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Warhammer Fantasy Roleplay

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Warhammer Fantasy General, focused on the fluff and Warhammer Fantasy Roleplay. 1st and 2nd Edition, but discussion on 3rd Edition and the Tabletop is welcomed... ish.

We had a pretty successful thread in the last couple of days, so I thought I'd start a new one.

>Previous thread
>>44108067

>I don't have the books
http://khorne.ru/2nd/wfrp_web/

>how does career advancement actually work in 2nd edition?
http://i.imgur.com/8qoQOUl.png
http://i.imgur.com/dOOfPa2.png

Outstanding questions:
>Why is Shallya best deity?
>Are there seriously no fillable .pdf character sheets for 2nd Edition that aren't objectively shit?
>Are there any house rules for 2nd Edition that should be universally acknowledged?
>What is the best stock adventure or campaign to start with?

End Times and Age of Shitmar need not apply.
>>
>>44147420
Enemey within is the pinnacle of WFRP adventures, the Ollenhander Contract is also pretty good.

Also reminder 3rd Editions re-released rulebooks makes the game playable without the fiddly bits so stop acting like it doesn't exist people.
>>
>>44147460
But under all the fiddly bits, is it actually good?
>>
>>44147460
>Also reminder 3rd Editions re-released rulebooks makes the game playable without the fiddly bits so stop acting like it doesn't exist people.

But is it actually without all the fiddly bits, or is it just a conversion table?

The Star Wars RPG did something similar, but it was actually fiddly as shit to work with in actual play. I ended up making custom "dies" for Roll20 but it was less than ideal.

>Enemey within is the pinnacle of WFRP adventures,
Are 1st Edition adventures compatible with 2nd Edition, or does it require loads of conversion?

>the Ollenhander Contract is also pretty good.
Tried to search for it and all I found was this thread. Where is it from?
>>
>>44147475
Yeah it's pretty good a lot more narrative with the special dice and all, with the new books it's pretty much the Star Wars rpg FFG put out.

Which isn't surprising since 3rd edition is what EotE is based off of system wise
>>
>>44147524
The fiddly bits were just for keeping track of things a character sheet could do (which is what people came up with right away) you just had your dice and you were off.

I may have miss spelled the name of the adventure but it's the starter adventure in the First Edition rulebook and converting from 1st to 2nd edition isn't much of a pain.

Tgere should be a lot of guides for converting and someone converted all of the npcs in The Enemy Within for 2nd edition
>>
>>44147524
>>Are 1st Edition adventures compatible with 2nd Edition, or does it require loads of conversion?

It's pretty easy to play a 1ed adventure using 2ed. Add a few more wounds to the enemies, and that should be enough.

How often do players convert to/from WFB when playing WFRP? Do you let your players get involved in bigger battles or do you shy away?
>>
>>44147460
>Also reminder 3rd Editions re-released rulebooks makes the game playable

Wait, they changed 3ed? What exactly changed?
>>
Anyone here planning on running an End of Times/Endhammer campaign?
>>
>>44148259
For what reason?

There was already a non shitty version of End Times, it was called Storm of Chaos.

Also generally people who actually like the Warhammer World (ie most WFRP players) want little to do with the whole idiotic mess that is the End Times.
>>
>>44148368

Because my players have shown interest in the idea.

Tell me about the Storm of Chaos campaign? I haven't run it before.
>>
One day I want to play a game played by a peasant a burgher and a noble.
>>
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>>44148410
Bit long to get into here, the wiki will have the full details.

But basically Archaon the Everchosen led the huge chaos invasion of the Empire at the same time as the vampires and orcs and others got up to stuff, big global campaign for WHFB. But unlike End Times chaos lost and GW did not nuke the world into oblivion.

The aftermath is still great for WFRP though, parts of the Empire is in ruins and the shattered remnants of orc and chaos warbands are still infesting the woods.
>>
>>44148559
>>A peasant, a burgher and a noble.
>>Stuck in a house with a Witch Hunter.
>>One of them is a mutant.
>>The whole thing is overseen by a mage of unknown power, refered to only as Friend Wizard.
>>Paranoia:WFRP Style.
>>
>>44148410
>Because my players have shown interest in the idea.

Tell your players that they are wrong.
>>
>>44148632

Wow, you are just where fun goes to die, eh? Take the AoS hate somewhere else if you can't contribute or be helpful.
>>
Slowly making a fillable sheet for 2nd Edition, but fucking hell it's taking forever to make all these fields. Attached if anyone wants to take a look at it, far from done so far.
>>
>>44148646

You're doing some great work so far, well done.
>>
>>44148570
I think WFRP2 is actually set in the aftermath of Storm of Chaos by default.

It also set up a nice status quo at the end, almost by accident - the armies of Darkness were halted by the valiant defenders at great cost, the Skaven set up their doomsday device but fucked it up at the last minute, the Orks showed up to show everyone who was boss. Someone in the studio was clearly still bitter about Grimgor nutting Archaon at the end,.

Speaking of, Archaon should have been spawned for his failure and Crom taken his place as Champion of the Gods a little way down the line. Nobody liked Archaon for his fluff, they liked him because he had one of the best minis in the game.
>>
>>44148784
I think you are right, the intro text takes place in the ruins of Wolfenburg which was sacked then from what I remember.
>>
>>44148784
>>44148884
Yes, the default setting of WHFRP 2nd Ed. is right after the Storm of Chaos.

Storm of Chaos gets a bad rep because of how Games Workshop, master fuckups, handled it, and I can see how tabletop players see it as a big middle finger to them. But narratively, there's nothing wrong with it, and playing in the aftermath of it is pretty perfect, honestly.

>>44148645
>Take the AoS hate somewhere else if you can't contribute or be helpful.

How about you take your AoS shitposting somewhere else if you can't contribute something that isn't shit.

>End Times and Age of Shitmar need not apply.
>>
>>44148991
>How about you take your AoS shitposting somewhere else if you can't contribute something that isn't shit.

Are you deficient?

Anon. is talking about making a campaign that takes place in the End of Times and makes use of the Endhammer material. Which is a great idea.

Jesus, take the stick out of your arse.
>>
>>44148991
Storm of Chaos was seen as a huge fuckup until the End Times. In retrospect the level of forcing their ideas GW did for SoC seems comparatively harmless.

In concept its a great idea and does make for a fun RPG setting.
>>
>>44149052

I'm actually quite interested in /tg/'s Endhammer project - https://1d4chan.org/wiki/Endhammer

Storm of Chaos was great, but ultimately didn't stir the pot too greatly. It's a nice piece of progression for the setting, but it still feels like they were playing with the kiddie gloves on.

The Endhammer fluff that fa/tg/uys have worked on tries to push it a little bit harder and paints an interesting post-apocalyptic scene for the Warhammer setting.

I think the idea of playing a campaign through that is great.
>>
Greetings. Does anything happen when a PC roll 00 on his or her attack with melee weapon? Can't seem to find any rules about it in the Core Rules book. Second Edition.
>>
>>44149185

I never understood why people want the setting to progress. How exactly do you want it to progress? Half of the Empire gets burned to the ground? What about all the cities and locations people liked? Destroyed by Chaos?

Look what progressing the setting did to Forgotten Realms.
>>
>>44149338

Some weapons have rules for that. Most don't.

You can just roll a dice to decide if something bad happens when players roll 100.

Nothing bad should automatically happen.
>>
>>44149536
>Nothing bad should automatically happen.

By RAW, no, but I like treating 1's as Critical Successes, meaning that something spectacular happens, like double damage or automatic limb removal or twice as many degrees of success, and treat 100's as critical failures with.. bad mojo.
>>
>>44149856

You have 10's on damage roll for that.
>>
>>44149856
Rolling doubles (ie, a multiple of 11) for critical success/failure is a classic houserule - it means your chance of either scales with your chance of ordinary success.
>>
>>44149536
But you already rolled the dice.
We house rule 01 means +2 damage. 02 means +01.
99 and 100 means something like hit an ally or loose your weapon.
>>
>>44150040
>99 and 100 means something like hit an ally or loose your weapon.
>2% to do stupid shit

So if you had a group of 1000 archers and they fired 20 guys would hit their allies or break their bows?

Sorry but that's stupid.
>>
>>44149920
I meant for d100's, obviously, not damage rolls of d10.
>>
>>44150178
>So if you had a group of 1000 archers and they fired 20 guys would hit their allies or break their bows?

Hello, the bell curved called and it wants you to be back in school for probability math Monday morning.
>>
>>44150452
>d100
>bell curve

Wow lad.
>>
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>>44147420
>>I don't have the books

is there a repository for 1st and 3rd editions too perhaps?
>>
>>44150617
OP here, I only have a link for the 1st ed books, ignore the second edition folder, the ones in the OP are better: https://drive.google.com/folderview?id=0B1yLliRCIzfobnR1M1BwaWRYOGM&usp=sharing

If you want 3rd Ed, here's a torrent:
https://kat.cr/warhammer-fantasy-flight-games-warhammer-fantasy-roleplay-3rd-edition-t8445953.html
>>
Is there a book or a rule on how to make traps?
>>
>tfw no Lustria book
>>
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>>44151211
thanks
>>
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>>44147420
goddamn guys I came here for the old world, not to have feelings about its end
>>
>>44147889
It was just 3 books and thats it no buying that huge box and using all those cards and counters, special dice did stay.
>>
>>44148410
Enemy Within leads into the storm 2nd Edition takes place just after it but there is no campaign set during it.

Don't listen to the buttflustered people if you want to do an End Times campaign go for it.
>>
Alright, niggers, OP here. I've finished a fillable .pdf character sheet for WHFRP 2nd Edition, but I've never made a form-fillable .pdf before, so it might be shit.

I'd love it if some of you took a look at it and tested it and checked to see if there's any shit that's shit. I recommend turning off field highlighting if you've got it on, because it makes the whole thing look like shit.
>>
>>44150178
>would hit their allies
This only happens when you shoot in fight, like usual.
Hitting an ally with a 100 is for close combat weapons.
Shooting with bows probably means the bow string snaps.
Mass combat is usually done with single d100 rolls for different segments.
>>
>>44149515
Because nothing ends up mattering just like 40k

They talk about bigger fleets, some unknow terror that the nids are running from from but it doesn't matter because the setting won't advance.

Daemon Primarchs? Don't matter.

Black Crusade? Don't matter.

Search for Vulkans tools? Don't matter.

It makes both settings stagnant and ultimately uninteresting.
>>
>>44151774

Anon, core books are exactly that: core.

They provide you the core of the setting and hooks how to expand or evolve it. You as the GM are supposed to decide what and how happens.

You really want GW's writers like Ward to tell you what happened instead?
>>
>>44151774
>Because nothing ends up mattering just like 40k

I think it's the complete opposite. If someone else, like Ward, tells us what happens, the entire point is completely lost. I don't mind seeing things explored within the context of the universe, but ultimately, those gaps are there for a reason, it's where we fill in the story, or talk about what could happen, or what things are, and theorize.

All of those things matter, because we make them matter. Once you've been told exactly what happens, it ceases to matter, because it's settled, it's done and it's over. And that's why we hate the End Times and the Age of Sigmar. It's all settled. The End. Game over. This happened, it's always what will have happened in the future, and that's it. Boom.
>>
>>44151858
>>44151951

I'm not just speaking for the rpg though Fantasy and 40k are more about the wargame than the rpgs this is where the calls from setting advancement come from.

With the rpgs setting doesn't really matter i could run a game in the bloodbowl universe, a universe where everything is a chaos wasteland after SoC or post endtimes where the world didn't end.

Rpgs are about making your own canon but it doesn't mean you're actually writing it. That's silly like people saying "I hate 2nd edition because it's post Storm of Chaos I'm sticking with 1st edition"

Official settings don't matter because you make the setting.

You don't want to play a game during the end times? Fine, but don't go around saying others shouldn't because trust me there have been plenty of campaigns that dealt with the subject before the End Times were a thing it's nothing new.
>>
>>44151951
Than why even play the game?
>>
>>44152206
>Than why even play the game?

That's pretty much how it feels, yeah.
>>
>>44147544
>it's pretty much the Star Wars rpg FFG put out.
Which aint exactly good either.
>>
>>44147643
>Do you let your players get involved in bigger battles or do you shy away?
I find the RPG having a completely different theme and sclae and such story then Battl. So no, not unless we play some civilization style boarder princess game.
>>
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>>44147420
fuck, I love this system and the setting. Some of my best campaigns where played there.
>>
>>44152621
I enjoy it, it's not for everyone but it's a pretty good system.
>>
>>44151276
Bumpity bump
>>
>>44151276
>>44152885
There's no dedicated book. Have you checked out the Armory? Only thing I can think of.
>>
>>44153022
Sadly, nothing there.
Oh well, back to pits with pikes that are smeared with shit.
>>
Hey guys, I have never played the actual tabletop game, only painting, so I went to one of those websites when you can build an army and with the skaven I own, I reach 1500p ( which is what I want ). The thing is, my base units are colored in red, which probably mean there's something wrong, so I don't realy understand

So I have one lord, 3 heroes, 2 base units, 2 special and one rare

I checked the 7th ed army book and for an army that cost less than 2000p, they said that I can have at least 2 base units

I don't realy understand, is my army against the rules? Let's say I play 8th edition
>>
>>44153647
There's rule in 8th edition about your lord not being able to exceed a certain percentage of your army points I think it's 25% so if your lord costs too much he is illegal
>>
>>44147603
The Enemy Within for 3e isn't actually the same adventure, it's a spiritual successor that occasionally references it.

Not to say it isn't good, it is. And there's a sizable amount of homebrew and improvements GMs have made and posted to the FFG forums for it.
>>
>own literally every supplement and print expansion for 3rd edition
>never been able to play it
S U F F E R I N G
>>
>>44154130
S C A N
>>
>>44154062
some people use part of the end times rules which allow up to 50%

from the whole shit people just use that and the tomb kings and beastmen marks additions
>>
>>44154337
D O N ' T
O W N
S C A N N E R
I assume you mean just the books though, and not all the cards and shit.
>>
can somebody stat the first edition rune master for second edition or atleast have the source books for 1st edition or realms of sorcery 1st edition

is there any way to prevent being fucked by a demon while using high level magic? any artifact anything at all
>>
>>44154471
O H
W E L L
O K A Y
T H E N

yeah, anyway, it would have been mostly to complete the resources for 3rd ed in case something missed the scan.
>>
>>44154062
>>44154394
I don't think that's the problem, I litteraly deleted the lord section and the "base unit" is still in red

Maybe telling you my army could help, I realy don't know if I'm fucking up something or if I'm against the rules

Lord : Grey sear on screaming bell, 490p
Heroes : Plague Priest (151p) Assassin (170p) and Chieftain (97p)
Core units : 2 units of clanrats, 110p each
Special units : plague monk (165p), Rat ogre and crew (103p)
Rare : Plagueclaw catapult (100p)

I checked the 7th ed army book and can't find why I'm against the rules. It's probably a terrible army composition but that's another problem
>>
>>44154840
nevermind, I just understood what's wrong : I can't have a fucking screaming bell in a 1500p army
>>
again....>>44154529
>>
>>44154337
>>44154529
>or atleast have the source books for 1st edition or realms of sorcery 1st edition
All books of 1st, 2nd, and 3rd edition have been posted in the thread.

C'mon people, the thread isn't that big. 2nd Ed is in the OP, 1st Ed is on the Google drive, and a torrent to 3rd Ed is posted.

I'll compile it on a Mega link at some point, I guess.
>>
>>44155595
http://www.scribd.com/doc/47689733/Realms-of-Sorcery#scribd

There is a torrent with all of the 1st and 2nd edition books as well
>>
Is there any full conversion on the entire Enemy Within Campaign? I'm finding multiple versions of 1st Edition Enemy Within, which is odd, but nobody seems to have taken the time to do a full conversion for 2nd Edition.
>>
>>44155800
my problem is that there is no rune master in 2nd edition.can anybody stat them for 2nd

(if you are confused its human rune smiths and yes they can do runesmithing, but dwarves will kill them if they find out)
>>
>>44155800
this dosen't work. I cant view evey page. only a few
>>
>>44156370
>my problem is that there is no rune master in 2nd edition.can anybody stat them for 2nd

It should be pretty easy to do on your own, just check Realms of Sorcery 1st Edition. But I think it's going to take more than that, if you're going to use runesmithing. There's a lot more that would need conversion than just the classes, I think.
>>
>>44156370
>my problem is that there is no rune master in 2nd edition.can anybody stat them for 2nd

There is Master Runesmith in 2nd Ed. Check the Career Compendium or Realms of Sorcery.
>>
>>44156704
that s amaster runesmith. only dwarves can become that. rune masters are human runesmiths. in second edition there are no rune master. they use a thing called klauser's runes. the story is in first edition. I would like to see if it is possible to stat rune masters for secon edition?

basically can I play a human runesmith in second edition
>>
>>44157000
What would be the functional difference between a Master Runesmith that is restricted to dwarves, and a human Rune Master?

And if the difference is just the racial restriction, I'd suggest simply asking the GM to waive the dwarven requirement, seeing as how it's probably easier to sell "I'm an illegal runesmith that dwarves will kill" than "I want to take this homebrewed career".

Which 1st Ed. book is the human Rune Master in?
>>
>>44157089
>What would be the functional difference between a Master Runesmith that is restricted to dwarves, and a human Rune Master?

its seems the human runemasters use a faster, more versetile but less powerful and less reliable system of runes called klauser's runes which is different from dwarven runes.

>Which 1st Ed. book is the human Rune Master in?

first edition realms of sorcery
http://www.scribd.com/doc/47689733/Realms-of-Sorcery#scribd (you can only see a limited number of pages but the rune master pages are accessible. its on pg.112 onwards )
>>
>>44154130
Played it a few times. It comes with some decent stories and good ideas which all gets thrown out by its horrible system mechanics. Then there's the added insultof fucking over its prior editions and most of its fanbase as well, and not being the Warhammer Quest we actually wanted it to be (ps. the new card game is way to light in its mechanics). Shame really.
>>
Question:

Do people prefer 1ed, 2ed or 3ed?

My preference is to play with 1ed and backwards integrate things from 2ed that I like, simply because the wealth of material falls more heavily on the 1ed time than it does on the 2ed.
>>
>>44158227
My friends and I prefer 2nd. It isn't perfect, but it's our favourite.
>>
>in 9th age, models can't use their ward save if they are mounted

Fucking Christ this is horrible.
>>
>>44159966
By models I mean characters.
>>
>>44160166
>>44159966
Are you sure it isn't meant to be the hand weapon & shield "Parry' ward save?
>>
>>44160211
Page 84 in the rulebook. Ward saves are special rules.
>>
>>44148991

>But narratively, there's nothing wrong with it

Except for the whole Archaon losing thing

>>44151774

This is ultimately why "it's a setting, not a story" is bullshit. 40k can at least get away with it by dint of the time and space it has to work with and all the events that haven't been explained, Fantasy never seemed to really have this.

>>44151951

>And that's why we hate the End Times and the Age of Sigmar. It's all settled. The End. Game over.

Speak for yourself, as someone who doesn't play the roleplaying games and doesn't think their ideas are all solid gold I welcome the idea of things being revealed and explored rather than left a mystery solely so people on the internet can post their fanfiction.

If you're playing the RPG and everyone agrees you can just do whatever you want anyway.
>>
>>44161562
Carnac leave.
>>
>>44161562
Archaon lost because Chaos got owned so hard that GW had to give them a helping hand just to get through the first few villages. I remember that their defences sat around the 85% mark and 'suddenly' Chaos broke through because of their lack of progress.

>>as someone who doesn't play the roleplaying games

Then why are you here? This is Warhammer Fantasy Roleplay.
>>
>>44161562
>as someone who doesn't play the roleplaying game

Have you...have you noticed the thread you're in?

>>44161744
>Archaon lost because Chaos got owned so hard that GW had to give them a helping hand

This is actually something that disappoints me. The way they worked out the results for Storm of Chaos was based on actually player results. Which is a great idea. But then suddenly you've got the Storm of Chaos grinding to a halt because the players of the Chaos side were simply outnumbered and outplayed. It's a great concept but it doesn't work for the Fantasy setting.

It's why I prefer the Endhammer work. You get the epicness of Archaon trampling over the Old World hard, but getting stopped by the superior forces of light - just like the Storm of Chaos demonstrated.

It's a nice compromise between the End of Times retcannon and proper Storm of Chaos results.
>>
>>44161676

Knock it off with this Carnac meme shit, I don't really give a damn about Archaon and think he has no character and is a mistake, but I can still recognize how stupid it is to hype him up as being the the one who will lead Chaos to ultimate victory, only to have him go home with his tail between his legs.

Storm of Chaos really seems like the kind of event that should not have been put in the hands of the players.

>>44161744
>>44161932

Because I like the setting, I don't bother intruding on conversations with regards to mechanics and such.
>>
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>>44161964
Except you are Carnac. It was always clearly spelled out in the fine print that order was always meant to triumph over chaos, and anyone that denies that is a Chaosfag.
>>
>>44162061
>anyone that denies that is a Chaosfag.

Fallacy detected.

>>44161964
>Storm of Chaos really seems like the kind of event that should not have been put in the hands of the players.

I agree wholeheartedly. That being said, I think the result was the right one. Archaon loses, Old World is left in ruins. Crom replaces Archaon as the next of the Endbringers. Belakor continues trying to worm his way to power.

The biggest problem is that miniature combat games do not inherently lend themselves well to growing, expanding settings. Otherwise you risk alienating players or creating useless/unsellable products because of setting evolution.

It's why I prefer to use the setting for roleplaying games.
>>
>>44147420
Anyone know of any good fanmade supplements, or good house rules?
>>
>>44162238
http://www.liberfanatica.net/

Liber Fanatica is gold.

Strike to Stun also has some good stuff buried deep enough.
>>
>>44162199

>The biggest problem is that miniature combat games do not inherently lend themselves well to growing, expanding settings.

Quite a few of the games that have come out recently have, such as Warmahordes.

The problem is that GW wrote themselves into a corner with the 13th Black Crusade and Archaon. For 40k this is easier to deal with because of the whole 10,000+ years of history and an entire galaxy thing, less so with Fantasy.
>>
>>44162385
>Quite a few of the games that have come out recently have, such as Warmahordes.

I haven't played Warmahordes, but can you tell me how they manage it? I always thought they were just releasing new factions as their means of progress.
>>
>>44162420

I honestly don't have much experience with the lore myself, but PP don't appear to have written themselves into any corners that prevent them from incrementally expanding the timeline of the setting. So far they've also mostly focused on one continent in the world, leaving open room to expand on others that exist. So far the only problem I recall them having is that because characters are so important, they just can't kill them.
>>
>>44162420
They update literally every character to new power levels/abilities/give them mounts etc.
>>
>>44162514

Do you have an option of which update to use when playing a character, or do you have to use the latest update?
>>
What have been players favourite campaigns you've had in WFRP?

I've got two tied for the top position. One was a game set in the Blood Bowl universe playing a rock band trying to get famous enough to play the half-time show at the Bowl. Second one was the first game I played in that went for damn near a decade and only ended during the Storm of Chaos.
>>
>>44162699
A pirate campaign that lasted for three in game years. It had a mix of pirate shenanigans, mutant super powers because of mutations galore, extreme PTSD and characters and NPC's making friends and falling out. It was a wild ride.
>>
>>44162630

Option and I don't think the newer renditions are always better.
>>
>>44162917

Now THAT'S an idea I can get behind for Warhammer. Different options for units and characters, based on when in the setting you wanted your army to be from.

>>44162764

Any highlights you'd care to share?
>>
>>44163254
My character mutating to have metal skin and super strength like Colossus.

Losing an arm to Warp Lightning Cannon fire, beating up Ikit Klaw and taking a robot arm from him.

Sailing against a Bretonnian fleet and nearly losing everything, but still managing to defeat them.

Our team edge lord being fought over by a Great Unclean One and a Bloodthirster while the rest of us booked it out of there.

Working for the Skaven and leading them to Skeggi, which we defended from them with a council of pirate lords.

Sailing against a High Elf fleet and nearly losing everything, but still managing to defeat them.

Causing the destruction of a Lizardmen temple city and the death of a Slann.

Getting teleported into the Plains of Zharr, only to frantically teleport out before we were bombarded by a Chaos Dwarf artillery train.

We saw some shit.
>>
>>44163254

40k technically has had a character like that for a while now, Erasmus Tycho.
>>
>>44163358
>My character mutating to have metal skin and super strength like Colossus.

Fuck, that would terrify me if I was playing a pirate. Did you ever have a situation where you sunk because of the metal skin?

>Working for the Skaven and leading them to Skeggi, which we defended from them with a council of pirate lords.

Fucking win.

Jesus, your characters went to some extremes. Sounds like a blast. How'd the campaign end?
>>
>>44163376

The various characters who got updated rules in the End Times books are also an example of this.
>>
>>44163400
The GM described my body as a light metal. Light, but strong. I never had a problem with its weight, but of the four times I lost his left arm, one time was when I had to rip out the robot arm because it was shocking him to death while being submerged.

It actually didn't, I'm sad to say. The group had to break up because everyone was going back to college, so the GM wrote up an ending.

The edge lord, who was playing a Skaven with almost the same personality, got stabbed to death by the bones of a Priest of Ranald that was hidden inside a bag of holding. The Priest of Manann destroyed a warp capacitor that the DMPC was using to fuck with the portal at the northern pole, in a plot to destroy the warp itself, using his god given trident. My character fought the DMPC, a Norse pirate who looked and talked like Hulk Hogan. The ensuing explosion from the capacitor threw us all into the portal and my character was lost in the past, cursed by Morr to never die, but never interact with the world in any meaningful way.
>>
>>44163539
>The edge lord, who was playing a Skaven with almost the same personality, got stabbed to death by the bones of a Priest of Ranald that was hidden inside a bag of holding. The Priest of Manann destroyed a warp capacitor that the DMPC was using to fuck with the portal at the northern pole, in a plot to destroy the warp itself, using his god given trident. My character fought the DMPC, a Norse pirate who looked and talked like Hulk Hogan. The ensuing explosion from the capacitor threw us all into the portal and my character was lost in the past, cursed by Morr to never die, but never interact with the world in any meaningful way.

Heh. Just the mental image is hilarious to imagine. Sorry to hear that the group dispersed.
>>
>>44163674
It was one hell of a ride. I've thought of putting into writing, or a comic if I knew how to draw. There were just so many moments that made it great.
>>
The only problem I have with the game is the prices for things, it just seems all over the place.

Especially the rules for property, it takes like the income of a greater noble to buy a small house!
>>
>>44164097

Oh, fuck yeah. There are a few ways around that.

1. You can go to the effort of figuring out more realistic costs for everything.
2. You can use the whole poor quality = 1/10th cost and play with that.
3. You can go with the idea that you're not supposed to pay off a house in one go, or that a big chunk of the peasants out in the villages would probably build their own homes and grow their own food.
>>
Here's a question for you lot, how much payout should I give for a adventure?

As in potential material gains.
>>
>>44147420
What's the best edition to play, second?
>>
>>44164215

Depends on how you want to play it.

Traditionally WFRP is not going to reward adventurers. They should only find what a person would realistically have on them.

But if you want a bit more high adventure, feel free to throw in whatever magic items and coins you like.
>>
>>44164256

2ed is superior to 1ed, and a lot of 1ed stuff can be copied over for use in 2ed.

3ed is a bit of a change of flavour. Has more the feel of a board game than anything else. Sort of like 4th Ed. D&D.
>>
>>44164284
They've noticed that and have looked for things that have some pay. Manhunting, to clearing out local threats for small time nobility.

But how would you reward your players for adventures?
>>
>>44164370

Rewards for Adventurers:

- Fate points, if they've done something suitably heroic.
- Favours. Helping out nobility pays well. Having one of the top nobs owe you one when you're in a bind pays better.
- Small magical items and aid. An amulet that lets you re-roll missed dodge attempts once a day. A ring that lets you know if you're near a gold vein.

As for pay, I always stuck with the game recommendations for hiring mercenaries ect. depending on what job they did.
>>
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Reposting from a previous WHFG

>find pic related in Realm of Sorcery
>starting to come up with scenarios involving it
>party is lead into the presence of an Asrai court where they are lightly applauded for the work they have done
>laurels are set about their heads while they sip sweet wines in the cool, dreamy air
>the prince tells them that as a lasting token of their gratitude they will be given cloaks woven from sacred leaves and his daughter's hair
>young and absurdly beautiful in an utterly alien way, the pale young woman is crowned by a cascade of curls the color of ripe wheat on a summer evening, her locks pooling behind her as she glides yet never tangling or dulling
>astonished, the party protests that it would be unthinkable to besmirch her radiance, but the noble insists
>the maiden speaks in lilting tones of her desire to reward them all, and a jovial evening of merry conversation ensues
>before bedding down in piles of downy leaves by a gentle brook the party face wanders the woods and comes across the princess stroking her hair for the last time
>their conversation starts as a gentle protest against her sacrifice but winds up as much more
>he cups her perfect face and moves towards her, but she shies away, whispering that she would no longer be a maiden, before leaving him to grasp the golden strands she placed in his hands
>in the morning a bob-haired princess bestows upon the party works of unimaginable beauty, noting with tenderness the love woven into every trestle

At the risk of coming off as an elfaboo, I NEED TO GET MY PLAYERS TO ATHEL LOREN
>>
>>44164962
https://www.youtube.com/watch?v=bxiVxWmBRbM
>>
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>>44126363
>Apparently, Skaven mature in 2-3 weeks. What's the average lifespan of a Skaven? I couldn't find it.
Queek Headtaker is considered young at 4 years old. Most die of old age by 20. Elites can reach 100 or more if blessed/using Warpstone.
>>
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>>44129539
>No books on elves, dwarfs, greenskins, etc. I would be fine with no new WFRP, but having no information on Estalia and Tilea, or even Araby is bothersome.
There are bits and pieces here and there of the various lesser nations. Pic related is ongoing research.
>>
>>44164370
>But how would you reward your players for adventures?
The adventure is the reward.
>>
>>44147524
>Are 1st Edition adventures compatible with 2nd Edition, or does it require loads of conversion?
I believe Enemy Within was ported and updated into 2e officially. As for the Ollenhander Contract, I'm as puzzled as you.
>>
>>44149515
>Look what progressing the setting did to Forgotten Realms.
I am unfamiliar with FR beyond Baldur's Gate as a kid. What did they do to it?
>>
>>44150617
Here's the pastebin from the Warhammer Fantasy General threads:

www.pastebin.com/0e6RuQux
>>
>>44166243

I have to ask - does getting stabbed and eaten, used in Moulder experiments, eaten *by* Moulder experiments, fried by Skryre experiments gone wrong, fried by Skryre experiments gone *right*, ODing on warpstone, or any of the absolute multitude of ways to die in the Under-Empire count as "Natural causes"? I've always assumed hardly any Skaven actually die of old age.
>>
>>44151318
There is a fan-made supplement, Children of the Old Ones. But again,
>fan-made
>>
>>44151662
You're doing Sigmar's work anon. Everything seems to be working correctly. I will add this to the resource compendium.

Speaking of the compendium, someone a few threads ago suggested replacing

mega:///#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

with

mega:///#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

Anyone want to go through and tell me what's different?
>>
>>44148646
I need this.
>>
>>44154471
>I assume you mean just the books though, and not all the cards and shit.
Just how complete of a collection are we talking? Literally every product, even print-on-demand cards and little supplements?
>>
>>44151662
Looks great anon.

kek at that fat arian manlet .
>>
>>44162699
Can you storytime either of those campaigns? To the best of your memory of course.
>>
>>44147420
>http://khorne.ru/2nd/wfrp_web/
>khorne.ru
Used to game with site's owner. Good times. Haven't seen him for several years, though.
>>
What's the best campaign published for any edition? I think I'll run The Enemy Within in a few months, is there something even better?
>>
>>44164148
>>44164097
There is also the option of using the work of other players who have already adjusted the prices of items. Check out the linked file. I downloaded it a while ago since it purports to fix the prices in the Old World Armoury but I haven't actually read it yet.

http://www.scribd.com/doc/45356234/WFRP-2nd-OTH-Revised-Equipment-Tables#scribd
>>
>>44166899
Turns out I had the Ollenhander Contract saved on my computer as I wrote that.
>>
>>44167099
Shoot him a line to let him know that his site is in wide use by the WFRP community and we appreciate his work.
>>
I greatly improved the WHFRP 2nd Ed. Character Sheet I'm working on. It should work better now. Again, turn off field highlights in options if you're using it (Adobe Reader has it on by default), it looks much better.

Still, any feedback would be appreciated.

>>44167159
>Ollenhander Contract

Well the name is The Oldenhaller Contract, so that may explain the confusion.
>>
For orphans in the Empire, most commonly taken in by religious orders like Shallya and Ulric, is there a naming convention, or do they all just sorta lack a surname?

My character was taken in by a Shallyan temple, but he was one of the few that managed to actually get away from the temple of Ulric and the abbess took pity on him, but he was promptly booted out when he was about 15, for obvious reasons.
>>
http://www.criticalmiss.com/issue8/jameswallisreplies1.html
>D&D is about quests for glory and riches; WFRP pretends to be the same, but in fact is about the PCs' day-to-day fight for survival in a universe that hates them. If you don't finish each adventure worse off than when you started it, your GM is doing something wrong. If you find yourself in a WFRP adventure and not knee-deep in shit then duck, because another load is past due.

Needs to be reposted every thread.
>>
>>44167069

The Bloodbowl campaign was a short one. Played that out over about six months, if memory serves.

The band was Freddy Hammerhands and the Doom Riders; A band. Josie and the Pussy-cats style. We went around solving mysteries and playing shitty gigs to shitty peasants as we tried to build up our reputation.

That was the GMs concept, anyway. Didn't even survive character creation. We went evil based. A Skaven lead warp-guitarist, Chaos Dwarf on steam powered drums, a Black Orc and his goblin familiar on bass, Tomb Prince playing his ribs like a piano, Chaos Sorcerer using magic like a synthesiser and Dark Elf on vocals.

Some of the high points;

>Battle of the Bands. Literally. Ended up getting into free for all against a Dwarf version of Devo.
>Played a gig at the Orgy Pits of Lanshor. GM went deeeeep into Magical Realm territory, but it worked.
>Pulled off a heist to steal Teclic's sound system.

Was a fun ride.

The other game was a huge one. Played as a Dwarf Trollslayer and was one of only two players who kept their original character alive over nearly a decade of play, twelve players and three different GMs.

Highlight of the campaign was the end. The game ended around the same time 2ed came out, so we ran through a version of The Enemy Within campaign. Game ended with us in the middle of the siege of Middenheim. Ended up getting killed by the big Arch himself.

I remember writing something up for it back in the day, but it'd be a piece of shit for sure. If I find it, I'll fix it up and repost it.
>>
>>44167170
I'm still not getting if the main page is supposed to be a joke or a clever cover up though
http://khorne.ru/index.html
>>
>>44167724
IIRC there is some more stuff on it, but it's for owner and his gaming group only.
At least, it used to be that way in 2008.
There was even a small forum he used to discuss things with his players.
>>
>>44166969
Someone please answer this wonderful anon.
>>
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>>44168258
I'd say it depends on whether the Skaven doing the gouging, frying, mutating or whatever are doing it deliberately to send a message, or whether its just normal, day to day Skavening. "He slipped and fell backwards sixteen times into his own dagger yes-yes" or "he was in the wrong place at the wrong time, how was I supposed to know he was tied to the warp gun's barrel?" is natural causes, but a Grey Seer or Warlord deliberately making an example of an underling or rival to show how powerful they are and public ally tell enemies to back off is not.

Basically, given that Skaven have a pathological fear of getting caught its always an accident or natural causes unless one of them wants to take the credit.
>>
>>44166243
>>44168258

>Skaven Age
The Skaven mature quickly, and live short but active lives. This has a profound effect on their whole perception of their existence. Their shortened lifespans make the institution of the Clan so much more significant and lasting in contrast to their brief and frantic lives. As such, Skaven lives are of little importance to the needs of the Clan.
To determine a young Skaven character, roll 2d6. To determine an older character, roll 4d6. The age then determines the number of extra skills learned due to experience, or lost to old age. For further rules about age, see the Optional Rules for Noel Welsh’s excellent Skaven Age Disability Table.

Based on 'The Book of the Rat' Skaven supplement for WFRP 1ed.
>>
So, no naming conventions for bastards or orphans?
>>
>>44169302
Sure, every culture has those.
>"You little bastard."
>"Fucking little shit."
>"Fuck your cunt mother, I never liked her anyway."
>>
>>44153647
Go to the fantasy battle thread.
>>
>>44160398
Special rules like ward saves are transfered.
They can take those.
>>
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>>44149515
For progressing, I'd be happy to see new characters.

I don't need Franz to be Emperor forever, we can watch Elector Counts and the Reiksmarshal die on the field (along with named foes) and new ones crop up.

It doesn't have to be completely world-altering to avoid stagnation.
>>
>>44167341
I use the same kind of conventions that medieval monasteries used; give the kids the names of religious figures of import and/or supporters of that order. Last names are 'whatever nickname sticks, if any'.
>>
>>44169324
>>44169691
Eh, Alric the Twelfth it is!

To the veterans here, are there any rules for what happens when you gain a Talent on creation, from your starting Career, that you have already gained from your race?

Skills just advance one step (Yay for Reikspiel +10!), but it says nothing about Talents.
>>
>>44169542
In my groups current 'canon', it's 20 years after the Storm of Chaos and Karl Franz lay dying in his bed. The other Electors are chomping at the bit for an election, and of course Middenland wants all of the pie. Thing is, Boris Todbringer is dead and his son is dealing with a secession crisis in the form of Duke Leopole von Bildhofen wanting Middenland to secede from Middenheim. Averland is still in need of an Elector as nobody wants the status quo there to change.
>>
>>44170905
Great! Changing things up without blowing up the globe. You could give GW some lessons.
>>
>>44170998
Quite possibly. Shit can go down, but that doesn't mean shit has to go down everywhere all the time. The Empire has had quite a lot of time to breath, but the eastern half is shattered, most of it is under martial law and close to collapse. Someone is trying to start shit between Bretonnia and the Empire to ruin their very good relations. A war of unification is brewing in Estalia, and Tilea is pissed because of it.
>>
Alright, found a bunch of errors in the sheet that I fixed. Unless others find errors, this should be final. Which is likely, because it's unlikely it can't be improved.
>>
>>44172713
Looks neat, though I can't say I'm a fan of those advanced skills being written down for me. Leaves little room for others and I'd just have to gloss over most of them anyway depending on my career.
>>
>>44172825
The layout is entirely based on a non-fillable .pdf I found, I just made it fillable. I can't say I'm a huge fan of there only being room for 5 "custom" skills - on creation, I've already filled those up with Common Knowledge, two Academic Knowledge and two Speak Language.

I may get back to fiddling with it. There's honestly no reason for Advanced Skills to be filled in at all, given that you can't even attempt them without training either way.
>>
>>44172825
Better?
>>
>>44166766
I shall again pimp my work
http://www.liberfanatica.net/Tilea-Estalia.html

I started Araby work as well but lack of a group/motivation/real life got in the way.
>>
>>44174410
Much. I remember using one like this and finding I ran out of room for advanced skills very quickly, almost with languages alone.
>>
>>44170207
Too lazy to look it up but I'm assuming you just don't get the Talent again.
>>
>>44170207
>>44174704 is right. If you already have the Talent, you just have it. You don't get a bonus like you do with Skills. You might ask your GM for another talent, maybe one at random, but that's really up to how generous he's feeling.

Unless of course it was one you got through a Random Talent, then I'd let you roll for another one.
>>
>>44158227

2e is the best and very easy to make even better.
>>
>>44158227
3rd is the only WFRP I'd play these days, or more likely I'd use the setting with some other game. I had good times with 1st and 2nd but the system seems a bit limited now.
>>
>>44174478
how would you even write anything about estalia? we know the names of some kingdoms, two invasions and that they hate and trade with araby and hate and trade with tilea. that is essentially the sum total of our knowledge you'd have to make so much new stuff it would essentially just be fanfiction at that point.
>>
Can someone give me a summary of the difference between 1ed and 2ed SETTING wise?

Like, I get the Storm of Chaos just hit, but what has really changed because of it?
>>
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>>44178253
As far as I can remember, there's still a storm brewing on the horizon, but it hasn't hit yet. There was something about integrating mutants into normal society too, I think. Bretonnia and the Empire weren't on the best of terms either.
>>
>>44178253
Basically, the 2e books all take place in Germany 1949. The immediate threat has passed, but there's so much destruction (in men, property, and land) that no one is quite sure the society will survive. Everyone's on edge, there are so few men of fighting age left alive (let alone returned to their homes) that what few crops were planted are rotting in the field, and unless you're a nihilist or rich there's not much happiness going around.

Also, in this analogy, the Nazis with the goat heads have taken a stronger hold in the forests and are taking out their frustrations on any poor hamlet, coaching inn, and traveler they find, and a few brigades of regular human Nazis are tramping around the countryside as well.
>>
>>44174410

Character Info fields still contain your test text, and it's not eraseable. "Adolph Hitler tattooed on chest", etc.

While it's amusing to think that every possible character concept has Adolph Hitler tattooed on their chest, I'm reasonably sure that's not intentional.
>>
>>44177397
Brian Craig's Zaragoz was pretty tight, but also a decade or two out of step with most people's idea of warhammer canon.
>>
>>44178253
They run off the setting established by 3rd ed and 6th/7th ed WFB, respectively. In 1e the Gods of Law are a thing. Theoretically half-elves and half-orcs exist. Dwarfs can be wizards but they're bad at it. Random Chaos mutants, rahter than beastmen or cultists, are a much bigger deal. The Emperor Karl-Franz is weak and doddering, not a heroic warrior. Oh and Bretonnia is pre-revolutionary France with a comparable tech level to its neighbours, rather than being an enchanted realm of chivalry locked in the past.

In 2e the forces of Chaos arrive in armies that sweep from the frozen north - although the enemy within is still a thing - and all magic users attend one of the sanctioned imperial colleges of magic, or are put to death. There;s a lot of small stylistic changes but ultimately most of the canon that 1e established remains true as long as it doesn't conflict with the battle games official lore - the Old World's classical pantheon is a good example.
>>
>>44180034
You have to save it. Then you can edit it.
>>
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>>44147420
>3rd Edition

Hey guys, I'm coming from the FFG Star Wars RPG thread/series. From what I understand FFG's Star Wars RPG dice mechanics are based off WHFRP3rd, so I'm curious why WHFRP 3rd gets such a mediocre reception while FFG SW is highly popular.

Is there major differences between the two? Or is it just because the previous editions of WHFRP were a completely different system? (which star wars kind-of-sorta also faces given previous Star Wars RPGs). Would opinion have been different if it had been branded as a new Warhammer RPG instead of a radically different 3rd edition?
>>
>>44180344
A lot of people dismissed it reflexively for having card components and funny dice and being made by a boardgames manufacturer, because the existing WFRP fanbase is a select group of gents who stuck with a classic rpg that changed very little through 20-odd years.

Star Wars fans are fans of the whole IP, a lot of them would be interested in a Star Wars RPG but probably are less fussy about specifically what it looks like.

But also I think they seriously dialled back the board game elements for the SW series. WFRP 3 was the testing ground for a lot of radical concepts, and according to people I know who played it extensively, there really was way too much going on with all the action cards and stances and different kinds of stress and so on... They might be using the same kind of funny dice mechanic with the new games but I'm told the rules are a lot more streamlined.
>>
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>>44180207
>Dwarfs can be wizards
>Chaos mutants are a big deal
>Bretonnia is pre-revolutionary France

Holy fucking shit this sounds horrible.
>>
>>44182801

Chaos having an actual effect on the world doesn't seem bad if its similar to the first few Gotrek and Felix stories.

Bretonnia could be better too, at least in resolving the question of why they don't use X.
>>
>>44182801
The Warhammer World we know was just taking shape when WFRP 1 was first published. It had a huge influence on the shape of subsequent fluff, but for a lot of its several print runs it was a bit of throwback set in a totally different world to the wargame that ran alongside it.

In fact come to think of it... with WFRP out of production and WFB alienating the RPG fans with a questionable new direction... it's like we've suddenly swung back to the 90s
>>
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>>44182931
Except Chaos already has a huge effect on the world, with skaven, beastmen, and other warp shit (that mutants are affected by). Making mutants be the big scary thing is just stupid.

> why they don't use X.

The answer is simple (and has been said many times). Bretonnians don't use gunpowder weapons in ground wars because they view them as dishonorable, which especially makes sense because since gunpowder was the main reason chivalry went the way of the dodo. Plus, magic elf bullshit.

"B-but that doesn't make sense!"

Bretonnia's whole thing has always been that they have been a stereotypical and archaic feudal France, holding chivalry and cultural stagnatism in equal measure. The fact that they don't use gunpowder doesn't make sense, because it isn't fucking meant to make sense, as they are purposefully holding onto outdated methods of warfare.

Of course, it doesn't really matter, as the only foe Bretonnia is constantly at war with that actually surpasses its tech level are the Skaven and the occasional bondage elves.

Besides, Bretonnia DOES use cannons in their navy.
>>
>>44183236

I meant more Chaos mutants existing.

And yeah, I'm aware that Bretonnia doesn't use certain things because of the Lady and their code, but I'm not sure if that was ever explicitly spelt out anywhere.
>>
>>44183403
It isn't expressly stated in the code, but implied. Being honourable in combat doesn't mean shooting a guy from a hundred paces. Plus it didn't help that Gilles was mortally wounded by a ranged weapon.
>>
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>>44183403
Okay, sorry. Just thought that was quite pants on head retarded to have chaos mutants be a main theme.

And okay. I don't know exactly where it is spelt out, but I was mostly just assuming you were another closet historical fag. Sorry!
>>
>>44183491

The chaos mutants being a main threat was a result of one of the core themes of WFRP. The Enemy Within. The idea that anyone could be corrupted.
>>
>>44183491

Nah, like I said I think it was handled well in the first few Gotrek and Felix stories where Chaos mutants are seemingly accepted as fact and its a nice way of showing how the giant hole in the north with magic blowing out of it is having a subtle effect on the world. Mutants would seemingly go live in the forest with the Beastmen. And as the anon above states it has something of an insidious effect as well.

I actually kind of like that Bretonnia didn't make use of certain technologies because it helps to make them distinct from the Empire, it also plays nicely into the Lady being Lileath or at least the Elves having something to do with the Lady since they don't really use technology themselves. On the other hand this was something of a curse as well since it seemed to limit what exactly you could do with Bretonnia as far as new units go. Could play up the more magical aspect, maybe give them water spirits which were supposedly written about in a story by Phil Kelly concerning Louen Leoncour.
>>
>>44183624

There was also the added undercurrent of racism and fear of the other. In 1ed, a lot of mutants weren't bad people. They were just...mutants. But the Empire and, really, most of the "good guys" views indoctrinate them into believing that anyone mutated has been Marked by Chaos and is irredeemably evil.
>>
>>44183666
You could have had spirits of long dead warriors, like ghostly knights and men at arms. The male children taken by the Fey Enchatress coming back as mage killers, or even area specific troops. I'm sure dukedoms like Parravon and Montfort would rely more on infantry, and would have more in the way of foot knights and professional men at arms.
>>
>>44183789

That honestly really fits.

For all the talk of Fantasy supposedly not being grimdark, it was still dark in that it adopted some of the worse ideas and attitudes from human history and humanity in general.
>>
>>44183845
>For all the talk of Fantasy supposedly not being grimdark

Fantasy is certainly grim, and it is certainly dark, but generally it tries to shy away from the GRIMDARK that you find in 40k.

I've always preferred Warhammer for the human level of it's atrocities. The fact that you can see the strife and the humanity involved in the situations.

I like the good guys to have racist and xenophobic flaws. I like my bad guys to be able to act kindly from time to time. Hell, one of my favourite snippets from Warhammer lore was about a Beastwoman trying to deliver a human child back safely to a village and getting caught and killed in the act, with all the villagers assuming she had tried to abduct the child.
>>
>>44183911

Perhaps I shouldn't have alluded to the grimdark since as you say that is less present in Fantasy.

What I guess I was trying to say is that you have some people who don't notice the darkness in Fantasy or pretend that it doesn't exist, that the good guys are good and the bad guys are bad.
>>
>>44183974
>The remaining greenskins were drunk. They had hauled the inn’s barrels out from its cellars and opened every one. Some had unruly lines of laughing greenskins waiting to take turns under the spigots. Others had their tops staved in, goblins scooping jugs into the liquid. Later I saw them do the same with the hollowed heads of the villagers, dirty green fingers hooked into bloodied eye sockets, the hair of their victims dripping beer down their stinking robes as they drank from the open brainpan. The headless corpse of a man, gutted as if he were a beast, turned on the spit in the fireplace. In a cauldron on a fire built in the corner of the room, I saw a seared hand struggle from under the lid; screams came with it as the poor fellow inside was boiled alive. The pot lid was banged back down and, thankfully, the screams died.

>They feasted on man and horse alike, gorging themselves on half-raw hunks of meat. The young of the village, squalling infants broiled like chickens

>they brought the women down later in the day. What they did, I will not speak of, but they understood well enough how to evoke anguish in the hearts of those men watching. When done with poor Esme and the rest, they raked the coals of the fire onto the floor. They dragged in the innkeeper’s son. To the wailing of terrible pipes they made him dance a jig barefoot on the coals. Every attempt he made to escape was met with a wall of spear butts. His screams were a terrible song. The greenskins found it hilarious, laughing and cheering and mimicking his agonised hopping. Eventually he could dance no more. He fell to his knees and howled. They dragged him from the coals, put out his eyes and pulled him away into the night. I never saw him again.

-"Skarsnik" novel

WHFB is certainly more edgy than 40K.
>>
>>44184091

Well I meant to say that Fantasy seemed to have less examples of the above, though maybe I just haven't read enough.

It's funny that the above is actually worse than a lot of stuff in 40k, not because of the content itself but because there is a decent chance stuff in the second paragraph actually happened at some point.
>>
>>44184143
40k tends to take a much more clinical and detached tone with its atrocities.
>>
>>44184218

True, it also usually plays on the quote of a million deaths being a statistic.
>>
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>‘I do not know what it was that happened to you,’ panted Eris, withdrawing from the fray briefly. Sweat trickled down her face, smearing the blood and the dirt that she had gathered during the course of the battle. In the moonlight, she was pale and her expression was one of pain. The wounds she had taken during the course of conflict were beginning to take their toll on her. ‘I do not know, nor do I care. You seek to destroy my people and I cannot let you do that.’

>‘You cannot deny me,’ Valkia replied, her eyes fixed on the slender form of the warrior daughter before her. ‘The price of weakness and betrayal is death. When these cowards turned their back on me they turned their back on all they could have been. Now vengeance comes, and when I have claimed the skulls of every living Schwarzvolf warrior, I will raze the Vale.’

>‘You would slaughter the infirm and our infants?’ Eris was shocked by the words. ‘You have no compassion at all?’

>‘It matters not from whence the blood flows, Eris,’ Valkia said, leaning in close, her voice low so that Eris had to lean in to hear her. ‘So long as it does flow. Thus it must ever be.’

>Before Eris could assimilate the words, Valkia’s skull met hers in a savage head-butt and she reeled backwards, stunned by the blow. The daemon princess spread her wings and stood straight, a truly awesome sight to behold and she lowered Slaupnir at her child.

>‘Thus it will be!’

This is the bit before the Daemon Princess Valkia murders her own daughter and then proceeds to slaughter her entire tribe with her daemon army. Even the old and young are not spared, for the Blood Gods cares not whence the blood flows.

WHFB has more instances of child murder than 40K.
>>
>>44184143
But then, it's worth remembering that either variety of Orc or Ork is "Idiocracy mean and stupid".

It's also a general suggestion that they have physiological and neurological traits that by human standards, are sociopathic, or likely to produce that kind of behavior. Namely, the whole "doesn't actually feel pain or much of anything all that much". Because of this, they are natural thrill seekers and enjoy all forms of loud, violent, and fast entertainment. And if they don't get a fix fast, they get stir crazy.

So they get that fix by getting in fights and inflicting pain and listening to music that is surpassed only by Noise Marine music (if you can call what they do music) and you know, by going dangerous and idiotically fast.

And they survive a lot of it because they are so tough. Even if they don't they breed like a disease.

A disease that just wants to have "fun" with the universe. Fun that is very rough and will involve pettily torturing you to death if you are obviously weak or a poor sport that doesn't want to fight back for some crazy, pink skin reason. To the extent any of them understand or even think about it, they would merely think humans are weak and confusing. (They actually highlight that too. They cannot figure out why weak, or stupid humans are in charge. The really, really smart ones might understand that some human deities that appear Weak, are at least Kunnin, but probably still despise them as being weak, because Gork and Mork have Kunnin and Strength in some measure even if their greater attribute is one or the other.)

Mostly though, yeah. They destroy everything you love out of sheer boredom, spite, and some measure of necessity. If they remember that before they burn your house down when really, they needed to fix their chariot or get a new axe handle.
>>
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The Warhammer universe is fun in a weird way,
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>>44184390
I know, right?
>>
>>44184218
>>44184277

40k atrocities tend to be more grand in scale, while Fantasy atrocities tend to be more personal and intimate.

This is what makes 40k GRIMDARK. They can play around with the idea of entire planets being burned, generations of men and women sacrificed to dark gods and god-men who are indoctrinated cultists.

Fantasy has it's atrocities, but it shows you to them on a personal level. Not some distant idea of an entire sector suffering Exterminatus. But in examples like

>>44184091
>>44184330

This is the difference between a setting being grim and dark vs. a setting being GRIMDARK.
>>
>>44184390

I think I was focusing on act too much itself and again the possibility that the latter really did happen to remember that it was being perpetrated by goblins. Granted like most fantasy races, they very likely have some element of human nature in them.

>>44184471

I found the recent trend of treating the Beasts of Nurgle like dogs to be really cute and the treatment that turns them into Plaguedrones to be sad.
>>
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>>44180034
>and it's not eraseable.

Wat? That's fucking weird. It should be editable. Make sure you've claimed the file, it could be locked in some way. Saving it yourself should do it. I'm having no trouble editing the fields myself (whether I use Acrobat or Reader).

>
Hey guys, I'm coming from the FFG Star Wars RPG thread/series. From what I understand FFG's Star Wars RPG dice mechanics are based off WHFRP3rd, so I'm curious why WHFRP 3rd gets such a mediocre reception while FFG SW is highly popular.

I think there's several reasons. First of all, FFG are actually shit writers, and I don't think they ever really understood the appeal of WHFRP, which is evident if you compare the humour of WHFRP2 and WHWFRP3 - even just the little snippets here and there.

Second, WHFRP3 is a huge departure from the system of WHFRP1 and 2. The first releases were extremely boardgame-y, it uses special dice, special cards, etc, etc, etc. That's just not just an issue of departing from the player's expectations, but also one of limiting the scope. Warhammer Fantasy Roleplay is a down-to-earth-ish, gritty-ish, shit-covered experience, and it's meant to be hard, and you're meant to be running away.

Compare this to what become the "High Adventure!" spirit of the now-Star Wars RPG system, where flash is very much favoured over substance. This actually works well with Star Wars, because Star Wars IS meant to be Space Opera Adventure, but in Warhammer Fantasy and this world, you are meant to start as a peasant or a rat-catcher, and fleeing is definitely an option.

Third, Star Wars is hugely popular. It could be covered in shit and still outsell Warhammer Fantasy Roleplay, easy, at any point, no matter the format.
>>
>>44180472
>But also I think they seriously dialled back the board game elements for the SW series. WFRP 3 was the testing ground for a lot of radical concepts, and according to people I know who played it extensively, there really was way too much going on with all the action cards and stances and different kinds of stress and so on... They might be using the same kind of funny dice mechanic with the new games but I'm told the rules are a lot more streamlined.

Also this. They actually listened to the criticism for once (and not just from herpderp SJW:s) and didn't do a 360 knee-jerk, threw a huff and acted insulted about the whole thing (Dark Hershey 2, anyone?).

The Star Wars RPG is a lot more streamlined and a lot less of a mess. If it wasn't for the dice, you could easily run it over Roll20.
>>
>>44183789
>There was also the added undercurrent of racism and fear of the other. In 1ed, a lot of mutants weren't bad people. They were just...mutants. But the Empire and, really, most of the "good guys" views indoctrinate them into believing that anyone mutated has been Marked by Chaos and is irredeemably evil.

Anti-Mutantism is code for Anti-Human. Saying that mutants aren't in league with chaos, despite what we've seen them do, is just an attempt to disarm the Empire and lead us like lambs to the slaughter.

Sure, there may or may not be "good" mutants, but with so many of them taken over by chaos, can we really take any chance? There's beastmen at our borders, chaos masses in the east, and you want to invite these Khemrian horses past our gates?

Even the "best" of mutants could be under the influence of chaos. If 90% of mutants are so "good", then why aren't they doing anything about the 10%?
>>
>>44167159
The adventure is in the back of the 1st edition rulebook
>>
>>44183845
>>44183911
I personally feel that WHF is a lot more grimdark than 40k, if only for the reason that 40k stretches into the realm of the utterly absurd, grimderp, whereas fantasy actually deals with actual shit-covered shit, in a "realistic" way.
>>
>>44184523
Aren't halfings supposed to be kinda tough from fighting off vampites and the undead constantly?
>>
>>44186076
Nothing is tough enough to withstand a Waaagh! that big.
>>
>>44186085
I guess i don't reckognize where the text is from, besides mentioning war machines it came off to me as a large raid, that is until they do mention the waagh.

For sone reason I thought the orcs WAGGGH'd because thechalflings ran away.
>>
>>44186135
It's from Waaaagh! Gorbad
>>
>>44185938
It's kinda what made the fimir more terrifying as well not just through their reproductive cycle but also their rituals where they would just abduct a random person to drown for their rituals.

Not entire villages vanishing but the random act of going into the forrest or to the river and never returning feels more immersive, more real. A terror that you could identify with more so than getting invaded by aliens or having your planet hit with virus bombs.
>>
>>44184330
At least nobody in WHFB ever used a baby as a hand grenade.
>>
>>44185938

What you call Grimderp used to be Grimdark.
>>
How does everyone handle the Strength / Toughness issue with crossing over into Fantasy?

I mean, a starting character can conceivably have Strength and Toughness 7 with a few lucky rolls and a conveniently lax GM.

Do you cap upper limits for Strength and Toughness for Characters? How do you balance it with the setting as a whole?
>>
>>44186550
You're probably going to have to be clearer, because I have no idea what you mean by "crossing over into Fantasy", and a starting character in WHFRP2 has, like, 30-45 Strength and/or Toughness, depending on rolls.

>>44186194
Exactly. 40k is shit because of fantastical, insane reasons, and it's not really terrifying to have a whole planet obliterated, whereas Fantasy is shit because of everything that lurks in the forest and because people are shit to other people.

>>44186299
I disagree. Grimdark used to be Grimdark, but then 40k took Grimdark as it's own and in time became Grimderp. If you want the original grimdark, I think WHFRP1/2 is it, whereas both 40k and Fantasy (especially since End Times/Shitmar) have departed heavily from it and is mostly just "shit happens, world is bad, end" now, or just.. "fantastical bullshit bogaloo, end".
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>>44186635
>"crossing over into Fantasy",

Looks like he's talking about Fantasy Battles. And 1ed. The fix was going from a 1-10 system for strength to a 1-100 like the rest of the stats. The Naked Dwarf problem was a major complaint of 1ed.

>> Grimdark used to be Grimdark

40k used to be Grimdark, but then they changed what Grimdark was. Now what 40k is isn't Grimdark, and what's Grimdark seems weird and scary to me. It'll happen to you...
>>
>>44186635
WFRP scenarios sometimes suggested switching to WHFB for bigger fights.
>>
>>44186667
>40k used to be Grimdark, but then they changed what Grimdark was. Now what 40k is isn't Grimdark, and what's Grimdark seems weird and scary to me. It'll happen to you...

I'm turning 30 in 2 months. You have no idea how close to home this hits.
>>
>>44187324

Heh. I've basically given up on GW. I'll stick with the old lore and be happy with it. Maybe in a decade or two I'll come back and see what they've changed.
>>
>>44187417
I wish I had the money for art commissions, and I'd just organize a piracy project that produces bootleg supplements or reboots of WHFRP2.
>>
Is it reasonable to have a heal spell (Cure Wounds) for Shallyans that cures 1d10+Magic Rating?

I think that sounds huge, and without any limitations (such as 1/day per person or something) could be absolutely broken. Or am I wrong?

It just seems really powerful. Should it be restricted in some way, or nerfed to 1d5+Magic Rating? Both?
>>
>>44190238
Well healing is already limited to once per day/once per encounter, so it isn't a huge issue. I'd probably ask for a Channelling roll, but instead of adding to the casting value it adds to the healing result.
>>
>>44190277
>Well healing is already limited to once per day/once per encounter, so it isn't a huge issue
Which is it? Whether it's Once per day or Once per encounter makes a huge difference.

And where is this rule? It's not attached to the spell, so I must assume it's a more general rule presented somewhere else.
>>
>>44190387
Page 93, Core.

>>A wounded character can only receive such healing once during or after each encounter (battle, trap, fall, etc.) in which Wounds are lost. The next day, and once each day thereafter, the wounded character can receive the benefits of another Heal Test.

It doesn't necessarily say the same thing for spells like Cure Wounds, but my group has always played it the same way, though you can benefit from mundane and magical in the same encounter/day. It helps balance it, even it if it's just a little bit.

Also, Cure Wounds is already 1D10+magic level.
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>>44190598
Thanks a lot, that really clears it up. So basically it's once per "event" where you take damage, plus once per following day as part of recovering sustained wounds.

That actually makes it substantially less broken.

I swear, though, these fucking books. Picture related. Why have I not played this before?
>>
>>44191092
>>""the Big D"
lol what
I'm pretty sure that was one of my player's many aliases.

But yeah, it would have helped if that line about healing was in the chapter about healing. Makes me wish there was a 2.5 edition, just to fine tune it.
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>>44191164
The fact that we can still have a multi-thread argument about advancement, and need clarification from the designer, proves it needs an update.

I'd kill for just a new core book, with more clear rules, maybe swap out some spells for others from the supplements that are better fits, and a character compendium that actually gives all the classes in one place and clearly cross-references entrances and exits.
>>
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As someone from Fantasy who hates Age should I look at Kings of War or 9th Age?

Is there a good summary of pros and cons out there between KoW, 9th, and 8e? Because that'd be really helpful.
Plus preview vids for 9th age seem to be using new names. Is there a whole new lore to go with it?
>>
>>44191164
>But yeah, it would have helped if that line about healing was in the chapter about healing. Makes me wish there was a 2.5 edition, just to fine tune it.

Yeah, I've heard people (way, way, way back, before I really tried to get into WHFRP2) say that healing is broken. Well, it certainly is going to affect stuff, but 1d10 per event/day isn't going to shatter it all.

>>44191239
Agree completely. WHFRP2 should get a proper reboot in largely the same vein, all the same fluff, almost entirely the same rules, same style, just updated and with a fresh coat of paint, and re-release of supplements, and picking up where it left off.
>>
>>44191300
Honestly, it's one reason I'm kinda glad that Fantasy Flight has the license. They're not terrible developers, and if we can convince them to go over the 2e books, straighten the burrs, and republish them as "Anniversary Edition" I'd buy the bundle. They could do a PDF-only release and it would be great, maybe a small run of Collector's core.
>>
>>44191356
>Honestly, it's one reason I'm kinda glad that Fantasy Flight has the license. They're not terrible developers, and if we can convince them to go over the 2e books, straighten the burrs, and republish them as "Anniversary Edition" I'd buy the bundle. They could do a PDF-only release and it would be great, maybe a small run of Collector's core.

Not a fan of FFG, but that's probably the best idea I've heard in a long-ass time. If they could finish up The Enemy Within and release that too, they'd actually have a bunch of stuff they could cash in on for very little money.
>>
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>>44191356
As long as they didn't ruin the art on the front or bastardize the rules, I'd definitely buy updated books. I only have the core book anyway, so it would be nice to have some supplements around here.
>>
Anyone ever check out ZWEIHÄNDER from strike to stun? It's supposed to be WFRP 2.5 what do you think about it?

http://grimandperilous.com
>>
>>44192178
Haven't really checked it out. Is it even released yet?
>>
>>44193895
Still in beta but release should be sometime early next year.

You can get the files here.

http://grimandperilous.com/?page_id=95

I'm just curious what people with a lot of experience with WFRP thought about it
>>
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Umgi, the race that makes shoddy things.
>>
>>44194548
>suggestively shaped objects, no doubt of ritual significance, which reveal a forthright attitude to the acts of Rhya

Rhya being the goddess of fertility and harvest, "the Mother".

I swear to god, these fucking books.
>>
>>44194548
>>
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Be badi boopi, s'cuse?
>>
>>44186667
>The Naked Dwarf problem was a major complaint of 1ed.
Do explain what this issue was
>>
>>44195156
>>44194548
Which books are these quotes from?
>>
>>44195300
>Which books are these quotes from?

Tome of Salvation.
>>
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>>44195207
Basically, Dwarves (particularly Dwarf Slayers) could end up being almost immune to damage in 1e.

It's a combination of a few factors, including strength and toughness not being on the same scale, the inherent toughness bonuses that Dwarves get, and Toughness being better than armour. Famously, a Dwarf could walk around starkers and still be treated in the rules like his skin was plate mail.

2e addressed the obvious flaws, and put in subrules like hits always causing at least 1 wound and putting damage on d10s instead of d6's (while increasing the number of wounds overall).

>>44195300
The one in >>44194548 is the Tome of Salvation.
>>
>>44195156
Is that from Spears of Maiden?
>>
>>44195638
>>hits always causing at least 1 wound
What rule is this? I've never read anything like that.
>>
>>44191239
>The fact that we can still have a multi-thread argument about advancement, and need clarification from the designer, proves it needs an update.

It was a silly argument. WFRP has always required for you to finish one step of your career before moving forward to the next - unless you were backtracking.

It's just always been a popular house rule to allow players into any career provided they have the experience and the justification for why they could be doing the job.

>>44195207

A starting Dwarf Character could conceivably have Toughness 7 in 1ed.

Which, for the game, was the equivalent of a Toughness 5 Character in Full Plate.
>>
>>44197099
But the argument was mostly about how the chapter creation section was such a mess that you could easily read through it and not catch where they said that bit, especially if you were dumb enough to, say, look at the section that talked about exiting careers.

The rules don't really need changing, but they need rewriting to clarify.
>>
>>44197721
Rewriting and find tuning. There are things like the above mentioned healing rules. The limit on healing isn't mentioned in the chapter on damage and healing, it's under Skills. The rules for intoxication are in the middle of Old World Armoury, as are surgery.
>>
>>44197721
>The rules don't really need changing, but they need rewriting to clarify.

That's fair enough. I have to admit I am biased because I came from 1ed, so I was exposed to most of the major points and was just looking at the changes more than anything else.

Here's a question for everyone:

What do you think about Non Career Stat Advancement?

We've had it as a houserule that at any time you can spend 200xp to add d6 to a stat - providing that you'd been using it frequently, even if you didn't have a career advancement in it.
>>
So here's a bit of a question; what sort of career path would you need if you wanted to have all Petty Magics, plus each of Arcane Lore, Dark Lore, Divine Lore, and Witchery Lore?

And what sort of character would that be like, anyway?
>>
>>44198145
A lore breaking one. The only way for a character to have all the Arcane lores would be to play as an elf, since they are capable of learning all the eight lores. But they can't learn the Divine lores, because they don't worship the human pantheon, or even worship their own gods in the same way humans do.

As for career path, you'd have to go through the Apprentice-Journeyman-Master-Lord path a lot.
>>
>>44198221

No, sorry, not *all* arcane, divien, dark, and witchery lores, but one of each, plus all three petty magic talents, sorry. I explained the idea poorly.
>>
>>44198244
So if I understand correctly, a wizard who has all the petty spells? If you could get it past your GM, you'd start off as a Hedge Wizard, move into the regular Wizard, and then into the Priest career line. Still wouldn't work lorewise, but some mutation fuckery never hurt anyone. Well, actually it has, but you know what I mean.
>>
>>44185817
>The first releases were extremely boardgame-y, it uses special dice, special cards, etc, etc, etc.
>That's just not just an issue of departing from the player's expectations, but also one of limiting the scope. Warhammer Fantasy Roleplay is a down-to-earth-ish, gritty-ish, shit-covered experience, and it's meant to be hard, and you're meant to be running away.

But the second statement is a complete non sequitur. The board gamey gimmicks of WFRP 3 supported the traditional themes of the game - you had card decks for gruesome injuries and random insanities, the freaky dice enable excessively detailed critical hits and fumbles, the cardstock careers include all the gritty and shit-covered favourites.

How can you claim that it's "limiting the scope" when it presents exactly the same material with more character options and complex mechanics?
>>
>>44199310
>>card decks
Superfluous. You shouldn't need more than the core book, dice, pencils and paper. Any more than that is up to you and your group, but requiring things like special dice and cards is unnecessary.

>>random insanities
But insanities aren't random. They're supposed to be given based on the character and his/her history. Only in a pinch should they be given out randomly, and it should be in the core book anyway.

>>freaky dice
Again, see the first point.

Most of 3rd edition was pointless and only there because FFG loves making games with tonnes of little tokens and shit.
>>
>>44199463
The dice provided much more to roleplaying than the old system did, and the rereleased books and supplements cut out the fat of boardgame pieces and cards.

No one ever seems to rememr these when they discuss 3rd editionvand it's such a shame.
>>
>>44199732
>The dice provided much more to roleplaying than the old system did

No, they really didn't. There's nothing in marking dice with symbols instead of numbers, and assigning those symbols 'boon' 'bane' etc. that beats just using numbers that have a meaning within the game's rules.

They literally had no mechanical change that could not be replicated with traditional dice, which is why you can find rules that cut out the FFG dice and replace them with regular ones.
>>
>>44199732
If you think weird dice adds more to roleplaying, then you must have boring players, or a boring GM. A d10 works just fine. You don't need a bunch of symbols when rolling a 0 gets the table all crazy excited.
>>
>>44199823
>>44199866
Being able to provide a narative with a roll of the dice is much better than "Ok roll...you suceed, roll...you fail"

Being able give wiggle room to the interpertation makes for better story telling.
>>
>>44200234
That's up to your skill as a GM. A character with 34 WS and rolling a 35 isn't just a miss. You can spin it as a near miss, skirting along the edge of their shield or even ripping a piece of the enemy's tabard.
>>
>>44200337
Right and in 3rd a player could barely miss but also get a boon.

Now the gm or even bettervthe player can describe the hit as knocking the opponent off balance or hekicked sand in his eyes.

The system provides a better way to do that kind of stuff. Rather than leave it to the whims of the gm to provide that. Part of the problem of wfrp was players just flat out failing constantly with no amount of descriptive text really helping alleviate the feeling of uselessness
>>
>>44201030
Again, you fail to utilize the skills of a GM.
>>Can I push him to the ground?
>>Sure, take a Maneuver test at -10% because he has sure footing and you are fighting him alone
Creativity flows from you and your players, not the dice.
>>
>>44201207
So you'd rather keep rolling more dice rather than just the one roll that gives you the same result?
>>
>>44201586
I can't predict dice rolls, so I can't say. I can only act on the situation and my players reaction to it. I take in my player characters, the environment, the actions taken in said environment, and hope to weave a story based within it. Nothing is for certain, except my wish to make a story that pleases both myself and my players while still being dramatic and tense.
>>
>>44201207
But your missing his point your example is just a player using his to to try and shove.

He's saying that a miss in 2nd and 1st edition is just a miss no matter what in 3rd you can fail at something but still have a chance for something positive to happen (like knocking an opponent off guard)

In 2nd that player just misses and that's that.
>>
>>44201733
And? The Warhammer world isn't one of mollycoddling. You fail, you can try again later. Unless you're taken out of action, or killed, you will get another turn to try and hit your enemy.

Missing and still being rewarded isn't part of the rules, or the setting.
>>
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>>44201851
You seem to either be choosing to or just don't understand so I'm gonna stop bothering
>>
>>44202278
Choosing to what, exactly?
>>
>>44155788
Nah Heros call isn't in there and other stuff
>>
>>44186272
Source?!
>>
>>44201207
>>44201030

That's what the degrees of success/degrees of failure add to the game.

The Boon/Bane system went against the core heart of WFRP - barring magic, which basically works the same way.

There is a reason 3ed is the least popular of the WFRP editions.
>>
>>44203079

Playing WFRP with 3ed was like playing it with FATE.
>>
>>44201733
>In 2nd that player just misses and that's that.

Wait, is your problem that your GM sucks?

This is one of the issues people have with 3ed. It takes agency away from the GM. This is why people liken it to a boardgame.

>"Swing and a miss, Anon."
>"B-b-but...muh-h BOONS"

There is a reason GMs are allowed to fudge die rolls. It's all about telling a better story. When you relegate to much of that to die, it's just a board game.
>>
>>44203164
The whole stuttering posting has to be the most obnoxious things to come to the boards.
>>
>>44203999
>come to the boards.

I've been on /tg/ since around 2008, and I can remember it being around then. I think it's been a mainstay since the long long ago, back when /b/ still had Warhammer Wednesdays.
>>
>>44204066
I have been on /tg/ for years with a little dipping in /a/ and /vg/. I just noticed it starting to become prevalent a few months ago.
>>
>>44204110

Now that I think about it, yeah - it has gotten a bit more common recently.

Maybe it's a cycle?
>>
Heh.

After 20 years of playing WFRP, I found an old document I kept with all of the players characters and how they died.

Dargan Blackblood, Dwarf Daemonslayer - Head crushed by Archeon's foot.
Regina De La Thorn, Human Wizard - Head 'asploded.
Heinrich Tottengrotter, Human Outlaw Chief - Was on the wrong side of a maniaclly flailing sword.
Klaus Rudolph, Human Scout - Didn't see the bear trap.
Sophia Schon, Human Smuggler - Went down with her ship.
Mhornar, Dwarf Daemonslayer - Went north.
Karin Brecht, Human Coachman - Crashed.
Reinwald Jaeger, Human Tomb Robber - Died of dehydration in the deserts of Araby.
Drumir Grumisson, Dwarf Soldier - Copped an arrow in the eye.
Rolf, Human Freelancer - Killed in the Siege of Horgenhaven.
Klaus Jager, Human Druid - Ate poison.
Ursula Quickfingers, Halfling Pickpocket - Got caught trying to nick a watchman's coinpurse.
Torilo, Wood Elf Wizard Apprentice - Slaughtered by rampaging dryads.
Edgar Handlier, Human Assassin of Chaos - Was drawn and quartered after being cornered by the White Wolves.
Brokk Edgridsson, Dwarf Sapper - Collapsed a tunnel around himself to stem an advancing Skaven army.
Wolmar Grauer, Human Sea Captain - Was retired into a life of high sea piracy. May pick him up again one day.
Quintus Juwelier, Human Physician - Caught the plague.
Carmilla Vontelg, Human Kislivite Shaman - Froze to death, but wiped out an Chaos army in the mean time.
Carolus-Burthelm Stotter, Human Wizard - Died in a Wizard duel against an Orc Shaman.
Britt Kufer, Human Bounty Hunter - Was lead into an ambush and was shot down at thirty paces.
Isolde Backer, Human Noble - One of the casualties of the Border Princedom wars.
Ethreda Scheltermann, Human Bawd - OD'd.
Valmir Rothbart, Human Knife Thrower - Missed.
Erich Bootmann, Human Bawd - Was shot through the throat by gangsters.
Girdrud Hauptroson, Human Scribe - Choked to death on a meat pie.
Estelle Eichen, Human Watchman - Fell into the stew, drowned in shit.
>>
>>44204145
Could be.
>>
>>44204220

Szeck Dietmanigan, Human Bounty Hunter - Fell off a horse, cracked his head on a rock.
Hentschel Von Sehlag, Human Gambler - Bet a lil' too much, had it taken out of his flesh.
Tilke Sothelin, Human Agitator - Beaten to death by the Watch.
Tohngrat Watchet, Human Templar of Chaos - Brought low by a group of meddling adventurers and their pesky dog.
Gerhaus Endal, Human Trapper - The bear wasn't quite dead.
Ilse Stretdach, Human Militiaman - Died of exhaustion after a marathon run.
Kaminfuger Aukrugreft, Human Freelancer - Died in the Siege of Trufften.
Valerla, Wood Elf Soldier - Challenged a Brettonian Noble in hand-to-hand combat.
Ensdorf Bluebattle, Halfling Ratcatcher - Was smaller than the rat.
Madgalena Anfurger, Human Initiate - Throat torn out by a wolf.
Sigrun Noostraniece, Human Explorer - Retired after exploring the southern tip of the Kingdom of Ind.
Ralf Anwalt, Human Acrobat - Caught by Ogres, eaten for lunch.
Kaspar Eberhauer, Human Prisoner - Died in Jail.
Zobeslaus Meiner, Human Spy - Set up his own little Border Princedom, retired.
Sigmara Viemau, Human Fanatic - Became an hero after being ordered to leap from a parapet to prove her loyalty. Missed the hay pile.
Gottfried Gormann, Human Student - Caught trying to steal an ancient tome from the Silent Library.
Rhya Dieters, Human Footpad - Had her throat slit in the Fish vs Hooks gang war.
Sumon Euckener, Human Knight - Killed defending the Emperor.
Josef Lindt, Human Rat Catcher - His small, but vicious, dog ended up killing him in his sleep after being abused constantly.
Heinz Reiner, Human Fence - Was tortured to death by adventurerers on the trail of a stolen antique.
Tantchen Petra, Human Witch Hunter - Actually found a witch.
Verema Egidius, Human Torturer - Was hung by an angry mob seeking for revenge.
Albelhard Helwig, Human Slaver - Killed by raiding bandits.
Eimer Aldermann, Human Navigator - Crashed his ship onto some reefs.
>>
>>44204242

Garmann der Muller, Human Judicial Champion - Turned out his boss was guilty.
Lukas Mahler, Human Lawyer - Blackmailed and betrayed, ended up being arrested and sent to the South Land penal colony.
Trubert Betz-Wegener, Human Highwayman - Tried to rob an armed caravan.
Volkel Lustig, Human Gunner - Cannon 'asplode.
Jacov Wagner, Human Duellist - Fell off a cliff.
Ottilda Shreiner, Human Tollkeeper - Died defending His Majesties Highway from Beastmen.
Olga Kohler, Human Seer - Pistol exploded in her face.
Franz-Lutke Edelmenn, Human Seaman - Killed by that fucking assassin.
Moll Barwedel-Heinzmann, Human Raconteur - Had her tongue pulled out by a footpad. Retired after that.
Jarla-Marie Fallenblatt, Human Alchemist - Had gunpowder explode in her face. Numenstad is no longer a town.
Osiric Bogenschutze, Human Painter - Killed by his lover.
>>
>>44202278
>>44203079
3rd edition was not only game board edition, it was player fulfillment edition.
>>
>>44204428

It's why it stuck in the maw of so many players. WFRP was always about playing the peasant who tried to make a difference. 3ed plays like you're some great hero.
>>
How do WHFRP fans feel about Shadow of the Demon Lord, also by Robert Schwalb?
>>
>>44204624

No experience with it. What can you tell us?
>>
>>44204602
That's his problem. Not mine. If he was overwhelmed, I'm sorry.
>>
>>44204837

...what?

I'm sorry, but that post makes no sense.
>>
>>44204892
>>WFRP 3rd edition was easy mode
I can't exactly detail it more for you unless you're some kind of special detail.
>>
How powerful are non-humans in the RPG compared to humans? Are you able to put an elf in the same group as say, a Witch Hunter, a Bright Wizard and a Dwarf and have everyone contribute?
>>
>>44204941

Are you >>44204837 ?

Because nothing that post said in relation to the link made any sense.

And even your post is a little out of left field.
>>
>>44204946

Elves tend to be a bit better off as starting characters compared to the rest but given that you're talking about Advanced Careers, you can probably balance it yourself.

Planning a Vermintide campaign?
>>
>>44205021

Less 'Playing vermintide' and more 'I know a few people who are interested in giving something warhammer fantasy a go'. Mostly because they've been playing it.

I'm an old hand at the 40k RPGs but never played fantasy.
>>
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>>44204777
Shadow of the Demon Lord by Robert Schwalb is a 'dark fantasy' RPG inspired by Warhammer.

It's d20 based, and the only other die it uses (for damage and for bonuses) are d6s.

It's lighter than DnD5e and WFRP, but it has more balance and tactical interest than the former (can't speak as much to the latter, haven't actually read it).

It's class based, but very 'open'. You start as a level 0 member of your race and gain an additional thing from it at level 4.
At level 1 you become a NOVICE Warrior, Rogue, Mage or Priest, with advancement at level 2, 5 and 8.
At level 3 you become an EXPERT out of 16 classes (including Wizard, Cleric, Fighter and Barbarian) and get extras at 6 and 9. There is no restriction - you can be a Warrior-Wizard if you want, or a Cleric-Berserker.
At level 7 you become a MASTER out of like 64 classes (including Pyromancer, Healer, Champion, Zealot) and get extras at 10. Or you can pick a second Expert class. Again, no restrictions on being a Warrior-Wizard-Chaplain.

It's on the 'low powered' end of things - Warriors, for example, are pretty capable and fantastic in battle but won't take out an army of goblins. Casters are somewhere on the 'mid-powered X-Men' level, since they're required to specialise to be really effective. You might be a flying air-djinn summoner at level 10, but good luck healing anyone for much.
>>
>>44205064
SotDL also uses 'boons/banes' as terminology but they're pretty simple and are roughly analogous to DnD5e (Dis)Advantage.

You can have multiple of either, but they cancel each other out. Having a boon gives you +1d6 on your roll, and a bane is -1d6. If you have multiple boons or banes, you take the highest d6 result.

Just by picking Warrior as your level 1 Novice path, you have 1 boon on all weapon rolls. It's expected you'll 'trade in' that boon often for one of several 'advanced' attacks, like charging, tripping, or disarming, all of which impose banes.

Rogues get the slightly different boost in that they get 1 boon on one thing per round, whereas the warrior is boon'd on ANY weapon attack they make, including reaction attacks and if they ever somehow get an 'attack twice' ability.
>>
>>44205007
Nothing your post made made little sense, unless you're some kind of ultra liberal 'White Guilt'.
>>
>>44205064
>It's lighter than DnD5e and WFRP, but it has more balance and tactical interest than the former

I hear people say this, but they can't provide anything to back it up whatsoever. Can you?
>>
>>44197099
>It was a silly argument. WFRP has always required for you to finish one step of your career before moving forward to the next - unless you were backtracking.

Problem is that NOWHERE is this made clear. An explicit reading of the WHFRP2 rules alludes to the act of finishing careers, but it doesn't actually tell you that you have to finish one.

Maybe WHFRP1 makes it more clear, and so you end up just inferring it for WHFRP2, but if you never played WHFRP1 and go straight to WHFRP2, it's confusing as fuck. It's not an uncommon discussion either - I googled it and there's a lot of threads out there discussing it, without a solid verdict (just general assumption).
>>
>>44205137

I'm not even mad. This shit posting is so bizarre it's genuinely entertaining. Well done, slav.

>>44205176
>I googled it and there's a lot of threads out there discussing it, without a solid verdict (just general assumption).

Yeah. WFRP 2ed was definitely made for fans of 1ed. If you come into it fresh, you miss out on a lot of the nuances. It really needed to be edited to make the career situation a lot more clear.

>>44205155

I can't speak for SotDL, but Warhammer is definitely unbalanced. But it is supposed to be. Fights are generally one sided and lethal. I wouldn't say that they're not tactically interesting, but it's a different sort of interest. It's not a game of chess.

It's a different taste, depends on what you enjoy personally.
>>
>>44205137
The analogue is shot to hell and I think beyond saving, berk.
>>
>>44205064

How big is the fan base? Because this is the first I'm hearing of it.
>>
>>44205061

It'll be a risky move. Especially the Bright Wizard. Magic isn't balanced in the setting. A Bright Wizard can wreck shit.
>>
>>44204946
Halflings are hands down the best marksmen out of the gate, took down a minotaur with just a sling once.

Plus they can become vampire hunters the quickest
>>
>>44205176
I'm pretty sure it's spelled out in the "advancing to your next career"
>>
>>44205618
>Plus they can become vampire hunters the quickest

Seriously? How's that work?

>took down a minotaur with just a sling once

Sounds like some lucky rolls, nice.
>>
>>44205629
It's not especially clear. It's a noted issue with people coming into 2e without exposure to 1e.
>>
>>44205630
If you start as the Field Warden (which is halfling exclusive) you can exit straight to vampire hunter.

They can also go from militiaman to field warden to vampire hunter, that's what mine did last time i played
>>
What's the best way to make a Mordheim-esque campaign for my players in WHFRP 2E? A warband of 4 might be a little lean, but I'm more worried about the power level.
>>
>>44205639
Page 28 second paragragh of "Changing Careers"


>Before you can enter the new career you've chosen, you must finish your old career by buying all available advances.

It's not even close to being obscure.
>>
>>44205672

I think using something similar to the Realms of Corruption and it's table for favours granted by the Chaos Gods.

Players will need a sponser - someone who they are getting the Wyrdstone/treasure for, so you could use the aforementioned table to get an idea how what sort of rewards they could get.
>>
>>44205672
You could let them hire some mercs as well or double up on pc's for each player.
>>
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>>44205689

You mean this page 28?

And that second paragraph?

The one that says:

1. You need to collect the trappings of the new career.
2. You need to pay 100 xp to get into it.

That second paragraph?

Or the third paragraph that says once you've done those two things and gotten your GM's permission you can change career?

Or are you referring to the last line on page 27 that says "Eventually you will have brought every advance available within your first career. When this happens, it is time to change careers."? The line that doesn't make it clear that taking every advance is a requirement?
>>
>>44205155
>I hear people say this, but they can't provide anything to back it up whatsoever. Can you?

DnD5e still has spellcasting where spellcasters end up gods who chuck fireballs, fly and move from plane to plane. SotDL has lower-powered casters, and slightly buffer martials. There's still an imbalance on the high end, but it's less present.

>>44205499
It had a very successful kickstarter. The PDF came out a few months ago, but the hardcover only just came out.
>>
>>44205689

Dude, use google. The 'do you need to buy all advancements' has been a massive flaw in the editting of 2e. Unless you've got a screenshot, I'm assuming you've got a later fix.
>>
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>>44205771
What book are you using because here is the green ronin black industies book, page 28 kimosabe.
>>
>>44205064
Does anyone have the PDF for this? I remember seeing this on KS, and I was interested.
>>
>>44205808

A first printing. It was a big issue, it's why they fixed it in the later printings.
>>
>>44205843
Alright then why am I being argued with that 2nd edition needs a rewrite because it doesn't explain the system well?

I give a page number and quote and people are throwing up outdated rulebooks like I've just been lying for shits and giggles.
>>
>>44205875
Because it DOESN'T explain the system well.

If you need to cite a tweet from the writer in order to explain elsewise murky rules, it isn't easy enough for the average reader to understand.
>>
>>44205910
Fucking what? I just provided a picture from real like dead tree book dipsroving that asshole saying "The rulebook doesn't even tell you that you need to complete a career to move onto the next."

It seems to me that anyone saying this is using an out of date rule book like that guy obviously was because he torrented the wrong file. Which makes his inability to learn the system his fault.

What the fuck are you talking about tweets for?
>>
>>44205875

Because not everyone is aware that there WAS a reprinting. As the above poster proves.

They didn't make a big thing of the reprinting, nor posted up any major FAQs about the discrepancy. It was just kind of swept under the rug, resulting in the situation we see here.
>>
>>44205956
Read the OP.

>how does career advancement actually work in 2nd edition?
http://i.imgur.com/8qoQOUl.png
http://i.imgur.com/dOOfPa2.png
>>
>>44205956
Your picture still doesn't clarify the issues people were having about leaving your career for another career but not advancing. But the tweets did.
>>
>>44205956
>Which makes his inability to learn the system his fault.

Whilst I understand your child like rage, that's a bit of a fallacious statement isn't it?
>>
Anyone have any good premade adventures?

Just want some for my horde of pdfs.
>>
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>>44205822
http://www4.zippyshare.com/v/PXalKqpm/file.html

Shadow of the Demon Lord PDF, as requested.

Be aware that it might be considered a spiritual successor to WHFRP, it's ALSO a spiritual successor to DnD - specifically, BECMI (Rules Cyclopedia), 4e and 5e. Even has a foreword by Mentzer.

Still has some of that old Warhammer fun in it, like Insanity, Corruption, the opportunity to start the game with a 'small dog with a tendency towards viciousness' and a spell that makes a person's skeleton rip out of them and fight for you.
Probably intended for evil baddies since it's in the 'Forbidden' magic school, but hey, what's some corruption points here and there?
>>
>>44205964
Alright doesn't change the fact that it's unneeded since it's clearly been in a released rulebook and people are just dowloading outdated books.

>>44205978
Page 29 of the same book, it's even in a special little box as if it's saying "HEY over here i got the answers you need!"
>>
>>44206028
>Alright doesn't change the fact that it's unneeded since it's clearly been in a released rulebook and people are just dowloading outdated books.

Actually, the above photo was from a paper version of the rulebook. There are no FAQs about that edition being incorrect.

The problem was the lack of information to make people know of the corrections.
>>
>>44206002
Not really, Im just surprised I'm the only one to bring this up. I'm pretty sure my book isn't some fabled artifact.
>>
>>44206020
>http://www4.zippyshare.com/v/PXalKqpm/file.html

You are a cool guy and this sounds bad ass.
>>
>>44206050
Most people that play 2E bought the book from big box stores back in the day, or downloaded the incredibly popular PDF rips in the digital era. Even my FLGS still has the old (wrong) copies of WHFRP 2E for sale in the gaming section.

It's not a fabled artifact, but it is kind of uncommon. No distributor that bought the game in bulk was going to send them back or demand a recall.
>>
>>44206050

>I'm pretty sure my book isn't some fabled artifact.

No, it's not. It's a rulebook. A book with rules. Rules to run a game.

A book people purchased.

A book with flaws in it.

There was no FAQ telling people about these flaws.

There was no mention when they published an updated version.

So people went about with the rulebook, wondering why the rules weren't clear on advancing, and having these debates online.

Since WFRP 2e relied heavily on the first wave of fans coming from 1e, it was only the smaller percentage that even purchased the corrected version.

It's not the players faults that a flawed product was released and customers were not informed of a recall/correction.
>>
>>44206089
Well lo and behold no revised edition is necessary for i jace come unto this thread and provided proof that it already exists now go and spread the truth rather than ignorant claims
>>
>>44206283

The issue is the damage is done. I know there's an update. YOU know there is an update. But there are still places that sell the old version.

Hell, even a change to the cover art would have been nice just to let people know.

Eh, such is life. 2e had it's bugs, but ultimately it's a decent system. I prefer a marriage of 1e and 2e personally.
>>
>>44205843
>A first printing. It was a big issue, it's why they fixed it in the later printings.

Wait, so they changed it to being WORSE? Because if that's a first printing, that's actually pretty fucking clear.

It clearly says that you need to finish your career, and it clearly says that the two steps are "additional".

In the OEF published by FFG (and presumably printed in later printings), it says something completely different (see >>44205771 ), but all references to the completion of a career is still there.

Seriously, what the fuck? Someone should've been fired for that edit.
>>
>>44206733
>Wait, so they changed it to being WORSE? Because if that's a first printing, that's actually pretty fucking clear.

No, the first printing didn't have the 'You must finish the career' bit. That was in the update.

I don't know if they print the correct or the incorrect version now.
>>
>>44206283
Question is why this wasn't included in the final reprint by FFG, released by OEF.

Is the FFG version simply a reprint of the first release of the rulebook? Did Black Industries release updated reprints that FFG didn't consider when they re-released the books under their own brand?

Seriously, I'm more confused than ever.
>>
>>44205956
>It seems to me that anyone saying this is using an out of date rule book like that guy obviously was because he torrented the wrong file.

It's not the wrong file you muppet, it's the final release of the book, re-released by FFG in OEF format. It's not a fucking scan. It's literally the latest print, digital, released before they ceased support. The confusion is warranted. They likely released an outdated version, and people that aren't retarded probably assumed that FFG released the last revision, not just a re-release of the first fucking print.

Want to throw shit at someone, throw shit at FFG. The struggle is real.
>>
>>44206747

That seems to be the case, yes.
>>
New thread?
>>
>>44199463
>Superfluous. You shouldn't need more than the core book, dice, pencils and paper. Any more than that is up to you and your group, but requiring things like special dice and cards is unnecessary.

You might as well say the core book shouldn't need any tables, something WFRP has always been rife with. Of course it's true, you can make a barebones rpg and it'll work fine, but some people enjoy tables and its weird to be puritanical about them.

Things like the action cards in WFRP 3 were a real convenience that enabled more complex gameplay, because you have a unique table of results in front of you for every special action your character knows. Transitioning back to all-print rulebooks where you have to copy your characters abilities out was a real step back for the game's playability. A shame, imo.

>>44199823
>There's nothing in marking dice with symbols instead of numbers, and assigning those symbols 'boon' 'bane' etc. that beats just using numbers that have a meaning within the game's rules.

There is, symbols can have unrelated meanings while numbers are points on a single scale. The fancy dice gave you results along two major axes - skill and fortune - as well as the odd special result like 'delay' or 'wacky critical'. This allows for considerable nuance in the outcomes an action can have and makes moment-to-moment gameplay more interesting.

You can replicate symbol-dice with ordinary numbered dice of course, but only by treating the numbers as unrelated symbols, which is unintuitive and harder to memorise.
>>
>>44203103
I don't think they're that similar, but FATE also works very well with the warhammer setting. Naturally it gives players more ooc control of the story than any version of WFRP, which won't be to a lot of people's taste.
>>
>>44204602
>WFRP was always about playing the peasant who tried to make a difference. 3ed plays like you're some great hero.

WFRP fans had been repeating this mantra for so long, in reference to how their game isn't like these easy mode modern games, that they were ready to hate any new ruleset that came out for Warhammer regardless of its actual content. Nevermind that 3e has exactly the same peasant and dockhand and thug careers and it supports exactly the same kind of gameplay about stumbling into chaos cults or catching diseases in a sewer, it's new so it's obviously not true to the value of WFRP.
>>
>>44204946
Dwarfs are the best warriors and elves/halflings are the best marksman, they will always outshine a human within their niche so warn your human players if that sort of thing is likely to bother them.

Witch Hunters and Bright Wizards are both experienced characters, so they should only be in a party with other experienced characters. It's fine to start with 1000 exp or so if you want to kick ass from the outset though, wfrp characters are easy to make.
>>
>>44206020
thanks mate. some of the promo material looked a bit grimmer than thou but there's interesting ideas in there nonetheless
>>
>>44204242
>>44204266
>>44204220
Nice. The great thing about the lethality of WFRP is that it's not a long list of 'Eaten by Monster X', it's actual real dangers.
>>
>>44204220
>Girdrud Hauptroson, Human Scribe - Choked to death on a meat pie.

lol but also if I wasn't in on the joke as a player I would fucking strangle my GM for this.

That's an impressive career though. Good few heroic deaths and retirements in there.
>>
>>44208085
My favourite is "Fell off horse". How does that even happen, in session, without the GM wanting to kill you? Was the horse scared by something?

Is there a scatter table for falling off a horse?

What do you roll in damage? Did he die from regular fall damage? Can fall damage critically hit?

We need to know!
>>
>>44207747
>Things like the action cards in WFRP 3 were a real convenience that enabled more complex gameplay

That is practically the opposite of "complex cameplay".

>Transitioning back to all-print rulebooks where you have to copy your characters abilities out was a real step back

A proper roleplaying game shouldn't have "abilities" like that either way. It just reminds me of how they tried to make things like Overwatch a Talent in Dark Heresy 2. Like what the fuck, FFG, can you be any more pleb?
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