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Pathfinder General /pfg/

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Pathfinder General /pfg/

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.

How easily can you build Jedi without homebrew? If you need to homebrew, what's the minimum homebrew needed to get the job done?

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW
>>
First for cute qlippoth
>>
DUDE KIEF LMAO
>>
>make a demon lord

>name
>history, personality, general fluff
>abyssal layer
>portfolio
>domains
>subdomains
>and optionally, boons and obediances
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>>44014520
Succubi are cuter.
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>>44014477
But OP, that's 4e artwork.
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>>44014477
You can build a Jedi pretty easily, it's an Aether Kineticist.

No, really. Telekinesis for Force-related things. Lightsaber is a Kinetic Blade. Aether Ward is an equivalent to deflecting incoming attacks (even if it's really shit). Maybe take 5 levels of Fighter to get ahold of Cut/Smash from the Air to better deflect blaster shots.
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>>44014554

As are vampires.
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https://docs.google.com/document/d/1XkoqXlPwmQjVx2CsRBsh1zsXmZvuRWh9dCw2djS7BAg/edit?usp=sharing

I decided to see if I could make an interesting Construct-based summoner variant.

It owes a lot to the Celestial Summoner (Though it's less dedicated in it's focus than that one was)

Feedback would be appreciated. I'm trying not to have it be TOO powerful. At least in comparison to the base summoner. Some worries have been expressed with the capstone.

Also working on an Eidolon-focused version for later but that's not done enough for much help.

This is mostly done, just finalizing stuff (And trying to find something CR 1 to add to the summoning list)

Using a name in case I need to reply to people's comments. Otherwise it gets a bit confusing at times.
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>>44014580
I have a big folder of 4e artwork I grabbed from DDI when my friend had a subscription. It's nice looking, so I use it.
>>
Are you the hero we need and deserve because good outsiders are retards?
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>>44014588
What book is that image in?
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>>44014629

Monster Codex. Vampire Bard.
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>>44014583
Aren't all the classes in that book shit?
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>>44014542
Name: Ichigo, Lord of Cringe
History: Too cringy to record
Personality: Massive weaboo who hits on the other demon lords. Considered creepy even by the most vile and evil creatures in existance
Layer: Personal demi-plane of !notJapan
Domains: Darkness, War, Death, Chaos.
Sub domains: Demon, Riot, Loss, Moon, Night, Daemon, Blood
Boons: Upon looking at Ichigo, you must make a DC:40 Will save to avoid remembering all the cringy stuff you did as child. Those who fail the save are dazed for 10 rounds, or if immune, 1 round. Carries a +5 Fiery Vorpal Katana, +5 Shadowy Trench coat, and a Fedora of Euphoria which grants +10 INT and WIS.
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>>44014477
>How easily can you build Jedi without homebrew?

I'd guess either Psionics or Path of War (or both) are the best options, but I have no idea what it would be.

Lets assume lightsaber is a custom item, for simplicity's sake.

What best covers the rest of their abilities/fighting style?
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>>44014554
>>44014588
>these
>cuter then literal moeblobs
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>>44014662
Not all of them, Mesmerist and Occultist are okay, Spiritualist is kind of meh but it's a legit Jojo class.

Psychic is a 9th level Int-based caster though, and the Kineticist and Medium are giant piles of steaming shit mechanically, even if the Kineticist is the coolest class from a flavor standpoint.
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>>44014715
>even if the Kineticist is the coolest class from a flavor standpoint
I actually thought they were the most bland
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>>44014715

The Kineticist and Medium were the two most interesting concepts in that book, I thought. The only ones that really shook up the traditional approach to magic in a while, and they got punished HARD for it.

I still wonder if it had something to do with the popular new guy being the developer or if it was just a matter that Paizo is not friendly to classes that get too far away from the bard or wizard in disguise chassis.
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>>44014734
Eh, I think they're pretty neat, there's a lot of interesting characters you can make with the class when your DM ignores burn.
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>>44014477
Play a Magus (Mindblade) and pick force spells. Done.
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>>44014746
Paizo fucked Mark pretty hard.
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>>44014821

I mean, it feels like Mark was trying to play on the common criticism that magic is too easy, consistent, and safe for how powerful it is, and then the other guys who were happy to finally have an entire book with absolutely no martial combat classes or material worth mentioning (fuck you, person who thought chakras were acceptable) punished him hard for it.
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>>44014803
>Mindblade with Force spells.
>Jedi

What about the Jedi jumps/movement?
The Jedi Mind Tricks/Control?
Force Choke?
TK lifting people & objects?

Last I checked the magus can't do most of those.
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Repostan because I am a total pleblord that doesnt know anything.

Pretty new to the whole pnp thing here with only 1 game under my belt (the gm made characters for us). And now I am ready to give character creation a try.

I reviewed the other books and had a look at the synthesist, who at first glance with his cha based abilities and horrible monster merging made me want to play as a tentacled monstrosity posing as a kindly and amiable nobleman.

So far, the concept I am working on is having as many tentacles as I can fit into the resource pool or whatever and then working on getting some of the more mundane natural attacks like hoof,bite and claws then playing like a martial instead of a caster. It can also apparently summon so I might use "noble" looking summoned monsters like eagles, dogs and angels when I am forced to fight while being observed. Considering trying play myself off as some sort of bard that plays the piano or other unwieldy instrument and uses the size of it as an excuse for not having it with me when asked to perform.

Can I make this concept work or will I end up as that awkward guy who cant do anything?

Tips both RP and Optimization would be great.
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>>44014821
To be fair, mark vehemently defends the classes biggest flaw: burn

It can't be all Paizo's fault the kineticist ended up as fucked as it was. Really, it was incredibly easy for me to do a rework of the class because most of the changes just involved removing mention of the word "burn" from class features.
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>>44014896
What level are you starting and make sure Summoners are OK with the DM.
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>>44014876
Sounds like some sort of wizard with fly, telekinesis and enchantment spells.
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>>44014928
I mentioned my concept to the game that I'm trying to join which apparently starts at level 1.
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>>44014901

I wish I had a better gauge of how much of that is Mark and how much of that is Mark's job to be the guy who defends unpopular mechanical decisions on the forums because most of the other devs won't.

He did design the class, but...I dunno, the rest of his stuff outside Occult Adventures seems really well-done. It seems off.

>>44014875

>Paizo doesn't love chakras

Even to this day, that makes me way more salty than it should.
>>
Is there any rule against switching direction while walking or can I go back and forth between two squares? Aqueous Sphere seems really good at making things fail its save.
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>>44014954
I would probably ditch the Noble thing if you are level 1, level 1's are usually just slightly exceptional commoners. You could probably work your way into nobility though.
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>>44014964
Aqueous Orb*
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>>44014939
Except a wizard can't fight.

Hence my dilemma of "how would I make a Jedi".

Maybe I'll just homebrew up some stuff to match one or two of the three subsystems I'll be including in the campaign (PoW/Spheres/Psionics)...

Hmm.

Spheres Magus, perhaps...
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>>44014896
Oh, another issue is the 1 min cast time for merging with your eidolon.
Is there a way to stay merged and still look normal?
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>>44014995
Would a monk with the right magic items (ring of telekinesis comes to mind) and a magic'd temple sword work?
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>>44014520
I can't wait for this meme to end.
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>>44014991
>>44014994
There's no rule against changing directions, just keep in mind that all of the X Orb spells /stop/ when entering a creature's square.

So you'd only get 10ft of total movement, but on the other hand it forces them to move or get waterballoon'd repeatedly.
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>>44015044
I was thinking monk too.

With the qinggong powers, I think the only thing they'd miss naturally is telekinesis and mind tricks?

And while iconic, they're not an overwhelming big part of 'is a jedi'
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>>44015074
Qinggong Jin.....
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>>44015055
Aqueous Orb does not stop when it enters a creature's square.
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>>44015055
>all of the X Orb spells /stop/ when entering a creature's square
No.
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>>44014876
>What about the Jedi jumps/movement?
Kinetic Leap. Like everything else tied to the Kineticist, it's terrible.
>The Jedi Mind Tricks/Control?
Fuck if I know, diplomacy/bluff out the ass?
>Force Choke?
Suffocate utility power
>TK lifting people & objects?
This is the entirety of the Aether element.
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>>44015101
Would you look at that.
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Does anybody have a PDF of the Inner Sea Race guide?
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>>44015186
So, I can make creatures have to save against it 3 times per move action, so up to 6 times a round. Pretty good for Dazing Spells.

You can summon it on top of something to get the damage without having to use a move-action, too, right?
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>>44015211
You can't. Paizo explicitly confirmed that you can only force one save per round per orb.
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>>44014876
>What about the Jedi jumps/movement?
Jump, Blurred Movement, Fly, Haste, Bladed Dash etc. You have a ton of options for that.

>The Jedi Mind Tricks/Control?
Whatever is on the Magus spell list, Psychic access steals spells from the Psychic spell list and Spell Blending to steal from Wizard/Sorc

>Force Choke? TK lifting people & objects?
Between the above three options you can cover that.

And you can generate a lightsaber pretty much.
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>>44015266
Huh. That's a better approximation than I thought.
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>>44015236
Do you have a link or remember where? Sometimes people say Paizo confirmed something when it's just JJ making things up.
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What's the best high-level wizard spell for dealing with high-CR Constructs?
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>>44014477
Build Question:

I've got a Wildshape focused druid.

What will I want for gear besides:
>Wild Armor
>Ring of Eloquence (so I don't have to take Wild Speech or prep the spell every day)
>Amulet of Mighty Fists

?

I get that those are my basics, but after those, what's worth getting?
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>>44015323
Wish
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>>44015361
Sorry I meant with no significant material component--I'm a cheap-ass.
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>>44015332
Amulet of Natural Armor
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>>44015236
So I can force 5 saves in a round against the same target by using all 5 different ball lightning orbs?
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>>44015373
Amulet slot needed for mighty fists.

I've got wild fullplate though, so that should be sufficient.
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>>44015372
Buffing teammates with haste and other sweet buffs.
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>>44015372
Blood Money, then Wish.

Spell Sage archetype can also cast Miracle.
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>>44015412
How do you suggest I get 51 Str, genius?
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>>44015422
Magic Jar for a higher base score, then buffs to take you the rest of the way.
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>>44015422
Why do you need 51Str?

You mean to use Blood Money for Wish directly?

You can use it more subtly to break WBL and build up enough cash to cast wish.


But for simpler ways to deal with constructs, Fabricate and Stone shape work quite well.
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>>44015311
It was a FAQ, as I recall. Can't remember which spell it was exactly, so I can't find it.

>>44015386
Per spell would have been a better wording. But if you cast two aqueous orbs or flaming spheres or whatever and they both moved over the same target, then yes, you could force two saves.
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>>44015470
Abusing blood money like that's gonna get the DM slapping you, y'know.
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>>44015528
Absolutely.

Last time I used blood money it was so I could switch builds for my synthesist summoner without paying a fortune each time. I'd take a couple points of str drain (which I'd heal up later), and change my form.

I had a travel form, and a two combat forms, and a utility form.
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>>44015470
>You can use it more subtly to break WBL
Wealth by Level? How?
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>>44015470
You can't Fabricate a construct, and most constructs aren't stone for stone shape.
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>>44015557
Blood Money + Fabricate.
Make a platinum holy symbol out of nothing, worth 500GP.

'Course, after you have one, you can just Fabricate repeatedly to duplicate it, each casting netting you another 500GP holy symbol.
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>>44015591
You fabricate or stone shape the terrain, rather than targetting the construct.

For instance, you could encase it's square in a stone box with walls 2ft thick, or simply wall off the room.

You just need to do the math to determine the volume of material you can affect.

Encounter complete.
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>>44015632
If you're on solid ground, Passwall makes a decent lower level temporary fix for constructs - assuming it doesn't have flying.
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So just had a session in my groups pf game and one of the players died. We play online and use a declare system where you need to declare your action with a macro before your init comes up. It's designed to speed up gameplay and it does but this one player who's character died always had problems with it. He had been knocked to dying status then healed to positive and tried to stand up right next to an enemy. We use house rules that full attacks are standard actions and you can full attack on an aoo. It boost the melee characters to keep up with casters. So his character took 4 hits and was instantly dead. He argued didn't know the rule because it had only come a few times before. He was trying to change his declared action but his turn started before he emptied it so he was locked into standing. Did the dm be too hard on him or is once the dice are rolled that's it.
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>>44015632
>Casting requires 1 round per 10 cubic feet of material to be affected by the spell.
>Using it during combat
Stone shape seems fine though, if you're lucky enough to be in a stone dungeon.
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>>44015654
Then you pull out the ranged weapons and shoot it until it dies.
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>>44014542
>make a demon lord
Actually going to just post one my players just killed in my campaign.

>name
Belephaine
>history, personality, general fluff
Is known for being, physically, one of the weakest demon lords. What he lacks in might he however makes up for in guile. He once won a wager with the son of Orcus, his prize being a moving undead citadel named Pechwar. This castle has seen time in many campaigns of the demons, and serves as a moving city and center of operations for the Demon Lords. He is known as a deceiver and an infiltrator, seemingly able to not only take of the form of others, but their memories as well. He has only been seen to be pushed into a corner twice. Once when fighting along against two dukes of hell, and once against the herald of sarenrae. Each time his opponents, and anyone else near him, perished in a torrent of pent fury and madness.

>abyssal layer
97, The Severing Air. This layer exists as a seeming gap between levels. Open space with nothing but motes of dust and floating islands. Most of the inhabitants are noninteligent twisted flying demons, with a few castles and settlements of tieflings and demons clinging to to the rocks.

>portfolio
Deceit, Disguises, Torture, Self Perfection, Self Improvement, Freedom

>domains
Chaos, Evil, Darkness, Trickery, Liberation, Luck
>subdomains
Entropy, Freedom, Loss, Isolation, Deception, Curse

>and optionally, boons and obediances
I have some different extras. The artifacts he had with him in his trophy room.

The Perfect Self & Perfect Silver. The perfect self is the set of bandages he wore that allowed him to change shape, taking on the forms of his choosing, they are blackened and caked in dried ichor. Perfect Silver is an unadorned silver bar, each side of which is sharpened. One side severs, the other connects. There is no limit to what it severs.
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>>44015685
Oh and his titles:
Belephaine, The Ragged Man, The Lord of Masks, Ichabod's Serpent, Arrogance's End
>>
>>44015654
Creatures larger than medium can't enter a 5-by-8 foot opening without squeezing through with escape artist, can they?
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>>44015655
>and one of the players died.

Suicide, heart attack, his house collapsed, SWATted?
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>>44015613
>'Course, after you have one, you can just Fabricate repeatedly to duplicate it, each casting netting you another 500GP holy symbol.
That's not how Fabricate works. You turn the material component into the desired object. You would have to cast Blood Money and take the damage for every 500 GP you want to make, because you still need to use up the material component each time.
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>>44015728
Meant players character obviously
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>>44015663
>10 cubic feet
That'll get me a solid 10ft long beam thats 1ft thick and 1ft tall. Suddenly the golem is blocked off for a while while we shoot him to death.

Significantly more space occupied if I make it into something that isn't solid, such as a chainlink fence, briar-bush tangled strands of whatever, etc.
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>>44015745
The golem can't stop over a 1-foot-high 1-foot-wide wall? That doesn't even seem like enough to qualify for difficult terrain for a large creature.

I like your low-density idea, though. I'll need some ranks in Craft to make good use of it.
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>>44015734
Here's my understanding of it.

Fabricate:
http://www.d20pfsrd.com/magic/all-spells/f/fabricate
>(the original material, which costs the same amount as the raw materials required to craft the item to be created)

A platinum holy symbol *costs* 500GP .

It does not take 500GP worth of supplies to craft it.

Fabricate doesn't care about the quantity of material only the cost.

A platinum holy symbol is platinum and worth 500gp. the standard material component cost is 50% of the sale price. Ergo a platinum holy symbol can be used as the components to make 2 platinum holy symbols via fabricate.
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>>44015794
Three. Mundane crafting cost is 1/3rd market price.
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>>44015791
>The golem can't stop over a 1-foot-high 1-foot-wide wall?
It can if you make it a wall. Why would you do that?

It's a golem in what is likely a 10x10 hallway.

Put the beam in the middle, 4.5ft off the ground, attached to the walls.

Personally I'd make it less thick/dense and fill more area, and then again, shoot it to death.
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>>44015802
Three, then.

That IS how fabricate works, is it not?
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>>44015794
A third of a holy symbol does not cost 500 gp/3, because there is no market for buying a third of a holy symbol--it's useless. Since you can't create three holy symbols at once with one use of Fabricate, the fact that the holy symbol you have has three times the value of the raw materials required to create it is irrelevant--there's no way to get the extra value.
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>>44015819
>what are break DCs
>thinking a golem can't just brush that aside like a twig

>>44015833
Yep.
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>>44015703
You're right, using this one to make pits under their feet doesn't work well on the big guys.
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>>44015841
>Yep.
That makes no sense. Read >>44015834
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>>44015846
>sense
>Pathfinder RAW
Choose one and only three-thirds.
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Will you be using this in your games?
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>>44015834
>You can't create three holy symbols at once with one use of Fabricate
I'm not seeing that restriction in Fabricate anywhere.

What in Fabricate stops me from making several things at once, given the right kind of material?
>>
Once you use Fabricate to create another holy symbol, the first one is destroyed as part of casting the spell, because it is the material component. Not a third of it, not the amount proportional to the cost of the materials needed, but the entire thing.

If you break it into three pieces first, then you can't even use it as the material component, because like I said, a third of a holy symbol is definitely worth less than a third of a complete holy symbol... probably only as much as its components, meaning 1/9th.

>>44015872
>You convert material of one sort into a product that is of the same material.
Do you know what the word "a" means?
>>
>>44015880
Nothing, in RAW.
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>>44015890
What? A product definitely means one thing. RAW or otherwise. Writing "a" definitely makes it "as written."
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Have you ever used/encountered a wendigo in one of your games, outside of an adventure path?
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>>44015880
>Do you know what the word "a" means?
Then craft three holy symbols connected by sprues.

Technically one item.
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>>44015866
I might fuck with my players via sleep paralysis to teach them a lesson for not taking shifts.
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>>44015910
Show me where the CRB defines that :^)

Seriously though, what >>44015922 said. There's nothing that prohibits you from making one item that can be separated into other items.
>>
>>44015922
Who is to decide that that item is worth three times as much as a holy symbol? There is no precedent, unless there is some rule for the price of crafted things with no practical purpose.
>>
>>44015880
>You convert material of one sort into a product that is of the same material.
Do you know what the word "a" means?

I see.

>>44015910
You are reading "a product" to mean "a single thing".

I am reading it to mean "an end result that could be crafted with materials of the same type which cost the same amount as the raw materials required to craft the item to be created".
>>
>>44015950
>Show me where the CRB defines that :^)
The CRB does not define the meaning of english words, other than specific terms in its glossary. If you are saying it needs to, then the entire book is unusable because every sentence in the rules contains words of "unknown" meaning.

RAW does not mean "pretend that language doesn't exist."
>>
>>44015960
As in "a product of a days work", the results, rather than "a product I purchased in a store", an item.
>>
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>>44015944

>"You wake up the next morning feeling strangely tired despite having gotten a full night's sleep."
>"Also your butts are sore for some reason."
>>
>>44015866
If I wanted to put aliens in my fantasy game, I'd run Shadowrun instead, because Pathfinder is shit at handling guns.

Come to think of it, I just loathe Pathfinder as a system. I only play it because that's all anyone ever runs, and D&D 4e and 5e are treated like dirty words.
>>
>>44015991
Well that fucking sucks

desu though PF isn't so bad
>>
>>44015915
During one of my campaigns, my PCs ran a fur trapping/tea farm on this mountain that every winter a wendigo would hunt and attack anyone caught outside during night.

They made around 250,000 gold a year doing this.

When asked why don't they kill or attack the wendigo, they're response was literally this:

"Knigga you crazy, as long as we don't fuck with it and pay other adventurers to handle him, we can still make more money then ransacking a dungeon."

And hence a complicated story that ended in a World War but replacing countries with businesses and industries was created.

One of them soon created a monster making company in honor of that wendigo.
>>
>>44016074

>One of them soon created a monster making company in honor of that wendigo.

Wait, monster MAKING? Like, a company devoted to using magic to slap together horrible sins against nature like owlbears and the like? For what ungodly purpose?
>>
>>44016088
Shekels, m'dear boy.

Shekels.
>>
>>44015991
>I just loathe Pathfinder as a system.
Sorry to hear it. Personally I like the basics of the system, even if there are lots of details I dislike.

You really can't find anyone to play Shadowrun with you?
>>
>>44015960
>>44015979
http://www.merriam-webster.com/dictionary/product
>something resulting from or necessarily following from a set of conditions
Now look up "something"
http://www.merriam-webster.com/dictionary/something

Something always refers to one individual thing.

Therefore, "a product" always refers to one thing.
>>
>>44015880
>Once you use Fabricate to create another holy symbol, the first one is destroyed as part of casting the spell, because it is the material component.
Read false focus it takes the place of the material component like a divine focus does for divine casters so no it doesn't use the Holy symbol in the casting.
And yes fabricate and false focus are stupid, also blood money and fabricate are stupid.
>>
>>44016099

Did they sell the monsters to enterprising young evil overlords?
>>
>>44016117
That totally works. No one mentioned False Focus in the thread before you.
>>
>>44016074
How does the existence of the Wendigo bring you more money? I don't understand.
>>
>>44016108
Product
>something resulting from or necessarily following from a set of conditions
Sure, so far so good.

Something
>some indeterminate or unspecified thing

That "unspecified thing" need not be a single, completed physical item. The "unspecified thing" can just as easily be "the results of a week's work", which could just as easily be 100 arrows as it could be half of a wagon as it could be "a spear".

The word thing is not specific enough to guarantee the meaning you want it to.
>>
>>44016142
Ah I figured they did when they were talking about the cost of a holy symbol, but honestly the best way to do this is to just make stuff like trade bars of platinum or adamantite since they do not require craft skills to make
>>
>>44015986
Naw nigga, My players got me that premium user shit. Gonna use my dynamic lighting special fx and make grey tokens show up at the second lowest light setting and sleep terrorize Arragornx and Dryzzt.
>>
>>44016161
>That "unspecified thing" need not be a single, completed physical item.
>The word thing is not specific enough to guarantee the meaning you want it to.
On the contrary:
http://www.merriam-webster.com/dictionary/thing

>The "unspecified thing" can just as easily be "the results of a week's work"
Not if the result of a week's work is 100 arrows, as those are multiple physical objects. People do talk like that sometimes, but it is objectively wrong based on the dictionary.
>>
>>44016183
>the best way to do this is to just make stuff like trade bars of platinum or adamantite since they do not require craft skills to make
Those are priced like gems, sell price = crafting price.

The goal here is sell price > crafting price.
>>
>>44016037
>>44016106
I've been in a couple Shadowrun games, they're now all dead or dying.

At least I still have Dark Heresy.
>>
>>44016200
Well your best bet in that case would be craft statue or something else like that so you could make a statue worth 1500 gold by using your 500 gold worth of materials since they do not have set values
>>
>>44016199
Thing
>deed, act, accomplishment
>the aim of effort or activity

>You convert material of one sort into a product that is of the same material.
>a product
>product
>something resulting from or necessarily following from a set of conditions
>something
>some indeterminate or unspecified thing
>thing
>the aim of effort or activity/deed, act, accomplishment

The word product can be read either way.
>>
I think outside of False Focus, the bizzare 'This thing is worth x, which is 3 times the value needed to craft one' thing falls flat because in destroying the item to use it for components, you have reduced it to its component parts, which is the value of one of them.
>>
>>44016216
Haha, and I can't stand Dark Heresy.

Though that's not so much an issue of mechanics so much as it's very tied to WH40k, which is not a setting I like.
>>
>>44015685
>>44015698
r8?
>>
>>44016229
Art Objects are priced like gems.

Sell value = crafting cost, no?

at least: sell value = buy value.
>>
>>44016246
Yeah you need false focus our blood money to make it worth it, or some way to get cheap items, or be breaking down treasure. Or start killing trees and eating mountains to get raw materials
>>
>>44016259
From the srd on crafting
>Pay 1/3 of the item's price for the raw material cost
>>
>>44016246
If you were actually crafting, yes. that's not what fabricate does. It *Destroys* the components and creates something new (out of nothing) based on their price and substance. Otherwise it would be a focus or just the target, rather than a component.
>A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process.
>>
>>44016259
Plus UE specifies that rough gems are worth 1/3rd of the cut versions. Like you can get "rough alexandrite 15 gp (currently worth 5gp, DC 13 Craft gemcutting to repair)" as loot.
>>
>>44016237
>the aim of effort or activity/deed, act, accomplishment
This entire definition refers to usage such as "the thing is to get well" and "do great things." Accomplishments are not physical things, but refer to the having done an act itself, not the product of the act. A deed/act/accomplishment would be making a holy symbol, not the holy symbol itself.

>You convert material of one sort into a deed that is of the same material.
See why that doesn't work?
>>
So, how many of you people use Donjon for treasure generation? How good is the generator? I've been using it lately for salvage because it doesn't make sense for most homes/keeps/hideouts to have nothing but coins.

>http://donjon.bin.sh/pathfinder/treasure/index.cgi
>>
>>44016326
>the aim of effort or activity
That could be any aim of effort or activity. You'll notice deed/act/accomplishment was an additional possible definition of the word.

If that aim is "a new sword", than you can use it for a sword. If it's "more rubies" then you get more rubies, based on the limitations of the spell regarding component costs.
>>
>>44016237
In case I wasn't clear, "the aim of effort or activity" is the same usage as "deed" and is still talking about the focusing of effort itself rather than the desired result of the effort. The examples should make that clear.
>>
>>44016342
What is the first field used for? Number of enemies?
>>
>>44016326
>You convert material of one sort into an accomplishment that is of the same material.
For instance, this one works just fine.
>>
>>44016347
No, the aim is the focusing of effort, not the goal. Read the example.
><the thing is to get well>
>>
>>44016357
I believe so? I am unsure.
>>
>>44016357
Encounters?
>>
>>44016376
><the thing is to get well>
><the goal is to get well>
><the focusing of effort is to get well>

That doesn't make any sense.

Pretty sure "aim", here refers to the goal
>>
>>44016347
>>44016371
Oh; you are right. Well-debated.
>>
>>44016397
For the record, I do very much see how it CAN be read the other way. I just don't think that's the only way it can be read, and it's not the way I read it until you argued that it had to be a single object and used that line as your justification.
>>
>>44016397
And thank you. I'm glad we were able to keep this well reasoned and rational.

I'm off to bed now. I should have gone to bed two hours ago. Have a good night, /pfg/.
>>
>>44016431
You're welcome! :3 Goodnight.
>>
>>44016444
Now to go mass produce gemstones for a necromantic army.
>>
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>Vital Strike
What were they thinking?
>>
>>44016458
Well, it was intended to work with charge and spring attack originally. That makes it much better.
>>
>>44015508
>It was a FAQ, as I recall. Can't remember which spell it was exactly, so I can't find it.
I've been looking for almost two hours with no success. If it were an FAQ, I would expect to find it easily from googling "paizo orb FAQ." Unless I find something soon, I am inclined to believe that it is not official, and will not rule it that way in my games.
>>
>>44016458
What exactly is your issue with it?
>>
>>44016118
Anyone and everyone who had gold.

At first paladins attacked them for doing so openly.

So the smarter of the trio started to do it underground after faking the "death" of the company by having it's lair blown up.

Kingdoms will always want an edge over each other.

>>44016151
Basically the idea of creating monsters came from the constant attacks by it.

So the LE alchemist created something to try to keep it busy, found it can kill lv7s easily, and decided to sell it.
>>
>>44016457
If your DM gives you crap about it, ask to be a Wordcaster. They get a version of Animate Dead called Undeath with no material components, and it can be used at range.
>>
>>44016476
After the raftloads of errata its all but useless
>>
>>44016497
Go ask Crane Style how it feels.

Vital Strike at least has some use in edge cases. Crane Style's been hammered into the ground so hard it can barely see straight, and is only more complicated than when it started.
>>
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>>44016509
sorry, being able to parry one attack a turn means Generic Aspis Humanoid #27 wasn't able to hurt a dwarf monk one time in PFS. that's a paddlin'
>>
>>44016497
Oh. Then that's an easy question. "REEEEEEEEEE MARTIALS REEEEEEEEEEEE"
>>
>>44016518
what the hell is that picture from
>>
>>44016546
some E3 shit nintendo did

https://www.youtube.com/watch?v=u_vPtElrye4
>>
>>44016546
Well that picture is a thumbnail of a .jif so I'd say it's from that .jif
>>
>>44016558
Aww, this is adorable.

Thanks, Anon, you've brightened my day.
>>
What's wrong with kineticists? I thought it looked pretty cool
>>
>>44016579
They are forced to take unhealable nonlethal damage to do less damage than a warrior can do with a bow. A literal fucking NPC class can outdo it without losing any HP to use its class features.
>>
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>>44016579
nothing is wrong with how it looks, everything is wrong with how it plays
>trash damage
>has to punch itself in the face constantly
>shitty utility
>shitty utility is further restrained by element choice
>shitty utility ALSO requires you to punch your own face
>mfw i could still just open complete arcane and play a warlock
>>
If I'm a conductive weapon vitalist and about to go into a dungeon filled with undead, is there anything I can do/buy to make steal health still be useful or am I stuck?

Is there anything a soulthief vitalist can do that's particularly effective against undead?
>>
>>44016602
Could Kineticist be easily fixed by increasing its damage output and giving it some more utility options?
>>
>>44016634
It'd help, but the problem is you take unhealable scaling damage. Even nonlethal forces you to risk knocking yourself out.
>>
>>44016634
well, yes, in the most general sort of way. 'damage' and 'utility' are pretty broad categories, so it's not really saying much.
>>
>>44016650
So is it just removing burn then?
>>
>>44015866
I am GMing Iron Gods, so yes.
>>
>>44016678
Or better built in class features to mitigate or eliminate burn as a major downside.
>>
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You would allow female PCs who are titty monsters in your games?
>>
>>44016678
>>44016634
Here's my GM's home rule:

Burn becomes a pool much like Ki
>Everything that adds burn decreases the pool.
>Gather Power/Supercharge lower the cost
>Infusion specialization/Composite specialization/Metakinesis master all lower cost
>Internal buffer is a pool that allows you to bypass your turn by turn spending limit
>Elemental Overflow kicks in when you spend points ie. spend 3 points at level 6 for the lowest form to spend 7 points to gain highest benefits

This completely removes the non-lethal issue and can keep Con mod as the stat for the pool's modifier. This also opens up easy ports to feats like Extra Ki to increase the Burn pool and eases the mechanical aspect of archetype design (rendering Monk, Unchained Monk, and Ninja as immediate options - but with a little tweaking could easily do a Swashbuckler/Samurai based on Kinetic Blade, a Gunslinger that shoots elemental bullets).
>>
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I am playing a kitsune bard (sound strike archetype) and I intend to multi-class at level 10.
Which class I should pick? Oracle (Spellscar mistery) or Mesmerist?
The AP is Rise of the Runelords.
>>
>>44016766
Yes. I'm the guy who asked about playing a character with 50+ pounds of tits a couple of weeks ago.
>>
>>44016766
Also, do you know who the artist is or have a source?
>>
>>44016813
What do you want out of multiclassing?
>>
>>44016854
I am aware that at high levels most of the enemies in Rise of the Runelords are giants and wizards.
The Spellscar mistery is build mainly to turn one immune to spellcaster and fuck them up and the Mesmerist is for basically make giants hit one the another instead of hitting my PC and her allies.
>>
>>44016817
I guess these are mainly spellcasters.
>>44016826
Sadly no Anon, I don't have a source for this art.I found it in a now ancient thread about character art.
>>
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>>44016766
Send me an email if you ever have room in a titty-monster-friendly campaign!! I am somewhat shy about pitching to idea to GMs, even though I would roleplay her tastefully.

>>44016909
In case you care, if you reverse image search it, you will find a very slightly better resolution.
>>
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What would you stat this?
>>
>>44016941
Better give me your skype address.
>>
Hi, /pfg/! My friend is playing a halfling Bard, and has expressed the desire to have an imp or goblin like creature as a pet or familiar. We've only just started, so he's level 1 and I'm fairly new to DMing, what would be the best way for him to achieve his goal?
>>
>>44016979
sabakunokage
>>
>>44017080
Congrats on having the weebest skype username I've seen in years, nerd
>>
>>44016967
> what would you stat this
that's an incomplete sentence dingus
>>
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>>44017080
Good, I am all ears for your pitch.
>>
>>44016967
>>44017135
Oh shit, I'm drunk
How would you stat this?
>>
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>>44016766
Sure, as long as it wasn't something that they kept shoving into the game.

Your character has fat anime tiddy and has to spend some downtime every time she gets new clothes to get them tailored correctly? That's fine, roll with it.

Your character has fat anime tiddy and every action you describe her making includes a paragraph of text about how much she jiggles/how pert and perky she is/how she's totally lactating right now and that's something everyone needs to know? Fuck off, if you want to masturbate, do it somewhere else.
>>
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>>44017150
I actually have to head out the door, but I'll be back in about an hour or we can just chat later. Hopefully you're on skype regularly.
>>
>>44017175
Cool, I only bring the "boobiness" as a comic relief or a breather after a gruesome scene, like those in The Skinsaw Murders or The Harrowstone Haunting.
>>
Agents of Evil leak when?
>>
>>44017215
Doesn't sound so bad as long as you're not deliberately trying to ruin the current mood of the game ('sure, the lich just murdered everyone and it's sad as hell, but let's talk about my boobies instead', or something along those lines). I'd be cool with it.
>>
Anyone know any way I could play Pathfinder solo?

Possibly even sandbox style?
>>
>>44017237
That would be retarded as Sam.
I do enjoy the aesthetics of huge fat anime breasts but that is no good reason to wreck a decent narrative. If the lich has murdered everyone, the PC will be as depressed as the rest of the remaining party and even suffer of survivors guilt, not talking about how her boobs jiggled when they all flee in panic from the Tomb of Anal Devastations.
>>
>>44017246
Use the random generation charts
>>
>>44017255
Found in what book?
>>
>>44017252
Then I would be happy to have you in my game, anon.

if I was running one
>>
>>44017072
As the DM you can just straight up fiat a pet in.
e.g. Your friend encounters an evil wizard who's been mistreating his pet imp for years. Once the wizard is defeated, the imp realizes that he cannot go back home due to the teleporting part of his brain being bashed in by one too many cane strike; decides to tag along your friend until he can be fixed the imp can go home at anytime but he fell in love with its saviour

I know of no purely mechanical means for a lv1 bard to get access to a pet though.
>>
>>44017072
There is a familiar feat it requires iron will and he will need improved familiar to get an imp
A goblin could be done with leadership or at a hireling
>>
>>44017590
If he is a Bard. It's probably better for him to get Familiar via Eldritch Heritage (Arcane). He should already have enough CHA and Skill Focus is good for whatever Versatile Performance you are going for.
>>
Can someone please post the dragon whose little heart gets stopped by cold?
That's adorable af
>>
Hello /tg/, i need an advice: i wanna play as a gunslinger for the next campaign, i poured a lot in the character background, but i dont wanna end up being a liability for my party. How should i build him to be somewhat effettive as a musket master?
>>
Can anyone help me build a Gnome Theologian Cleric? Obviously Pyromaniac Racial Traits and Fire Domain (Ash subdomain or maybe Arson?).

Feat Progression :

1) Spell Focus (Evocation)
3) Spell Specialize : Burning Hand and Switch to Fireball
5) Heighten Spell
7) Preferred Spell (Fireball)

Is this looking good so far?
>>
>>44017644
Why not play a Herald Caller and hurl out fire elementals sent from the god of fire?
>>
>>44017706
Fire Elemental suck as a summon monster.
>>
>>44017742
Blasting sucks too and cleric blasting just sounds stupid.
>>
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>level 5 party
>give them Sun Orchid Elixir
>>
>>44017842
>Sun Orchid Elixir
Not that exciting.
>>
>>44014684
Shame it's not an obyrith. A being that as so cringy that it looked like you, personally, were the cringiest thing in existence would be amazing.
>>
>>44017856
It would be if they weren't in the middle of the wilderness where they can't sell it for exorbitant amounts of gold.
>>
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If Deadly Agility and Guided are both on the table, is there any good reason at all for a weapon-using class withOUT heavy armor proficiency to go for Strength?

As opposed to dumping Strength to 7, buying Muleback Cords and a Corset of Resistance (Steelforge), maxing Dexterity or Wisdom, and using either Deadly Agility or Guided, that is.
>>
>>44017856
The item itself is pretty tame, but the in-universe demand and search for it can make it a solid plot hook.

Having Kerdak and the entire Chelish armada hunting your scrawny level 5 asses down would certainly be an adventure.
>>
>>44017903

Flavor, Power Attack (still does a bit more damage unless you're using Dragon Fury bullshit), combat manuevers.
>>
>>44017903
Maybe you have an ability that scales on strength?
Power attack costs 13 strength.

I honestly liked a lot of the "Str to natural armor" or "str to hp" things people have put in some homebrew and i think that brutal slayer stalker thing.
>>
>>44017903
"Because I want to" is my typical reason for doing anything related to attack/damage stats.
>>
>>44017778
Herald Caller doesn't even get Standard Action Summoning. Sacred Summon doesn't works on Elemental Either.

Theologian gets free intensify spell that doesn't increase Fireball level. Preferred Spell let me function as a normal non-blasting Cleric, since I can now spontaneously cast Fireball from any slot.
>>
>>44017496
>>44017590
>>44017602

Thanks guys. It's a fairly full group with 5 PCs, one of which has a cat familiar already, so I'm wary of too many familiars and hangers-on slowing down the gameplay a bit. Does anyone have any experience managing familiars and companions?

Also being a new DM, I find the enormous rule book and extended rules a little daunting. Is there any good advice or guides for new DMs to make sure we don't miss out essential rules. Or like a frequent mistake list or something.
>>
>>44017933
"I want attack and damage based on Intelligence."
>>
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>>44014477
Yup.
>>
>>44017953
I think the Weapon Master Handbook has that for Elves. Also, Harbinger gives 1/2 INT to attack and INT to damage. It's additive though, not a replacement.
>>
/pfg/ how do I deal with a character having an existential crisis?

My half elven titty monster and her party were transported to an alternate dimension and somewhow took the place of alternate versions of themselves. My character realized everything she now knows about the world is wrong, she has no idea the condition of her family and she removed a version of herself from existence by traveling to this timeline. Not killed her so her soul can live peacefully in heaven, but, removed her from existence.

This was our first session after a hiatus so I don't want to make a new character as that would appear a bit rude, but I'm not certain how my half breed in shock could really deal without making sure the people important in her life are OK.
>>
>>44017970
Most people who find a goal tend to push themselves towards it.
Your character now actually has inspiration to be more than a murderhobo, so try not to fuck it up too bad.
>>
>>44017964
>I think the Weapon Master Handbook has that for Elves.

Not quite, at least not unconditionally.
>>
>>44017953
Harbinger/ Umbral blade gives you Int to attack and damage as an insight bonus and Int to damage and HP instead of the normal attribute.
>>
>>44017990
Harbinger is only 1/2 Int and doesn't fully replace, so you can't dump your "real" attack stat.
>>
>>44017970
Fulfill your life as your now non-existent alternate self would've wanted, which is probably what you would've wanted.
>>
>>44017987
Yeah, it's a style feat and you're limited to elven racial weapons or something I think. I don't have the Weapon Master's Handbook, so I'm not 100% sure but I remember seeing it screencapped here a few times.
>>
>>44017998
Did they change the 7th level advancement? In either case, Umbral blade makes any weapon finessable, so you have the options.
>>
>>44017953
The occult soulknife does it if you get Focused Offense.
>>
>>44018036

Yeah, that was changed way back with the harbinger PDF. They just forgot to update the table.
>>
>>44016766
A lot of people say some bullshit about realism and carry capacity, but a woman with huge breasts is no less well-adapted for adventuring than Mavaro, the fat Occultist iconic. The fat being on your boobs versus your gut doesn't make as big of a difference on human kinetics as the general public thinks. Running probably makes her nipples chafe more, and her balance is worse, but that's about it.
>>
>>44017903

Corset of Resistance?
>>
>>44018086
Body slot Cloak of Resistance.
>>
>>44014554
man WOTR was the most "my special snowflake" crap ever
>>
>>44017903
Intimidate builds.
>>
>>44018106
>special snowflake
Not seeing it.
>>
>>44016766

It'd honestly be a welcome change from the endless variations on "cute totally average boobs" you run across with female PCs.

I'd totally play in a campaign with titty monsters, as long as they aren't ridiculously huge and not the focus.
>>
>>44018114
I'm not sure if there will be a game, but if you add me on Skype like the other Anon did, I can keep you in the loop. >>44017080
>>
>>44018114
>Not wanting a massive breasted daevic of desire
>>
>>44018110
Desna's one of Paizo's pet favorite gods and shit like miss risen succubus here is one of the most painfully obvious inserts of that.

Then there's the double tranny lesbian wife couple thing (in and of itself transexuals in a setting aren't bad but it's so lamely and shittily written and so obviously there just because they're stacking trumblr brownie points onto the characters) and the list goes on. WOTR was pretty bad for a number of reasons.
>>
Nect time I get to play a game, I'd like to play a pure martial that can fake being a wizard. Like, I look like a old ass fuck wizard but I'm really a fighter dual-wielding or something like that. Since I'm faking being a wizard, I need to either fake spells or have items that cast spells for me. What do?
>>
>>44018162

There comes a point when it goes from desirable to medical curiosity, and I've got a feeling the boobs you're describing fall into the latter.

>>44018161

Sure, I'll add you on Skype when I get to my computer, my skype is a_zombie_goast.
>>
>>44018237
Medical curiosities are the best though!
>>
>>44018213

The Path of War mystic is better at being most fictional wizards than actual PF wizards are. Look at what they get:

>Competent and strong, but not the best fighting skills (3/4ths BAB, maneuvers)
>On-demand minor and combat magic, including but not limited to invisibility, short-ranged teleports, blasting of all elements, curses, mind-reading, flight, lasers, buffing of the self and others, super speed, and sword beams.
>The ability to craft magic items, including scrolls.

The scroll thing allows some amazing things, since it lets you fluff the crafting of a scroll as "ritual magic." You've got all these at-will 'spells' to use in combat, but /real/ power takes time and special ingredients. Spend a day or so preparing a magic circle or a cauldron of eyes of newt (that coincidentally cost the same amount as what you'd need to craft a spell), and then when you're done, the party teleports. Or you resurrect someone. Or make a bigass extradimensional mansion, or something.
>>
>>44016766
Oddly, the only one who seems to remark about cup size in my group is the girl. She's played a range, though.
>>
>>44014593 Here

Thanks to the help of my editor, I've fixed up what should be most of the readability issues (And managed to get the Futurist down to a single gender in ability descriptions)

Any remaining issues should be balance and I'm the worst person to spot them myself (As it IS my baby and I'll always think it's wonderful)
>>
How many feats and what feats you need to play the martial efficiently?
I play an Oracle of Life (I like it) but I want to take advantage of the medium BAB and D8 hd. I have 14 STR and 4 feats available (I don't really know what to take with my feat, I have a lot of buff/debuff spells so I don't need a lot of metamagics)
>>
>>44018027
It's only INT to damage. There is still no 1PP way to get INT to attack.
>>
>>44018350
Power Attack is really all you need. Just pick up a good Two-Handed Weapon (Even long spear work).
>>
>>44018330

Boobs are a very visible part of most bodies and often worth giving at least a passing mention, or more if their size plays into the character's personality.
>>
>>44018388

Er, remarks multiple times. Generally there's some indication of body type (when I play female characters, I tend towards average or small-ish boobs, because most of the character art I use has those sizes), but it's not something that ever really comes up.
>>
>>44018373
The two handed weapon is worth the loss of AC of the shield?
Wanted to take a prof feat for the Scimitar, because I worship Sarenrae so it was nice fluff, and the 18-20 seems nice especially with improved critical. But I'm not gonna attack that much, it's never gonna be every round so I don't know if going crit fisherman is good
>>
>>44018400
Shields are bad and past like level 5ish AC doesn't matter nearly as much as saves.
>>
>>44018399

What kind of remarks are we talking here? Tone is always important for these things.

Like, I've had a female DM comment multiple times how the barmaid's cleavage was nubile and generous, or how they aided her wide hips, and yet it never came across as fetish creepy shit.
>>
>>44018202
I'm still not seeing what's wrong with Arueshalae. She seems like your standard risen demon story.
>>
>>44018400
AC doesn't matter in Pathfinder unless you can get it up to 20+your level.
>>
>>44018406
>>44018419
So just drop the shield?
It's going to be a very long campaign, so I might be able to take a ring of protection and an amulet of natural armor both +5, with a ring of revelation to add Charisma to AC (Sidestep revelation) and a magic shield + magic armor I think I can go to 20 + 5lvl
If I drop the shield I don't think I can
Should I drop the shield then? Or pick it up later when I have enough money to make it work?
>>
>>44018426
Most recently, there was a character with supernaturally high charisma who was built like a supermodel as a result (among other effects, thanks to her heritage). We had some description about how she looked, etc. It's been a while, though.

Never really got into creepy fetishy shit. For stuff like DM descriptions or the like, it just never comes up. Romance and sexuality is mostly a fade-to-black thing in our games, or irrelevant. It's hard to find romance when the current party is a half-dragon owlbear made of crystal, a half-minotaur slurry of mixed genetics and divine power who was the result of wizard experimentation, a self-loathing vampire who trusts very few people, a magic cat, and a relatively normal guy (who happens to be the result of wizards wanting to know what growing up is like for a dragon permanently polymorphed into a human, then mind-wiped).
>>
>>44018465
If you're swimming in shekels and can get an animated shield later on in the game, go for it, by all means. But in the interim I'd grab a breastplate or chainmail or whatever you can afford at this level and grab a long spear to abuse reach when you can.
>>
>>44017953
Steal Areelu Vorlesh's artifact robe
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>>44014477
Psychic Warrior. Ascetic and Mind Knight paths. Use Expanded Knowledge to get Telekinetic Force and maybe Telekinetic Maneuver.
If gestalting, Soulknife makes a great lightsaber, or Psion for a more Force mystic type.
>>
So in the PoWE Archetypes Document it says Gunsmoke Mystics add initiation modifier to damage with firearms, but the Mystic page itself says they must spend a point of animus to use that ability.

Which one is correct?
>>
>>44018432

Probably has to do with Arueshalae having the whole "I yearn for handholding and cute little kisses" thing, which to me is adorable but some might see as special snowflake.

Also succubuses who rise through love is very cliche on /tg/.
>>
>>44018515
The archetypes document is the most recent version of the Gunsmoke Mystic.
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>>44018491
Well, I think I'm gonna do that. I'll invest in AC when the shekels start dropping and use a reach weapon for now.
Trying to abuse crit with a Scimitar is good, or the longspear is better? I guess the bigger dice and the 1.5xSTR is better
>>
>>44018533
Nice. Thanks for that.
>>
>>44018465
> Ring of Revealation
> The oracle must have the appropriate mystery to use the ring,

You are Life Oracle. You don't have the appropriate mystery to use the ring.
>>
>>44018537
Well, a scimitar is good if you have a fair measure of dex and a couple feats to spare for wep finesse and dervish dancer. But I imagine your dex is a little lack luster because you're planning on grabbing sidestep secret, right?

Damage die doesn't particularly matter unless you're abusing size increases to make it absolutely massive. But reach and 1.5X str are very nice
>>44018583
Shit, when did they errata that?
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>>44018583
Use Magic Device. I've got Cha in my primary stat.
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>>44018593
Well, I can just use STR with the scimitar and be fine, no?
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>>44018606
Sure you could, but you don't have proficiency in scimitars unless you go about splashing or burning feats.
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>>44018626
That's what I said earlier>>44018400
Don't know what to take for my feats, I have four available. Scimitar would be nice for fluff since I worship Sarenrae. So, if it's good, I take it, if it's not, I don't.
>>
>>44018596
If your GM allows it then he has some hidden agenda.
>>
>>44018552
I was just politely reminded by our Grand High Editor that I am incorrect. The Mystic Document has the most recent versions of the mystic and its archetypes. The archetype document is the one that's out of date.
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>>44018648
Is that not a legal usage of UMD?
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>>44018648
>If your GM allows it then he has some hidden agenda.
What? You can emulate a class feature with a 20 DC check on UMD.
The ring specify you must be an Oracle, I am one. It specify that you must have this specific mistery, I emulate it with UMD.
It's perfectly legal.
>>
>>44018672
mystery*
Not my primary language, sorry
>>
>>44018656
Oh. Oh well, I built my Mystic using the Mystic page anyways, so it's not like my build is thrown out of whack.
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>>44018647
Burning feats on martial weapon proficiency is generally considered bad.

A longspear, is one of the more optimal and more fun choices because of reach shenanigans, especially with a spiked gauntlet in the offhand.

What does the rest of your statline look like before we tell you exactly what to take?
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>>44018699
I deleted the mystic archetypes from the archetypes document to hopefully prevent any further confusion.
>>
>>44018714
14 str, 12 dex, 12 con, 10 int, 8 wis, 19 cha
Spiked gauntlet in offhand?
Well, I guess if I really want to use a scimitar I can just buy a iounstone to have the prof. It seemed fun.
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>>44018771
You can remove your gauntletted hand that's holding the spear as a free action and punch a nigga if you can't shank him with your spear.

If you want to go for fun with a scimitar you can go dervish dancer and leave your friends behind, that would mean dropping str a bit and pumping dex up.

If you wanted to be a gish, you ought to drop cha to an 18, drop dex to 10 and pump str so you can actually consistently hit things.

If you just wanted to occasionally hit things I feel as though 14 str isn't enough to capitalize on your attacks without loads of buffs before hand.
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>>44018830
Third option. We're already in game, so I can't mess a lot with my ability scores
I should pump STR if I want to hit things sometimes?
Can I get away with a belt of giant strength?
We use mythic rules, so I can do a bit of stupid shit like raising STR if needed I think. Power attack mythic is also very good
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>>44018475
>(who happens to be the result of wizards wanting to know what growing up is like for a dragon permanently polymorphed into a human, then mind-wiped)

This seems needlessly-cruel.
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>>44018475

>It's hard to find romance when the current party is a half-dragon owlbear made of crystal, a half-minotaur slurry of mixed genetics and divine power who was the result of wizard experimentation, a self-loathing vampire who trusts very few people, a magic cat, and a relatively normal guy (who happens to be the result of wizards wanting to know what growing up is like for a dragon permanently polymorphed into a human, then mind-wiped).

Sounds like you guys just aren't trying hard enough, all of those sound perfectly fuckable to me (might have to literally drill a hole in the owlbear first though).
>>
>>44018312
Aren't Mystics also random in their maneuver-gaining, though?
>"Hey Tom, we need a fireball now"
>"Does teleport work? Right now I've only got teleport"
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>>44018913
They pick two when they ready maneuvers to always have up.
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>>44018868

Wouldn't a polymorphed dragon be more powerful than the average dragon.
>>
>>44018913
They're only ever a full round action away from changing out their maneuvers, and they've got scrolls and wands that they can craft and use easily.
>>
Can anyone help me figured out my Guardian Spirit stats? (http://www.d20pfsrd.com/bestiary/monster-listings/templates/guardian-spirit-cr-varies)

Let's say I use level 4 spells to summon it so that's +2 HD.

The template said : It gains appropriate skill points, feats, ability score increases, base attack bonus, and base saving throw advancements for its increased Hit Dice.

This means Guardian Spirit get a feat every 2 HD increase and one ability score every 4 HD increase like a PC right?
>>
>>44018868
>Wizards
>No sense of right and wrong
Seems par for the course to me.
>>
>>44018868
Wizards: no sense of right and wrong.

The campaign grew out of a joke about playing as the escaped creations of Wizards Who Did It. We're a terrorist cell in future high-magic Greyhawk/some Planescape, currently trying to take down The Man (which is an incredibly difficult task, since The Man is composed of high-level 3.p wizards and other casters. Getting immunity to divination effects was the goal of our first job).

The game plays more like a weird Shadowrun than D&D/PF.
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>>44018913
They get to ready a certain number of maneuvers at the beginning of each encounter and get the rest randomly.

In a cascade of energy they're able to switch them up as a full round action, plus they always have glyphs n shit.
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>>44018465
>just drop the shield
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>>44018954
>scrolls and wands that they can craft and use easily

Can they really use them that easily?
A wis-based class that needs INT since spellcraft powers their main discipline and crafting ability, and also some CHA for UMD - there really seems to be some slight MAD going on.
(I'm aware there's a trait that lets you UMD with INT, admittedly.)

Though in reply to >>44018913 , the mystic recovery method is either great or awful depending on who you ask.
Personally it's pretty great. You recover maneuvers for free, and have a large pool of them.
The randomness can screw you over if you pick a lot of situational maneuvers, but after playing a number of other initiator classes I actually quite like the fact that a Mystic's recovery method forces me to choose my maneuvers with a different playstyle in mind.

Also, trait into Sleeping Goddess and get Psionic Meditation + Sleeping Goddess style and never have maneuver recovery problems again
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>>44019006
If you're mostly doing out of combat utility wands and scrolls (never do combat spells that require saves with them, it's a terrible idea), then you can retry until you get a 1 or succeed on the check, at least.
>>
>>44018858
Is Dazzling Display worth if I have a high Charisma?
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>>44019006
It's a flat DC 20 to activate a wand. Failing to pass the UMD check carries no negative repercussions (no wasted charges, no backfiring) so you can take 10 and retry until you get it.

It's not hard to pump up your UMD high enough to work, even with only 10 CHA. You can start with a +5 from just a trait, rank and class skill bonus. Another +2 can be gotten for 200 GP for a masterwork UMD item.

By 5th level you should never really be failing a UMD check for a wand, without even needing to invest in CHA or a feat for UMD (although it might still be worth it if you're say, a half elf).
>>
If you were to make succubi into an actual PC race in a well-done way, what abilities become feats, what abilities scale up with levels, and what do you just get rid of?
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>>44016967
Take the boreal template and put it on a fox, I guess.
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>>44016558
>tfw iwata was probably on his deathbed recording lines for these
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>>44019232
>If you were to make succubi into an actual PC race
I wouldn't at all.
There is no particular reason to do so, and would involve stripping away 90% of the things that make them notable as a creature.
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>>44019116
You can't take 10 with wand. Also there is penalty for a failure (only on natural 1 though) so you can't take 20 with it either.
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>>44019232

Just homebrew an appropriate succubus-descended tiefling variant and use that.

Have their spell-like ability be charm person, give them a bonus to charisma (and whatever for the other one), and you're pretty much set.
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>>44019116
> Restrictions : You cannot take 10 with this skill. You can't aid another on Use Magic Device checks. Only the user of the item may attempt such a check.

Read the skill description next time.
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>>44019232
Make it a sorcerer bloodline, with heavy on charm and shit. Keep the DR, wings, and toss in shapechanging, it's expected. Dominates and SLAs are covered by the spells. Give them a nice boost with whatever lower level versions of Enervate exist, and some kind of blind, daze, or charm as their crappy x/day things.
So, basically, I wouldn't do it as a race, I would do it as a class.
What are /pfg/'s thoughts on race/class equivalency?
Like, start a campaign with a "Giant", a "Succubus", an "Illithid" and fuck, I don't know, a human cleric or something to round this shit out
>Giant gets Powerful Build to start, gets size increases at specific points of levelling and the ability to shrink themselves, but is otherwise a bog-standard martial
>Succubus gets some resistances and cool immunities to start for funsies, but pretty much just runs a sorcerer with fire and charm shit, with freebie alter self and wings eventually
>Illithid just plays a psion with freebie grapples and some jedi mind tricks, working up to getting the rapetastic stunblast as a unique power (starts at one target and moves up, etc. etc.)
>Human cleric gets massive diplomacy bonuses to calm down lynch mobs while the party shits around
>Everyone gets assignable statpoints instead of +stat gear, and problem solving wands and scrolls and shit are rare
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>>44019232
Well you start from the ability mods.
Succubi are basically the most charismatic thing, so it's not totally crazy to give them +4 Cha. Their lowest stats are Str and Wis. I'd favor giving the -2 to whichever turns out to be the most impactful for a class that would love +4 Cha, so it can be more of a trade. That's hard to decide, but I think Wis is the right move, since it would at least have *some* effect on a sorcerer instead of none and can impact a paladin as well.
>-2 Wis, +4 Cha

Typing is obviously still Outsider [Bad Stuff], landspeed is 30ft and they can see in the dark.
>Medium outsider (chaotic, demon, evil, extraplanar)
>Speed 30ft land
>Darkvision 60ft

The kiss ability isn't too crazy, but I'd make it a save to resist the negative level, AND the Suggestion to speed shit up in an already slow grappling scenario that the PC is sure to do a lot. Maybe Fort or Will, victim's choice.
>Energy Drain (Su): Kiss someone in your grapple to potentially give them a negative level as well as the effect of the Suggestion spell to allow another kiss. Victim can make either a Fort or Will save to negate the effect, DC 10 + 1/2 level + Cha. Immunities to one effect still permits the other.

Change Shape (Alter Self) is a bit much for such a character, but shapeshifting is still an integral part of the succubus race. As well, some charming effects need to be implemented.
>Succubus SLAs (spontaneous cast):
>1st level SLAs: 1 + level times per day.
>--Change Shape (Disguise Self)
>--Charm Person
>--Detect Good

What's left? Tons more shit. Succubi can fly, have 10 DR, energy immunities, and lots more spells. The spells I think should just be discarded - levelling up as a sorcerer would be the norm for this race, and those that don't are specializing at the 'loss' of those.

Wings at least merit a lessened vulnerability to falling. I would also give them a Raptoran-style developing glide-into-flight ability for the price of a feat.

ctd next post
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>>44019688
>Cute Succubus Wings
>Succubi by default gain +10 to Acrobatics checks made to reduce falling damage.

>FEAT: Big Succubus Wings
>A succubus who takes this gains the ability to glide at a speed of 30ft (average maneuverability) while descending 5ft per 15ft travelled.
>At 4th level, the succubus gains the ability to Levitate, flapping her wings on the spot. She can only use this to rise 20 feet per flight but otherwise can stay levitating for 1/2 level + Con modifier rounds.
>At 8th level the succubus gains a fly speed of 50ft (average maneuverability) and can Levitate indefinitely. The succubus can only fly for 1/2 level + Con modifier rounds this way.
>At 12th level, the succubus can fly indefinitely.

>FEAT: Demonic Energy resistance:
The succubus gains Resist Fire 10, Electricity 10, Acid 10 and Poison immunity, but takes an additional 1d8 damage from Cold Iron sources.

Damage reduction and spell resistance... just nah. Those are worth more than feats and can be acquired through various means before reaching a regular succubus's ECL.
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>>44019001
Using the force to steal pies.
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>>44019785
>Cute Succubus Wings
yeah okay
you win this round
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>>44019116
Oh wow I didn't realize you were new to D&D. I guess that makes your success all the more impressive, so congrats. I look forward to seeing what you can do when you've learned the system.
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>>44014477
New to this game. I really love the sound of the Barbarian, Ranger, and Hunter. Which you guys think is more overall effective?
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>>44019920
Hunter. Ranger will be harder to make work, barbarian requires more stuff tracking but if you're into mathochism from the outset go for it.
Above all, have fun, and remember that everyone else is there for the same goal.
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>>44019920
Barbarian is straight damage; if that's all you want, that's what you should go for.

Ranger, however, is entirely replaced by the Hunter mechanically; the only things the Hunter loses compared to the Ranger are Favored enemy (situational) and the combat style feats. In exchange, they get a much better animal companion, a permanent buff for their pet and a temporary buff for themselves, and every single spell the ranger has and the vast majority of the druid spells in the game. And also teamwork feats that automatically get spread to their pet.
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>>44019688
>>44019785

==SUCCUBUS, PC Race==

ABILITIES: -2 Wisdom, +4 Charisma

TYPE: Medium outsider (chaotic, demon, evil, extraplanar)
SPEED: 30ft land
SENSES: Darkvision 60ft
LANGUAGES: Abyssal, Common
RACIAL MODIFIERS: +4 Bluff

ENERGY DRAIN (Su): Kiss someone in your grapple to potentially give them a negative level [Negative Energy] as well as the effect of the Suggestion spell to allow another kiss [Mind Affecting]. The victim can make either a Fortitude or Will save to negate the entire effect, at a DC of 10 + 1/2 level + Cha. Immunity to only one effect still permits the other.

SPELL LIKE ABILITIES
1st level SLAs: 1 + level times per day (spontaneously cast)
--Change Shape (Disguise Self)
--Charm Person
--Detect Good

CUTE SUCCUBUS WINGS (Ex): Succubi have +10 to Acrobatics checks made to reduce falling damage.


==SUCCUBUS RACIAL FEATS==

BIG SUCCUBUS WINGS (Racial)
Prerequisites: Succubus race
-A succubus who takes this gains the ability to glide at a speed of 30ft (average maneuverability) while descending 5ft per 15ft travelled.
-At 4th level, the succubus gains the ability to Levitate, flapping her wings on the spot. She can only use this to rise 20 feet per flight but otherwise can stay levitating for 1/2 level + Con modifier rounds.
-At 8th level the succubus gains a fly speed of 50ft (average maneuverability) and can Levitate indefinitely. The succubus can only fly for 1/2 level + Con modifier rounds this way.
-At 12th level, the succubus can fly indefinitely.

DEMONIC ENERGY RESISTANCE (Racial)
Prerequisites: type Outsider (demon)
You gain Poison immunity as well as Resistance 10 to Fire, Electricity and Acid, but take an additional 1d8 damage from Cold Iron or Good weapons.
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>>44020028
>>44019785
>>44019688
>Negative level shenanigans on first level character, even with grapple shenanigans, no change in physical ability scores
>Basically first level sorcerer casting with three spells, albeit utility rather than blasting
I am leery of this, but mostly in comparison to the rest of level 1 rusty shanktown.
>>
>>44016766

Why not? It's a harmless bit of flavor.

One of my players had some fun with a mutation mind psychic who used Enlarged Torso and Rubbery to gain some natural armor and DR, which she fluffed as the psychic being a titty monster whose mutations gave her boobs of steel. It was a silly character, but it was a silly campaign.

Unless it's something really out there I usually don't have a problem with how players want their character to look.

>>44017903

Two-handed builds still usually outdamage dex builds by a lot, iirc.

Beyond that...shadows and such, if you dump too low, are a fucking nightmare.
>>
I'm looking for some build advice, if anyone is willing to give it.

Experience:
I'm a fairly new player, having played to seventh level as a Paladin and then as a Soul Weaver in my next campaign. (First game fell apart, second is still running.)

Predicament:
I was sword and board for that Paladin, but I've decided to go 2HM (2-Handed Melee (To avoid being confused with the fighter archetype)) this time as a Symbiotic Warrior (Armorist Archetype) from Spheres of Power. However, I know nothing about what would be best for a 2hm character. So overall build advice would be great. Here's the sheet thus far:

Third Party:
-Spheres of Power
-Psychic stuff (I forget the name, but I'm not using it)
-Ponyfinder

Race: Human
(Point Buy: 20)
Str: 14*
Dex: 14 (+2)
Con: 12
Int: 16**
Wis: 8**
Cha: 10

Bonus Feat: Fast Learner
Feat: (Suggestions?)

Skill Points per level: 7


*One buddy, another guy who plays casters primarily as well, suggested maybe some more strength, but my armorist suit allows me to go huge at will at fifth for +8 strength. So i wasn't sure if I needed more.
**While Armorist is supposed to use Wisdom, the DM has allowed Int so that we have someone to fill the Skill Monkey role.
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sup /pfg/, I joined a game with some pre-made characters recently, and got stuck with the halfling rogue (even worse it isn't unchained). We just reached fourth level and I see no reason to stick with being a rogue as rogue talents are suck, and I don't care that much about sneak attack, nor did I want to just Two Weapon Fight my way through stuff. I can't make a new character for plot reasons, but I can multiclass and prestige (not sure about retraining, probably not). I was thinking of going Sorc (With Seeker to still fill in as the rogue) and eventually into Arcane Trickster, for flavor and fun, but I'm a little hesitant on dropping BAB even further and starting out at -1 (Magical Knack) Caster Level and spells.

Party consists of Elf Wizard who focuses on enchantments, Human Fighter who hits things, Dwarf Cleric that think is melee focused, and DMPC Bard that acts as an assist/lifeline. I'm trying not to cause any overlap, so I'm trying to avoid familiars, or becoming a third fighter, etc.

In the three sessions I've been in, its been more or less dungeon crawl 2 dungeon crawl, so I expect that'll be most of the game to come.

Base stats are 8 Str, 18 Dex, 12 Con, 10 Int, 11 Wis, and 15 Cha. Feats are Weapon Finesse and good old Improved Initiative.

Any insight would be nice, as I'm seriously in the dark on where to take this character.
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>>44020157
Negative levels do seem like a lot at level 1, but I'm not sure my initial reaction is justified since so would just having a sword. 2 turns to kill a 1HD thing instead of 1.

I think the spells are a bit much just in terms of scaling. Should be 1+0.5*HD uses. The spells themselves aren't the ones a sorc would be dying to learn though except charm.
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>>44015915

During my very first campaign we encountered one after the very first npc we met lead us into a trap. Ranger was KO'd by a cursed spear he had picked up earlier and the rest of us spent good chunks of each round dominated by it or trying to stab it.

The more damage we did the more of us it was able to mind control. It was a long fight since the six of us were either lvl 1 or 2(can't remember exactly). Highlights include; the DM having the wendigo attempt to finish off the downed ranger, my half-orc tackling and pinning two dominated PCs with a nat 20 cmb, and the barbarian soloing the damn thing while the rogue stand him.

Turned out it was a ancient starved wendigo with something close to 650 hp. Damn thing was a bitch to kill. It kept going ethereal and dominating more and more of the party as it was more injured. As the fighter I enjoyed the fight but it was the beginning of the end for that campaign.
>>
Do you think it'd be racist to play a Drow character from a desert region that has a vaguely Arabic name and way of speaking?
>>
>>44020218
Forgot to mention, it's a Rise of the Runelords game.
>>
>>44020157
>>44020278
What if it had -2 Strength... and no further increase? Basically would people be outraged at a 'net +0' race?

What if the kiss save DC was actually 8 + 1/2 HD + Cha?

And the SLAs go down to just 1 + 1/2 HD times?
>>
>>44020292
>First thing you do at level fucking one is fight something with 650 hp that can dominate the PCs
Your DM was either the fucking best or a complete retard. Which was it?
>>
>>44020350
No, but try and double check that the region is like that, if you have a specific place in mind. Though, I would try to make it a smaller accent, since I've found people are sensitive about that sort of thing.

>>44020369
Considering he said it was the beginning of the end for the campaign, I assume complete retard.
>>
>>44020368
I think races with a +4 to one score should, by default, be an exception to the net +2 norm. Extra-high stats cost more in point buy after all, I think it makes sense to say they're more valuable.
>>
>>44020387
That name.

I recognize that name.

Don't you do house mods for Skyrim?
>>
>>44018758
Where is the Mystic page? Is there a newer version of the subscriber pdf? Mine only has the Aurora Soul and the Knight Chandler.
>>
>>44020406
Same name, different person. It's a Anglicism of an Irish name, Elionora, if you're curious.

As for me, I'm just surprised you didn't freak out that I used a name. Last time I did, /gsg/ spent three days with every poster named "Eleanora" just to try and annoy me. It was really quite funny watching them troll themselves into the ground. Think I'll head over there and see if they'll do it again...
>>
Why are drow such a rad race but they make for terrible martials?
>>
>>44020445
You do realize using a name for no reason is considered bad etiquette, right?
Just saying.
>>
>>44020458
Because Drow are fucking stupid in every single way?
>>
>>44020278
I'd still put it behind feat stuff. 1/target/day str penalty is reasonably fitting, even if it doesn't exactly capture the soul sucking idea.
I still think "Just play a tiefling sorcerer" is the way to go.

>>44016766
My favorite was an old /tg/ storytiem about a PP based magic system, and the female sorceress with image issues that boosted her hooters to massive levels, and the character development over "Pull points out of boobs or die horribly".
I believe it ended in adorable romance.
>>
>>44020476

What would make for a decent drow martial?
>>
>>44020515
A cleric
>>
>>44020458
+2 to Charisma and -2 to Con already puts them at a bad start, Spell Resistance so that the party Cleric, Wizard, Beholder, etc is reluctant to help them with a spell doesn't help either.
>>
>>44020459
No. I wasn't aware, actually. I've used the name around various boards, (/tg/, /gsg/, /d/, /twgrl/ (8ch), /tf/ (8ch)), and no one has told me that. It's either ignored or people freak the fuck out.
>>
>>44020476
>>44020458
Because they're supposed to be sitting back on their pile of holdout pistols and scrolls while slaves do the actual fighting, unless it's a duel?
Getting your hands dirty is only a virtue if you live through it, Lloth ain't giving out no purple hearts.

Vaguely relatedly, anyone else like to style drow as recalcitrant afta tha wah southern landowners?
>respect and protect women (or they'll feed you to the spiders)
>Every nondrow should be bent to the service of the drow
>Doesn't matter what you do in private as long as you keep it hushed and away from provable evidence
>Giant fucking hoop skirts (with drider bodies or just 9001 pet spiders inside them)
>>
>>44020546

SR isn't the same as a Superstition Barbarian though, they can still always fail their will save can't they?

>>44020544

What about a 6th level caster, like an inquisitor maybe?
>>
>>44020566
It's poor etiquette, but we have enough Namefags and Tripfags in /pfg/ that it's not a big deal. We just don't care here.
>>
>>44020566
Yeah just drop the name, nobody likes namefags that have no reason for their name.
>>
>>44020575

That does kinda fit...

I still like the Slavic immigrant Drow thing that went around a while ago, though.
>>
>>44020515
Drow harbinger. Two katanas. Trenchcoat. Fedora.

With wands in the katanas. Wandtanas.
>>
>>44020606

I was highly considering this honestly. I doubt my DM would allow a drow, but lately I've got an interest in trying such a thing.
>>
>>44020575
In my setting elves are circlejerking faggots in some forest that just write poetry and blow eachother all day and drow are desert-dwelling, cosmopolitan and known for their generosity and hospitality.
I like to think that I maintained the "opposite of elves" mentality well with the drow in my setting.
Seriously, elves are the worst. You know that image? "I am angry. ANGRY ABOUT ELVES." That's me. Fuck 'em.
>>
>>44020585
>>44020591
Well, having learned that, perhaps I should repost my original problem...? I know it's impolite to spam a thread, but I also do need the help and I realize now that the name was considered impolite.
>>
>>44019916
I was trying to recall how the skill works from memory, since I have limited access to materials while I'm at work. Forgive me for trying to help.
>>
>>44020641
You just now realize when you say that on other boards people freak the fuck out?
Dude.
>>
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>>44020431
>https://docs.google.com/document/d/1AtQz8XFrmiBFJxjcatyiodJjo3FebF-WzFOh3XfEDtQ/edit?pli=1

Does anyone have Mystic concept art?
>>
>>44020641
are you doing this on purpose or did you come here yesterday
>>
>>44020369

He was an ass. All six of us were first time pathfinder players and 4 of us had never even played a ttrpg before. We didn't last 5 sessions before all the players revolted and the campaign imploded.

Worst part is now that I've got a second campaign going, with a good DM,we can't convince most of the previous guys to play. At least two of them might have bailed on RPGs completely.
>>
>>44020218
I acknowledge your need of assistance.
Alas, I have nothing of value to offer, except for this free bump.
May one more wise than either of us take notice.
>>
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>>44020731
Here, have some Cuteron.
>>
>>44020731
>https://docs.google.com/document/d/1AtQz8XFrmiBFJxjcatyiodJjo3FebF-WzFOh3XfEDtQ/edit?pli=1
Thanks.
>>
>>44020640
I approve. I think the main problem is the disconnect between tolkiens awesome semihemidemigods and a race of people that have to grub in the dirt, so everyone keeps giving them free candy (like the druid class)
>Well, they've got a close connection to their deities, so let's give them free cleric shit
>And nature, so can't forget the free druid stuff
>But wait, people might want to run a fighty elf, so let's throw a bunch of racegated dex fighting shit their way
>And OF COURSE they're good at arcane magic
>And the dorfs are the best at crafting... aaaaas long as it's got stone and non-mithril involved, then it's elf stuff
It just builds up after a long time until they have options to do everything.

>>44020606
Eh, can always do a class divide. I'm just laughing my ass off at the idea of manipulative drow BBEG Colonel Sanders as he tries to collect macguffins to usurp llolth. And of spider-filled hoop skirts.
>>
>>44020623

This is very silly. You're silly.
>>
>>44020721
I knew they were freaking about the name, but never why. Like I said, I've posted here on /tg/ or /d/ before and there wasn't a problem. So rather than get my jimmies rustled, I laughed as the entire thread used my name. It was hilarious watching them troll themselves.
>>
>>44020847
If people freak out there is a problem.
/tg/ is very civil and nobody give a fuck on /d/ but on any other board you can get flamed. Are you new? Serious question, not trying to attack you.
>>
>>44020806

>The working class drow are big slavic dudes who are generally pretty decent guys
>Upper-class drow are aristocratic colonel and southern belle-types, and if you try to seduce the southern belle drow you must fight several spider swarms at once while she politely and delicately titters at your mistake.
>>
>>44020847

Anyone who gets so triggered by someone using a name is a bloody idiot willing to destroy a house to kill a mouse. Ignore them.
>>
What kind of monsters would you populate a big albeit shitty city's sewer with, /pfg/?
>>
Oracle of Life back again
Is dipping one level for the Bard Dervish Dancer is worth it?
Gain prof in Scimitar and Shortbow, Battle Dance which seems great, cantrips and two spells. I don't know how effective is the Life mystery capstone
>>
>>44020899
Well, I've frequented 4chan for about a year and a half now. Like I said, though, I tend to stick to the porn boards and infrequently post on /tg/ or /vg/.

Although, I did just test to see, and it's funny watching them bitch at each other because I used a name over on /gsg/. It's funny that they literally start attcking each other over me using a name.
>>
>>44020445
Usiing a nmae for no reason is bad form in this site, but we're chill as long as you're not too autistic and you don't start shitposting.
>>44020218
Feats:
Power Attack, that is all you really need for two handed.
Furious Focus and Weapon Focus are helpful.
If you can use Weapon Masters Handbook, Martial Focus, Cut from the Air and Spellcut will save your group by saving you from being dominated. Seriously your Will save is atrocious.
Feel free to take extra Arsenal Trick.

Arsenal Tricks:
Heavy Armor (AC is most useful at low levels)
Extra Equipment (Having two bound weapons to chose from without having to meditate)
Movement (Get Fly for your armor ASAP)
Ethereal (Fucking ghosts, kill them. Also brilliant energy is awesome against other armored dudes)
Hunter (Bane to whatever you face if you have a day of preparaton? Yes, please!)
Arcane Strike
Dancing
Combat Feat
Empathic or Trap and Free or whatever
>>
>>44020978
If Ptolus taught me anything; Rats

>>44020218
Any (now additional) help guys?

>>44020996
Thank you!

Not sure if I can use Extra equipment, though. Note that I'm using the Symbiotic Knight Archetype, which replaces Bound Equipment with a single set of super armor (It can change categories as needed).

Question: Why would I take movement? My armor gets 4 Alteratio traits. I could take Avian Wings and Animalistic Land Speed.

Also, I'm reading up now, but I'm not familiar with all of the arsenal tricks yet.
>>
>>44020995
Yeah, so, you're basically new.
Nobody give a fuck on the porn board because people are here to wank. /tg/ is a very civil board and /vg/ is full of namefag.
Also, doing it to make people mad is not very nice.
People are mad because the main point of the site is to not be like a forum, you don't have a name, you're not more important because of your number of posts or whatever. What is important is what you post.
Using a name is saying "fuck you, notice me" to everyone.
What was your question again?
>>
>>44020982
The capstone isn't all that great if you already have spell to deal with death effects and negative levels. You should have those spells anyway, if you're the healer/buffer.
The worst hit is getting you oracle spells a level later. If you don't care about that, then yeh the bard can be a good dip.

>>44020906
This. I like this.
>>
>>44020978
Otyughs are the usual, along with rodents of unusual size, creepy spiderlikes, and goblins.
I'll also suggest zombies (from necromantic runoff and an organized crime ring dumping spot happening to coincide) oozes, and whatever kind of unpleasant diseases, parasites, and fungal infections you want to torment your characters with.
I'll also suggest big fuckoff nasty snapping turtles and mushroom things, but that was mostly just me messing with the party until they figured it out.
It took til the big grapplemonster plants, though.
>>
>>44021126
Yo, thanks.
>>
>>44021120
Well, I do have those spells, so I'm good.
I'm gonna wait a bit to not fuck my BAB, so the delay in spells won't hurt that much I think
>>
>>44021084
I don't do it to feel important. I do it to help distinguish what parts are related to what I'm saying in a conversation. However, i can see the point.

Also, I didn't do it to make them upset. I went over there and posted a recent game I played, just like everyone else. They're the ones who made an issue of the name.

My question is about the 2hf advice.
>>44020218
>>
How many of you guys here have ever gotten to play a level 20 character before?
>>
http://www.d20pfsrd.com/classes/3rd-party-classes/louis-porter-jr-design/machinesmith

Can you guys look this over? Is it as broken as I think it is or am I not understanding something? Were playing an industrial revolution / WW1 setting focusing on Magic vs Tech and the class looks cool but it also looks like he can do basically whatever he wants AND be good at it.
>>
>>44021187
I won't even read it and instead suggest the Tinker by Interjection Games.
From my personal experience having played several different archetypes and class roles using the class, I can safely say that it is a solid tier 3, possibly tier 2 if your GM lets you get away with dank ass memes, and is a very versatile, customizeable and fun to play class with shitloads of flavor options.
>>
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>Crystal standing all by zirself
>>
>>44021075
Oh yeah, the archetype.
...
It can't bind weapons or shields, so they are at max +6 instead of +10.
Forget extra equipment, take Arcane Strike earlier.
Movement is still useful for burrowing and Swim and +20 speed. Flying as a trait is better though so use that. Also you can get Movement at level 6 or even 4, but if you get size as the 5th level trait you'll have to wait to 10th for flight.
>>
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so, I had an interesting idea for a BBEG. Or two BBEGs, rather.

A pair of wizards that turned into liches and made each other their phylacteries, as part of their love for one another.
>>
>>44021185
Me, once. A human harbinger. I was doing it wrong, I'm pretty sure.
>>
>>44021341
I like the idea, but how do you make a living creature a phylactery?

I would think wedding rings would be just as effective.
>>
>>44021371
That might work better, yeah. Either way, it'd be a hell of a loving gesture; putting their souls in each other's hands, literally.
>>
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>>44020731
>>
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>>44021371
>how do you make a living creature a phylactery?
>>
>>44020731
>>
>>44021371

Well, first you have to shred your soul a couple times so it's unstable as hell by making some improper phylacteries, then you need to cast a disintegrate only for a baby's mother to sacrifice herself to create a Spell Turning effect...
>>
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>>44020731
>>
>>44021335
Looking at it, it seems you have an outdated version of the pdf. There isn't an Extra Equipment AT anymore. Here, let me upload the updated version. : D

https://drive.google.com/file/d/0BwPSedFctnLnaGxLZWR0aDVvRGc/view?usp=sharing
>>
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>>44020731
Ice Mystic.
>>
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>>44020731
>>
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>>44020731
Fuck dragons.
>>
Are there any spells or powers or class abilities for holding your body together telekinetically?
>>
>>44021426
Could someone give me a link to that orc chick? I was uploading the updated book and didn't get a chance to save it before it was deleted
>>
>>44021593
Like Darth Sion? I don't think so.
>>
>>44020643
I wasn't being sarcastic, my apologies if it seemed that way.
>>
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>>44021583
Ok.
>>
>>44021457
>disintegrate
IT'S FINGER OF DEATH YOU FUCK IT NEVER DISINTEGRATED ANYTHING WHY DO YOU KEEP POSTING THIS MEME
>>
>>44021183

People don't need to distinguish your posts, though. A post that isn't worth responding to without previous context isn't worth responding to, period.

Unless you're running a quest thread or something where your identity actually matters, you'd do better do not use a name. Your line of thinking is perfectly reasonable, but it's at odds with what makes 4chan what it is. Do it anyway if you want to, but it's the conversational equivalent of double parking or not washing your hands in a public restroom.

As for your bonus feat, consider Power Attack. It's nearly mandatory in melee for extra damage, and it starts a few feat trees.
>>
>>44021724
http://www.d20pfsrd.com/magic/all-spells/d/disintegrate
>>
>>44021798
AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE AVADA KEDAVRA DOES NOT DISINTEGRATE
>>
>>44021724

Shit, I keep forgetting that's a wizard spell, too.
>>
I'm a newish player and I had some questions about archetypes and specifically mutation warrior. My GM was telling me I needed to start out as my archetype from the start. Will that mean for each level armor training I will instead take a level in alchemy?
Or can I grab just a few levels and then switch back to get levels in armor training later? Also if I did the latter would it be lvl 1 armor training or the level specified for say a lvl 7 fighter?
>>
>>44021694
I should have made a bigger effort to make sure I was 100% correct before posting. But really, there's too much to this game to keep it all in my head all the time. I'd fry my brain if I tried.

I guess that's not really an excuse. I'm not that new to the game, although I know for a fact that I don't have as much hands on experience with the system as many others. I'm just trying to be present and helpful when it comes to Dreamscarred Press material and Path of War material in particular, since that's one of the big appeals for me working with DSP. I'll put more effort into working around my company's site blocking in the future.
>>
>>44021894
Yeah, sorry if I offended you. I hope everyone appreciates the effort, and I certainly do. Is it feasible to just get the .pdfs or bring your own device?
>>
>>44021499
The link isn't opening for me.
>>
>>44021887

When you choose the archetype you take it at level 1 and it completely replaces your class. So yes, you lose what you lose, and gain what you gain. You can't pick and choose. If you become a Mutation Warrior, you are no longer just a fighter, you're a Mutation Warrior.
>>
new thread
>>44021942
>>44021942
>>44021942
>>
>>44021916
Possibly. Its frustrating because I have intermittent access to d20pfsrd, some stuff will come up for me but others won't and it isn't always the same pages that I can access.

I could get it on my phone, but I don't have unlimited data and I'm reluctant to burn through what I have.
>>
>>44021952
>>44021887

Also, you can't, at level 7, jsut decide "I'm gonna change my fighter into a mutation warrior. To do so requires Retraining, or a very generous DM offering free rebuilds.
http://www.d20pfsrd.com/basics-ability-scores/more-character-options/retraining

You pick the archetype when you take the class, not after.
>>
>>44021952
Thanks for the info, I'm quite excited to combine my mutagens with the sorcerer/cleric buffs and enlarge spells to just wreck face.
>>
>>44021979
Good to know. My DM let me change it for the second session(no xp yet) mostly because I had just found out about archetypes.
>>
What do y'all think of the Mesmerist? Seems fun and strong.
>>
>>44021979
Isn't it actually the case that you pick the archetype when the choice becomes relevant (such as a paladin archetype that replaces spellcasting; it removes your ability to use paladin spell trigger/completion items, so the choice must be made at 1st level)?
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