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Infinity General

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>Infinity is a 28mm skirmish game by Corvus Belli where you kick ass and chew bubblegum, but you never run out of ass.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

Last Thread
>>43899552
>>
Sphinx is much cooler and more unique then Caskuda was
>>
One Question:

Have you ever ran into a unit that you can't not think of taking?
>>
>>43943480
There are plenty of camouflaged TAGs. There was only one living artillery shell TAG.
>>
>>43943485

>plenty of TAGs
You mean 3, in total. And nobody uses Uhlans. And the old Charontid looked kinda goofy. Plus the new one has a very similar aesthetic, just cleaner. The sculpter now knows how to make things that don't consist of round balls of putty in various configurations.

>>43943484
The Uberfallkommando are getting that way for me. Or Custodiers.
>>
>>43943367
>sexy bug-men
>>43943382
>insectoid/thrikreen themed Chimera's/Pupniks
Not a tag, but insectoid.
>>
>>43943485
The Sphinx isn't just a camo TAG, it's a climbing plus dual HFT wielding nightmare machine. Caskuda was cool though, I hope it gets a Onyx Force equivalent
>>
>>43943521
Still doesn't change the fact that the Caskuda was entirely unique.
>>
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>>43943485
>>43943521
In fact TO Camouflaged - only two. Sphinx and Cutters
>>
>>43943573

I've been told it was an entirely unique pain in the ass to assemble.

Strange that nobody seemed to use it. I guess that's the end result of Combine having so many neat things. Kinda seems like the ultimate rambo. Can't imagine much standing up to a turn one drop from it.

>>43943578
Exactly. Although the Cutter's so goddamn ubiquitous.
>>
Do factions still pay shotgun/CC taxes for shit they will rarely use? Because that was pretty bullshit when other factions actually got stuff like ODD, bonus BS or MSV3 and Yu Jing players were stuck with inferior units that got MA2 and a CC bonus instead.
>>
>>43943578
doesn't the cutter die to combi rifles?
>>
>>43943611
It's much better overall but you can still see that from time to time, also the shotguns got much, much better.
>>
>>43943611
Considering Yu Jing now have 27 point HI, my answer would be no.
>>
>>43943611

Your sweet, sweet tears still lubricate CB's internal mechanisms, you whiney fuck.
>>
>>43943648
>Criticizing any aspect of a game makes you a whiny fuck
How does it feel sipping on that cool-aid?
>>
>>43943612
Why? He is Arm 8, STR 3
>>
>>43943680
ARM8 vs DAM13 is a 6+ save on d20, so a 25% chance of failing

this will always happen at the worst time
>>
>>43943703

Yeah, mines and pistols are a highly underrated method of producing smashed up armour dice.
>>
>>43943611

Well played, didn't expect it to work.
>>
>>43943703
I once had a Father Knight roll three 4s on an ARM roll. Granted he was going through Supp Fire HMG, but a Combi would have been sufficient.

Thenagain at another game I had an Aquilla bitchslap a Hassassin Fiday to death.

Such is joy of RNG.
>>
>>43943724
>Such is joy of RNG.
Same tornament, I had a Datkari survive 5 orders from a Fiday, and a Szlamandra get double critted TWICE from a TR remote, when the TR remote needed something like 6s.
>>
>>43943724
Yesterday a Haramaki got only wounded by 3 ARO shots (explosive + AP), than he used his blitzen to turn off my HI. Game was great and ended 4:4.
>>
>>43943703
What I mean is - 8 is a tag-standard ARM. Only Avatar (9) and Jotum (10) has more.
>>
>>43943703
Well, its still a sneaky rape train, so its worth it.
No one is completely invincible in this game anon, no, not even the invincibiles.
>>
>>43943629

pan0 gets cheapass HI as well, but they sure as hell don't have to pay extra for the most used stat bonus in the game.
>>
>>43943789
Not like Yu Jing. They also don't get infiltrating HI, or 5 point regular orders. I don't understand why you make these claims, when we can just investigate them ourselves and find out youre wrong
>>
>>43943789
Well, the cheap PanO HI are considerably more melee-centric than the Terracotta, what with 20+ CC and pretty crap gun options.
>>
>>43943789
That cheapass HI are extreme impetuous unit that only armed with 2 shot panzerfaust, and a goddamn light shotgun anon, they already pay for it.
>>
>>43943789
While the lack of low WIL and abundance of high BS units in PanO displeases me (their TAGs don't count, they don't have to deal with guts rolls at all), most of their HI are knights who pay for their close combat stuff and don't have BS15.
>>
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So, i thinking to convert one of the dactyl to clockmaker since the old model are fugly as fug.
Which dactyls is better suited for that position anon? or are there another model that more viable than the dactyls?
>>
So, what are the major changes between 2nd and 3rd edition? Last thing I remember, link teams were ridiculous (particularly Yaogat), Nomads were the kings of bullshit "I won't even play the game and just launch missiles from where you can't get me" lists, Ariadna could run that William Wallace spam list, and the Avatar was a huge sepsitor-equipped middle finger to anything with a cube.
>>
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>>43943724
In fact after that Aquilla thing I'm considering painting him like that.
But I'll probably stick to the army scheme.
>>
>>43943789

Yeah. That's basically what Infinity's about.
Plus cheapass is total bullshit. Take another look at the army lists.

>>43943900
They man, the cargo pants are cool. You'd have to be careful with the proxying. Dactyl's are very Aleph looking. The vest, the legs, the gun, all the hexagons.

>>43943950
Link teams are basically the same. Not that they were ridiculous at any stage, but they've got a similar set of rules. Almost unchanged, barring creating them and some clarification as to their orders, IIRC.
>kings of bullshit
Try playing a GML list some time. They're really not that powerful. Just like Rambos and TO, they're intimidating, but not really that powerful at the end of the day, particularly against a player that's seen it before. The specific rules for GML's are different though. Basically, there's almost nothing in the game ATM that's just a straight normal roll, when another figure's involved. Jumping out of camo now just gives the ARO an additional penalty, guided ammo and specualtive now allows for dodges at a penalty, GML's are actually rolled so defensive hacking doesn't block most of them, martial arts is totally different (MA:3 doesn't give you a free swing before they swing, which fixes a whole bunch of problems that go both ways).
>Wallace
Has never been a problem. He hasn't changed.
>Avatar
Sepsitors are tweaked. It's now a template, and it's a bit easier to defend against them. Everything but the Avatar IIRC has a less effective version, as well.

Hacking is considerably more interesting. Basically, it's now more like shooting. BTS is your armour, WP is your dodge. And there's lots of programs that effectively have different burst, damage, and effect.
>>
>>43943950
Shotgun now are much better with +6 on 0-8",HMG are nerved, CC are awesome, domarus get not-furious charge and spitfire, Suppression fire eat spam list in the morning, coordinated order makes vanilla more viable (only eat 1 order and 1 comm token for 4 man actions), Physical action now use entire order instead of PH rolls, Hacking are mile more awesome and usable with tons of hacking programs, MSV are more balanced, and the list goes on....
>>
>>43944018
>HMG are nerfed
Most of the power weapons are. For the benefit of other anon, most of them tend to have worse range bands, specifically, they tend to be worse close up. So a guy with a shotgun has a +6 close up, whereas a HMG or Sniper Rifle has a -3.
>>
>>43943985
>Pimpquilla
>>
>>43943950
Link teams are heavy hitters but they can be dealt with, GMLs aren't as good at single-handedly destroying armies anymore, and sepsitors are no longer certain to turn you into a mindless sex slave.

>>43943996
Nah, Skiavoros and Charontids have options to get a proper sepsitor. Anathematics get a shitty disposable version that costs 2SWC and takes away their monofilament weapon.
>>
>>43944058

Well, as long as the bugger isn't in hidden deployment, there's some small hope.

>GMLs
But they aren't near useless against link teams anymore either. Or if the enemy has a hacker. Which is N3 in a nutshell, really. Everything's smooher, and the janky bits have mostly been sorted.
>>
>>43943996
>Dactyl's are very Aleph looking
Yeah ill see that
maybe i just tell them that she is kidnaped and sepsitorized by the Black hand ala Avicenna and put into use in one of nomads loveboat without knowing of her true origin.
>>
>>43943996
>>43944018
>>43944058
Well, that actually fixes a lot of the issues I had with the game. Namely that some weapons were objectively superior in virtually every situation, that certain stuff was incredibly situational (bringing hackers against Ariadna makes me a sad panda), certain orders being so situational as to almost never see play, and CC being largely useless even on dedicated units unless you had the odds extremely stacked in your favor.
>>
Guys who can use Assault CC special skill? Is it just another thing any trooper can do?
>>
>>43944103
Bringing hackers against Ariadna is a waste of good points that could be spent on more heavy weapons.

>>43944115
Nope. Only units with the Assault or Berserk special skills.
>>
>>43944094

Actually, now that you mention it, considering whatsisface from Dire Foes, I guess it's not out of the question that a Dactyl would defect. Or at least have a moment of reflection after hitting some bad Black ICE.

>>43944115
Nah, it's a particular skill. Berserk is now effectively assault level 2. There's a small amount of figures with assault, though. The Father-Knight comes to mind.

>>43944103
Yeah, the loadouts are a lot more balanced now. Combi's and shotguns are now quite threatening. And template weapons are now only -3 to dodge rather than -6. So CC themed figures are now more likely to use their chain rifles to keep the enemy's head's down while they charge, rather than just shooting them, and having the enemy also kill them because they know they probably won't pass the -6 dodge anyway. With the MA changes (each level is effectively a different optional buff to your CC attributes), close combat is actually pretty nasty as well, particularly with camo. Level 2 gives you +3 damage. Imagine THAT coming from a Morlock or SAS.

Hackers now have more stuff to do against Ariadna as well. You can turn figures irregular, and mark targets like the old HD+s could. Hackers can also buff the shooting and burst of drones, and project zones of zero visibility for MSV. Some of them can also put themselves into impersonate status.
>>
>>43943839

And pan0 gets auxilia bullshit, ODD REMs, camo TAGs, -9 hackers, and even a generic TO infiltrator. All of which don't have to pay for useless crap.

>>43943843
>>43943847

Which also happens to be the most popular fireteam in the MO for SOME reason.

>>43943894

And BS 14 is not insane enough with the likes of them?
>>
>>43944167
The hacker is still good for buffing AD and Remotes though (if you have any)
>>
>>43944180
>Which also happens to be the most popular fireteam in the MO for SOME reason.
Because the others are debilitatingly expensive. It's in practise the only viable link team, unless you're alright with a really wonky list.
>pano gets whawha
Everyone gets a lot of nasty stuff, PanO isn't special, or particularly efficient. Nobody ever list a game because of a 2 point shift one way or another.
>BS14
It's slightly better than BS13, which is more common, but at the end of the day it's a pretty tiny adjustment. Everything else tends to matter more.
>>
>>43944197

>'only' a few pts

Which can and does mean the difference between getting several generic mook, or several specialist mooks.

>'tiny' adjustment

When it is common to see multiple suppression fire shots, nevermind fireteam shots, just in ARO, those 'tiny' adjustments tend to add up a lot.
>>
>>43943740
Played against bakunin. Lowly Moderator Paramedic is standing in the open. I reveal my Croc man to blast him away!
He ia at -9 putting him on 1s.
He crits me. And I lose the game because I lost my last specialist.
>>
>>43944180
Dude, that hacker are only WIP 13 tops and inferior device with lolhigh points, ODD are easily toast with fire and E/M with no strong support, and that cheapass HI are popular because there is no more better order generator in MO and link team makes them moveable.

Pan O also only effective in killing, so they are impotent in some scenarios. That BS 14? not that much use since enemy already have all the objective.

But i must admit the auxilia is a real dealbreaker.
>>
>Shotguns, flamethrowers, DA, chain rifles and nanopulsers are banned by the Concilium Convention
>Monofilament, K1, Breaker and rocket launchers aren't
The future, where crude blunderbusses are forbidden for being cruel and inhumane, but biological weapons designed specifically to bypass any protection against such attacks are A-OK! Remember kids, it's not a war crime if it's expensive!
>>
>>43944180
>Father Knights
>don't have to pay for useless crap
Knights have to deal with the exact same shit you're going on about, except it's not faction wide like it is for us. Auxilia are assholes, ODD is annoying, Cutters are really annoying, and I wish we could take our shitty ninjas and replace them with Croc Men. But all of these things can be dealt with and we get our own fancy toys to compensate.

Cry more babby. If PanO is so great then play them instead.
>>
>>43944223
>Which can and does mean the difference between getting several generic mook, or several specialist mooks.
Assuming you didn't already take them. And you're assuming that whatever percieved inefficiency exists actually matters, and never results in a better outcome. Which is rubbish the vast, vast majority of the time, particularly with everything else involved. YJ have never had an issue winning games, and have never had a particularly had win/loss ratio. De facto, you're crying over nothing.
>tiny
But not as much as everything else. And you might as well talk about the WP penalty deciding things. Situation, figure, gun, etc, matters significantly more. And as with YJ, PanO doesn't have a greater likelihood of winning games.

>>43944266

RNGesus christ, that's rough.

>>43944277
Auxila are more expensive now, though, at least.
>>43944283
Not that I agree with the guy that really needs to git gud, but YJ has their brutal, debilitating, game deciding tax on most of their figures. But you don't need to take knights in a PanO force. PanO has debately useful units, but YJ has a faction wide debuff.

Of course that does require me to point out that in any given army, there's almost certainly inefficient or underutilised abilities, specific instances aside.
>>
>>43944329

I mean, I almost never use the Multiterrain or Grenades on my Intruders, but they're still an incredibly good fighter.
>>
>>43944277

>lolhigh pts

Right, for something that barely cost more then an ork, but with way better ARM AND BTS (which surprise matters a lot for hacking!).

>easy toast

Suppression fire easily reaching -12 for them, which is SURELY an easy target

And MO still has random fusiliers and order sarges to fall back on anyway.

Not to mention its not as if they can't get the objectives in the first place.

>>43944283

No one likes blatant favoritism pal.
>>
What are the knights of santiago about and how do you play with them?
>>
>>43944329

Oh gee, maybe all those NCA wins must have been a fluke then, with all those auxilia with crappy WIP somehow critting all the time.

And vanilla YJ consistently having lower number of players compared to other pre-HS factions is surely an anomaly as well.
>>
>>43944361

At the end of the day they're pretty typical HI, so keep that in mind. Beyond that, they're great close up, so if you need a decently priced powerful doorkicker, they're great. Don't see the E/M getting used that often, but it's something nice to have in your corner, and the 360 visor helps with close up shenanigans like TO or AD popping out unexpectedly, or something using terrain and your closeness to flank you.

>>43944345
8 points more. For basically the same HI, with some extra stuff. It's useful, but it's also 50 points. It's expensive. Plus it only has a combi with the hacker mode, so it's not exactly resiliant against the usual power units. You get what you pay for. -9 BTS is at best the cherry on top.
>>
>>43944402
>Oh gee, maybe all those NCA wins
Yeah, NCA wins games. What's your point? They don't win a disproportionate amount.
>Vanilla YJ
Depends on the year and the source, but there's no evidence that that has anything to do with their viability. Aconticimento is a particularly rare opponent and they don't have any game issues flung at them.
>>
>>43944402
From what I see Molly is not a good source about tournament scene and the tournament scene is a real test for the game balance. As far as other games compare Infinity has a great balance, but in our own bubble we have some problems. NCA is powerfull, YJ lacks a bit.
>>
>>43944420

If the not-chaplain is actively hacking, he is either within his own ZoC, whereas he can actually go chop up his hacked target easily, or out of LoS where a combi doesn't matter anyway.
>>
>>43943484
Well I play JSA, so it's the CoC Kempei followed by an Oniwaban or Kitsune, and my cheerleading Keisotsu
>>
>>43944345
> barely cost more then an ork
AHAHAHA wat
its 50 pts you dongs, with inferior AHD

>Suppression fire easily reaching -12 for them
Why do you need suppression anon?
Use normal shot or shotgun, gringo
and Fire is a direct template anyway, so auto hit for you

>Not to mention its not as if they can't get the objectives in the first place
They cant, they are not specialist troops
They need other model to get to position, so much order wasted.

>No one likes blatant favoritism pal
Yeah
and no one is REEEing for that to either, except you of course

Just git gud hombre, jeeze
>>
>>43944329
I know YJ has the CC tax. I play them, and it can really get annoying. The Aquila Guard is a generally superior version of the Hsien, yet the Hsien is just as expensive because of some CC shit that rarely gets used.

It hits the hardest with cheaper troops though, since you're supposed to use a bunch of them. When is that CC14 on our line troops supposed to make a difference?

It sucks, but complaining on 4chan about how much CB hates space China isn't going to do anything to change it.

>>43944402
NCA is satan. If you see a player who uses Auxilia spam, engage them in CC.
>>
>>43944477

It sucks that despite THREE editions, CB in their infinite wisdom still decides to overprice most of YJ.

Also, good luck trying to melee flamer bots.
>>
>>43944477
>>43944180

So, two Guges walks into a bar.....
>>
>>43944614

>CBIDF detected

How's the kool-aid?
>>
>>43944594
Nah man, you misread my post. I meant engage the PLAYER in CC.
>>
>>43944477
>Hsien
Yeah, but that's the usual ruck of cross-factional comparison rubbish. The factions aren't directly balanced like that. And even with the Hsien, it's iffy. They're about the same cost. You lose MSV3 for MSV2, and gain a Nanopulser. 1 more BS, 1 less WP. At the end of the day they're both going to be brutal on the table. Their effectiveness isn't noticeable worse or better, just different.
>CC14
Not often, but it's also a trivial change in terms of cost and list composition, so in practise it's irrelevant. You say it hits hardest, but it's getting hit with a feather, when the actual game is about throwing bricks.

>>43944449

Assuming there's no other repeaters. Which isn't a particularly sound assumption.

But beyond that, he's 50 points. You want him to be doing the heavy lifting, and his manuver and attack options are going to be messed up if he has to stay up close. Obviously there's a niche for close up work, an important one, but for an expensive, importan figure, the lack of a long range gun is a fairly serious weakness. Which leads me back to my original point. Father Knights are pretty great, but great units are hardly a PanO thing alone, or even disproportionately.
>>43944447
Speaking of sources, kinda seems like you spend more time looking at the army lists than actually playing, you're that fixated on these irrelevancies.
>>
>>43944631

Needs salt. Oh wait, you're here, problem solved.
>>
>>43944636

Except, SURPRISE, that 'bonus' CC costs pts, and actively makes getting extra specialists that could have been gotten with said pts much harder.

Also, MSV3 >>> MSV2 (+ whatever shit) with all the nerfs.
>>
>>43944666

It costs literally -a- point, and considering YJ never had an issue with getting specialists to the table, it seems that in the end it doesn't amount to much. Particularly considering the average budget per unit of a 300 point army. And that's ignoring the persistant inefficiencies that tend to spring up in just about every list.

If you can't make a winning list because of a 1-3 point shift, you were probably already shit at Infinity anyway, and certainly shit enough that a 1% list shift means nothing compared to the myriad of other factors tha turn up in a game.

>MSV
You're getting the majority of the effect with MSV2, and you've got a nanopulser on top of that.
>>
>>43944710

Not with the cover bonus camo now enjoys. It's barely better then a coin flip to discover anything now, and good luck if you fail the roll. Also the smoke combo got nerfed hard as well.
>>
>>43944636
MSV3 is a sexy, sexy piece of equipment. Something that not even getting V:courage can compensate for.

It hits hardest when you've got a bunch of the buggers and you could have gotten an extra specialist or fancy weapon if they were alguaciles. Nothing is as frustrating when listbuilding as being short 3 or 4 points and having no way to scrape them together. It's just annoying more than anything else.
>>
I'm thinking of starting up with infinity from 40k, and had seen questions.

1- so the typical game size is 300 points? There doesn't appear to be any force-org like system.

2- how accepting is the community towards conversions?

3- Is Combined Army beginner friendly?

4- For a combined army list, I take it that it's not possible to go Monster Mash due to actions being pooled, how many big kits (75+points) would be viable to run in a standard list?
>>
>>43944594

Oh, and in the meantime, Haqqislam got a huge buff due to reasons.
>>
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>>43944646
>>
>>43944744
Sorry, you're not allowed to criticize game balance in here. These threads are a safe space, free from developer bullying.

it's not your lissst, it'ss youuu
>>
>>43944754

Typical tourney size is 300pts, although 200pts exist, and is probably a better place to start.

Should be mostly accepting.

It's possible to start with CA, just mind the extra rules that they usually have.

Don't go overboard with expensive stuff, since you will need cheap stuff to supply orders.
>>
>>43944631
>GIPC are in

How the salt, Guges?
>>
>>43944754
1- Just take whatever you like as long as the availability (ava) number is not exceeded

2- As much as any other except possibly warmahordes, and just like with most YMMV. Over here we don't mind proxying or converting in the least as long as it looks like what it represents

3- It's a bit complicated, but you gotta start somewhere. Every army has some degree of complexity though there are outliers (NCA SMASH/tohaa fireteams)

4- "viability" is not really a thing that most people concern themselves about outside of ITS and polandmind because the balancing in the game is pretty good
That said, if you want to do ITS then probably no more than one
>>
>>43944771
You're not allowed to criticize game balance without getting mocked for it, if your critisism is 1 part butthurt, 1 part fixation on irrelevancies, 1 part false dilemmas, and 1 part lack of experience.

>>43944754
>300 points
250 is pretty common, but 300's a good average. Rarely larger. As far as force org's concerned, take whatever you like. You need to have an LT in there somewhere (it'll be an option for some units), and if you have and REMs, you need either a TAG or a hacker as well.
>conversions
Very accepting.
>Combined
Nothing's really bad or good from that PoV. Combine tend to be a bit more expensive, but a bit more colourful ability wise. They're very flexible though, so that's a good thing for newbies.
>Expensive stuff
1. Maybe two, if you've got something efficient planned for everything else. Depth rather than height is usually a better idea list wise, but at 300 you can still take a 100 point TAG and have a well balanced force.

>>43944736
Yeah, but discover checks are just the tip of the iceberg. And smoke MSV didn't change that much. It's still nasty, and still a gimmick.
>>43944744
Yeah, MSV3 covers a multitude of sins.
>short
Yeah, but that happens to everyone, no exception, although I understand your frustration. I hate having a list I'm really happy with, but it's a few points over. And then nothing can be changed without the list getting rebuilt.
>>
>>43944771
Awww, dont cry anon, show me the bears where the PanO has touch.
>>
>>43944754
1: Yep, though 200p games aren't too uncommon. I'd recommend starting with those and working your way up to 300.

2: You should be fine.

3: Not really, but don't let that dissuade you. CA tends to be a pretty gimmicky faction, and every unit in the starter has some sort of gimmick. It's still perfectly fine to start with, though.

4: Depends on your overall composition. Use the army builder to come up with a list and we can probably ease you through it.

>>43944839
It's extra irritating when nearly every unit in the list has at least one or two points worth of unnecessary CC bullshit on it. Still, whining here doesn't help.
>>
Corvus Belli probably blames China for the shitty state of the Spanish economy :^)
>>
>>43944919
Huh, i never notice the unececary extra CC points except in Pheasant and Zhanying today, i think that problems are end when N3 come out.
And i already play yu jing for almost like, 4 years now, and they are still kickin. The age of irritating CC tax already end for a long times man.
>>
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So a band of merry Japanese fighters and Yuriko Oda go into a fight, finding Yuriko Oda and another band of merry Japanese fighters.

How do you explain 2 Yurikos, Van Zants,Lupe Balboa and other unique named characters? 40k had its warp time travel, but I can't find a way to justify mirror battles in universe.
>>
>>43944771
>safe space

Good one, I almost loled
>>
>>43945403
Shasvastii impersonators, in so deep they can't remember they're shasvastii?

Aleph recreates a bunch of people and leaves them with no memory of being recreations?

Praxis created quantum anomaly?
>>
>>43945329
It's an annoyance at most on most units, and even the Zhanying isn't that bad. The Pheasant seriously needs an overhaul though. It has all the cost of a dedicated CC unit with none of the effectiveness, and has shitty loadouts for CC fighting as well.

>>43945403
Clones. It's always clones.
>>
>>43945403
Easy, one is yuroko Ido. You can always think if them as a elite unit with a code name rather than it being their actual name as well.
>>
>>43944771
>People who support me, mixed in wiiiiiiiiith.....even more people who support me, and say nice thiiiiings
>>
>>43945403
One team is the actual ops team while the other is a flash flag operation meant to discredit notable personalities or conceal true motives. Wilderness of mirrors bro. Infinity fluff is going to have a metric shit load of plans-within-plans and keikaku dori once the RPG starts cranking out adventures and lore.
>>
>>43944169
>Actually, now that you mention it, considering whatsisface from Dire Foes, I guess it's not out of the question that a Dactyl would defect.
The Dactyl defected from ALEPH because she is Intruder-kun's wifu.
>>
>>43945544
I like that idea a lot.
>>
Are they going to release an updated fusilier box? Or am i forced to buy the new starter?
>>
>>43945761

It's about the same pricr
>>
>>43945544
I personally love the description of how the war on Paradiso has nearly collapsed the Human Sphere military industrial complex since they're now up against an enemy that will actively go after cubes, which in turn fucks over insurance companies who are forced to pay out huge policies for perma-dead soldiers, which in turn affects recruitment rates. It was a pretty clever take on the whole post-human element of warfare when confronted with total war rather than skirmish operations following certain rules of conduct.
>>
>>43945607
Of all the people to get into 'close combat' with an engineer aspect, an Intruder seems pretty high up there, considering their usual role.

>>43945848
Sepsitor's as well. Everyone's realised that however unlikely resurection was, if you get sepsitorised, it's not even a possible option.

>>43945403

The game is a micronism of a similation within a tactical computer somewhere.
>>
>>43945607
It's possible that someone just asked for a Dactyl.
>A lone Daktari approaches the ALEPH camp and is greeted by a friendly Myrmidon.
>"Hey, we're fighting the Combined Army in the next block over, our gear is all fucked up, and our Clockmaker got gibbed. Can we borrow a Sophotect?"
>"Oh, sorry, you'll want the SSS for that, we are the Assault SubSection. Let me give you directions..."
>*A door explodes inward*
>"Well helloooooo pussycat....I thought I smelled a minx! What can the great Achilles, champion of humanity, do for youuuu?"
>*Surprise gasps and assorted Swahili swearing*
>"Oh my, I love a girl who can talk dirty!"
>"Just lend her an engineer, the Moats will be on them any minute!"
>"Calm down, my soldiers of great justice and surpassing svelte fluffiness....Dactyl Telemides, get in here! Stop repairing Ajax, he will just break once more anyway! You are to make clocks for these treacherous Nomads until further notice! And bring your camera! There is a rumor about the Moiras that I must have disproven! Now, where were we, little kitty?"
>Greek and Swahili swearing from all else involved.
>>
>>43945905
Yeah, it's the EI having no compunctions about using Cube-disabling weaponry, whether it's sepsitors or E/M. Suddenly, PMCs built around the concept of death not necessarily being permanent were faced with an enemy that used technology specifically designed to kill you permanently, or worse. Getting killed means getting killed, and your family can't even count on a big insurance check if you bite it, because insurance companies have gone into damage control and refuse to pay out.

Not exactly the best motivator to get people to sign up to fight the space monkey zealots and the invisible cannibal pod-people.
>>
>>43945905
Has it been said anywhere whether the CA is capable of mass sepsitorisings? Because they're probably going to end up majorly fucking over at least one human planet (probably Earth) to develop the plot, and mind controlling continents worth of people would be an interesting way to do that.

>>43946000
This is probably going to really ruin PanO's day, especially if it has to resort to large-scale conscription or something.
>>
>>43946074
Sepsitor is a "memetic vector" or somesuch, right? Who knows how that could spread?

What if there was a (Snow Crash spoilers) situation, where an ancient meta virus native to humanity is exploited and tapped into by a combination of biological and neurolinguistic hacking, distributing a new designer drug that primes you to get converted by a massive data transmission. Hackers, posthumans, and EVO troops are especially vulnerable. Sygmaa carry the virus in their blood. Only a motorcycle-riding ace hacker with a trench coat and a Katana can save humanity.
>>
>>43944754
1: your force org are the AVA and SWC. And yes, it's usually 200-300, elite factions (Aleph/CA) have trouble against those that can field a mass of cheap troops at 150.

2. Conversions from what? If you mean Warmahordes-tournament "Don't convert it's not the same model then herp derp" attitude, there's nothing like it here, if you mean converting from 40k models and the like you might get weird looks due to very different scale and feel. If it looks like the appropriate Infinity unit even though it's 90% rebuilt/scratchbuilt? No one will mind. Certainly the communities are certainly more lenient w/r/t WYSIWYG/proxies than the official ITS guidelines.

3. One of the harder factions, but I started with Shasvastii and managed. It's not a death sentence :P

4. Two, assuming you want orders, infiltrators, hackers, the main options covered as opposed to running a beatstick-specialized list.
>>
>>43946074
>is capable of mass sepsitorisings?
Pretty certain there's a bit of fluff concerning the morale issue of an entire battalion getting sepsitorised.
>>43946000
There's always giving your ressurection credits to another. That's half the reason the MO's as well funded and peopled as it is. Join the knights, get a loved one bumped up the list.
>>
>>43945827
I guess I'll have to go half with some since i am going full nca
>>
>>43946179

It's apparently at least partially biological, since the Triumvirate were able to make one that affects non cube wearers
>>
>>43945919
This old joke
>>
okay Infinity general, how mad would you be if classical psychic powers were added to the game?

Not psyker space wizards, more like Asimov style Starship troopers psychics. Golden age of scifi psychics.

I'm not saying it's a good idea, I'm just reading the mood for it
>>
>>43946328

The ORC can easily be a Swiss, the literal only difference is the number of eyes on their helmet
>>
>>43946496
Inb4 fapfiction
>>
>>43946543
It could be an interesting way to theme a new faction, but mechanically I feel that hacking already covers the role the magic/psychic abilities usually fill in other games - I'm afraid they'd feel redundant in play.
>>
>>43946586
They could be specialist leeches. If a Psychic recovers the body or kills a specialist, they gain that rule for the rest of the game.
>>
>>43946543
They would probably be too valuable to be used in the field. They might make a great HVT.

Do people here pimp their HVT? I think it would make a great thread subject next general for people to post pics of theirs.
>>
>>43946566

We're already well into fap fiction

>>43946586

Exactly. The idea isn't to make it space wizardry since hacking does that pretty well. Rather it'd be on some newer units that are about supporting models and finding out information.

Something like:

All levels of Psychic also grant the skills SSL2, Sensor and specialist troop.

Psychic L1: the model may attempt a mind reading against an immobilized or unconcious enemy model. This is a FTF WIP roll, unconcious models fail automatically.
If this model wins, your opponent must reveal who their lieutenant is and if they have any AD or models in hidden deployment. If both models fail, nothing happens. If the resisting model wins and the psychic fails, the psychic may not attempt to mind read this model again during this game.

Psychic L2: As below, also by passing a WIP roll, this model may assign a Clarevoyance token to either itself or a model within its zone of control. The token lasts for one round. A model may only have one Clarevoyance token at a time.

A model with a Clarevoyance token may spend their token at any time when declaring an order or ARO to gain one of the following rules: SSL2, Total Reaction or Sensor. The model loses all benefits of the chosen rule at the end of the order or ARO when the token was spent

Psychic L3: as below but may attempt to Mind Read models within it's zone of control and no longer requires the model to be immobilized or unconcious.
>>
>>43945905
I already field Thrasmydes as a Corregidor Bandit proxy, so now I'm tempted to just field a Dactyl engineer as a Tomcat proxy that regularly infiltrates my Nomads skirmishes to aide, and awkwardly hit on, my Intruder mid ops.

The Intruder along with the rest of the squad are not sure if the overly friendly Dactyl is overt ALEPH dickery trying to be subtle, or just a deviant aspect with a crush.
>>
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>>43946763
That's a neat idea. Would be a good mini to represent an escaped psychic test subject?
>>
>>43946819

Obvious addendum: Psychic L1 requires BTB contact. Mind Read is a short skill opposed by Reset.

May not be used against models with the Ghost special skill, except for Neumonica and Autotool with the following special rule: if a model with Neumonica or Autotool beats the Psychic in the FTF roll for Mind Read, the Psychic takes an automatic Sepsitor hit and must immediately take a BTS roll.

>>43947070

I was thinking a bit about that

PanO psychic would be a financial advisor looking guy, because what else would a psychic do in a hyper capitalist society?

Nomad psychic would be an Observance priestess.

Ariadna psychic would be a USAriadna najavo shaman. Would essentially be a 112 but have Psychic L3

Yu Jing psychic would be like a vassal of Menoth, tied up in a straight jacket and requires a control device.

Haqq would be an assassin model?

Tohaa would have fireteam Tohaa but otherwise be a bit vanilla

Aleph and CA wouldn't have one.
>>
>>43947214
>Aleph and CA wouldn't have one.
Considering the CA assimilates useful cultures and already has control over a civilization that is heavy into genetic engineering, I'd say they'd be the likeliest ones to have psychics.
>>
>>43947328

You know that makes sense. It'd be weird if it was a EI model though. Maybe a Shas, Umbra or Morats? Would be an excuse to have another red hot monkey babe
>>
>>43946819
I mean fapfiction for the biological Sepsitor. "If you keep doing that... I'll lose my mind!!! Ikuu!"
>>
>>43943460
Last general had a picture of butts, so this general has a picture of bots. I see what he did there.
>>
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Reminder
>>
On the first day of Christmas, Corvus Belli gave to me:
>A cartridge for my combi
On the second day of Christmas, CB gave to me:
>Two comm-link gloves
>And a cartridge for my combi
>>
>>43944792
>>43944820
>>43944839
>>43944919
>>43946219

So, I wanted to start a Combined Army list then, using an Anathematic as the central piece, and possibly an Avatar as well if it's viable to fit in both in a 300 game. (if it's not, cut the avatar)

How would I go about this?
>>
>>43947972

It's not. Anathematic and an avatar are over 2/3rds of your available points for your whole army. However, either are good as the center piece ass kicker for the rest of the army.

Besides him, you can fill out the rest of the army with the new Combine starter pack plus some drones or whatever else you'd like
>>
>>43948178
how much do friendly units interact with eachother in game, and in list building for strategy?

As in, are there any units that supplement the Amathematic particularly well, akin to (40k example) Tigirus and Centurions, or (WHFB example) Shrunken Heads and Savage orc big un's?

Or is infinity listbuilding a lot less vital towards winning?

Oh, and what works as leader? Can I make the Anathematic my LT (i assume LT is the team leader)
>>
How popular is Infinity at your FLGS? I am intrigued. I initially wanted to buy a new Tau army because I love how cool their models look, but these Infinity models look even more detailed and delicate. Hell I think only the Sisters of Battle, Dark Eldar, and certain Chaos models have this much work put into them comparatively. But I am not sure if I'll find people around to play Infinity, and also where do I start with fluff/armies/everything? All I know is that the models are fucking beautiful.
>>
>>43947972

Definitely not Anethematic and Avatar. Both are very expensive, and very much centrepiece figures. An Anethematic and the Combine Starter, with a Med Tech, would be a solid an inexpensive base from which to build.

>>43948256
What synergy exists in Infinity tends to be a bit more subtle. Units tend to work well on their own, but if they work with others, it tends to be a bit less mechanical and bit more complimentary roles or abilities.

For example. You include some infiltrators with camo and minelayer, and a powerful camo infiltrator assaulter type. Your opponents sees a multitude of camo tokens, with no idea what any of them are underneath. From such an advantage, he finds it difficult to attack, and your power unit, hidden amongst them, can take their pick of targets in the confusion. You can attack and fall back, knowing that your midfielders will stymie any simple attack.

List building is a skill like any other, but it's one of those games where it's very easy to get a list that's 80-90% efficient, sort of deal. This isn't warmachine. Very little is legitimately bad, and no single unit is really required with any other.
>>
>>43948256

Infinity units support each other much less directly than in 40k. An anathematic centered list needs a bunch of guys called Specialists to capture objectives and guys with long range firepower to make up for its relatively short ranged arsenal.
Infinity list building is about shoring up weaknesses rather than making combos like 40k and Warmahordes.

The anathematic can be your Lt because he has a loadout that makes him Lt, but he's a terrible choice for it because how Lt interacts with TO camouflage.
>>
>>43948342
Depends on which FLGS I go to.

The closer one to me has two people who will play it with you if you set it up with them, make a specific meeting time, and play at that specific meeting time (usually a Wednesday), but by and large most people there play magic, heroclix, 40k, and X-wing, and miscellaneous board games to the point you can always challenge someone to one of those games every day of the week.

The farther one has regular six players playing every saturday and little tournaments every month for Infinity. But it's a 40minute drive compared to a 20 minute drive.
>>
>>43946543
Pretty annoyed, and a little confused.
Annoyed because one of the things that I like about Infinity is that it's slightly harder sci fi than most IPs, and it addresses topics I find more interesting than woo woo like psychic powers. That said I loved the psychic powers in Xcom, so maybe I'm full of shit.
Confused because Hackers, conventional weapons, and that fairly new Tohaa pheromone thing already can do most if not all of the abilities a Psychic would be able to do in a wargame.
>>
Here's a hypothetical list that could be made with the Combine Starter, an Anethematic blister, the Support box (medtech and slave drones), and a Shrouded blister.

You have the Anethematic as the big nasty central fighter. He's backed up at range by the Maakrep, with some backup backup from the Unidron just in case. You can suddenly deploy the Fraacta to a hotspot, and the Umbra Legate is a very nasty figure for kicking in doors and fighting room to room. You've also got a medic to patch up your guys, with two helpers to spread out his area of effect, and a Shrouded infintrator hacker to mess with your enemies plan. There's also 2 Unidrons to sit at the back and watch your ass.

The hacker, 2 of the Unidrons, and the Med Tech provide your specialist cadre for grabbing objectives. The hacker's an infiltrator, the medtech's pretty tough, and fast, and you've got the Unidron's just in case the first two die.

Should be pretty cheap and acceptably competitive.
>>
>>43948542

What about something like System Shock powers? Wizardy in some respects, but certainly very cyberpunky in tone and implementation.
>>
>>43947348
Well, the Morat don't strike me as likely. They're to busy murder-hoboing. Unless it was some kind of com-link that accidentally gave them mind-powers. Umbra or Shasvastii would probably be likelier. Hell, a Shasvastii with psychic powers would be scary as fuck given they already like to be sneaky, steal physical attributes, or just eat you.
>>
>>43948547

>hidden deployment LT

Molly pls
>>
>>43948605

... Well, fallen at the first hurdle.

You could always deploy him as a token. God knows it's probably moving soon enough. Making the Legate LT with Spitfire's another possibility as well.

What do combine players have as their LT's when they're not running Avatars, anyway? Can't remember the last time it wasn't a Mnemonica figure, or an Aswang.

Any actual Combine players here?
>>
>>43947214
>Yu Jing
It'd clearly be old wise kung fu master.
>>
>>43947214
>PanO psychic would be a financial advisor looking guy, because what else would a psychic do in a hyper capitalist society?
Psychic is pretty much textbook Indigo. Like the psychics from B5. The society is basically nice and democratic, but isn't above the occasional mind rape to grease the wheels.
Haqq is a screaming gigantic excuse for a not!Reverend Mother.
>>
>>43948674

Legates a good option. Frankly I always have a neumonica Lt but I love EI stuff so that goes without saying.

It'd take some swapping but I think you could fit a basic Skiavoros Lt in there somehow.
>>
>>43948689

That could be their L2 or L3. Their L1 could be essentially a Kuang Shi profile which would be hilarious
>>
>>43948810

Not too hard at all. Drop the Legate and the slave drones, and downgrade the Spitfire Unidron to a FO. Anethematic could have a spitfire as well.

I think I actually prefer this one. It doesn't use the starter fully though, which is what I was aiming for.
>>
What in this game is known for dancing or spinning around?
>>
>>43943677
I haven't had kool-aid in fucking forever.

Thank you for reminding me to get some.
>>
>>43949069

Old Shaolin models.

>>43948982

You can use most of it at least. It's not like youll shelve the Legate for very long if you stick with CA
>>
>>43949069
The Scotts.
>>
>>43944169
Dodging direct templates is made at no penalty if they are in the target's LoF.

If they are outside the LoF, then it is -3.

If the template is from a deployable, it also gives a -3.

>>43945607
For what it's worth, my Zoe is a converted Dactyl. The girl is definitely packing some baggage.
>>
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Gee, the Guijia sure had a nice upgrade from looking like a Potato. If only there were some other model left that we can see such a thing happening to.
>>
>>43949297

The salamandra deserves a great resculpt but I dread the day when I have to face even more of them. Especially since they made HRCs light MULTI

HRCs, everywhere
>>
>>43949297
They released 2 tags last month. Settle down, I'm sure they are getting to it. Use your other, good looking tags, in the meantime.
>>
>>43949394
Yeah, they released two TAGs last month, therefore they should keep that stone rolling and release another one.
>>
What in this game is known for drumming or humming?
>>
>>43949497
Szlamandra's got a mad beat going, bruh.

>>43949069
Odalisques.

>>43949385
That close range penalty, though.
>>
>>43949536

That's what the HFT is for

Plus it can shoot Shock at full burst now, for mowing down those Aleph scum who don't wear enough armor for AP to matter
>>
>>43949297
Probably after Tunguska drops.
A lot after.
>>
>>43949793
Tunguska happened in 1908
>>
>>43949860
Tunguska event happened, Tunguska itself has existed quite a long time.
>>
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What mottos you believe would be appropriate for a different factions \ sektorials?
>>
>>43950105
You mean like war cries?

Yu Jing:
For the Emperor!
>>
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>>43950105
Military Orders is quite obvious.
>>
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>>43950225
>>
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>>43950225
Both war cries and official\unofficial mottos (like pic related)
>>
>>43950105
>Laudate Dominum, Transire Tribuebat.
USAriadna.
>>
>>43950284
I always thought that Yu Jing's unofficial motto (because it gets repeated so many times) was "The Eternal Rival."
>>
>>43950310

Even their motto's have an inferiority complex.
>>
>>43950310
>>43950307
Great

>>43950338
Anything on Combine's subraces and Aleph?
>>
>>43950391

>Morats: 'ere we go 'ere we go 'ere we go through the cosmos

'ere we go 'ere we go 'ere we go thru infinity

Won't know where til we get there
>>
>>43950338
LOL, I love it.
>>
>>43950447
Vanguards motto is "You are Vanguard Infantrymen, your fate is to die, and the Army will take you where your fate awaits."

For a Morat, the War never ends.
>>
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>>43950105
Bakunin: Awoo~
>>
>>43949297
Waiting with bated breath, cause Szally is one of the original TAGs. My O-Yoroi gets proxy duty since the Iggy is so iconic.

Admittedly some people have made the model work
http://infinitytheforums.com/forum/topic/35074-lets-talk-about-the-tags/?do=findComment&comment=741116

>>43950105
Nomad's unofficial "Every day is a hard day, we make it yours."
>>
>>43950705

Yeah desu Morats are oddly the opposite of orks.

Supremely disciplined and entirely focused on group glory with no thought for personal safety or achievement.
>>
how would you feel if Vanguards were Arm 3 but were 4-2? No points change
>>
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>>43950886
>>43950841
>>43950105
What about shasvastii?
>>
>>43951003

"Just play vanilla"
>>
>>43951018
Not as a sektorial, but as a part of the vanilla, if rules are important
>>
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Well, I took the plunge. Infinity newfag reporting in.
Military Orders, because, well, sci-fi knights. Especially Magister- Knights look pretty fucking cool. And from what I can from the rules so far seems like they're not too shabby on the table, too.
A question, though: The Magister-Knights have access to three close combat weapons, AP-CCW, DA-CCW and EXP-CCW FOR 23, 24 and 25 respectively. I am not too firm on the rules yet, but EXP seems like a straight upgrade over DA, and generally more useful than AP, especially on a CCW. So, unless massively strapped for those few points, there seems no reason *not* to upgrade to EXP, right?
>>
>>43951052
MO is always massively strapped for points. One upgraded CCW on the magisters is often worth it for the anti-material trait, but giving all of the exp ccws is a huge waste.
>>
>>43950105
The entry of the O-Yoroi had "win first, fight later."

I'm also seeing "A nation of Wonders" for Yu Jing in the N2 Human Sphere book.

Among others:
>Qapue Khalqi: At Sultanate's Service
>Hassassin Bahram: The secret blade of the sword of Allah
>Druze Shock teams have "We are bad people, but we can be worse" as their paramilitary motto
>Nomads: Something more than a pebble in the sky
>There's the whole Toast to Corregidor that they all recite
>Bakunin: The Spirit of the Revolution
with a couple sides of "Forget everything they taught you" and "Chaos is in you."
>PanOceania. The Greatest Superpower
And the stream of legitimate mottos from the Military orders
>"Voluntas Dei" (God's will) Motto of the Seraph Cavalry
>"Ad Finem" for the Armoured Chasseurs Regminent
>"Acta non verba" Uhlan Regiment
>"Deus est nostrum contego quod tutela" Magister Knights
>"Christus Vincit, Christus Regnat, Christus Imperat" for the Teutonic Order
>"In Hoc Signo Vinces" - Our Lady of Montesa
>"In omnibus princeps" (First in Everything) Aquila Guard
>"Vitra Vires" Hexas
>"Tutor el Ultor" - Auxilia
>"Sudore quam Sanguine" - Acontecimento regulars
>"The Great Gem." is the nickname for Neoterra

>Ariadna: A different nation
Also gives PanOceania a run for their money in mottos
>Many half-breeds are known to shout "Equality or Death"
>"Kittle folk are the Volunteers/ They ride wi/ over mony spears" Caledonian Volunteers
>"Tant qu'il en restera un" Until there is only one left for Metros
>"Cuidich 'n Clann" (Help to the clan) for Caterans
>"Le Loup Desire, le Loup Obtient" (What tehe wolf wants, the wolf gets) for Loup-Garou
>"OEil pour oeil, dent pour dent" (Eye for an eye...) Zouaves
>"Dileas Gu Bas" Loyal until death for Mormaers
>"Tougours Pret" (Always prepared) for Chasseurs
>Deas Gu Cath (ready for fight) for Cameronian Regiment's motto
>"Airaghardt" (Onwards) for Wulvers
>Pro Libertate for Clan Wallace's motto
>>
>>43951106
Really? Huh, Magister-Knights seemed fairly cheap to me. I mean, looking at stuff like Hospitalers and other MO stuff (Order Sergeants aside, obviously), they cost 25 even with the best swords, which appears fairly low as far as ARM3 W2 guys go.
Then again, newfag, so I am probably hugely mistaken...
>>
>>43951255

They are cheap but that's mostly cause of their lack of guns.

Anyway remember you're taking 5 of them. It's only a 2 point difference between AP and EXP but that's 10 points overall, which is a whole extra fusilier you could have.

Also you take them for that sweet, sweet 10 panzerfaust shots, which are AP+EXP. Shotguns aren't shit anymore either
>>
>>43951255
It's not just the magisters, but what else MO brings. They have limited AVA on Fusiliers, Trauma/Machinist and their line troop is 13 points with no cheap specialist options. Drop troops are pricey. Stuff just adds up, particularly if you want to get specialists, who are your games winners in ITS, in there.
>>
>>43950705
>>43950886
I always tell people Morat are Infinity Klingons
>>
>>43951786
Non-retarded Klingons.
>>
>>43951830
Exactly. They're a typical warrior race, if they weren't holding the idiot ball all the time.
>>
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>>43951786
>klingons
>no interest in personal glory
Jem'Hadar work a little better, honestly. And even that's a stretch.
>>
>>43951830

Is it just a sign of the changing times or am I wrong for calling them Monkey Krogan?
>>
space crusaders or space samurai

On all topics of comparison

Go
>>
>>43952111
Crusaders are better at shooting
Samurai are better at swording
>>
>>43952111
Space Samurai, for cc is the only honorable way.

And Space Samurai have Space Ninjas, so as long as we follow the laws of conservation of ninjitsu against the Crusaders, we're good.
>>
>not proxying strategos for psionics
>>
>>43952156
>>43952134

There any way to make a domaru link centered list that doesn't use any of the old melted face JSA models?
>>
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>>43952111
Crusaders.
Because tabards and capes.
>>
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Question to dirty nomad players:

Are there actually nipple bumps on the Winter Vixen Chimera model or did Angel paint them in?
>>
>>43952585

Yup there are. Fairly suble though, if not highlighted they aren't all that noticeable
>>
>>43951997
You're right, Jem'Hadar probably is a closer fit without the whole White addiction.

They're still EI pawns so that part holds true at least.
>>
>>43952585
Sculpted nips bruh.

You think those giant Spaceships can afford central heating?
>>
>>43952479

I like crusaders but everyone plays them and a mirror match is literally rocket dueling in a quake arena.
>>
>>43952660
That sounds badass.

Need some Zero-G rocket jumping though.
>>
>>43952084
I think Monkey Turians are more accurate, really. Discipline over glory. The unit over the individual.
>>
>>43952472

Guys? ;_;
>>
>>43952660
You say that like it's a bad thing.
>badass firefight with unguided rockets corkscrewing everywhere
>afterwards the survivors meet in GLORIOUS MELEE
Awesome. Now put in a mechanic to allow for rocket-jumping space knights!
>>
>>43952849

Turbans are fucking boring in game though
>>
>>43952853

Hell of a way to present Superjunk. PANZERFAUST LEGS.
>>
>>43952660
Well personally I can't wait for Svarlheim.
Knight capes are just stand ins for badass wintercoats for me right now. I'm already painting my PanO in winter camo.
>>
>>43952853

Believe me, B2 panzers vs Magisters dodging on 17 is boring

CC vs CC units in CC is just a coin toss
>>
>>43952852
If you can't appreciate the classics, then I can't help you.
>>
>>43952954
>Nisses and ORC link teams, AVA Total
>Jotum
>winter-warfare Fusilier variant
>threaded remotes and/or bikes
>Simo Häyhä recreation
...let a man dream.
>>
>>43952901
As are Morat AFs, so that works out well enough.
>>
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>>43953314
Hey, hey, HEY! What would we the eternal rival get? We'd get everything, but better.

Also, picture snow shoes.
>>
>>43948417
What model would make a good LT to lead an Anathematic-centric list then?
>>
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>>43947963
On the twelfth day of Christmas, Corvus Belli gave to me:
>Twelve Kum Riders humming
>Eleven Nisses Sniping
>Ten Kotails leaping
>Nine Monks a spinning
>Eight Mercs a bilking
>seven Cutters swimming
>six Mines a laying
>FIVE MAN LINK TEAM


>four celestial guards
>three chasseurs
>two comm-link gloves
>and a cartidge for my combi
>>
>>43943724
I had a game where my 2 LGL's were just lobbing duds all game, and eventually at the end they both rolled a crit and chunked his Father Knight from -6 range.
>>
>>43953388

New Morats are well designed and look cool unlike Turians who are literally just semi militant humans.

>>43953451

Skiavoros or Legate, Charontid if you're feeling ballsy with your order pool.
>>
>>43945403
Clones. Impersonators. Cyborgs. You-actually-had-a-twin-all-along.
>>
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My Tomcat looks like a badger.
Also can't take a good pic for shit.
>>
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How hard would it be to cut the head off this guy or the combi rifle variant and replace it with the hand face of the spec ops model? The head is the only thing I don't like about the Guilang, and I don't think they're going to resculpt it any time soon.
>>
>>43953431
I dunno, man. You have so little history to choose from, so just pick a guy like Zhuge Liang or Lü Bu or something.
In all seriousness, Tibetan forces, which would probably work for a mountainous region like Svalarheima, are probably not distinctive enough to put into the game...
Something based on the Heroes of Mt. Langya might be cool?
>>
>>43953201

It's not the old models specifically, just the face melted Keisotsu that get to me
>>
>>43953864
You take that back! Baldy's my third favorite model!
>>
>>43953703
Visually both Morats and Turians are cool enough, but in terms of fluff neither gorilla-oni nor lizardmen are that unique. Warrior races like that are dime-a-dozen in fiction, and both do very little to really deviate from that template (Turians a little more simply on account of us just knowing more about them).
>>
>>43954002

Morats are cool because they manage to be an alien race that is entirely focused on community and the greater "good" without being either bugs or communists. Mixing that with a warrior race is an interesting mix

>>43953927

I mean, are the paint jobs on the older sculpts just not living up to their potential or what?
>>
>>43952585
>>
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Finally finished my 10th grunt. Here is a group shot
>>
>>43955360

Pretty good, I like the modest conversions
>>
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>>43955360
Oh, I remember the last time you posted these guys Anon. They're great, I really like them. How many Grunts do you need/are you planning on having?
>>
>>43955463

Not him but 10 is a pretty safe amount and could realistically be run quite easily. I hover around 8 before I even do anything else in a USAriadna list
>>
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>>43955414
Thanks!

>>43955463
Yeah I've been stuck on KDM and haven't played in about 3+ months. Posted a Hunzakut in an earlier thread. I'm working back in to Infinity. Also working on some doodles (pic related is current WIP)

>How many Grunts do you need/are you planning on having?
I wanted at least 2 Snipers and at least 3 infiltrators. Also....Grunts just have more models available for use/ conversions. There's just not much for USARF currently.
>>
What do you think of this scenario for a TAG deathmatch that Beasts of War did a while back?
>>
>>43943484
Gecko's
they are just so cute and adorable to me that whenever i make a list for a game, its the first thing to go on, even if it doesn't stay.
>>
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Do any of you paint Miyamoto Musashi with a blue-ish tint to his hair/head sort of like how he's occasionally depicted irl?
>>
>>43958159
Pretty sure that's meant to represent stubble
>>
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So the meta for my current wargame has splintered up and there is a decent sized one for this game in my LGS. The style of the models are to my liking, but the fact that the system uses a d20 instead of a bell curve has me hesitant of the system.

That being said are the Morat competitive? Are there any "dead" factions?
>>
>>43943601
I used it in the first Warsenal invitational tournament. It got a first turn Lt kill in game one and proceeded to fail spectacularly in the next two.

That's when the EI decided the Exrah had to go. That model is now an Avatar. True story.
>>
>>43959622
Morats are competitive, and there are no dead factions. I'm curious as to which systems use a bell curve?
>>
>>43959908
Warmahordes, I really enjoy the game and the models, but I'd have to go waaaayyy out of my way to get a game.
>>
>>43953783
Pretty simple if you don't want to save the head, you can just drill it out.
>>
>>43959622
Morats are functional, if sort of straight forward. The two groups that are considered weakest are Hassassin and Shasvasti and that's because they offer little advantage over Vanilla Haq and Combine.

Yes, the lack of a bell curve can take some getting used to, but you can work with that by stacking mods and engineering situations where you roll more dice to succeed and have your opponent roll more dice to fail.
>>
>>43960175
Yeah I've heard good things about the system, but only recently found out it was d20 which honestly surprised me.

I just like the idea of space gorillas that beat face. How much value would I get out of the starter box?
>>
>>43960206
Heaps of value. The starter box is, unsurprisingly, a good place to start. After that you want to look at some blister. I recommend the Rodok box that just came out, because burst 4 light shotgun
>>
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>>43960227
that means little to me outside of sounding rad as fuck
>>
>>43960227
is that fucker duel wielding shotguns?
>>
>>43960273
One of the Rodoks has 2 light shotguns
>>43960261
Think and auto shotgun in 20 ga with a cyclic rate of around 600 rpm
>>
>>43960175

>weakest
>not mentioning Imperial Service
>>
So I'm also utterly new to this game, but pretty interested in starting a Tohaa force. Any recommendations on how to get a decent team together?
>>
>>43960357
>>43960292

Yeah along the same lines as this anon, what should I purchase to make a decent 200 pt Morat force assuming I pick up the starting box? Thanks in advance.
>>
>>43960261
Rodoks have super mario brothers movie style jump boots and crash onto rooftops in much the same way as your picture.
One of them dual wields shotguns for a extra dose of fuck yeah. As a kicker he's cheap to field in terms of points.
>>
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>>43960368
By the vanguard box and the gaki/preta box and run something like this maybe
>>
>>43960321
ISS offers stuff you can't get in Vanilla. Namely 8 kuang shi and the power house Wu Ming link. The Aleph options are legit. That said, there are things could be adjusted to make list building less constrained.
>>
>>43960380
See that sounds dope and fun.
>>
>>43951786
>>43951830
>>43951896
Morat are, very specifically, soldiers, not warriors. The whole idea of a warrior culture is one where one's personal worth is decided by strength of arms and tales of heroism/personal exploits. A Morat has no personal exploits. His worth is the worth of his unit. They are not warriors.

I'm not trying to be belligerent with this. I just think it does the fluff of Infinity a disservice when it is lumped in with something that has been done many times before in similar fiction, instead of standing out as something that has seldom been used before.
>>
>>43960462
Would bringing the Rodok guys be a bad idea with the starter box? I read a thing about the hungries and the hunting regiment chick, like screening them with smoke or something.
>>
>>43960462
Is this dumb and bad?
>>
>>43960536
Taking Rodoks would probably be too much fun for a new player. The hunting chick, Oznat, can launch smoke grenades which only troops with MSV 2 or 3 can see through
>>
>>43960368
The Morat starter puts you at about 150 points assuming you give one vanguard a heavy weapon, and has quite a few options for expansion.

You could buy a couple more vanguards (or other morats to proxy as vanguards) to get a full 5-man link team. A full link team offers a significant increase in their firepower, and the vanguards are among the cheapest orders with guns available in the MAF.

You could add a Yaogat, who has a MSV 2 which is important because it lets him ignore penalties for shooting at enemies with camo/ODDs (fairly common) and lets him see and shoot through through regular smoke (which units cannot do normally, and your oznat has a smoke launcher to create smoke where you want it).

Gakis/Pretas are also an option, because they can link with the oznat to make her quite a bit more dangerous at shooting and gives you a body of very dangerous, if fragile, melee troops capable of downing far more expensive enemies.

Daturazi are very good, as an affordable source of orders, melee threat, and smoke that see play even in vanilla CA. They are strong both linked and unlinked.

Rodoks are neat for their super jump ability which lets them move through terrain more efficiently than most other morat troops, and their combination of decent BS and mimetism lets them win gunfights easier than the vanguards. They are expensive, however.

The Obsidion Mechanoid (Dr Worm) is a staple of all CA armies in ITS because it is a fast, versatile specialist with high WP and you're going to want one sooner or later.

The drones probably aren't why you're interested in Morats, but they can do a lot that the morats cannot, though you will need either a hacker or a tag to field them.
>>
>>43960585
That's fine for a starter list. It has problems, the Oznat and Raktorak are not ideal, but making mistakes is how we learn, and they could come in handy in some situations
>>
>>43960357
Tohaa Trident, Makaul Box +1 Blister should be enough to get you started. Recommend getting a platform that can bring a long ranged or high burst weapon since those two boxes only pack short midrange weapons. The Gao Rael or Sakiel models would fit that bill while filling out those triads.
>>
>>43960608

Cool, so it sounds like basically the data-sphere suggestions are pretty legit. Good to know.
>>
>>43960586
>>43960605

This better?
>>
>>43960357
Tohaa Starter
Makaul Box
Rasails
and or
Sakiel or Nikoul blister

That's the usual I suppose.

>>43960368
Starter
Grunt SWC box or Daturazi
Zerat which you can also proxy for Treitak Anyat (Dire Foes; Train Mission I think) if you do a Grunt Link.

Morats are usually hard to squeeze into 200 since you always want to take big boys with their toys. Morats specialize in bringing Hugermensch auto-recovering heavy cannon wielding heavy infantry for the most part. Though they do have other shit, Soggies (Sogarats) are fucking great at killing things.
That being said you can get the Starter which is good and only has one model you won't use (the raktorak) while the Oznat can be a bit niche it can be useful if you want to run hungries. Which is a cheap way to get a ton of orders.
Like this (>>43960462)

Dats have smoke grenades (which are valuable for Morats since your list of tricky shit is pretty much non-existant), good CQC and are pretty competitively priced for what they are. Grunts have more options and are considered slightly more expensive for the base infantry option. They do Link up with a special ops character who is pretty mental and make her a lot better.
The Oznat makes a link of little beasty guys that kinda blow but have a tendency to explode or wield guns that literally shoot super heated chains. This gives you a lot of freedom with your Order pool though so you can make your Hugemensch or Rodok go on a McRambo rage fueled killing spree of death.

Links are pretty much in game fireteams that roll around the table nooching guys and are another staple of Morat gameplay. In larger games you can even link a bunch of fatties with another fatty commander type and fat roll the opposition.

>>43960596
Also this; Drones are really super duper. Dr. Worm is very useful.
Although it's worth noting Hungries only give you regular orders with a Oznat.
Rodoks are neat but may be hard to get the hang of and only come in fours.
>>
>>43960686
>and only come in fours.
I mean the box, so you'd have to dish out the dosh for a starting army.
>>
>>43960670
Swap the Raktorak for a Rodok hmg, dump the Oznat and pretas, and take some specialist morat vanguard, hackers paramedics and froward observers. The Rodoks seem fun, but if you're set on them, you'll be taking less stuff from the starter box
>>
>>43960686
>>43960605
>>43960596
>>43960586

Thanks for all the help guys. I guess I'll talk to the store owner tomorrow and get some more help figuring out the game / what to purchase.
>>
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>>43943484
My lovely dakini tacbots.
>>
>>43944094
You could do that...and earn the unending ire of every ALEPH player. That Dactyls are our precious at the moment.
>>
>>43960722
So should I ignore the starter box and grab the rodok box and morat vanguard box instead?
>>
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>>43960723
>>43960670
>>43960707
Here, I made this list for you if your heart is set on rodoks.
It only has the two specialists but it does use almost every model from your starter and two from your rodok box.
Just add doctor worm and two random human sized minis for the Gakis. Say your soggie has a hmg and you're good.
>>
>>43945448
>Shasvastii impersonators, in so deep they can't remember they're shasvastii?
I KEEP TELLING YOU THEY'RE EVERYWHERE
>>
>>43943484
Intruder who is on like 90% of my lists. That said I've become a little bit more comfortable with him not being my primary problem solver.

More and more the workhorses of Moran, Zero, and Jaguar have been making it into my list. They just do so much, even when I'm not spending orders on them.
>>
>>43959945
This will be a definite change for you, as far as play styles. There is no instawin combo, and your list will change a lot depending on what strategy you intend to use with it. Real world small unit tactics are far more viable, too.
>>
>>43960861
Yeah I'm kinda digging the change of pace.
>>
The Combined Army sepsitorizes Achilles, Ko Dali-style. How fucked is the Human Sphere?
>>
>>43943484
I never leave home without at least one Tank Hunter. Usually, I bring three. Big guns, big balls. The essence of Ariadna.
>>
>>43961054
Not much worse than we were before. He may be tough as a TAG, but he's still just one man, defining man very loosely. It might actually boost Myrmidon morale, as they get to try to kill him.

Thrasymedes will definitely be happy.
>>
>>43961218
He also possesses pretty intimate knowledge of tactics and all that, considering he was programmed by ALEPH to be the perfect soldier. His individual combat ability is less relevant than him more or less being a repository of human knowledge of warfare.
>>
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MO newfag from above here again, with a few questions.
- A Magister link loses Extremely Impetuous by default, but regain it if the link is broken, right? Once in rip'n'tear range it'd probably be sensible to fan out as needed and rely on Impetuous Orders instead of the link to get shit done, especially assuming they blew their panzerfaust load already? I mean, the added tactical flexibilty seems pretty valuable.
- LT options for Military Orders. For now the Teutonic from the starter should be enough, but he's not very impressive. De Feresen has a hefty punch and provides competent hacking, but isn't terribly tough (and his helmetless model is decidedly meh to me), while Jeanne D'Arc 1.0 is hard as balls and can fight very well, but is light on the buffing side (Courage for Order Sergeants is sorta neat, I guess) and *really* needs that CE model from the painting guide. None of the other LT options seem that grand compared to the two.
- I have three Order Sergeants armed with combi-rifles and, since I don't plan on linking them, they should be free to be made into Spec Sergeants, assuming I got that right. It'd not even be proxying, since neuther forward observers nor hackers have models as is. The question here is whether that's worth the effort? A mediocre hacker for that price isn't exactly amazing, and the forward observer would be limited to helping some panzerfäuste and a tiny handful of other guns, which isn't exactly amazing, either.Should I just run them as the basic 13ps order bunnies?
>>
>>43961054
A large number of teenage Achilles fangirls would be inconsolable, but other than that not much would happen. ALEPH would just make another one and send him to kill his predecessor.
>>
>>43961314
Eh, the big loss is that he makes up new tactics based off his knowledge. But the EI probably can't absorb that, for the exact same reason ALEPH couldn't do it itself. It requires a form of circular logic that AI can't comprehend, using intuition as much as knowledge.
>>
>>43961368
Speaking of creating another hero, Odysseus recreation when?
>>
>>43961429
Odysseus is ded. They made a song about it.
Actually probably sepsitorised
>>
>>43961429
In ten years.
>>43961633
He's just MIA, possibly lost. Something like an Odyssey, maybe.
>>
>>43961357
>Joan is kinda good.
>Kinda.
Doesn't she turn your Magisters into regular orders even while running solo? That's pretty decent.
>>
>>43961892
Only if she's the Lieutenant, so It's a big giveaway when it happens. But yeah, she's worth her points.
>>
>>43961712
"Last sacrifice" sounds kinda final to me. This isn't Star Wars prequel, everything doesn't have to rhyme with the source material.
>>
>>43961892
Magisters are reguar by default, it's the impetious that bothers them. Well, at least you can get the cheapest regular order in the game by turning warcor regular. And run that extra coordinated order per turn with that lt order, which in itself can be a game changer.
>>
>>43961429
Fusilier Angus is actually Odysseus
>>
>>43961357
>Links
Thing is, you gain some really helpful bonuses from the links that offeset some of your vunerabilities. Losing the link isn't the end of the world, but if nothing else, when you become impet again you lose any cover bonuses. It's generally better to stay a link. The extra burst alone from your LS's, and SSL2 protection, helps a lot.
>LT options
Yeah, they're a bit awkward. De Feresen's pretty resiliant from a 'taking hits' PoV. Good stats, multiple wounds, decent armour.
An LT Sepulchre knight isn't a bad idea. They're good fighters, the spitfire helps, and holoprojector can disguise you as something innocuous until it's time. Also remember you can take Fusileers. Have a few at the back for orders, one of them your LT.
>specialists
They're useful just as a specialist, if nothing else. In case your frontliners die. And in the case of the Knights, you don't have that many of them that don't already have big bullseyes on their foreheads anyway.

>>43959622

No dead factions, and the D20 works well because it's mostly opposed checks with fairly discrete TNs. The TN affects more, and using a D20 makes the basic mechanics faster, particularly when multiple D20s turn up, as with higher ROF weapons.

Basically, Infinity has very, very little in common with warmahordes from a design PoV.
>>
>>43959622
Not gonna lie, the lack of a bell curve combined with the relatively low amount of dice being tossed around means that you will lose games due to RNG shenanigans more often than in, say, WarmaHordes. Which is by no means a way of saying the game is random, since the odds are stacked in such a way that you're probably going to die if you run around in the open where the enemy can see you, but rather that you can't always predict your chances of success to the extent you might in certain other games if both players are playing well.

On the plus side, since there are no huge fluctuations in point costs or stats across factions, the game is fairly tightly balanced and there are very few outright bad units, particularly since N3 did its best to patch up the problems that existed before.
>>
In what turn do you normally reveal your Lt? How often do you not spend the Lt order to keep the secret?
>>
>>43963496
When you need to, but usually last turn is when you don't need to hide and more than half of your regular orders are dead. So if you have a killy or a specialist Lt., it may be time to use his order.
>>
>>43962080
>And run that extra coordinated order per turn with that lt order, which in itself can be a game changer.
Yeah, you can run basically two link teams, a regular of Magisters or Sergeants and a coordinated with Joan and two-three other knights and not necessarily of the same order.
>>
>>43963496

Usually when it's safe, and the game's going to be over one way or another soon. A lot of the time you never need reveal your LT, and it varies significantly depending on WHO your LT is. If you're using a Custodier, then you might be tempted to spend the order in a final mad rush for the objective after losing your more disposeable specialist. A backline Fusileer LT might never reveal themselves because they didn't do anything all game. Maybe you reveal it first turn to finish off an AD figure that'll kill your LT anyway.

Basically, revealing the LT gives you a big weakness, and a lot of the time a single order is pretty irrelevant for that specific LT. On the other hand, something like a TAG Lt might reveal first turn because it was pretty obvious anyway and you have a CoC or Mnemonica, etc, around to mitigate it's inevitable demise.
>>
Newb question: Can a unit in the camo marker state use two short movement skills and remain in the camo state?
>>
>>43963921

Yes. No rolls, no reveal. You can also do cautious movement.
>>
>>43963945
Ok, thanks. I don't know how I got the impression that I could only do one movement skill or cautious movement, slowing myself unnecessarily.
>>
>>43963962
>Play Ariadna
>Everything is camo
>Even the dogs
>Suddenly, drunk Scotsmen and dudes lugging around 8 foot cannons everywhere!
FEELS GOOT TO BE ARIADNA, EH?
>>
In which book does it say that there were a couple of Gallegos/Galicians in Ariadna?
>>
New Treads
>>43964754
>>
>>43964763
Nope try again.
>>
I guess not
redux
>>43964781
>>
Die, thread!
>>
>>43964899
>nine posts left
Bruh...
>>
>>43963496
Depends on the list. Running Achilles LT with a chain officer? First order, first turn. Shit's obvious anyway. Interventor LT laying down next to some TR remotes? Reveal immediately. Any TAG? Go for it.

Fusilier hiding in a room? Don't use that order.
>>
>>43951215
What about USAriadna, what are there mottos?
especially devil dog team, cause i really like the sculpts they made, and want to out their motto on the base
>>
>>43968705
Just write US Marines motto.
And on the K-9 write Woof!
>>
>>43951003
Still interested in this
Thread posts: 306
Thread images: 42


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