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BattleTech General: LAMs Are Love, LAMs Are Life Edition

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Thread replies: 381
Thread images: 40

File: 1448760541536.jpg (278KB, 800x800px) Image search: [Google]
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The /btg/ is dead, long live the /btg/!

Old thread: >>43855735

=====================

>/btg/ does a TRO.
http://builtforwar.blog(not spam) spot.com/

>The Happening has Happened and it was glorious:
http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Can I get an overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what mechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Battletech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - Battletech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of Battletech. Play with AI or other players
http://megamek.info/

>SSW Mech Designer
http://www.solarisskunkwerks.com/

>Battletech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
>>43890267
Hollander LAM when.
>>
1st for BEST TRO
>>
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R8 my hover Scorpion
>>
>>43890392
Needs a bigger gun. Light PPC or something.

Really though seems good.
>>
>>43890392
>1 ton of precision and 1 ton of normal ammo
>30 shots
Those are some incredibly high expectations for how long that thing will last.
Losing the MG kinda sucks too.
>>
>>43890392
1(million c-bills)/10
Scorpions aren't fielded by people who are made of money.
>>
>>43890440
I could sub the precision for a hull MG and half a ton of ammo.
>>
>>43890450
2.5 times as fast, twice the armor at 3 times the cost.
>>
>>43890392
Scorpion/10.

It's pretty meh-tastic. It's alright, but it's no LAM.
>>
>>43890267
LAMs in Megamek when?
Even though it's never.
>>
>>43890501
Some people would rather have 3 Scorpions. (they have a lot of disposable tank crews)
>>
File: Pickpocket LAM revised.gif (45KB, 568x1112px) Image search: [Google]
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WAIT A MINUTE MOTHERFUCKERS
This is a LAM edition!
Posting LAMs.

>It wasn't even that great in the old uber-Airmech rules.
>It still does 100% of its job with the nerfed rules.
>>
>>43890636
>Light PPCs
Oh cool.
>>
>>43890696
capacitored light PPCs are my favourite weapon
>>
>>43890636
Wait, does TSM work with flying hoists?
Because that seems... wrong.

>>43890807
They are great, I love the whole half-pint almost-ppc thing they got going on
>>
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Anybody have any good concept art for a hover quadvee? Do you think the first prototypes would be something like a jerry-rigged tarantula or scorpion rather than a from-scratch chassis?
>>
>>43890854
TSM works with lift hoists, but loaded Lift Hoists do not work with Jumping MP. Therefore it can TSM hand carry stuff in AirMech mode, or TSM hoist-carry stuff in mech mode, or try desperately not to die like a bitch in Fighter mode along with its cargo craft (and protected by hopefully a squad or so of much better ASFs)

The LPPC is really there just for the capacitor, so it can have a free 5 heat even when it has its hands full.
>>
>>43890919
>hover quadvee
I like this idea.
>>
>>43890919
>Do you think the first prototypes would be something like a jerry-rigged tarantula or scorpion rather than a from-scratch chassis?
yes.
>>
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>>43890330
Speaking of the Perseus, what are some ok or better 'Mechs the FWL made in the 3050s?

And what are you favorite mechs developed in the 3050s in general?

Making a merc company from that era and interested in input.
>>
>>43890330
What's /btg/'s problem with the Perseus?
>>
File: Doorbuster LAM.gif (41KB, 575x997px) Image search: [Google]
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We have gotten off-topic. Here's another LAM that specifically runs from any kind of fair fight.
>>
>>43891490
There's not problem with it, but I think it's CA that has dozens of Perseus variants, the image was a joke that this would be the fan TRO if it was just CA on the team.
>>
>>43890330
I just had a design idea, though it's simple enough that I don't need to post stats: What about an export Perseus that doesn't have endo steel and therefor just loses 3.5 tons of pod space?
it would be simple, lore-friendly and finally give us a perseus that DOESN'T suffer from a terrible crit drought
>>43891490
campaignanon has like 200 perseus variants and the joke is that he could fill a TRO with JUST them
>>
>>43891607
>>43891633
All we need is a Perseus LAM and CA will have conniptions. or the Io a TC refit of the Persus.
>>
>>43891677
>All we need is a Perseus LAM
Sign me the fuck up.
>>
>>43891852
It has two Pod mounts under its wings and one under its nose.
>>
>>43891952
Whatever is actually in the pods is up to your imagination.
>>
>>43891677
>TC refit of the Persus.
I think you mean "taurian produced perseus"
>>
battletech is notorious for being allergic to new ideas, t/f?
>>
>>43892105
Both.
>>
>>43892105
Patently false. Grognards are, but they are not an exclusive feature of Battletech.
>>
>>43892105
Both.
>>
>>43891607
>>43891633
Continuing on the Perseus, if there are any surviving in 3145, what would be the Wolves reaction when faced with the omni version of Kerensky's ride?
>>
>>43892323
there'd be tons left, and the wolves (who would have been seeing it since the mid-60s) probably wouldn't care too much, especially because it's not CALLED an orion even if it looks like one
>>
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>>43891607
60, and most of those are relative clones. Though a variant with E-Comp can be fun.

>>43891633
>What about an export Perseus that doesn't have endo steel and therefor just loses 3.5 tons of pod space?
Honestly, just shuffling the crits around so the legs are filled gives you a reasonable amount of space. Not spectacular, but reasonable.

>>43891677
>>All we need is a Perseus LAM and CA will have conniptions. or the Io a TC refit of the Persus.
Nope, now we want to add a LAM just to see /btg/ foam at the mouth and die. Also, for all your TC Perseus needs, pic related.

>>43892323
Probably nothing. It's a middling Omni with weird configs, but Clan firepower means it won't do jack, at least until Clantech Persei wander around.
>>
LAM refits of existing mechs have to be among the dumbest things in battletech. Building a LAM from scratch would be far easier and more effective.
>>
>>43892457
I was thinking that the export wouldn't have endo because most of the little powers can't make it and would therefore be unable to keep an endo mech working
>>
>>43892848
They'd also have difficulty keeping the Omni in pods too, so the point is moot. Plus you'd have to redo all of the configurations to account for the lost tonnage, and it's not really worth the time. Smarter money would be to make a simpler Omni that just used FF and relatively common weapons for the Pods.
>>
>>43891337
Bushwacker and Avatar are the two best of that decade.
>>
>>43892808

Tbh senpai I don't know why there isn't a VTOL-mech sort of LAM.

Helicopter transformer instead of F15
>>
>>43893345
Well I want a Wobbie LAM, with Void-Sig and VSPLs
>>
File: Griffin-6SS.pdf (1B, 486x500px)
Griffin-6SS.pdf
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Tell me this isn't a better refit than the Griffin 6S
>>
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>>43892936
>Smarter money would be to make a simpler Omni that just used FF and relatively common weapons for the Pods.
so pretty much this?
yeah I know it's boring, I'll try to come up with some odder configs and post them later
>>
>>43893605
Aside from using the terrible IS LPL on the design, pretty much. And yet more RL configs, which I find uninteresting.
>>
>>43893625
well, it would be pretty weird to have a periphery omnimech without a RL-heavy config, wouldn't it?
It's true about the LPL, but ah well. could swap it for a PPC or ERPPC just as easy
also, I've just cooked up a silly jumping Blazer/snub/hatchet config; blazer RT, Snub LT, Hatchet RA, two extra DHS, one in each side torso, two CT JJs, one JJ in each side torso
>>
>>43893771
>>well, it would be pretty weird to have a periphery omnimech without a RL-heavy config, wouldn't it?
In your world maybe. But I think RLs aren't really mech fare. The Periphery's obsession with RL batteries on 'Mechs perplexes me, since an Archer is not a Katyusha.
>>
>>43893803
CA you must make a TC Perseus, or a Perseus LAM.
>>
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>>43893803
They are a cheap way to hit above your weight class, at least for a turn. Plus, alpha strikes are incredibly satisfying.

All my periphery omnis go full SHS retard, so the heat can get pretty horrid.
>>
>>43893858
I'm betting $5 he's starting to think the perseus is memeshit, just like he thinks of protomechs.
>>
>>43893803
I like RLs on mechs, especially as an urban combat weapon, and the marians are certainly huge fans of tons o RLs. but I agree that other than the marians, RL boats shouldn't be THAT common (in my mind, the M config for the omni thud is either invented by marians or by somebody hoping to sell to them)
>>
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>>43893947
Hardly, I just think I've reached the end of that particular well. And Protos are only meme shit because /btg/ has latched on to IS Protos like a pack of retards.

>>43893940
>>They are a cheap way to hit above your weight class, at least for a turn. Plus, alpha strikes are incredibly satisfying.
Eh, I probably played too much Command and Conquer Generals, so I just build fast hovers with an RL turret, that dumps its load and runs away.

>>43893858
Done, though it's not really "Taurian," though it somewhat matches the Cadaver. Pic related.
>>
>>43893501
still can't get no love huh?
after all these years?
>>
>>43893940
Pleb. Are you even trying? You can do so much better with rocket launchers if you care to.

>Feels good to wear a name again, even if only for a few minutes.
>>
>>43894135
>>Feels good to wear a name again, even if only for a few minutes.

You should only be a namefag if you have anything worth contributing
>>
>>43894014
I think they are more useful than a small laser for the tonnage, most of the time. Unless you are trying to manage TSM heat or run a brace of smalls on something that likes to get in faces.

I also put six of them on a Penetrator-knockoff config for an omni I made, where they are just there to enhance an MPL blast, or give it a one-shot midrange barrage to scrape off more armor while you are closing. That loadout functions exceptionally well, actually.

As for IS omnis, I just don't get the draw. The only reason they work for Clans is that their stuff has a pretty high damage density, that is to say you can shit out a lot of damage with relatively little tonnage. Once you toss that out, you are just left with slow, fragile ultra-ultralights that have somewhat favorable location tables to roll on. The only reason you'd field the things is to fuck with initiative or otherwise metagame.

>>43894135
It's just an omnimech config. Of course I can, but I don't want to and it doesn't need to. Don't shit your pants about it bro.
>>
>>43894135
>>
>>43894033
>MRMs
why
>>
>>43894290
>It's just an omnimech config. Of course I can, but I don't want to and it doesn't need to.
Mostly just wanted an excuse to mount infinite rockets to a mech and that seemed like the optimal time. I played around with attempting ways to make it more generally useful (faster, more armor, etc) but didn't find a balance I liked.

I do actually like the Omni T-Bolt you made. It's pretty much fine.
>>
>>43894398
>I do actually like the Omni T-Bolt you made
Different guy, actually.
>>
>>43894398
thanks. with the omni-thud, I basically just set out to make it tough and simple to the exclusion of anything else, and I like to think I did OK
>>
>>43894376
Cadaver. I ain't gotta explain shit.
>>
>>43894533
but the taurian variant of the cadaver doesn't even have MRMs, it has a LPPC, ECM and rockets, and for some fucking reason, an ER flamer and reflec
>>
On a 50 tonner.
20/4, 19/5, or 18/6?
>>
>>43894831
19/5
>>
>>43894831
20/4
>>
>>43894831
18/6
>>
>>43894831
17/7
>>
do gauss rifle crits spread from the arm into the side torso, or are they contained like case?
>>
>>43895574
The damage does, if your arm isn't CASE'd.
The crits only spread if you have critted every single thing to crit in that arm.
Which isn't possible with a gauss explosion, even if you get three crits from the initial crit, followed by three more from the gauss exploding and assume the arm actuators are critted out already.
>>
File: Earl Sandwich.pdf (1B, 486x500px)
Earl Sandwich.pdf
1B, 486x500px
What do you think of this mech? I thought maybe the TSM was a bit much, but as a 3/5 assault i thought it might need some extra speed to keep up
>>
>>43895982
>people still post PDFs
>>
>>43895982
That TSM is nigh-unmanagable. That thing can put out 31 heat MAXIMUM, and you are going to have to do things like fire your gauss rifle and LB 10-X at bad numbers just to keep heat up.

I'd just drop the TSM, preferably find a way to ditch the XL gyro (you could drop the small and a heat sink without shedding a tear), and be happy with a big, fat, Lyran brick. Probably switch over to endo-composite myself, to shove on ECM like a proper Steiner.
>>
File: Earl SandwichV2.pdf (1B, 486x500px)
Earl SandwichV2.pdf
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>>43896252
like this?
>>
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>>43896252
you realize you can turn heat sinks off temporarily, right?
>>
>>43897294

You have to wait until the next heat phase to switch them back on though.

Plasma weapons and Infernos are a lot more common these days too. Intentionally reducing your heat dissipation is a gamble.
>>
>>43897196
Yeah, that's fine. I like the thing's game plan.
>>
>>43898568
can you help me come up with some fluff for it?
>>
>>43898858
Fluff's the hardest part of unit creation, friend.

Besides, my shit's real bad.
>>
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>>43899207
Its not hard to come up with fluff. Whats hard is manipulating other people into liking it.
>>
>>43890267
>>
So I threw together http://www.solaris7.com/TRO/Design.asp?Type=Battlemech&ID=19716 and don't know how useful it is. I tried to make a fastish, decently-gunned Heavy and I think I did okay at that. Can someone tell me how badly I botched it?
I wish I had the slightest idea what I was doing with all these Battlemech creator tool things that I keep messing around with so I could try to make something useful instead of something cool.
>>
>>43899941
>http://www.solaris7.com/TRO/Design.asp?Type=Battlemech&ID=19716
Holy shit dude, that thing is so fucked up it's actually a work of art.
>>
>>43900379
Oh man I made the ultimate jobber?
>>
>>43899941
>>43900424
Serious advice: Drop a ton of Medium Rifle ammo for a ton of Plasma Rifle ammo. Drop the three extra heat sinks you added to add three more tons of armor, since the RLs are one-shot weapons you don't really need to worry about sinking the heat from. Then use Endo-steel or Ferro-fibrous to get more armor tonnage on there. Ideally you want 80% or more armor coverage.
>>
>>43900720
Alright, are those all the problems or just the big ones?
>>
>>43899941
>uses a Rifle
>oversinked
>underarmored AS HELL (this makes the Albatross look tough)
>no CASE
>leg ammo
>melee weapons instead of TSM on a 60 tonner
>RL20s


This isn't just bad (like the Targe), or aggressively bad (like the Hellbringer), this is just WHY. Like, a stock Dragon stands a good chance against this.

Fixing this:
60 tonner with 240 XL, add endo, max armor, 4 jumpjets. That gives us 28 tons to play with. Let's give it a Thumper Artillery Cannon and a ton of ammo, a Plasma Rifle and two tons of ammo, two MPLs, a Tarcomp, a Guardian ECM, and CASE for one of the side torsos (so an ammo explosion merely mission-kills you).
>>
>>43900767
Well, rifles are horrid weapons.

>>43900841
I think it's kinda charming.
>>
>>43900767
The big ones. Smaller ones are that the Medium Rifle does 3 less damage (half it's nominal damage) against any unit with modern armor. This means the only stuff you'll generally see that it does full damage to is battle armor troops. The Small Sheild is generally not worth it when your armor is not maxed or nearly so, as it can protect against 33 points of damage at best while making that side less accurate with it's guns, while the same weight in armor is 32 points of damage with no downside. The Plasma Rifle and Medium Vibroblade are solid weapons, and Tcomps are always nice. The Rockets COULD probably be a set of 6 10-racks for more throw weight for the same mass, but that would drive the points cost up notably and isn't a big deal.
>>
>>43897196
hey guys, help me make some fluff for this. somebody suggested lyran
>>
>>43900684
>purple bird waifu
>>
>>43901032
Its only experimental because it uses fractional accounting.

I think fractional accounting ought to be tournament legal. Its really never more than half a ton or so.
>>
>>43901032
Well, it's an all-big-gun all-range assault with a light fusion engine, gauss rifle and thick armor (by the way, touch up auto-allocates, it usually puts armor in strange clumps and over-armors legs and under-armors arms). All of these things are things Lyrans love. I don't think it would be strange if it was fluffed up as something Defiance or Coventry made to fulfill some military contract or another. I know Defiance makes a 300 light for their, uh, Defiance, so that might be a good place to give it to.
>>43901078
And endo-composite internals.
>>
>>43901043
>WoB/FWL.png
>>
File: Earl SandwichV3.pdf (1B, 486x500px)
Earl SandwichV3.pdf
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>>43901250
i could just use the original, remove the TSM, the small laser, and add light ferro
>>
>>43901711
walla no longer experimental.
>>
>>43901725
By the time the DA rolls around, endo-composite internals are pretty widespread.
XL gyros really suck too.
>>
>>43891337
For the FWL:
>Perseus
>Grand Titan
>Hammer
>Anvil
>Hercules
>Albatross

For the Dracs
>Avatar
>Firestarter
>Strider
>Owens
All fun Omnis to use if your merc origin is connected to the Explorer Corps or something.

As for other factions, not too sure. The Bushwacker is a good medium that's basically a futureGriffin.
>>
>>43901783
is there a reason you prefer engine crits to gyro hits?
>>
>>43901957
You need three of them for your mech to keel over, for one.

Also, with 30 heat sunk on that thing, it can deal with excess heat a lot better than it can deal with falling over and shitty PSRs.
>>
>>43891337
the Lineholder is an extremely solid trooper medium, and my honorary fourth member of the 55 ton trio, the Bandersnatch is a GREAT fire support/general-use heavy. the Emperor is a great commander's mech or bodyguard, the Thunderbolt-7M is one of the best trooper heavies in existence, the Archer-4M is the platonic ideal of the Archer. and of course there's the fucking thunderhawk and the other assorted "dual gauss XL assault" shitbirds, if that's to your taste
>>43901957
not him, but dealing with more heat is easier than dealing with hard PSRs and massive falling-on-your-ass damage that results
>>
>>43902025
>thunderhawk
Wait, PURPLE BIRD gets the Thunder Chicken? I thought that was a Lyran thing?
>>
>>43902046
The Lyrans keep attacking and getting their asses kicked, resulting in the FWL having lots of Lyran salvage.
>>
>>43902046
the lyrans are their neighbor, they have to have captured a few here and there. but I was talking about the '50s more generally
>>
>>43902046
I think the T-Hawk is the only one of the Norse-Storm trio that is only Lyran, actually.
>>
>>43902074
If we're talking about more general designs, the Salamander is fucking great.
>>
>>43902162
Agreed. The salamander is quite nice.
Also, I can't believe I didn't mention it, but the awesome-9Q is a disgustingly good mech and FWL as hell
>>
>>43902257
>FWL as hell

>IS general
>periphery general
>mercenary
Anon.
>>
What would victor S-D's reaction to discovering the truth behind Aleric Wolf be?
>>
>>43902807
Have a heart attack and die.
>>
>>43902807
The profound and crushing realization that pretty much all of the past 70-odd years could have been prevented if he had said "yes" to Katherine just once
>>
>>43902807
Wasn't Vic assassinated years before Alaric became one of the big-dogs (hue) of Clan Wolf?
>>
how does Inner Sphere In Flames compare to the IntOps state-level shit?
>>
>>43905139

Badly. The fact-checking used for determining state economies and industries is totally borked. According to it, the Taurians are only slightly less powerful in production than the Lyrans.

If you were willing to go through and do proper fact-checking and editing, it could work. That would entail much more effort, though.

Not that IntOps' stuff is any better or more logical than Inner Sphere in Flames, but hey. CGL.

>>43903017

>if he had said "yes" to Katherine just once

He did, when he let her have the Federated Suns after returning from the Great Refusal. Among other things.
>>
>>43905232
>if he had said "yes" to Katherine just once
I'm fairly sure that anon meant it in a incestuous manner
>>
File: nrc_harrier_by_zaetak-d3awyon.png (982KB, 1280x663px) Image search: [Google]
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Why more than 2 modes for LAMs, other than "Robotech did it"?
>>
>>43905232
>According to it, the Taurians are only slightly less powerful in production than the Lyrans
I just got to that part.
huh, apparently their estimates of reletive economic power are based entirely on the straight number of battlemech production lines in any given state, so the taurian's pile 'o introtech heavy lines apparently makes them total beasts when they should be somewhat below the capcon in terms of economic power
>>
>>43905295
Macross did it.
>>
>>43905302

>YFW this is unironically Medron Pryde's source for claiming that the TC was _the_ major supplier of the merc market throughout the game's history since if they had that much production going on and so small a military it means they were all going somewhere else, and that the Concordat is as rich as fuck from selling off so many 'Mechs each year

But yeah. The economy and unit production rules in ISIF are seriously fucked. A scenario where the Lyrans and Taurians are the last ones standing and duking it out over the rest of the setting is a depressingly likely outcome if the game is played to its end point. Everyone else goes out like bitches since those two can spam new forces faster than anyone else, allowing them to over-run their opponents.
>>
>>43905343
I mean, I could see the TC being a fairly large supplier of introtech heavies for the merc market, maybe the biggest supplier for Marauders and Warhammers, but that's about it. maybe also selling to the MoC a lot, which is kind of how I explain the MoC doubling it's military on 50 bugs and 10 shads a year, but other wise, that shit is all whack

but damn, the more I read, the worse it gets.
this would be great if I was a taurianfag rather than just a fan, but god damn this is some whack shit.
hold on, I'm going to do the warship production math to see just how silly it gets
I bet medron pryde used this to game out his "Human Sphere" thing
>>
>>43905466

Nah. Taurian facilities are there and do produce stuff, just in extremely limited numbers. In the early 3050s when the Houses had to do all the rebuilding, mercs did buy more from the Taurians, because their other avenues had dried up.
>>
>>43905499
I don't disagree; I'm saying that the TC being a fairly major player in the merc market and the top dog of the periphery market, especially in one field (introtech heavies) is completely plausible and what canon supports, but medron pryde extrapolating that to "the TC is more important to the merc trade than outreach AND the MBRC put together" is nonsense. I like the concordat, I'm just not OF about it
shit, when I design mechs as merc/minor power general machines, I tend to make them TC or MoC or TC/MoC joint products. I just don't go overboard with it (though CA might disagree, but hey)
>>
>>43905544
Fuck of with your vendetta against CA, it's just getting tiresome
>>
>>43905584
I was actually making a joke about how CA said "this shit is too advanced for the TC" a while back when I posted some mechs. I'm not the guy who talks shit about him every fucking thread
>>
>>43902069
This. My Iron Guard is about half Lyran gear.
>>
>>43905302
>YFW Hesperus II is apparently economically weaker than Taurus
>>
>>43905596
>I'm not the guy who talks shit about him every fucking thread
you know, I'm thinking that's the same guy who was on a assrampage about namefags last thread. maybe he's also butthurt about LAMs guy
I mean, we can hope, right?
>>
>>43905596
Depending on what gear the Mechs had they may have felt too high tech for the Periphery in general, though the Periphery in the DA is very uneven tech wise, so take that with a grain of salt.
>>
>>43905798
nah, it was the mid-50s timeframe for FF+DHS+XL+LBX-10 that you objected to somewhat before I explained that it was AU
(on a related note man were my estimates for upgrade percentages overoptimistic back in the day, looking at some of my stuff, I had them at like 50-60% AVERAGE for house units with plenty hitting 80 or higher and 25-33% for the periphery)
>>
on a unfortunately related note, I did the math, and by ISIF rules, the taurians can shit out a monsoon a month (or at least start building one, taking 17 turns to finish) if they don't build anything else.
if they wanted to, though, they could shit out 10 Vigilants every other month, as well
this is hilariously fucked
>>
>>43905984
alternately, they could shit out 340 companies of 3025 lights
mecer ravinnion is erect in his grave RIGHT NOW
>>
anyways, the moral of the story is not to ever measure things by the number of production lines referred to in canon products, counting all equally
>>
>>43905886
>>43905984
>>43906009
>>43906025

Yeah.

The breakdown of an ISIF game usually looks like this:

Game starts. People start building new units. FedSuns and Lyrans reinforce their Drac border.

Early game: Dracs try to attack the Suns, discover they're hilariously screwed due to their shit-tier economy. Lyrans attack FWL. FWL and FedSuns attack the Capellans. Taurians keep building up quietly and take out the Magistracy.

Mid-game: Feddies and FWL now share a border. They agree to a truce to hammer on their neighbours (alternatively: FedCom joins up and mops the floor with one of their neighbours). Lyrans subject the FWL to a war of attrition and gain the upper hand. Taurians wait until the Feddies are balls deep in the Combine and then hit from behind.

Late stage: Dracs and FWL are either eliminated or reduced to a rump state. If the FedCom didn't ally, the Taurians and Lyrans are the pre-eminent powers. Both are about as economically and industrially powerful as the other and the death spiral takes a long time to resolve.

Medron Pryde gloats and tells everyone he told them so.
>>
>>43906124
whelp, I'm definitely going for the IntOps thing for my "minor powers of the FWL-LC Border" campaign
while the TC was not going to be involved beyond "those guys over there who you can buy mechs from sometimes if you aren't messing with the Lothians", I just can't use such a shit system
>>
So the Wolves and the Horses have Interface Cockpits. Which Clan would you say will be next to get them, and which will ultimately prove the most eager adapter?
>>
>>43906235

Ghost Bears.
>>
>>43906267
>Ghost Bears
>most conservative Clan
>least need for new tech to level playing field
>not obsessed with individual warriors
>>
>>43906318

>Ghost Bears
>not getting the best and most broken equipment
>>
>>43906235
Clan Wolverine But they actually had them first.
>>
I need pictures of hellbringers
>>
What's your favorite weapons package to put on an omni?
>>
>>43907035
4 LPL and a tcomp
>>
>>43902465
that's FWL as hell, dawg to be so forgotten by the writers that your mechs are general mechs
>>
>>43905620
same here. Silver Hawk Irregulars too.
>>
>>43906124
>Lyrans subject the FWL to a war of attrition and gain the upper hand
ISIF sounds whack, yo
>>
>>43907870
How is that the thing that strains your credulity? Makes sense to me.
>>
>>43908102
war of attrition is where the LCAF fails. When it came to that even the divided FWLM was able to counter.
>>
>>43908156
What? That's like the one thing they're good at, spamming assaults.
>>
>>43908213
I'm just quoting the Lyran field manual and handbooks here. Spamming assaults has to have decisive outcomes. If it lasts longer they lose ground, like what happened to them in the 2nd and 3rd Succession Wars.
>>
>>43908268
This is true. Lyran forces work better when on the defensive or limited strategic offensives. For a merchant state like them attrition is definitely not their game.
>>
>>43908213
But spamming assaults is bad in a war of attrition. They're too high-value, unlike lights and mediums.
>>
FWL/LC merger to REMOVE WUFFS when?
>>
>>43909818
>wanting the FWL's provincial politics
n-no thanks
>>
>>43909787
Lights, after 3050, are really fucking expensive. SFE assaults cost only about twice as much as a light with an XL and they are much, much more survivable.
>>
>>43909818
>FWL has unmarried male heirs
>LC has an unmarried female archon
>both hate wuffs

It makes sense. Also, given that the LC is fragmenting (Bolan broke away, Skye is still rebellious as ever) a merger might be a good thing to keep everything together.

Trillian marries Christopher in exchange for their descendants becoming Captain-General. Lyran breakaways are given independence from Tharkad as long as they join the merger as member-states.
>>
>>43909818
can the LCAF and nuFWLM even hope to match Alaric's elite bondsman militia clusters that grow out of the ground?
>>
>>43909952
>Free Worlds Commonwealth
>Bolan clay rightfully reclaimed
>Isle of Skye gets to do its retarded faux-Scottish crap in Parliament
I can get behind this.
>>
>>43910060
I just love the idea of the various Heirs trying to whoo Trillians heart.
>>
>>43910167
She'd probably ask for the head of Alaric on a plate.
>>
>>43910060
Looks like I have a new AU.
>>
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BA as Stands when?
>>
>>43910435
More like Stands as BA. hell even OmniBA would be a cool idea. just have the Pods be back mounted with unfolding handhelds.
>>
>>43910475
Doesn't the Modular Weapon Mount do that already?
>>
>>43910788
Oh...well...bugger. Never mind, burded Atlas when?
>>
https://www.youtube.com/watch?v=8r8LifQNx0Y
You never know, the DTR might work as some form of BA. Just make the main body more inclosed and give it T.Rex arms at the front.
>>
I just had a silly idea for a Wobbie LAM:
>Retractable blades in the arms
>VSPLs (not sure on size category, whichever one fits within a 55 ton mech) in the side torsos
>Guardian ECM in the center torso
>Void-Sig
>iJJ in each Leg and one in the rear torso.
>Interface Cockpit
Pretty stupid, huh?
>>
>>43912362
>Voidsig
>Interface cockpit
Both not mountable on LAMs, unfortunately.
>>
>>43912447
Can a LAM mount C3i? Not having 'lol, imma stealthy sniktbub plane.' makes me sad.
>>
>>43912506
Everything but the void and Interface you listed there is totally fine on LAMs.
>>
>>43912557
Okay then. Are there any other Wobbie weapons we can mount on this?
>>
>>43912362
Conversion equipment takes up one crit of leg space, so no iJJs there.

Also, void-sig on fast moving units does nothing anyway.
>>
>>43912861
Ah well, ho hum, so only one iJJ then, what move layout would we be looking at with the best engine you can mount in a 55 ton mech?
>>
Which lists do people commonly use?
>>
>>43913049
>lists
You what, nigga?
>>
>>43912861
What are the walking/running speeds on the Osprey, Buccaneer and Lightray?
>>
>>43913049
what do you mean by "lists"? this isn't like warmahoards or 40k or X-wing, we don't do "lists" or "tournaments" or "metas" in the same way that they do. think of battletech more like a /hwg/ with giant robots
>>
>>43913194
>>43913116
Which lances people like to use?

I'm just curious about how they choose their mechs.
>>
>>43913228
I pick a faction, era and a theme, then pick mechs from the appropriate TROs to fit that.
here's three example lists:
Magistracy Of Canopus Light Cavalry Lance (3025)
Stinger
Wasp
Phoenix Hawk
Griffin
Lyran Commonwealth Heavy Lance (3025)
Archer
Thunderbolt-SS
Griffin-S
Trebuchet
Mercenary Command Lance (3058)
Emperor-6A
Warhammer-6R
Bandersnatch-1A
Marauder-3R
>>
>>43891337
The Falcon Hawk is pretty based.
>>
>>43910060
>>43910422
Wasn't there already an AU with this premise?
>>
>>43914507
Is there? I mean, the SomethingAwful Battletech LP is maybe heading that way, but it's AU as HELL.
>>
>>43914507
It pops up on /btg/ about once a week
>>
>>43914683
I'm not sure because of >>43914786

Anyway it would definitely be something that I would read.
>>
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>>43913228
>Which lances people like to use?

>I'm just curious about how they choose their mechs.
I tend to pick one or two that I like from the appropriate era and faction, then select things that complement them well. As a GM, I tend to randomly generate larger forces (company-sized, at a minimum) and then divide them into lances before the game. I send the lances that the commander would see as being appropriate for the mission, even if they're not the "perfect" force I could make out of the available 'Mechs.
>>
>>43909952

Only if the logo is the purple bird with Steiner fists for claws
>>
>>43914507
Yes. Most people have the attention span of goldfish and don't know how to use 4plebs to see this really kicked off the first week of October.
>>
>>43915013
And the Capellan dao for a dick.
>>
>>43915013
>>43916655
Free Suns Combined Confederated Commonwealth of Blake: A Quetzalcoatl (bird-dragon) with giant steel fists holding a dao and broadsword on a sunburst background.
>>
Which Stalker variant do you prefer, the -5M or -5S?
>>
>>43916729
Don't like the S having XL but has Case
M has no case... I still lean towards the S though.
>>
>>43916729
The -3F. The -6M is fun too.
>>
>>43916726
REMOVE CLAN REMOVE CLAN
>>
I need names for my Hind-clone and Hip-clone.

Anyone know any soviet heli commanders?
>>
>>43916729

The II
>>
>>43917550
That's something that shouldn't be joked about.
>>
>>43917582
But it is a joke
>>
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Someone wants a WoB LAM? Too bad! Have WoB assault!
>>
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>>43917598
And so is this
>>
>>43919007
Time to actually use the Hasty Movement rules. Also give it Commercial Armor to save some c-bills, and you can cram a few more points in. (Not enough to make the BAR 5 actually a disadvantage though.)

Change those and you've got a 10/10 scout.
>>
>>43917684
At least it makes decent use of the VSS.

And the BV on it isn't horrible, though that's usually the only saving grace of a bad unit.
>>
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>>43919336
I dont think that one even knows how to skid on pavement. But here, have the meth'd out version for the sake of hilarity.
>>
>>43919795
I think we've all made the 15-ton-XXL-quad-XL-gyro-small-cockpit-supercharger-MASC speed demon at some point in our lives.

I notice you put half a ton of armor on yours, though. Don't think I even bothered.
>>
>>43920093
>15-ton
Meant 10 tons, whoops.
>>
>>43920093
>I notice you put half a ton of armor on yours

Its for the illusion of safety, obviously.
>>
>>43919471
Its weird how void sig is never used properly. If I didnt go full retard with the retractable blade I could have actually made it decent.
>>
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>>43920280
>Its weird how void sig is never used properly.
Because it turns out like this if you do. You ever want to fight a Thunder Hawk that brings its own heavy woods with it wherever it goes?
>>
>>43920339
That thing is cruel.
>>
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>>43920339
YOU ARE SMALL TIME
>>
>>43920401
I don't get it.
>>
>>43920526
Thunder Chicken is the stereotypical gausswall mech. It stands still and fires it's gausses every turn.

That's a Thunder Chicken that adds +3 to your to-hit when it stands still. Enjoy your short-range shot while walking being the same as a long range standing still.
>>
>>43920339
See this, kids? This is why we bring artillery
>>
>>43920525
A cheese-off?
You want me to start throwing around interface cockpit battlemechs with patchwork hardened armor on the head? Because I will.
>>
>>43920630
You won't.
>>
>>43920630
Interface is a fine cheese enjoyed with the finest wine. Patchwork is just lazy, might as well use fractional accounting too.
>>
>>43920526
Void sig works better the less you move.

So 3/5 gauss boats can generate +1 mods at running speed, +2 mods by walking along, or +3 by sitting still. The void sig unit suffers a +1 to all its attack when the void sig is active, but when you're walking or sitting still, it's not a big problem.

So imagine something like >>43920339 sitting still in some heavy woods with good LOS, you end up with heavy armored units that are as hard to hit as fast stuff, that can just camp out. It's a gauss waller's wet dream.
>>
>>43920662
You are actually right.

Oh, by the way.
Cowl.
Combat computer.
>>
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>>43920785
whoops

>>43920727
It's actually better with cLPLs. Like, disgustingly better. You trade away the slim chance of headcapping for sickening to-hit bonuses.
>>
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>>43915013

Lyranfag here...I actually like the way this is presented...and for the logo, how about the mailed fist of Steiner being used as a Austringer glove, with a purple Marik eagle perched atop?
>>
>>43920812
Yea I didn't originally go with the cLPLs with AES because I was saving it for the cheese off.
>>
>>43920904
The sad thing is, on a pound-for-pound BV basis, the Hellstar is still some of the best cheese in the game.
>>
>>43920976
There really isnt much of a way to improve it, other than turning it into a warship or something.
>>
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love for the Hunchback IIC?
>>
>>43921340
I love fighting against it, I guess.

Except in a double-blind game.
>>
>>43921340
No.
>>
>>43921357
>>43921366
aw, c'mon, whats not to love about dual ultra ac 20's?

It only needs one shot...
>>
don't ever fight one in an urban environment in a double blind game. they will tear you shit up.
>>
>>43921407
What about a Solahma binary, one star HBIICs, the other foot infantry scattered in buildings to spot.
>>
>>43921443
If you are fighting someone with a decent amount of only battlemechs, you might be okay.

But if you throw vees, infantry, or BA into the equation, things get stickier.
>>
>>43921526
Teach them the value of combined-arms.

Run a few games of their mechs against clanner second-line vees, make them cocky, then BAM hunchie IIC's tracking them like the fucking Predator
>>
>>43921526
can't beat the price, though
>>
>>43921443
I didn't even know the clans had foot infantry, what with their elementals and all.
>>
>>43921655
Need boots on the ground to secure territory. Elementals are shock troops, they are too busy beating up helpless spheroids to hold the shit they have already conquered.
>>
>>43921655
Yes, they do. But they don't necessarily use them much, and one of the main places are Solahma units.

The Horses are the main user of course, and I think use them even in front line units some, and in those instances they're probably still s lot of Elementals, just without armor. The Horses were making the phenotype for that originally anyway.
>>
You ever deliberately skid to get extra movement?
>>
>>43922745
If you dont power slide to sweep your opponents legs you are simply doing everything wrong.
>>
curious, who regularly uses arty, air, mines, hidden units and all that good stuff in their games?
>>
>>43923915
>Arty
all the time baby
>air
nah, never
>mines
T-aug is unfair shit. Of course I do
>hidden units
too much paperwork.
>>
alright, in the theme of the thread, design a LAM for each of the great houses (the periphery gets the old SL LAMs); try to make them faction specific without going overboard
>>
>>43924206
oh, and the 55 ton LAM limit is being raised to 75, FWIW
>>
>>43924390
Fuck off and take LAMs with you
>>
>>43924439
You halftwit, this anon is trying to encourage discussion and here you are stifling it, go be an autistic grognard hamplanet somewhere else. You fucking embarrassment.
>>
>>43924617
Piss off back to the OF crybaby
>>
>>43924646
I've never been to the OF and judging by the shit that gets brought up here, that's a good thing.
>>
>>43924646
please. only one type of motherfucker got LAM discussion banned, and it wasn't "post LAM designs here" folks
>>
>>43924661
It was the LAMfags
>>
>>43924699
I think it was more discussions like this, where people spend more time telling people to "Fuck off with your LAMs" and "LAMs are awesome! Eat a dick!" then actually discussing LAMs!
>>
>>43924710
I think one the main problems with LAMs is that they are based on preexisting chassis.
>>
>>43924730
I agree, they need more clan LPLs.
>>
>>43924738
Clantech would solve the weight problems. There's only so much you can fit onto a 55 ton chassis when a good chunk is taken up with Avionics and other plane stuff if you are using IS tech.
>>
>>43924738
Fuck no. LAMs got nerfed to shit, and rightly so, because they were abused by power gaming fuckholes.
>>
>>43924968
>because they were abused by power gaming fuckholes.
Dude this happens in every game system, get over it.
>>
>>43924980

No. Not until LAMs are retconned out of the game and every LAM mini is confiscated and destroyed. And real Battletech players are given reparations for the abuses and miserable game experiences they have had to endure as a direct result of LAMfag powergaming.
>>
>>43926076
>And real Battletech players are given reparations for the abuses and miserable game experiences they have had to endure as a direct result of LAMfag powergaming.
Who's a 'real battletech player', in your opinion?

>No. Not until LAMs are retconned out of the game and every LAM mini is confiscated and destroyed.

Please, tell me where the LAMs touched you.
>>
>Please, tell me where the LAMs touched you.
It touched him right in the bait, anon.

And it was really obvious this time too.

You really should be ashamed.
>>
>>43926219
>You really should be ashamed.
Okay then, now that the 'conversation' with a dribbling mongol is over, I just had a rather silly question:

ProtoVee when?

Shouldn't be too hard to pull off.
>>
>>43926271
It took brain damage to get pilots that believe they are a quadroped for the first quad protos. That was excessive, even for the furries. Making a pilot really believe they are a tank is a bit of a stretch for anyone.
>>
>>43926444
>Making a pilot really believe they are a tank is a bit of a stretch for anyone.
It could actually be quite easy. but also utterly Dezgra, and rather daft.
>>
>>43926133
A real Battletech player is anyone who plays in a legitimate era (such as age of war, 3SW, or 3025) and who uses mechs which cap out at a +3 movement modifier like the bugs. A unit harder to hit than that breaks the 2d6 bell curve and is therefore indicative of powergaming.
>>
>>43926488
Okay then, thoughts on hitting someone round the head with a tire iron until the think they're a car?
>>
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>>43926444
>>43926466
I think I want this now.

>>43926488
Guys i think we have new pasta.
>>
Although it will sound like trolling, I genuinely believe this:

1) LAMfags are bad players, because they are typically power gamers who abuse the rules, often intentionally.

2) LAMfags are typically among the worst grogs, who not only prefer 3025 or earlier, but often do so for reasons like "muh Robotech" rather than any reason born of BT itself.

3) Due to 1 and 2, LAMfags are typically a strong negative influence on the BT community - especially with regard to welcoming and integrating newcomers.


Therefore, it follows that on the whole, we're better off without LAMfags. Any one that likes LAMs but does not act as detailed in 1 and 2 will understand that we are better off without LAMs in the current and future eras of play, and not abuse them in the eras they exist in.
>>
>>43926621
>I genuinely believe this:
Get Out. 4chan isn't your hugbox. People won't blindly be okay with whatever you're saying.
>>
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>>43926586
>Guys i think we have new pasta.
Seems like it>>43926621
>mfw the moron thinks 4chan is thier personal hugbox
>>
>>43926444
>>43926466
Little kids can do that, so why would Clanners be unable to pull it off?
>>
>>43926525

As long as the person being hit is someone who doesn't agree with me (>>43926488) I'm totally OK with that.
>>
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Here, let's move the thread away from petty bickering.

Rate my AU.
>>
>>43926711
You utter pyscho, I'm talking about making Pilots for Protomechs this way. (They had to give Quad Proto pilots brain damage, just so they'd be able to pilot protos with four legs, the things you need to do to a person so they could pilot a QuadP that turned into a tank...they don't bare thinking about.)

God you have no grasp on reality, that's it.
>>
>>43926655
Never said they have to be. Deal with people having dissenting opinions
>>
>>43926655
>>43926702
Obvious samefag
>>
>>43926747
Is a good AU, i'm just saying this to get away from the psycho one post above you (They think they can beat someone to death with a tire iron if that person doesn't share their opinion.)
>>
>>43926803
So what, we can't have multiple posts that convey the same message now?
>>43926790
You want to beat people to death with a tire iron if you think they disagree with you. I;m done talking to you.
>>
>>43926747
You should post more than just a map. From nothing but, shit's all fucked up.

>New RWR
>DracSuns
>Skye
>no C* or WoB
>Widiwmakers
>>
>>43926823
I didn't say a damn thing about tire iron, bugger off. And the other anon probably called you a samefag due to your use of hugbox and general butthurt.
>>
>>43926823
>TRIGGERED
>>
>>43926466
>People start pulling out their tanksonas.
We Ratbat now, son.
>>43926488
> the 2d6 bell curve
Have you ever thought there might be a more direct way of solving that problem?
>>
>>43926861
>I didn't say a damn thing about tire iron, bugger off.
Okay, so you didn't, but when I pitched the question to someone in the thread (who may or may not be antiLAMfag) they said the would.

>And the other anon probably called you a samefag due to your use of hugbox and general butthurt.
I won't try to defend my samefagging.
>>
>>43926849
That's the Something Awful LP map.
>New RWR
nobody knows how it came about, related to the novel Star Lord, C* is involved
>DracSuns
Hell's Horses took Luthien, Dracs decided that a political marriage with the Davions was preferable to getting raped by the clans alone
>Skye
Pulled of a secession, Archon Fredrick Steiner decided that trying a peaceful return was better than trying a military invasion with the Clans smashing down the front
>no C*
They're still there, just only on Terra.
>Widowmakers
Somehow won the Absorption, turned it on the Wolves, became the AU's Wolves.

Here's a link: http://forums.somethingawful.com/showthread.php?threadid=3383329&userid=0&perpage=40&pagenumber=1
>>
>>43926934
>somethingawful

intothetrashitgoes.jpg
>>
>>43926912
>Have you ever thought there might be a more direct way of solving that problem?

Not playing battletech, because it uses a 2d6 bell curve?
>>
>>43926966
>SA
>always bad
Have you seen their Aurora LP? It's fucking hilarious, watching Goons fail at geopolitics.
>>
>>43927268
wut
>>
>>43927402
They managed to turn a rebellion in their enemy's mars colony into them losing their mars colony.

It was FUCKING HILARIOUS
>>
>>43927703
Sorry, I don't understand the greater context of what you're talking about. Aurora LP?
>>
>>43927899
Let's Play of Aurora. The guy running it is doing political stuff because Aurora isn't too good at that.
>>
>>43921169
You can interface it up and use the free tonnage to give it the last sink to cover movement heat. The last two tons you could invest into small and micro pulses to shore up the 'Star's conventional-killing ability.
>>
>>43926765
If you were talking about protos, it probably would have helped for to link the proto post ( >>43926444
) instead of the guy who gets his cock out for LAM bitching ( >>43926488, which is who you responded to in >>43926525 ).
>>
So I just learned about the defenses of Basra in the Iran-Iraq war. Multiple lines of fortifications, behind an artificial lake and swamps full of barbed wire and mines, some parts of which were electrified. And the Iraqis were throwing out nerve gas left and right.

I wanna make some defenses like this.
>>
Anyone mind giving a scenario and force lists a once-over for me? Game's coming up this weekend and I won't have a chance to change anything from mid-day tomorrow through game-on time.

Here's the scenario. Force lists will be up in a few minutes.
>>
>>43926966
It's fun to watch. Especially the first time they encountered Elementals, in a battle on the outside of a dropship.

The Elementals took out half the player force in just a few turns. It was beautiful.
>>
>>43928476
okay then.
>>
>>43928508
>NEA is here
Finally! Someone who is probably uninterested in Protos that turn into tanks (>>43926444)
>>
>Inner Sphere LB 20-Xs will never be flippy on a normal battlemech, nor will they ever have arm arcs
Literally the worst thing in all of battletech
>>
>>43928508
how about Colonel Ari Ben-Zhayne?
>>
>>43928653
Pisses me off every single time.
>>
>>43928694
It's one of the only times that I am 100% fine with subbing in clantech for no reason other than powergaming.
>>
>>43928744
Same. Fuck the police, we flippan now
>>
>>43928508

Followup: force lists.

I'm probably going to throw another lance or so of level 1 Mechs into the Acamar Militia forces, because on balance, they seem to need it. A major concern is going to be the the Cavalry will be concentrating on objectives, while the Militia/Guards can just concentrate on killing stuff, so that dilutes the Cavalry's BV advantage. But I didn't expect it to be a full 10k BV advantage, so I may need to even that out.

I also didn't fully consider what requiring the entire Cavalry force to be jump-equipped was going to do to their BV. Which is why I'd like some more eyes on this - the Cavalry is "technically" at 39k BV2, but I know that value is somewhat artificially inflated due to the jump jets. So is the 29k BV2 defending force more of a reasonable matchup, given that inflationary effect?

>I'll probably throw these back up into the new thread when it goes up. Sorry in advance to those who are here and now.
>>
>>43928920
While I agree that jumping does cost a bit too much BV, I'm not sure that it's one third again as much BV.


I'm on a phone though, so no PDFs for me.
>>
>>43928920

OK, revised list including the extra militia lance. This brings the defenders to about 35k, and the attackers stay at 39k, but with having to run around and do objectives and with the jump jet issue.

>>43928959
I'm sorry. I'd post them inline, but the scenario document itself is like 7 pages, and the combined force lists are 50+ Mechs. The post character limit is a harsh mistress.
>>
>>43926747
>new RWR
>where the Canopians, Circinians, and Marians used to be
>not at all near where the old RWR was
>implying nobody would stomp anybody who dared use the name RWR out of existence just for fear of that name

>rasalhague insurgency holding territory in clan space
>not just being exterminated until subjugated

Also, there's no 30LY blotch of space in the center where HEGEMONY STRONK
>>
>>43928508
>>43928920
>>43929052

Please be my GM.
>>
>>43926747
1/10, there ARE worse AUs, but not many
>>
>>43929095
They just showed up on the Spheroid scene. The FWL is too busy with the Cappies invading. The Ravens, Bears, and Sharks want them dead, especially after they interfered in a trial between the FWL and the Raven-Bear-Shark group for passage to get to the NuRWR.

The AU has some fun moments, like the Raven saKhan publicly kicking the ass of the Khan who made the Diamond Shark, and the then-Foxes decided to be friends.

Clan politics in that AU are fun.
>>
>>43929840
Stop telling us how "fun" stupid shit is ad nauseam. /btg/ has made better AUs by accident while trolling.
>>
>>43929840
If by 'fun' you mean 'high schooler fanfiction', then sure. But the more you talk about it the more I agree with >>43929838 and >>43929862

You lost me at LOLrandum return of the RWR on the wrong end of the map where they just happen to cover up the socially offensive periphery states.
>>
>>43930764

Well, and "draconis suns". Any AU with that in it is shit by definition.
>>
I'm confused about tripods. Do non-superheavy tripods get the bonus to shutdown prevention rolls when overheated?
>>
>>43929840
>>43930764
Frankly, I would actually call this thing worse than The Human Sphere. meddy at least has some interesting ideas (that he promptly ruins with wank), while this thing doesn't even have any salvageable parts
>>
>>43930845
I thought you had to be superheavy to be a tripod?
>>
>>43929840
>>43927268
>>43927703
>>43928527
>fucking hilarious
>FUCKING HILARIOUS
>fun
>fun
>fun

Shill harder faggot
>>
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>>43923915
>curious, who regularly uses arty, air, mines, hidden units and all that good stuff in their games?
>Fire
Most games. No accidentals, though, too much paperwork.

>Arty
Mutual consent or by scenario. I have a small battery I take along to big games just in case - a couple of Arrow Longbows, a Sniper, and a Danai. I also have a few turrets usable as arty pieces. That said, it gets used about once in ten games or so, because people are lazy and terrified of it.

>Air support
If someone else brings it, I do. I always bring something AA capable just for the flavor of the thing, though.

>Mines
Generally scenario-only. If someone wants to play with shit like NSS or Void-sig, I use the shit out of them though.

>Hidden Units
All the time. Hell, we play double-blind sometimes. It's one of the advantages of playing with a proper GM.
>>
>>43930882
Nope. See the Triskele for verification.

Dunno about the bonus though. I doubt it, but I'd have to crack open the books to check.
>>
>>43930896
>Hell, we play double-blind sometimes

This right here is why I love Megamek. I honestly can't imagine playing BT without double blind.
>>
>>43930930
Muninn, do you like the idea of ProtoVees? no I'm not making this up.
>>
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>>43930930
>This right here is why I love Megamek. I honestly can't imagine playing BT without double blind.
I just have three map sets and a lot of minis/time/blip counters. It's pretty sphincter-tightening even in Alpha Strike/Battleforce rules. It's also the best way to make Wallosteel fags cry like little girls.
>>
>>43930930
The big problem for me is that you can't use armed buildings.

I wanna do a fortification-busting mission, dammit!
>>
>>43930983
If people want to somehow get wired into vees, ok.

If people want them to be small vees, ok.

If people want them to transform, as someone earlier mentioned, those people can fuck right off.
>>
>>43931180
>If people want to somehow get wired into vees, ok.
So VDNI?
>>
>>43931003
>It's also the best way to make Wallosteel fags cry like little girls.
If you don't bring fast BA or a light or two with your turrettech lance, you're doing something wrong.
>>
>>43931180
>If people want them to transform, as someone earlier mentioned, those people can fuck right off.
the idea is more "Animal-themed tank turns into an animal with a back turret on rollerskates." than anything else.

Basically a protovee is just the lion from this but with more independent leg movement when it stands up, and a back mounted gun.
https://www.youtube.com/watch?v=Idhc85tLPNQ
>>
>>43931266
That, or EI, or space magic. Whatever works.

>>43931305
I hate transforming units of every kind. My suspension of disbelief is stretched enough as it is. If I really wanted them I would turn all critical thinking off and go watch Transformers.
>>
>>43931413
>I hate transforming units of every kind.
Ah, maybe mentioning this wasn't such a good idea.

Whoops.
>>
>>43931413
>My suspension of disbelief is stretched enough as it is.
Basically, when somebody plucks it you don't want it to set off the neighbour's yappy mutt?
>>
>>43931413
Well at least it wasn't dual cockpit Protos, that would have been a hoot.
>>
>>43931464
>A two pilot system was implemented, left hemisphere, right hemisphere, pilot-controlled.
WE PACIFIC RIM NOW
>>
>>43931516
Well if it stops the pilots developing insane god complexes (complexi?) then I'm all for it.
>>
>>43931445
I'm not gonna sperg out about it over the course of a thread, but you did ask.

>>43931464
I dream of quad-arm mechs. With three-man tripod cockpits showing the way...
>>
>>43931557
Why not Unipeds or Quintapeds?
>>
>>43931616
Because it fucks with the games legacy construction rules, and the B-techers will sperg out about it.
>>
>>43931616
Unipeds, no. Just no. Quintapeds I have no real objection to, except I would prefer hexapeds. Or quadrupeds with arms.
>>
>>43931670

We sperg out about everything, so why should that stop anybody?
>>
>>43931678
Well I've had worse ideas.
>>
which successor state would be nicest to live in, pre-Jihad? and then maybe current year (3145?).
>>
>>43931728
Thanks for the excuse to ramble further.

The other bit is the game is implicitly a kinda power fantasy about being a 12m tall warmachine smashing all in your way and most people don't fantasize about having extra sets of lets. There's a whole section of fluff about neural helmets and such using the pilots brain to coordinate the limbs and it's really hard to learn to use limbs you don't have.

>Graft extra bionic arms and legs onto prospective pilots to develop the synapses to control machines with extra limbs?
>>
>>43931782
Pre-jihad, the core regions of the lyran commonwealth or fedsuns or maybe somewhere in the inner TC would be nicest. Dark age? Nowhere, really
>>
New thread when?

>>43931782
LC, FWL, or FS
>>
>>43931904
Why not when this one hits page 10? We can get a couple more posts in before we call it a thread
>>
How the fuck do turrets on omnimechs work?
>>
>>43931796
>and such using the pilots brain to coordinate the limbs and it's really hard to learn to use limbs you don't have.

But...that's explicitly wrong. The neurohelment uses the pilot's sense of balance to augment and "fine-tune" the gyro, and then there's the recent fluff about it helping out the DI computer as well. Nowhere does the fluff equate "pilots limb = Mech's limb".
>>
>>43931796
>There's a whole section of fluff about neural helmets and such using the pilots brain to coordinate the limbs and it's really hard to learn to use limbs you don't have.
It'd be hard, but not all THAT much harder than coordinating lasers where your ribs are, autocannon on your hips or shoulder blades, coolant in your left kidney and plasma rifle ammo in the other
>>
>>43931994
Presumably the turret snaps on to an omnimount?
>>
>>43931994

In a pretty roundabout fashion.
>>
>>43932076
>>43932071
I'm trying to make a turreted omni in SSW. halp.
>>
>>43932050
New fluff might not have anything, but old fluff does. I think there's at least one novel scene, and maybe one or two TRO entries.

Anyways, proprioception is a key part of balance. No reason the neurohelmet wouldn't take advantage of it.
>>
>>43932098
You can't. Use MML instead
>>
>>43931782

Pre-Jihad? FedSuns, one of the Golden Five. Or Terra. Those are canonically the richest and best planets in the setting.

Galax bites it in the Jihad and New Avalon was occupied, but the other ones should be fine.

After the Jihad? Same answer, minus the Golden Five world(s) that got badly hit during the Jihad.
>>
>>43932098
I'm sorry anon, I have nary a fuckin clue
>>
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>>43932076
>>
>>43932076
https://www.youtube.com/watch?v=-Tdu4uKSZ3M
>>
>>43932098
You have to assign turret tonnage during the base chassis construction. SSW doesn't support that, although you can just remember that it's supposed to be 1.5 tons or whatever tonnage you assigned it.
>>
>>43932219
After that one anime, is there a person on 4chan that doesn't know Roundabout?

Also Fragile is somewhat overrated. The Yes Album and Close to the Edge are better than it.
>>
Can you use turret rules on a ASF?
>>
>>43931678
>Or quadrupeds with arms.
Closest I got is giving your Quad a Backhoe in each side torso, but you can't really do hand things with that now, can you?
>>
>>43932346
Nope. But we're never going to get a proper "Centaur" with all the benefits of quads and bipeds.

If we did, I wonder what crippling drawback it would have.
>>
>>43932346
No. Closest you can do is dual turrets on a quad
>>
>>43932076

I've noticed conversations about turrets tend to go in circles.
>>
>>43932421
Quads can't have dual turrets iirc. And even if they could, you can't use a turret to punch or pick things up. What about lift hoists on a turret...?
>>
>>43932402
Why not have a mech that can shift between bipedal and quadrupedal movement then?
>>
>>43932668

We do fluff-wise (Mandrill) but not rules-wise.
>>
>>43932402
>If we did, I wonder what crippling drawback it would have.
maybe it has two gyros, one in each section?
>>
>>43932402
It'd probably be some extension or extrapolation of the Tripod drawbacks. So, custom oversized cock-pit. Extra weight lost to chassis. Likely wouldn't get the cheap turns thing, but I'd expect the crabwise movement.

>What I'd want is the 'Goro' chassis with four arms.

>Then I'd probably mess it up by mounting an RAC20 or something across them as though they were adjacent locations.

>Yes, a RAC20 while I'm daydreaming.
>>
>>43932779
RAC20s were a thing in mektek
>>
>>43932668
Fine by me. In fact one mech in /btg/RO will be able to do so in the fluff.
>>
>>43932923
Yay! One does wonder how you'd replicate such a thing within the game though..
>>
>>43933030
We were discussing a homebrew quirk where it gets +1 run speed (so a 5/8 would become 5/9) but it can't use arm-mounted weapons or make a arm-based melee attack that turn.
>>
>>43933060
I like it.
>>
>>43933030
>>43933060
Steal a page out of the LAM/QuadVee book and assign some tonnage and slots to conversion equipment and put a couple paragraphs in about turns spent changing modes and restricted movements while doing so.

Also, two sets of movement modes and melee abilities depending, just like quadvees/BimodalLAMS
>>
>>43933147
let's not and say we didn't
>>
>>43933147

Semi-quadruped rules?

- can't use arm weapons or punch if it runs

-+1 running speed

-punch attacks inflict damage as if the mech were 5 tons heavier

-can't use melee weapons aside from retractable blade
>>
>>43933462
this anon gets it.
>>
>>43933462

Also must have lower arm and hand actuators.

Unless you want stuff like the Catapult, Stalker, UrbanMech and Rifleman to be able to use the option, I guess.
>>
>>43933577
seems like a good restriction to me.
>>
>>43933462
Why does it get a better punch attack?
>>
>>43933654
Because the Arm is half Leg and kicks do more damage than arms.

>I still think it probably needs to at least devote some tonnage and arm crit slots to limb reinforcement. 3 slots and 1% of tonnage each side?
>>
>>43934160
you have terrible ideas desu senpai

also why are you greentexting
>>
>>43934217
>also why are you greentexting

To visually separate ideas of different textures. Differentiating the straight speculation on the motivation for the rules design as presented from my own thoughts on what they should have done instead.
>>
Does the FWL have access to stealth in the DA?
>>
>>43934376
Yeah.
>>
now is time for new thread
Thread posts: 381
Thread images: 40


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