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Jumpchain CYOA Thread #598: Spanish Guitar Edition

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>IRC
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>Last Thread
>>43820641
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Oh, a new thread's been made. How do I delete the one I made?
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>>43833445
So are we running through the wastes or playing a spanish guitar?
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>>43833468
If someone tells me how to delete the wastes one we can play Spanish guitar.
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Did anyone ever end up making a ZETman jump? It would be good for transformations.
Also what's the news on the Rick and Morty jump? Last I heard a few people were thinking of ways to make it.
Did Quicksilver ever fix the Dragonball jump?
>>
>>43833516
Nope.

Nothing new on RaM yet.

Nothing's wrong with it.
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Man from UNCLE jump when?
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Jumpers, what are some powers you feel you use too much?

I try really hard to tell myself the Conquer's Haki isn't a toy, but it's just so much easier to be taken seriously when you can make an army fall unconscious by glaring at it,
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>>43833537
Uncle Grandpa jump when?
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>>43833582
YOU FOOL

YOU KNOW NOT WHAT POWERS YOU TOY WITH
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Jump-chan is Cthulhu.
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>>43833559
So you're the reason Steve fell over and landed on Bill's sword!
Why did you kill Steve, Jumper? What did Steve ever do to you?
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>>43833529
>Nothing's wrong with it.
sure...
>Plotbound (have to let the plot play out with no deviations)
>Hardcore (can't die to go to otherworld, even though there is plot there)
>May not destroy the Earth (or Namek) and it's population
>May not intentionally kill Goku or his friends.

This locks you out of doing anything but sitting back and eating popcorn because of a couple paradoxes you could cause
>>
>>43833603
I for one welcome our inscrutable tentacled travel agent.
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>>43833611
>Plotbound
Nothing is said about not being able to change the plot. It's just like the drawback in One Piece in that whatever plot there is, even if you changed it, will always eventually find you.

>Hardcore
You don't need to die to go to the Otherworld.

>May not destroy earth.
So? You can't personally destroy two planets or wipe out the whole population. Simple enough task and it doesn't include other people's actions.

>May not kill Goku
Again, so what? Plenty of ways to take them out without killing if you absolutely must.
>>
>>43833611
I am curious how the Plotbound was meant to play out, since even sticking with low level jumps you're probably overpowered for the first few enemies, and you... aren't allowed to beat them because the plot didn't happen that way, and Goku wouldn't get as strong if he wasn't zenkai'd all the time?
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>>43833715
You can either be insane and take it in the most negative way possible and say it makes you unable to do anything. Or you can use common sense and realise it was likely meant to make it so you didn't just hide out training somewhere or something, much like One Piece.
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So /jc/ I'm currently working on creating an interface with reality to in essence google the universe. From magic to scientific innovations. I'd eventually like to cut this down somewhat to not having to grow a song tower every time to use it. What ways can I go about increasing my brain meats into a strong enough processor/database?
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>>43833734
That makes sense. I saw the post above mine after it refreshed and realized that was probably how it's meant to work. So if you wipe out all the canon foes early and stealthily, then when some new thing comes along it'll happen to appear wherever you are.
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>>43833734
>You can either be insane and take it in the most negative way possible and say it makes you unable to do anything.

Look at where you are, anon.
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>>43833734
> so you didn't just hide out training somewhere
We already have the Hyperbolic Time Chamber, why would I want to hide out to train?
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>>43833758
Portal lets you take a degree in Multiverse Search Algorithms, and post-spark you can build the Perpetual Testing Initiative. Both of those work like a universal Google.
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>>43833714
>>43833715
Think of it like this, the plot has Goku dying to Raditz and he learns the Kaio-ken from King Kai which he uses on Vegeta and Freeza, etc.
If you kill Raditz you doom Earth. If you don't you're intentionally allowing Goku to die. Which is covered under the law as a form of homicide. There's no way to win but hide away and train.
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>>43833758
Pokemon Savant gives good memory and mathematics, then add things like Transformers with it's mental overclocking, one of the Nasu jumps has partitioning your brain, Worm Assimilate lets you seed your nerves with computers, and I'm sure there's more that can help you.
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>>43833795
Or it just means that Goku will get that strong anyway, by some other means, and all the same plot points will play out with only some minor variations to adjust for the change.
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>>43833795
Pretty sure the maker explicitly clarified that the actions of other people don't count in, only your own actions intended to destroy or kill Earth or Goku. So stop trying to abuse the wording to cause a fight.
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>>43833795
Or you could man the fuck up and realize that if you take Goku's slot as savior of earth, you better be prepared to represent.
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>>43833795
Uh, anon? Nobody cares about the law. Even at beginner DB levels you're immune to bullets, and nobody is around to see Goku die but you and the green alien nobody likes because his first incarnation almost destroyed the planet twice.
>>
Is there a perk that gives you a stamina bar? There are a few HP things, in various forms, but I can't remember any stamina bars.
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The prototype of the Gaki no Tsukai No Laughing game Gauntlet is done. Comments and criticism are welcome.
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>>43834048
Is Gaki no tsuki interesting to watch even if I can't understand japanese?
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>>43834154
Some of their really funny recent episodes are fully subtitled. I think it's hilarious to watch, although some of their videos or jokes focused on Japanese culture won't be as funny if you're not from Japan.
>>
On the topic of DBZ, if you pick Character Creation would you still need to pick up Ki and Basic Training to use DBZ Ki or would you be able to access it because you're of that race?
>>
If I take Alpha Psyker in LoT and 40K then Synchronicity Event from F.E.A.R and Ineffable from NGE will I be stronger than Malcador?

Actually are there anymore psychic power buffing perks? I want to kill people with my mind.
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>>43834260
I think Zerg has one. Might have been crystals though.
>>
In Borderlands could EXP Module upgrade Phase Pierce to do something like 'the amount of shots you can fire depends on the gun used, with sniper rifles only getting a single shot, while smg's can fire an entire clip off before you return to reality'? Could you get elemental effects on your phased shots, like how Maya ends up hitting all enemies nearby with all elements?
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>>43834260
Alpha Centauri has two separate 800 cp psi boosters. One just boosts your abilities a lot while the other lets you channel the psychic powers of your allies. Also has some more stuff for psionics but those are the big two.
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>>43834260
Alpha Centauri and Psychonauts have really good ones.
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>>43834048
>2. For those 24 hours, absolutely no laughing for any reason.
AHA! Finally, mute jumping pays off! They mocked my troubles with spellcasting! They sneered at my desperate miming at the psionically-null! They laughed at my problems with microphones! But who's laughing now! IT'S NOT MUTE-JUMPER, THAT'S WH-

>Whatever the reason, you said it. Nine words that put you where you are now
>"I want to be on a Japanese game show!"

Ah, damn it.
>>
The Protagonist in the Saints Row Jump gets all the "Origin" Perks. Does this mean they get all the regular Perk trees for free? Or am I misinterpreting this?
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>>43834338
>You wrote it.
FTFY
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>>43834366
Looks like it's everything on the Origin Perks page, yeah.
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>>43834366
No, I'm pretty sure that's what it means.
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>>43834366
While thinking about Saints Row, if you see this Saints Row Anon, you never got around to making the Broken Halo just have it's power, rather than having to work it up with soul clusters.
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>>43834338
If you're mute in real life, this Jump won't alter that. You can steamroll it by not actually laughing and enjoy the humor of the Batsu drawbacks. If you're mute because of perks, this is a Gauntlet and you only get your body mod body.
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>>43834494
Neither, actually. It's a combination of drawbacks, non-drawback injuries and ridiculously long periods of disuse.
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>>43834539
telepathy?
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>>43834604
Among other things, yeah. Telekinesis and illusions are also ways to get around it.
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>>43834048
Seems fairly decent, a few things though: generally it's a bit gauche to actively involve the Benefactor in a jump, are the purchases with prerequisites 200 total or 200 for the second bringing the total to 300? Finally the playbook seems a bit overpriced.
>>
>>43834048
My body probably isn't ready. Although, there's two things I would like in specific, besides just more batsu games and rewards.

A way for the show to go through all of my previous jumps, and time extensions so I can savor/suffer each of them individually.

Otherwise I'll have to take this as my first jump in every chain to pick up New Material and Jumpchain First Annual before going anywhere.
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Sorry to bring up Assassin's Creed again, but Field Training is marked Free, then has a price of 50CP. Not sure what's meant to happen there.
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>>43834048
I will take. Every. Drawback.
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>>43834737
You get it for free once, but you can buy it multiple times for better skills.
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>>43834737
You get the first purchase free, which gives you basic training in all disciplines listed, and for 50CP you can make additional purchases to specialize.
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>>43834769
>>43834775
Yeah I just figured it out. Feeling rather silly now.
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>>43834657
I thought involving Jumpchan was a good way to draw people in, and Gaki no Tsukai has a history of making fun of their producer. Do you have anything you'd want to see her direct involvement replaced by? It could be multiversal talent scouting.

The purchases were 300, but that seems overpriced. They're both 100 for the first purchase and 200 for both now.

The playbook is like the Japanese comedy version of the comfiest couch in the multiverse from 9 to 5, and is extremely powerful if you want to do anything related to Gaki no Tsukai. You could effectively replicate the Game as a Batsu with the information in that book if you have the means. Consumer Recreation Services has nothing on you.

>>43834734
I'll add that as a purchase. Good idea.

>>43834763
That's the spirit!
>>
A few threads back someone mentioned a ship that wasn't the LoT that your companions could crew without counting as current companions. What was it?
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>>43835325
Any ship + the crew option in Uncharted Waters.
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>>43835347
Cool, thanks.
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>>43835347
Every time I see that, I want a Pirates of Dark Water jump.
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Here's the updated prototype. If more people want the explicit mentions of Jumpchan in the beginning removed, I'll remove them.
>>
What are some things you guys did for the lulz?

Once I landed a Skyranger in the middle of Times Square, walked out dressed as heavily armed Nazis, and took a moment to look around.
>"Pilot, this is not the base."
>"How the fuck do you mistake a street for a landing pad?"
>"Mein Gott, we managed to survive being purged by the reds and rebuild our organization only to have its secrecy blown because the Pilot got lost."
>"HEY STOP RECORDING THIS OR WE'LL SHOOT YOU!"
When the military showed up we GTFO'd and never showed up again. And that's how I caused that world to be paranoid of secret Nazi armies.
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>>43835532
That sounds like something that could be an elaborate publicity stunt for Iron Sky.
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>>43835465
I like this.

You might wanna spellcheck, though.
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>>43835578
We kind of got shot by the Police and we shot back.

Let's just say those meltaguns were overkill.
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>>43835632
...Did you at least make sure noone got hurt permanently?
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>>43835465
Looks fine, the only time people get their panties in a wad about the benefactor is the fact that their intentionally left undefined, and explicit references tend to undermine that. Little else to say as a I am woefully ignorant of the source material.
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>>43835741
I'll add a note at the end that you can do the Jump without specifically involving Jumpchan at all. Thanks for telling me why people don't like to see her mentioned.
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>>43833758
Tsukihime:
>Thought Acceleration: A stressful technique that vastly increases the speed of your thought processes. Starts at double thought speed, but can be increased through training. If you try to do it all the time you'll fry your own brain.

>Memory Partition: Training on partitioning your mind into multiple “parts” which are able to work on different sets of problems. They work by tetration, so two parts would allow you to focus on four sets of problems at the same time, three would allow twenty seven, and so on. For reference’s sake, a skilled alchemist of Atlas has a minimum of three parts, someone with five is considered genius, the current Vice-Director of Atlas has seven, and the highest known was eight parts by a former Academy Director of Atlas. Upon taking this perk you have two parts, and with further training you can increase it. The difficult in partitioning your mind into smaller pieces rises exponentially with each part

Dune:
>Simulflow: This Bene Gesserit teaching permits you to have several separate streams of consciousness at once, as well as aiding in your analytical abilities, though not to the degree that a mentat might. This is not a skill which is generally active at all times, but this can temporarily amplify your mental skills if not doing stressful physical activity; maintaining multiple conversations simultaneously is one of the immediate skills gained with this ability. You will not see a linear increase in your abilities, but if you focus on a single problem you can come at it from several different angles at once, much as if you were collaborating with other versions of yourself; if you are a Reverend Mother you can hold real-time conversations with those from your Other Memory. It is, however, vastly inferior to the training a Mentat receives.

This is my mental processing boost. I go multicore.
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>>43836165
No one says you can't get both on simulflow and mentat. Double up on the brain boost, yo.
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In the Fallout games, Science is mostly used for hacking terminals and sometimes for messing with robots. Repair is used to keep items functioning and fix things that are broken nearby. That isn't really versatile. If I took a full tech build with Vault Dweller in the Fallout Jump, what is the upper level of technological power I could hit?

The thing I have in mind is repairing the broken saucer from Mothership Zeta over 10 years, and things like crafting custom weapons, adding things to robots, trying to locate power armor, and repairing Vaults for use as shelter.
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>>43836301
Game limitations you don't have to follow in the jump anon. Science is science.
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>>43835532
Taught a space whale how to Spin in Dr Who.
Because it seemed like a good idea at the time.
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>>43836346
In that case, Robco Certified and eventual skeleton crew of a medic, a cowboy, and a girl Terran Starship Command are a go.
>>
Is the human human model budda devil a boost or is it a set strength level and can I combine in it with other transformation
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>>43836600
As far as I know all devil fruit are improved by the abilities of the person using them, and can themselves be trained.
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>>43836600
what jump?
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>>43836619
One piece my bad I meant to say fruit
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If nobody else has criticism or a comment, this could be the final edition of the Gaki no Tsukai gauntlet. Good?
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>>43833758

A Song Tower is also a massive power generation device, magic amplifier and transmission device.

Just having the same computational power isn't enough. Though it's a step.
>>
>>43836301

With Fallout 4 in the mix, add in "stealing the Institute's bio-printer" - that thing can make a Gen-3 synth in about a minute. And there are other things, but some of them are spoilers.

There are a few orbital cannons, Big MT has matter transmission, hard-light weapons and hard-light soldiers.

There're ancient aliens, with ancient mythos-like technology.
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>>43837551
All of these ideas are really good. I'll need to use a return trip to grab all of this stuff with all of my powers.

Is any of this realistic?

I'll modify robots to follow me around as protectors and get my science up by building and repairing them. If I'm in the Capital Wasteland, I'll go with a caravan to Rivet City and help Doctor Li for three years. If she wants to know what the Institute actually is, I can mostly tell her.

I'll use speech to tell her that I know about the purifier without seeming crazy, and get her to contact the Brotherhood. Once I'm talking with them I'll say the Enclave is still around at Raven Rock and will make a grab for the purifier if they're not careful. Somewhere in the Pentagon's records there will be a mention of Raven Rock, and if they don't believe me at first they'll believe me when I tell Scribes how to find it.

Once they find the Enclave and catch them off guard with Liberty Prime, the only thing I'll want in return is some protection and assistance while I fix something. That something is the crashed recon craft, and if Zeta abducts us they'll be beaming aboard a squad of Brotherhood soldiers and a guy surrounded by modified security robots. SURROUNDED. That won't end well for the aliens.

When the alien ship is running, I'll start flying around the Wasteland gathering up technology and blowing up evil. Fusion cores, unique robots, the heads of slavers and super mutants, and lots of schematics the Brotherhood won't bother with. By the time I hit the commonwealth I'll be in a good position to broadcast a signal to the Institute asking for a job. They're evil as hell for enslaving synths and I have no intention of helping them.

[Speech 80] Please give me your technology so I can improve the designs. See all this technology I have? I'm in this to build cool things, not worry about morals.

That's a complete lie, but why not get sentient robotics technology? I'll never use it for slavery.
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>>43837642

Looks good - oh, I completely forgot Fallout: Tactics, which has some groovy tech of its own. Vault 0 is run by a cyborg-AI and has the industrial capacity to create a pretty decent robot army.

Plus, it's canonically a damned good place to start a new civilisation of tolerance and all that rot, if you into that sort of thing.

I think the Institute suffer from bad writing for the most part, they could easily make Synths that aren't sapient - though nobody ever worries about enslaving protectrons or sentry bots, and we know that both of those can apparently be sapient.

I mean, their defence that they don't consider them sapient, is so easily dismantled that I can't take them seriously as a faction.

Then again, in general Fallout 4 has some very questionable bits of writing - such as multiple vaults relying on people who know the world has been destroyed, deciding to continue the experiments and destroy the entire vault they live in. Ridiculous.
>>
>>43837642
Under the guise of building synths fortified with alien technology, I'll print some without sentience and a lot of combat skill. My robot brigade will be a mix of alien, pre-war, and Synth technology. At this point I'll be nearing the end of my 10 years. I leave the Institute on a trip to gather fusion power and leave with some of their best technology. I break everything that they're using for evil, if they are evil. Otherwise I use speech to convince them to brighten their image and talk with the Commonwealth after they aren't considered the boogeyman.

I fly over Nevada and send a message directly to the Lucky 38 directed at Robert House, and convince him not to try shooting me down with a speech check. He gets told everything. What's going to happen with Benny, what technology is hanging around at the Big MT, how the Brotherhood isn't all evil and doesn't have to die, and that there's an intelligent alien race fucking with humanity. At this point I have a high enough speech to convince him.

My time is almost up. I say that I'm going to disappear suddenly and reappear as a quirk of alien technology, and when I get back I'd like to work with him to rebuild the Old World. Not the old world of propaganda and crazy politicians, the one where humanity was about to get widespread matter transmission and strong AI. If not for the fact that my entire build was science, repair, and speech, he wouldn't believe me. He does agree to give me a shot, and I fly off into space. I'm back in the Warehouse at the end of the Jump a day later.

In that day, most of Caesar's weaponry was either destroyed or heavily damaged by several airstrikes. Apparently aliens can't stand fake Romans.

When I come back, House and I are going to start launching things up. If I can evict or communicate with the aliens on Mothership Zeta, Terran Starship Command could have Vegas as a capital. https://vimeo.com/125746164
>>
>>43837735
Thanks for looking things over. I'll have to visit that Vault and get the robot building technology to keep my army of modified robots full of soldiers.

The "why are you using sentient robots for grunt work" thing is why I thought the Institute was so pointlessly evil in Fallout 3. There's really no reason to use the extra resources to make a sentient robot to enslave with programming when you can make one that isn't and not be an evil group. That's Aperture "build a morality core on a turret, then build a morality core suppressor" logic.
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>>43837762

If you somehow need sapient AI and have the ability to it to do stuff against it's will there's another less stupid option.

You can simply make them wanting to do the stuff you made them for and/or take orders part of their thought process.
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>>43837822
There is that too. That's how Mr. Handies are programmed if they're fully sentient. Rather than blowing up their stuff, I'm going to use my speech and point this stuff out.
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>>43837848

I can understand not doing it when your still figuring this stuff out, but if your good enough at programing them to get to the enslavement programing point making ones that might want to rebel is stupid.

Sure there's still some potential moral issues, but their kind of unavoidable when making a mind from scratch.
>>
Jumpchain, I need your help.

Name: Diamond D. Paige.
Age: 18
Gender: Female
Drop-In (Free)
Nakama (Free)
Survivalist (Free: Drop-In)
Tinkerer (-300CP)
Haki (-600CP)
Conqueror's Haki (-200CP)
Devil Fruit Tier 4 - Legendary (-700CP)
- Rumble-Rumble Fruit

----Items & Equipment----
Reinforced Clothing (Free)

----Flaws & Drawbacks----
Government Crackdown (+300CP)
Plot-Bound (+300CP)

I can't decide which perks to keep.
>>
>>43833758
Well, something you could do is take Cyborg from Gargoyles, which lets you internalise any piece of technology you buy, and go buy a Clarktech holographic computer from Tenchi Muyo!, the Magi supercomputers from Evangelion, or in fact any other computer, like the Universal Laptop from Code Lyoko (write a processor-intensive algorithm and it'll run it, at minimum system requirements). Oh, and an energy source, probably.

Or, from Evangelion, you could go the Angel route, with Waveform anatomy, Non-Euclidean, and make sure to take S2 Organ and High Energy reaction.

>You can harness your AT field to construct metaphysical structures that result in more ordinary physical phenomenon at an incredible scale...Essentially, you can fabricate devices out of your soul that in turn interact with regular physical effects...the four forces, states of matter and so on...

You could use this ability to construct a metaphysical supercomputer inside yourself, which would have processing power limited only by your own understanding of data processing structures and the power of your S2 Organ.
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Hybrid drawback from Zerg. How dangerous is this Hybrid? Does it have any my powers?
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>>43838157
Considering the drawback references Narud sampling bits of you, I'd assume it has biological powers inherent to you.
>>
>>43838157
>How dangerous is this Hybrid?
The Hybrid is dangerous enough that big in universe powerhouses are worried about it. Considering the scale of SC and SC2 that should give you some idea.
>>
>>43838157
Hm a hybrid plus your biological powers, which means most of those from the jump itself.

Quite dangerous and you will have more than one to deal with.
>>
>>43838157
I would assume it's got physical condition equivalent to yours at time of jump, any biology-based traits and powers, and probably your psychic abilities.

Whether Narud replicates your non-biological supernatural abilities like spellcasting and if the hybrid has your memories and knowledge, unknown.

So you're probably still more powerful, but it's probably going to be a tough fight, especially if you have stuff like Prototype, Kryptonian physiology, Esper powers from Railgun, those kind of things.
>>
>>43833559
Clairvoyance and Premonition Precog from Railgun. I know that it seems like I have stupid plot-armour, but I really did do all that shit myself. Why can't they understand that everything I do is legit?
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>>43833559
Considering we need them to interact with reality without squashing it, AT-Fields. Though after all the Temple of Thoughting and weird metaphysical restructuring we've done, they're more aggregates of our magical, psychic, spiritual and physical prowess focused through a conceptual lens. Like someone making a customised civ hero ,ove around in an RTS.

Also Path to Victory. Arguing with people over the Internet isn't fulfilling anymore, we always know the right way to shut them up or get them banned.
>>
>>43837975
I'd lean towards dropping tinker. One Piece tech doesn't have anything too spectacular and I suspect you want the Haki and Fruit more. Alternatively you could just drop Conqueror's Haki, it's useful for disposing of mooks but there are other ways to do that throughout the chain, although most aren't quite that efficient.
>>
What perks would help me find legendary or mythical items that I have very little actual info on. I want to be able to find ancient artifacts that have no clues to their location in the modern day. Like finding Indiana Jones artifacts that don't have convenient clues of their whereabouts for me to find. Perks that make clues for me to find are acceptable. (Was it Red that was making an Indiana Jones jump? How is that going?)

I also want to be able to find things that I know exist, but only because they're found 'off screen' as it were, later in whatever jump they're from than I have access to. That's a secondary concern though.
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>>43838604
>Doesn't have anything to spectacular
>Pacifistas
>Vegapunks replication of Devil Fruit abilities
>The weapons from the void era
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>>43838663
For non-specific rare stuff, there's a perk in one of the Elder Scrolls jumps. For specific rare stuff, go to a D&D jump and pick up some scrying magic, that shit will find pretty much anything without some sort of magical defense against it.
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>>43838663
>>43838719
Dowsing from Skyrim as it turns out.
>>
>>43838685
>pacifistas
Old news by now, anyone in the New World can tear them to pieces.
>Vegapunk's devil fruits
You mean the fucked up zoan that turned someone into a tiny dragon? It only became feasible because Caesar could make SAD with his devil fruit power.
>Void era Weapons
One is just a massive ship, one is a living mermaid and another is unknown. You'd get at best one and even then no one has even considered trying to remake Pluton, especially with the blue prints destroyed, so it's very likely beyond you still.
>>
>>43838685
>Generic robots with laser beams
>Laser beams, after spending awhile examining light light guy
>Unexplained artifacts you'll probably have to research for yourself anyway, with the perk likely only giving you a bit of a head start
It's got some interesting stuff (like using cola as a fuel source and decent cybernetics) but it's nothing you can't get elsewhere.
>>
>>43838739
>Old news by now, anyone in the New World can tear them to pieces.
The Pacifistas that the Straw Hats took down were outdated models.

>You mean the fucked up zoan that turned someone into a tiny dragon? It only became feasible because Caesar could make SAD with his devil fruit power.
Didn't he feed a sword a Devil Fruit? Also, that one dog/grenade launcher from Alabasta.

>Void era Weapons
Sure, Neptune is a wash (at least, until after the jump where i can get mind control.) I can still pop into Alabasta, take a couple pictures of the obelisk, and track that one down.
>>
>>43838806
Only the obelisk in Alabasta had nothing on the weapon IIRC. Pretty sure it was just Robin lying to Crocodile so she could get access to it. Admittedly the feeding objects Devil Fruit trick could be interesting, especially with Smiles, had forgotten them because it was only a couple.
>>
>>43838837
The wiki says it tells the location of Pluton.
>>
Jumpers, I have a problem.

I would really like to Jump SOMA. I like the game, the setting, and the rewards you can get for surviving. It's a Jump built around you being able to freak out the monsters. Whenever I try to make a build like that, it feels unfair because I wrote the Jump. If I assume something works in a way that benefits me, that's almost cheating. When I look at the drawbacks I assume all of them will suck, because assuming they won't is too easy. Kind of like how Contessa can't directly use Path to Victory on Zion.

Please post the most broken, purpose defeating SOMA build possible so I can get that Jump over with and not be really scared the whole time. http://youtu.be/Q6QksihDpg8

If it helps, my bodymod body has the max rank of senses. I can see and hear the entire spectrum of lights and sounds. To anyone who posts, thank you. I can respond with broken builds for other Jumps.
>>
>>43835697
Yeah we did. However I'm fairly certain those cops need new pants after we destroyed their car and part of the building in one shot.
>>
>>43838806
>Neptune is a wash (at least, until after the jump where i can get mind control.)
>Mind controlling an innocent little girl so you can you her for your own gain
Despicable.
>>
>>43838963
Whoops
>so you can USE her for your own gain
In my defence, they really sound alike
>>
>>43838963
Eh, Power begets more power, Also, that first year with Darkrai really messed me up mentally.
>>
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>>43833559
Probably invisibility, if I'm honest. Ever since I gained the ability to vanish in the original Marvel, combined with the generalized flight from Touhou, I always just kind of assume I auto-win stealth checks unless someone has weird extrasensory powers.

I also probably abuse the locket out of Girl Genius. I play around with it constantly, locking off perks for the sake of disguises and using it to seal more volatile abilities. I'm never NOT wearing it. It's basically my signature item at this point. My little gold heart-shaped locket with a dial.
Most people have swords of incredible strength or locations of infinite power.
I have a jewelry that seals mine away.

>>43838806
> Didn't he feed a sword a Devil Fruit?
Yeah, that was Spandam's sword. It could turn into an elephant and ram people. Had a personality like a dog.
I stole it from him during the CP9 incident.

I took Tinker, but I honestly don't think I did anything with it. I just grabbed it because tech.

>>43838663
You can pick up treasure hunting perks, of which there are a few scattered throughout the various jumps. I know Bomberman 64 had one...? I think there are others, possibly in MMO inspired jumps. Y'know, loot drops and such, although there are some that allow you to hone in specifically on artifacts and the like.
>>
>>43838996
>letting the spoopy nightmare shadowman into your head

That right there was your first mistake.
>>
>>43839009
Is there a way to prevent it?
>>
>>43839032
Not taking the drawback. Alternatively getting some therapy or sanity perks instead of going full edgelord.
>>
>>43839053
Edgelord? What makes you say that? I'm way more mentally sound then some of the jumpers ive seen on here.
>>
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>>43838873
The easiest way to 'break' SOMA is to use the "How Did I - Where Did I Get A Flashlight?" perk and then give yourself a powerful, user-friendly item, preferably one that can "use" itself, so you can start unaware of it for the discount.

Un-modified items that come to mind are things like a fully-functioning SIR unit from Zim (seriously those things are tough, fast, and are well-armed - survival of pressure in the Abyss is uncertain, however), or if you have intelligent, self-directing magic weapons. Powered armor that can survive the Abyssal depths or project a shield like the Forerunner combat skin gauntlet reward from Halo also come to mind.
I personally didn't take that option, but if you want to 'break' it, there you go.

Other perk combinations that give you a good advantage are:
>I'm a Shadow, One No Light Will Shine On + I Don't Even Have the Small Guns Anymore drawback (requires The Outside drawback as well)
Makes you stealthy and the proxies don't *want* to look for you.
> Curie Is Safe While Submerged (requires Upgraded) + Haimatsu Power Suit
You can EMP flash proxies and then punch them with augmented strength.
>>
>>43839111
That's perfect. The EMP punch is a fantastic use of those two perks. Proxies are getting beaten up.

I have considered taking a powerful item, but I don't have a warehouse full of powerful items a single person could use this early in my chain. This is going to be my second Jump, since I never get to use my powers as part of it anyway. Ideally I'll never be found and have to fight. I'll see or hear people coming, EMP them, and destroy their limbs to keep them from chasing me.

I'm extremely tempted to take The Outsider and the perk that goes with it, because the idea that I was also a creepy robot monster made playing the game less scary. I really like the implication that however I actually look, it's bad enough to make the fucking Proxies scared. I never decided on whether the drawback would make you delusional about not being human, or actually make you a WAU proxy. The first one I can deal with, the second one is going too far. Deciding that it's the less bad one so I can take it is unfair.
>>
>>43839111
The best combination for Portal as Technical CEO is taking a multiverse search algorithm degree and refining the Perpetual Testing Initative until you find a universe where almost everything is made of money. Aperture's bills are paid forever. Lobby like crazy to get the government back on your side and pay huge amounts to your shareholders to get your stock prices up. Finish by buying out Black Mesa and yelling at Dr. Breen.
>>
>>43839196
Yeah just be mindful that the EMP is a radius effect and you may not want all electronics around you to shut down.
That includes things like the station lights, and all the doors that open via buttons - so EMPing a proxy pretty much guarantees you're stuck with it in the same room, in the dark, unless you left the door open. If you take an AI buddy they will probably not be happy if you get them in your area of effect.
And god help you if you accidentally EMP near a certain medical bay and turn off some life-support equipment unintentionally.

On the subject of EMPs, anyone know some good ways to protect yourself from them? Aside from "not being a cyborg" and "life forever alone in a Faraday cage".
>>
>>43839306
You can gain a biological EMP in Pacific Rim, maybe in tandem with Raildex Electrokinesis you can out-EMP the EMP.
>>
>>43839306
Go to the Deus Ex: Human Revolution jump. EMP hardening is one of the upgrades you can buy.
>>
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>>43833559
Telepathy. I don't bother talking much when I can use Telepathy. Freaks people out a lot, when you hear a voice in your head. When I got ability to read minds, I started doing that as well. Quick glimpses of someone's mind, it was like peeling back a book's cover.

Partially reason why I didn't really get into any relationships for 400 years. Few had the will to resist, but I often found nothing of interest.

Plus it leads to interesting situations like this, where I make people dress up in sexy clothing and have them strut around in public.
>>
>>43839306
Normally that would be frightening, but my body is a power suit and anything on the ground is a weapon. I'm not locked in there with them. They're locked in there with me.

I'll be especially careful of that. She does want to die, but not like that.
>>
>>43839306
If stasis pods can be used in Gauntlets, why not bring someone along to clear the place out?
>>
>>43839410
Pods can't be used in them, same as normal companions. Would defeat the whole point if they could.
>>
>>43839375
>pic
l-lewd
don't Kurenai would actually be that embarrassed though. Pretty sure it was mentioned or alluded to in canon that kunoichi training included lewd stuff.
>>
>>43839375
Christ you are one creepy mother fucker. And not in the good way.
>>
>>43839518
Nah, Naruto is pretty clean on that front. Kunoichi aren't, as a default, trained any differently than male ninja. Most media ignores that aspect entirely since they'd rather have badass ninja than 'fuck a slimeball and stab him while he's asleep' kunoichi.
>>
>>43839541
really? I could have sworn one of them said something about that. Maybe I'm mixing it up with something else.
>>
>>43839306
For the record, unless you have literally miles of wires in your body, EMP won't do shit.

The magical "Everything electronic in a certain radius is instantly dead" is a product of fiction.
>>
>>43839534
They won't remember a thing. Those that see them won't remember it either. I'm pretty good at erasing memories.
>>
>>43839557
You probably are. At best, I figure you heard one of the lewder ladies imply something she specifically had gotten up to. But that would be an individual thing, not reflective of their standard training.
>>
>>43839560
>The magical "Everything electronic in a certain radius is instantly dead" is a product of fiction.

Well it sure is good we're all sticking to modern, hyper realistic, hard science, no cinematic nonsense settings eh?
>>
>>43839557
Leaf Kunoichi do have special training involving flowers (for poison or messages), and I THINK but cannot confirm they also have special fashion training, but that's as far as it goes.
>>
>>43839568
Dude, you're like 3 steps from rapestateanon right now.
>>
>>43839595
Three steps is pretty far, all things considered.
>>
>>43839595
Anon, you really have nothing to gain by freaking out and causing a scene.
>>
>>43833758
'Storage Space' from the Project Freelancer Jump and 'How Many In the What Now?' from the same.

The first will definitely be a critical one for your build, given what it does; to quote, 'Any container your mind is in is always enough to hold the full amount of your intelligence and memory, if it wouldn’t before then it does now.'
>>
>>43839560
Well, it's not entirely fictional. It's just that any magnetic pulse strong enough to do that would also kill anyone in the area, so it's effectively not much different from just bombing the place normally. Only more expensive, since regular explosives are something we already have plenty of.
>>
>>43839595
there isn't much of a difference if he's going to do whatever he wants then mindrape them anyways
>>
>>43839683
Mindrape is totally different. If I mindraped someone, they would be on the ground in the fetal position. Or a drooling vegetable.
>>
>>43839723
You're honestly better off ignoring each other than getting into a weird, dumb argument with each other over your moralities.
>>
>>43839375
This reminds me, what are some good perks for mind control or otherwise puppeteering people?
>>
>>43839754
Psionic Telepathy perks, I think Yugioh has one. Psionics from D&D. Mindblast of an Illithid. Naruto has puppeteering that can work on corpses. Also String-String fruit allows you to act like a puppetmaster.
>>
>>43839754
D&D has a psionic prestige class call Thrallherd. Its similar to the Leadership Feat and draws in those who are willing to serve you. Can get like 150 followers that way.
>>
>>43839858
can get far more than that, even better you can get a new crew of them daily(which means while you can't take all of them with you when you jump, you can definitely get new ones on arrival)
>>
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>>43837165
Oh well, here goes nothing.

Companions: Mai Minakami, Hiroshi Fujiwara, Matoko Sekine, Matsuko Haruki

No Laughing Nostalgic Jumper! (Free): Ravenloft
Classic Gaki Formula (Free)
I Was Not Expecting That (50)
Ahhh! Scary! (100)
Together, We Will Form Better Relations (150)
GOD DAMN (200)
A Test of Courage (250)
It's Me, Jumpchain! (300)
My Head Is Bald, Please Look At It (350)
Blacklist Season (400)
That Isn't Fair! (500)

Comedian Spirit (400)
Ladies and Gentlemen (300)
Guerilla Comedy (0)

You may ask: "But why, Anti-Spiral? Why would you bring about such uninhibited comedy upon yourself? Have you no fear of humiliation?"

And the answer is simple: We are, frankly, at an unfair advantage. The process of being recompressed into a human body is agonising beyond description for a cosmic principle such as ourself, and we've already stacked the deck in our favour by setting the game show in our darkest hour.

So yeah. 24 hours of people pretending to die horribly while squirting each other with tomato sauce, Nicholas Cage as a Dark Lord, rains of Dread Doll Golem body parts and introducing Ravenloft-chan as the anthropomorphic, totally-not-Lady-of-Pain personification of Ravenloft/grandu sponser desu?

Not so much as a smirk.

Just. Just going through the motions, waiting to escape from this meatsack.
>>
>>43839881
Just checked it. At a Thrallherd Leadership level of 25+, it maxes out at 163 followers. There is no Epic Thrallherd or Epic Leadership feat for the Thrallherd so its stuck at 163 max.
>>
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Jumpers, if some perks offer you knowledge of stuff, does it mean you lose it if you take drawbacks that take away your jumper powers?

Does that drawback also take away stuff like... You know the 3 Umbilical Cords from Bloodborne? Let's say you consumed these and they affected you, powered you up. They are not jump perks but you gained them over jumps. Do you also lose that?
>>
>>43839936
What you can do is get your thralls to be Thrallherd themselves. Seeing you have two Thralls. Then have their thralls be Thrallherds..etc Until they can't due to being too low level.
>>
>>43839951
Drawbacks that take away powers from other jumps take away all powers, even if you didn't purchase it directly. This includes innate knowledge on something, though you might be able to remember a few things, but good luck holding onto the information with a human memory.

Of course it depends on the specific drawback, but I've never seen one that's that different.
>>
>>43839951
>knowledge of stuff
I think it depends on how much you used it before hand. Like, if you just bought the knowledge and then never used it, you wouldn't have it. If you practiced frequently, however, then you'd still probably be competent at it just because you have so much experience.

>Other stuff
Generally, and it depends more on what the individual drawback says, you get reverted to your bodymod body. There's a similar deal with cybernetics, I think most people assume you would lose them until the end of the jump.
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>>43835532

Mentioned it in another thread, but in Gundam AGE I replicated a robot apocalypse and attacked both Mars and Earth to see what'd happen. I'm still trying to write up the results.
I also trolled the FUCK out of Domon Kasshu with "KONO DIGGER DA" and a swarm of strong mook suits out of nowhere whenever he was travelling. It was fun as dicks. There was also that time I decided to see what'd happen if I sold Dust as a narcotic in Hotline miami,,, That was fucking NEAT. I think like 3 guys spontaneously combust.

>>43838663
I think Tomb Raider has some good perks on that front, Jojo has some for the explorer perkline(which languishes somewhere with warrior in woeful obscurity compared to the brando and joestar backgrounds, I feel), and RWBY's Remnant Arcana pretty much handles most of the grunt work of being an adventurer archaeology(breaking ciphers, translating dead languages, learning ancient secrets) that doesn't involve running around in a booby-trapped dungeon.
>>
So what're the best perks for synchronizing your fighting style with just one other person, rather than a full team?
>>
>>43840330
Perfect partner from cho aniki does exactly that
>>
>>43840330
Perfect Partner from Cho aniki.
>>
So here's an interesting thing.

Apparently Drawbacks work on the basis "You lose them if you want to lose them." If I read the thread right sometimes.

In Inside Out, you can take the Superpowered puberty drawback to have the chosen person eventually get all your jumper powers, with exception of stuff you got outside of perks I think. Mind you, it's supposed to be a bad thing due to it being like puberty... with powers

They can also join you as companion potentially.

So if you don't get rid of that drawback, You can get A Mini-you lite essentially.
>>
>>43840362
>>43840369
Is that all, though? Surely there's got to be something to stack it with.
>>
>>43840330
Go Wheel of Time, and choose either Warder or a Power user. You get a bond with your partner that boosts both your combat abilities.
>>
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Metalgear Solid Jump. You think I could use BEES and Raptors?
>>
>>43840380
yeah. just be prepared for people to get senselessly butthurt about it.

Even though you can already get a lower-powered sibling copy of you from Slice of Life.
>>
>>43840699
>bees

Yes

>raptors

Probably only the bird kind, but I dunno. Still probably be clever girls though
>>
>>43840699
>not feather raptors
This picture saddens me.
>>
>>43840699
Well, if we're taking the Monster Island mission in Peace Walker to be canon, then there are Velocipreys in the world of MGS. So yeah, you could get raptors.
>>
>>43839951
If you purchased a skill, then you still know how to use that skill unless the drawback erased your memory. Of course, you'll no longer have the perk to make sure you're supernaturally gifted, and you might be awfully rusty if you haven't used it in a while. But no, you aren't going to forget all your skills if you take a power-locking drawback. Otherwise, you might as well just say "+X CP - you go home after this Jump."
>>
>>43840985
Why would that be canon?
>>
>>43841197
Because I want "dinosaur hunter" to be added to the list of Big Boss's accomplishments, especially now that MGSV has retconned away half of the things we thought he did to actually be the work of a brainwashed imposter.
>>
>>43840330

Time to shill.
Terrain of Magical Expertise has the "And Together They're The Twin Blades" perk, which pretty much has it that you and another partner (companion or not, decided upon the purchasing of the perk) have pretty much perfect synchronization, combat or otherwise.
Finishing eachother's sentences, even somehow synchronizing an escape from prison despite being seperated a cell block apart.
>>
>>43833445


guys, what about a katanagatari jump?
>>
>>43841490
>katanagatari
I don't know anything about it besides that it has something to do with swords, but it's always nice to see more jumps. Do you feel up to it?
>>
>>43841490
I'd like to see it.
>>
>>43841490
cheerio must be protected.
>>
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>>43841692
What's a cheerio? Is it like cinnamon toast crunch?
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>>43841555
From what i recall, princess goes to a martial arts family and asks them to help her destroy special swords.
>>
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>>43841994
>>
>>43833445
Jumpers!

What's your favorite holiday? Any holiday, from Easter to Blorthhogg, from any Jump?
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>>43842208
I do not recall. I am not allowed to take holidays anymore. Training must continue.

I must never grow weak again. For my blood brother's sake and my benefactor's, I cannot fall back into the pit of aimlessness they pulled me out of.

I must prove I deserve this journey.
>>
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>>43842208
Why, Life Day, of course.
>>
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>>43841490
DO IT DO IT DO IT.

>>43841994
With a spoonful of adorableness and/or death mixed in, yes.

>>43842208
New Year/Christmas, if only for the fact that it has a jump of its own.
>>
>>43842208
Purim. It's one of the few fun Jewish holidays. It's like Halloween and St. Patrick's Day combined into one. Everyone dresses up, goes out to carnivals, and gets utterly hammered. Fun times.
>>
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>>43842208
Halloween, beacuse then we don't even have to bother explaining how we look.

>>43842357
Are stormtroopers breaking in to interrupt grandpa's VR masturbation part of the tradition?

>>43841490
>>43842364
So...what's it about?

>>43842364
Also this might seem off-topic but on a scale of one to Azathoth how eldritch would you say you are?
>>
>>43842208
Forgot to add my own stuff to it.

Honestly, mine's Christmas--partially because you can find a version of it in just about every Jump, but mostly for the food and togetherness that my Companions and I all share.

>>43842461
>how eldritch?
A one, maybe a two? I pretty much stick to my kitsune or human forms, which aside from having variably toxic cobalt blue blood are fairly vanilla. Most of my scary comes from being able to pick up a dumptruck and throw it, or bring down skyscrapers with a stomp or punch while still appearing as a normalish little girl.
>>
>>43842461
>What's it about?
See my earlier post.
>>
>>43842208
Thanksgiving is always great.
Ditto Christmas.

Halloween can be fun as well.
>>
>>43842461
Written by the writer of Bakemonogatari, incidentally. The plot:

Throughout Shogunate Japan are scattered twelve legendary swords, each rumored to be capable of defeating an army in hands of a single swordsman.

Shogunate strategist/obligatory little girl named Togame is tasked with retrieving them all for the Shogunate. Of course, being a strategist, she does not intend to do it herself. So first she hires a ninja clan. But the price of the swords is so high, the whole clan defects after getting their hands on a single one. Then, she hires a swordsman, figuring that if money can't keep a deal going, honor of a samurai will. NOPE. Same story - the guy gets a single sword, and reneges on the promise. Frustrated, she goes for a guaranteed strategy - hires a guy who would not be interested in swords for any reason. Enter Yasuri Shichika - the last heir of a No Sword School, Kyotouryuu.

And so starts an adventure of two people over all of Japan, gathering ridiculous swords all the while being hunted by the aforementioned ninja clan. Expect very interesting swords, very interesting ninja abilities and VERY interesting stuff on part of Yasuri family.

Been thinking of writing it myself, but got stuck on the stuff I have already began writing and life. Good stuff.

As for being eldritch... Let me write it out, the post is getting too big.
>>
Is there any order that i should take the Final Fantasy Jumps? Which should I take first?
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>>43842461
>>43842802
If you approach the matter from the physical perspective, it's nothing that particularly special.

Angel alt form, a whole lot of monster forms, with several kitsune among them, all of them fused together, to mix and match when needed. Infused up to the gills with Imaginos and Endless Dust, my body may or may not employ entirely too many miniaturized Orgels of Origins as body cells, in addition to the Storm Hawks conversion methods. Absolute power, and absolute efficiency.

Various dream perks and the billions and billions of souls inside of me make the eldritchness... More, profound.

~~~

Now, if you start talking about being eldritch as having an effect on the world? Hoo boy.

Expounding on what I think was OAA's idea, I employed Fate's Noble Phantasm as a method of fusing together Bhunivelze's realm, Gunnerkrigg reality warp, all of my corruption perks, all the magic, the souls inside of me and everything else what have you to create Sphaela Aje, Sciance Nafa - an ultimate Reality Marble-esque construct capable of leaking into my surroundings and into fabric of reality itself, corrupting uplifting it and everything in that reality in a... Permanent... Manner.You could say I have a universe inside of me as well.

And when I actually activate it as a Phantasm, me and the witnesses are transported to that universe, which can be called an upgraded copy of a utopia I achieved in a Civilization jump. With the reality itself there belonging to me beyond any doubt, and amplifying my spells, not many beings stand a chance.

...Geez. That description got away from me there. Apologies.

On a lesser note - I never made a secret of grabbing as many charisma, appearance and recruitment perks as I can in all jumps. So that's pretty... "Eldritch", as well?
>>
>>43843117
There is no order besides 13,13-2,and 13-3 all worlds of final fantasy are self contained in their own worlds except 13.
>>
>>43843117
Well, most folks I've heard about do 'em in numerical order, so that'd be VI->VII->VIII->IX->X->XI->FFTA->XII->XII: RW->XIII->XIII-2->XIII-3->XIV, with 8-Bit Theater either at the beginning (parody of I) or at the end (not really a game.)

Then you get Bravely Default in the mix, which is an FF game in all but name, and plays a lot like FFV, but is its own continuity.
>>
>>43843197
Don't forget Crystal Chronicles.
>>
>>43843221
Where does that even go? After IX but before X?

And is Type-0 before or after XIII?
>>
>>43843250
Type-0 is technically... It involves XIII, and I'd place it before XIII-3 due to it involving one of Bhunivelze's projects failing, but technically it could go anywhere in around the 13 series.

As for CC, I'd personally place it between IX and X, ye.
>>
>>43843197
I believe I took 11 first, actually. The world is... relatively decently stable, what with all the adventurers running around and keeping things secure, and it was an effective introduction to White Magic for use in later Final Fantasies.
>>
>>43843117
In terms of in setting difficulty or in terms of jump ease?
>>
>>43843117
I did VIII first, because fuck you imma adult and I can eat my dessert first.
>>
>>43843357
I know zero about final fantasy, so I'll probably take 11 first from what >>43843342
's saying. Is it all in the same world, and just different plots?
>>
>>43843406
The even numbered FF's were, for the most part, the best in the series.
>>
>>43843487

Nope most Final Fantasy worlds have almost nothing to do with each other besides sharing some reoccuring themes and stuff.
>>
>>43843487
No. Some of the worlds are interconnected, all of them may be interconnected, but there's no guarantee.

Difficulty wise, XI is one of the easiest because it's freeform. That being said, the jump doesn't mention a lot of the things that have happened in the later expansions. So some hidden dangers may be present.

All Final Fantasies tend to have self resolving plotlines, which means even if you wander off and do something totally not plot related the big bad will still die eventually. That being said, without considering what's actually in the jumps.

In ascending order of difficulty
FFTA < 11 < 12RW < 12 < 14 < 10 < 8 < 7 < CC < 9 < 6 < 13 < 13-2 < 13-3 < Type-0 In terms of difficulty.
8 bit is generally on the lower end. Bravely Default would be somewhere around the 879 range. That's in setting difficulty and how badly the plot could affect you. 13 is dangerous because the author has dangerous biases.

In terms of decreasing ease of use and pitfalls in the jump however...
Bravely Default, 8 Bit, FFTA < 11 < 7 < 8 < 6 < 10 < 9 < 13 < 13-2 < CC < 12-RW < Type-0 < 13-3 < 12 < 14
>>
>>43843489
>One
>Seven
>Eleven
>Thirteen
Come on, anon. I can vouch for at least four odd FFs.

>>43843593
Fourteen is pretty damn dangerous. Granted, that's only if you truly involve yourself in the plot, but still.
>>
>>43843593
How the hell is 0 harder than 13-3? 13-3 ends with a no-holds barred fight with a cosmic god.
>>
>>43843624
I'll give you seven, and one gets a nostalgia vote. Eleven and 13 were meh. The last good FF was 8.
>>
Would Mechanic and Technician from Pokemon be enough to replicate Pacifistas?
>>
>>43843624
>Thirteen
>any good

Get out Lightning, nobody likes you as a protagonist.
>>
>>43843686
Now, I understand how people might dislike 14 for being a MMO and possibly having never played it.

But are you seriously dissing on 10 here?

>>43843712
The first 13 was decent enough, no?
>>
>>43843635
Type-0 is a simulated universe where two gods have decided to set up a butcher shop in order to kill as many people as they can to "open a door" that doesn't exist.

13-3 doesn't necessarily need to end with Bhunivelze's plan, and Lightning is destined to defeat him no matter what. As long as Lightning is present it's a guaranteed victory.

>>43843624
Any difficulty 14 would have is entirely based on plot difficulty, but there's no reason why you can't just stay away from every Ascian plot and Primal sighting. There are confirmed to be other countries across the ocean where an Imperial dictatorship keeps things relatively safe.

The jump itself, discounting the scenario, starts after the fall of Dalamud, so even that isn't an issue. This is ARR, not pre fall.
>>
What is Jumpchain? Is there some actual game being played or is just a framework for one's imagination?
>>
>>43843624
The problem with recent FFs is that, while the tech behind them has grown leaps and bounds since the earlier FFs, the storytelling and characterization are stunted. The characters are vapid, the stories conflate convoluted plots with complex narrative, and they're all in all kinda soulless.

They're technical marvels with no heart.
>>
>>43843787
The latter.

Like the CYOA thread but it got even more out of hand.
>>
>>43843799

Cool, sounds like my kind of autism.
>>
>>43843756
>FF X
It was goodish. The best of the newer ones, but following it up with X-2 was a mistake.
>>
>>43843706
No, it's restricted to tech seen in the Pokemon universe. And while that stuff is very advanced it doesn't cover androids.

You could probably build a mech though.
>http://bulbapedia.bulbagarden.net/wiki/Team_Rocket's_mechas
>>
>>43843824
Wait, what? I can't build shit with perks from other jumps?
>>
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>>43843487
Unless there's a direct sequel as is the case with FF13, the worlds are all separate, but with recurring themes and call backs.

FF11 is easier than most others because that game took a radical departure from the norm and became a party-based MMORPG, whereas the games before that were all just regular RPGs.
So basically that means you're not going to accidentally derail the plot or run into the final boss because there isn't one. But it is possible to accidentally wander into an area with monsters far above your level grade, so you should still watch out for that.
Maybe team up with some wandering adventurers if you're planning to go somewhere dangerous.

White Mages are really popular, cuz they focus solely on healing, and cuz nobody wants to be one.
>>
>>43843854
Er, why would you rely on those perks in particular for something unique to One Piece anyway?
>>
>>43843818

If you think X-2 is bad don't look up the audio drama sequels.
>>
>>43843789
12 and 13? Sure. But 14 has spirit, I can say that much. And 15 seems like it'll get the series back into the groove for good.
>>
>>43843854
You can, I just meant that those two perks by themselves might not be enough to let you build giant weaponized androids.

Although I may be wrong because I just checked some more pages on Bulbapedia and I forgot how stupidly advanced some the tech in the Pokemon world is.
>>
>>43843854
No, he's saying that the technical knowledge that those perks give you would be focused on Pokemon technology. You could make tech from other jumps, you just wouldn't have the automatic competency you'd have for tech native to Pokemon. You'd have a good starting position to learn it, having already been familiar with electrical engineering, but you'd still need to work at reverse-engineering the Pacifistas if you wanted to make more of them.
>>
>>43843886
I was thing of getting rid of Tinkerer.

>>43843909
Yeah, Pokemon Tech is stupidly advanced.

>>43843910
Well, yeah, i didn't expect to just be able to instantly create a Pacifista.

It would take a few years, but in the end i'd still have something that would last me a few jumps.
>>
>>43843889
That sounds pretty horrible.
>>
>>43843963
You could probably learn how to build a Pacifista, assuming you can apprentice under their creator or study them. Both of which are actually pretty difficult, because the creator in question has somehow yet to make an appearance anywhere in the series and is somewhat hard to find, while studying them basically requires you to be able to smash them so you can examine the parts.
>>
>>43843994
I have a lightning fruit, and i trained for a while in dojos in Pokemon, so i think im'a be fine cracking open a couple Pacifistas.

Besides, we start at the beginning of the Anime right? IIRC, they havent entered mass production yet.
>>
>>43843963
If it helps, the Razzle Dazzle jump has an item that lets you copy the blueprints of any machine it's placed on.
>>
>>43843890
The only MMOs that have ever held my attention were SWTOR, and City of Heroes.
>>
>>43844064
My sincerest condolences.
>>
>>43839560
As has been pointed out, we frequently operate in universes where fictional tropes hold, that's all.

Also it's entirely likely that I do have miles of wiring inside me. Hmm. I suppose I could just replace that with fibre optics and bypass the whole EM interference thing.

>>43842461
>on a scale of one to Azathoth how eldritch would you say you are?
Probably Monolith/10
>>
>>43844072
Grinding can be fun, but MMO gameplay has never done it for me so that's never appealed to me. I love Star Wars so I slogged through SWTOR to see the stories. Capes are fun too, so I played CoH.

DCUO was fun, I was part of the beta, but Sony's comically inept approach to information security killed it.
>>
>>43841423
>Terrain of Magical Expertise has the "And Together They're The Twin Blades" perk
What are those from? I've been gone from the threads for a while.
>>
>>43844173
Terrain of Magical Experience is a web series that's mostly alright and we have a jump for it. It has the The Twin Blades perk and quite a few useful others.
>>
>>43844187
Ah, thank you.
>>
>>43841423
>has it that you and another partner (companion or not, decided upon the purchasing of the perk) have pretty much perfect synchronization, combat or otherwise.
What about synchronized orgasms?
>>
>>43843756
>The First 13

Where to start...
The combat was sincerely a terrible departure from the turn-based combat in that all it took was you using the item Libra Scope to learn that enemy's weaknesses, and then using the Auto-Battle command to begin attacking while setting your other two party members (you never even got to control them, just select AI defaults) to do the other commands such as buffing and debuffing.

The enemy variety was sorely lacking - many of them were simply re-used skins with one or two slight adjustments to indicate a higher level.

The plot had merit, but the characters themselves are cardboard cut-outs and their voice actors did nothing to help - there was no emotion in any of their lines besides maybe the token black dude Sazh. Lightning herself was a caricature of the 'stoic soldier' archetype, and not in the positive way or any method of allowing character growth. The idea is there and obvious in what was attempted, but the execution was flawed. The same goes for every other character.

As well, a massive portion of the game was reduced to an unexplorable hallway until you reached ONE section of the world, after which they went back to the hallway approach - and this one I can't say I fault them. If an interview I read was correct, they weren't aware of the limits of the system they were developing 13 in console-wise, and so most of the first portion was developed with them unaware that they still had the capacity to go for the wide, open world (which they likely realized with the Archylte Steppe).

The soundtrack itself is same-y aside from three to four pieces - it's all the same sounds and tones which add to their environment, but none of it is memorable aside from perhaps Eden Under Siege, The Warpath Home, Daddy's Got The Blues, and No Way To Live.

And I gotta get off my fucking soapbox god damn it sorry about that.
>>
Which fully mentally and physically adult Touhou character is the cutest or best to snuggle with? I'm going to get the secret ending that reunites Gensokyo with the Outside World, and while I'm there I should meet someone cute to talk with. I would say Yukari, but she's already behind me in a gap waiting to troll someone.
>>
>>43844238
I will concede however that the environmental art had a lot of detail put into it, and like the WKC-verse it's a very BEAUTIFUL game.

It just. It's full of potential that never got anywhere.
>>
>>43844243
Why don't you go for THE STRONGEST?
>>
>>43844243
Ran Yakumo for snuggle, tiny munchkin is cutest.
>Secret ending
Highly doubt it since Youkai are suppose to naturally scare humans, Youkai themselves are fairly arrogant if I recall that source material and the regular youkai themselves are fairly selfish in touhou. I could be wrong but if I recall the youkai that are able to obtain a human shaped form are usually the strongest ones.
>>
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>>43844243
Better question: How? Don't those bitches like, eat people?
>>
>>43844310
Youkai do regularly eat outsiders humans if they don't make it to the shrine or human village.
>>
>>43844243
Every member of the Old Maids Alliance
>>
>>43844350
>Old maids alliance
What?
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Anyone here specifically order their jumps?

e.g. going to Legend of Korra before Terminator so that you can lavabend the T1000s.

I'm sure it's pretty much the standard for people who don't roll stuff as I can't imagine most other people choose arbitrarily, would be interested to see what you chose though.

What were your first 10 (or more/less) jumps and why did you choose that order?
>>
>>43844367
I set mine up like a TV lineup. For example, I'll have a block of scifi that runs low to high threat and then after the high threat I'll have a one-off jump, like a vacation, a horror, or a comedy jump. Then I'll shift genres and do it again.

I like to make JC's viewing as enjoyable as possible.
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>>43842461
> but on a scale of one to Azathoth how eldritch would you say you are?

Well, hm, let's see...
> Highest tier shapeshifter able to take on thousands of forms.
> Various teleportation/adjacent plane shifting/speed/portal/invisibles perks allowing to effectively wander the universe.
> Despite this, mostly hang around humans.
> Pretending to be a normal human.
> An often cruel, manipulative, yet possessing otherworldly intelligence human.
> In darkest moments, prone to ridiculous jRPG nihilism.

Well, well, well, well, well, welly well well well.
I guess on a scale of one-to-Azillion, I'm pretty Nyarly.
>>
>>43844367
I make all my builds and then put them in whatever order I want, like going to The Last Airbender after I finish Korra. Therefore, I really need to think about what I could do in what order to save myself and others some pain and tragedy.
>>
>>43844363
Oldest girls in Gensokyo

Coincidentally also the best
>>
>>43844427
So all of them are old hags?
>>
>>43844447
Hey man, they're the best. Just ask my boy Benjamin Franklin.
>>
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>>43844294
That was my original choice! Snuggling a dead drunk oni as she sleeps off a party sounded like heaven. The thread mentioned I should start an arm wrestling match to impress her, and that would become an incident really quickly.

>>43844301
Ran is cute, knows about other dimensions, and has a ton of tails to keep both of us warm. Spending a summer night with her talking about spellcards and how the fucking Taoists keep breaking shrines would be something that happens once in a lifetime.

It generally is impossible. I took a lot of Perks that cause people to hear me out, give me relevant legal knowledge, and one from Worm that explicitly gives me Dr. "Exposure to her gives sanity points" Yamada's communication skills. Canon is much lighter, and this is my last Jump out of every one written. I focused on intelligence. This will be the hardest keikaku of all time.

>>43844310
Canon is lighter! At worst a few of them eat each other because they're raging lesbians/

>>43844350
Technically old, but physically cute and with fun personalities. Yukari in particular would be a good friend. We both jump around in dimensions.
>>
>>43844509
Oh you took the lighter canon? Then you might have a better chance then.
>>
All right jumpers I may just be completely fucking blind but what the fuck is the difference between the two RWBY jumps, I just cant fucking tell whats different between them, is it flavour text or what, TELL ME YOUR SECRETS DOCUMENTS!
>>
>>43844603
The secret is Classified
>>
>>43844623
anon pls
>>
>>43844603
One has an option to get a companion that gets CP every jump and one doesn't. There was a shitfit over gaining a mini-jumper way back when.
>>
>>43833932
Anyone? Are there no perks that give you a stamina bar?
>>
>>43844638
...But, isn't that what that kid from PS238 does?
>>
>>43844655

From what I remember people don't like that either, but consider PS238 kid too annoying to bother with.
>>
>>43844603
Version A includes an option that breaks the rules and allows you to get more cp in subsequent jumps. Use version B if you don't want the thread to yell at you.
>>
>>43844670
Oh.

Anyway, revised One Piece build.

Name: Diamond D. Paige.
Age: 18
Gender: Female
Drop-In (Free)
Nakama (Free)
Survivalist (Free: Drop-In)
Tinkerer (-300CP)
Haki (-600CP)
Devil Fruit Tier 4 - Legendary (-700CP)
- Rumble-Rumble Fruit


----Items & Equipment----
Reinforced Clothing (Free)

----Flaws & Drawbacks----
Government Crackdown (+300CP)
Plot-Bound (+300CP)
>>
>>43844638
That's it? I feel cheated of juicy secrets.

Fucking post Dammit!
>>
>>43844638
There's three or four of those perks now. You can get a companion with 800 cp per jump now.
>>
>>43844744
Anon the secrets will never appear.
Because the Illuminati will never let you know.
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>>43843158
Fascinating. Always a good idea to ease into the eldritch business rather than jump right in, start from material amorphousness before abstract apotheosis. And your Noble Phantasm-it's sounds remarkably similar to our own, though ours is technically less creation of a new Reality Marble and more transcription of higher order meta-energy into a physical record, somewhat akin to Dust of Osiris' Philosopher's Stones but with a different goal in mind. Corruption is such a loaded term, isn't it?

Well, they do say home is where the heart is, so making it literal leads naturally to maximum comfy. We must ask though-presumably your original vector for carrying them was either Dark Binding or Power of Dominance, both of which we understand to be agonising. Exactly what sort of things have you done to your own soul(s) to remove the less pleasant aspects of them and allow for the development of civilisation?

We confess our own world-body's life ener-er, metaphysical struc-no wait, T̵́͢͜R̶̵̡͟͠U̵̕T̡̧͞H҉̨͠ (sorry, english is inadequate for accurately explaining higher order concepts embodied as wave-particle phenomena) is so intense it is largely inhospitable to organic human life; all that is within are extensions of ourselves, our own creations and everything in between bathed in radiance beyond imagining. Our body is a temple-a factory-cathedral to be specific-and it is so fundamentally attuned to our cosmic will and directive that for ordinary souls it would be like walking into a supernova.

Oh yeah-we asked you in particular because some daft git nominated us for friendliest eldritch horror a while ago and we figured you'd be a better candidate.

Don't worry though-someone else claimed the title in lieu.

>>43844410
Be careful what you wish for, unless you want to add enemy of all mankind and the collective tulpa/representative of a bazillion blind idiot gods to your portfolio.
>>
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>>43844367
I used to roll 'em in sets of 8, following some else's example. Then I got ran out of jumps to put in sets of 8 so I just took 'em as they came. It's rare for me to reorder things beyond that, unless there's something appropriate to my Jumper's narrative for something to be set earlier.
>>
>>43844766
Please I already live in the big brother country, the only that'll change is that now there is another agency of some kind spying on me all the time, just like everybody else!
>>
>>43844367
I jump in rigid order, yes. I also track amount of CP spent to-date, and number of years I've been jumping. (Currently at 186 Jumps, 13,993.8 years, and I haven't even jumped civ yet and 288,000cp)

First ten jumps were:
(1) Adventure Time: To prepare me for questing and jumping. seemed like a good place to start out, if a 14 year old boy can survive there.
(2) Futurama - Dancing, Worms and Seduction
(3) Muppet Treasure Island - Seemed like a good safe jump to hone my sword skills and learn how to sail.
(4) Mount and Blade - Further advancing my mundane bladed weapon skills, and beginning my accumulation of kingly/ruler perks
(5) Jackie Chan Adventures - Research and Magic Must Defeat Magic, as well as picking up some unarmed combat skills. Chose Bak Mei Kung Fu style.
(6) Courage the Cowardly Dog - Farming skills for later, Suffer my curse
(7) Princess Bride - Durability/Survivability, Dread Pirate Roberts lets me convince people to teach me their arts.
(8) Swat Kats - Foot in the door, chopper backup
(9) Generic Horror - Killing abominations
(10) Ravenloft - Every 10 jumps I do a "Boss Battle" jump, and this one, I wanted to get out of the way early while I was still fairly pure.

my first ten are pretty low-level, but I start to ramp up after that. I did a whole block of Nasuverse jumps to ramp up into magic power from 11 onwards.
>>
>>43844839
Don't suppose you happen to know of anywhere you could get a stamina bar?
>>
If I take tragic past in Metal Gear Rising without a cyborg body, do I get actual, psychologically classified PTSD? The description starts with "You're officially bat-shit insane," and that sounds more fun than having Raiden's kind of PTSD.

The idea of Armstrong trying to combat rant at me only to get outdone is really funny. Wanking it so I'm that kind of crazy would make that Jump hilarious.
>>
>>43844367
For me I went:

Pokemon
PMD
Archer
InFamous
Chronicles of Narnia
The Princess Bride
Kim Possible
The Sims 3
Venture Bros
Kirby's Dream Land
Teen Titans
Avatar : Legend of Korra
Terminator

Pokemon just because due to the rule. Plus there's Savant which is a blessing.

PMD as it's pretty lacking in danger and it comes with a pokemon form (went Gastly in the most recent run revision for the turning into something that can't get hit by normal stuff) and some other neat perks.

Archer mostly for the sex perk admittedly. The making of cyborgs and monster pigs is a bit of a draw as well.

InFamous has some great 100 CP options for durability and some standard superpowers.

Chronicles of Narnia has that perk that makes me keep all my priorities the same which helps when trying to think what I'd do in later jumps,

The Princess Bride and Kim Possible come as a pair due to two perks. The Princess Bride for Speed Reading which lets you just absorb any written stuff instantly without having to actually read it and Kim Possible for Unknown Resources which lets you access any document (books, the internet, whatever) on a computer allowing for instant absorbing of ridiculous amounts of information. Another reason for Chronicles of Narnia being earlier than this is that without the 'be yourself' perk from that this massive absorption of information would probably send me totally fucking insane.

The Sims 3 was for No Bills Ever as much as anything else. Stupid I know but how great is that perk? Sims 3 magic and alchemy is plain silly as well.

Venture Bros for the shapeshifting and more science.

cont

>>43844839
Think that might have been my example. I used to do something pretty similar (7 rather than 8) and kept banging on about how great it was. Got jaded with it though as I was basically sticking in filler wherever I couldn't order stuff as I wanted so it ended up as meta as just ordering it but with more steps.
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>>43844885
What d'you mean by stamina bar, anon? If you mean turning some sort of holographic HUD to record your physical status, pretty sure you could rig something up with the tech in Team Fortress, Generic Virtual World and Adventure Time (Worm goes without saying). Minecraft has similar gameplay based perks too.
>>
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>>43844931
Hmm. I /distinctly/ remember it was sets of 8, specificlaly. And whoever it was referred to it as a game of sorts.

Think I started jumping in either the 28th or 32nd thread, if that was you.
>>
>>43844931
Kirby is there predominantly for the perk that makes you extremely resistant (says immune but probably Kirby immune rather than across the board) to possession and mind control. Also like the teleportation spamming.

Teen Titans is why I needed the unpossessable Kirby thing as I went Cambion. Also took some endurance and superspeed making it an all around bad time due to the drawbacks.

Avatar LoK is for the lavabending.

Terminator is for a T1000 form that is also resistant to heat (due to Teen Titans) and now that I have lavabending can just lavabend the shit out of the T1000 enemy in that drawback.

It's not to say that a lot of these jumps don't provide other great stuff but they do often lead into the next one when ordering. Earthbending is fucking nice in Avatar but the reason I took it early rather than later was for how well lava works on terminators.

>>43844882
Also strikes me you did a lot of imaged stuff before the text only stuff. I'm largely the same on that one.
>>
>>43844985
The Minecraft perk is close. I want the stamina/endurance equivalent of a videogame health bar. There are a few jumps that let you run on HP instead of normal damage physics, but if there's a stamina equivalent I forget where it is. If there isn't one I'll have to try to move my Minecraft build around to grab that perk.
>>
>>43845024
>Think I started jumping in either the 28th or 32nd thread, if that was you.

Oh well I didn't even know there was a list at that point so probably not. I also had the idea much later although maybe it's just a natural response to rolling shit and going 'let's make it best of 8' or whatever.
>>
>>43845025
>Also strikes me you did a lot of imaged stuff before the text only stuff

It was a lot more about the jump content/difficulty than the fact they were imaged. I copy down the perk's description for quick reference, so the text-only versions are actually my preference.

I have pretty much depleted all the jumps in the image folder that I know anything about, though. I dunno if my subconscious is just trying to get the copying by hand out of the way, or what.
>>
>>43845025
>how well lava works on terminators.

Doesn't lava as an attack work well on most people in general?

Also, I hope you were careful when using lava on the terminators, or at least had a lot of prep time.
Lava tends to be around 700 and 1,200 degrees C.
The melting point of steel, is 1510 degrees C. You could still damage them, but termination would be kinda slow.
>>
>>43845077
Yeah I mean it could just be that me and dog make a lot of pretty easy early jumps. I mean 5 of the jumps in your first 10 are mine, 2 are dog's, then there's Ravenloft (which I guess you want out of the way in case you go evil/go overboard with powers and provoke the Dark Powers) and two unimaged so it could just have been me barking up the wrong tree.
>>
>>43845155
What would the melting points of the electronics be? Also, the lava may clog up pistons and possibly some of the finer gears.
>>
>>43845155
Oh yeah I guess lava wouldn't really work.

For some reason just assumed that lava must be hotter than a forge. I mean it's lava for fucks sake. Ah well guess I'll just have to go for the classic 'lure them into a vat of molten steel' thing.
>>
>>43845193
Electronics are far more susceptible, it's just you have to get the heat to penetrate the shell of the Terminator for models like the T-800, T-850 (which has a higher heat resistance) and the T-X.
Possible, but will require a much longer deal of time than dumping them in a Steel Mill.
The T-1000 would probably be safe... sorta. There are no electronics to damage, but extreme temperatures does cause it to malfunction.
>>
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>>43844807
I'm already the representative of one who apparently thinks it's fun to watch me get my ass spanked for laughing on a Japanese game show.
Honestly the only thing I'm missing is enemy of all mankind, and at the rate I'm going that just requires sufficient emotional breakage.
I mean, shit, let's not even get into Black Bullet.

Point is, it's not as far a leap as you'd think.
But I really don't want to take that leap, so we're good.

>>43844367
Hypothetically all my jumps are ordered in a way that allows for easy progression from one to the next, with occasional leaps ahead or fallbacks for interest's sake.
Hypothetically as new jumps come out, they get "slotted in" to where they fit best the order, which occasionally causes massive retcons but is easier on my OCD.
Hypothetically, this is the case.

In practice it's a giant clusterfuck and the concept of order is but a fever dream that has long been lost in some dark corner in my head.
>>
>>43845257
They don't look particularly airtight, but I suppose it's still not the best solution.

Crushing them should work though, or slam lava into them then solidify it to turn it into basalt that stops them from moving. Like that bit where one got frozen in Salvation, but harder to break out of.
>>
>>43845186
Yeah, it's not that I'm some companion-sacrificing edgelord, but I feared that my definition of "good" and the powers that maintain Ravenloft, would differ too greatly. Also, it's early in terms of jumpchain chronology, and a little rougher around the edges, so getting that

I definitely did a lot of imaged jumps first, I just don't think I was terribly cognizant of that at the time.

I just wanted to scale some more mundane skills before I got dependent on the more esoteric stuff. It's nice when a perk takes away your supernatural powers, but you can still fight with a sword, or you know six schools of kung-fu. Even when you strip away my esper abilities and the vast reserves of magic I've acquired, I can still swashbuckle and espionage my way out of a hell of a lot of trouble.
>>
>>43842461
>how Eldritch are you?

Only as much as any amateur martial artist with only about 20 Jumps' worth of training could be.
>>
>>43845322
er, that shoulda been "so getting that out of the way was a priority"
>>
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>>43845276
Whether Jumpchan is specifically the one who put you on Gaki no Tsukai is now up to you. You could be recruited by a multiversal talent scout instead.
>>
>>43845285
>Crushing them should work though

Eeh. That goes into undefined territory. See, we don't know what was the strength of the crusher that was used on the first Terminator.
The book says it was a 20 ton, but the book wasn't written by Cameron and got things wrong. Like saying the terminator was working on damaged wiring when it was clearly just a jammed piston in the film. Plus, a person can get a 20 ton press that, without the frame, is only slightly bigger than a coffee machine and none of them have a larger crushing plate.
The only crushing machines I've seen that have a large face and reach the film's size get 200 to 400 tons of pressure strength.

>stops them from moving

Now that is possible. It just won't be quick.
My point was never that you can't kill them with lava, just that it will require some effort and is not an insta kill weapon against them.
>>
I'm reaching the point where it's no longer easy to decide what jumps to proceed through. Save for a couple that I'm holding off till later, I've covered the jumps I'm mostly familiar with, and the ones I have a plan for, or perks that I wanted.
>>
>>43845031
If anyone knows any other 'sprint a lot without/before getting tired' sort of perks I'd love to hear of them. I'm having a very hard time dropping something from my Minecraft build to get the Minecraft stamina perk. I do have a fair few general stamina perks so I may have to rely on them, but some higher end stamina perks would be appreciated.

Essentially, what are the best stamina perks you know of?
>>
>>43845449
Both good points. Maybe you could just make a lava pit under them to drag them down, then solidify it to instantly bury them. They'd still work if someone dug them out, but the earlier models wouldn't be able to escape by themselves. It's a fairly quick two step process that, if you carefully excavate the head, could also let you study and mess around with control chips.
>>
>>43845499
That... that could work.
It might even have a chance of working against latter models.
It would at least buy you plenty of time to transport the terminator to a place where it could be destroyed.
>>
>>43844367
I used to. Then I realized I was never Jumping because I kept stacking conditions on when I would hit a Jump first. Then I started hitting triangular conditions, and I just gave up and started rolling.
>>
>>43845462
Alternatively, "You don't get tired" perks other than being a robot. Any suggestions?
>>
>>43845462
any of the peak human physical condition perks should help with that, uh...

Sailor Moon has one related to pursuing a foe:
>Catch That Youma!: When it comes to chasing down an opponent to get in range, you don't really seem to tire. You can get distracted or blocked by environmental factors, sure, but they'd better not try to lose you on open ground.

Brutal Legend has:
>The Mighty Roadie: It takes some strength and stamina to carry all of a band's gear wherever they need it. With this perk, you've got the stamina needed to haul heavy loads to their destination and not even be winded.
-100(900)What's an engineer?: A guy who builds stuff, and now, so do you. Set up and tear down infrastructure in half the time, leaving you with time to rehearse your set, or whatever you'll do with that free time.

and that's all from the perks I've picked up.
>>
>>43845631
whoops, looks like I copied too much there. Ignore the "what's an engineer" part...
>>
>>43845462
He just keeps going and going and... out of Obsidian Tower does something like that.

Also God damn sexual tyrannosaurus out of 80's action movie.
>>
File: [suddenly kuroko].gif (856KB, 400x225px) Image search: [Google]
[suddenly kuroko].gif
856KB, 400x225px
So I gotta ask which method of fast-travel is better:

Eliatrope portals, or gif related?
>>
>>43845948
The second is probably better though.

There's a perk in Adventure Time that lets you open a portal to any location in the same dimension by throwing a key.
>>
>>43845948
> not being able to fire beams from your ass like a thruster
MELTDOWNER SUPERIOR
>>
>>43845462
Overlord, Stamina of the Warrior is what you're looking for. Stack that with the stat boosts from Infamous and you're pretty set.
>>
File: Keiichi-caractère.jpg (76KB, 532x348px) Image search: [Google]
Keiichi-caractère.jpg
76KB, 532x348px
>>43845024
If I understand it right, you mean that you rolled for a set of 8 and then choose the order yourself between the jumps in that set, and only rolled next set after finishing this one, yes?

I have two questions, related to eldritchness and such:

At what point you abandoned attempting to be human-like and went full on "eldritch" or at least started becoming so above human, the road to what you are now?

Also, are you making all these Anti Spiral pics or are finding them? DAMN YOU ANTISPIRAL FOR BEING EASY TO DRAW OR SUCH!
>>
>>43846278
He's finding them.

Also, he's told us before he stopped being human after Ravenloft. Before that, he used Protoman pics.
>>
<<43825122 Warehouse & Body Mod

Name: Diamond D. Paige.
Age: 18
Gender: Female
Location:
Drop-In (Free)
Nakama (Free)
Survivalist (Free: Drop-In)
Haki (-600CP)
- Conqueror's Haki (-200CP)
Devil Fruit Tier 4 - Legendary (-700CP)
- Rumble-Rumble Fruit


----Items & Equipment----
Reinforced Clothing (Free)

----Flaws & Drawbacks----
Government Crackdown (+300CP)
Plot-Bound (+300CP)

The first thing i notice, is that Jump-chan changed my gender. Fuck you Jump-chan! Ah well, was probably going to happen sooner or later. First off: Orange Island! I...persuade Buggy to join me, and set him on a strict training schedule. Cabaji and Mohji are to stay at Orange Town with a couple dozen of the crew and train.

Next, Syrup Island! I quietly take Kuro aside and persuade him to come out of retirement. I ask him to start on improving that technique of his, and he talked his crew into following me. Kuro became my head of Intelligence.

cont
>>
In Super Mario Jump, how far ahead does the invention precognition from "E Gadd!" extend? If before beginning my chain I planned to build lots of easily used items to help with a specific Jump, would I get a lot of weird ideas for those items?
>>
>>43845948
Teleporting point to point is ideal. Portals are second best, though they're always good for moving large quantities of goods, people, or just for abusing a gravity well to make an endless power generator.
>>
>>43846323

Next: An area north of the Baratie! After about a month of searching, we found Gin in a little row boat. After we gave him a bit of food, he led us back to Krieg. After some...persuasion, the Krieg Armada formally joined my fleet. Krieg supplied my fleet with all sorts of nasty weapons

The next and final stop for then: Cocoyashi Village! Funnily enough, Arlong gave me the biggest and somehow shortest fight I had had yet. In the end though, he fell like all the others. Arlong i stuck with training the members of my fleet not so up to scratch. Arlong Park became the capital of my little fleet, and money started to flow into Cocoyashi village.

And so the Armada of the Black Hat Fleet was born, and so of plan You're Not Rolling Over East Blue So Easy This Time was completed.
>>
>>43846424
*Most of
>>
>>43846408
that seems like a bad idea given equal and opposite. do it on the earth and you are libel to pull it out of orbit over the next billion years.
>>
>>43844747
and where in the name of the abyss would you get that?
>>
How useful is Art of Quickening in Bloodborne compared to the other capstones? The only one that caught my eye so far is Blood Saint but that's pretty much it.
>>
>>43846541
That's true, it's technically imparting momentum to the planet. But unless you were portal-looping something huge it would be a really minor shift in the orbit, even added up over the millennia.
>>
Are there any Pathfinder jumps? I seem to remember one, but not what it was called.
>>
>>43846628
No Pathfinder yet - Megacorp's still working on it.

We do have Ravenloft, Forgotten Realms, Dark Sun, and Order Of The Stick, though.
>>
>>43846628
I don't think there are any.
>>
>>43846541
If it's that big a deal, put a couple on opposite sides of the planet. Set them up over the equator.

It would take centuries of building up to actually DO anything, if you're just dropping things at the speed that gravity lets it fall.
>>
>>43846673
or on the equator, now that I think of it. Shouldn't that equal out its effect over the course of a day?
>>
I'm not familiar with ship terminology. When Uncharted waters offers a Fully-Rigged Ship for 400, is that essentially a Man-of-War? It seems the rigging technique could be used on other ships, but the description makes me think it might me a Man-of-War.
>>
>>43846331
Does the thread have any idea about this?
>>
>>43846807
No clue.
>>
I find it frustrating how quite a lot of jumps lack pictures but even people who would be okay with doing image work for those jumps can't touch them.

I mean, people can't touch them even to provide image work, right?
>>
>>43846894
If anyone wants to add images to any of the Jumps I've written, they're welcome to. West Wing, Nichijou, Portal, SOMA, and Gaki no Tsukai.
>>
>>43846894
I mean, if you wanna do images, you can just ask. Most folk won't say no. Just get permission and don't change anything besides adding images and I bet everything'll be fine.
>>
>>43846894
>I mean, people can't touch them even to provide image work, right?
You cannot alter someone's jump without their permission: no. I understand that it may seem benign to just add pictures to someone elses jump, but understand that when 3rd parties have done that in the past it hasn't always been a straight translation.

In one case the person that did the imaging rewrote whole sections of the jump in order to buff his build. He did this, adding images and rewriting things, without the original creators consent.

So, to reiterate, altering a jump that you did not create is verboten. If you want to add images to someone elses jump: ask them. Some people are okay with that, Red wrote MCU but someone else did the images. Some people are no longer here and, as such, cannot give their consent. This means, in effect, those jumps will never be imaged.

Make sense?
>>
What's the best ways to prove to people that you are from another universe?
>>
>>43847031
Throw them into the sun.
>>
>>43847031
In magicless universes use magic, that always works. But use the good shit, don't do some David Blane bullshit. Summon a demon, or give some random schlep a superpower or physically alter someone, ala shapeshifting or biomancy.

Or, if you're really feeling vindictive and you're a teep of some kind, just beam a few thousand years worth of memories of different universes into his noggin.
>>
>>43847031
Show them the Warehouse.
>>
>>43847031
Depends on the people. If you're trying to prove it someone in an alternate-eath universe then just show them something you got from a fictional universe like lightsabers or Pokemon.

If you're trying to prove it someone from a fantasy sci-fi universe however, then you'll need to be more creative. Show them something that wouldn't be possible in their universe.
>>
>>43847087
>>43847099
Magical worlds seem like they would be the biggest hurdle.
What wouldn't exist in a world like Harry Potter or Final Fantasy that they can't try to rationalize?
>>
>>43847162
High advanced tech or perhaps show your warehouse?
>>
>>43847162
>What wouldn't exist in a world like Harry Potter or Final Fantasy that they can't try to rationalize?
A collection Final Fantasy/Harry Potter books, games, posters, fan art, etc.
>>
>>43846894
Honestly speaking, most of my jumps won't fit an imaged format given how long they are, but if for some reason you feel inclined to do it, as long as you don't change anything I don't care.
>>
>>43847162
Don't show them something they don't have that works like stuff they do.

Show them something they DO have that DOESN'T work like it should.

Show them magic working on entirely different rules than the rules of their own worlds. Show them D&D. Show them Dresden Files. Show them Warhammer Fantasy. Show them Wakfu!
>>
>>43847162
Laser rifles.

>>43847031
My go-to is to pop into my Pokemon form
If that doesn't work, I turn them into a chicken.
>>
>>43847162
>Magical worlds seem like they would be the biggest hurdle.
Nah, the hard one would be Clarktech worlds. The blurred line between magic and science would make it much harder to just wow the locals. Although the presence of clarktech might allow for somone who has a way to test for dimensional travel. So there's that.
>>
>>43847031
That one drawback from Worm. If you keep it you never have to explain anything again.
>>
>>43847234
>go to Star Trek: The Next Generation
>try to explain the mysticism behind Bending or casting Prismatic Spray or powers that work because You Believe or something
>everything gets technobabbled away to the point of you just having them scan for every possible explanation
>it takes three years or whenever Q shows up (whichever comes first) for them to learn you're even something NEW, nevermind something that doesn't follow physical laws
>>
>>43847162
Demonstrate your knowledge of things that you couldn't possibly know otherwise? ie, for HP talk to Dumbledore early on and basically tell him everything, from advising him to investigate a certain pet rat to check out what's under Quirrell's headgear to listing out moldy voldy's horcruxes, etc...

Maybe get his attention also by demonstrating your knowledge of exactly _why_ he trusts Snape and also the fact that he was in love with Grindlewald.

Between all of those things you should probably at least have him paying attention that you know a whole bunch of stuff that seems to be a bit outside of what ought be possible for you to know.

If you're taking it as a later jump, demonstrate tech way way beyond what muggles have, magic that is completely outside of the way local magic works, etc.
>>
>>43846894
I'm not sure about how I'd feel about my jumps being imaged, but a few people copy-paste the perk descriptions and my descriptions contain a few useless comments that they shouldn't be forced to type out. I'd have to .pdf it with selectable text and that seems like a lot of work.
>>
>>43847305
>Q shows up wearing Jumper!: The Show swag
>Immediately apologizes for walking onto the set, and sheepishly asks you to tell JC that he can't make this weeks viewing party, but could she please tivo it
>>
>>43847317
>If you're taking it as a later jump, demonstrate tech way way beyond what muggles have, magic that is completely outside of the way local magic works, etc.
Alternatively, let him use legilimency to look at your memories and shit his pants.
>>
>>43847374
I think, in this case, the hypothetical is that they're offering to do the whole pdf thing so you don't have to. Granted, they won't necessarily have to make it with selectable text, but I think most of the more experienced imaged jumpmakers have worked out a good system on getting it done.
>>
Is there an I Robot jump?
>>
>>43846894
As I'm the only person I know of who has actually imaged other people's jumps I can tell you that doing so is a hassle and nobody really wants to do it so it really doesn't matter whether people are allowed to or not.
>>
>>43847448
No. But I'd love it if someone made one based off the movie.
>>
>>43847471
>That spoiler

That feels like a drawback.
>>
>>43847482
Oh screw you I loved that movie. Don't care what anyone else says.
>>
>>43847441
What pant? They all wear robes.

Hell, Dumbledore is over a hundred years old. He might not be wearing any underwear.
>>
>>43847375
>yfw this backfires and the crew thinks you're another Q
>yfw laughing_Q.gif
.yfw all you wanted was to show these people the wonders of MAAAGIIIIC
>>
>>43847507
If you like the movie, that's fine.

But it shits all over the book.
>>
>>43847515
Fools challenge me with trickery. I don't believe in MAAAAAGGGGGIIIIICCCCC.
>>
>>43847317
I'm imagining the Jumper just sperging out in Dumbles's office on the first day

>"Professor Dumbledore, can I talk to you?"
>Yes my child, what is it you need?
>"Ahem,"
>"VOLDEMORT IS TOM RIDDLE
>"VOLDEMORT MADE HORCRUXES
>"THERE'S A BASILISK IN THE SCHOOL
>"HARRY POTTER IS A HORCRUX
>"SNAPE WANTED TO BONE LILY
>"YOU BONED GRINDLEWALD
>"ABERFORTH BONED GOATS
>"HAGRIDS DAD BONED A GIANT
>"SNAPE TOLD VOLDIE ABOUT THE PROPHECY
>"THERE IS A PROPHECY
>"SCABBERS IS ACTUALLY PETER PETTEGREW
>"MCGOOGLES ALWAYS WANTED TO USE THAT SPELL
>...
>...
>Goddamn it.
>>
>>43847515
Star Trek would never accept magic. They would happily accept some pseudoscience bullshit explanation that makes no sense, but never "magic".
>>
>>43844367
Used to do that but this chain I'm just randomly pointing at jumps after I'm either boredor buzzed and dealing with it as it goes.

First 10 jumps so far are

1. Pokemon- Useful and why not? Good at easing you into the whole shebang.
2. Mushoku Tensei- I love the series and it's really good for early jumpers to test their limits and become strong. Just don't poke the happy fun seven great powers. Has a limiter remover on mana which is great for magic jumpers.
3. Sword Art Online- Breather after the previous, and really useful since I tend to go with multiple alt forms, gives great reaction times, and keeps skills from degrading and allows adaption from one system/skill to another.
4. 80's action movie- Nostalgia for the old movies. Keeps my physical form from deteriorating (like 2 years asleep in cyber space) and has a good deal of useful abilities.
5. It just came out, ASA was flipping out, and not gonna lie it has a great deal of useful things in it. Just ignore the camp and walk the earth as a titular hero.
6. Soul Eater- No real reason beyond alcohol. Turned out to be a good decision due to my second companion, soul perception, and plenty of neat things after I did the research. That magitech is fantastic.
7. True Lies- Just came out so took it. Good breather jump and teaches me the basics and gives me time to play with what I've gotten. Also the appearance disguise is good for when the appearance perks stack up.
8. Lovecraft- Shoggoth road trip across the world. Where you can't go two feet without stepping in adorable horrible monstrosities. Gives me plenty to work with in perks. It also let me run over hitler with the shogsled.
9. Samurai Jack- Got updated and said why not. Amazing teleport/scrying with the indestructible weapon option. Walked alone for a decade going across the world hunting down treasure.
10. One Piece- Not big on it but why not? Took the haki(s) deal, found a fruit later on in the game, and used the shounen mechanics to train up.
>>
>>43847529
I haven't read the book but I'm sure that's 100% true. Very few movie adaptations get close to the same quality of whatever they're their based on.
>>
>>43847554
Isn't most magic just a form of physics in Elder Scrolls and DnD? The idea that you're just manifesting another universes physics is plenty of proof that you've been to other universes and thusly are a jumper.
>>
>>43847553
That's kind of my plan. Not _exactly_ in that way, but...

Also, I'm pretty sure there's a Dresden Files/Harry Potter crossover fanfic out there in which that conversation pretty much flat out happens.
>>
>>43847558
Whoops.#5 is cho aniki
>>
>>43847588
Kind of? Quite a bit of it they can't explain in 'verse, and it has a bunch of people freak out, but they still don't think it's from alien or from another dimension..
>>
>>43847561
To summarize the book which was a collection of short stories, it was all about how Robots and AI COULD be trusted completely and how life with them would be better. There was no loophole, as the three laws were non-negotiable. Whenever a robot or super computer thought of something like what happened in the movie, it would be locked in a paradox and perminetly shut down. This video has more details if you're interested. http://www.dailymotion.com/video/x2iaavi
>>
>>43844367

I went with the fallowing first 10 jumps.

1. Pokemon: I started here because it offered useful abilities, technologies and allies. It was also the official starting place so there was that too.
2. Sims3: The utility skills and abilities here were incredible. Also I was able to with hard work and level grinding acquire magic and alchemy abilities that wound up very useful in the rest of my chain. I needed this early and it would have likely been a candidate for a nonstandard start jump for me
3. Infamous: The early toughness, regeneration and strength perks here are a life saver early on in the chain. It offers great powers for a moderate risk.
4. DC: Wow, I took a gamble here. This was high risk and high reward. Not only did I get batman powers and comic book super science but I was able to learn from batman the art of surviving dealing with people who could crush you like a bug and coming out the winner.
5. Dresden files: I took this because I wanted some fairly powerful versatile magic in a survivable world... Now reading the books I realize I may have overestimated how survivable it was.
6. Viking Saga: I wanted this early because I wanted to build awesome things. Dealing with gods and frost giants was somewhat risky but it was worth the risk.
7. King Arthur: I wanted to be able to Excaliblast stuff. I took it early so I could build that up.
8.Fallout: I took this fairly early so the nerf wouldn't be too bad. It offered a lot of neat technology to grab and useful skills. Also despite being a hellhole I wanted to visit it because I like the world.
9. Tales of Symphonia: This was the earliest I could manage to fit this in to my chain. I really wanted it early for two things. First I am a finicky eater and they have an ability the helps with that. Second they have a great teamwork ability.
10.Johny Test: More super science with out too bad of a risk.
>>
>>43840699
mmmm...
>>43840985
sure, why not
>>
>>43846793
Actually, anyone know if you *can* get a Man-of-War, or Man 'o War from Uncharted Waters?
>>
>>43844367
1.Pokemon
2.Kingsmen
3.PMD
4.Generic Sugar Bowl
5.Sims 3
6.KND
7.Fast and Furious
8.Nine To Five
9.Infamous
10. Monopoly
11. Megaman X

Pokemon is my start because it is a safe place while also giving me some great starts. It makes me fit, health, gives me a much better mind and some great friends to join me on this trip.
Kingsmen was my second because I took the 'lost powers' drawback, but all of the powers one can buy with those points are more then enough to get me through the jump and gives me a great headstart and preperation for all future jumps where combat could be involved while also increasing courage.
PMD was mostly to give my Sylveon a human form.
Jumps 4-6 are chosen because they posses little danger but give some nice foundation for things to build off of and make the rest of the jumps slighlty simpler. Such as math skills from KND, no paying bills from Sims, and 10 years as a mechanic in Fast n Furious. These would also really help out with jump number 8.
Nine To Five was soley for the Apartment. With the prior jumps, I have little to worry about here.
Infamous is a middile ground type jump. With Kingsmen skills, it should be a relatively safe jump while also giving me a nice power boost.
Monopoly was for the money transaction. I know that it's going to be a problem in the future, so it's best to fix that problem now.
Megaman is where things get serious. It is made much safer due to Kindgmen training and Infamous electrokinesis. With Megaman under my belt, I now have access to tank like durability, making all low tier fighting jumps very simple.
>>
>>43847892
>>43847703

you monsters are going to the sims 3 for a reason other than "I never have to shit agian" and I don't know what is wrong with you
>>
>>43847922
>>43847892
Oh no, I took that.
One cannot take something like Nine To Five and NOT have taken Steel Bladder in The Sims before that.

It is a godsend when working overtime.
>>
>>43847922
> Steel Bladder
I just learned magic (and alchemy) as a witch. There's a spell that makes it so you don't have to go to the bathroom, so I just cast it periodically throughout the day. Don't even need a wand.
In a far later jump, I rigged up a tiny machine to cast it for me automatically. Did you know you can make a lot of money with an invention like that?

I also learned a spell that makes you have to go to the bathroom explosively. So, y'know. Didn't have to buy that gizmo from Nine To Five.
>>
>>43848114
Same. Such good magic. So very useful.
>>
>>43848114
>I also learned a spell that makes you have to go to the bathroom explosively

Are we talking megaton ranges here.
>>
>>43847868
How about; Does anyone know what size or class or any sort of specification the Fully-Rigged Ship is in Uncharted Waters? It seems to be 'big', but Fully Rigged seems to be a way of doing the sails, rather than a ship classification in and off itself. The description is just that it is big and from a century later than the jump actually happens.
>>
File: Fully-Rigged-Ship.jpg (487KB, 1280x720px) Image search: [Google]
Fully-Rigged-Ship.jpg
487KB, 1280x720px
>>43848297
Google is your friend.
Also pic related is what a Fully-Rigged Ship might be.
>>
>>43848323
I've found what the Fully-Rigged ship stuff actually is, like your pic, but it seems to be a way of having your sails not a class of ship. Considering the Fully-Rigged Ship available for purchase is mentioned to be hard to maneuver, but has cargo, crew, and weapon capacity that is second to none I think it must be a big ship, but I don't know how big.
>>
>>43848416
Judging by the description I'm going to have to go with a Man-of-War.
>>
>>43848476
That's my interpretation too. Thanks for the input. Man-of-War, here I come!
>>
>>43834310
In theory, yes, that's the kind of thing it could do. In practice, "a whole clip" is so vague as to be meaningless in context in Borderlands; it could be an 18-round Tediore SMG that blows through them in 10 seconds (in which case, yes), a 80+ round Bandit gun that would take two minutes (in which case, probably not), or a variation on the Dove or something that fires hundreds of bullets, or an infinite number (definitely not).

Elemental effects would definitely be an acceptable alternative. Also, sorry for the delay, had several days of driving and other stuff.

>>43846894
I have no problem with people imaging mine, I just found it took too long and killed my creativity.

>>43833537
I may make one eventually once I've finished all my other stuff; don't consider it claimed, though.
>>
Would the Letter of Marque from Uncharted Waters work in other jumps? It'd be nice to take along to PotC and be a 'legal' pirate.
>>
>>43849054
Doubtful, items usually don't if they have setting specific effects, unless otherwise noted.
>>
>>43849054
I am pretty sure; if not, the Warrant of Trade I put in that jump definitely does, and carries to other jumps.
>>
>>43849053
No problems with the delay, I'm just happy to get an answer.

I suppose that was a bit too vague, but having some guns get a few shots would be fine. Maybe it gives a few seconds after the first shot as you phase back into reality.

Elements would also be good, thanks for the response.
>>
>>43847922
Actually no... that was one of the useful abilities. It was so useful I felt it went without saying. It heavily contributed to it being so early on my list.
>>
>>43849079
Yeah, just wondered if the clause covering it being reissued if you defect would let it be reissued in other jumps. Pity.

>>43849084
Oh, that is good. Guess I'll just grab that then. Thanks Marvel.
>>
>>43849086
Yep, that would be fine. Glad I could help!
>>
>>43844367
[01] Nine To Five
[02] Anno 2070
[03] Unholy Heights
[04] Infamous
[05] Iji
[06] Minecraft
[08] Deus Ex: HR
[09] Fallout
[10] Borderlands


I fluffed my Jumpchain kicking off with this odd woman coming up to me while I'm in a coffee shop one day and asking if I'd like a job.

Which really set the tone for the first few Jumps - I'm basically J Random Cubicle Warrior, Greenpeace Engineer, Apartment Manager, and later Cybernetic Scientist. In other words, always working for other people.

As for the others... I really wanted to get some seasoning for my Jumper for later story development - Iji, Fallout, and Borderlands are the type of settings that'll leave some scars if you take them earlier. Not insurmountable by any means, but not a casual walk in the park. And Infamous is just an all-round useful jump to take early. Plus, the motorcycle I picked there still has a treasured place in my warehouse.
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