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/swg/ - Star Wars General: Translate edition

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Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else star wars related

Previous Thread: >>43786043

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (Including d6 and d20/Saga)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Miscellaneous Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/nXspTQRn
>>
To anyone out there who is running a Force and Destiny campaign, what is the average time it takes for the party to fall to the dark side and destroy themselves in their own hubris? Just finished one and it took two sessions.
>>
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>>43817410

Something of a repost
>>
https://www.google.com/starwars/
>>
Anyone know if the FFG books will be going on sale for Black Friday?
>>
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>>43817554
Too many variables to easily say. Bad dice rolls, poor player planning, and party members' own intent can heavily affect a Jedi PC's morality. The harder the struggle to survive, the more their morals will be tested and the harder it will be to fight the good fight. Do the other PCs encourage a member's desperation-fueled evil or do they try to pull him back on track? What is the GM doing to play to their moral flaws? Did the players intend for their characters to fall in the first place?
>>
>>43817653
unlikely

but sometimes MM or CSI does do it
>>
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>>43817695
>Did the players intend for their characters to fall in the first place?

This kinda shit should be heavily discouraged.

>>43817554
>and it took two sessions.

Players falling to the dark side, THAT quick, obviously were not trying particularly hard to play Jedi. They sound like shit players with no understanding what they are even supposed to be playing

"When, in our whole lives, did we honestly face, in solitude, the one question on which all turned: When did we put up one moments real resistance to the loss of our faith?"
-C.S. Lewis, The Great Divorce

Now apply that quote to Jedi Morality
>>
>>43817653
If anyone happens to be in the greater Sacramento region of California, Great Escape Games does a Buy One, Get One Half Off sale on black friday, and they have all the books. They sell X-Wing stuff too.
>>
>oh hey new star wars game with ground battles
>Imps get their usual walker stuff, and maybe a few different shit like grav tanks
>rebs consistently get brand new shit, each one never appearing again

EVERY
FUCKING
TIME
>>
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>>43817757
>This kinda shit should be heavily discouraged.
It should be, but sometimes you get players who are good at keeping that shit hidden. And sometimes, the entire party is cool with going full evil.
>>
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>>43817857
>entire party is cool with going full evil.

bad wrong fun
>>
>>43817826
Most rebel shit is unique or nearly. It's not like the Rebels spammed YT-1300s in abundance, it's just that one of their most famous ships was a YT-1300.
>>
>>43817826
Part of me likes it, since it makes them feel like they're stuck with certain vehicles depending on their location. They don't have a universal armory like the Empire.

So what do you guys prefer as their fast attack craft? The T2-B from EaW or the AAC from the old Battlefronts?
>>
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>>43817885
its still kind of annoying that rebs have no iconic ground vehicles

especially now that EU is out the window so once again, its open season
>>
>>43817918
>So what do you guys prefer as their fast attack craft?

T1 B. Nothing beats classic
>>
Why do you play in Star Wars?
What sort of stories do you gravitate to?
Which character archetypes grab your goat?
What parts of the timeline reel you in?
>>
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>>43817932
>ground vehicles

The only thing that I find odd is that there isn't a proliferation of Clone Wars era tech. Modern wars always tend to be fought with yesterdays weapons, and look how prolific the AK is.

Rebels should be kitted out half with clone wars DC blasters, and the rest with more newer stuff, likely scavenged from Imperial armories

Thats how I run it

>>43817968
>Why do you play in Star Wars?
Ilike the setting, I like the heroic values, and I like the tech

>What sort of stories do you gravitate to?
Military stories, usually Rebellion vs Empire, otherwise I like Firefly\Cowboy Bebop style smuggler adventurers

>Which character archetypes grab your goat?
The shady smuggler with a heart of gold, who always doubles back for a friend.

>What parts of the timeline reel you in?
Original Trilogy era has become my new home - previously it was Post RotJ EU, but Disney killed that
>>
>>43817968
>Why do you play in Star Wars
I'm a big enough nerd for the setting that I can spin a campaign in it extremely easily. And it's so well-known that pretty much any of my friends can join in with me at any point.

>what sorts of stories do you gravitate to?
Changes depending on my mood. Been in a mood for Jedi stuff recently, but I've previously gone for a military trench storyline, purge horror stories, and space piracy. It changes all the time.

>which character archetypes grab your goat?
The Imperial with a heart of gold. Pilots, troopers, officers, etc. Maybe they turn rebel or just stick with their troops and make the Empire a better place, but I prefer my heroes sharply dressed and slightly fascist.

>What parts of the timeline reel you in?
I love the open gaps, even easier since the canon wipe, that let me come up with my own major interstellar events, but otherwise it depends on the party. I like the Clone Wars as much as the GCW, so it depends on what the other players set up to fit for a time period.
>>
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>>43817968
>Why do you play in Star Wars?
I grew up with it, and I've invested more of my life than I'd care to admit in the expanded universe. I'm also very familiar with the setting; familiar enough that GMing games in the Star Wars universe is a little easier than an other setting necessarily would be.

>What sort of stories do you gravitate to?
I like all kinds. Firefly-esque shenanigans, Saving Private Ryan or Apocalypse Now style military campaigns, etc. That said, I have a special place in my heart for "jedi go places, solve problems, and learn together" left over from the old Jedi Apprentice books.

>Which character archetypes grab your goat?
I'm the opposite of picky about character concepts. If it fits with the universe and isn't edgy or fetishy, I'll happily make it work in my campaign.

>What parts of the timeline reel you in?
Again, I'm flexible. I fucking hate the Old Republic era as seen in KOTOR and TOR, but Tales of the Jedi has a strong appeal to me. Pre-TPM shenanigans in a mostly peaceful galaxy is nice, but so are the Clone Wars, the Dark Times, the Galactic Civil War, the New Republic, the New Jedi Order, the second Galactic Civil War, and the Fate of the Jedi stuff. I'd probably like Legacy comics too if I'd read them. I think a lot of this stuff is unfairly hated just because it doesn't align with what fans expected. I usually find the general concepts interesting, even if the actual writing is Traviss-tier. So, yeah, my interest spans from about 100 BBY to 100 ABY, give or take, but anything goes within that period.
>>
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>>43817997
>>43818128
>military
>heart of gold
Interesting.

I've not played/ran an SW game in, forever. Clone Wars was always popular in the EU, but do you think your recent emphasis on military has been in part due to FF's framing/ruleset/40k fanbase getting sick of the grimderp?
>>
>>43818159
>Again, I'm flexible. I fucking hate the Old Republic era as seen in KOTOR and TOR
As in vidya?

>Tales of the Jedi has a strong appeal to me.
As in Golden Age of the Sith? I've wanted to do something with it for a while with a slight emphasis on space fantasy over scifi.

>I'd probably like Legacy comics too if I'd read them.
Legacy's great until it gets downright cringy, which takes a fair amount of time despite cranking the edge up. The first three or four runs kept my interest.

>I usually find the general concepts interesting, even if the actual writing is Traviss-tier. So, yeah,
I just think it depends on the author and the medium. A lot of stuff sucks. Enough doesn't that I'll still sit through it.
>>
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>>43818193
>Clone Wars was always popular in the EU
Man, the '90s sure were a simpler time.
>>
>>43817968
>Why do you play in Star Wars?
I'm a big nerd and love the setting.

>What sort of stories do you gravitate to?
Scoundrels and idealists on the edge of the empire, with a greater story to be told.

>Which character archetypes grab your goat?
Force user on their own, trying to unravel the traditions and mysteries of the Force while growing into their power.

>What parts of the timeline reel you in?
Very old and weird, like Tales of the Jedi, or Post-Republic Empire: time of the Rebellion.
>>
>>43818280
Yeah, no, Heir to the Empire, etc., but I noticed a pretty big spike of Clone Wars material after the Gendy series, and it seemed to facilitate less stories about sweeping campaigns at the macro level and more emphasis on stories from boots on the ground.

Of course there's so much material you're going to get variance I'm just referring to what I'm noticing in what/how things are being played these days.
>>
>>43818250
Yeah, the Old Republic--meaning like 3000 BBY--as showcased in the KoTOR and TOR games is really unappealing to me. And yeah, the space-fantasy of the TotJ period is fantastic. I keep meaning to pick up Legacy, but it's hard to bring myself to buy it knowing how little continuity there is between the latest of the Legends canon books and the Legacy setting.
>>
>>43818321
Eh, the Clone Wars remained pretty mysterious in the Thrawn Trilogy and '90s EU. There were some clone-related shenanigans (C'Baoth, Luuke, Palps, Spaarti stuff), they weren't as large-scale or as central to the era's premise. And the Clone Wars themselves remained pretty distant and shrouded in myth in the Thrawn books.
>>
>>43818193
I wouldn't know about that, sorry.
>>
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I was reading the Legacy of The Force series (the books written by Allston, Traviss and the other guy) about the time the announcement came out that the EU was dead.

I stopped reading, because it was obvious that it had become a waste of time. Time I wasn't going to waste reading something that was now meaningless
>>
>>43818402

Is that a copypasta I see typed out... straight-faced?
>>
>>43818366
Is it just the video game material's presentation or does your distaste extend to the comics? Is it something about the design? Underlying assumptions of the period?
>>
>>43818402
>I stopped reading, because it was obvious that it had become a waste of time. Time I wasn't going to waste reading something that was now meaningless
The Vong and post-Vong books were always a waste of time, chummer. Even Allston couldn't redeem the shitpile those eras became.
>>
>>43818380
I feel like I'm not explaining myself adequately.

I didn't mean to imply that the Clone stuff was always a popular topic in all periods, just after it came out. Also, I thought you were making an implication about the level of military content withe X-Wing cover, hence me using Heir as my reference not to popular clone stuff but popular military stuff.

I guess my overall point is that when I remember playing SW games before Attack, there was less emphasis on military stuff, which has become more prevalent since Attack.
>>
>>43818439

This honestly. Sometimes it baffles me just how quickly the EU went to shit.
>>
>>43817879
Nice boots. Everything else is shit.
>>
>>43818521
Sometimes I wonder about the solid /awful ratio in the EU stuff. I mean, there are, what, maybe a handful of stories actually worth reading? Thrawn, Bane, SotE, Solo, Dark Lord, what else?
>>
>>43818626

Bane?
>>
>>43818626
X-Wing comics/novels
Starfighters of Adumar
The Han Solo Trilogy
The Han Solo/Lando Calrissian Adventures
The Farlander Papers
The Stele Chronicles
Dark Forces saga
Scoundrels
Anything made by Zahn, Stackpole, or Allston
The RotS novelization
Luke Skywalker and the Shadows of Mindor
Some of the Star Wars Tales stuff (some non-canon)
Some of the Clone Wars comics (pre-Filoni)
>>
>>43818646
The Darth Bane triology?
>>
>>43818689
Bounty Hunter Wars
Anything by Stover (yes, including Traitor).
>>
>>43818428
I actually really like the formula of the games. My dislike for the setting comes from the poor design choices made during development--keeping the aesthetic close to the iconic OT style, and setting in thousands of years before that for no good reason. Bear in mind that KOTOR begins 30 years after Tales of the Jedi ends, and the aesthetic shifts with no good in-universe justification. If I were ever to touch on that material in an RPG, I'd set it no more than a few hundred years before TPM, maximum.
>>
>>43818690

Tell me about Bane.
>>
>>43818702
Also, the WEG d6 books. They're pretty much the foundation of the classic EU.
>>
>>43818709
>Why does he wear the mask?!
>For you
>Aww, thats sweet, he knows I love masks
>>
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>>43818927
>>
So, it looks like my idea is going through with my group, and I couldn't be happier.

Star Wars: Rebel Fleet Campaign!

The basics are pretty simple. Age of Rebellion, set in the nebulous Ep5 timeframe. Character group is going to serve as the command crew of a Rebel CR90 Corvette "Blockade Runner" outfitted as a drag racing light cruiser. Players are basically left to their own devices in what missions they want to undertake, from attacking convoys, participating in joint fleet actions, escorting rebel operations\convoys, leading rebel cell strikes.

Because two of the group are Jedi, the plot is also going to intersect with force plots, inquisitors, and treasure hunts for force relics\long lost wisdom from ancient tomes. Maybe even dark side drama.

Of the group of six, 2 are Jedi, (a Jedi apprentice of Rahm Kota, and a Jensaraai), one is a Smuggler (Brevet Captain of the Corvette), another is a Mandalorian Soldier (XO of the ship, and primary weapons officer), another is a former Bounty Hunter (who is also the ships primary engineer), and the last is a smooth operator (who is the ships "quartermaster" scrounger\dealmaker).

I'm actually blending a mix of Battlestar Galactica, and shockingly Star Trek, notably Enterprise, to achieve the desired effect of "roleplaying as a ship crew" - I think that together will fit rather well.

Are they any suggestions\critiques you guys could offer?
>>
>>43819587
>Jensaraai
Well, there's your problem player. And if he's there, dark side drama is definitely happening.
>>
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>>43819666

I had actually suggested it. It was a compromise.

Both player originally wanted to be former Jedi Generals who had literally been doing nothing over the last 20 years, which is how they justified being starting level characters. I foresaw a problem with this - that problem being, long tooth old jedi thinking they know better how to do things then the other player characters.

So, one is an apprentice whose hot blooded and wants to strike back at the empire.

The other (the Jensaraai) is taking the ideal of protection and guardianship to include the galaxy, specifically from the Empire - which is why he disobeyed the Saarai-kar, and joined the Rebellion. Also, the Empire tried to hunt down the Jensaraai, and he's very convinced that, as an organization, it needs to go.

Both players understand that their issues with each other is basically rivalry. Neither one fully trusts the other, but they are committed to working together.

Its what I could get out of both of them, but really, I do expect shit to go off the rails. Its just kind of a given.
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Also, of what general Silhouette should a LAAT/i be?

I thought I might give an undergunned one to the players to carry around in the belly hanger of the CR90, to use as a landing craft and general purpose shuttle
>>
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>Started a campaign of Edge (and other 2 books splashed in)
>Had a whole story planned where they're the crew of a recently deceased captain they've been working for now a year
>Hoping they'd try to explore how and why he died
>2 of the players make big game hunters, 1 made a droid who is min maxed to the extreme with guns, last guy has a character that actually cares about the politics but is the kinda player that talks the least and takes no initiative
>The 2 leaders give no shit about the story and only want to kill giant monsters
They're having fun, but I basically have to trash the entire story. No one shows any interest in any plot hooks I throw them and as far as their dead captain, they're probably just gonna throw his body into a sun and fly off with his ship happy he's dead. Should I just give in and make it nothing but a monster hunting campaign?
>>
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>>43819928

>do an Edge campaign
>players are the crew of a legit cargo freighter who also do smuggling on the side
>one of the characters, the captain, also runs a shipping business with several other freighters
>as the story starts, they get pulled over by an Imperial Customs ship
>Officer finds drugs (player character stash), and basically takes their cargo and a bribe, to not throw them all in prison
>didn't find the smuggled contraband, so the players will still make money on the run
>Halfway to the destination, have to meet with one of the other company captains
>hes quitting, going off to join the rebellion, hands them to keys to his hot-rod Firespray-31, but its out of gas
>they also get offered a job to help some colorfulmercs blow up pirates
>have two ships, and the opportunity to make over ten thousand credits in starting jobs
>players want to quit because they think the game is too hard, and im being too hard on them.

I'm not making this up either.
>>
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>>43820028
They sound like a bunch of massive pussies, mixed in with a fair dose of laziness.
Problem with a lot of the other games out there over the last 10-15 years or so, is that they've sort of created players over that time who just don't/can't make decisions for themselves or need to be spoon fed all the fucking time.

As a fairly infrequent player, I used to love any kind of sandbox of making my own destiny and all the consequences, good and bad, that came with that.
>>
Starting a new group with escape from Mos Shuuta today, I'm the DM and most of the players are pretty new to pen and paper. Wish me luck, /swg/!
>>
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>>43820219

May the Force be with you, young GM
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>>43820219
Go learn em good
>>
>>43820271
>>43820309

I'll do my best!
>>
So what's the full list of player species available at this point between all three lines? Got a group I might be putting together.
>>
>>43820559


- Alien Species List -
Total of 35 Options

Arcona (Far Horizons)

Aqualish (Armed & Dangerous)

Bothan (Age Of Rebellion) (Edge of The Empire)

Cerean (Force & Destiny)

Chadra Fan (Stay on Target)

Chevin (Far Horizons)

Chiss (Enter The Unknown)

Drall (Suns of Fortune)

Dressellian (Stay on Target)

Droid (Age Of Rebellion) (Edge of The Empire)

Duros (Age Of Rebellion) (Enter The Unknown)

Falleen (Fly Casual)

Gand (Edge of The Empire)

Gotal (Fly Casual)

Gran (Age Of Rebellion) (Far Horizons)

Human (Age Of Rebellion) (Edge of The Empire)

Human\Corellian (Suns of Fortune)

Ithorian (Age Of Rebellion)

Kel Dor (Force & Destiny)

Klatooinian (Armed & Dangerous)

Mirialan (Force & Destiny)

Mon Cal (Age Of Rebellion)

Nautolan (Force & Destiny)

Quarren (Fly Casual)

Rodian (Edge of The Empire)

Selonian (Suns of Fortune)

Sullustan (Age Of Rebellion)

Togruta (Force & Destiny)

Toydarian (Enter The Unknown)

Trandoshan (Edge of The Empire)

Twi'lek (Edge of The Empire)

Weequay (Armed & Dangerous)

Wookie (Edge of The Empire)

Xexto (Stay on Target)

Zabrak (Force & Destiny)
>>
>>43820575
Human is the only thing everyone should need.
>>
>>43820575
Lords of Nal Hutta has some stuff too

Hutts, Nikto, Ganks, and Sakiyans

Anything else missing from this list?

>>43820595
Duros are ballers though.
>>
>>43820575
That's missing a fair amount, and I'm pretty sure "Armed & Dangerous" is Dangerous Covenants.
>>
>>43820617

Yeah, a little mistake. I haven't updated it in several months. But its mostly everything
>>
>>43820612
Chronicles of the Gatekeeper: Sathari
Strongholds of Resistance: Verpine, Polis Massans, Quarren

And for what's not out:
Keeping the Peace: Lannik, Iktochi, Whiphid
Nexus of Power: Aleena, Bardottan, Devaronian, Gungan
>>
>>43820669
So what's the best party selection for Force and Destiny and why is it Hutt, Wookiee, Gungan, and Droid
>>
>>43820749
It's not. Someone's being left without the cool Force powers.
>>
>>43817932
The Rebels never had a standing army except in the games. They had operatives, agents and small autonomous fleets, sometimes backed by local militia. A tank or artillery piece is utterly useless for that kind of organization.
>>
>>43819819
>dat quad-cannon
Damn, Tex, think you brought enough gun?
>>
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>>43821992
>those gloves
>>
>>43821992
>those gloves
Looks like it'd be a nightmare to do anything other than shoot a gun with them.
>>
>>43821992

>want to input code
>buttons are sized for normal human finger tips

Damn these gloves
>>
So my party is working for a two bit wannabe Crime Lord who is trying to pull the big one over the local Hutt Lord.

Both he and the hutt are after a cache of Clone Wars Battle droids. Currently the Hutt has the droids, but our crime Lord has a suitcase which is pretty important.

What would be worth the equivalent of the small army of battle droids? Need some suggestions.
>>
>>43822262
To clarify, the suitcase was guarded heavily within the supply cache
>>
>>43820575
Caamasi (Desperate Allies)
Gank (Lords of Nal Hutta)
Gossam (Desperate Allies)
Neimoidian (Desperate Allies)
Nikto (Lords of Nal Hutta)
Sakiyan (Lords of Nal Hutta)
Polis Massan (Strongholds of Resistance)
Verpine (Stronholds of Resistance)

Coming up we get Lannik, Ishi Tib, and Chagrian (Lead by Example), Iktotchi and Whiphid (Keeping the Peace), Aleena, Devaronian, and Gungan (Nexus of Power).
>>
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>>43822212 >>43822214 >>43822251
>Implying you can't remove finger covers
>Implying you don't have a superior officer to push buttons for you

>>43822262
I don't usually give suggestions, but how about local militia? (Easy one.)
As PCs boss is a Crime Lord, he must have a group to protect him but if that is not sufficient, make the players go do errands that helps their cause. This can be expanded into a mini-quest.
Seek people that owe the lord creds or favors to join against the local Hutt which, if successful, is very profitable. Coarse locals or off-worlders into servitude, recruit slavers and promise Hutt slaves to be transferred into their hold, if successful.
The other legwork you can set your players into is getting to know someone from inside and recruit a turncoat with promise of freedom and/or rewards. Hutts were not known to treat their subjects too fairly, so this spy can be further influenced to unstabilize the Hutts from the inside.
To form an army you need an already organized groups integrated into your cause. Hutts are devious, so many hate them. Pirates, raiders, smugglers and all manner of scum that move in larger groups can be swayed to take actions against Hutts as usually Hutts restrict or want a cut out of their actions.
These are from the top of my head, hope this helped.
>>
>>43822501
>>43822262
I'm sorry for not being clearer, but I meant what would be equal with respect to the suitcase.
>>
>>43822553
You know, if the Hutts want the droid army and have em', they aren't going to give it away unless you offer something like a Victory-class Star Destroyer.
The suitcase is important. Does it involve activating the droids or making them non-functional? If so, then battling the army out of Hutt hands is the most likely option as long as the army won't support them. Unless you kidnap the said Hutt.
If battle is not an option, then please, take a hold of your PCs character sheets and take a good look at them. What are their specialties that can help. If fighting is not an option, negotiation can go a long way. If my assumption earlier was right about the suitcase then how about trying to share it's functionality with the Hutts, for example activate the droids and share them.
Okay if you want more suggestions then I need more information on the suitcase, just how valuable is 'pretty important?' Because that can be anyway from one nerf to a small army of battle droids.
>>
>>43822693
The suitcase is some thing almost equally important.

It was guarded by a few magnaguards and a bunch of traps leading up to a bunch of decoy suitcases. Each one a bomb except for the real one.

I was thinking that the case contains some sort of control mechanism, but my other ideas range from damaged Tactical Droid head filled with hyperspace routes to a poison made specifically to kill hutts.
>>
>>43822742
Your ideas are very good, but I would like to point out that the history of said facility is important and as it seems to be from TCW era, the first two are more likely and the third idea, though totally radical, is a bit unlikely as CIS didn't harbor (much) hate towards the Hutts as they were rivals but not in war with Dooku.

Control mechanism can be duplicated and either traded for a fair share, which can easily become a trap OR try to swindle and forge a replicated suitcase to fool the Hutts. The latter can be exceedingly difficult.

The second idea is solid as Hutts would love to know new trade routes and turn them into their highways of profit, spice and territory. The local Hutt can easily see the profit and possibility to gain power out of the local area.

I would suspect that the third option is a death sentence if the Hutts were to know of this poison and you would gain the wrath of the Hutts, if you won't simply hand it over.
>>
>>43822859
Well Dooku did try to kidnap and kill Jabbas kid to create more trouble for the rebublic in the Outer Rim.

In the end, the players are likely going to take down this Hutt. The game is being played as a heavily modified Escape from Mos Shuta
>>
>>43818478
This miiiiiigt have less to do with the Clone Wars and more to do with the USA being at continuous war for the last 14 years.
>>
So I want to start doing YouTube shit for fun and I'm very new to this game (as in I haven't even played it yet). Who here would watch a short unboxing of TFA core set?

It's old news by now but it's mostly because it'll give me something to talk about and something to open since I haven't gotten around to opening my copy yet. Any experience is good experience, I say.

It's mainly for seeing my mannerisms and how entertaining/boring my words are while I do something with my hands.
>>
>>43823023
Also partly because advances in software and hardware made it easier for developers to program and depict decent large-scale ground combat.
>>
>>43821467
It turns out later he did not bring enough gun.
>>
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My housemates recently got into X-Wing, and I've played a few games with them.

Decided to get in with the Scum faction, but trying to do it cheaply, seeing as MtG is already all my money.

Trying to stick with a Black Sun theme, which at the moment means Z-95s, Kirahxzes and StarVipers. That said, I got a Y-Wing with the Most Wanted set and I wasn't gonna let it gather dust so I figured I'd put it in Black Sun colours, because it's pretty reasonable that Black Sun would employ some mercenaries, bounty hunters or whatever that flew the things.

So while I was doing a quick and dirty repaint, I grabbed one of the Micro Machines Y-Wings so that I can use the second dial that came in the Most Wanted set (Like I said, I'm cheap.)

Came out alright. I was pleasantly surprised with the amount of detail on the Micro Machines sculpt, though the engine nacelles are pretty shitty looking.

Still need to add on a couple of Black Sun symbols, but I'm fairly happy with how they're coming out.
>>
>>43823537

Are Micro Machines starfighters the same size? If so, I could use a bunch for space debris or have some sitting on landing pads or inside hangars for terrain.
>>
As a quick question, if newly entering the X-wing miniatures game, is there any reason to get both the old starter set and the force awakens starter set?
>>
>>43823581

Upgrade cards? Though you can get those online from people who sell cards as singles. New damage deck is tournament legal, old one is softer, though.
>>
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>>43823570

They're not the same, but they're close enough that you can get away with it. Just slightly smaller than the scale FFG uses.
>>
>>43823599

Then they'd be perfect for grounded vehicles because they'd look that much further away. No one is going to notice if they're cut up for ugly parts or lying strew about in pieces in a debris field.
>>
>>43823537
Black Sun also used Scyks.
>>
>>43817932
maybe we will see some on rouge one
>>
>>43817968
>Why do you play in Star Wars?
It's a strange rich world of science fantasy that almost everyone has some knowledge of.
>What sort of stories do you gravitate to?
Imperial defectors joining the rebellion and betraying the empire.
>Which character archetype grabs your goat?
The reluctant force sensitive that wants absolutely nothing to do with the force.
>What parts of the timeline reel you in?
Before the battle of Endor, and post clone wars.
>>
>Playing X wing
>3 Way game
>Guy in one corner running Empire, two Tie/Fo's, an interceptor and Defender
>Guy opposite him playing Scum, Y wing, Z95, and Boba in the Slave I
>I'm playing rebels. K Wing, Y Wing, X Wing
>Game starts, other two immediately fly into each other and start fucking shit up
>I Fly my ships in tight formation flanking up the side
>Scum player tries to break his Y Wing out of the main shit show that has come to be in the center of the board
>Overshoots and puts himself into firing Range 1 of my 3 ship formation
>Pilot skills 9,8, and 2 with my initiative fuck his shit.
>Rebel squadron receive no damage
>Not longer after We focus fire on Slave I and then sweep the board
>Rebels clean house.
>Scum player says rebels are broken

Was he right or was it just the power of formation?
>>
>>43823640

Did they? I never played Galaxies, but from what I can find it was all Scyks vs Black Sun. I'd like to have access to them, though it's a bit awkward that the two named pilots fought against Black Sun, and one of the generics is explicitly called out as having fought them as well.
>>
>>43823677
It's the power of being able to focus on a single target while the other players did your work for you. It's what happens in most 3-way x-wing games: whoever hangs back and gets into the fight last usually wins, because they haven't been getting shot up.
>>
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>>43818626

>Bane?

In all seriousness though, I actually hate the whole Darth Bane Rule of Two garbage.

As it is I think the Sith as an organization were an unnecessary element to the universe, and the absolutely nonsensical way they've apparently organized themselves really hasn't helped their case as far as I'm concerned.
>>
>>43824920
Isn't that a lucas thing, though?
>>
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>>43825070

>Isn't that a lucas thing

Yeah, so were midichlorians
>>
I am currently DMing an Edge of the Empire campaign and one of the things I'm keen to do is make sure the group feels the context of the Galactic Civil War. Which is to say, that even though their skullduggery isn't directly impacted (yet) the war nonetheless touches them and their world constantly. It is, in short, a big deal.

To that end of I've got random encounters planned to give them some flavor;
>accidentally dragged out of hyperspace by an Imp Interdictor trying to ambush Rebels. Must convince them they aren't Rebels.
>If you're anywhere more Coreward than the Colonies, there is an Imperial tax. On fucking everything. Just one or two credits, here and there but enough to annoy them.
>One of the characters subscribes to a slicer's chatroom. Plenty of political shitstorms erupt there a la /pol/.
>Racism everywhere, but not violent. The ship's captain is Rodian but the 1st Mate is Human-- Imp Customs Officer ALWAYS approaches them about his ship. When corrected "oh, wow, I'm just surprised is all".

What I'd like help with is small historical events for a monthly news broadcast from the Empire's version of Fox News. I plan to give the group these for flavor and, occasionally, adventure hooks (plague on Dental? There's credits in running bacta there). The campaign is nebulously set after the end of the Yavin Blockade, roughly a year after the destruction of the Death Star (or, "DS-1 Planetary Ore Extractor" as the SpaceFox SpaceNews calls it).

Cont. with example broadcast.
>>
>>43825499
"Today marks the 1st anniversary of the horrific terrorist attack on the DS-1 Planetary Ore Extractor. One year ago today seditious paramilitary forces of the Rebel Alliance destroyed a massive municipal work spearheaded under Emperor Palpatine's 'High Human Culture' initiative. This station would have provided resources to thousands of Inner and Outer Rim planets at low cost. Today we honor in memory the 364,000 innocent lives lost in the Rebellion's attack. Emperor Palpatine is expected to give a speech today condemning the Rebel Alliance during Coruscant's annual Fete Week parade."

"In other news, the planet Dentaal has officially declared a state of emergency as the deadly Candorian plague sweeps through its capital of Calif City. The current number of infected is as yet unconfirmed, but initial reports place it in the hundreds of thousands."

"We sat down recently with Spokesperson Raal Tudor, liason for COMPNOR's public information ministry to speak to him about the Commission's newest initiative."
>>
>>43825559

HOMBLE: Rumor is that COMPNOR has been planning this initiative for months now.
TUDOR: That's correct. As you know the security of our Empire is of the utmost importance to the Commission-- we believe the Empire's New Order is now more than ever in need of citizens ready to stand up to the anarchists and seditious elements of society.
HOMBLE: Is it a coincidence that COMPNOR is revealing this initiative now?
TUDOR: Certainly not. We certainly aren't trying to cheapen what today means to all the families of those lost at the Yavin Massacre. But really we see this as an opportunity to strike a resonance with the people. This is what being an Imperial citizen means-- you stand up to the bullies who would try and take your peace and prosperity from you.
HOMBLE: So what is this new initiative.
TUDOR: The new initiative--we're calling it The Repatriot Initiative--will be a massive push for public service. We've managed to form a partnership with Kuat Drive Yards to refit and refurbish over a hundred Victory-class Star Destroyers as well. The Imperial government doesn't stand alone, is the message. The people of the Empire stand with Palpatine and Vader and every single Moff who is working to keep the peace.
"For the entire interview, please check out our Holonet page. This has been This Month In The Empire with Ryant Homble-- and remember, unity is strength."
>>
>>43825559

I was under the impression that the Death Star was an unambiguous attempt to threaten the galaxy into submission, rather something they covered up, hence why they exploded Alderaan. Could be wrong, though.
>>
Do we have any examples of imperial parade uniforms or shit they take to formal events like balls? I feel like Grand Admirals cornered that market
>>
Got Masks of the Pirate Queen in, I haven't browsed through it yet fully, but any questions?
>>
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>>43825744
>>
>>43825792
whenever you have the time, I would appreciate a mini review or your thoughts on how the module holds up compared to other ones. Otherwise, any standouts ships or items? And maybe how large a potential reward/treasure the players could earn?
>>
>>43825720
I think you're right, but you could always have the Empire do a PR backpedal after Yavin. They just unveiled their new planet-killing battle station and blew up Alderaan, but then it immediately exploded at Yavin, ruining Sheev's plan at the time and crippling the Empire politically now that they are without a Senate. You could have their propaganda try to spin the entire thing as "Alderaan was a freak accident, the Death Star wasn't capable of blowing up planets, the Rebels are evil terrorists and are the real villains. Not us." To try and save face and win back the people.
>>
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>>43825808
>>
>>43825720
>>43826005

As far as I know, the Death Star didn't hit the public eye until after the war-- not even the scientists who developed it had any idea that it was going to be used to blow up planets. Alderaan's destruction was blamed on the Rebels, I believe.

Regardless, I'm going with "the general public/non-Rebels were given a phony line by Imperial propoganda" for my campaign's canon.
>>
>>43826005
>>43826191

You could spin the craziest of backpedalling stories and say the Empire built it as a "planet-cracker" a-la Dead Space to relieve the Empire's demand for ore, and the Rebels hijacked it when it was en-route to its destination (which passed through the Alderaan system) and used it as a weapon, something inconceivable to the Empire, so the Empire sent in Darth Vader to and some elite TIE pilots to destroy it personally, Darth Vader being the sole survivor.

I doubt the Emperor or Vader have any stake in what their propaganda teams are doing, so long as it keeps people ordered, afraid, or complacent enough for them to pursue their own initiatives and goals.

>>43825808
>>43826149

Looks like decorative capes are in fashion for officers. Anyone going to do the side-cape thing like a count, or perhaps the half-cape that just goes to the lower back?
>>
>>43825499
>This has been the Voice of Mars Broadcasting System. A service of the Earth Defense Force.
Take some cues from these assholes. Spin every story as
• scary enough to force people to confide in your benevolent dictatorship. Make it seem like you're the only power that can fix it, even if you never plan on doing so
• use those delicious buzzwords like "terrorism" "insurgency" "extremists". You know, paint the good guys as the bad guys, so the simple minded listeners among your people will never think twice about supporting them.
• Every military action is for the security of your people. Every battle must feature a small number of trooper casualties to make your soldiers sympathetic to the common people. Casualties must always be presented as less than the enemy, to make it seem like you still have the upper hand and are capable of beating them. Devastating losses must be attributed to the enemy cheating like the honorless dogs that they are. Never admit your forces aren't fighting fair - your troopers must look like the honorable defenders of justice assailed by terrorist scum.
• talk about scientific research your empire is working towards for the betterment of society. You must always come across as progressive and civilized. Even your evil and mad science experiments must be disguised as for a good cause.
• then fill in the gaps with bread and circuses. Celebrities, foreign stories that make your country look better by comparison. Never say anything nice about foreign factions, unless they're your allies – you always have to look like the best empire in space. Talk about fun local stuff. Make the planet's culture the centerpiece of your propaganda. Make them feel like a vital component of your empire.
>>
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>>43826283
forgot blurry pic. Oh well
>>
>>43826283

Super useful. Thank you.
>>
>>43826283
So essentially copy from american cable news and apply to setting?
>>
>>43826225
>or perhaps the half-cape that just goes to the lower back?

Lando usually rocks the half-cape like a baus
>>
>>43826486
I like to hope that most countries do this, but yeah, pretty much.
>>
>>43826191
>not even the scientists who developed it had any idea that it was going to be used to blow up planets.
That was ONE scientist, and Qwi Zux's cluelessness about the applications of her work would make Hal Emmerich call her an idiot.
>>
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>>43826615
Spoiler due to off topic
Nope. You are in a pretty select group consisting of USA, Russia, Best Korea, Turkey and China. Spot any connections?

Here's a interesting light freighter to keep this on topic
>>
>>43820821
>Not having a Jedi Droid
>>
>>43825792
>>43825858
Summary: Pirates are attacking ships, default is from Zann Consortium and you get the bounty contract from them (can obviously be altered as necessary to fit campaign). Players raid a former CIS base and encounter a decoy Pirate Queen, and after discovering the truth, head out to get information on the real one. They have to help a guy out by either fixing (or participating in) a brawl match or performing a drug delivery, but they get leads on more information and after "infiltrating" another pirate base, they find out it's a trap, and the Pirate queen is just a hologram; they take captive the second in command and get information on an ambush that they relay to their Zann contact who sets up a counter ambush. They head back to the ship and fight off pirates and hopefully disarm the bomb connected to their hyperdrive, and make their way to the ambush. After a bit into the space combat, PCs dock with the Pirate Queen's ship and eventually kill the Queen (or join her), and they find out who the mole is in Zann Consortium.

New rule: more detailed rules on how to target ship components (essentially the normal 2 Setback thing and needing to do 4 damage in a single hit) and the effects of hitting certain ship sections.

In terms of rewards, there's the 10k per player for capturing the Pirate Queen (or taking the offer to go off and ignore the bounty contract for slightly more). And little things here and there can amount to an extra ~17k at the most; and this is without players getting creative like with betting in the fights or placing bets on the fixed fight. Nothing much else besides monetary rewards besides connections with either Zann or the pirates, although siding with the pirates makes Zann an enemy of the PCs.

Post too long, review in next post.
>>
>>43826982
Overall, I'd say it's just alright. The story itself isn't super interesting and the different elements aren't spectacularly varied or allowing for decreasing the number of times there's combat, or allowing for much thinking on part of the players. So I'd say it's worse than Jewel of Yavin, but better than Onslaught at Arda I and Beyond the Rim. Don't have Chronicles yet, so can't comment on that.
>>
So, has anyones RP party encountered any famous villains or heroes in their campaign? My group accidentally pissed off Cad Bane on purpose and he paid us a visit last session. The only thing that saved us all from dying is the fact that we had previously completed Jewel of Yavin and had it in our base, which he promptly took in return for sparing us. But hes also going to come back at a later point in time.
>>
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>>43827141
My AoR campaign finished up with the Battle of Endor, with the party taking the places of the Red Squadron mooks who weren't Wedge, Wes, or Hobbie. I got to flex my voice acting muscles there with some truly awful celebrity impersonations.

And of course, the 181st and Chimaera were present during the battle, too.
>>
>>43827141
My AoR group ran into Jan Ors a few sessions back at a backwater spaceport. She was their drop off contact for some datachits full of imperial survey corps maps.
The didn't have time for anything more than a quick debrief before her comlink bleeped and she had to power up the Moldy Crow for a rapid dust-off.
>>
>>43825792

What's the starviper like? Is the blockade runners derby something you can do during the adventure?
>>
>>43829059
Starviper M-2
Sil 3; Spd 4; +1 Hnd
2/0/0/2
2 Arm; 14 HT; 7 SS
Close Sensor, Class 2 Hyperdrive, Yes Navicomp, 1 Pilot, 0 Passengers, 12 Enc, 1 Week Consum
160k/ 7 rarity
0 Hardpoints
Weapons: Quad arm-mounted light laser cannons (Fire Arc All; 5 Dmg; Crit 3; Close Range; Linked 3)
Forward mounted light ion cannons (Fire Arc Forward; 5 Dmg; Crit 4; Close Range; Ion)
Additional Rules: Maneuvering Mode: As a maneuver switch in or out of maneuvering mode. While in maneuvering mode, speed and handling increase by one but arm-mounted light laser cannons are changed to fire arc forward.

Blockade Runners Derby gets a sidebar of the basic information and history, but no rules or anything.
>>
>>43827475
DID THEY DO THE TRENCH RUN
>>
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>>43829625
Yes. Yes, they did. With XWM movement templates instead of the usual AoR movement rules. The PCs who did survive the Executor, Chimaera, and 181st had to break off to draw the TIEs away from Wedge and Lando. By the end of the space battle, only one PC made it back to Home One alive.
>>
>>43829319

my placard hunting ace friend is going to enjoy getting rekt by a starviper ace. Thanks for answering.
>>
>>43827141

My players like to be the ones to save the galaxy and all that, so I usually like to run campaigns based off of Star Wars Infinities, where most of the main heroes are dead or MIA. Right now I am running one based off of the beginning of Infinities: A New Hope, where the rebellion fails to blow up the death star. Luke fucks off to dagobah, Leia is captured by Vader, Han and Chewie go back to smuggling while waiting for Luke to complete his training, and most of the rebel leadership is dead and the rebellion itself is scattered. Gives them more freedom to do whatever since they didn't want to play during one of the empty gaps in the timeline.
>>
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>>43829780
And I bet they loved the hell out of it.
And those characters have a place at the bar in heaven, having a round on the heroes of old. And one of the buyers has a big mustache and a cape.
"You did good," he says. "You guys did real good."
>>
>>43817757
>discouraged for wanting to go dark side

No thanks, if someone wants to be evil and the whole party is willing to go evil, why should it be discouraged?
>>
>>43818402
Everything you do is meaningless desu
>>
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>>43830165
>a big mustache and a cape
Wait, what? When did the champ die?
>>
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>>43830389
On the first run of the Death Star.
>>
I'm going to be playing in a oneshot that might develop into something longer and can't find much useful information. A few questions: - Is there an EotE splatbook for slicers yet?
- What skills or equipment are 'mandatory' for most/all characters?
- What should I be doing with my initial xp?
>>
>>43830987
No; modular backpack from Enter the Unknown with all the pouches; Characteristics
>>
>>43830269
>why should it be discouraged?

bad wrong fun
>>
>>43831480
Alright, thanks. Do you know anywhere that has more in-depth beginner tips?
>>
Worth getting the new X-Wing Core for $10?

I already have 2 of the old ones.
>>
FFG gms, how do you use Dark Side Destiny points?

I feel like just using them on ANY roll diminishes their importance (and makes the PCs likely to horde them so I stop that), but I feel like they just don't DO enough to make "important" rolls feel more important.
>>
>>43833101
If your players end up hoarding points then they are really just denying themselves a resource, so I guess you win? I try to use them relatively frequently, such as when a player is trying something kind of off the wall or I want to power up a villain who is already a threat. Despite it's important sounding name it's not really a crazy game changer, it's more like a slight push or pull. They also become more useful once your players get talents that involve them.
>>
>>43832609
For $10? That's a no-brainer. Get it.
>>
>>43832609
The new damage deck and obstacles alone are worth it.
>>
>>43832609

I just picked up two for $18 each. Going to split with a friend. He'll be running Empire and I'll be running Rebels.
>>
>>43832609
I'd get 2 at 10 bux if I could
>>
>>43833666
No kidding. I already have one old and one new Core. I'd pick up another 1 or two at $10.

Cheap TIE swarm.
>>
>>43832609
Where are you getting them for 10 dude?
>>
Well, just got an email that my wave 2 stuff for armada is on the way. Means they'll probably be publically available in a week or two. Just wanted to give everyone a heads up if they weren't aware.
>>
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guys help

I am seriously considering replacing all of my lego blasters with these for my stormtroopers

convince me this is a bad decision
>>
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>>43833101
Have another read of them.
'Rolls' are only one part of the destiny point system. As a player, maybe they've got a smoke grenade on them at the right time, or there's really a small access hatch somewhere in a wall etc.
As a GM, I tend to use them for things like 'PC's are getting off too easy' and I'll use one to bring in some reinforcements, another platoon of tooled up angry stormtroopers, maybe an Imp-cruiser pops out of hyperspace nearby etc

So, use them to add pressure to situations that might change a story direction or make it more complicated.
>>
>>43834432
They're on sale at my (canadian) FLGS and with my frequent customer points I can get a massive discount.
>>
>>43834702
shit that is 10 canadian shekels?

damn that is good
>>
>>43834702
what bloody city do you live in? none of these toronto stores do that shit
>>
>>43834653
Third party stuff is overpriced and doesn't fit the cutesy aesthetic of Lego.

>Stormtrooper helmet
>Scout trooper torso
eyetwitch.gif
>>
>>43834718
>>43834717
11.20 with tax.
Regular sale price with the Wednesday deal is 37.99

Vancouver but it's a online store kinda deal. Want a link?
>>
>>43834773
nah. the fukkin shipping would wipe out any savings. thanks, though, pal
>>
>>43834791
Yea that's a bummer, you'd have to spend $175 to get free shipping too which is pretty brutal.
>>
>>43834823
ah well. way it goes, that is.
I don't mind the fact that toronto has a lot of second-hand stuff that other places wouldn't
(though a lot less than it used to, I will say), though
>>
https://www.youtube.com/watch?v=0cxjlN9e9-c
>>
>>43834736
I've gotten one or two things from this place in the past and the plastic is of a good quality
>>
>>43834736
it's true, but brikarms really goes out of it's way to follow the cartoonishness of lego. also, the price is really not that bad, really. I will also credit them for nice plastic, not lego-grade, but close
>>
>>43818626
>>43818689
Tales of the Jedi comics. There's some weirdness to them, but they're great.
>>
http://www.starwars.com/databank/imperial-interdictor
>>
>>43835016
Was so sexy in the new episode. Even got a cool-looking death scene.
>>
>>43833101
I tend to use them for
-Stronger oponents
-Situations when they are doing abnormally well, such as good rolls just steamrolling a situation
-And when something could potentially go very bad and despair would be called for, such as having a blaster fight in a room with things that could blow up.
>>
>>43834653
>>43834736
>>43834905
>>43834945
Out of curiosity, how much does that E-11 cost? Because.... well, I got an E-11 when I was at Brickfair, but I also ended up with a LOT of crap parts due to going crazy at the third-party accessories area.
Seven dollars a fucking bag, man. And I bought like fifteen and maybe half of it is usable or even looks good. What the fuck did I even do.
There were people with good molds and stuff there. I picked up some Mass Effect parts, including a geth head, a Krogan head/body piece in a random bag as well as a clone trooper with pink print that looks like the phoenix armor. They weren't exactly cheap neither, but at least I could touch the merch to see how quality the plastic was.
>>
>>43835073
A buck per blaster
>>
>>43835073
one dollar, zero cents. you should probably buy a few, so as that the shipping-cost ratio isn't TOO absurd
>>43834854
hello, fellow torontofag
>though a lot less (used stuff) than it used to, I will say
yeah, that's probably my fault, sorry
>>
Post the opening Title Crawl for your campaign.

/tg/ rates it


>It is a time of strife in the Galaxy. The EMPIRE, in their quest for power, has unleashed a dangerous and long-buried alien menace known as THE HEX. As THE HEX destroys one REBEL ALLIANCE bastion after another, a team of specialists move through the underbelly of CORUSCANT to find a scientist who may have a solution to the problem...
>>
>>43835101
>>43835113
Well, that's not TOO bad. I get those sorts of prices on Bricklink for rare parts.

Also, PSA: Miniature Market is having a sale RIGHT NOW. You can get great deals like:
TFA Core set - $18
T-70 - $9.87
Phantom - $9.87
Decimator - $26.37
Hound's Tooth - $20
Punishing One - $19.77
And MORE!
If I wasn't quite so broke, I might actually make myself a list. But then that one guy at games days would constantly challenge me because I beat him the first time we ever played.
>>
>>43835301
still, as a canadafag, the "international" shipping and exchange rate would kill me to the point of not even being worth it, unfortunately

now, if I ever take my show on the road and go innastates, I'll certainly pick up a lot of X-wing stuff alongside the bourbon and all, but right now, it's unfortunately still not worth it
>>
>>43835246
A long time ago in a galaxy far, far away….
>It is a dark time for the Rebellion. Although the Death Star has been destroyed, Imperial troops have driven the Rebel forces from their hidden base and pursued them across the galaxy.
>Even as the Galactic Empire closes in, elite Rebel strike units, codenamed Shield Squadron, engage in an unceasing shadow offensive to cripple the Imperial war effort.
>In a secure safe house on the Outer Core world of Siltera, a newly formed unit of Shield Squadron plan a mission that could help turn the tide of the war....

Yes, the first line is directly lifted from empire, I decided to do that to ground the game at that point in the timeline.
>>
>>43835246
>A long time ago in a galaxy far, far away...
>Though the Emperor fell in battle at Endor, the galaxy is still in strife
>A team of Rebel operatives undercover on the planet of Taris find their safety stripped away as an Imperial civil war erupts
>Facing unimaginable danger, these brave operatives have a chance to strike against the Empire in its moment of weakness - but the true face of their foe has yet to be revealed, as warlords within the Empire turn to desperate measures to defeat their foes both within and without. If the galaxy is to be free, it will depend on the bold and clever action of these lone operatives, trapped behind enemy lines...

actually still looking for players
>>
>>43835352
I forget that most people go to sleep before 2 AM, but hopefully people will rise on Turkey Day to see the deals who don't have to deal with the evils of international shipping.
>>
>>43835542
we had our thanksgiving a month ago, and black friday is barely a thing, here, certainly not a killing thing as it is said to be down in the states
fact is, even on turkey day, things are not that much cheaper here, doubly so in our shitty FLGS in this greasy city
>>
>>43835600
Oh no, I'm not going anywhere on Friday (except to get twenty bucks in cash to pay someone for gas). Besides, I need to not spend money on legos for long enough to afford anything. I still haven't even done any X-mas shopping for anyone in my family.
>>
>>43835693
may i suggest bank robbery to get moar dollars?
>>
>>43835493
System?
Time/method of play?
>>
>>43835807
Age of Rebellion, with some room for EotE/FaD characters (primarily a Rebel-focused game though)

I've got a pretty open schedule aside from Saturdays. Probably run things over IRC through rizon although I'm open to using something like roll20 as well depending on folks' preference.
>>
>>43835493

what characters you got?
>>
>>43835921
I've got a couple people interested but no one's actually got a character done yet, mostly because the interested players are from the game I play in on Saturday and I'm introducing them to the system.
>>
>>43835039
The newest episode was great. I continue to love the vibe of a WEG RPG. Ezra impressing the NPC, Ezra RPing Kanan and Rex coming around the corner too quick and Chopper's player showing off the recording while everyone's laughing. Great episode.
>>
>>43835878
>>43835957
Well, I am tentatively interested, might have a time conflict or what not, but am interested in hearing more.

Do you got a preferred method of contact, or would you prefer my email?
>>
>>43835981
I've got a Skype, theacidtruth, the display name is Sleeping Dragon. Probably the easiest way to get ahold of me since I've basically always got it up.
>>
>>43835964
So far it's my favorite of the season.
>>
>>43835246
>A group of drifters, thieves, and miscreants find themselves on the wrong side of the HUTTS for illegal PROSTITUTE trafficking, now they must find a way to keep both vicious gangsters and the EMPIRE off their backs.
>>
Are careers from eote and age of rebellion equal? I ask because the Force Emergent would be more fitting than the exile. Are the Age of Rebellion careers at a higher power level?
>>
>>43836369
Everything's equal, it's all meant to work together. AoR is more specialized and a little more combat focused, EotE is usually a bit more generalist.
>>
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>>43834864
Thats actually pretty funny, more bitter than a 40y/o virgin, but funny
>>
>>43836733
> more bitter than a 40y/o virgin
who, precisely do you think is creating these things?
>>
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In a mixed group, with each character using only one of Obligation/Duty/Morality depending on what book they come from, the rules say to assign starting Obligation/Duty based on the number of characters with that stat, rather than the total number of characters in the group.

What do you do when you have, say, a single AoR Soldier in a group of non-AoR classes? What starting Duty do you give them? The books only go down to 2.

>ALSO
How would you handle Imperials defecting in-game? (Even if just the first session.) Biggs and any of a number of others were Imperial Academy graduates/students before defecting to the Rebel side. Say a player wanted to begin the story marginally Imperial-aligned, but to have their sympathies quickly turn as a result of some event, and join the rest of the group.

Would they initially have some sort of twisted, backwards version of Duty, to the Empire rather than the Rebellion? What would they have after turning? Would it be worth sticking them with an Obligation (like Betrayal or Bounty)? And how would starting EXP/credits trade-ins affect any of that?
>>
So which system is easiest to learn, WEG, Saga or EoTE? i really want to at least get a one shot going but the group I have sucks at learning rules heavy stuff. I've been paging through WEG and it seems pretty simple, and is probably the front runner on this, but other opinions would be very helpful.
>>
>>43836813
I'd allow them to trade in imperial duty for reb duty at a certain ratio of your choice, turning a percentage of the leftover, your choice as to how much into obligation of some sort, from "I'm officially dead, and I have to work to keep this up" to "oh cock, the rest of the empire is after me, as I am a blatant defector"
>>
>>43836857
WEG is stone simple as shit; especially for new roleplayers. if they are new WEG is 100% the best choice. EoTE is simplest if you are willing to deal with weird dice and the players are already familiar with roleplaying games
>>
>>43836857
D6's pretty easy, but its a pretty old system and not without some warts. EoTE might be a good start as its not insanely rules heavy and relatively well put together at a basic level
>>
So my friend just pitched to me an idea about the Interdictor from tonight's episode having imploded, creates a growing gravity well anomaly that starts drawing more and more ships into itself over the next few years, so by the time of ANH, it's become a Space Hulk.

I kind of want to work it into a game, so what other ships should I mash into it by the time of the OT? And what monsters, mynocks, and marauders should I house in it as a dungeon?
>>
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That was a good episode.
>>
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>>43837001
Definitely a few ISDs for spacious interiors while looking like a jagged, angular death hulk from the outside. Maybe dot the exterior with freighters and mining vessels who got snagged out of hyperspace on their way to work. ISDs start investigating every so often there are disappearances along the route, and boom, Space Hulk.
>>
>>43837001
Older craft, ships with weak hyperdrives and a few poor tourist ships that got sucked in and they could never work their way back out. there is at least one squadron of old timer pilots that have decided to defend the space hulk with whatever they have on hand, and that can include Z-95s, Ghtroc freighters, a few clone wars V-wings and ARC-170s, a buttload of uglies and one sad pedal powered pinook.

The culture of the space hulk, if a player bothers to research, is actually surprisingly diverse. Spacers occasionally visit, there's a few swing joints to occupy your time, scavengers are plentiful and there seems to be a Dianoga for every village. Those tourists mentioned earlier are rumored to still be wandering the hulk to this day, and wondering if they took a left turn on Alderaan when they should've taken a right earlier to get to Endor.
>>
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What would be the best way to model a (turncoat) Stormtrooper Officer PC? Not just the rank-and-file, who can pretty easily be called Soldier Commandos for the most part, but someone with a little responsibility for leadership and tactics.

My first instinct was Commander Tactician, but they're a bit short on direct combat effectiveness. Bearing in mind that these are still Stormtroopers, the people who go in and wipe out Rebel scum like it's their goddamn job (because it literally is), and remembering Obi-Wan's "Only Imperial Stormtroopers are so precise" line. They need some my-business-is-shooting-things-and-business-is-good talents, and Tactician just doesn't cut it on that angle.

Would a Hired Gun Mercenary Soldier be appropriate, mechanically? Seems like Mercenary Soldier cherry-picked the best leadership abilities out of Tactician, plus some good shooty stuff from Sharpshooter. Am I missing out on some obvious shortcoming in terms of using it to represent a Stormtrooper officer? (I don't foresee any problems in convincing the GM to let X represent Y and just ignoring/swapping the flavor, he's mostly just sensibly concerned with making sure the characters are internally consistent storywise.)
>>
>>43837496
I would say so. I had a player play almost exactly such a character, and she picked Mercenary Soldier; it seems to work best IMO. after all, half of merc work is training folks and/or leading shitty half-trained fools, and being a stormtrooper officer is basically the same but with higher standards
>>
>>43837558
Yeah. Your half trained fools have Agility 3 instead of Agility 2.
>>
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Did we stat up the TIE Turtle yet for FFG?
I'm thinking of having my AoR players go after the "New TIE to end all TIEs" prototype and discover that it's a unarmed TIE Turtle with barely functioning hyperdrive bolted on as a afterthought.
The local Moff is bagging 90% of the R&D cash for himself and had his people make the TIE Turtle to have something to show for all the expenses
>>
>>43838682
Isn't that a custom model, though?

Welp, I was gonna do my online homework and maybe run a pain train today, but I went home for free food and my folks decided that what we really needed with our central heating home was to BUILD A FIRE IN THE FIREPLACE. So now it's uncomfortably hot and the modem is hot to the touch.
Sometimes I actually miss home, you know?
>>
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>>43836813
>dat Imp officer
>>
I was thinking for my campaign to read box text as if I were describing a shot with a camera in the movie or as a script from a film.

For example:
>Camera pans left from a field of stars to show the world of Iavis II, in the distance a barren moon lingers on the opposite end of the planet. Seen in the center is a hexagonal shape as the camera continues panning left. Camera snaps to the right to keep the imperial space station in the center of the shot. It is flanked by a pair of star destroyers; one has a series of domes on the surface and is notably smaller than its imperial class counterpart. The station is connected to the planetary surface by what looks like an exceptionally long cable. The hero’s ship enters from the top right corner of the frame, streaking towards the center of the frame in an arc as it moves towards the planet and the station that watches vigilant over it.

>Smash cut to the interior of the craft: the heroes are gathered in the cramped interior, there is a single light overhead, and everyone is facing the projection being displayed on a wall, a single bearded human in a formal tan uniform stands to the side.

>CRIX MADINE: Gentlemen, you have been brought here because you represent the best hope for the populace and for the future of this rebellion.

Yay or nay?

I have the camera panning left because the OT opens by panning down and the PT opens by panning up.
>>
>>43839178
yep it's a custom model. I was just wondering if anyone here had given it stats for EotE/AoR/F&D
>>
>>43840785
I'd just use a TIE Defender's stats, but without guns and reduced shields.
>>
How common would capital ships be in the hands of pirates circa just before the clone wars?
>>
>>43842195

Smaller corvettes and transports would be pretty common, anything larger would be a rarity. It's just a matter of availability and manpower required. There aren't that many pirates commanding a crew of thousands and not many capital ships to go around.
>>
>>43842195
More so than any other era, but still not very
>>
So hey, yet another tip for any aspiring writers out there; if you love a character and want to experiment with different scenarios using them, one of those scenarios should NOT be 'everyone thinks the character is stupid and weird', especially when you make the naysayers be people who, while in canon think that the character may be a bit 'out there', ultimately consider them a friend.
Haven't been bingeing on the Mal/River because finals are a-comin' and I need some shred of sanity.

>>43842195
Something small-to-medium sized, but nobody is going full Errant Venture.
>>
>>43842537
Oops, didn't mean to spoil the whole thing.
Anyway; another tip for writers and GMs and players: Thou Shalt Not Suddenly Make A Character Bigoted Just To Make Thy Story 'Work'.
>>
>>43842607
If everyone is totally ok with everything and everyone, then things become very dull very fast
>>
>>43842607
That tip doesn't work if one of the PCs is literally motivated by his desire to end the Empire's Human High Culture schtick.
>>
>>43842658
>>43842721
Yeah, no conflict is boring, but making a character do a 180 in personality..... let's pull a completely random example*: Taking Harry Potter and suddenly making him a petty asshole who looks down on anyone who is 'weird'.

Or, for a Star Wars example; making Luke Skywalker evil without even the lip service of how he got that way.

Writing assholes is fine. Making someone suddenly BE an asshole is not. Finding out that someone is secretly an asshole could be a great campaign, actually. Prove that [Civic minded leader] is secretly racist against [Species]!

*Random examples may or may not be random
>>
>>43842658
Pretty sure he's talking about making existing characters into bigots.
He's probably working up a pain train and venting in the mean time.
>>
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>>43842761
>pain train
>On American turkey day
Why spoil your Thanksgiving mood with that?
>>
>>43842819
Because he don't drink but still feels the need for the traditional Thanksgiving self-abuse, presumably
>>
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>>43842999
>traditional Thanksgiving self-abuse
I thought that was the point of all the carbs.

>mac
>mashed potatoes
>cornbread and rolls
>my stomach when
>>
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>>43842819
Because I'm at home where we will have our inevitable Thanksgiving Drama. Last year someone accused someone else of being anorexic and someone stormed away from the table in a tantrum. And the whole day, everyone acts as if the whole preparation and simple existence of Thanksgiving is such a huge hassle but they go through with it anyway because 'it's something families should do'. I sneak away to do shit on the internet because at least when the internet insults me, they don't have a carrot tied to a stick to beat me with if I take objection to being insulted.
I should probably make a bingo card for my holiday season someday. The 'thanks for ruining my Christmas' is the free space.
>>43842999
I don't feel the need for the Holiday Family Drama, but I don't have any fucking money to NOT come home.
>>
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>Imperial March in the new preview
>>
>>43843236

That's some bad feels, anon. One of my friends doesn't really have a family who has Thanksgiving, while I myself am stuck with my father while we're away from my sister and mother, family is torn apart by business needs. On top of that, we've got our kind of terrible grandma coming to join us because we're kind of the only family we have left that cares to still stay in contact with her or is still alive. At least I have the infinite patience to deal with her and she knows how to be on best behavior.
>>
>>43843236
>someone accused someone else of being anorexic and someone stormed away from the table in a tantrum
What the hell kind of uptight people are in your family?

the only thing approaching drama I ever get is sniping at my sister's new boyfriend every year, but nobody's ever left the table
>>
>>43843236
You need to launch into the Big Climactic Speech where you call out everyone for spoiling Thanksgiving, leaving everyone ashamed of themselves. That's how it works in the movies, right?
>>
>>43843236
Well. My turkey day has been interesting on the same spectrum. I'm staying with my sibling, who has an insane roommate that as soon as I said "nice to meet you" called the cops because she felt "uncomfortable" with me staying there.

Cops came, told her to btfo, and told the landlord to court order her eviction since this is apparently the 4th false alarm. But the room I'm in is down the hall and a miasma of dread and tumblr hovers over the apartment.
>>
>>43843526
>an insane roommate that as soon as I said "nice to meet you" called the cops because she felt "uncomfortable" with me staying there.
What the littoral fuck?
>>
>>43843561
Like I said it's been an interesting turkey day. The roommate in question has a history of doing this, driving the other roommate out by constantly calling the cops for petty shit while hiding behind a lease and wall of pies she eats whole during one sitting.
>>
>>43843485
The kind that make me worried that I'm actually living in some horrible sitcom that's not for all audiences.
>>43843518
I should tell them that they've started down the dark path and it's forever dominated their destiny.
>>43843526
>>43843561
>>43843587
>calling the cops for petty shit
You know that's actually a crime, right? False calls can get you arrested.
Also, your story sounds funny, but I know that it's not funny at the time. Much like many of mine, like the first time I ruined Christmas.
>>
>>43843651
Yeah. We're looking at what we can do to get her evicted with help from the landlord and officers involved.

And it is fucking hilarious. I just hate staying with it and hate watching my sibling live with it.
>>
So, I don't have a raider and I'm not getting one. I'm working on a competitive imperial list built around the phantom, but I'm not entirely sure its still got the chops in this meta. I've been pairing it with Vessery and a doomshuttle with mixed results. FCS on the phantom means Vess does well in finding targets and the doomshuttle spoops aces a bit, but I'm thinking maybe Vess isn't worth the points. I'd run Fel but then I'm just running palpaces without palp or vader, which is objectively nonsense. wat do?
>>
>>43843795
Buy the individual cards that you need secondhand. Or proxy the cards if you're just playing casual games.
>>
>>43843811
I may have been unclear--- I like the shuttle and I think the phantom has some teeth in this meta. I don't want to run/get the shit for palpaces. I do, however, need to consider the threats posed by that list if I want to be successful
>>
Well, the meal is over.
Surprisingly painless. Amazing, that's one for the history books.
>>
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>party comes by space station
>rakghoul outbreak somehow but it has been contained to only the market
>party gets asked to exterminate them with a promise of a great reward
>while clearing out the market, party finds traces and hints of some survivors being infected with the plague but no concrete evidence of who's infected and who's not
>the easiest and safest way to make sure the plague doesn't spread is to kill everyone on the station
Would it be unreasonable to give the characters, especially the Jedi, Dark Side points if they decide to wipe out the station instead of looking for an alternative solution or even just waiting for the infected to turn to be sure they don't kill any non-rakghouls?
>>
>>43845704
Nope.

Alternative plans:
>Put everyone in their own room. People who are infected are isolated and can be dealt with, people who aren't are now isolated from infected persons and will remain unexposed
>Go to undercity, shoot rakghouls, find dead Sith trooper, steal rakghoul serum, ????, CURE
>check everyone for cuts or bites
>get sniffer dogs to check for cuts or bites
>use the Force to neutralize the virus
>get blood samples from everyone, plunge red-hot wire into samples, ?????, identification
>>
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>>43845338
>>43843485

Everyone is complaining about their thanksgiving dinner, but my cousin is on call so our dinner isn't until Saturday :(
>>
>>43845704
That's definitely a super dark side choice, even if it ultimately saves lives. But seriously they need to quarantine people or have Cade use his super healing powers :^)
>>
>>43845821
Well, as long as everyone has a good time, what does it matter if you have it on Saturday?
Sounds like your cousin is in emergency services, yeah?
Wow, I can't believe I wrote that last post
>>
>>43845861
ER doc. My parents are doctors too so I'm used to having more fluid interpretations of when holidays happen, and since I'm in med school myself in pretty sure there will be more in the future. Was still weird basically spending thanksgiving doing nothing but posting on 4chan and playing battlefront.
>>
>>43846009
Totally missed that other post so I'll give you a pass. Yeah she's An ER doc. I guess the sad face was also for people who have to deal with bullshit on thanksgiving with family, which is thankfully setting I've had to deal with. It's been a weird turkey day though mostly looking up EOTE and F&D stuff/playing battlefront
>>
>>43840364

Might be cool - but only if you could easily improv all that cinematography lingo
>>
Hey /swg/ it looks like I'm gonna have some free time later over the long weekend so I was curious: what's the best of the /swg/ writefaggotry to start reading?
>>
>>43846121
Read X-wing:RG and top gear, then quest's thing. Pretty much everything else is long dead and incomplete
>>
>>43846407
>read quest's thing
Fuuuuuck I need to finish chapter three. Goddamn.
It's that damn cave scene, I need to get in a certain mood to write it.
>>
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>>43846407
>Pretty much everything else is long dead and incomplete
XWSOL should be getting an update later tonight. Working on the next chapter right now.

TIEgeese first flight soon.
>>
>>43846465
What about XWHD?
>>
>>43846489
It's still alive. I'll work on the next chapter after updating SOL, though with my other obligations, I'm not sure when that will be done.
>>
>>43846513
Ah, cool. Me and the one guy on ff.net who reads all your writing thank you
>>
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>>43846548
De nada. Sorry about the slowness of updates this year. Uni workload's been both heavy and extremely fun, so I haven't devoted as much time as I should have to writing.
>>
>>43846548
Actually, I think there's four of us. Not including questfag, because who wants to include that guy?
>>
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>>43846465
>TIEgeese first flight soon
Oh fuck the hell yes.
>>
>>43846432
Working on the scene now. Ugh, it feels like I'm writing Solo's greatest hits, but his danger isn't the kind that gets a duel with his shadow.
He has to see where the lonesome road ends.
>>43846579
I know, right?
>>
>>43846870
what is this new pasta baka desu senpai
>>
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>>43846833
>Han
>Not having a quickdraw showdown at high noon with the personification of the sins and debts he's trying to escape
>Or a fistfight with a hostile Selonian-shaped Force apparition
>>
If the pcs are trying to turn or flip an Imperial officer who thinks order and peace through power is what the Empire is all about, will any amount of atrocity revealing and proving work?
>>
>>43846998
50/50
Depends on how much higher he values order over personal freedom. Also how much he cares about the suffering of others.

It's more likely to sway his mind if it affects him personally.
Say a relative/friend got unjustly executed or something like that.
>>
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>>43846998

Alderaan is always the proof.

>show absolute proof that it was an empire ordered strike
>empire basically sanctioned the murder of several billion imperial citizens simply for disagreeing with the senate being dissolved
>they didn't even have weapons to fight back
>didnt have weapons, couldnt have been helping the rebellion

If that doesn't do it, then he's hopelessly lost to the Imperial cause
>>
>>43846998
It didn't work on Pellaeon or Maarek Stele, so no. It's going to take a hell of a lot more.
>>
>>43847060
Stele was hardcore indoctrinated.
>>
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>>43846998
Just make him realize how much of an idiot his superior is.
>>
>>43847089
Not as much as you'd think, if the Wook is any indicator:

>By the time Trace told Stele the truth about who he was, Stele was almost at breaking point. He had doubts about whether the Imperial ideal truly existed, yet his opinion of the Rebellion had changed little. He started to feel that everybody wanted something from him and he didn't know what he believed anymore. His doubts only grew when he was reunited with his father, the euphoria of the moment shattered by Kerek's disapproval of Stele's career. Stele would continue to fight an internal battle over his loyalties until his father's situation ensured his continued Imperial service.[4] Even then he would continue to question the Empire until joining the 181st rekindled his belief in the Empire.[2]

So yeah, he did have trouble with his loyalties until he met the People's Champion.
>>
>>43847060
The officer in question doesn't have the same capacity to change the Empire as Pelleaon had and knows it. Though I think you're right-the atrocities can be used for moral justification of becoming a traitor but something personal or closer to home needs to be brought to the table.
>>
>>43846959
>showdown at high noon with the personification of the sins and debts he's trying to escape
That's the mentality he's been running with, though. Paying off all his debts so that no one has a hold on him. Refusing to take any real role in the Rebellion because "I ain't in it for your revolution, sister'.
Han hates being tied to anyone or anything. And that makes him one of the best smugglers around.... but there's only one way that can end in Star Wars.
Remember, the Force surrounds us and penetrates us and... binds the galaxy together. Everything is connected and a desire to be connected to nothing....
Yes, I know you're joking. Part of this is reminding myself how this is supposed to go.
>>
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>>43847191
>joking
I was dead serious about fistfighting a Selonian.
>>
>>43847216
>dead serious
Enough with the Harry Potter jokes, come on.
And I'll leave the Selonian fistfight to you, Brotherrrrr.
>>
I often see people post that the arrogance of the Jedi Order is directly responsible for the Clone Wars; what do they mean by this? Seems like Sheev is pretty responsible to me.
>>
>>43847285
[Vision melts from being discharged from the Navy for saving Chewbacca]
>"You're better off without them, Han old buddy," said a voice as an arm slung himself over his shoulder.
>Han whipped his head around to see Mako Spince, former Academy classmate and fellow smuggler.
>"What's the matter? You look like you've seen a ghost," said Spince. "Come on, everyone's waiting."
>"Everyone...?" Croaked Han.
>"Yeah, you know, from Nar Shadaa." Spince waved a hand and there was every smuggler Han had ever known on the Smuggler's Moon.
>"Everyone you threw away in the battle."
>In the space of a blink, all the smugglers changed. Or maybe they'd always been that way and Han hadn't noticed.
>There was a Gand with half its head missing, here a Miraluka covered in burns, next to them a Devaronian covered with vacuum frost, slowly blinking ice-encrusted lashes.
>"They're waiting for you to join them," said Spince.
>Han shook the phantom of Spince off in horror and ran.
>"Yeah, you keep running! That's all you were ever good for!" The ghost yelled after him.

Most of the cave sequence isn't like this, but maybe it should be? I dunno, tell me what you think, /tg/.
>>
>>43847516
Sheev IS behind the Clone Wars from the very start.

But the Jedi didn't help things. Rather than do WHAT THEY'RE SUPPOSED TO BE DOING and go be diplomats and try and resolve the disputes peacefully, they sit up there in the Temple and do nothing but twiddle their thumbs.
>>
>>43847573
>not throwing te real gutpunch with Bria
>maybe if you'd joined up when she asked you to... maybe she'd still be alive
>>
>>43847614
I KIND of already did that, but I'm probably going to rewrite it when I finish the chapter. Believe me, she's this swirl of recriminations and memories.
>>
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>>43847597
>>43847516

Jedi had become too reliant on foreknowledge, and believed reacting without knowing the truth behind things, could situations to be worse - acting rashly could lead to the darkside - etc. This is largely a fault of Yoda, being someone who counciled prepared action his entire career.

The problem is, that if you become too reliant on that kind of philosophy, you become paralyzed when you refuse to act without.

The two people most directly responsible for the end of the Republic is Yoda and Sheev
>>
>>43817513

So of all the neat little X-Wing Miniatures ships available on Shapeways (http://www.shapeways.com/shops/mel_miniatures ,etc.), which do you think is the best?
>>
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>>43847737

>XS Freighter

Wouldnt that thing be an antique, and hopelessly obsolete by any modern timeline?
>>
>>43847737
>>
>>43847829

Still flies, don't it? With enough retrofits, it's even profitable!
>>
>>43847737
Really like the Assault Gunboat and Rzhik (sp?) fighter. The T-wing came out looking really good-maybe a prototype pilot or naked scyk stand-in for when I eventually invest fully in scum.
>>
So the Jedi have an organized, rigid Order that has stood for 1,000 generations, based in their temple on Coruscant.

The Sith, meanwhile, have more of a disorganized Fight Club-style approach: no hard and fast base, no stable hierarchy, no great numbers. What do you call this sort of group? A conspiracy?
>>
>>43847966

I really wish it was the equivalent of driving a car from the 40's around today.

But its more equivalent to driving a chariot with an engine
>>
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>>43847984

>conspiracy of two people, one of which is plotting to kill the other

Sith were better as an actual empire. Bane was stupid.

Sith canon lore is also stupid

Sheev was a genius
>>
>>43848011
The sith kept going all murderhobo on eachother.

At least they got shit done under the rule of two
>>
>>43848011
>Sith were better as an actual empire.
But then all the Sith tried to kill each other, ultimately destabilizing the Empire. This general has such a hateboner for the Rule of Two, but I don't see any suggestions for keeping a bunch of people explicitly defined by their viciousness and ambition from each others' throats.
>>
>>43848037
>got shit done under the rule of two
Debatable. I'd say the post-Bane Sith didn't accomplish anything of value either until Palps learned to shit lightning. And Palps didn't really give much of a shit about the Rule of Two.
>>
>>43847991
>tfw you imagine drag races with chariots tied to enormous engine blocks.
>people tricking out their chariots with spinning rims and suspension that hops
>riding around in my chariot with the trumpeter playing so loud the glass of the buildings shakes
>putting a new exhaust on your chariot so the engine sounds like horses galloping "Yeah, it's 100% horse power"
>>43848047
Put them in a Congress
>>
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>>43848047

The Sith can't really exist logically anyway - the rule of two is about the only way you can get two ruthless dicokholes to get along - but two people should be entirely incapable of doing anything, especially considering how much time they spend plotting to kill each other.

Its too bad Ayn Rand is dead, she would be the person I'd get to write a book on the ideal sith society
>>
>>43847991

I guarantee, if you crash a chariot into a F-35B, the F35B will have a hell of a time getting splinters and leather out of the intakes
>>
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>>43848093

>implying that isn't exactly how top fuel drag racing is now
>>
>>43848126
Yeah, but those engines are in the BACK. I'm talking about hooking an engine block where the horses should be on a chariot.
>>
>>43848153

funny car and stock car drag has the engines in the front - its just top fuel that looks like a racing chariot
>>
>>43848126

http://wediditforlove.com/techtalk21.html

>With 3000 CFM of air being rammed in by the supercharger on overdrive, the fuel mixture is compressed into a near-solid form before ignition. Cylinders run on the verge of hydraulic lock at full throttle.

>Assuming all the equipment is paid off, the crew worked for free, and for once, NOTHING BLOWS UP, each run costs an estimated $1,000 per second.

>Spark plug electrodes are totally consumed during a pass. After halfway, the engine is dieseling from compression plus the glow of exhaust valves at 1400 degrees F. The engine can only be shut down by cutting the fuel flow.

Pic unrelated
>>
>>43848090
Most of the shit that got done involved getting the connections so Palpatine could enact the endgame
>>
>>43848102
But that's not true at all. The Sith were masterful manipulators and extremely powerful combatants besides. They wanted power, freedom and to kill Jedi and almost always got it. Maybe not on Sheev's level but they certainly got it.

>>43848090
To be fair, the Jedi specifically say they haven't seen a Sith in 1,000 years. They aren't an unbroken chain like the Jedi, but we know they were active during that time, subverting things and developing new dark side techniques (i.e. Plagueis). I'd say that counts for something.

Also Palps was all about the Rule of Two. He never had more than one apprentice at any given time. In fact it was Dooku who thought they were going to axe the Rule of Two and Anakin would be his apprentice. Inquisitorius are corrupted Force-users but aren't actual Sith.
>>
>>43848185

They need to flip the orientation of the wings, so it looks like pic related

trigger warning, which is why its spoiler'd
>>
>>43848215
>Palps was all about the Rule of Two
Do Inquisitors and Dark Jedi apprentices violate the rule? If we go by Legends, then he, Vader, and Dooku also trained other apprentices meant to qualify as Sith.
>>
>>43848306
The inquisitors are barely trained chumps that are only around to deal with low level scrubs so papa palpatine and vader can focus on important shit
>>
>>43848306
Rule of Two only applies to Sith, and Inquisitors/Dark Jedi are not Sith. To me, that's like saying a cop is a soldier just because they both carry guns as part of their profession.

Dooku trained several Dark Acolytes in Legends that he did not consider Sith, and was allowed to keep Asajj for a time to give Dooku the impression that he and Sheev would end the Rule of Two - remember, Dooku thought Anakin was going to be his apprentice.

Vader trained Starkiller in secret and Sheev demanded he get rid of him as soon as he found out.

I don't recall Sheev himself having multiple apprentices at any given time.
>>
>>43848306
>>43848215

Well, the rough idea of the Rule of Two was a GL thing (Always two there are), and Inquisitors have only just come in under the new Disney canon. In previous legends, around the Rebellion Era, mostly there was talk of just Dark Jedi - this idea of a fallen Jedi who was a bad guy, but that was clearly separate from the idea of the Baneite Sith - though the Sith themselves got a restart as Dark Jedi.

So long as the target isn't initiated in the proper ways of the Sith, they don't count against the Rule of Two, you can make as many fallen scrubs as you like but they're still scrubs. The "apprentice trains an apprentice" or "master picks a second apprentice" seems to be a common MO all the way back to Bane - that's just how you make sure the actual Lords of the Sith are on their top game.
>>
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>>43848363
>barely trained chumps that are only around to deal with low level scrubs
I miss the days when Inquisitors were capable of going toe-to-toe with the Bearded One.

>>43848371
>I don't recall Sheev himself having multiple apprentices at any given time.
Legends-wise, Vader and Lumiya, IIRC.
>>
>>43847984
I would call the sith a conspiracy, yeah
>>
>>43848421
Jerec was kind of a special case, beig a former Jedi.
And he was still never trchnically Sith, just a Dark Jedi.
>>
>>43848398
Inquisitors were around-ish in Legends. Their power level seemed to extremely vary and some of them seemed to behave more like Hands than chump change Inquisitors we have in Rebels.

In Legends, was Jedi Prince the first appearance of Inquisitors?
>>
>>43848371
Also, I should add that in canon Palps specifically cites the Rule of Two in the Clone Wars episode where he crashes Maul's party on Mandalore:

https://youtu.be/-7hBZNsPnyg?t=216

>>43848421
Lumiya was not Sheev's Sith apprentice, she was his assassin:

http://starwars.wikia.com/wiki/Emperor%27s_Hand
>>
>Get EoE for some star wars fun and thought it'd be fun being out of the galactic limelight
>by a twist of fate everyone in the group is military
I should've gotten AoR instead I guess
>>
>>43848534
>Lumiya was not Sheev's Sith apprentice, she was his assassin
Huh. The Wook and one of the guide books (I forget the title) list her under Palps' apprentices. Fucked if I know, then.
>>
>>43848565
would you want to roleplay doing your job?
>>
>>43848593
as former military, yes, absolutely
I was a huge player of Twilight 2000 while sitting in germany waiting for the reds to rush the fulda gap
>>
>>43848593
I don't know, but I can see shit like players doing accounting, tech support, marketing, and so on for the Empire being an amusing campaign/one-shot.
>>
>>43845704
do non force users even have to pretend to care about morality?
>>
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>>43845837
Yeah I'll call my contact pic to get some...."compensation" for Cade's services
>>
>>43847516
I wouldn't say arrogance so much as ignorance and total nonaction until the worst possible time. We never get signs in the movies of them actually talking to Dooku, who up until Geonosis they were certain was still a chill dude and not at all a Sith Lord. It felt like the growing Separatist movement was this huge thing that no one in the Order was trying to solve, and when two of their own were taken prisoner, they started the largest war in galactic history over it. It would've been a softer blow if they mentioned throughout the movie how Dooku was being a diplomatic prick to them, and all attempts at peaceful negotations on their part had been ignored, thus making the CIS seem like the douchebag chickenhawks that they are. Instead we got the Jedi loafing around in their tower while Padme is the only good samaritan in the entire galaxy trying to prevent a war, while assassins try to murder her for it.
>>
>>43847216
>never had a Bobba clone showdown like this
I'm honestly surprised
>>
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>>43847216
>fistfighting a Selonian.
You could just try making friends with them
>>
>>43847991
Is it though? Star Wars is pretty fucking technologically stagnant
>>
>>43848689
Per the rules, only Force-Sensitives are meant to have Morality, and even then, they can opt to not use it if they rather just use Obligation/Duty. Up to the GM though.
>>
>>43848731
get outta here corran
>>
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>>43848720
There's still a nonzero probability that Boba Fett will be hired to take down Rex's clones, so one can hope.
>>
>>43848645
this
plus who doesn't love making military jokes?
>>
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>>43848371
>Dooku thought Anakin was going to be his apprentice
Well he got along great with Jarrus so I can see it working pretty nicely actually though Anakin was a bit of a hothead to Dooku's more calm regal approach
>>
>>43848656
A propaganda office/ministry directly after the Battle of Yavin would be a hilarious campaign to run and play in.
>>
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>>43848840
You'd basically be the Imperial Dept of Memes... damn, if my players where slightly less serious and a bit more autistic I'd totally run that!
>>
>>43848093
Isn't that just pod racing?
>>
>>43848988
I think that'd be closer to hooking a chariot to a couple of jet engines. Which I don't see going well for anybody.
>>
>>43849057

Didn't go well for most people. Then again, that seems to be a large part of the appeal.
>>
>>43848833
Dooku wanted one of the two, at least

He'd have probably been fine with Obi-Wan, he seemed to respect Obi-Wan okay, probably because of their common link to Qui-Gon.
>>
>>43848930
>limited budget
>limited time
>Sheev himself is breathing down your supervisor's neck
>Mar'ty Doritokiller and C'had Brewwalker won't stop pranking you at the blue milk cooler
>>
XWSOL updated. Took me long enough, goddamn.
>>
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>>43849097

>there are actually people who think qui-gon was a sith because he was dooku's padawan
>>
>>43849241
>TIEgeese has the crest
You magnificent bastard.
>>
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>>43849153
>So yeah, about those TPS reports, that'd be great
>>
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>>43849640
Don't you mean TPM reports, Anakin?

>>43849538
I couldn't resist. The crest was the best part of that suit.
>>
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>>43849734
Is Darth Supie gunna have to choke a bitch?
>>
>>43849795
Have you Sienar Incom statements? Every time someone gets choked, our legal expenses go through the roof.
>>
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>>43849913

"A new starship built by my company leaves somewhere traveling at lightspeed. The hyperdrive motivator locks up. The starship crashes into a sun with everyone trapped inside. Now, should we initiate a recall? Take the number of starships deployed, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one."

"are there a lot of these kinds of accidents?"

"you wouldn't believe"

"which starship company do you work for?"

"a major one"
>>
>>43849913
>Force choke.
>Legal issues.

Please, citizen. Tell me more. I'm sure the ISB would just love to hear about these people who think that the Empire's conduct with incompetents and traitors is subject to lawsuit.
>>
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>>43850006
Warranty doesn't cover fire due to flying too close to a sun, fuck em they'll just have to fly better.
>>
How is that old WOTC Star Wars RPG for a couple of new players who want to play as Jedi? Not too knowledgeable of all the Star Wars games out there, but it seems the ones by Fantasy Flight are more oriented towards non-Jedi.
>>
>>43850058
if you are hardcore Good Guys, it works well
for the standard-issue dubious morality gang, it'll get quite literally unplayable very vast
>>
>>43850058
If they want to be more powerful Jedi, and you're familiar with D20 already, then WotC is fine. FFG is fine with Jedi, use Force and Destiny and chuck on extra XP as necessary. There's also a 150xp boost + lightsaber suggestion which basically puts players at a rough equivalent to late-Padawan/very early-Knight.

>>43850077
Morality is optional.
>>
>>43850058
Force & Destiny is the jedi book from FFG, I'll tell you now anything to do with D20 and wizards is typically 'not fun' for the GM
>>
>>43850077
>>43850098
>>43850111
Thanks very much. I'll check out Force and Destiny, WOTC's reminds me too much of 3.5.
>>
>>43850141
You'll like the 'morality' in F&D, it took someone about 20 years to figure out a decent 'dark/light side' mechanic for an RPG but it does work well
>>
>>43850172
I would disagree. D6 gets at the essence of it very well, better than FFG, IMO
>>
>>43850199
I'd disagree, when I ran D6 it was really annoying making a 'hard call' and issuing a DS point for various things from a social and mechanical decision.
Plus the whole 'hand in your character sheet' at x-amount of points is just shite and devastating for the player.
>>
>>43850240

Yeah, F&D's way of handling "fallen" characters is a lot better than just "well, you're evil now, hand in your character" it's "guess what, being evil isn't fun for you and you're gonna deplete the party's meta resources by being an asshole".

Also, under most circumstances your PCs have to be real cockbags, roll lots of force powers or be in REAL shitty situations to earn enough conflict to actually be a serious bad guy.
>>
>>43850317
Well thats what I found is that the PC's have to be the dick bags and they understand in black and white, that they will have consequences for those actions at the end of the session.
As a GM, that takes a lot of the stress off of you and PC's don't end up complaining 'gm's a cunt, I dindu nuffin' for handing out points (that they probably deserved) and you're not having to argue or get into some kind of conflict with the player.

Not that I'm a stranger to making hard calls, conflict or putting PC's into morally difficult situations, but anything that avoids arguments and bitching at the table makes life a lot easier
>>
>>43850240
>>43850317
my main beef with FFG is the simple fact that with the conflict-morality system,a fellow can consistently do one dark side thing every so often, even consistently with absolutely no consequences.
>>43850317
I honestly kind of like "well, you're evil now, hand in your character" because it keeps the stakes bloody well high as the dark side ought to be. now, I admit that I am a hard bastard as GMs go, I will hit you in the bollocks if you are a That Guy type, but I don't do any of that "LOL do bad thing or do bad thing" "dilemma" nonsense that people seem to love these goddamned days and my players know that, I make that known up front.
to say so, the first GM that I played a long time under was a eccentric type; he had an airsoft Colt SAA, and he would announce that you were faffing about or sneaking up on being That Guy by cocking it. if you kept at it, he'd slap you with a pellet, which stung, but was otherwise harmless. certainly kept folks in line, that's for sure. after he had to quit because he got transferred to the other side of the country, he gave me the colt and I used it for a few years. now, I cannot say that I actually recommend this to anyone else, but it IS effective
>>
>>43850555
>>43850414

>a fellow can consistently do one dark side thing every so often, even consistently with absolutely no consequences.

Honestly, I'm okay with that. You freak out and shoot a guy with lightning one time (not that you can actually do that but roll with me), you're not an evil person forever. To me, Conflict has to do with you doing shitty, disharmonious things and then if you feel bad about it after or not. If you rack up like, 5 Conflict in a session and still goes up, that should reflect you striving to be a better person, while if you go down, you're like "well, I guess being a dick is okay". Singular actions shouldn't define being a "light guy" or a "dark guy".

Also, there's totally consequences for all actions, even if they aren't moral or metaphysical. I'm sure some people wouldn't want to do this, but Obligation is a GREAT system to track players poor decisions and how they come back to haunt them.

For instance, in my own game with an F&D PC, the player decides to scam a Hutt by selling him the party Droid PC (who is a "refurbished" BX series commando droid) and then they're gonna take the money and run. Following the "theft" guidelines, the con game is only worth a couple of conflict, Hutt Crime lords are assholes anyway. But in the process they very clearly stole a LOT of creds from the Hutt and left him super alive (I decided to give the whole party a decent slice of "Bounty" obligation) AND that PC openly used the Force (and used the J-word). So while RP wise, he's still a pretty nice dude, there's gonna be some serious ramifications to this actions beyond Morality. Ramifications which will probably press further on the character to do more shitty things or get beat up.
>>
>>43850555
I found PC's where just too easily 'gaming the system' under D6/D20 and they'd be absolute dirt bags about flirting that single millimetre away from me clubbing them over the head with darkside points and it all just felt a bit meta-gamey.
A lot of the problems I have particularly with D20 systems tends to be a bit like that though, I just find it frustrating to deal with at the table, especially when they require so much prep-time to get ready to run. I kind of like PC's to be organic character entities in the game rather than player decisions out of the game scrubbing around for that extra set of hp's, bit more damage and all the other shit that they go on with.
While I won't shoot any of my players, I'm more than capable of physically choking them out if needed :)

>>43850898
>Singular actions shouldn't define being a "light guy" or a "dark guy".
There's a couple that turn the slippery slope into a rollercoaster of darkside lulz with a ball pit at the end, but for me the real attraction is that there is the toe-dipping, sometimes frustration or actual anger at a character having to do something or figure out a way to stay on the straight and narrow morality.
It has encouraged a few of them to realise, yeah we can use that darkside pool there if we're really fucked, but do we try again next turn? Its only one darkside point... I might get away with it, maybe.

That is kind of fun to watch and god knows I need some entertainment as the poor fucking GM, watching PC's make those difficult decisions and shitting bricks at the end of the session to see if they're going to get pinged for it. I'm obligated to tell them what does/doesn't incur a point, but I don't give them anything else to go off of. Its fun seeing them get invested in those characters and develop organic decisions with potentially catastrophic consequences, really is fulfilling to run
>>
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>>43848593
As an unemployed aircraft mechanic, absolutely.

In fact, I get a lot of bad vibes from my GM because I'm always trying to make things or take them apart to see how they work, while I'm supposed to be playing a jedi.
>>
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>>43850555
>I admit that I am a hard bastard as GMs go, I will hit you in the bollocks if you are a That Guy type, but I don't do any of that "LOL do bad thing or do bad thing" "dilemma" nonsense that people seem to love these goddamned days and my players know that, I make that known up front.

You sound like the type of guy I would love to have in my group, and would love to have run games for me.
>>
New thread:
>>43851887
>>43851887
>>43851887
>>
>>43847174
I think that was a case of a failed recruiting roll. Stele was disillusioned with the Empire, but the recruiter could not give a good reason to join the Rebellion.
Thread posts: 354
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