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/srg/ - Shadowrun General

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Connecting to Shadowlands BBS...
>Verifying Biometrics...
>Identity Verified...
>Opening /srg/...

Books:
http://pastebin.com/SsWTY7qr

Chummer 5:
https://github.com/chummer5a/chummer5a/releases/latest
Issue tracker:
https://github.com/chummer5a/chummer5a/issues

Last Thread: >>43686276

Thread Question: We had a pretty good discussion about hooding on the tail end of the last general. What acts of good are you doing in the shadows, chummers?
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>>43715415
New thread topic: Describe your groups first encounter with weaponized cybergenetalia. How did it go?
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So... Say a Halloweener with a Miniwelder or Plassteel Chainsaw jumped on the roof of a moving vehicle wearing Magboots how many attacks should he be able to make before he makes a hole large enough for an Orc to jump through?
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>>43715541
>Encountering weaponized cybergenitalia at all

Why do people do this?
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>>43715415
>What acts of good are you doing in the shadows, chummers?

Just finished up a bout of keeping the SINless from getting picked up off the street for medical experimentation. Some mid-level MCT exec wanted to test their new round of combat augments by stuffing homeless full of them, putting them on combat drugs and letting them run wild in the barrens. Once we were done publicly shaming the asshole and getting him fired, we tracked him down to his safehouse and left him tied to a chair with a white phosphorous grenade in his mouth.
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>>43715787
Because "A Christmas Story" is a timeless movie with great jokes.
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Rigger/decker combo.

1. Is it possible?
2. Is it viable?
3. If not, what other roles cross over well with deckers? Likewise for riggers?
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>>43715787
>this is instantly recognizable to me
ghost damn it, I'm too far gone
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>>43717464
To be fair incase's art is rather recognisable.
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Any tips for a first time decker? I have played before just never the decker role. Are data taps worth the nuyen? This is for fifth edition. Any skills or equipment that will make it a lot easier provided the dice comply?
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>>43717464
Is it futa?
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>>43718123
Of course it is.
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>>43718123
Assuming it's from the teacher thing, it might be. Can't remember if the dean had gotten involved by that point.
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>>43717088
I'd fug that Decker no homo
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>>43718281
THats a rigger you god damn pleb
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So what are your thoughts on magicians keeping a list of spirits they can summon that are "permanent" and not something they conjure up randomly each time?

Because I was thinking about doing something like that for a character with a certain theme going on. Would it be generally taboo or ill-advised, especially of said magician had names for each spirit he summoned?
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How would I modify some of the starting settings in chummer?

Such as getting rid of the 'ware grade cap and the maximum of 7 points in a contact at chargen rule.
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Can someone please critique my character for SR5? I've never played a decker before (i know i am starting with no deck, she's poor) and have only played 1 pre-made character in the past.
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>>43718438
If you treat your spirits well it should be fine.
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>>43718679
You know the Ares Light Fire 70 does everything better than the 75 does, right? And it's cheaper?

Also, where the hell is all your... everything, really, going? You can afford a cheap deck, man. Hell, the Radio Shack deck is complete shite, but it's only 21,000 nuyen.
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>>43718798
All her ware was acquired in 2060 in the arco, its money she can't spend.

Combat training is minimal from her contact who set her loose. bought/given guns with smartlink and mods already built in because she has no contact to acquire new weapons or skills to mod her own.

She'll have to steal a deck.
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>>43718798
If you mean the damage compensator, i figure the network would probably have wanted nodes that don't fuck up every time they get an owwie.
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>>43718977
I hope you have a very generous GM, because you're literally leaving out the most important part of your character. Lift a shitty deck off a character in your backstory. Wire up a commlink to have a Sleaze attribute (or use the one that comes with Sleaze 5). Anything. You're gimping yourself hardcore by being a decker WITH NO DECK.
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>>43718798
>>43718679

Oh, and the "full face mask" is a diving mask. You may want a ballistic mask instead, I think that's what you intended.
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>>43719035
Ah yeah i assumed it was just a helmet/mask combo.
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>>43717088
1.Yes
2. Not really
3. A "drone swarm" rigger combines well with everything that leaves them a lot of nuyen to throw at drones. Decker and "driver" Rigger combine pretty poorly with other roles due to their rather specific skillsets/augs and nuyen requirements.
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>>43719061
Yeah, it's an unarmored gas mask that happens to be rated for working underwater and has capacity. Ballistic mask + gas mask will do what you're looking for just fine.
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>>43718621
There's the "ignore character creation rules" box you can check as you start your character.
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>>43715415

"Schtay awachy frum yonder fare maihden, shonny!"
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Is there a sourcebook I can read about bunraku parlors in a bit more detail? They're glossed over (probably for obvious reasons) in every book I've seen them mentioned in, but the character I'm working on is a former bunraku puppet and I'd like to try and get that part of their backstory as accurate as possible.
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>>43719522
Just go read Neuromancer again, we know you're ripping off Molly Millions anyway.
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>>43719666
I've never read Neuromancer. If I'm ripping her off, it's unintentional.

I know, shame on me. But the "local library" is an engineering reference library with no fiction books, and the only bookstore I found it at wanted $40 for a paperback. University life.
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>>43719715
The Matrix is your friend, omae!

But, hey, I'm feeling generous today. Here!
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>>43719806
Sheeeeit. Thanks, omae.
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>>43715415
Considering my character is a street doc who saw the glory days of the Flux State and now slums with the Neo-Anarchists in the Rhine-Ruhr-Sprawl (Hallo Herr Brackhaus!), most of his running is hooding to improve the slum.
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How do I build the dodgiest street sam I can?
cyberpsychosis is allowed, as I am going for a character with that anyhoo.
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>>43719935
Gute Morgen, mein Freund. Say, there are a couple of new corp... criminal elements in town trying to implant themselves, taking advantage of the SINless and flooding the market with dangerous subpar drek. Could you get the message across they're unwelcome here?
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>>43719666
Okay, coming back with an actual specific question. The major syndicates aren't the only ones running bunraku parlors, right? Reasonable to assume a smaller operation might have 3-4 of them in a shitty building?
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>>43720048
3-4 dolls, I should clarify, not 3-4 parlors. I'm just trying to think of a way to do this that won't piss off the Yakuza (since they're going to be our main syndicate we deal with).
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>>43719959

Pick up the best Rated Wired Reflexes and Reaction Enhancers you can get, then pump your Agility with Muscle Toner, pick up the Agile Defender Quality, then Full Defense every round using your extremely high Initiative.

I think there's some bioware to pump Intuition as well.
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>>43719959
Either rating 3 Move-by-Wire system or Alphaware Wired Reflexes 3 (use Restricted gear for that)

Then either Cerebellum Booster (if M-b-W) or Reaction Enhancers (if WR)

And then as much Muscle Toner as you can.

Max out Agi, and get both Rea and Int at (max-1) at chargen.

Get the Agile Defender quality.

Then, each turn you sacrifice one action to systematically go on Full Defense, and you roll (Rea+Int+Agi) as dodge pool. You can easily get 20+ dice on a Dodge roll.

Just pray you never get surprised.
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>>43715787
>he doesn't have an DMSO-K10 coated tongues-slasher in his Cyberdick

Ach anon, why so lame?
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>>43720100
>frogposting

Because I'd rather have a cybershotgun dong
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>>43720057
3-4 might be a little too small, but yes, there are 'independent' pimps and parlors operating next to the big mob-controlled ones. Hell, there are even completely legal operations.
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>>43720169
I was aiming on a low end with that figure. But all right.
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So, brought to this from a question from another thread (>>43716739)
How do you have cyberspurs and do about anything? Because almost everywhere with MAD scanners/cyberware scanners should stop you, and may pretty well call the cops, with it being F rating and everything.

Another question: Why do people even bother with MADs? Because cyberware detector does the same and more and is immeasurably better at it. And it even costs the same.
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>>43720389
>How do you do anything with spurs?

You take on jobs that expect you to go in loud, where a scanner is the least of your problems. Alternatively, you live on Aztlan where they're legal.

>MAD scanners
Older places that never bothered to upgrade since they're good enough at what they do.
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>>43715541

I've been waiting to tell this story.

>Several Runs in, OG Johnson is dead and Evo-corp out to wreck their shit
>Party at Pub
>"Are you the group that did x Job? I have a business proposition" says the Cybered up Johnson
>Face goes off to negotiate deal after thorough weapons check
>Suddenly a wild Cyber-dick appears!
>The Face swallows a load of Laser dick and falls unconscious
>The Agent proceeds to use his Johnson to royally fuck the party
>Eventually the Package in his package runs dry
>Having blown his final load the Agent is gangbanged by the party
>Street Samurai scores the money shot, penetrating the Agent with his Sword
>Party searches the body, Fake I.D. reads: "Dick Johnson, Andrologist".
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>>43720493
>You take on jobs that expect you to go in loud, where a scanner is the least of your problems
That's true. But how do you even Johnson meet? I mean, most places where you meet a corporate Johnson will in the best case not let your cybered ass in.

>Older places that never bothered to upgrade since they're good enough at what they do.
That's a great info, thanks!

Are there actually any methods to hide your weapon from a cyberware scanner? Because making it non-metallic and MAD-undetectable shouldn't help, should it?
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So, how come there are two SRGs?
Did we Schizm into the "Runners make no money and are poor" and "Runners are stupid wealthy" camps?
Will there be Cyber-Jihad?
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>>43720669
Hard Target has the "Ceramic/Plassteel Components" modification for weapons, that can give up to a -6 dice modifier to MAD scanners to detect it. (At the cost of making a lot adds/mods incompatible, including the ubiquitous Smartgun System, but yeah...)
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>>43720669

Virtually everything security should be connected, so your decker should be able to run interference and let you pass.
You could always get some fake law enforcement SIN + License and circumvent the need for stealth altogether.
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>>43720753
No licenses for "F" rated gear, omae. They're illegal, go figure...

>>43720669
Option one: Matrix meet. Yes, they bring their own problems, but illegal cyberweapons are fine in the Matrix.

Option two: Have your fixer/face arrange an acceptable 'neutral ground'. Mr.Johnson isn't an idiot, he's well-aware that if he really wants to see Murdertroll and Joe Razor in the flesh, he can't just invite them into headquarters.
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>>43720669
There's special hold-out pistols that say they're non-detectable. Apart from those, weapons will always be detected.
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>>43720669
Cyberwear is actually pretty frequent. And the world doesn't discriminate against it like it does in Deus Ex. So most places will be fine. High Society you might have to cover it up with a long sleeve, yakuza style.
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>>43720781

Well, strictly speaking, they're illegal for civilians to use.
But I was talking about trying to pass off as someone who is entitled to be armed at all times, like military officers, so while you may not be able to justify lugging around milspec armor and an area jammer, you can still meet your Johnson in places regular licenses wouldn't pass.

But yeah, clearly if you want to go in with something super illegal, then your decker should be running interference.
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>>43720797
Nobody talks about discrimination, it's about laws and those pesky F ratings.
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>>43720781
>>43720669
There's an overview for classic meet spots in the book. From what I can recall at the top of my head it goes basically like this:
>Public spots: Malls, Night Club back rooms, Restaurants.
These places have the advantage that neither side can easily risk an armed stand-off or a straight shot in the back. The runners don't want SWAT on their ass and the corp wants to keep their shit secret, which they can't if it's all over the news.
>Out of the way places: Warehouses, the docks at midnight. Corp property.
These places are risky because they specifically allow for the aforementioned shit to happen. On the other hand, they're kind of required if any prototype, hostage or otherwise obvious shit needs to be traded. A proper runner never agrees to these meets if he can help it. If the corp suggests these without obvious reason, a good runner should consider dropping the job and walking.
>Matrix meets: Digital clubs and restaurants or other social hangouts where a meeting blends in and you can have some digital wine over the conversation. Being invited to corp property never happens, because of how inherently traceable that stuff becomes, and the Matrix doesn't really have out of the way places that aren't private.
The advantage here is combined. No risk of getting shot and complete anonymity, provided you've done your homework. A simple burner comlink that you dispose of afterwards being used as access point makes you practically unidentifiable. The downside is, on the internet nobody knows you're really a dog. A job you've being hired for over the matrix is a grab-bag, unless the Johnson supplies intel that's high grade enough to confirm what he's pretending to be. Obviously you can't exchange cred-sticks on the matrix, so only a hire usually happens over the matrix and never a debriefing. If you want to stick to the ultra-paranoia, do the exchange over dead-drops.
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>>43720840
Having an F-Rating obvious cybernetic seems like a bad idea chummer.
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>>43720847
Neither was anybody talking about those.
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>>43720389
MAD does smells too. It'll detect plastic explosives and that sort of thing. Cyberware scanners are literally those airport nude scanners that the US uses.
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>>43720858
So what's the issue then? If it's not obvious there's no problem.
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>>43720866
Scanners, mang. It's like you even haven't read what was previously written. You can do it by clicking those funny red links with numbers in them.

>>43720861
So, yeah, cyberware scanners do the same and are better at it. To circumvent MAD you just need make it out of plastic and isolate the powder/explosives. Cyberware scanner just goes there and sees it, no matter what that shit is made of or how airtight it is. Also for the same price. However, my question has already been answered, Thank you nevertheless.
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>>43720861
Nope, those are olfactory scanners or "chemsniffs".

MAD is a fancy-sounding name for metal detectors
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>>43720890
cyberware scanners don't see through solid objects. Only clothing. They can't look into your arm.

>Millimeter wave detectionsystems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signature of cyberware and concealed items (specifically weapons) on a person. These devices can “see through” thick layers of clothing and other concealment to identify items from a distance of fifteen meters away.

Keyword waves. Waves don't pass through solid objects. To pass through flesh, a wave would need a frequency so high that it would be radiation.
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>>43720944
You know of X-rays, yes? Yes, these are radiation (well, everything is, but let's not nitpick). No, nobody cares. they want to keep their facilities safe. Besides, cyberware scanners are perfectly good in finding headware or stuff you hide in your belly.
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>>43720962
Actually, lots of people care. Worker drones aren't mindless zombies, even though people like to portray them as such.
You need to realise that the average human hasn't changed from how life is right now in the real world. Shadowrun only happens 60 years in the future.
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>>43721001
But people already don't give a shit about all sorts of stuff. And if we compare modern X-rays and X-rays from 50 years ago, the amount of radiation is lots of times lower. So probably it's even better in da future.
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>>43721042
You ever notice how the docs leave the room before they do an X-Ray on you?
That's because for the medical benefit, subjecting the patient to a ONCE time dose of rads is worth it. But repeated exposure significantly increases cancer risks.
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>>43721062
Well, not a lot of people will run through a cyberware scanner all day erry day.

(also, with an x-ray it really is just a very small off-chance. Radiation amount of a CT scan is at least several hundred times bigger, and several CT per year are still considered safe)
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>>43721093
Then why were you talking like Cyberware scanners would be at every high class restaurant?
And if they're only at high sec corp places. Then why does the corp want their high value employees radiated everyday when they come to work?
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>>43721111
>implying their employees are allowed to leave work
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>>43721111
It depends on your definition of "high class". Most places will just have a MAD scanner, but the really fancy places (the kind where you have to book months in advance and where the price per person for a meal is higher than Joe Wageslave's salary) will have better security. Just to make sure nobody tries to harm one of their very exclusive and rich clients.

And yes, this is the kind of place a corporate Johnson might use for a meet. It's a nice way to test if the group of runners is good enough since it will be hard for them to get in.
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>>43721127
Cyberware scanners just work better if they're not radiation. And it's better for game balance too if they don't hardcounter your runners. How do you think a cyberware smuggling compartment works if the scanners can look inside people.
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>>43721193
They really aren't that great. The -10 concealability only helps against visual checks and patdowns. A scanner getting enough hits will detect the compartment (maybe not what's inside, but unless it happens to be empty, at that point it's academic.)
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>>43721220
The difference is allowing the Cyberware scanner to roll against it in the first place.
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>>43721241
There's no "allowing" involved, by RAW they're specifically designed to detect anything non-biological. Get higher grade implants and/or camouflage them as accessories to a cyberlimb. That'll make the scanner's job already a lot harder.

And if you want to go even further, get your Decker to deactivate the damn thing or have it ignore some specifics about your group. That what he's there for in the first place.
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>>43721453
We were talking about stuff hidden in cyberlimbs though. RAW doesn't talk about that.
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>>43721465
It does, albeit not in a clear manner. It all falls under "additional hits (above the treshold) provide additional details (about the piece of ware)"

Get enough hits and the scanner will give you a breakdown of what customization and accessories the limb is outfitted with. How much "enough" turns out to be is left to GM fiat. Which is a good thing since it allows him to tailor to his particular gameplay. But in the end, it'll still boil down to "camouflage as best as you can or get your Decker on it if you want to be 100% sure."
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>>43715751
Dunno how magboots work off the top of my head but the barrier rules will tell you how to cut a hole into just about anything
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>>43717088
>>43717150
Decker/rigger is totally viable. I recommend not getting a control rig because you're not going to jump into stuff; save the Essence for LOG boosters, and have some big drones to be shields for you.

On a related note, I can't remember if you can use your RCC as a cyberdeck or vice versa; I know you can load programs onto an RCC, but I don't know if there's any restrictions to how it is used. Anyone know?
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>>43722346
Officially, the RCC can't take attack sleaze dongles. However, that's unofficially stupid. Attach a sleaze module and do some light hacking.
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>>43722346
You can't use RCC as a deck, only as a hacker's commlink.

>>43722377
Dongles are for commlinks only, so that they aren't as useless compared to a deck or an RCC. After all, most dongles' functions are to give your commlink a fraction of what any deck already has.
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>>43718438
I'd say that a lot of mages would have that sort of set-up; Christian Theurges would contact specific angels/saints, hermetics would attribute the same personality to their elemental constructs, etc.

Honestly, unless you're a shaman who asks whatever spirit is around for help, or you otherwise don't care about the specific spirit, I'd imagine you'd usually call up the same spirits, at least if you want ones of decent force.
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Is a commlink integrated into a weapon an internal accessory for that weapon? Or can I put it into my Smartlink-enabled assault rifle, pop a stun dongle in and shock anybody who gets too close while keeping the underbarrel slot free?
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For a fairly standard fighty-mage, what's the go-to combat spell?

I'm looking through Manabolt/ball, Stunbolt/ball and Powerbolt/ball, but they all look pretty similar so I'm not sure which way to lean.
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>>43722548
Stunball is a classic because it takes people out without killing them. Manabolt is a good backup if you need to fry an individual target.
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Asked this in >>43716317, hoping for an answer.

How do I get two good cyberarms?

I've got a vision of a guy with two cyberarms (rigger/shotgun sammy), but I don't know how to get two worthwhile artificial ones without spending a ton of money. I've got A Resources to play with, so I'm not adverse to putting down some cash, but I do want to keep some money for pimping my ride/drones. Anyone have tips for balancing them so it actually makes them better than meat arms?
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>>43722346
You cannot use your RCC as Deck. Even if your GM allows you a dongle, you'll still be limited by the static stats and the need to run autosofts rather than cyberprograms.

Decker/Rigger is doable, but you need a ginormous amount of money to do both well, or a sympathetic GM that allows you to liberate a deck during your first few runs.
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>>43722591
If you're on a budget, 2 obvious cyberarms, customized to racial max in AGI/STR. Any further goodies you get during gameplay
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Ok, so this srg looks more alive.

>new gm
>distinctive style
>adept geas
>pls help

I'm a first-time gm, and one of my players makes a kee-gee-bee assassin. The twist is, he wants a cyberadept with manablade (think dark templar, for the lack of manablade in 4e elemental strike was used).
Does the "only kills with manablade" qualify for distinctive style? Atm I ruled no, since the wounds won't be that much different from monomolecular stuff wounds.
How do I go about geas(a) for several powers? One geas per power, but more relaxed, or one super harsh geas for all of them?

How much do geasa bite the adepts in the backside in your games, srg? How much is too much?
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>>43722591
A full arm with Armor 2, Agility 6, Enhanced Agility 3 would cost 55,500. You can add more strength to it I guess.
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>>43722548

Stunball. Low drain, drops them just fine, doesn't kill, and goes through their armour.

I'd probably take an AOE spell as well, just in case. Fireball, Ball Lightning are both killy and have useful effects, for those times you just need to wreck a lot of people at once.

>>43722525
Given that it mentions that it's an accessory, I'd say it takes a slot. Otherwise it'd have said modification, or internal. Having said that, 4th ed said that it was internal, and given the size of modern commlinks, I'd say that's entirely reasonable. If you can have internal smartlinks...
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>>43722731

Adepts aren't that common, adepts using elemental strike are less common, and a guy that only brain-blades people to death is pretty distinctive.
>monomolecular stuff
Says YOU. You can also say that any coroner would look at those wounds and say 'hey, these don't look like regular mono wounds'. In some small fashion. Plus the fact that the guards saw the guy killing people with an energy blade. That's pretty noticeable. I mean, it's not every day that some guy shoreyuken's your buddy, let alone cuts his face off with a glowing green arm blade.

Geas's are as much an excuse for roleplaying as anything else. They're inconvinient, but not hugely so, for the most part. Sometimes they'll complicate stealthy, or constricted, insertions.

Remember, at the end of the day, the boost they'll get isn't hugely significant. Useful, sure, but not really a major shift in character power.

What geas's did he have in mind?
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Using karmagen for 4e, why are other metatypes allowed to spend more on attributes than humans? Is there a balance somewhere?
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>>43722731
I wouldn't give him distinctive style for just the Manablade. Manablade plus geas plus "only kills with manablade" is enough to warrant distinctive style. If the guy is going to use literally a single weapon (formed from the essence of nature), police and corps are going to realize the pattern of dead mall cops.
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How subtle are weapon mounts?

Can you build a gun into a van that is concealed (possibly taking up a seat) but pops out to unleash hell? Or, like always, is the answer, "Wait until Rigger 5?"
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>>43722731
>Does the "only kills with manablade" qualify for distinctive style?
No it doesn't, he'd have to go for a specific way to kill with his psyblade for that, or leaving som kind of "call card".

>How much do geasa bite the adepts in the backside in your games, srg?
Frequently. Negative qualities and geasa are supposed to hamper PC's otherwise they just amount to free karma.

>How much is too much?
It has to be enough of a bother that the playe considers buying it off. Otherwise, see above.
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>>43722968

Check out 4th ed's arsenal. There's rules there for concealed/not concealed/heavy/remote controlled, etc, weapons.
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What gangs have featured in your campaigns, outside of the standard Seattle gangs/syndicates?
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does anyone have like, a version of 5e with all the dumb pointless bullshit cut out?
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>>43723275
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>>43723343
Very funny, guy.

>>43723275
Should I dump the 5e cheetsheet PDFs or what? I think they're in the pastebin now, though.
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>>43723343
[ ]NOT REKT
[ ]REKT
[X] BLOWN THE FUCK OUT
>>
>>43723370
I don't see em in there bozz
>>
>>43723275
>>43723409
Then I know what I must do.
>>
>>43723409
>>43723423
No, he's blind; line 13, anon.
>>
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>>43723423
>>
>>43723438
Boo. Oh well.
>>
>>43723048
>he'd have to go for a specific way to kill with his psyblade for that, or leaving som kind of "call card".
That would be Signature, not Distinctive Style.
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>>43722889
Could anyone shine some light on this? Am I doing it wrong?
>>
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Elves have Sperethiel, orcs have Or'zet... Do dwarves have a language?

Is it Yiddish?
>>
>>43723492

I suspect it'll have something to do with the potentially higher stat limits for various metatypes. You might not be able to GET to strength 10 as a troll without spending more.
>>
>>43723505
>Implying the elves aren't Jews

They take land for their own that isn't theirs and then create massive states that seek to expand their borders(Mostly taingire because Na Nog is a island
>>
>>43723492
Trolls cost 50 karma .


To upgrade to 6 strength you need to spend 30 karma.

Frankly i think its bullshit you need to spend such a massive amount of karma to be a Troll
>>
>>43723559
In 5e, I make Metatypes free for Karmagen, because playing a Troll who wants to have average troll strength and body is a serious tax.
>>
>>43723548
>implying Tír na nÓg isn't trying to undercut the UK and take the British Isles for themselves
>Implying Pendragon wasn't an agent of the monarchy beating the Tir to the punch and taking the wind out of revolutionary sails
>>
>>43723548
You just described human beans there. And also elf beans I guess.
>>
>>43723587
Frankly i say keep the karma tax and make them pay like they were upgrading from 2 to 3 to 4 to 5 to 6

>>43723596
Pendragon was Perianwyr just fucking with the stupid plebs
>>
>>43723607
Just say "corps".
>>
>>43723608
In a perfect world, thats what I would do.
However, we use Chummer and theres no option for that houserule. As long as nobody in the group abuses the "free troll", I'll keep using it.
>>
>>43723648
Actually...

That is a houserule that was in chummer 4e

Someone actually talked about it and asked yekka if he could add it back
>>
>>43723623
A: with the exception of Vietnam, nation-states aren't corps.
B: with the exception of Vietnam, corps don't care about land.
>>
>>43723683
>corps don't care about land

Aztlan and the PCC would like a word...
>>
>>43723699
Oh, sorry. With the exception of Vietnam and the PCC for those two then.
>the Azzies
The Azzies are mostly in it for blowing up the world, gaining land is just a side effect.
>>
>>43723559
Looking at RC, metatypes don't have any actual karma cost, so it just seems like elves and trolls and the like can just buy more attributes at chargen than humans.
>>
>>43723779
What is RC? Also you do pay more for a metatype in karma its 50 karma for a normal Troll i know thsi
>>
>>43723866
Runner Companion.

4e's "Run Faster"
>>
>>43723779
The errata (only in the german version) does make you pay for meta but it always felt like a stupid rule if the attribute bonuses were counted before spending karma.
>>
>>43724048
Ah, I see.

I'm trying to crank out some pre-gen characters for a one-off Food Fight, but I suck at character generation. I'm using Chummer, with Karmagen because I see it talked about being better than BP quite a lot.
>>
Can you replace a lower-grade gas vent system in a weapon with an adequate one? It's getting frustrating to see a weapon with some RC only to read that it comes from rating 2 gas vents instead of some wizard bullet chamber technology. Even gun nuts at Ares pull that off, what the hell.
>>
>>43723779
>>43724048
>>43724227
Nope, RC second printing (English) lists a Metatype cost, "as BP". The one with the girl jumping the fence on the cover. I keenly remember this fact due to getting into a couple fights over it.

If you're concerned about imbalance, there's the houserule to adjust metatype attributes after chargen (i.e. you pay Karma for attributes as though you start at rating 1).
>>
>>43724260
Yeah, but it's at the full cost of the new system, on top of whatever premium you paid for the weapon and its stock internals. It's a small premium to pay, anyway.
>>
>>43724260
Yes, you can. Use the rules for modifications in Run & Gun pg. 51.
>>
>>43724267
Ah, right. I've just found that as a houserule on Chummer, so I've thrown that on.

Thanks.
>>
>>43724267
Wait, does the second printing of BP exist in PDF? The only copy I've ever seen was with the free meta and attributes costed at x3 Karma
>>
>>43724384
>go to check pastebin
>RC first printing is up
hoo boy, gonna have to fix that
>>
>>43724629
Hey, you find a copy of the second printing, send it my way. I'll get that shit squared away.
>>
>>43724799
Yup, I'm double checking a few other volumes for which I have second printing PDFs at the moment. I'll pop them into the MF.
>>
>>43724844
You're pretty awesome for delivering. Sadly I only have the 420 core book so people always bringing up second printings of the core supplements just makes me envious.
>>
>>43724799
And done:
2nd prints for Arsental and RC
3rd prints for Augmentation and Unwired

Sadly I don't have the updated Street Magic
>>
>>43725131

Any chance you have Sin Dreams and Nightmares? It's missing from the mediafire.
>>
>>43725212
Indeed it is and indeed I do.
>>
>>43725131
You are a greatly appreciated scholar.
>>
>>43725271

You da man, man.
>>
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>>43725275
>>43725594
Nope, just a damn dirty pirate.
>>
>>43725631
You think we're all upstanding citizens here, omae?
>>
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Create this as a decker, y/n?
>>
>>43725631
But a damned dirty pirate I like (and who happens to be a greatly appreciated scholar)
>>
>>43725631
God damnit, this pic will never fail to make me laugh.
>>
>>43718123
buttsmithy.com
>>43723661
Didn't I turn it back on? I thought I did.
>>
>>43725131
Bonza. I'll lob them over to the Mega.
>>
Is an adept-driver build viable?
>>
>>43726832
>is an adept-something build viable
The answer is always yes.
>>
>>43726832
Adept anything is viable due to how WAAAHHHH BROKEN they are. It's time you learned that Punching Things isn't the only thing Adepts are good at.
>>
>>43726832
I've seen people build it. I mean, you can get a ridiculous amount of dice as an adept. Only thing you sacrifice is that priority slot. And well, the benefits of the rigger implants. Unless you go burnout, but that's really gotta be costly.
>>
>>43726832
Adepts are always viable because they're the most broken thing in Shadowrun
>>
>>43727230
Let's not get carried away.

Physical Adepts are way less broken than mysads
>>
>>43727394
Both are adepts though, and both are broken as frag. Seriously, why is it that throughout 3 (4 maybe? I can't remember if they were in second) editions Adepts have always been the best. It's the worst.
>>
>>43727429
Magic gives you too little for not that much expense. Adepts being able to initiate is bullshit. Initiation in general is bullshit that favors the devs' personal DMPCs and means most development for magical characters is going to be free of cash sinks (I'm thinking of making initiation a cash sink IMC). The in-game economy is retarded. Essence costs are too high and putting bioware on the same scale as cyber made it worse.
>>
>>43727492
Shadowrun has sort of always favoured Magic over Machine (Though it was somewhat better in the older editions (EXCEPT FOR FUCKING ADEPTS)). The only great equalizer is Move By Wire, which in older editions gave you extra actions in your initiative pass (MBW 3 gave +1 full action, MBW 4 gave +2 full actions) but those were the highest of high level things, and really didn't help when you were starting out with an adept who keeps all his essence and still gets the effects of jacked reflexes.
>>
>>43727492
>Essence costs are too high and putting bioware on the same scale as cyber made it worse.
I dearly hope you're not proposing a return of Body Indexes.
>>
>>43727574
Yes
What was the problem with that, huh?
>>
>>43727574
Not necessarily. I'm probably just going to halve all bio ESS costs and remove them altogether for geneware and biosculpting. It's just tempting to have two different scales.
>>
>>43722814
>isn't hugely significant
Have I mentioned that Way is also involved? Two 25 percent discounts on something like Improved Reflexes are huge in my book.

What we had in mind was "kill only w/manablade" geas for the blade itself AND reflexes. Having this geas only for the blade looks overly harsh (and seems not worth the discount on an already cheap power). Wouldn't it be too easy? Shouldn't I maybe change the wording to "only fight with manablade", thereby excluding automatics + SnS from his potential repertoire? In case you're wondering, his AGI was going to be in hardmaxed regions of 10+ last time I checked.

>>43723048
Pls have a look at the geas above. What do you think?

>>43722944
It is going to be manablade + geas, righto. So, the cheapest distinctive style seems okay?

Am I also correct assuming that adept has no means to erase the astral signature of his power being used? Can the party mage do it for him?
>>
>>43718977
Data trails has some dongles for comm links that give them a tiny attack and sleaze rating, at least start with that
>>
>>43728300
Do they fix the problem where commlinks have a limit of 0
>>
>>43728342
Yes. They give the aforementioned ratings, thus raising the limits.

(btw, you know that you can always say you built your deck yourself?)
>>
>>43725697
as about the most easly fried decker in existence? oh frig I miss that show...
>>
What initiative boosters should a Rigger have? If any, for that matter?
>>
>>43729346
Driver Rigger or Drone Rigger?
>>
>>43727622
And then your mages chortle in glee because they can take even more of the bioware that they want in a single point of Essence. Do what you wanna do, but making cyberware cheaper isn't going to do a lot to rebalance the magic/mundane divide.
>>43729346
Depends on their role, but generally you'd be in VR and using your Matrix Initiative.
>>
>>43729346
improved reflexes, because the best riggers are adepts that manage a horde of roto drones while also shooting
>>
>>43729415
>the best [__] are adepts

Never fails to disappoint.
>>
I really want to get into a ttrpg, and for ages I was looking at dnd, but shadowrun seems cool as hell. Any pros or cons to playing shadowrun as my first pen and paper?
>>
>>43729966
Pros: Its fun if you have a good group
Cons: Its complicated as fuck. Its abysmal with a bad group.
>>
>>43729993
This is largely accurate.

The main issue I find, people have with it, is it is a very proactive game. You will spend entire sessions sitting around talking about the course of action you want to take and the pro's and con's of each one of them and in some cases people will have no relevant abilities or functions in these sessions.

It will also make DnD and many other RPGs seems like insanely boring railroads by comparison.
>>
Is there a way to remove racial negative qualities in Chummer like the Pixie's Uneducated quality?

I try to just delete it and it breaks.
>>
>>43730084
Have you tried not being a Pixie?
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>>43729966
If you aren't min maxing out the gate your character is terrible. The classless system is a lie as most characters end up maxing the same thing out the gate to be effective in their own niche, any real custimization comes from random secondary skills that rarely come up in game. It's filled with trap options if you're getting cyberwear.
>>
>>43730195
WotC go home, you're drunk.
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>>43730195
/srg/ is full of grogs and operators, of course most of the people you see here minmax to fuck
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If there's a Rigger during Food Fight, should the drones wait in the car, or come into the store with the team beforehand?

I think the drones in the Harebrained games are a lot cooler than the ones the books give us.
>>
>>43730105
No but seriously, how do I do it?
>>
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Help /srg/, we've been out of our home turf for quite a while and are just getting back to the sprawl. I've managed to save like 18 Karma and ¥70,000 and I don't know what to spend them on.

This is what I'm working with right now.

Also there is no good pictures of African American trolls.
>>
>>43729395
Which is why I'm going to put a cash sink in initiations.
>>
>want to play dangerous machine assimilating AI
>simply not possible in shadowrun
dangit
>>
>>43730598
What have you been looking at? It's possible, but sub optimal. 5e included, now that data trails is out
>>
>>43730337
On a more serious note, do Drones automatically have three initiative passes?

I kinda wanted to limit my players to one IP each for the first game, just to keep it fair and simple, but if drones always have three, then it seems the rigger has an advantage.
>>
>>43730684
I am certain that if I look into that, the AI will be straight worse at everything than an equivalent human.
>>
>>43730698
If I remember right, they're straight worse at everything UNLESS you take Exceptional Entity, at which point they become straight better at everything.
>>
I love the theme/setting of shadowrun, and really want to introduce my players to it.

I've never played or read a rulebook of it though. Which edition would you recommend for a new gm/players?
>>
>>43730698
I hear Priority with an AI is straight up sodomy, but sum-to-ten and even karmagen make it work.
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>>43730733
5th edition.
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>>43730733
You'll find a lot more support for 5e at the moment.

Run Food Fight
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>>43730355
Bleah, I knew there was something I forgot to fix. It'll be fixed in the next version, or you can use the nightlies. Give this a crack. https://github.com/chummer5a/chummer5a/releases/tag/Nightly-v1.0.544
>>43730698
AIs have one neat trick where they can bum-rush a persona out of a deck using Bootstrap, but they're generally VERY fragile.
>>
>>43730757
Why does everyone suggest Food Fight? It's really not the best thing you could use for a starter. It doesn't give a great feel of the world, it doesn't set any definite tone, it doesn't have any intrigue, etc, etc. It seems more like something you'd put on a random encounter list than you would an actual module.
>>
>>43730746
>>43730757
Thanks chummers. Downloading now.
>>
>>43730779
>>43730735
>>43730723
the hardest part is getting your AI into some drones and making them operate them any better than a normal rigger.
>>
>>43730800
It's fun, simple, and braindead. You don't want or need anything else when you first try a system. After Food Fight, yeah, you need something more involved, in depth and with a more relevant setting. But Food Fight is the absolute best you can have as a start.
>>
>>43730820
The hardest part is being a fragging toaster.
>>
>>43730875
Actually, out of curiosity, is it possible to make an AI character in Chummer? I don't see any support for it from a cursory glance.
>>
>>43731103
Not currently. Depth is annoying to implement, so I've been doing other shit. It'll get done eventually.
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>>43731122
Ah well. I've made enough characters off Chummer that I can do an AI by hand if I need to. It'll be a pain, but whatever.

>Only metasapient AIs are available as player characters

Never mind, I don't actually care any more. I just wanted to be an e-ghost ;_;
>>
Gel rounds and stick-and-shock rounds. When should you use which?
>>
>>43731519
In 4th edition, use stick-n'-shock.

In 5th edition, use gel rounds.
>>
>>43732089
Any particular reasoning for gel rounds in 5E? Side effects of electricity seem pretty solid.
>>
>>43731519

The -init penalty and -1 die pool for the electric damage still makes SNS the stronger pick for me in 5e.
>>
>>43731176
You can totally be an e-ghost; read one page farther and check the AI Variant table.

The book says metasapient only, but all the rules are there for e-ghosts, and it's not like it's gamebreaking to play one vs. the other.
>>
>>43732149
It doesn't actually mention that the rules include e-ghosts for player characters until fifteen pages later, and even then only mentions it in passing. But yeah, suppose it IS there. But two of the four variants there are explicitly NPC only.

Why couldn't it just say "metavariant and e-ghost" instead of having to hunt 15 pages later?
>>
>>43732099
Most people have Physical limits of 4 or 5, gel rounds can take folks down easy as can be. The init penalty is fine, but personally I find it a lot more useful to knock someone on their ass and have the melee characters give them the Duncan Wu.
>>
>>43732216
All right. And if I take an Ares Alpha, I imagine flashbangs are as incredible as they seem to be for the underbarrel?
>>
Can you guys suggest to me any good Shadowrun novels? I love the setting, but don't get enough time to really play. I also think my wife might like it(she's big into fantasy stuff in modern times, and when I described Shadowrun to her she seemed interested).
>>
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>>43723505
Why don't Dwarves have their own language? It's implied that they have a network, a strong sense of cultural unity and deal-making that transcends borders. They should totally have their own tongue they communicate in, a private language fit for their ears and their ears alone.

Sounds like someone needs to dig up an old dictionary.
>>
>>43732410
I'm betting the elves were behind it
>>
>>43732398
Read the OP
>>
>>43732398
Nigel Findley is probably the best SR novelist overall; try 'House of the Sun.'

Burning Bright is still good if you don't mind winding back the timeline.
>>
>>43732410
Maybe you could find out more in the Dwarven underground.
>>
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>>43732505
>mfw dwarves do have a secret language
>mfw Dwarven is so secret non-dwarves haven't even heard of it.
>>
>>43732347
5e completely fucked up grenade rules to the point where they're a win button for whoever throws them first so long as it's not a huge open space.
>>
>>43732410
Into the Shadows is great, but it is old as fuck in game and for reals. It's a collections of short stories, some are good, some are bad, some are utter nonsense (a genetically engineered form of orcs called Uruk Hai for fuck sake). But it is a great overview of Shadowrun.
>>
>>43730690
Yes, they do.
However on the flipside their dicepools are pretty shitty, and then go down like a sack of shit from a holdout.
>>
>>43732539
So don't take grenades so that I don't escalate the arms race too far. Okay.

Our rigger's gonna have flashbangs on his mounted Alphas though, I think. Fair enough to him, drones are weak as it is. Might as well throw a little more firepower onto them.
>>
>>43730779
Thanks yekka.

Also, are you going to put in the ability to make designer drugs in chummer?
>>
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>>43732589
Non-lethal grenades are not that bad, but you can get chunky salsa by the case if you get anything with P damage.
>>
>>43732606
The only thing stopping me from doing it as is is a discussion about whether drugs should have support for doing the stat changes.
>>
How the fuck do you acquire high availability gear post character creation?

Like even if your face can throw 16 dice at a negotiate your chances of getting a 12F piece of gear is next to nothing.
>>
>>43730434
Get some fake SINs, duh.
>>
Is it an acceptable racket to acquire fake SINs, give them to sinless who aren't runners, and get them to wageslave, in exchange for a percentage of their income?
>>
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Didn't get any feedback the last time around, but I think I've got something solid here. Anyone mind looking over it? Street sam with a heavy helping of skillwires and 'softs. I'm probably gonna end up being our in-a-pinch decker down the line as well, the way our group's forming up.

If it helps for group-based recommendations, the rest of the group:
>Corp-limited SINner face who's been forced out into the world on his own, without his wealth or corporate contacts
>Redneck Rigger with Humanis sympathies, drives the group van and fields a wing of roto-drones while screaming in a mostly unintelligible accent
>Illusion mage, rigger's roommate, who I haven't heard anything from in a while so I can't speak to anything about him
>>
>>43732841
How do you figure that? You roll 16, the thing rolls 12. Odds are you'll get more successes.
>>
So, is there an "I owe you one" rule for contacts in Shadowrun? Some way to boost their abilities or willingness to do something if you declare that you owe them a solid?
>>
>>43732965
Wait. Wait wait wait. I need to get my book.

FUCK!

Oh man We've been doing it like availability is thresholds, not opposed test.

Man I knew getting our GM was fucking us over, we have been buying so much shit legally it makes me sick. I am going to get so many Aztechnology Strikers that he is going to rue the day.
>>
>>43733066
RF 176. That's literally the name of the rule.
>>
>>43733102
Awesome, thanks anon. I knew there had to be something like that.
>>
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>>43733092
>43733092
>threshold of 16
>>
>>43732949
Cyberlimbs don't need to be customized to your meatbody agi and str - they can be customized up to your racial max.

If you're willing to drop the robot arms for str/agi boosting augs, you could look into using the Restricted Gear quality to start with rating 3 Move by Wire. Lotta essence, but it does the job of both wired reflexes and skill wires for relatively little nuyen.
>>
>>43733223
>Cyberlimbs to racial max

Sheeeit, I didn't know that. Does the augmented maximum still apply for the enhanced STR/AGI mods?

>dropping robot arms

The robot arms are half of the remnants of what this character started as, and I really do like them both mechanically and fluff-ly. (Originally was going to just be skillwires and four modular limbs, but that ran into essence problems) And I'm not really a fan of Move by Wire for fluff reasons, even if it's objectively great at what it does.
>>
>>43733254
I read that as "cyberlimbs to anal sex" until I looked at it again.
>>
>>43733254
Consider cyberlimbs separate from your other stats. They don't factor into your physical limit, they don't factor into your augmented maximum, and they don't factor into most of your tests, unless you're actually using that limb. Dumping stats with cyberlimbs is pretty acceptable, all things considered. Don't go overboard or you won't move an inch, and a feather might bring you down.

Consider Redliner from Chrome Flesh if you have more than one.
>>
>>43733297
brb, putting modular mount on a cyberdick to attach on my forearm
>>
>>43733092
I imagine he's trying to force you to send shit through your contacts? I did the same thing for a while until I changed tack and just give contacts like Connection*3 for their specialty.
>>
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Help me /srg/ I don't know any lingo from 2072.
>>
>>43733409
You're welcome
>>
>>43733394
Beats me, but even then our contacts would be struggling to gather up shit that was above availability 6.
>>
So suppressors are forbidden, but if a weapon has an integrated suppressor it's only restricted?
>>
>>43733598
Yes.
>>
>>43733598
Exactly
>>
>>43733598
One of the restricted guns with a suppressor also has gas vents, which make the whole construction very dumb (and it's ironically called "Smartgun"). Maybe HK-227 is considered hot garbage not worth bothering with.
>>
So... it would be fair to say going over the Median on the highway in a Limo would be extreme threshold of 5 or more right?

Say the players are on a 3 lane highway in the left lane... a Hyundai Shin-Hyung is on your right when the Force 6 Great Form Shadow Spirit opens an astral gateway in their lane what would I have the player to roll to avoid it?
>>
>>43733778
Why don't they just use the old legality codes? They make so much more sense.
>>
>>43726336
There hasn't been a chummer main release in almost a month man
>>
>>43733791
The other guy's all 'No man, don't release it yet! I'm working on the skills recode and it'll be so much harder for me to deal with it afterwards!'

That's the reason I started doing the nightly build stuff. Since I only do releases for stuff that compiles properly anyway they're more or less stable releases.
>>
>>43733781
Can't imagine a bike is going to stop a limo. Check to avoid spinning out, sure, assuming the bike just sits there, but assuming there's some space before the portal, it doesn't seem like a particularly hard manuver. Even a limo can change lanes pretty quickly.

5 is pretty extreme. That's something that almost noone can pull off. I'd say it's easier to handle it as something that'll likely damage the limo, and a good roll will mitigate that. Depends on the median strip design.

>>43733790
Same reason they removed weights, and the various damage codes. Trimming the fat. Fat that varied, and tended to be pretty self-explanatory anyway. Surprised they didn't add the legality codes back as an optional, though. We could do with a new Law Enforcement themed book. The old Lone Star one was pretty interesting.

>>43728217

Didn't 5th ed explicitly remove Improved Reflexes for the eligable powers for The Ways specifically because it was so expensive, and such an excellent candidate for Way cheese?

If you're worried about it, then the very easy way is to not allow him to use a geas for Improved Reflexes. Pretty obvious he's doing it for optimisation reasons more than anything else.
>huge in my book
Even assuming he took a higher level of Improved Reflexes, he's only gaining a PP or two. Useful, but...

>astral sig
Mages can. Plus I'd check the errata, because ATM Adept powers are iffy when it comes to leaving sigs. They're not spells, rituals, or critter powers, nor foci, lodges, etc.
>>
>>43734220
Hyundai Shin-Hyung is a Sport Sedan

Also 5 is extreme but a Control Rig reduces the threshold by your ratng
>>
>>43734220
I'd say that activated adept powers (like attribute boost) probably leave an astral signature for sure. Passive ones, probably not.
>>
>>43734283
>probably leave an astral signature for sure
Fuck me I need to get some sleep.
>>
If I'm making a drugged up character with Nepheretic Screen and Narco gene mod what drugs do I actually want to be using?

Auto injectors seem cool, but so few drugs are injectable.
>>
>>43734367
I've never tested it, but I've got a theory. Slap on a Dopadrine patch, then shoot up with K-10. The Dopadrine prevents berserking from taking effect, while you still get the massive bonuses from K-10 (minus the -1 die to physical actions from Dopadrine, but that's EASILY compensated for). And K-10 has a very short duration compared to Dopadrine.

+4 Body, +4 Agility, +5 Strength (I assume it caps off at +4 anyway? dunno), +2 Willpower, flat +5 Initiative score, High Pain Tolerance 3. All assuming with Narco. Caps out at 24 minutes of effect with Nephritic Screen 6, but hey, it won't kill you.

Please field test this for me. I need to know if it works.
>>
>>43734283

That follows. They have something analogous to a force rating. Of course that begs the question of wether everything else does. Kinda seems strange that strength boost level 1 leaves an imprint, but Improved Reflexes level 3 doesn't. You're channeling mana either way, and being awakened is detectable via assensing. You might find a way around it by arguing that spells, rituals, etc, have an effect because you're shooting mana outwards, rather than using it on yourself, as part of your internal processes.

>>43734256
Ah, right. I guess in that case you could break it down into a few seperate checks. Getting past the car, then past the barrier. Chunking it might be uneeded. For all we know, the driver's good enough to just hit the brakes and merge behind the Shin, then handle the median seperately. He gets past the car fine, but ramming the strip is a different issue.
>>
>>43732841
Extra money
Edge reroll
>>
>>43734442
Isn't that permanent berserking thing a concern?

And, yeah I probably will if shit goes real bad.
>>
>>43734577
>The Dopadrine prevents berserking from taking effect

>Dopadrine prevents characters from going berserk for the duration of the drug; if a user who is already berserk is dosed with dopadrine, the berserker rage automatically ends, and the character cannot become berserk again until the duration ends.

The duration of dopadrine is, on average, twice as much as K-10. It's really unlikely to be a problem.
>>
>>43734220
Thanks to CGL's incredible proofreading, the Way of the Beast allow to discount Improved Reflexes.

>>43728217
I believe you have a min-maxing munchkin powergamer here, trying to take advantage of your inexperience. I'd personally straight-out forbid his maths spreadsheet and tell him to come up with a character.
>>
>>43734591
So you're arguing since you never go berserk with dopadrin, you shouldn't have to roll an edge test?

Now if my GM buys it I'll be set.
>>
>>43734641
>At the end of the duration, the user suffers 18S damage (unresisted). Berserk character must also make an Edge (1) Test; if they fail, they stay berserk permanently.

You only make the test if you go berserk. Since Dopadrine prevents you from going berserk for its duration, it should work. (Narco reduces that stun damage, by the way.)

Only problem, looking at the availability sheet, is that it's 16F. You'll have to use something else for character generation, probably regular kamikaze.
>>
>>43722731
>Does the "only kills with manablade" qualify for distinctive style?
It qualifies for Signature.
>>
>>43734641
>If my GM buys it
Yeah good luck with that.
>>
>>43715541
>teacup ride
>>
>>43734699
No it doesn't. Just as "only killing with a katana" doesn't either. You have to do something specific to you and you alone with that blade that is immediately traceable for it to be a Signature.
>>
>>43734621

Check the errata document, the "choose a power" got removed from Way of the Beast.
>>
What would be the physical equivalent of a barcode in 2075? Not an ARO, but something that doesn't require AR at all.
>>
>>43735438
The closest equivalent is an RFID tag.
>>
>>43735518
Eh. I was hoping for something more visual. Character tattoo related. But I suppose it doesn't matter, just a dumb idea.
>>
>>43735438
If not AR, then what?
>>
>>43735560
"Everything is wireless and RFID tagged and ARO overlaid" sounds nice in theory, but it's fucking dumb in practice. Labels don't go out when you break your glasses, or if your commlink's battery dies. And they work pretty solidly for broke-as-shit places. But the books make it sound like there's nothing that isn't ARO labels at all.
>>
>>43734220
>5th
I believe I have explicitly mentioned 4th in my original post: >>43722731

>easy way
Yeah, I remember that everything is up to me, thanks. Having something that bites looks more fun.

>astral sig
some even say that they mostly don't.
http://rpg.stackexchange.com/questions/35544/does-an-adept-leave-an-astral-signature-when-using-his-powers-how-long-does-it
>It's not until they actually try to manipulate mana to their will that they would leave an astral signature. Any power that they need to use their Magic as a roll (such as improving skills or attributes) would constitute a reason to leave an astral signature.
>>43734621
I have. And IMO the best way is not to ban the geas, but to make sure it bites him enough.
As for the character part, let's not devolve into rollplay vs roleplay, okay? He has a character in mind, I'm okay with the said character, it's just that fluff was largely irrelevant to my crunch questions here.
>>
Does anyone else have a fuckin' hell of a time finding a group for this game online? I've been trying to get my meatspace group into it forever but they just don't seem interested. Been having a tough time finding people to play with online.
>>
>>43736102
I've been interested in the game since about halfway through 4E's run, and I'm just now getting my first game together for next month. It's not just you.
>>
>>43736203
Yeah I figure. My hype is too much for this game. I've got a couple notebooks full of characters and campaign ideas that are just sitting there 'cause my group thinks the system is too complicated. It's even shittier when the forever DM of my group would rather keep running Pathfinder instead of playing in a game of Shadowrun.
>>
>>43736211
I'd have been able to play much earlier if I could DM, but I have a bad combination of lack of creativity, predilection toward railroading as DM, and terrible memory for rules. So no-go for me.
>>
>>43734885

Hey yekka, in the nightly you linked earlier I'm running into problems with, like, half the weapon groups. Tasers, MPs, SMGs and most of the heavy weapons are only listed as Chummer.ItemList with the dreaded "System.NullReferenceException: not connected to object instance" popping up regularly.
>>
>>43736224
Yeah I tend to not like DMing myself after running the same game with the same characters every weekend for a couple years straight. Still don't have a group willing to play anything other than fucking Pathfinder which would be fine if anyone else would fucking run it.
>>
>>43736269
I'm tinkering with that at the moment. Should be fixed sometime tonight.
>>
>>43734699
Distinctive Style, if applied to one's fighting style, is an on-site investigator comparing clues and saying "not this faggotry again". Signature is writing "anon wus heer" on the foreheads of your victims with your monofilament cyberdick.
>>
>>43736754
Fighting style could also be used to identify you through witnesses (and maybe groupies).
>>
>>43736754
This was actually helpful, thanks!
>>
If you can refluff the sword into various types of swords (as per Run Faster), can you also treat combat axe as an oversized katana? This is important.
>>
>>43736906
First off, it's called a nodachi,
>>
>>43736906
Take a look at the Highland Forge Claymore in Run&Gun. Especially Mihoshi's comment.
>>
Question for multiple attacks in 5th. When I'm making a burst fire or full auto attack can just considerate all my shots on one target?
>>
>>43737074
That's the default attack mode. (And the reason why BF/FA are harder to dodge than single shots.)
>>
>>43737085
So am I able to roll multiple time for damage or is it just one attack with a defense penalty?
>>
>>43737171
It's always one attack for one target. You only split your dice pool and roll twice or more if you try to attack more than one target, unfortunately. This applies both to guns and to fighting in melee.
>>
>>43737171
The only way to roll multiple times against the same target with a single attack action is by using multiple weapons at the same time. A pistol in each hand, for instance.
>>
>>43736203
>>43736211
I was able to get my first group going by having a few one shots with my usual meatspace RPG buddies. After that, I went to the local uni's RPG society.

Shadowrun's definitely a system where if the GM knows their shit rules wise, everything else flows on naturally enough. If they can wrangle themselves through pathfinder, it's not like Shadowrun is exactly any more obtuse or complex. Although if you're stuck with a group full of DnD types, maybe it's for the best. Have you considered shifting to a heist-esque D20 system, or something like that? Sort of ease them towards something that's basically Shadowrun without being Shadowrun?
>>43736781
It would have to be a pretty weird fighting style. Particularly considering the most popular one's prevalance amongst Shadowrunners and generals security types. Capeoera might stand out. Most of the rest, probably not so much unless the witnesses really knew their shit. I've seen a bunch of martial arts movies and punch films, but I can't say I can really ID certain styles with anything approaching forensic utility. Outside of more obvious stuff like Donnie Yen's sleeve thing.

>>43735583
>5th
My bad. Misread that as you using 4th ed's elemental strike.
>easy way
He can always just ROLEPLAY doing something awkward. Remember the rules come second to everything else. Although there's something to be said for requiring expert singing every time he stabs someone. If you're running into a problem that was specifically IDed and managed in subsequent editions... Beyond that, how much 'bite' is worth a PP or two? Particularly in terms of in practise session experience.

Maybe something a bit less obvious? The Geas is a code of conduct, selective targets that are eligable to be bladed, etc. Harness it with the whole character, not just a particular adept blend.
>>
>>43736224
Practice makes perfect anon. Everyone starts off shit.
>>
>>43736754
Distinctive Style is how you look or behave.
Signature is something that you leave at the crime site.
>>
>>43737571
And "using a spellblade to kill" qualifies for neither of them on its own.
>>
>>43737826
Unless you walk around with a spellblade on at all times. I agree that "Kills with a spellblade" doesn't qualify for distinctive style, because distinctive style can't be turned off. You're always stylish, always distinctive.
>>
Do drones require a Remote weapon mount to fire their own weapons, or is a basic weapon mount enough? And can drones reload their own weapons, or does the rigger need to manually change the magazine?
>>
Has anyone ever made a cyber face with smell-o-vision and pheromones?
>>
>>43738396
Remote operations come by default (in 5e), and no, drones cannot reload on their own. But with a reserve of 250/500 bullets, they can keep at it for a while.
>>
>>43715787
InCase does the best faces.
>>
>>43739455
>InCase does the best face

FTFY.
>>
>>43736955
Or Zanbatou, the horse-killing sword.
>>
File: 1950s-greasers-06.jpg (59KB, 600x406px) Image search: [Google]
1950s-greasers-06.jpg
59KB, 600x406px
Would you accept a neo-greaser street sam into your party?

Hardmode: They drive an Ares muscle car and reserve radio control
>>
>>43740310
I could always use more Eye-talian in my party
>>
>>43740310
As long as he's cool with my Runner inspired by 80's era Russian mobsters.
>>
>>43740466
We represent greasers, rednecks, preppy college kids, and hippies in our party. 80s Russian mob wouldn't be out of place.
>>
>>43740604
>No cyberpunk representation
Fraggin' poser over here doesn't even slammit' on with the chrome.
>>
>>43740648
Well, the greaser is an ex-ganger with a load of chrome (I posted further up), and the redneck also happens to be our rigger with a swarm of rotodrones. Part of the problem is that 3/4 of the group (ie everyone but me) is new to cyberpunk and still needs to experience a lot to get the feeling.
>>
>>43717088

I did this in SR3 and it went swimmingly. Obviously, the below only applies to that.

The trick is this: plan ahead your *final* cyberware loadout, and then don't try to get everything at character creation. Grow into it. It definitely takes planning, because you'll be joining the 0.0X essence club. Get the lowest essence VCR you can possibly afford.

I also used the B/R rules to craft my own cyberdeck. I started with a decent but not amazing deck plus a cooker, and then worked my way in from there during downtime. In short order I had something better than a Fairlight Excalibur.

My drones included a micro flyer for spying, a blimp for overwatch, a wheeled combat drone for adventuring/combat*, and a remote control for our party's van. Eventually, a few other players put gyros and remote control gear on their motorcycles so I could hop in and drive for them-- that was on their dime.

I mostly decked before and after runs rather than during. It was nice because deckers normally ended up kind of soloing, and this kept me part of the group. The deck/rig combo is hard to trace in runs. I was a nasty surprise for adventures where the enemy used security control riggers. Doing all this, my true identity was a secret even from my fellow players.

Decking and rigging go surprisingly well together in SR3, so long as you plan things out carefully. I had points, skills, essence, and nuyen to spare at char creation.

* This was before the new Doctor Who, but my GM and I were fans of the old series. He kindly added lots of stairs and ladders to his scenarios so he could make dalek jokes. Which was great because in encounters that would leave a gang of street sammies looking like chiseled spam, my combat drone would unleash a vent of hell and just massacre them all. He was the perfect combination of overpowered, funny as hell, and plot-friendly so I didn't fuck with other players or screw up the story.
>>
>>43740310
As long as he agrees that Tunnel Snakes rule, Tommy Big Fingers will be okay with him
>>
>>43715787

This is actually true to cyberpunk.

Late cyberpunk coincided with second-wave* feminism. By which I mean the sex-positive feminism of the 90's. It was meshed together with post-modernist literary criticism, which had a very strong strain of pop psychology Freud in it.

The idea is that men establish a patriarchy and oppress women due to a fear of their genitalia. The vaginal dentata (toothed vagina) was a big deal as symbolism in that lit crit crowd, and the feminists and cyberpunk writers they associated with. Now, depending on who you talk to, what it actually symbolizes could mean totally different things. It is either a totally irrational fear that causes and/or reflects misogyny, or a misappropriated symbol of feminine power that you can use to fight patriarchy, or a case of men using symbolism to oppress women through myth and storytelling.

So cyberpunk borrows this idea. You can see feminist themes in bunraku (literally naked oppression by mind-programming male chauvinists). But also in weaponized cybergenitalia. It lets an author make sex dangerous and danger sexy.

In Snow Crash, YT's anti-rape implant was even literally called a dentata. Transhumanist post-cyberpunk sci fi inherited both sex slavery themes and the dentata concept. Movies like Alien play with this concept. Facehuggers were intended explicitly as a metaphor for male rape. Two of the three female replicants in Bladerunner were "pleasure droids"; both had combat abilities and one was explicitly labelled an assassin.

Shadowrun wasn't even the only RPG to do this. White Wolf's Tzimisce Clanbook has a toothed vagina on the back cover. Oh yes it does, it was a scandal at the time. GURPS Transhuman Space has male and female versions of this, plus rules for using them in combat.

tl;dr: This isn't just some anon's magical realm. It is an integral part of cyberpunk.

* Depending on how you count the waves, itself a subject of major controversy among feminist theoreticians.
>>
>>43741041

This was how they justified the split with the first-wave* feminists, who hated porn as objectification and exploitation, and considered all hetero sex to be rape. Second-wavers believed that sex was inherently liberating and showing and celebrating the female body helped fight religious-right fuddy-duddy oppressors. So while first wave activists tried to ban porn, second-wavers consider making and consuming porn to be an act of defiance against social norms, a liberation. Each group considers the other to be traitors to the movement who unknowingly contribute to gender inequality.

The current third wave* that's out there now is arguably just a return to first wave feminist principles.

* Repeat, this is depending on how you count the waves. I've heard feminists of the 70's and 80's called third-wave feminists, which would mean sex-positive 90's feminists are fourth wave and the current batch are fifth wave. There's also a faction that claims that there haven't been any waves and that it's all a vicious lie. YMMV
>>
>>43720048
>>43720057
>>43720169

It's worth adding that you'll need to pay protection money to the local yaks if you're not part of their operation. But in fairness that's true of any business.
>>
>>43720781

We usually have our face character meet Johnson alone in a public and well-populated place. We use drones for overwatch and stay ready to stage an intervention if things go south.

This way Johnson doesn't know more about us personally than necessary. Not knowing how many of us there are also makes it hard for him to be sure how much leverage he has in negotiations. Finally, since we're on comlink w/ our face character, we can look shit up and verify things on the fly, or feed her information she can use in conversation. This way, he never catches her off-guard.

Finally, if he does something stupid, he can't get the jump on us. Drugs, poisons, ambushes, attacks... all become very hard to plan and reliably execute. So in that position, Johnson won't even try, because the downside risk is too high.
>>
>>43722639

In SR3 you can get a rigger expansion board for your deck. Pretty shitty but useful as a backup. Or build the two into one chassis but have them notionally separate, which is what I did.

My decker-rigger character did everything remotely, plus built and repaired his own shit, so it was comparatively easy. Plus I never worried about carrying all the gear around since I was doing everything remotely anyway.

You'd be surprised (at least in 3rd ed) how easy it is to do both if you're hyperfocused and don't splurge on extras like implanted weapons. Also, unlike many SR3 gear-based characters, this concept isn't really "done" at character creation. You really do have to grow into it.
>>
>>43741041
>>43741099
Nice essay, but I think you're making it out to be more integral to the genre than it is. It's simply a minor theme in some literature, hardly a staple of the genre.

Nonetheless it is sort of interesting.
>>
>>43741305
You could do the same in 5e, mostly, the problem is that the entry costs for both Rigger and Decker are pretty ridiculous.

You can always go for a "budget version" for your deck and focus on rigging and augs at first, but the problem then will be either putting money aside for better gear or keeping your drone fleet up (which in 5e are really too fragile.)
>>
>>43741674
>You can always go for a "budget version" for your deck and focus on rigging and augs at first,

That's exactly what I did. I only did easy decking at first and mostly focused on rigging with one or two really good drones. The later drones i bought from proceeds from my first few runs. The better cyberdeck I made using the build your own deck rules. I did it gradually during downtime, both cooking hardware and coding software. My GM made me roll it out, and pretty much everything went perfectly. The few failures didn't cost me much time.

Normally the joke was that mages suck at first but become uber over time. Whereas deckers and riggers start awesome and pretty much stay the way they are. With my character, he was good to start but had headroom to grow into both roles.

Also, so much of our decking jobs were solo missions for my character that it let our GM handwave them away and keep the group together. And yet I still have a strong role to play in the team thanks to using my drones during the run itself.
>>
>>43742069
Is there any way in 5e to build your own useful deck? Modifying a commlink is garbage statwise, and I don't see any other rules.
>>
>>43742304
You can modify a deck as well, though only with two modules at most.
>>
>>43742331
Well, I mean building a deck from scratch, really. Or taking the generic Radio Shack deck and making it useful over a very long time period.
>>
>>43742304
It entirely depends on what you want to do and how much nuyen you have available.

The cheapest possible (albeit pretty shitty) "deck" I could fing is 1510 nuyen (or even cheaper if you scavenge for parts.)
>>
>>43742359
not with the published rules for modifying decks, which allow you to make a deck better but reduce it's matrix condition boxes so you can only do so much. you would need to work with your gm and hack something together
>>
>>43742304

No idea, I don't play SR5.

I think they've omitting deck creation rules specifically because SR3 players like me could make unbelievably powerful cyberdecks pretty cheaply using the rules. Obviously, it "costs" in the sense that you need the B/R skills for them, but those skills come in handy in other ways.
>>
>>43742467
Meh, those rules are crappy with their stupid "one single modification per device" limitation.
>>
Is a sneeky breeky Orc who uses a bow a mechanically viable concept?
>>
>>43742671
Definitely.
>>
Hm... Could a deaf character use a modified cyberear and image link to get a visual representation of sound, like CP2020's old marquee views for speech?
>>
>>43742671
You could obliterate targets with a high-rating bow or inject them with sleepy toxins using a compound bow quite easily. It's probably weaker than your usual AR runner, but that's just how things are in 5e.
>>
>>43742716
Maybe. Keep in mind that if a negative quality is no longer negative, you can't have it, at your GM's discretion. Speech-to-text software so you can understand what people say? Probably fine. Eco-location so you can bypass the surprise test auto-fail? I don't think so.

Check with your GM, though.
>>
>>43742757
Yeah, I was envisioning a cyberear + Translat-ear (requiring linguasofts) + image link as the bare minimum, and only for speech to text.
>>
>>43742804
I'd say it's fine, then, you could feasibly learn the English language with a specialization in lip reading maybe? And get the same thing done, except only with people you can see.
>>
>>43742757
The problem is that so many issues presented in the negative qualities are easily fixable. Blind? Get cyberoptics. Deaf? Cyberaudio. Illiterate? Chip it.
>>
>>43743631
You still have to buy off negative qualities with karma if they don't actively inconvenience you anymore, don't you?
>>
>>43743631
Blindness is incurable with cyberware. The onbly "cure" is being Awakened and using Astral Perception as "sight" like a Ghoul.
>>
>>43743631
Blind specifies you can't take cybereyes, Deaf implies it but YMMV.
>>
>Make my first SR character, a Decker
>Start with the cheapest of the cheap deck, and it's second hand, probably made of plastic and stolen out of a toys-r-us at some point
>Somehow become the survivor, even though he's always on site with the teams
>Survives 5 total party wipes
>Ends with a homemade deck with so much processing power and software that it has a random chance of birthing an AI when in use
>>
One of my players wants to play a fashionista, is there any fluff on the fashion world of Shadowrun?
>>
>>43743737
Run & Gun has a bit on clothing, but it's pretty bare-bones.
>>
>>43743737
the 4e book Attitude does, i believe
>>
>>43743737
>>43743777

Yep, Attitude's later chapters have an entire world's worth of fluff, including specific fashion lines and pricing.
>>
>>43743672
How does it explain being incurable? Surely with the tech Shadowrun has, there's a way. If it's the optical nerves, they have synthetic nerves to replace it. If it's the brain, you can easily modify another portion to function for it (Thanks neuroplasticity)

>>43743668
I guess that would make some sense from a gameplay point.
>>
>>43743870
"The character cannot use cybereyes,
as the blindness is a nerve issue, leaving them
incapable of processing any visual stimuli, regardless
of the source."
>>
>>43743870
Like this:

>The (blind) character cannot use cybereyes, as the blindness is a nerve issue, leaving them incapable of processing any visual stimuli, regardless of the source.

>Since astral sight is not a truly visual sense, Awakened characters who are blind can still use astral perception all the time and at least have some sense of objects in the world.

Whether it makes sense or not biologically, I'll pass. Crunch-wise, it's to avoid 15 free Karma for 4000 nuyen and 0.2 essence.
>>
>>43743899
Well, they have synthetic nerves in Shadowrun. In fact, one of those most popular pieces of cyberware is technically a synthetic nerve (Wired Reflexes). And again, if for some reason you can't do that, you can reroute sight to a different bodily function (As a real life example, there are people who can see through their tongues. It's nuts.)
>>
>>43743930

You seem to labour under the delusion that the good folks who write this shit actually bother with any research at all.
While I commend you for your optimism and applaud your faith in the developers, unfortunately, this is not the case.
>>
>>43743930
There is a hell of a lot of shit that is obviously not researched if you look at cyber in 4e and 5e. It's excusable before 4th because a lot of these technological advances and discoveries are recent biology, but at this point we're slowly veering to a point again where the setting looks less advanced technologically than today.
>>
>>43743964
Guess so. These are the same people that say "High Velocity" with a firearm means it has a higher cyclic rate afterall (I wonder if they know what the word "Velocity" means?.)

>>43744019
I wouldn't have as much of a problem with it if Shadowrun didn't try so hard to be modern and current. With, say, 2020, I can excuse it and still enjoy it, with Shadowrun it just feels like the devs are failing at what they intend to do.
>>
>>43743930
Cyberware eye mounts that can be placed absolutely anywhere you want in your body. You can put an entire row of eyes into your cyberarm, or see out of your ass if you pay essence. Then you can make every single one of those eyes into a flying helicopter that digitally translates its feed to you. But you still won't be able to see anything if you are blind.
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