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Exalted General - /exg/

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Thread images: 34

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>Online charsheet:
http://howsfamily.net/Exalted
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4


Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Remember Morke and Holden are Liars

Last Thread: >>43623527
>>
So has anyone here who's played a Dawn had an exaltation that wasn't just 'I fought tough dudes and then Exalted'?
>>
>>43640491

No. That is it. You fight and then fight some more.
>>
>>43640491
Doesn't that happen in the 2e interactive tutorial?
>>
>>43640425
>Remember Morke and Holden are Liars

Is this a Catcher in the Rye reference or something? I haven't been following any drama around the game, I've just been reading and playing the leak and the release.
>>
>>43640491
One time I was allowed play a guy who exalted as a Dawn caste because Luna wanted to make him a Lunar exalt, but all of the exaltations were spoken for so she stole a solar exaltation and gave it to my character instead, but fucked up and made him a Dawn instead of a Night like originally planned.

I'm significantly less familiar with Exalted lore than the other members of my group, but I'm fairly certain that shouldn't be able to happen in canon.
>>
>>43640491
>So has anyone here who's played a Night had an exaltation that wasn't just 'I hid super good and then Exalted'?
>>
>>43640578
Some Anon (Anons?) popularized this meme a few days ago. Along with others. This general has seen better times but thankfully it seems like things are getting quieter.
>>
https://www.youtube.com/watch?v=WXT9IZvwi7g
https://www.youtube.com/watch?v=NTXCKdI41Ws
Holy Sandstorm Style when
>>
>>43640491
>Exalted mid-duel against a Raksha
>tackled a demon out of a tower
I wanted to say something witty, but my last two Dawns aren't good examples
>>
>>43640491
One Dawn I had exalted after winning a bet against some Fae by landing a crazy trick shot, I mean I killed the guy after, but by then I was already Exalted.
>>
>>43640617
In second edition you'd have a legion of bookthumpers gunning for you, but things seem to be a little more mysterious and freeform in this edition so it would be fine.
>>
>>43640693
>I killed the guy after
After havign already won?
That was not very gracious of you.
>>
I asked this as the opening of a thread but the thread died so I felt I should ask it again since I am genuinely curious.

>What was the largest an Empire controlled by your characters ever got in a game? What was it like? What laws existed? Any cool wars?
>>
>>43640740
The fae was trying to go loophole out of the bet so I felt pretty justified
>>
>>43640639
While I would love a hamon CMA, I don't think pillar men abilities like that work as a martial arts style. I can see them more appropriate as infernal charms.
>>
>>43640756

>What was the largest an Empire controlled by your characters ever got in a game?

All of Skullstone after we beat the Silver Prince + Wavecrest as an earlier base.

>What was it like?

Wavecresters did their own thing (mainly ruled by a Lunar) we took over Skullstone after booting the Abyssals out, though Infernals were starting shit.

>What laws existed?

We changed a few things, such as no committing suicide (After Island 5 the automatic ghost thing really didn't work anymore). Once Infernals started bugging us we had to use some really stupid laws like no spirals in houses. Even when the game died out I was still untangling their fucking mess.

>Any cool wars?

The Scarlet Empress came back, decided it was not worth the effort to attack us, and instead offered us the chance to become a vassel state or be nuked. Since we were preparing for a Raksha invasion, we just said whatever before going on.

Said game died before Raksha invasion though.
>>
>>43641116
Whammu seems to fit either the Cecylene or Adjoran Charm trees.
>>
>>43640639
https://www.youtube.com/watch?v=krhjbvCDwRM
>>
>>43640947
Funny, because to the Fae, oaths are unbreakable.
>>43640639
duDudu
I agree with the other anon, these are totally Adorjan charms.
>>
>>43641239
This, also Zangeif
>>
>>43641261
>Funny, because to the Fae, oaths are unbreakable.
Hence why the raksha was trying to exploit a loophole instead of outright violation.
>>
>>43641261
If they are anything like classical tricksters they will try to twist the spirit of the oath while adhering to the letter
>>
>>43641350
>>43641365
Then the dude its just dumb for not making a strict and simple oath.
>>
>>43640578
Holden from Catcher in the Rye is definitely an Infernal. Probably a Fiend.
>>
>>43641443
It's just backstory dude
>>
>>43641443
Yeah, what the fuck is up with a mortal not being able to outwit an inhumanly canny trickster?
>>
Hey tg, any more thoughts on my Laughing Wounds conversion?
I made some small changes since the last draft and the capstone now ends prematurely if you're crashed.
>>
>>43640623
This doesn't mean that Holden and Morke aren't liars, anon
>>
>>43641813
That also doesn't mean that you have to spread shitty memes.
>>
>>43640621
I.
My Night Exalted after she punched a rival archeologist (Exigent of Lost Stories) in the dick for leaving her in a trap.
>>
>>43642038
This is the story of Hu Flung Pu, wielder of shitty truths.
>>
>>43642059
>Exigent of Lost Stories
Your Night's backstory seems pretty cool, but I'm really interested in this guy. Was he fleshed out mechanically or fluffwise? Could you tell us about him?
>>
>>43640491
My first draft of my current favourite 3e Dawn had him exalting as his battalion was massacred at Thorns... but then I realised that the solar exaltations weren't actually released at that point, so I came up with something a bit less cliche.

He was still at Thorns, and still survived the massacre through a combination of luck and Mask of Winters thinking "it's actually better for me if there are a few survivors to terrify my new neighbours". Racked with survivor guilt and following vague astrological premonitions, he ends up in a Solar tomb fighting an automaton that asks "are you worthy?" in between bone-shattering punches. His answer? He puts away his sword and says "No. But I will be." And then he exalts.

So he's about trying to justify his own survival of the massacre of Thorns. Redemption and such. He's a melee badass and a decent tactician. Problem is, when you move away from fighting you also move away from Dawn. That backstory could very easily fit a Zenith.

What do you reckon? Too un-Dawn?
>>
>>43640425
How the fuck do I use evocations? I'm not really keen on using artifacts that are described in the core. Can the evocations be used on any type of artifact weapon as long as the player meets the requirements? Should I have lurked moar?
>>
>>43642208
Depends. Is he more about fighting, earning his redemption through struggle and confronting his enemies with violence? Or maybe quieter form of redemption, trying to set example for others and be as good as he can be?

>when you move away from fighting you also move away from Dawn
Warrior can still have his moments of doubt. If anything, that makes him a better character than Mr McKillfuck.
>>
>>43642389
Good point. The primary thing he would be doing is personally fighting evil, rather than trying to inspire people. Maybe that's the defining feature of a caste, not what you're good at but what you actively do in Creation. And what he would actively do is attempt to wipe the Mask of Winters off the map.
>>
Hey /exg/, is it feasible for a lone E1 Solar swordsman to take down a behemoth or are they too inherently powerful?
>>
>>43642389
>Depends. Is he more about fighting, earning his redemption through struggle and confronting his enemies with violence? Or maybe quieter form of redemption, trying to set example for others and be as good as he can be?
What about a character who wishes and tries to be about the latter but just so happens to have a singular talent for violence?
>>
>>43642520
Behemoths vary in power extraordinarily.

The answer depends entirely on how strong the behemoth is.
>>
>>43642343
You should read the book. Each artifact has a unique set of evocations (amount dependent on dot value, 0-8, but can be infinite).

You as a player can just not buy any.
>>43642520
Hell no. An Essence 5 Dawn would have problems.
That said, Behemoth is a broad term.
>>
>>43642745
Yeah, I read it. I was just hoping there were more guidelines for evocations than, "Fuck it. Do whatever feels good."
>>
>>43642878

Welcome to 3e where a bunch of hacks make half the rules for the games and the rest you make up. Its like they were purchased by Bethesda rather then Paradox. At least with Paradox you can buy the missing pieces of the game over time.
>>
>>43642553
I've seen characters like this in both anime and western stuff. They exist. Seems like a reasonable Dawn archetype to me.
>>
>>43642878
There are examples. Use those.
Thematically, evocations should be based on how the artifact was made, using what materials (not just the magical material, exotic ones too), how has it been used in the past and how your character has used it.
>>43642915
Not so fast! Arms of the Chosen is the DLC you're looking for, it's just not out yet.
>>
>>43642915
Jesus fucking Christ, anon. Core rules not having literally everything you could want from a game is not a valid complaint.
>>
>>43642915
Pretty sure someone made an analogy between 3e and a Bethesda game a dozen or two threads back.
>>
>>43640425
>OP image
I HATE IT

I've never even played Exalted.
>>
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>>43642988
Getting good pics of Lunars is hard.
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>>43643004
>>
>>43642966

These are not things that they will ever go over. They want you to homebrew because they can't be assed to come up with those systems themselves so they push the work onto the consumer.
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>>43643019
>>
>>43643004

No he Hates it because of the meme.
>>
>>43643027
You do realize literally the next book to come out is about evocations and artifacts, right?
>>
>>43643047
Oh. I just hate it because it's a shit picture.
>>
>>43643048

That will not have rules and just a list of a bunch of stuff for specific artifacts. At least Warstriders will be in. Although seeing as how 3e is I don't think they will be able to deliver on their promises.
>>
>>43643060

>hating Sakura

http://knowyourmeme.com/memes/sakurafish-every-day-until-you-like-it
>>
>>43643061
They explicitly said it will have guidelines for evocations, anon.
If you are really that stubborn not to homebrew, you have plenty of example artifacts you can refluff.
>>
>>43643117
>They explicitly said it will have guidelines for evocations, anon.

No, they explicitly said that it would not.
>>
>>43643117

>They explicitly said it will have guidelines for evocations, anon.

Where and when? Also this means Horke are officially liars as they said explicitly that it would not.
>>
>>43643132
They said it would not have point buy sort of system, not that it won't have guidelines.
>>
>>43642915
Hahahaha.

>>43642931
"It's coming, I s-s-swear b-baka!"

>>43642966
650 pages and still not covering basic functional aspects of the game? Shit-tier development.

>>43642975
Solid analogy. You really will need all of the DLC to make it playable. Too bad they'll never get to publish it.
>>
>>43643157
>>43643146
http://theonyxpath.com/schedule/
>>
>>43643169
>650 pages and still not covering basic functional aspects of the game? Shit-tier development.
Evocation guidelines are hardly a 'basic functional aspect' of the game. Actual base systems are, and those are provided. Charms are, and a fuckload of those are provided.
>>
>>43643592
ok holden
>>
>>43643592
>Actual base systems are, and those are provided. Charms are, and a fuckload of those are provided.
There could be about 150 pages less of both, judging from how much the fan rewrites have chopped out of wordcount.
>>
>>43643592
But I was sold on Evocations being a major part of this game, anon!

Holden and Morke said so!

A-a-are you s-s-saying they l-lied? B-baka!
>>
>>43643938
"Evocations aren't 20 pages long and filled with cruft" != "Evocations aren't a major part of the game". They're as significant as sorcery if your character is interested.
>>
>>43643996
NAH
DESU
SENPAI
BAKA
>>
>>43644040
did you ever catch your mother crying over how her filth womb belched out an autistic disappointment or did she hide it well
>>
>>43642204
He was supposed to be a recurring antoganist but the Dawn accidentally killed him on his second appearance.
>>
How is that Infernal 3e adaptation going?
>>
>>43642208
There were about a dozen solars who kept reincarnating through the ages. So your character could be one of them.
>>
>>43643592
Oh yeah, sure Base systems are provided like a system for building and managing a Kingdom or you know for things like prayer and fatigue
>>
Is squeezing answers from someone unwilling persuading him or threatening? Like during an interrogation. And what Ability should be used, Presence or Investigation? Should Investigation even be used as social ability?
>>
>>43640491
>has anyone Exalted while not in the midst of their caste's pigeonhole?
>>
>>43646257

If you're squeezing them out of him based on some Intimacy he has, it's persuasion. If you're just threatening to fuck him up, it's threatening.

Presence or Investigation would both fly; the former because you're being a scary motherfucker, the latter because it's an interrogation, something a detective should be reasonably good at.

And yes, Investigation is already used as a social ability in several places, iirc.
>>
>>43646415
I had a Twilight who exalted while fighting a raging field god after some dumb fuck screwed up a thaumaturgic ritual
>>
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>>43643060
Here, have another one.
>>
>>43646415
I play an Eclipse who Exalted while battling sentient sargasso mid-drowning while trying to save his ship.

Not quite the standard exaltation moment for an Eclipse, but still niche-related.
>>
>>43643169

You must be new to Exalted.

This has been going on since 1e.
>>
>>43644938

Guy writing it here.

Chapter 1 and 2 finished.

Fallout 4 is also out so.
>>
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>>43647356
>Fallout 4 is also out so.

>playing shitty triple-A trashgames
>>
>>43647324
Nope, just disappointed as hell that "the greatest RPG of all time that will change RPGs forever" couldn't even address the greatest failings of the previous entries in the gameline.
>>
>>43647374
You're retarded. The game is perfectly playable with just the core book
>>
>>43647029
Niche-related and awesome. Be proud.
>>
>>43647370

Its my evil sin. Like cheesecake is for others.
>>
>>43647861
Cheesecake, I am happy to report, is not haram. If it comes from the Cheesecake Factory.
>>
>>43648013
>Cheesecake Factory
>Not a local bakery where a grandma bakes them daily from an old world recipe and her qt granddaughter sells them at the counter

step it up senpai
>>
>>43648110
Cheesecake uses beef stock. Only Cheesecake Factory uses halal beef stock.

What you just suggested is haram. The imam will hear of your devilry.
>>
>>43647542
>perfectly
Hahahah
I see what you did there.

However, like "perfect" Solars, even this game has some issues.
>>
>>43648154

Does that mean most Indians can't eat cheesecake?
>>
>>43648360
Really shouldn't be.
>>
>>43647356
>Fallout 4 is also out so.

All hope is lost.
>>
>>43648601
I wouldn't worry too much. With each pointless upgrade to graphics yet more and more actual content dwindles away, so it won't be long before they toss that trash aside and get back to things.
>>
>>43648154
>Only Cheesecake Factory uses halal beef stock.

Jokes on you, that local bakery making the artisan cheesecakes is in NYC. Which means there is a 80% chance they use either halal or kosher ingredients.
>>
I've downloaded the core book now but I've yet to force myself to start chugging through 300 pages of mechanics yet. Thread discussions have indicated that while each ability has its own niche where it excels other abilities, Melee might be considered the best combat ability by dint of being the most well-rounded. What social ability would be Melee's equivalent? What subterfuge ability? What intellectual ability?

On a completely unrelated note, has nobody else ever considered making a Medicine specialist who wants to rehabilitate the Yozis and the Neverborn?
>>
>>43648858
>On a completely unrelated note, has nobody else ever considered making a Medicine specialist who wants to rehabilitate the Yozis and the Neverborn?

>"So then, Malfeas..."
>"I AM LORD MALFEAS, KING OF ALL KINGS!"
>"Yes, Lord Malfeas, King of all Kings. Tell me about your mother."
>"MY MOTHER? I AM BEYOND SUCH PETTY, MORTAL FRAILTIES, "LAWGIVER"! I AM BEYOND TIME AND SPACE! BEYOND REASON AND INFINITY! I! AM! MALFEAS!"
>"..."
>"[LOUD ELIPSES]"
>"I feel you feel she didn't love you."
>"NOTHING I EVER DID WAS GOOD ENOUGH FOR KIMBERY!"
>>
>>43648858

Social does not really have one. Stealth is still pretty good. And all the intellectual abilities do different things so no. Well except Craft which is just shit and is ignored by most people.
>>
>>43648843
>in NYC
>thinks the joke is on me

I don't think you know what the joke is.
>>
Hey guys, what are some of the stand-out social charms of 3e? Is there any good suggestions for a social suite to put together early on/at chargen?
>>
>>43649150

Harmonious Presence Meditation adds dice and reduces charm costs. Turn it on and leave it on forever. Tiger's Dread Symmetry is a great charm for intimidation, and is great for any Dawn.
>>
>>43648895

This is good and you should feel good.
>>
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>>43648858
Melee has defense and offense, but it's not necessarily the 'best' Ability - Crane and Dodge are better defensively, Brawl is arguably better on offense. It really depends on what the rest of your character build is. Melee is excellent if you can only afford one combat Ability.

Social's Abilities are all pretty equal - there's a penalty if you use skills other than Performance to address crowds, but you're not a schmuck for taking Presence or Performance Charms; they're both good.
Integrity is a bit of a loser because its Charms are strictly defensive and a bit weird, but the new Bridge keyword and the meditation Charms redeem it to some degree.

Socialize is the big sneaky winner in 3e, really. The social influence system is built on Intimacies, and Socialize Charms politely ask the ST to hand you the NPCs' Intimacy list to wreak havoc with. If the persona Charms were completely deleted, Socialize would still be a powerful Ability to invest in, not in the least because like Melee it offers defense as well as offense.
>>
>>43650432
>Social's Abilities are all pretty equal
Some are more equal than others.
Like Socialise that you mentioned.
Or pole dancing.
>>
>>43651373
>pole dancing
What
>>
>>43646456
On a related note, would behaving like a respectable criminal and using all the cant and gestures and small customs be under Larceny or Socialize?
>>
>>43651945
>customs

Socialize
>>
>>43651945
Respectable thief requires Socialize.

Successful thief requires Larceny.
>>
>>43651958
>>43651969
I'm asking cause it seems like something Socialize, preferrably with (Underworld) specialization should do but Larceny's description mentions "navigating society's criminal underworld". So I guess that when I find to find a fix of heroine I have to use Larceny but when actually being in local cartel's/Guild drug den it changes to Socialize?
>>
Unless they got rid of the charm, Larceny has a charm that just is at-will appear Shady-As-Fuck. Which is similar to what >>43651945 wants. But it doesn't necessarily let you keep cred, just gets you in the door usually. No one will think you're a narc.
>>
Are there guns in Ex3?
>>
So, I was reading through the section on charm-tags again and picked up that any charm longer than instant requires you to commit the motes for the duration. If you're activating Fivefold Bulwark? Committing 5 motes. Activating Ascendant Battle Visage? Committing 15.

This doesn't matter much for effects that only last a round or two, but this really fucks over scenelongs.

Guess low-essence Solars are fucked if they pick up too many buffs. Commit from Peripheral, and you're guaranteed to flare. Commit from Personal, and you're slicing your supply of safe motes apart.
>>
>>43652675
Actual firearms? No.

Arms that shoot bursts of flame? Yes. Firewands, they use expensive "Firesand" from The South.
>>
>>43652709
Yeah, committing essence for the duration was always a thing in 1e and 2e, but the only way to get back motes mid-combat was through stunt rewards.

It's how indefinite charms were mainly balanced
>>
>>43652725
I must have completely missed that. I even popped open my 2E book to go back and see if that was a thing, but couldn't find that rule. In 3E they just put the explanation down on Charm Duration. (I never actually got a chance to play 2E, so mechanics didn't come up much.)

Anyway, seems like a stronger balancing factor now that combat is built with the expectation of regenerating 5m per round every round. If just Fivefold Bulwark is a choice between almost halving an E1 solars personal pool or flaring a level automatically...

That does make me think that Nights have the easiest time of using Scenelongs. Commit from Peripheral, spend the mote-tax to make the activation mute.
>>
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>>43652741
It's good to be a Night.
>>
>>43652785
Implying Donald a Night
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>>43652715
Damn. I was hoping to make something like pic related.
>>
>>43640425
>high-flying
what does that mean exactly? that you travel by flying?
>>
>>43652938
Probably meant Scrooge.
>>
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>>43652948
It's a poor way of saying Wuxia that nobody has corrected in a hundred threads.

But yes you could fly if that's your bag.
>>
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>>43652938
>>43652950
Have you never read a PK story?
Besides, Scrooge'd be a Zenith if anything.
>>
>>43652964
> Wuxia
You mean wire-fu. Wuxia is more about specific themes and tone, though it often overlaps with wire-fu.
>>
>>43652968
SUOMI MAINITTU
U
O
MÄMMI
ITSEMURHA

M
A
I
N
I
T
T
U
>>
>>43653019
Ei saatana.
Unohdit viinan ja saunan vitun paska.
>>
>>43652948
Full Definition of HIGH-FLYING

1
: marked by extravagance, pretension, or excessive ambition
2
: rising to considerable height

So says Merriam-Webster.
>>
>>43653052
Well the first part is certainly true.

The second...not so much.
>>
So, Charm declaration: we still don't know if it's attacker first then defender or outbid till both are satisfied orwhat, and we still don't know the order for contested actions that are not attacks
Have the devs addressed this? Will it be fixed in a later release of the pdf?

Related: how did Charm declaration work in 2e for contested actions in which there was no attacker or defender?
>>
>>43653041
Ei saanut mahtumaan tuohon saatana.
>>
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God watching all these lapdogs step in to defend BP/XP and then get wrecked is great entertainment.

They'll never be right, but damned if they won't die in the breach!
>>
>>43653558
To be fair they are not "defending" it as much as stating they don't really care about it and it's pointless to argue about it in light of the numerous other problems the system suffers from
s m h (shake my head) t b h (to be honest) f a m (short for familiar)
>>
>>43653209
Tekosyitä, vitun ruotsalainen
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>>43653591
Personally I still don't see what's wrong with the chargen and why you'd change it unless you're a roll player or something, desu.
>>
>>43653623
Well it's true that there are certain methods of distributing your BPs that give a great disparity between one character and the other, allowing them to start with more XP value and/or getting the dots they want much earlier; the disparity is on the order of dozens of XPs
The true question is, do you care?
>>
>>43653623
Simply put: the current system overly rewards "roll players" as you call them and overly punishes what you would call "roleplayers"

I personally think that putting something at 2 on my character sheet because my concept fits that should never mechanically be a trap choice.
>>
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>>43653591
>it's pointless to argue about it in light of the numerous other problems the system suffers from
Potentially, but it's a foundational problem and easily fixed.

>>43653623
>why you'd change it unless you're a roll player or something
If you're not changing it to flat xp, you're going to run into issues with the XP cost differentials for players who did slam down as many 5s as possible at chargen and those who didn't. That's not roll-playing inasmuch as it's guaranteeing an even(ish) playing field.

>>43653658
>the disparity is on the order of dozens of XPs
That's being polite. The average chargen bungle costs a player almost 40xp over the course of a campaign. That's a lot.

>>43653662
>I personally think that putting something at 2 on my character sheet because my concept fits that should never mechanically be a trap choice
Strong agreement here. You shouldn't be punished for creating a broadly viable character rather than hyper-focusing out of the gate.
>>
>>43648325
Every game has some issues.
>>
>>43653662
I haven't played Exalted 3 yet so here's a noobish question. In Ex2 a character with Strength 2, Dexterity 5, Stamina 2 was always superior to a character with their stats arranged the other ways (say the 5 is in Strength or Stamina). Is that fixed, or is Dexterity still the best physical attribute?

It really bothered me that for a game of mythic fantasy the overpowering strongman or unyielding juggernaut weren't ever as viable as the nimble rogue.
>>
>>43653837
Dexterity is still a very important stat, but as of 3E maxing it out completely isn't as necessary. A high Strength grappler can crush the hell out of nimble rogues, for ex.

You should still get a Dex of at least 3 though.
>>
>>43653837
Dex is still the best, but it's not nearly so.

Weapon damage doesn't get to fuckhuge levels like in 2e so you can't just replace strength with a huge stick.

Acc though is higher for withering attacks so that makes things easier.
>>
>>43653837
Dex is important because it governs your to-hit and defense but Strength and Stamina have their uses. Some fighting styles focus on them more than on Dex, for example Brawl or Tiger Style.
>>
>>43645605
>Base systems are provided like a system for building and managing a Kingdom

Yes. They are.

Read the book.
>>
>>43647374
>couldn't even address the greatest failings of the previous entries in the gameline

But paranoia combat is gone now.
>>
They did some things to make strength and stamina more useful (mostly with charms), but I think they should have gone further and used attribute mins more.
Like, need Str 2 to use Medium Weapons, Str 4 for Heavy and 2/3/4 Stamina for armor
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>>43653837
Dexterity still has primacy in terms of being an effective combatant, but I personally think that free Excellencies and accuracy modifiers on weapons shorten the gap a little. You still want Dex 3 at least to even think about getting into combat, but Str 5 Big McLargehuge with heavy weapon is going to tear apart a soakbeast in ways Dex 5 ninja just can't.

Also, with how withering attacks work, you can get away with a higher strength and heavy weapon a little easier because the bonus damage is going to make up the difference, and with most perfect defenses gone, using a full excellency to make sure your attack hits isn't the suicidal idea that it was in 2e.
>>
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>>43653902
>>
>>43653913
But, paranoia combat was the biggest problem of 2E, and it is gone now...

They pretty much tore out perfects, combos, etc...
>>
>>43653591

I personally don't see why people make a deal out from the dots assigned (not BP, but the actual 28 ability dots and 8/6/4 ability dots) they're assigned as well.

XP may be more 'fair', but honestly I find a pure XP chargen just tedious. Change BP into XP fine, but leave the assigned dots as are.
>>
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>>43653837
You're nuts to play a character with anything but 5 Dex if you plan on being involved as a primary combatant in fighting. Since this is Exalted, that means at least 60% of characters in any given group should have 5 Dex. Because of the BP/XP split, you'll want to invest in this at chargen, because it is literally never cheaper.

If you're interested in not being an anchor dragging everyone else down in combat, anything better than 3 will do.

Fundamentally, Dex remains a better choice for every concept including grappler.

Don't be afraid to make that ridiculous 5/5/1 grappler because you'll be able to bring their stamina up to 3 in 4 session and then you can get some nice Ox-Body to supplement your survival.
>>
>>43653969
>Don't be afraid to make that ridiculous 5/5/1 grappler because you'll be able to bring their stamina up to 3 in 4 session
Fucker, don't you ever encourage anyone to do that.
>>
>>43653921
I just don't disagree that paranoia combat was the biggest problem with 2e. I mean, it was easily fixed by adjusting mote costs.

BP/XP is one of the more insidious ones, but wordcount bloat with a particular eye to Charms is one of the absolute worst problems the Exalted gameline has.

>>43653982
Too late. I've even explained the math to everyone. You're crazy NOT to do it!
>>
>>43654002
>I mean, it was easily fixed by adjusting mote costs.

No. No it was not. 2.5E did almost nothing to solve the problem.

>BP/XP is one of the more insidious ones

Just the opposite. You can fix it easily by awarding bp instead of xp at the end of every session.

>wordcount bloat with a particular eye to Charms is one of the absolute worst problems the Exalted gameline has.

Not much to say about this except "I disagree." There's a lot of charms in general, sure, but it's *very* unlikely there'll be more solar charms down the line.
>>
>>43654002
>Too late. I've even explained the math to everyone. You're crazy NOT to do it!
You explained general concepts, but you didn't explain the math behind "You're nuts to play a character with anything but 5 Dex if you plan on being involved as a primary combatant in fighting"

So until you explain THAT, you're just throwing words around.
>>
>>43654052
Uh.

Okay, how much does it cost to increase an attribute from 4 to 5 in XP?

How much does it cost to increase an attribute from 4 to 5 in BP?

Math explained!
>>
>>43654052
The fun thing about strength/grapple builds is that when you combine it with Devil-Strangling attitude, you will pretty much destroy anyone working on 2E's assumption that Strength is a dump stat in favor of Dex.
>>
>>43654072
That works if you plan on getting Dex 5. It helps greatly but isn't strictly necessary.
>>
>>43654072
He's asking why Dex, specifically, nigga.
>>
>>43653969

>3-4 sessions
>Attribute raising takes months
>>
>>43654100
Good thing months and months of downtime is built into the game through the Craft system!
>>
>>43654100
It takes months if you still do other things. The book says that if you focus only on training you can do it in a much shorter time.
>>
>>43654096
Dropping Dex to 3 means giving up 1 point from Evasion or Parry, meaning you're going to be taking hits slightly more frequently, and therefore spending motes at a slightly higher pace to prevent that (however you choose to buff). You also have a lower cap, meaning you're going to struggle against truly strong opponents pretty much no matter what.

I mean there's simple changes there that could ameliorate it a lot. Modifying Parry with Strength instead of Dexterity, for example. Or making defensive values 2x(Ability).

But none of these things were done. They just worked hard (and came up short) at making Strength-based combat tools more attractive.
>>
>>43654136
Or you can put your Strength 5 to use and drop the ceiling on your opponent making HIM burn motes to dodge that. If you plan on being strong then act strong and don't try to beat nimble people in their game.
>>
>>43654188
>I'll herp and derp and wharrgarbl

ok
>>
>>43654136
Strength synergizes incredibly well with Brawl and Athletics Charms though, to the point where a Brawler will probably want a higher Strength than Dex. Also enduring slightly more withering damage is pretty easily mitigated by the ability to *do* more withering damage on their own turns.
>>
>>43654232
Tiger Style is also pretty much the High Strength guy's MA.
>>
>>43654228
>I'll herp and derp and wharrgarbl
Ok, you did that very well, but what did you mean?

>>43654136
>Modifying Parry with Strength instead of Dexterity
Too strong, because you can pump your Strength with Increasing Strength Excersise. Doin that would require more in depth modification of the system.
>>
>>43654136
>Modifying Parry with Strength instead of Dexterity, for example
And break everything more that it already is
>>
How would you do pic related?
>>
>>43654413
>>43654472
>hurr durr all changes take place in vacuums

get lost, edf
>>
>>43653982
I don't get why people get angry about this. Do they get mad because it's the efficient thing to do?
>>
>>43646415
That's not really a hard question. You can exalt by deciding to seek heaven through violence, or by being a general who outplayed his opponent to such a degree that they were demoralised before fighting had even begun and caused them to switch sides.
>>
>>43654749
Because if someone goes down that road other members of the party have to either do the same or be overshadowed. Neither of these options is necessarily fun.
>>
>>43654773
Yeah, the character creation/XP divide overly rewards shoving as many 5s in your character at creation then buying up any 2s or 3s you might need
>>
Has anyone played a character in Ex3 who uses more than one fighting ability? How did it go?
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>>43654773
Your problems aren't my problem, hombre.
>>
>>43654773
Yeah, that is somewhat true; however, that sure as hell is not going to stop people from maxing out somehow. Admittly, overshadowing should be less of a thing due to the way supernal works.

However, holy fuck it sucks if you have multiple castes in a group now. Although I guess you could get by without a twilight as usual.
>>
>>43654870
Right, but the question here isn't whether everyone has problems with the BP/XP divide, it's whether anyone benefits from that divide. Or whether whatever benefit some people might derive from it is equal to or greater than the problems BP/XP divide causes.
>>
>>43654773
Arguably that's why XP/BP split is really a problem*: it forces people to either minmax as a team or not at all, because if one person does it then he's ahead. Arguably, it's not THAT much of a hassle because now you can be competent even if you aren't 100% optimal. But people will still seek that one point advantages because if you aren't optimal that means you are USELESS SHIT.

*I lied. The real problem is splitting the fanbase and making people go apeshit.
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>>43654970
What the fuck are you trying to say?

Because that is some wild ass equivocation.
>>
>>43654982
>Arguably, it's not THAT much of a hassle because now you can be competent even if you aren't 100% optimal. But people will still seek that one point advantages because if you aren't optimal that means you are USELESS SHIT.
True enough, a lot of arguments about Exalted seem to be based on a very binary way of thinking.
>>
>>43653853
Backing this up; a grappler has a charm that lets him ATTACK with strength, or rather, roll the accuracy for his to-hit to start the grapple with Strength.
>>
>>43654991
>What the fuck are you trying to say?
That "your problems aren't my problem" may be true but isn't really a relevant point. BP/XP divide is a problem that should be fixed if it's a problem for some people without being a huge benefit for anyone.
>>
>>43655062
BP/EXP should be fixed but it's not even anywhere near as much a problem as it used to be;

Virtues and scaling costs for Willpower are 100% gone. I did the math yesterday and improperly distributing your virtues would cost you roughly 200 EXP in waste, because of how willpower didn't scale retroactively with virtues increased in-play, and increasing virtues in-play was monstrously expensive.

And really, that was the biggest thing you could call wasted char-gen. Not even because of the EXP loss, but because of how you NEEDED to max willpower/virtues to get your bigger motepool. Motepools are flat by essence. Virtues don't exist. Willpower has flat costs.

Do you still want a 5 in dex? As a dedicated combatant, yeah. And it's annoying, but what fighty character isn't going to want 5s across the board in physical anyway, this edition? Strength is stronger. Stamina is much improved (Giving flat soak that affects all damage since soak isn't split between damage types anymore, along with the Resistance charms that adore a high Stamina, like Essence Gathering Temper, or the new Ox-bodies, which, argue about how much a good defensive charm is better, a dedicated combatant IS going to want an ox body or two eventually. The Decisive damage system makes ox-bodies phenomenal compared to 2E. Very solid choice this edition.)

With the Virtue/Willpower problem gone, the sheer amount of EXP you can lose by not playing the char-gen game right is much, much lower. Do scaling costs still suck? Yeah, but it's not like it breaks balance right over its knee like it used to.
>>
>>43655136
>With the Virtue/Willpower problem gone, the sheer amount of EXP you can lose by not playing the char-gen game right is much, much lower.
It's still enough to occasionally reach a half dozen Charms.

That's a lot.
>>
>>43655156
>implying that anyone has ever increased attributes with their non-solar xp

kek
>>
>>43655249
I have.

kek and mate
>>
>>43653931
Nobody's disliking the set ability dots, everyone gets those, they don't come from a shared point pool like BP or XP (which can be used for other things).

The core of the problem is that BP has static whereas XP has geometric costs, so they don't have a set exchange rate.

>>43654014
Basically this.
>>
>>43655249
>>43655271

It's funny that Attributes aren't actually that bad of a bargain (costing twice as much XP as an Ability for, easily, applying to twice as many rolls) and yet they're treated as massive expenditures on-par with buying Essence.

No accounting for player psychology, I guess.
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>>43655301
>agreeing with Holden
>ever
>>
>>43655347
Where am I agreeing with Holden?
>>
>>43655312
While efficient expense wise, it delays perceived growth of the character quite a bit. 4 sessions of max Solar XP is needed to go from 4 to 5. Or almost 2 sessions of regular xp and solar xp.
>>
>>43655379
Every single poster in this thread is Holden.
>>
What has a higher power level, Scion or Exalted?
>>
>>43655585
Exalted.
>>
>>43655585

Scion, but in an uneven and lurching fashion.

Your character will be more generally powerful in Exalted, while a Scion character rapidly hits uncomparably-powerful heights in 3-ish stats, and gets totally annihilated in the other 6.

And then there's randomly totally fuckbroke abilities like Serpent's Gaze (a no-save no-resist stunlock; its only weakness is that it doesn't work on people of higher Legend).
>>
>>43655523
https://www.youtube.com/watch?v=OR4N5OhcY9s
>>
>>43655623
>>43655617

Uh, the question was more in relation to the background/lore, less in rule terms.
>>
>>43655709
Player characters or NPCs?
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>>43655585
In the 2e versions? Scion.

In the new versions? Probably Scion, since Neall hasn't mentioned taking the Elder Gods off the table for challenges, while Holdemorke have jumped up and down and declared primordials off limits.
>>
>>43655723

Both.
>>
>>43655709

It's wibblier then.

A Scion and an Exalt both peak at around "could MAYBE fight a Primordial (Greater Titans being exactly the same kind of entity) to a stand-still for a scene one on one, and a whole host of them could imprison one or kill it." Including the consequences for killing them, it dawns on me how humorously identical the two are.

Early on a Scion is definitely less impressive than an Exalt, though; even in lore you're supposed to spend your first couple adventures dealing with more WoD-tier shit like cultists and person-level monsters rather than, like, dropkicking cyclopes in the tit and throwing them ass-over-teakettle into a river.
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>>43655670
Stuff would be the Sniper, right?
>>
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>>43655747
Exalted has things that are both so massive that their bodies are planets, and so powerful that they have 7 souls outside their bodies instead of one, and each of those is also so powerful it has multiple souls of it's own.
Those things LOST to the Exalted host (~800 Celestial Exalts and multiple hundred thousands of Dragonblooded).
Sorcery can permanently rewrite a part of the laws of the universe for everyone, and that's achievable by PCs and has explicit rules for doing so.


I'm not all that familiar with Scion, so someone else will have to explain the tops of that.
>>
How well would playing a character who uses Thrown, Melee and Brawl go? I was thinking of opening with Swarm-Culling Instinct before switching to greatsword and elbows/feet. Make a few attack with Falling Hammer Strike and then finishing them off with Hungry Tiger Technique.

Now I know it's a lot more optimal to stick with a single fighting style, but would this kind of build work? Starting at Essence 2.
>>
>>43656580
It would "work" but I'd drop either Melee or Brawl, it sounds too awkward.
>>
>>43655585
Scion is a little bit more on a higher power background, in theory. Although it's very murky and im not sure if i'm totally honest.

The gods in Scion are more or less like greek gods, but for all intents and purposes the Exalted may as well be titans to them.
>>
>>43656627
I'm willing to drop Brawl from the main fighting style, but the character will definitely still have the skill.

My main goal here is to A) use multiple fighting abilities and not regret it and B) not use any flashing glowing tricks or weapon summoning.
>>
>>43656580
>>43656627

Consider dropping Brawl and pick up a weapon with Melee and Thrown tags, such as a spear or a knife. If you're still looking to branch out into a third combat skill, look into either Ebon Shadow or White Reaper.
>>
>>43656685
>Consider dropping Brawl and pick up a weapon with Melee and Thrown tags, such as a spear or a knife
Character will be using knives and spears, but I figured since I probably won't be using Thrown after the first attack the primary melee weapon doesn't need to be throw-able.
>If you're still looking to branch out into a third combat skill, look into either Ebon Shadow or White Reaper.
Why those? The synergy with Thrown weapons?
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>>43656682
Yeah you can totally do that with Thrown and Melee. Knives can do both, so you won't even need to swap weapons.
>>
>>43656716

They both have form weapons that can be used with Melee or Thrown, and they can both be used unarmed.
>>
>>43640491
How to exalt as a Dawn Caste without necessarily battling someone

>Split a falling leaf with one slice of a sword
>Shoot a rope from one hundred yards away in a storm.
>Perfect a martial arts kata beyond the realm of mortal perfection.
>Plan a perfect battle strategy
>>
>>43656745
I'd be tempted by White Reaper/Thrown but it's just so god-dammed flashy.
>>
>>43648601

Honestly I do try to write or brainstorm when i can.

Progress will be a bit slower as i actually have a job though
>>
>>43656765
don't forget
>win a Gateway tournament against supernaturals as a mortal
>>
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Niggas you don't understand. The circumstances of your exaltation don't matter for your caste. Your history, personality, skills and preferred methods do.
>>
>>43656819
>being this wrong

Are you Holdemorke?
>>
>>43656819
Yeah, that is obviously how it should work.
>>
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>>43656943
The alternative is retarded. Imagine a great but severely outnumbered general evading an opposing army alone after his own has been slaughtered, through sheer knowledge of tactics. He'd be a Night. That's dumb.
>>
>>43656819
>>43656943
Can we not pretend Exaltations are consistent?
>>
>>43657066
Actually in that case he probably wouldn't Exalt.

Hard truths.
>>
>>43657111
What's not great and legendary about escaping a whole army (like, with cavalry and relays and everything) hell bent on pursuing you, on your own? Maybe he was captured and escaped their encampment, even better!
>>
>>43657111
Nah

If his army died because he DONE FUCKED UP superbad, He gets the offer to become a Green Sun Prince.

If he did everything he could and the loss was inevitable but he still managed to escape even though he should have been caught and killed according to all common sense. Then Luna could claim him.
>>
>>43657111
>>43657066
That sounds like a candidate for a Slayer, actually.
>>
>>43657164
Solars succeed. Abyssals die trying. Lunars overcome through brute force, animal cunning, or pure chicanery. Sidereals are destined.

That's how it works.

>>43657175
I don't think Infernals will Exalt the same way in 3e. I suspect they'll be much closer to Akuma where they're individually offered power in exchange for servitude before they even have the chance to succeed or die trying.
>>
>>43657216
>Solars succeed.
Have you actually read any canon examples of Solar Exaltations? Because Exalting in the moment of triumph really isn't a common theme there.
>>
>>43657216
>Solars succeed.
He succeeded at an epic escape.
By losing the battle I mean he had no chance at all, like 1000 warriors against 10 000 + 10 DBs or something equally lopsided.
>>
>>43657295
Then he might Exalt as a Lunar, if you're insisting that running away was his success.
>>
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I think you people are missing the whole point: there are conceivable circumstances of exaltation which don't fit the character at all, therefore don't tie the circumstances to their caste.
>>
>>43657216
>muh pigeonholed mythical heroes
Say what you want about 3rd edition but I'm glad this shit is gone.
>>
>>43657216
>>43657327
Success has never been a requirement for solar exaltation. Where do you memesters get that idea from?

Just look at Panther -- he exalted from introspection.

If his idea hurt your feelings THAT BAD, just envision that the general was INTROSPECTING.
>>
>>43657511
>the general was INTROSPECTING.
then he'd be a Zenith

anon you're not very good at this
>>
>>43657544
Introspection is not specifically a Zenith thing. If the introspection took the form of critically assessing himself as a general, taking stock of his failures and vowing to do better next time, it would be pretty damn weird if he Exalted as a Zenith. More importantly, the current edition does not have hard and fast rules for what's an appropriate Exaltation, and any attempt at strictly defining how someone should Exalt is headcanon territory.
>>
>>43657544
But you are very good at missing the point.
>>
>>43642915
Correct.

>mfw hope for Paradox-made Exalted DLC that adds the missing Bureaucracy system
>>
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>>43657773
>what are projects
>>
Will Thrown Supernal let me go all Dwarf Fortress on enemies and murder people with literally anything my hands can reach, including their own clothes and blood? Because that was always one of my favorite things about DF's Adventure mode.
>>
>>43658092
Not unreasonable things like blood, and they won't be very good, but yes.
Though clothes are more grappling.
>>
>>43658092
That's more Dreaming Pearl Courtesan.
>>
>>43658207
Using clothes as weapons in DF was less Dreaming Pearl's animation of your own clothing to strike and more yanking off a grappled goblin's loincloth and then using it to choke him to death.
>>
>>43658189
Shit. Is being a miscellaneous object fighter not really a valid character concept, then?
>>
>>43658305
Your accuracy will suffer a bit compared to actual weapons, and you won't be a real threat against any threateningly competent combat opponents, but that's what custom charms are for as far as I'm concerned.
>>
>>43658305
improvised weapons sufferpenalties
>>
>>43657544
...doesn't Zenith have supernatural war?
>>
>>43655917

Titan souls are like the same only worse. For example, if Sutur dies, then the very concept of fire goes with it.

Scions can kill titans, but so mych bad shit happens that tou really dont want to kill them.
>>
>>43657387
The hell commercial was that?
>>
>>43658305
Effortless Armament Mastery
Cost: —; Mins: Brawl 1, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Anything will suffice as a weapon in the hands of the mighty. This charm removes the initiative cost for making attacks with improvised weapons. This charm explicitly functions with Melee and Thrown.

World Weapon Methodology
Cost: 1m; Mins: Brawl 3, Essence 1; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Effortless Armament Mastery
If a Lawgiver feels the need for a weapon he simply reaches out and finds that the world provides. This charm allows the Solar to reflexively make a Draw/Ready action to pick up an improvised weapon from the scenery and if it is required, she may make a feat of strength test to literally tear one from the ground – or wrest a pillar from its place.
>>
>>43652948
Shit they cut put of this edition to "tighten the power curve".
In some editions of Exalted the idea was you were playing super powered demi-gods.
In this one, you play an idiot savant whose only schtick better be combat or they won't survive a mundane mugging.
>>
>>43659106
Yeah, it's not like 3 or 4 dots of Melee and Dipping Swallow Defense make you much more dangerous than basically any mortal you'll meet.
>>
>>43659147

This, seriously. An Excellency is overwhelmingly the most powerful thing an Exalt has in his arsenal until he gets to Essence 3. It's just the least efficient thing, at the same time.

But, if the only thing you have to spend motes on in this area is your Excellency and a defense Charm, why not go hard on the former?
>>
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>>43659027
>Effortless Armament Mastery
That's bad. You shouldn't make charms that only negate existing systems. 2e did that, with Solars being immune to shaping and crippling and poison and sickness and even attacks with various charms, and that was shit, because a bunch of stuff was rendered completely useless. Now instead of being immune to things, Solars are given chances to recover somehow, see Integrity curse breaking.

Here's my take:
Effortless Armament Mastery
Cost: 1m; Mins: Brawl 3, Essence 1; Type: Permanent
Keywords: Uniform
Duration: Supplemental
Prerequisite Charms: None
If an attack using an improvised weapon and enhanced by this charm hits, regain 1i. This happens before comparing damage to Hardness in decisive attacks.
>>
>>43659025
Fable 2. Great commercials, alright game.
>>
>>43659106
Why would you lie like that?
>>
>>43659195
>Fable 2

the fuck?
>>
>>43659192
I'm not sure it negates systems in any awful way, I mean it does far less to the system than Iron Battle Focus or (the admittedly terrible) Fivefold Bulwark Stance. Still, I have no problems with your version as long as its clear that it functions with Melee and Thrown, as that's a problem with Supplementals.
>>
>>43659258
You are right, I forgot that part.
>>
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>>43659216
Not sure where the confusion is.

https://www.youtube.com/watch?v=z-O1C8yT1I8
>>
>>43659027
>>43659192
Neither of you know wtf to do.

2m, Supp, I
Any improvised weapon attack enhanced by this Charm that hits restores 1i. At Brawl 5 and E4+ this increases to 2i.

That's still very powerful, but isn't retarded.

You shouldn't attempt to make Permanent Charms out of Charms that explicitly bypass a system tax. That's what Merits are for.
>>
>>43656580
Does Archery and Flashing Vengeance Draw work well as a substitute for Thrown in this kind of build? Throw in Accuracy Without Distance for a fun alpha-strike before switching to Melee.
>>
>>43659393
What's the "I" next to Supplemental supposed to be?
You don't want it to be Uniform?
>>
>>43645529
How does that work re: Lytek? Wouldn't there be Sidereals ready to seize the spare exaltations?

I know that not all 300 solars got killed during the initial attack, so maybe it's possible to add more exaltations to the Jade Prison after the initial set and Lytek kept the remaining Solar exaltations a secret as he was working on them.

Or maybe it's not possible to add them later, so he gets to rub it in on the way to work.

"Good morning, Bronze Faction! Just on my way to create another Solar! Or am I? Maybe there'll be a new one in Creation tomorrow. Or maybe yesterday? Best of luck finding them all!"
>>
>>43659830
>Or maybe it's not possible to add them later, so he gets to rub it in on the way to work.

I assumed this.
>>
Can anyone post a different link to the core rules, the mega link doesn't work on my phone:/
>>
>>43649317
>Tiger's Dread Symmetry is a great charm for intimidation, and is great for any Dawn.
Seconded. I feel like if you're playing a Dawn then you're well served by going for the Presence/Intimidation chain.
>>
>>43659106
A mundane mugger isn't really going to be wanting a fight, and probably not going to be experienced in actually fighting real opponents, because their trade is getting paid for being scary, more or less. If you can't fight your way around 2/2/2 attributes and 1 skill, in a Poor Drill Size 1 Battlegroup? I honestly do not know what your deal is.
>>
>>43660016
His deal is that he's a retard, ignore him.
>>
>>43659830
>Wouldn't there be Sidereals ready to seize the spare exaltations?

I know it's a funny meme, anon, but Sidereals are not omniscient fate ninjas aware of the location of literally every single thing in Creation and capable of intercepting anything instantly
>>
>3e Drive and Firearms charms never

I just wanna be a Modern Solar racer with Supernal Drive, man.
>>
>>43660589
Sail charms apply to vehicles
>>
>>43660589

Need stats for vehicles first.

I made the vehicles, but I'm too lazy to make the charms.
>>
>>43660662
Listen friend, if you post Vehicles, I'll take a crack at charms.
>>
>>43660829

https://docs.google.com/document/d/1bU5T9LLH1BwP9R-0hIl9tdf2sB1fw6e1XttflR3GHMQ/edit

They *seem* good enough. Speed values are high, but those are negated the very moment you spend 1m on a single Ride/Athletics excellency or have a speed boosting charm active.
>>
>>43659830
Maybe it's possible that Lytek is a horrible poorly thought addition to the setting, best to be ignored

I was just reading Wyld Shaping Technique and... How can you use it, exactly? Leaving aside the xp cost, it seems to me that the mote cost and the increase in difficulty are really prohibitive - and as opposed to, say Craft, there's not a lot of cost- and difficulty-waiving Charms for it.
I get it, the devs can't make it too powerful or people will just ignore Craft (psh yeah like that isn't happening anyway) but this is not hard to use, it's unusable
>>
>>43661055
>I was just reading Wyld Shaping Technique and... How can you use it, exactly
You're not supposed to!

Hahaha!

Great improvement!

Good job!

(Seriously this is what Holden said the other day on a podcast.)
>>
>>43661133
Any context?
>>
>>43661133
To quote two posters on the [-] thread: Rich should seriously consider investing in a community manager and a time machine.

Please tell me you're being facetious. I can't believe Holden can be so stupid. I mean it's fine to me if he doesn't want Wyld Shaping in his game, but just remove it, don't write 3 pages (including some shitty art of some dude conjuring buildings and green lightning) of bloat for an unusable Charm...
>>
>>43661205
>>43661237
He actually tried to justify gating the whole thing behind experience costs because they didn't want people to just ignore crafting.

Nevermind Craft being easily one of the worst systems in the engine right now.

Also nevermind Sorcery being the obviously better choice than either of the aforementioned.

But yes, there was some back-patting for how well they'd done on disincentivizing WST.
>>
>>43661055
> Maybe it's possible that Lytek is a horrible poorly thought addition to the setting, best to be ignored

You're one of those "MUH 1e PURITY ANYTHING 2e IS ANATHEMA" faggots arn't you?

All you people do is enable Holden and Morke
>>
>>43660649
Last I checked, a car is not a boat.
>>
>>43661322
Personally just going to rip that charm and all of it's sub-charms out of Solars, add in some words about how things it makes aren't quite real and degrade outside of the wyld, change some stuff to make it actually usable, add some charms to cement the non-real things in Creation by committing or expending something (motes, willpower, maybe a lower amount of XP, maybe several options for permanent or temporary cementing) and then put it back in. Maybe in Lunars instead of Solars, that way Solars can be peerless unmatched craftsmen (once I figure out how I want to make that system and it's charmset usable, anyway) and Lunars can still have a method of making good shit that isn't "Solars but worse and restricted to Moonsilver."
>>
>>43661454
>giving good things to Lunars
HOLDEMORKE FROWNS IN YOUR GENERAL DIRECTION
>>
>>43661369
I don't know wher eyou got that conclusion but whatever
Lytek is bad because 2nd edition went into lengths to explain the mechanics behind Exaltations, namely that they were designed to be out of Heaven's control, inviolable, given to humanity never to be taken away or restrained.
Then comes this faggot writer like "oh yes there's a room in Heaven where all Exaltations eventually go and there's a dude totally in charge of putting them back and all anyone has to do to prevent new Exaltations (in fact they did during the Usurpations) is go to that room and manhandle the little dude"
I'm fine with new additions to the setting, as long as they don't contraddict already estabilished plot points
>>
>>43661322
Experience points costs are fine, a little prohibitive but given how relatively easy it is to just go into the Wyld and come out with a talent of jade...
It's the mote cost I can't get behind, 15m for each roll is really too much, considering that you have to throw Excellencies at it to have a chance and a failure ruins everything. And the wp cost ensures that whatever you do, you can't roll more than 10 times on it. (minimum 8 rolls for the aforementioned talent)
Though the Charm says that you can take other actions while Wyld-Shaping so maybe with some mote/wp out of combat reactor...
If the problem was only xp costs it would be fine. A player could look at it and go "wow this will cost m e a lot but it's really really cool and I want it anyway!" But with these kind of mechanics it's much worse than that. The Charm doesn't seem to be good for anything but creating large unspecified barren landmasses.
>>
>>43661506
That's a good point. Lytek does greatly fuck up the setting.
>>
>>43661628
WST is pretty ridiculous in the first place, regardless of which Celestial type you hand it to. It's not really thematic for any of them and it is, in essence, a font of unlimited power. Attempting to artificially throttle this with XP and mote costs just leads to people ignoring those and the whole system breaking down that much more quickly.

It's like they went "that's iconic, we can't remove that" and then went fingerpainting all over the concept with their feces.

It's up there with the BP/XP decision.

It can't be justified, so trying to figure out why they did it is wasting your time.
>>
>>43660058
>>43659206
>>43659147
>I don't know how the surprise rules work
>>
>>43661475
Hey now, they want Lunars to be good at being dung smeared savages and cocksleaves for Solars. As Luna intended when she made them.
>>
>>43661741
I understand why htey did it, and I see how they did it
What I want to know is how are they thinking that we wouldn't notice, or care
Do they think they are stupid? Is Wyld-Shaping Technique three pages of Morkelden writing "You're too stupid to realize when you're being fucked in the ass" directed at me specifically?
>>
>>43661889
>Is Wyld-Shaping Technique three pages of Morkelden writing "You're too stupid to realize when you're being fucked in the ass" directed at me specifically?
That's as legitimate a theory as anything else we could come up with.
>>
>>43661741
WST is thematic for Solars in that it reflects their theme of "masters of Creation and everything beyond". Arguably it's the only Charm to do that.
>>
>>43661754
>I don't either.

In the time it takes your mundane mugger to ambush, hold at bay, and FINALLY try to stab the Solar, he's had to pass:
1) at least one stealth check
2) getting [however many rounds] of social influence lobbed at him (remember, the attacker can't CHOOSE to abort and get the ambush bonus, so long as the defender plays nice, he can whammy you with social attacks until your time's up or you give up)
3) if the time runs out or the attacker forces an abort, a very normal attack roll with a very normal (very pitiful) JB result

The only way a Solar loses to a mundane mugger is if he has avoided investing in literally all three spheres of action: mental, social, and physical.
>>
>>43661932
yeah nah
>>
>>43661910
>Morkelden

I greatly prefer Holdemorke.
>>
>>43662027

I prefer Horke
>>
>>43662037
Reminds me of the Chef in the muppets.
>>
>>43657175
Except Infernals are people who, if a Solar Exaltation had been free would have Exalted, but instead got shafted and failed, then they get the offer.
>>
>>43662115
Some of them are. Some of them are super fuck-ups. I personally think the latter are more interesting.
>>
>>43658189
>Not unreasonable things like blood, and they won't be very good, but yes.
This is Exalted.
It's going to be fucking awesome.
>>
>>43661741
>It's not really thematic for any of them
Sol's light gives definition to Creation and Solars are portrayed as beings of inconquerable will. Only they and Lunars have themes appropriate for Wyld shaping. And Infernals, because let's remember who made Creation in the first place.

>It can't be justified
It can. As far as I understand it, they wanted there to be a cost and risk involved, so you can't just fuck off to Wyld and conjure infinite amount of Jade and silver and an island the size of Europe. If they made it TOO hard and unpractical then that's their mistake but the attempt was there.
>>
>>43662037
Horke and Molden
>>
Ok considering making an ad on game finder here for GMing exalted soon. so i have to ask.

What do people here actually WANT out of an exalted game? cause i notice that the answer for that can be really really different from one person to the next.
>>
>>43663267

My best advice is to pick a location you think you'd enjoy GM'ing in, then ask people what they want.

You're going to get A LOT of different things.
>>
>>43663334
I'm a morbidly curious person. and i know.

If it helps i DO favor the 4 directions(not counting the center) in the following order scavanger lands/east, south, west, north
>>
>>43663368

That's fine. Personally I think if the GM isn't having fun then the game suffers as a result. Pick a direction you'd like to give a shot and go for it.
>>
>>43663443
done that already with my other exalted game i honestly just want a new one and see what people want.
>>
>>43663454

Be prepared to see a lot of things.

I expect North to be dead last however.
>>
>>43663473
I want to see a lot of things now, since its getting buried

>>43663267
>>43663368
>>
>>43663267
As someone who is has gm it some and will be gming another soon. It fucking depends on the group so much.

The most common thing that most players will inadvertently end up doing in one way or the other is conquering and running their own base of operations. It's rare that they actual play the wandering hero.

Then, they will try to go about restoring the first age or taking step in improving the infrastructure in anyway they can. They always seem to go for internal plumbing or artificial lights.

Next is to seek allies, typically they prefer Lookshy over the Realm.

Thats how it typically goes for most exalted games i've seen in action. Admittly, sometimes the answer is simply "Whatever they want". Some people just want to make a cult of little girls who shoots people with firewand. For whatever reason.
>>
>>43663517
ah same boat as me with the GM thing. well what would you like then. im just trying to get a feel for it right now, not actually plan plot.
>>
How hard would it be for a powerful, determined demon to make it into Creation?
>>
>>43664117
ummm what circle?
>>
>>43664129
Let's suppose 3CD.
>>
>>43664165
there are methods.... but each demon has a specific break through condition.

off the top of my head for the third circle's liger's break through condition is a mortal leading an army against the exalted. (i'll assume celestial)
>>
>>43664117
>>43664165

Higher the circle, the harder it is for them. Non demon residents of Malfeas have it easy, but even first circle demons have trouble doing so.
>>
>>43664206
>>43664232
Can't demons make the 5-day trek across the Endless Desert?
>>
>>43661741
>It's not really thematic for any of them

It is for solars.
>>
>>43664320

Only when a suitable crack opens. Otherwise no opening appears; they just wander for eternity. The lucky ones make it back to the City.
>>
>>43662115
According to the book, Infernals can be anything from:
1. People who failed, through their own fault
2. People who failed, through no fault of their own, as they would have succeeded had not the Yozis yoinked the Exaltation away.
>>
>>43664320

Fluffwise, that's how they're summoned to Creation. They get up and leave five days before you summon them and they make the trek. Otherwise Malfeas would be a pretty bad prison if the prisoners could just walk out, wouldn't it.
>>
Is the homebrewed Laughing Wounds adaption in the OP any good?
>>
SO i have to bump this question.

what would people like in an east based exalted 3e game.
>>
>>43666361

Make a new thread and ask there.
>>
>>43666393
... good point...

thank you anon.
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