Just need help with a quick math question relating to a video game I play, overwatch. One of the characters passive ability reduces damage they take by 35%. Another character can INCREASE the damage a character takes by 30%. If the charcter reduces incoming damage by 35% but then gets 30% more damage taken how much damage are they actually taking?
After that they're thinking of changing to to only 20% damage reduction. How much extra damage are they taking with the 30% increase in damage taken?
>>8722966
84.5%
4%
>>8722966
It depends on the game mechanics. A lot of games take the percentage of the original value.
Using your example if they reduced it by 35% and increased by 30% it would end up taking 5% reduced. That's how most game do it.
But if you reduced by 35% and then increased by 30% you would actually end up with an overall reduction of 15.5%.
I suspect the game uses the first mechanic, but I really have no idea.
>>8722972
so in the first 35% 30% he's taking 84.5% of the damage
in the 2nd 20% 30% he's taking 4% extra damage? Only 4? Thought it would be more. Alright thank you.
>>8722966
0.65 x 1.3 = 0.845
1 - (0.8 x 1.3) = 0.04
I hope this is bait
>>8722982
it's not. I'm terrible at math for real. Haven't taken a math class since I gruaduated college all the way back in 2014 so it's been a good 3 years. And even then I barely passed. C- I think.
>>8722978
yeah originally I thought it was easy that it'll take 5% less damage and the 2nd example he'd take 10% extra damage but math is never that easy so I thought i'd ask here.
Get out reeeeeeeeeeee
>>8723107
why?