What 3D graphs would you use against your enemies?
This is the imaginary plot of x* ln(a), I would like to kick weeboos into this slope.
>>8630658
>>8630658
How would you raise them up there?
>>8630874
https://en.wikipedia.org/wiki/Floor_and_ceiling_functions
>>8630910
But that is not a continous stair case!!
x^2+y^2+10000000000000000000000000000000000000000000000000000000z^2=1
I would throw these at people at incredible hihg speed
>>8630658
You realize that instantaneous jump isn't part of the surface right? Pushing them into that would do nothing.
>>8631166
kys faggot. here is a nice hole you can jump into.
>>8630658
tie them to the real line and take the limit of the normal distribution as the variance goes to zero. they get impaled on the dirac delta spike, pic related
>>8630945
yeah you could cut yourself.
Shrinking them down to the size of this probability distribution means they will suffycate,
may my enemies run on a mobius strip for all eternity
I'd use the indicator function of [inline] \mathbb{Q}^2 [/inline] because it would be very prickly.