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I'm writing a text adventure game in C++ in SDL. Is this

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Thread images: 6

I'm writing a text adventure game in C++ in SDL. Is this a waste of time or am I too based, as they say?
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>>8209905
enjoying it? good. not a waste of time then.

not sure this belongs here, but congrats you're doing something you like in your spare time mate.
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>>8209910
I'm hoping I can sell it.
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Hello>
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>>8209913
ah. not so sure then. i would imagine selling a text based video game is hard nowadays with fancy graphics and all, but maybe you've found a niche. also i don't know much about the vidya market.
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>>8209962
>on the internet nobody knows you're a Capybara
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>>8209913
i mean there's atleast 1 game on steam with ascii graphics (rpg if i remember correct) so there is definitly ways for an indie developer like you to distribute your game.

this anon has a point though, a regular text based adventure won't have remarkable sales.

is there anything speacial about it? is it science related at all? regular old textbased games are kinda done since the 80s
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>>8209980
>correction
>>8209969
this anon....
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What else would be worth doing?
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>>8209988
deleting this off-topic thread and getting a job at mcdonalds
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>>8209999
That's what I not want to have to do.
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>>8210002
By the looks of it you will have to.
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>>8209905
I disagree with the negative posts in this thread

I think a text based rpg would be pretty awesome OP, its a genre that we haven't heard from in a good long while

What you should try to do is fix the problems that there where with the old text games, like how strict they where at interpreting using commands
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>>8209913
>>8209905
you'd be better off just building a decent engine and selling it to an indie company. very few game devs have their own engines and most indie developers are too cheap to spring for a big name brand.
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>>8210038
i don't think anyone here said they are inherently bad. Just that there isn't a market for it anymore.

To be honest, I would love a text based rpg. I have recently played some browser text based rpg, and I have enjoyed it more than dozens of other 'fancy' games.
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>>8209905
The question you should be asking is
'Why am I making a text adventure game using the most powerful programming language next to a pretty okay graphics library'.

No hate there but you are not really pushing any boundaries here. You could do your text game in literally any other programming language and you'd have an easier time.

Also, you do not use graphics libraries to make videogames, you use graphics libraries to make engines. If you are going to make a videogame then just get an engine.

I am telling you this from the perspective of someone who has used SDL in the past (10/10) and just to get working I've had to write a couple of classes that can actually render stuff because with pure libraries you have to set up the entire environment for your textures to exist, when if you had an engine you would probably just have to declare a couple of pre-made objects, initialize them and then start rendering stuff inside of them.

Bad decisions there my man.
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>>8209977
That's a guinea pig lad
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>>8209999
Quads have spoken
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>>8210073
this.

I'd also suggest that you post your plans in an agdg thread on vg.
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>>8209905

I don't see any science in your post OP
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>>8210636
It's obviously some kind of dog, bub.
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>>8209913
Doubt you'll make much from it or anything at all
Do it for fun in your spare time instead
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>>8209905
>I'm writing a text adventure game in C++
Cool
> in SDL
Wat
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>>8209905
Ask >>>/g/
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>>8209905
"IN" SDL
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>>8209905
> not making your own graphics library
>>
it's not a terrible idea, but what exactly do you mean by "text adventure game"?

do you mean something where the graphics are primarily text but the interface is either traditional controls (wasd/arrow keys, with hotkeys etc), or with buttons for movement/interaction bound to the keyboard? certainly doable.

or do you mean an old-school interactive fiction game? if you mean the latter, i would advise you to check out the current offerings for modern IF engines (Inform is probably your best bet). there's no need to reinvent the wheel by writing your own parser and it will probably be shit.
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>>8211323
I don't know anymore, dude, I just want to build something nice that people would appreciate.
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>>8211323
checked

everything my man
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>>8211287
ye
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> text based video game
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>>8211334
fucking spit on my screen
Thread posts: 32
Thread images: 6


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