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How close should a moving part be from another moving part be

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Thread replies: 15
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How close should a moving part be from another moving part be to be mostly frictionless and not grind or be too stuck?

In mm
.10th mm?
.05mm?

Do manufacturers even go to .05mm?

EXAMPLE-If this big circle you see is rotating how many micro mm should it be from its surrounding metal so it moves without friction catching it.
>>
>>8127741
About 3.50
>>
>>8127769
3.5mm?

Thats way too wide.
>>
>>8127777
dollars
>>
>>8127769
10/10 keks
>>
>>8127741
>How close should a moving part be from another moving part be to be mostly frictionless and not grind or be too stuck?
depends on the material, and how large the object is. If it's only 1mm in diameter, 0.05mm is a whole lot of wiggle room, but not so much if the object is 100mm in diameter.

>>8127741
>Do manufacturers even go to .05mm?
of course. You can pretty much specify an arbitrary level of precision, but you're going to pay out the ass the finer you want to go.
>>
>>8127777
it's in inches tard
>>
>>8127741
https://en.wikipedia.org/wiki/Engineering_fit
everything you need to know
>>
>>8127741
>Using metric for machined parts
>>
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>>8129052
>not using metric
>>
>>8129052
ikr. I can't even think about tolerances outside of tenths/hundreths/thousanths of an inch.
>>
Did babby learn how to torrent Solidworks without taking a Mechanical Engineering degree?
>>
It's a moot question OP. Like everything in phs/math once you get into detail a lot of other factors come into play. Materials used. Surface roughness. Hardness of material. In the case of a wheel it will be attached to an axle, with a bearing, and that axle will be attached to something. So several materials and interfaces that pretty much negate your original question.
>>
>>8129363
Did a faggot who can't awnser a question get his ego hurt?
>>
>>8129398
Its just untextured steel

Stop overcomplicating things
Thread posts: 15
Thread images: 2


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