remember the times back then when you bought shitty magazines which were your only connection to something away from home because the internet wasn't a thing yet (and maybe you had only boring old guy TV like we did in germany back then) and you saw stuff advertisements like pic related which fired up your imagination for a world beyond your home, your few friends if any and your school?
feels comfy in a claustrophobic way
>>38217313
Yeah. I reread the article for VtmB so many times in game informer
>>38217328
I did that too, I reread the articles to the games I played endlessly, it was so exciting to reread it. today, we have so much overload that nothing really has the same kind of effect again
the whole world seemed to be slightly more colourful somehow when I think back
>>38217313
i grew up in a shithole and we had an antenna with only like 5 watchable channels. but we had a NES which was nice. it was a simpler time. the thing is once you've tasted it, it takes willpower to go back and try to restrict yourself instead of being restricted by technological limitations.
>>38217641
well yeah, I personally don't believe it's so helpful to try to bring it back, restricting yourself for a little time is probably a good thing though
it's just so weird how the whole world has changed in feel, because nowadays everything feels as if it were happening only a short time away, the worlds feels small (I could probably get the president to comment on my lunch choices now, many such cases). And somehow this does not feel claustrophobic, whereas the first scenario did, although it has a way more spacey feeling. I guess you are actively imprisoned in the first one, but not in the second one.
If the economy collapses I will probably yearn for what feel like now, an ethereal entity watching everything without any involvement from some imagined space which lies beyond the whole world
That arm cannon is from fucking prime 1 not from FUCKING ZERO MISSION