I've been doing some scientific research into wanking, and I'd like to discuss my recent findings:
First of all, when it come to wanking ,we need to establliush the three stages.
1. arousal
2. Play
3. climax.
Stage 1 is the point between flacidness and the ability to orgasm. This can last a few seconds and is genrally an area of low intenisty.
Stage 2 is where most of the action happens. This is the chnage of pace, grip, material etc that dictates what and how the wanker will finish with.
stage 3 is a one-way street. It is the few seconds between the sudden rushing building state of feeling and orgasm.
The transition between these states is not binary and it is possible to go back in stages, providing the wanker hasn;t orgasmed.
Now that we are all clear with the terminology, here is the reserch I have found:
Stage 1 requires low intensity but must increase with time. The reason being that if the intensity required to progress isn;t met, the body will simply stall, get more and may even go flaccid despite the stimulation. This is important to note because the transition between stage 1 and 2 can dictate what the climax will be like.
>>37455447
My hand is best waifu for laifu
> This is important to note because the transition between stage 1 and 2 can dictate what the climax will be like.
If the handover takes too long, the body can be fatigued and bored by the climax, but too short and the play-time will be reduced.
Now the hypothesis of my research was to see if this also applied to the handover between stage 2 and 3.
If it possible to make the climax stretch out for an abnormal amount of time by making it cut into the playtime?
My answer: Yes
I have been experimenting with different fap hero games, HMVs, fap music, beat trances, JOIs, milovana games and metronomes. And from my experiments I have found that there is, indeed, a sweet spot that starts the climax relativity early on in the wank, but is a very slow build up to the climax. The long feeling of "i'm gonna cum" lasting for a total of 3 minutes 43 seconds.
Here are the requirements:
>The body must be aroused but at no point must the stimulation exceed what is required to climax. This means no speed play.
>The body must not have been aroused for too long. Once it's ready, spend maybe 2 minutes on warm up porn before beginning.
>Have something to follow. This is crucial. Music with a fixed pattern to follow, ideally trance, is best suited for this.
>Don't go fast. The aim is to climax with a stimulation intensity that is similar to your normal play intensity. A very rough guide would be 100-120bpm, but this can vary wildly.
>Having something to dictate when the start a transition. This is a way to help the user, but it can be done alone. This would be the part of the song that says "This is a climactic part, time to grip harder, stroke harder, increase inntesity etc".
From my experiments, 2 songs are very reliable for these uses. Deadmau5's "Hey baby" and (in my opinion, the most climactic) AngelofPeace's "Fuckin' Take It".
These results have been tested an verified several times, but I require peer review.
http://www.newgrounds.com/audio/listen/619598
Link to the best tune for this, so you can all experiment for yourselves.
Thank you.
What the actuall fuck.
>>37455515
Just sharing the science my friend.
Some-one screen shot?
>>37455475
>Once it's ready, spend maybe 2 minutes on warm up porn before beginning.
>warm up porn
Is this actually a thing?
>>37457347
You don't do warm ups?
Do you just open the video you intend to finish on and whack away like a caveman?
thank you for your study
but i am currently in the process of examining what it means to experience all living stimulus as incidental foreplay which eventually may culminate in orgasm
so i cannot peer review though it sounds relatively accurate as per memories of personal cockhero trials of old
>>37455455
Why did the make me think about the first time Goku turns Super Saiyan 3?
>>37457464
Explain your study further.