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Infinite Dungeon quest v2 a better quest

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Thread replies: 92
Thread images: 10

File: Dungeon.png (17KB, 1524x1064px) Image search: [Google]
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You wake up in a cold, dark, dirty room with a knife on the floor next to you. What happened? How did I get here? All you know is that you have to get out. You hear groans coming from the south room. What do you do?
>>
I go to the south room
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>>549185
The noises scare you your feet won't budge. maybe get the knife and check out the other rooms
>>
>>549186
As i go to take the knife I try to recognize the sounds. Then, thinking about that, I go to the east
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>>549191
the east door is locked.
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>>549193
Ok, so spoopy things south, east door locked... west then! I happily go to the west
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>>549194
You find a bottle with red liquid in it. It might be a health potion but it could also be some form of acid. Maybe you could test it in someway?
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>>549195
I introduce the tip of mu finger in it. Does it hurt? Also, does it smell bad or something?
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>>549195
I head north
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>>549197
When you open the bottle the smell burns your nostrils you think it would be bad to touch this let alone drink it.

>>549198
Theres no north room
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>>549201
Switched things up i see.

Lockpick east door
>>
Rolled 16 (1d20)

>>549205
rolling for u bby
>>
>>549216
Success! you pick the lock! In the room is a revolver. Do you pick it up? you can only have one weapon at a time.

You would have had to fight monsters for the key but you picked it now theres no reward for killing monsters
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>>549222
I check the revolver for ammo/caliber and check to see if it is functioning.
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>>549234
Its full of ammo you don't shoot it because it would ricochet off the walls
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>>549237
I take the revolver and dip the tips of the bullets in the red liquid ad reload the gun. I then shoot the southern room's doorknob once
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>>549252
why did you shoot the door? it never did anything to you
>>
>>549252
Heal the zombies?
>>
>>549265
the red stuff is acid we discovered this earlier
>>
>>549264
Alas, the revolver is not creating enough energy to damage the door so I can try to break it down.

I put my ear to the southern door and listen
>>549265
Maybe the acid would make the bullet wounds worse, if we had to shoot whatever was moaning behind the door
>>
>>549277
the door isn't locked you can just walk in
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>>549279
well now we have a gun, can we get an ammo count? I assume we now have five shots left since SOMEONE decided to shoot the unlocked door.
Anyways go through the south door now
>>
>>549288
we started with 6 he shot it twice so 4 shots left but a shot takes away 2hp of whatever it hits because of the acid
>>
>>549293
but he didn't shoot it twice, he said he shot once?
anyways what's in the south room
>>
File: images.jpg (6KB, 160x246px) Image search: [Google]
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>>549288
There are 3 zombies in the room with 2hp each
>>
>>549297
enter The Zone and headshot all three zombies
>>
Rolled 2, 6 = 8 (2d6)

>>549298
Rolling for shots headshots don't do extra tho
>>
>>549301
its over 3 so you kill all the zombies
>>
>>549304
wonderful, ammo is what, one shot left?
check the rest of the room, are there doors?
actually let's check all the other rooms we've been to for doors as well
>>
File: Dungeon.png (19KB, 2766x1390px) Image search: [Google]
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>>549306
There are two more rooms and one room without a door to get into it.

you can roll a 1d20 to see if you can get the boolets out of the zombies
>>
Rolled 19 (1d20)

>>549313
carefully attempt to extract the bullets from the zombies without burning ourselves, then check the southwest room
>>
>>549322
success you only got 2 bullets back tho
>>
>>549323
works for me, four shots in the chamber, also gonna make sure they're poisoned by dipping the retrieved ones back into the jar before moving to the southwest room
>>
>>549325
3 shots in the gun
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>>549328
so it was a five shot revolver the whole time? ah well, anyways, TO THE SOUTHWEST ROOM
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File: mutant rat.jpg (17KB, 233x216px) Image search: [Google]
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>>549325
in the southwest room there is a mutant rat! you can use your fists to save on ammo but fists only do half a hp every hit
>>
>>549337
and the rat has 3hp
>>
Rolled 17 (1d20)

>>549337
attempt to pistolwhip the fucker
>>
Rolled 1, 6 = 7 (2d6)

>>549341
rolled the wrong dice there buddy.
Don't worry i'll roll the right one for you
>>
>>549344
you deal 1 and half points of damage to the rat it has 1 and a half hp left
>>
>>549377
noones playing so i'll just add something.
Behind the rat you see a pile of 15 bullets
>>
>>549418
one person is playing*
hit it again with the butt of our pistol
>>
Rolled 4, 2 = 6 (2d6)

>>549424
rolling 4 dis
>>
>>549428
You kill the rat and get 15 bullets! your revolver only holds 6 bullets at once so keep the rest in your pockets
>>
>>549431
alright, check for doors, can we get a total ammo count right now?
also, load up the whole gun with soaked bullets
>>
>>549473
16 bullets and there are no doors in the current room
>>
>>549487
let's hit up the south-east room then
>>
File: images (1).jpg (3KB, 225x225px) Image search: [Google]
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>>549503
on the floor is a bomb the size of a baseball marked with a skull. you'll need something to light it with.
>>
>>549513
take the bomb, unless it would replace our pistol?
>>
>>549526
no it wouldn't
>>
>>549530
alright, take the bomb over to the northeast room and put it in front of the wall where the door should be
load our gun with an un-modified (read: not dipped in the jar) bullet and shoot it FROM A DISTANCE
>>
>>549543
Noice
>>
Rolled 13 (1d20)

>>549543
should probably roll for that, right?
>>
File: Spoopy room.png (29KB, 974x635px) Image search: [Google]
Spoopy room.png
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>>549543
It blows up and opens the next room the first thing you see is a door marked with a skull and a original Japanese copy of the first naruto manga
>>
>>549571
No, I put the bomb in that room just for that reason I wanted you to do that
>>
>>549574
flip through the manga and look for notes, if there's nothing beyond the obvious mangashit keep it anyways, might be useful as firestarter. Then make sure our gun is loaded with acid-shot and push open the door, standing to one side of it.
>>
File: DTSHuwS.png (89KB, 1366x768px) Image search: [Google]
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>>549578
When you read the manga you realize it has magic powers when you read it it gives you the....\
SHARINGAN (for a short amount of time it increases your damage )
>>
>>549589
fuck, we have weeb eyes, okay, ON TO THE DOOR
(I assume this item is not one time use)
>>
>>549592
Part of your body forever and has a cooldown
>>
File: DRAGON LORD!!!!11!!!1!!.jpg (11KB, 259x194px) Image search: [Google]
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>>549592
When you walk through the door you're met with THIS THING(boss battle)it has 15hp
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Rolled 5, 1 = 6 (2d6)

>>549621
That's a penis
kill it.
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>>549621
Throw the manga in a direction that makes it turn its head, shoot the side of its head
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Rolled 5, 2 = 7 (2d6)

>>549627
>>549633
you deal 2dmg but it still has 13 health! It shoots its acid at you
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>>549640
it hits! and you're left with 8hp (acid shoot deals 2 dmg)
>>
Rolled 1, 5 = 6 (2d6)

>>549640
fuck, that is going to hurt.
FIRE MORE BULLETS INTO THE FUCKER
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>>549621
Use Sharingan
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>>549647
It hits! hes left with 11hp but his tentacles begin stroking his shaft HES CHARGING HYPER BEAM(takes 2 turns to shoot). but hes left wide open for an attack!
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>>549653
Oh, yeah you do more damage thanks to the sharingan. EVERYONE BOSS IS ACTUALLY AT 9HP THANKS TO SHARINGAN!!!
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Rolled 3, 3 = 6 (2d6)

>>549660
KILL MAIM DESTROY ACTIVATE WEEB EYES
pls kill the /d/emon with this mighty poison shot
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>>549669
srry for not remembering sharingan makes us do more damage boss is at 9hp
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>>549627
>>549647
>>549669
>6
>6
>6
oh dear, the dice like to be average, huh
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>>549669
It hits! boss is at 6hp but his HYPER JIZZ will fire next turn!
>>
Rolled 2, 3, 1, 6, 2, 5 = 19 (6d6)

>>549684
UH
UH
KILL MORE
FIRE REMAINING THREE SHOTS ALL AT ONCE
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>>549687
i've never used this dice. How do I tell if it worked?
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>>549684
Hurry! Locate balls and kick them!

Make a break to hide under the cart. Its grabbers are busy.
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>>549703
2+3=5
1+6=7
2+5=7
just group them by twos mate, not too hard
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>>549706
Meant to say hide if balls are 404.
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>>549707
no, what number means it worked?
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>>549713
You can pick, OP
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>>549713
I shot three times in a row, that's all, rapid fire isn't hard
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File: download.png (1KB, 74x74px) Image search: [Google]
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>>549725
sorry! you fan the hammer (like Mcree) shooting all your bullets into the cock dragons balls
>>549706 (for you senpai) killing it instantly! it drops a bottle of dragon jizz
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>>549739
Goddamn
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>>549739
this shit was shot at us and it hurt
go back to the rat corpse and pour a drop or two onto it's dead body, to see the effects
also hold off on reloading weapon until this is tested, if it's more effective than our current acid we might want to use it instead
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>>549746
You pour it on the rat and it does nothing
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>>549759
hmm, cork it and leave it for now, we'll figure out what it does later, load the gun with our standard acid-shot and go back to the boss room, check the corpse (specifically the wagon it was in) for useful things, up to and including taking it apart for useful metal
>>
Rolled 8 (1d20)

>>549770
You find something never there untill you killed the boss. A ladder to the ceiling with a trap door at the top

Rolling for extra loot
>>
>>549776
failure you find no extra loot
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>>549780
alright, can we go back, grab the knife, skin the beast and use it's skin for a makeshift bag so we can carry more shit?
>>
Rolled 3 (1d20)

>>549802
lemmi roll for dat

But I fell nice i'll let you have a gun/ranged weapon and a melee weapon at the same time but only 1 of each
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>>549808
oh, sorry mate you failed. At least you didn't get a 1 and cut yourself
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>>549817
alright, no bag, so we're keeping the bullets in our pockets and the jar/flask... somewhere, we have a knife and a revolver, works for me, let's go up.
>>
NEW THREAD >>>549858
Thread posts: 92
Thread images: 10


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