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Aether quest II: the Gaurdsmen

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>>299443
I'm sorry about what happened to the old one. Anyways if you recognize this shit, finish what you started if not, feel free to join.
>>
>>328583
So, I believe we were being taken somewhere?
>>
>>328583
We're being taken somewhere no?
>>
>>328722
Wrong trip
>>
>>328713
Yes, you are on a ship. If anyone else shows up, some more talking can happen.
>>328722
Oh look, someone!
>>
>>328728
So,what do?
>>
>>328728
I'll look around the area for anything of note.
>>
>>328868
Concragulations! You found even more boring interior of the ship.
>>
>>328926
Am I tied down to something?
>>
>>328944
No.
>>
>>328949
Look around for any exits
>>
>>328949
Gah! THIS IS ME !
>>
>>328957
Ah! You go up to the deck, unless you want to face the poisonous Aether there is no leaving the ship.
>>
>>328964
Well..
No time like the present.
Approach Arin
"I believe we started out on the wrong foot"
>>
>>329012
I'll flash him a sardonic grin and shrug "Really? I wouldn't have guessed our first meeting consisting of me trying to mind-control you, then blasting your ass would've started us on the wrong foot, blondie. Name's Arin, yours?"
>>
>>329038
"Dio Brando;I don't suppose you know how to get us out of this mess?"
>>
>>329084
"Not a clue, senpai. Maybe when we land we can just bolt?"
>>
>>329123
"Oh sure that is a BRILLIANT idea!I would love a few bullet holes in my chest.No.How about we just comply and wait for the right moment"
>>
>>329123
>>329148
A month passes, you finally arrive, welcome, gentlemen, to Grese C-14
>>
>>329170
Go up onto the deck, see if I can leave.
>>
>>329176
They are making you leave, the inquisitor says the only words you've heard from his mouth in a month, "good riddance" and they sail away.
>>
>>329185
Flip them the bird as they leave
"Well NOW what?!"
>>
>>329185
This jackass hands you each a gas mask and bids you to follow, he then turns around and starts walking.
>>
>>329191
"Ay bby, u want sum fuk?" I'll also take in a nice look of my new surroundings
>>
>>329195
Put on the mask.Be a big guy for you,then follow.
>>329196
"I hope you were only pretending to act stupid"
>>
>>329196
Grese C-14 is covered in thick pine forests, it's one of those weird thing where the climate is the same all over the planet, scientists have yet to explain why this happens.
>>
>>329195
Check for any enchantments on the guy, or the masks.
>>
>>329221
Basic equipment. no enchantments. what? Do you think the empire is made of enchanters?
>>
Rolled 2, 2, 2, 3 + 4 = 13 (4d3 + 4)

>>329227
Yes, actually. I'll put the mask on and follow, then use a bit of magic to establish a telepathic link between Dio and I.
>>
>>329236
Done.
>>
>>329241
I'll speak with Dio through the link "You wanna jump this guy? He's got no special stuff, just run of the mill gear..."
>>
>>329255
SUDDENLY ORK!
>>
>>329255
"No.We don't even know were we are going.Do you really want to wander and get atta-"
>>329262
Well then
>>
>>329255
>>329269
Ya'll're tied for first action, seeing as the jackass isn't acting right now.
>>
>>329269
"I say we just chill back and let the imperium guy deal with it. Worst case scenario, he dies and we have to kill an ork."
>>
>>329276
"Okay,let's do that"
>>329271
Do nothing,except going to a safe spot
A rock maybe?
>>
>>329241
i'm awake. What happened to me?
>>
>>329287
Well, unless you decided to stay behind your with these guys in the middle of an ork fight. What would you like to do?
>>
>>329294
Last time I checked thread I was beating a hobo up with rats.
>>
Rolled 2, 3, 2, 3 + 4 = 14 (4d3 + 4)

>>329281
Hide with Dio behind a rock. Also, expand the telepathic network to include Srae.
>>
Rolled 1, 3, 3, 2 = 9 (4d3)

>>329294
Kick the Imperium guy in the back to knock him onto the ork. High five ork.
>>
Rolled 2, 1, 1, 2 + 4 = 10 (4d3 + 4)

>>329311
The guy had his gun readied, let's see if he manages to shoot you before then.
>>
Rolled 2, 3, 1, 2 + 2 = 10 (4d3 + 2)

>>329441
That's two stress for you, now to see whether he can keep his feet.
>>
>>329441
"Hey Arin,I think we have an opportunity"
>>
Rolled 3, 3, 3, 3 + 4 = 16 (4d3 + 4)

>>329311
And now the ork, he swings his axe at you.
>>
>>329458
8 more stress, not looking so good.
>>
Posting character sheet for easier reference

Name:Dio Brando
Description:Tall,fairly muscular blond-haired man.Dressed in a ornate shirt and breeches,a large pair of boots, vambraces, and two suspenders attached to a band around the waist.
High concept:To gain power and rule a nation with an iron fist.
Trouble:A short-temper that can lead to rash decisions
Aspect:Taxi-driver,Politician,Ruthless
Skills:
Great:Rapport
Good:Driving,Crafts
Fair:Fight,Physique,Deceive
Average:Empathy,Athletics,Magic,Notice
Stunts[
Calm Nature:Excellent speech craft in a calm environment. +2 to rapport and deceive.
Well mannered:Able to relate with people of high-class,basically wealthy people.+1 to Rapport in any situation like this.
Proper health:Naturally resistant to some illnesses.+2 to Physique]
>>
Rolled 1, 2, 2, 3 + 6 = 14 (4d3 + 6)

>>329441
>>329455
I nod, signaling Dio to get in there as I stretch my mouth impossibly wide, screeching a barrage of raw chaos energy at the imperium guy.
>>
>>329465
I'll be busy for a while. Finish this later.
>>
Rolled 1, 1, 1, 2 = 5 (4d3)

>>329464
I absorb 2 with a stress, and take one severe and one minor consequence.
>>
Rolled 1, 1, 1, 1 + 1 = 5 (4d3 + 1)

>>329495
Run as fast as I can and tackle the imperium guy

Going to assume athletics roll is needed
>>
>>329511
discord chat
https://discord.gg/hrdHE
>>
>>329511
Fight, actually
>>
Rolled 1, 3, 3, 2 + 2 = 11 (4d3 + 2)

>>329511
Oh
>>
>>329502
You need to name your consequences.
>>
>>329488
>>329602
And imperium guy moves first, he chose not to act last round, yet.
>>
>>330150
So, does he get blasted or did he dodge?
>>
>>330323
Do I succeed?
>>
Rolled 3, 3, 2, 2 + 4 = 14 (4d3 + 4)

>>330323
This turn, he will shoot the ork.
>>
>>331345
Ork is down, and the man says, "remember how much that axe hurt next time you think about betraying me."
>>
>>329511
Nevermind
Don't do this
>>
>>331352
Let's just keep walking, for now.
>>
>>331352
I get half my forearm cut off and a bit of my ear. NOT THE TOP MIND YOU!

"I did not betray I merely ...Danced... Yes ...Danced. And I fell." Pick up arm and ear piece. Use robe to stop bleeding.
>>
>>331417
The man smirks "I can hear your thoughts gentlemen, count yourselves lucky our regiment doesn't execute soldiers for thinking. Now come along."
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>>339405
100% fug. "Cheeky. So, what are we doing? Have we been drafted or something?"
>>
>>339405
Oh shit nigger
"Soldiers?"
>>
>>339420
He starts walking again, "Aye, your imperial guardsmen now, not that we do much guarding. When we get to camp we'll decide what you're good for."
>>
>>339520
"I'm guessing we don't have much choice do we?"
Ask him this.
>>
>>339537
"None of us have much choice anymore, it's do or die out here. Sometimes it's die or die, really depends on how smart your commander is."
>>
>>339551
"Alright,lead the way"
>>
>>339566
You arrive at the camp, after passing a maze of barbed wire and over the trenches, the man says, "Recruitment tent is over there, my name is Darka by the way." And he leaves without waiting to hear your response.
>>
>>339729
Head to the recruitment tent while checking surroundings
>>
>>339756
Various soldiers go about their business, they seem oddly calm. The recruitment tent is furnished with only a desk, behind which sits a cyborg in a red cloak. (Lore roll to know what that is.) It bids you forward with a mechanical hand.
>>
Rolled 1, 2, 2, 2 = 7 (4d3)

>>339790
Approach with caution
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>>339799
"State your skills." It says in a mechanically engineered voice.
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>>339799
Your roll is enough for you to know that this is a mechanic devotee, one of a strange group with religious dedication to the machine.
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>>339880
"Oh uh,I'm a great talker and a good driver.I'm also fairly good at fighting."
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>>339908
"Assignment: walker pilot. Report to identification with this card." It places a card on the table, it has one field filled out, "occupation: walker pilot"
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>>339922
Well then...
Do I fill it out?Fill it out if I have to
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>>339941
No, you need to take it to the next tent.
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>>340006
Next tent eh?
Go to said next tent
>>
>>340010
There is a large machine, much like a printing press, there is a slot for the card, with clear instructions on how to insert said card, there is a keyboard, as per a type writer, and more instructions bid you to enter your name, date of birth, and next of kin.
>>
>>340029
Insert card.
Begin typing out information
>>
>>340029
A young lad, about 12, stands by with his own card labeled
>name: Christopher Theevz
>occupation: paperwork technician
>date of birth: 09 22 1437 SIC
>next of kin: Sara Theevz (sister)
SIC stands for Standard Imperial Calendar.
>>
>>340060
What does your card say? (Your next of kin can be used to ensure certain items reach your next character should this one die. The date is September 8th, 1449 by the Standard Imperial Calendar.
>>
>>340073
>name: Dio Brando
>occupation: walker pilot
>date of birth:05 21 1424
>next of kin: Diego Brando (cousin)

This good?
>>
>name: Dio Brando
>occupation: walker pilot
>date of birth: 05 21 1424 SIC
>next of kin: Diego Brando (cousin)

Dammit
>>
>>340114
>>340119
Hold up, I need to write this down.
>>
>>340133
Shoot.
>>
>>340119
>>340141
Type up information
>>
>>340143
Christopher says, "Walkers huh, you should head over to the big black tent to the south, the sundown assult'll be soon"
>>
>>340161
Wait,why is there a kid in the army
Inquire on this.
>>
>>340219
"Volunteers send money home, keeps Sara fed." he is starting to get a sad look on his face, but then snaps to, "What are you waiting for, get on your way afore I whoop ya!" He holds up a spiked stick for emphasis, it seems this "kid" is armed for keeping new recruits in line.

I'm going to bed.
>>
Rolled 1, 3, 2, 3 + 3 = 12 (4d3 + 3)

>>340332
lore check +3 from lore( if possible add +1 from notice and +2 from contacts cause they would help in my opinion but if you disagree ignore this.)
>>
>>340362
What even for?
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>>340880
New rule, certain gets will atract the attention of gods, this can be for good or for ill, depending on what you're up to.
>66-slaanesh
>77-nurgle
>88-khorne
>99-tzeench
>00-the god emperor
>140-the giggling cultist (he is most interested in fucking with everyone and everything)
>>
Rolled 2, 3, 1, 1 = 7 (4d3)

>>339790
Lore roll for the cyborg
>>
>>342059
You pass as well, see>>339892 for details, it says "state your skills" in a mechanical voice, but at the same time, you hear in your head, "A fellow slaaneshi, how good to hear your mind. Say melee combat and I can place you where the dance will go unnoticed." In a voice that betrays no details of the originator except what is said.
>>
>>342077
"Melee combat, sir."
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>>342096
"Taken very literally heh" out loud it speaks, "Take this card to information." It says "occupation: melee combatant (2nd squad)"
>>
>>342140
I'll go to information.
>>
>>342160
When you arrive, Christopher grabs your card out of your hands, "We don't have time for you to figure this out. Tell me your name, date of birth and next of kin."
>>
>>342218
Fuck I missed this.
Tell the kid that threatening me with a spiked stick isn't going to solve anything
>>
>>342269
Shkrack! The stick makes contact with your face, tearing your cheek clean off. "The next one disembowels you! Now get going!"
>>
>>342218
"My name is Urm other, born (11/23/1427), my next of kin is Gwyn, my brother."
>>
>>342294
JESUS FUCK
ARGH
HOW THE ACTUAL FUCK?
Do loud 'in pain' noises and find a medical tent
>>
>>342312
The stick lashes out and scratches your arm, "Your real name smart ass!"
>>
>>342336
Frown at him and lick the blood off my arm "Tch. Fine, Garth Bellestrom."
>>
>>342333
The medical team stiches your cheek back on. They send you to the vehicle tent with your jaw held closed and your mouth wrapped in bandages. When you arrive a large man in a black suit grabs you by the shoulders and throws you into a walker. It has a big gun and the gunner takes one look at you and says. "Pissed off Theevz huh?" His name tag reads
>name: Gregory Stones
>occupation: heavy weapons technician
>date of birth: 05 21 1398
>next of kin: Timothy Stones (grandson)
>>342364
He enters the information "get to the green tent to the south, you had better run."
>>
>>342381
Run to the green tent, I suppose.
>>
>>342381
Glare at Gregrory
>>
>>342407
"Well, get on with it"
>>342403
Upon arrival a sword is pussed into your hands and the squad marches out of the tent, and over the trenches. In the red light of sundown you see warriors running forward, khornate bezerkers, hundreds of them, are rushing the camp.
>>
Rolled 1, 2, 2, 3 + 1 = 9 (4d3 + 1)

>>342467
Stab an approaching khornate
>>
>>342467
WHAT AM I SUPPOSED TO DO?
MY MOUTH IS SEALED SHUT
>>
>>342709
Drive dumbass.
>>
>>342804
....
Drive
>>
>>342858
I need a roll...
>>
Rolled 2, 1, 1, 1 + 3 = 8 (4d3 + 3)

>>342868
>>
>>342899
a real human bean
>>
>>342899
Eh, you step out of the tent, your steps a bit clumsy from nerves, also lingering face pain. Greg begins firing shot almost immediately and massive explosions go off down field. Each one envelopes a dozen warriors in flame, but few die from the onslaught. "I need you further to the right" he shouts, "they're going heavy on the west.
>>342648
You, further to the east. Manage to strike down one of the first coming up, the others are still coming, you may need to pull some tricks to hold them off.
>>
Rolled 2, 3, 1, 2 + 6 = 14 (4d3 + 6)

>>342984
Channel some energy to tear the soul from his body to invoke fear in the others, and also to offer to slaanesh.
>>
>>342899
Oh, wait, Tzeench's number. You hear a speech rehearsed in your mind, it is meant for your commanding officer, it will make you his personal driver, should you accomplish great things in the midst of this battle.
>>
>>342984
Go right then
>>
>>343099
... this requires a drive check, as will all your actions involving moving the walker.
>>
Rolled 1, 2, 3, 2 + 3 = 11 (4d3 + 3)

>>343142
>>
>>343006
Khorne, and, by extension, his followers, do not feel fear, however, the sacrifice gives you a gift, you feel your muscles mutating, your next fighting roll will get a +1 and you are on the first step to becoming a daemonette [1/20]
>>343145
In a burst of speed, you lunge forth, the machine makes it faster than could have been hoped, from this position (nearer the majority of the army) a good fraction of the khornates are soon dead.
>>
>>343177
*daemon of slaanesh technically
>>
Rolled 2, 1, 1, 1 + 2 = 7 (4d3 + 2)

>>343177
Dance beautifully to avoid being hit while attacking another khornate.
>>
>>343177
Gun down the remaining khornates
I'm assuming the gunner will do this.
>>
>>343217
You are narrowly missed by one of the khornates, and you bury your sword in his neck, he falls. (Didn't realize your fight was so low, my bad)
>>343223
Due in large part to your timely arrival on the western front, the khornates are forced to retreat, most of them being dragged away by a dozen weaker cultists each.
>>
>>343245
Give me a notice check, both of you.
>>
Rolled 3, 1, 2, 1 + 1 = 8 (4d3 + 1)

>>343245
>>343262
>>
Rolled 3, 2, 2, 3 + 1 = 11 (4d3 + 1)

>>343245
I'll grab that soul too, heres the notice check
>>
>>343295
The soul is not quite enough, but you see a man in blue robes stands on a hill a ways back, a simple lore roll will tell you what that means.
Good night gentlemen.
>>
Rolled 3, 3, 2, 1 = 9 (4d3)

>>343352
>>
>>343391
"A Tzeench sorcerer" you tell the commander, "was standing in the forest, this could be bigger than simple raids" the commander, a suprizingly young man with short hair the color of blood and Heterochromia one eye like snow the other a deep green, like the evergreens around you now. He says, in response, "We need to send a specialized team in, we'll need someone with your eyes on that team. We will wait for dawn before sending you off, now I need to speak with the man who gunned down such a great amount of cultists"
>>
>>343099
>>343057
What the fuck Dio! Tzeench definitely likes you! I don't even know what to do with this!
>>
>>344483
WELL I DON'T KNOW EITHER
>>
>>344550
Oh good, your here.
>>344137
The commander turns to the crew of your walker, "You did an excellent job out there." He directs the compliment towards Gregory, who responds, "I wouldn't have gotten near as much done if our pilot didn't get over his scratch when he did, I've never seen a Corley move so fast." The commander then turns to you, "I saw it move quickly, but I have no way of knowing it was moving so quickly. Is what Gregory tells me true?" Your wound is healed and your mouth is open. You know the speech by heart, but dare you accept the gift of Tzeench?
>>
>>344591
Accept
Do speech
>>
>>344137
I'll nod, and I don't know, look around for stuff to do.
>>
>>344604
Congrats. you are now the commander's personal driver, and as such will be transporting the special team into the cultists base.
>>344608
"Everything is settled. Let's go get dinner. Dio, there's a spot on the officers table for you, we'll get you your uniform before you set off tomorrow morning." And the commander seems to drop his stern demeanor in favor of a relaxed smile. He leads the way to the mess hall.
>>
>>344653
Wooo!
Follow the commander
>>
>>344653
Woo. Follow to the mess hall, and see what they have for food.
>>
>>344662
>>344736
You arrive at the mess hall. Dinner seems to be made up mostly of a strange, half meat half fungus steak. The officers table has the luxury of potatoes, peppers and wine instead of beer.
>>
>>344775
Go to my rightful spot on the officers table
New thread soon?
>>
>>344775
Invoke my 'Always up for another' aspect for a fate point
>>
>>344803
What the hell for?
>>
>>344821
I dunno, consuming an excessive amount of food and drink?
>>
>>344866
Oh! That's a compell, and seeing as it will have no effect whatsoever, does not net you a fate point.
>>
>>344866
Don't I get something out of eating a ton since I got a 66?
>>
>>344866
Well fuck! More of this mutation bull! [2/20] your internals twist to accommodate the feast, +1 to your next save vs. Poison.
>>
>>344786
New thread >>347051
Thread posts: 153
Thread images: 2


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