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Dead Money

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Thread replies: 115
Thread images: 24

File: sierra madre.png (451KB, 820x610px) Image search: [Google]
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An enormous building sits in the center of a dead city, its shining lights bleeding through the smog that surrounds it. The invitation for its grand opening, the gala event of the Sierra Madre Casino, is perpetually broadcasted by a radio station. With fame and fortune locked deep within the vaults, the city and its promises lure explorers and scavengers inside to their deaths.

You, like many others, follow the signal to the city. From a distance, you can see a heavy cloud of red engulfing the landscape, eating away at its inhabitants. As you get closer, the sky becomes darker as less and less sunlight reach you. And like the others before you, what greets you is a sharp pain in the back of your head, rendering you unconscious.

When you wake up, you find yourself lying on a cold cobblestone floor. You are a…
>Courier, a jack of all trades.
>Mutant, a big mass of muscle with a walnut-sized brain who enjoys swinging big sticks around.
>Mercenary, a problem-solver whose solutions involve bullets and explosives.
>Scientist, a frail figure with expertise in technology, wiring, and energy weapons.

(The setting is based on the Fallout NV DLC, but you won’t need to know anything.)
>>
>>321224
>Courier, a jack of all trades.
>>
>>321224
>>Mercenary, a problem-solver whose solutions involve bullets and explosives.
>>
>>321224
>Courier, a jack of all trades.
>>
>>321224
>Scientist, a frail figure with expertise in technology, wiring, and energy weapons.
>>
File: hologram villa.jpg (194KB, 1000x714px) Image search: [Google]
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>>321239
>>321273
You are a courier. You’ve been wandering the wasteland for a while now with the broadcast constantly reminding you of the Sierra Madre Casino. Curiosity got the better of you, and now here you are.

You get up and look around you. Your old clothes are gone, replaced with a white jumpsuit stained with dirt and grease. It only takes you a second to notice a large metal collar strapped to your neck. You tug but it doesn’t budge. A messenger bag lies next to you. Inside is a .357 revolver with 8 bullets strewn about and a phone.

In front is a fountain where a hologram of a woman is displayed, repeating the words that was broadcasting from the radio station, and past that is the gate to the casino. Without warning, the hologram changes into a person’s head, their face hidden by the shadow of a hood.

A soft feminine voice speaks out. “I see you’re awake now. Although I can watch you with the cameras, they can’t pick up your voice, so I’m afraid this conversation will be quite one-sided.”

You try to see what she looks like as she talks, but you can’t make out anything. She continues, “Listen carefully. I need your help to enter the casino, whether you want to or not. The collar you’re wearing has enough explosives to shred your body to pieces, and I can detonate it any time. Think about that before you cross me, or try to leave early.”

The collar feels heavier before, choking you as you try and take in the situation. “You’ll find a phone in your pocket. I’ve set it up so that you can find the others I’ve gathered, as you can tune in to their collars like stations. There are 3 of them. Bring them here.”

Her voice is cut off with static, and the hologram of the woman from before is brought back up.

(cont.)
>>
File: map1.png (41KB, 750x550px) Image search: [Google]
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371.22Hz - All you can hear is muffled, heavy breathing.
545.27Hz - “…I’m so sorry… I’m so sorry…I’m…” accompanied with soft sobbing.
633.09Hz - “…fucking pieces of shit, how do you like this?” followed by loud bangs.

>Go left
>Go up
>Go right
-----
>Examine [Write-in]
>Pick up [Write-in]

(You can examine anything while taking another action, and the same goes for picking up things.)
>>
>>321312
Pick up the gun, ammo, and phone before heading towards 633.09Hz.
>>
>>321353
>>321312
This
>>
>>321353
Lets just go with this.
>>
>>321353
This.
>>
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>>321353
>>321373
>>321376
>>321391
You take the gun, the bag, and the phone and head toward the 633.09Hz signal. Almost immediately, your eyes spot someone hunching over, slowly rocking back and forth in a dark brown hazmat suit. You can see the glow of their eyes coming out of their gas masks, the green light almost hidden behind the hood. It’s watching over a smaller fountain, one with casino chips littered about.

A voice, the one from the fountain, speaks quietly from your phone. “The city’s inhabitants, such as the one before you, are… quite tough. Shoot them as you will, but they will never die. You must explode them, disintegrate them, or hack them to pieces. Otherwise, they’ll just come back, over and over again.”

A well placed shot could blow its head off and put it down, perhaps permanently. But then again, you aren't the greatest gunslinger around.

>Shoot it
>Sneak around
-----
>Examine [Write-in]
>Pick up [Write-in]
>>
>>321435
>Sneak around
Let's find the person from the frequency as soon as possible. It sounds like he's handling himself rather well.
>>
>>321435
Open console and write "tgm".
>>
>>321435
Lets just sneak. I want those chips, but.....
>>
File: apartment.jpg (687KB, 1920x1080px) Image search: [Google]
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>>321447
>>321459
Ever so slowly, you sneak past it as quietly as you can. Midway, you hear the sound of a gunshot close by. The thing in the hazmat suit looks in the direction of the shot, the direction of where you were going. You freeze. It grunts, its breath visible as red mist coming out of the mask. It then looks back, and you continue onward. You let out a sigh of relief afterwards.

Ahead, you see corpses of the city’s inhabitants lying about. Chunks of their bodies are missing, painting the wall behind them. Past them is a staircase leading left and up. You peek over and find an apartment a story above you with a giant hole in the wall. Looking through the hole is an old man, armed with a caravan shotgun, sitting in a wheelchair. He has a metal collar on his neck.

“You think I can’t see you? Get the fuck out here. Slowly.”

You do as he says, your hand at your gun. He questions you, “You’re not one of them. Who are you?”

“I’m just a courier. Look, I’m with you, okay? Can you lower the gun?” You point at the collars.

“That doesn’t mean shit. Tell me why you’re here.”

“I woke up at the fountain just outside the gate and was told to get you. Some woman, I don’t know who.”

“You’re lookin real suspicious right now. Give me a reason to not blow your brains out.”

>Shoot the shotgun out of his hand.
>[Lie] “The collars are linked. If I die, you die.”
>”If you want me to leave, I’ll leave.”
>[Write-in]
>>
>>321556
Tell him we need each others help. We both have weapons and if we don't team up, we will die from those creatures out there.
>>
>>321578
This. Besides, we have a pistol and he has a shotgun -- I'm sure he could handle us easily if it came to that.
>>
>>321224
Someone else us doing a Fallout quest other than me...? huh...

>>321578
Also this.
>>
>>321657
You are doing a fallout one? Which?
>>
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>>321578
>>321615
>>321657
“We need each other’s help. We’re both armed and we have a better chance of making it out of the city alive if we work together.”

He takes a long look at you, and then at his collar. “Alright, fine. But if I see you make a move, I’ll shoot you no problem. Get up here.”

You nod and walk toward the staircase, slowly at first. When you get up, you see the apartment in its decayed state. Paint peeling, floor cracked, furniture ripped. A metal locker lies at the end of the room, while a refrigerator and cabinets line the wall in front of the stairs. Next to you is a couch and a table. He eyes you suspiciously.

You ask him, “Is this your place?”

“Hell no. Mine’s a pile of rubble now.”

“I see. Let’s go back to the fountain for now.”

“Fine. Get your gun ready, there’s a lot of them” he grunts as he rolls toward the other end.

“What about down the stairs? There’s only one of them there.”

“I’m in a fucking wheelchair.”


>”I’ll help you down. Carefully. Going through more of them is stupid, we don’t have infinite ammo.”
>”Okay, let’s go.”
>”Maybe there’s a safer way to get you down…” [Write-in]
-----
>Examine [Write-in]
>Pick up [Write-in]
>>
>>321727
Fallout, Tales from New Atlanta

I just had part one this past weekend and I'm doing it again this Saturday. I'm using some of the Rules (and admittedly it's character sheet) for it. It's also my first attempt at a quest but feel free to check it out!

The players decided to play as a trader by the name of Mordecai Jones (their fucking speech skill is at 75% while Barter is at 72%).
>>
>>321755
We could throw something to get their attention and while they go investigate it, we can make a break for it.
>>321792
Jesus. What level are they?
>>
>>321755
>>”I’ll help you down. Carefully. Going through more of them is stupid, we don’t have infinite ammo.”
Sneaking around seems like a good way to survive.
>>
>>321792
The rules and the character sheet from fallout pnp (stupid phone autocorrect...)
>>
>>321799
Level one admittedly. They have a high charisma mixed with certain talents that boost it up by something like 30-40%
>>
>>321799
Granted, almost every other skill they have is at 0-25% on average
>>
>>321831
Wew lad.
>>
>>321833
Yeah.... those same talents lowered all their weapons stats except for small guns to 0% (though small guns isn't much better, sitting at 10%). So while young Mordecai cab talk a raider into handing over his gun, he can't actually USE said gun.

>>321810
Agreed
>>
>>321755
>”I’ll help you down. Carefully. Going through more of them is stupid, we don’t have infinite ammo.”
We could try lowering his wheelchair down, and then him separately.
>>
>>321810
>>321858
>>321884
Roll 2d20.
>>
Rolled 6, 11 = 17 (2d20)

>>321893
>>
>>321903
Anyone else want to try and get a better roll?
>>
Rolled 10, 6 = 16 (2d10)

>>321962
I will if I can
>>
Rolled 12, 1 = 13 (2d20)

>>321893
>>
Rolled 3, 9 = 12 (2d20)

>>321893
>>
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>>321903
>>321971
Your words fumble a bit as you speak. “I’ll get you down. It’s too uh, dangerous to go that way.”

“And you think me going down the stairs is safer?”

“Don’t worry about it, I’ll help you. I don’t have many bullets to waste on them.”

“Good god, you are a walking bad idea.”

You help him out of the wheelchair, set him on the couch, and bring the wheelchair down. Then, you lift him up on your back and start making your way down. Halfway, you misstep and almost fall.

“Fuck! Watch it.”

You get him safely back on and you two go back.

You probe, “I never got your name.”

“It’s none of your fucking business” he grumbles back.

You and the old man make your way back to the fountain. Soon, you see the thing from before. The landscape, however, looks different.

You whisper to the man, “I don’t remember this.”

“You haven’t heard the rumors? Kid, do your research before going treasure hunting. For some reason the city moves, constantly. Or at least the ground. Started a few years back. Hell if I know why. Now stay still so I can get a good shot.”

>Let him shoot.
>Shoot with him.
>Stop him and sneak.
>>
>>321903
>>321971
>>321985
Well... it's been nice knowing you Courier Vargas Willow
>>
>>322003
Nah. The gods are smiling today.
>>321999
Don't let him shoot. It will wake the neighbors. Sneak.
>>
>>321999
Or perhaps not...

Stop him and sneak

Mordecai Jones be with us!
>>
>>322003
(Luckily I finished writing before I saw those rolls, damn)
>>
>>322014
Eh. Our neighbours are sleepwalkers. Sleep walkers of fucking death, but still sleepwalkers none the less.
>>
>>322018
Dammit man(woman?) At least give yourself a name! Going without a name well qsting isn't good!
>>
>>321999
>>Let him shoot.
I want those chips. 'Sides we already heard a gunshot and nothing came running.
>>
>>322048
Supporting this. Might as well let him do whatever he wants. Surely we've already gotten the poor rolls out of the way :^)
>>
Rolled 4, 13 = 17 (2d20)

>>322057
No problems there, I bring the power of the dice gods.
>>
>>322067
Apparently you don't...
>>
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(Not waiting for a tiebreaker right now)
>>322014
>>322017
>>322048
>>322057
“Whoa whoa whoa, calm down. We can sneak by it.”

“Sneak by the ghost people? How quiet do you think wheelchair on cobblestone can get?”

“Quiet enough to get by them.”

“…You push me. I’ll keep my gun on him, got it?”

As you push the wheelchair, you find that it makes a lot of noise. The rickety thing must be as old as the man himself, and you quickly realize the thing in the hazmat suit has already turned around. Without hesitating, the old man fires his shotgun. The inhabitant, or ghost person as he called it, crumples to the floor, headless.

“What did I say?” he looks at you, “You have to get them before they start moving toward you.”

You get the casino chips, all 7 of them, and move to the fountain. The old man lets you keep them, scoffing at you for being a scavenger.

When you arrive, the radio on your phone whispers to you. “Good job, Courier. You brought back one quicker than I expected. Now collect the other two.”

You look at the old man, who doesn’t seem to have heard anything.

He looks at you expectantly. “Well?”

The old man has good aim and a powerful gun, guaranteeing a first shot first kill. However, it can only fire once before reloading and his loud wheelchair makes it impossible to sneak.

Do you want to bring him along?
>Yes
>No
-----
>Go left
>Go up
>>
>>322139
>>No
We could always come back for him if things go south. On that note, lets go north.
>>
>>322139
No. He will be safe though, right?
>>
>Yes
He's fucked out in the open considering that he's in a wheelchair. Better if we just take him along.
>Go left
They were silent on the transmission, which might mean they're in some sort of pressing danger.
>>
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>>322147
>>322151
“Stay here for a bit, I need to get the others.” You tell the old man.

“What? You ask me to come with you and you’re already leaving me behind?”

“I can’t sneak around with you near. Just stay put, I’ll be back soon enough.”

“You better hurry. I’m not fucking staying if I get attacked.”

“Deal.”

You jog north, toward the collar broadcasting someone sobbing. You are quickly stopped by a gate leading to the casino, locked up tight. The signal points more to the right, not into the casino, you realize. Next to the gate you spot a strange vending machine emitting a light blue glow.

From your phone comes the woman’s voice. “That is a vending machine. The villa is populated with them, and they only receive casino chips. Be wise on how you spend them.” And she cuts off, as sudden as she began.

You examine the machine:

>5 chips: 5 rounds of your choice
>5 chips: Medkit

The rest of the listing involves junk food and various radioactive trash. You backtrack a little and find a ladder leading up to an apartment. Peeking through, you see another person in a hazmat suit.

>Shoot
>Sneak
-----
>Examine [Write-in]
>Purchase [Write-in]
>>
>>322441
Lets not buy anything yet. We are gonna try to sneak out. Is there any cans or bricks near us?
>>
>>322441
>>Sneak
>>
File: tin cans.jpg (30KB, 300x227px) Image search: [Google]
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>>322462
You find a few tin cans lying around and pick up 3 of them for future use. No doubt you can find more later, but it's better to be safe.
>>
>>322501
I vote on sneaking over to the stairs and throwing a can over to the doorway and getting the chips
>>
File: apartment1.png (557KB, 612x507px) Image search: [Google]
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>>322480
>>322524
Carefully, you sneak over to the staircase. Halfway there, you toss a can over to the window in which you climbed into. It turns its head over, staring toward the ladder and outside. After a while, it slowly bumbles over. Quickly, you nab the coins on the table and head downstairs.

On the floor below, a large black mark lay on the center of the room. The smell of burnt plastic floods your nose. You follow the signal to the bathroom door, where you can hear someone crying softly. You think about turning the knob, but you decide to knock first. The person inside yelps, but says nothing.

You ask softly, “Everything okay in there?”

She pauses. “Yes.”

“…I need you to come with me to the fountain in the villa.”

“No.”

“You have a collar on you too, right?”

“…”

“Let’s go. You can’t stay there forever.”

“No.”

“Going to tell me why?”

“You don’t want to see me like this.”

“It’s going to be fine. Come on.”

“…”

She’s not budging.

>Shoot the door open.
>Threaten her.
>Scare her by telling her more inhabitants are coming.
>[Write-in]
>>
>>322701
>>Scare her by telling her more inhabitants are coming.
Let her know we got a sweet shooter on our side and it's probably safer to hang with us than stayed holed up like that.
>>
(Do you guys prefer slow but constant updates or fast update sessions on specific days?)
>>
>>322701
I have been all over the wasteland and I promise I have seen some pretty scary stuff. You will probably be a breath of fresh air compared to the stuff I have seen around here. Please come?
>>322738
I like the slow updates. I am not always by my computer so when 4 or 5 updates come in the span of like 10 minutes, I dont continue the quest
>>
>>322736
Supporting this. Additionally, we should point out that we're a courier and have seen some of the worst shit in existence. Whatever she's afflicted with won't faze us.

>>322738
I'm fine with whichever you'd like to do.
>>
>>322738
Both are fine. I do like having a general idea of when to expect an update though, makes planning my day a bit easier.
>>
File: map7.png (24KB, 750x550px) Image search: [Google]
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>>322736
>>322750
>>322752
“No doubt more of those things are coming. I don’t know what you’re carrying, but I’ve got a sweet six-shooter right at my side. You’d be safer coming with me.”

“I’m fine with dying in here…”

You sigh quietly. “Listen, I’m a courier. I’ve been to every hell-hole imaginable, and I’m sure whatever’s wrong won’t bother me in the slightest. It’d probably even be a breath of fresh air.”

“A courier…”

She says nothing for a minute, and then you hear a click. The sound of the door unlocking, or the hammer of a gun cocking back? The door opens slightly. She peeks out, eyeing you. You can see blood covering her face, splashing upwards. She hides back and takes a deep breath. The door swings open, and you can see it all. The first thing you notice is her dress. It’s frayed and aged, the old white color covered with a deep crimson. It’s dry. The caked blood covers most of her torso and her right arm, as if it was a trail, leading to her gloved hand gripping a red hot knife.

Your eyes float behind her, where the corpse of a man lies. His torso, severed and blackened, had a small pool of blood underneath, as if it was cauterized instantaneously. His legs, with the bottom half missing, lie below the sink, blood lying over soot.

A first aid box is above him, open. Some bandages and painkillers remain, but the bulk of it has appeared to be used.

You try to hide the surprise and disgust bubbling inside. “Mind telling me what happened?”

“…The ghost trappers, one of them hid a mine underneath the carpet. Anders-…He stepped on it and pushed me away as fast as he can. I tried to stop the bleeding, but it didn’t work. I… I found this in the kitchen and I tried to cauterize it.”

You try not to look at the corpse as the smell of iron mixes in the air.

“I warmed it up on the heater, just like I heard the stories before, but it got too hot. It burned my hand and I dropped it. It fell and cut him clean through. This… this knife…”

“Jesus. You’re okay?”

“Y-yeah…”

She mentioned a kitchen. Maybe there are supplies there.

>Go further into the apartment
>Head back
-----
>Examine [Write-in]
>Pick-up [Write-in]
>Ask her something [Write-in]
>>
>>322919
>>Go further into the apartment
Might as well finish up here so we don't have to backtrack later.
>>
>>322919
Lets leave. It probably gives her some bad memories.
>>
>>322939
This. Don't want to make our companion even more unstable.
>>
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(Last update for tonight)
>>322939
>>323059
“What’s your name?”

“It’s Caroline, courier.”

You tell her yours.

She’s on edge. You climb the staircase, and what greets you is another city inhabitant along with the one from before. It looks like you got more attention that you intended. They both start moving toward you, staggering side to side unpredictably. The one in the back is holding a bear trap tied to a chain. The other is wielding a spear.

Caroline cries out, running forwards. The knife she’s holding - it looks like it can slice through the creatures like butter. You take out your gun.

>Shoot the one in front. [Roll 3d10]
>Shoot the one closer to the window. [Roll 3d10]
>Do nothing and let her fight.
>>
Rolled 10, 7, 7 = 24 (3d10)

>>323215
>>Shoot the one closer to the window. [Roll 3d10]
>>
Rolled 69, 44, 67 = 180 (3d100)

>>323215
One by the window
>>
Rolled 10, 2, 4 = 16 (3d10)

>>323254
Ooops
>>
Rolled 3, 7, 5 = 15 (3d10)

>>323215
>Shoot the one closer to the window. [Roll 3d10]
>>
>>323246
Seems like the dice gods smile upon you when it actually counts.
>>
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(I lied.)
>>323246
You take aim, and you fire. Part luck and part aim, the round hits your target in the neck at the right spot, decapitating it. You look over to your companion.

The spear had managed to glance her arm, but she retaliates, slashing with the red hot knife. The creature leaps back, but it’s too late. The blade catches him and slices deep into its chest. Red mist leaks out of the hazmat suit. Caroline leaps onward, delivering the final blow before it could get back on its feet. She doesn’t stop though. She begins dismembering limbs so that it won’t rise again.

You look at the ghost you just shot. The head is not moving, but the body is. Its chest heaves back and forth with red cloud shooting out, the mist much like the air that overwhelms the city. You prod it a few times and wait, but it doesn’t move. Must be muscle memory.

You go back go to the fountain, where the old man is waiting.

“Finally, you’re back. Not a moment too soon, I thought I heard some of them ghost assholes nearby.” He pauses, and then squints at the woman next to you. “Holy shit, what happened to this chick?”

You reply, “Nothing. Fought some ghosts, that’s all.”

Caroline turns to you. “Who is he?”

“No idea, but he’s like us.” You point to your collar.

“I see.” She whispers to you, “Courier, I trust him even less than you.”

If she was with you, every enemy would surely be permanently disabled, but sticking around her for long may not seem like a good idea.

Who do you want to take with you to the last signal, if anyone?
>>
>>323493
Lets take the girl. I feel like the two will kill each other.
>>
>>323493
I say we take them both with us; they're just going to cause problems if we leave them alone together.
>>
>>323493
Go alone. We soloing this.
>>
>>323493
Can we take both? If not take the cripple.
>>
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(Slowing updates down)
>>323520
>>323814
You have a feeling that leaving them alone may not be a good idea, so you take both of them with you. As you are walking, the old man hands something to you.

“Hey kid, take this. Thought you might make more use of it than I can.”

It’s a small metal box that reminds you of a tape.

“What’s this?” you ask.

“It’s a schematic for the vending machines. This one’s for one of them cosmic knives like the one she’s holding,” he motions toward Caroline, “except not superheated.”

You thank him and continue.

You come across a split in the road, with the signal only directing you simply forward. The path on the left leads downwards where a strange, unfamiliar glow shines through a thick toxic cloud. The path on the right curves further on, obscuring its end.

In the middle of it is another city inhabitant, or was anyway, as the old man pumped it full of lead on sight.

>Go on the lower path.
>Go on the other one.
>>
>>325659
>>Go on the other one.
Walking straight into suspicious gas is probably a bad idea.
>>
>>325659
>Go on the other one.
>>
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>>325670
>>325694
You decide to not go through that red mist. Your companions nod in agreement, and you all go the other way.

You are quickly stopped by a drop. Two wooden beams stretch from your end to the building across, providing a bridge. Below are more ghosts, dead and alive.

“Courier, why don’t you go first?”

>Backtrack, and go through the cloud.
>Cross the bridge. [roll 3d20]
>>
Rolled 18, 1, 9 = 28 (3d20)

>>325961
>>Cross the bridge. [roll 3d20]
Tell the old guy to stay there and keep his gun on the ghosts.
>>
Rolled 9, 16, 7 = 32 (3d20)

>>325979
Supporting this. What's the point of being a courier if we don't do stupid and suicidal things?
>>
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>>325979
>>325987
Slowly, you attempt to cross the bridge. Step by step, you make your way further until you hear a loud creaking. You try to shift your weight to the other wood beam, but it’s too late. It collapses under you, causing a huge crash. However, you got far enough that you manage to grab onto the ledge of the other side. The ghosts below look at you.

The old man starts firing. He takes one, two, three out, but the more he shoots the more attention he attracts. You’re losing your grip quickly, but you might just be able to haul yourself back up. The brick you’re holding onto cracks a bit.

>Try to lift yourself up. [roll 1d20]
>Drop down and start shooting. [roll 3d10]
>Drop down and start running.
>>
Rolled 2 (1d20)

>>326257
>>Try to lift yourself up. [roll 1d20]
>>
>>326266
Jeez, I need to start calling those crit fails. I tend to avoid them when I anticipate them.
>>
Rolled 16 (1d20)

>Try to lift yourself up. [roll 1d20]
>>
Rolled 7 (1d20)

>>326257
>Try to lift yourself up. [roll 1d20
>>
Rolled 11 (1d20)

>>326257
>>Try to lift yourself up. [roll 1d20]
Let's see if I can remember how to roll.
>>
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wall2.png
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(4chan ate my post, whoops)
>>326317
You lift yourself up, grabbing onto a pipe that was luckily close by. Right after you get on your feet, the bricks at the edge give way, falling onto the city inhabitants below.

“Are you okay?” asks Caroline.

“I’m good.”

The old man grunts, “That was so god damn stupid, you could’ve died! What now?”

You think for a second. The city moves, and them finding a route to you would be an absolute nightmare. Should have seen it coming too. Was gramps really going to roll over those beams?

“You two should head back to the fountain. Don’t get lost, I’ll find my way back.”

You watch as they eye each other, and you move on. Opening the only door in reach, you find that there are huge holes in the walls, as if someone blew them open so they could get around easier. You head toward the collar, the signal growing stronger with every step. Soon, you get into an apartment with the signal pointing above you.

Slowly ascending the staircase, you poke your head out to see who you’re collecting. Sitting on a couch, watching a broken television, is someone in a hazmat suit. The cloud comes out of its gas mask with every breath, and a green glow shines from its eyes. It’s wearing a collar.

It turns its head to you, and you freeze. It doesn’t move, but you motion toward your gun.

“...You.”

A raspy voice cuts through the air, the sound of decay and death. You can’t believe it for a moment.

“Come… for me?”

You manage to get something out. “To take you back to the villa fountain, yes.”

It sits there for a moment, and you start making your way up. It reaches to the back of the couch, pulls out an automatic rifle, and aims it at you.

“I think there’s been an understanding. I’m not here to kill you, okay?”

You see the safety being switched.

>Run.
>Take cover and shoot back. [roll 3d10]
>[Threaten] “I’ve got friends nearby. Don’t think you’re getting out of this alive if you shoot.”
>[Lie] “Our collars are linked. If I die, you die.]
>Write-in.
>>
>>326508
>>Run.
Jump back down the stairs or something.
>>
>>326508
>Take cover and try to reason with him.
Should I roll?
>>
>>326543
(Nah, you're good)
>>
>>326508
>Take cover and shoot back. [roll 3d10]
>>
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>>326536
>>326543
You turn around and run down the stairs, barely getting away in time as the gun opens fire. The rounds rip a small hole in the wall, right where your head was to your dismay. You listen and you him walking over at a slow pace. He begins down the stairs. You hurry through another torn down wall and try to reason with him.

“Why are you shooting?”

“You are with that bitch…the one who put the collar on me.”

“I’ve got a collar on me too, if you haven’t noticed.”

“She strapped me into this suit… and tossed me out to the cloud.”

“I’m not with her. If anything, I want to shoot her dead too,” you try to reason.

“As if you were her dog... you are playing fetch.”

The footsteps end at the bottom of the stairs, and another volley of bullets flies at you. Ducking, you dash further to a doorway. What little light there is bleeds through the wall where you were last standing.

“I have to. She’s going to detonate my collar if I don’t. Can you just put the gun down?”

“Don’t need it now... you’re standing on a mine.”

“What?”

“So imperceptive.”

You look down. Underneath your foot, underneath the broken floorboards, is a faint red glow. You doubt you would have noticed when it was this well-hidden. He walks over to you, gun lowered.

The collared ghost continues. “Give me your bag…everything.”

>Toss him your bag.
>Surprise him and shoot.
>Leap at him. [roll 1d20]
>[Write-in]
>>
Rolled 8 (1d20)

>>326915
The mine goes off when we get off of it? That's kind of silly but okay. Lets leap at him.
>>
>>326915
>Ask him why he thinks we're with her? Why would you not have just shot him already if we were with her?
>>
Rolled 13 (1d20)

>>326915
>Leap at him. [roll 1d20]
>>
File: cloud1.png (1MB, 1600x900px) Image search: [Google]
cloud1.png
1MB, 1600x900px
(I'd stop for tonight with a prompt, but I think this is a good spot)
>>327054
>>327125
“Why do you think I’m with her? Wouldn’t have I already shot you?”

“You are fetching the ones with the collars… and you haven’t killed me because I am needed… who knows when will someone else wander in? …I have no intention of being her dog… her rat, ever again…”

“Hey, we can work together. We’re on the same side here.”

“Shut up… and give me the bag.”

He points the rifle at you.

“Okay, okay.”

You toss it to him a bit higher than he anticipated, surprising him. He grabs it and tilts the gun away just far enough. You leap toward him, throwing yourself away from the mine.

The ghost grunts and tries to shoot you, but you slam into him. His finger pulls on the trigger, the bullets tearing through your calf and the floorboards behind. As you cry out, you wrestle with him and his gun, destroying the room you’re in. You hear a loud creak, then a snap, and then you fall.

You plunge into the cloud below. The air tears at your skin and your jumpsuit, eating away at everything. You squint your eyes and you try to get up. Everything aches, and every second you spend, every breath you take, you feel worse and worse.

“Called my bluff… you’re not as dumb as you look.”

You feel a familiar pain in the back of your head. And then, nothing.
>>
>>327307
Thanks for running OP, see ya around.
>>
File: map12.png (21KB, 750x550px) Image search: [Google]
map12.png
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You groan as you roll over on your side. Pushing yourself off the ground, you find that your left leg is burning with pain. You look at it to see it wrapped in leather and old clothes. You wish you took the painkillers from before now. With your courier knowledge of repair and medicine, you can probably fix it with scrap metal and duct tape so that you can put more weight your leg.

Scavenging can help you find vending machine schematics, new weapons, armor, and other various goodies.

“You’re awake.”

The collared ghost tosses you your bag. Quickly, you check and find that all the contents were there. A phone, a .357 revolver, and 7 bullets for it.

“Looks like I had nothing to worry about… let’s go.”

You decide to get going before he changes his mind. Checking your phone, you have the idea to tune into one of your old companions’ collars.

You hobble over and find that the signal points to a large abandoned building. Perhaps you have to cut through it. There’s a neon sign at the front, but its lights are dead and lettering beyond repair.

You see a couple of inhabitants around the front door.

>Sneak [roll 1d20]
>Shoot [roll 3d10]
>[Write-in]
>>
Rolled 15 (1d20)

>>329390
>Sneak [roll 1d20]
>>
Rolled 8 (1d20)

>>329390
>>Sneak [roll 1d20]
>>
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>>329398
>>329404
With a bad leg, you try to sneak past them. You get most of the way through before one of them notices you. Quickly, you stagger to the door and slam it behind you after your acquaintance slips through. He then topples a nearby cabinet over the door, blocking the entryway.

You move on, finding a stairway. The way to the left goes up, while the one on the right heads down. A couple of metal cabinets line the wall on your right. You can the sound of steam hissing somewhere downstairs, while you can see light reaching the steps on the left.

At this point, you have no idea if the fountain should be lower or higher than where you currently are.

>Go right.
>Go left.
>[Write-in]
>>
>>329588
>>Go left.
Seems too obvious but I'll take it anyway.
>>
Oh hey! This is still going... huh... thought you would have made a new thread by now but I guess not... I wonder how many fo you are doing mine as well?
>>
>>329620
Hi
>>
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floodlights.jpg
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>>329613
You walk up the stairs on the left. The steps turn, and you’re blinding by an intense light as you round the corner. You cover your eyes and move forward. Suddenly, you hear a slam behind you. You turn around to see a door shut, your shadow looming over the plain metal door. A small square window rests at eye level, and on the other side you can see the collared ghost.

“Open the door” he commands.

You tug on the handle but it doesn’t budge.

“It’s not opening. Try to find a way around.”

He doesn’t reply, but he moves away. He fires a couple of rounds into the door handle and tries to open it again to no avail.

“Fine… don’t get yourself killed.”

He turns away, and you face the room again, shielding your eyes from the floodlights. Slowly, your eyes begin to adjust and you can see rows of hospital beds all filled with bodies. The line between blood and cloud residue is hard to make out. You pass the lights, and you hear a voice booming somewhere.

“What’s this? A new patient?”

You keep walking and hit a wall. You turn on the flashlight on your phone and you continue, going past a corner. There, at the end in front of metal double doors, stands a man in a hazmat suit. The sleeves are ripped, and he’s not wearing a gas mask. Instead, a plastic filter mask covers his face. His hair is wet and untrimmed, and he pushes up his glasses with his bright red gloves.

You think before answering. “Just passing through.”

“Your leg looks terrible. You should let me treat it, and do a full body examination in the process. Being out there for so long isn’t good for you.”

He begins walking toward you.

>Do nothing.
>Refuse and try to exit through the doors.
>Take out your gun and threaten him for supplies.
>>
>>329760
>>Take out your gun and threaten him for supplies.
No thanks doc. Doctors are always super suspicious and not to be trusted.
>>
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rip.png
627KB, 800x757px
>>329798
You take out your gun.

"Stop. Hand over your supplies and let me through."

"Whoa, no need to point your gun at me. Alright." He bends down to a first aid box, and swings his arm in the air near the ground.

All the lights shut out, leaving you to your flashlight on your phone. Surprised, you take a step away and your leg stops earlier than you expected. A tripwire. The entire place had been lined with tripwires.

You hear a bang.

(Welp, sorry but I'm just going to end the quest. I'm getting bored with this and it's getting harder to write new updates.)
>>
>>330132
See ya around if ya decide to run something again OP.
>>
>>330156
Just curious, were you here for my last quest?
>>
>>330164
Yeah. If I hadn't checked your twitter I probably wouldn't have hopped into here though. It was fun though.
>>
>>330172
>>330164
What's your twitter my man?
>>
>>330256
https://twitter.com/sunphei
Thread posts: 115
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