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/qst/ Plays Black Crusade #0: Character Creation€

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Alright /qst/, lets do this.

This thread will be dedicated to character creation. Afterwords, the plot and the direction the players want the quest to go to will be discussed.

RULES:
I. There will only be one character created.
II. The character's movement and actions are controlled by a majority vote.
III. Anons can suggest a direction for the story to take. The validity of what they ask must be within reason and has to beat a score of 50 on a 1d100 roll.
IV. Only the core rulebook will be used, as I do not have legitimate access to the supplements.
V. This is a black crusade campaign. So relax, have fun.

CHARACTER GENERATION:
>Choose one of the following, and then we go from there. Majority vote wins after 10 minutes.
I. Disciple of the Dark Gods
II. Chaos Space Marine
>>
>>314507
>I. Disciple of the Dark Gods

We cultist now.
>>
>>314507
>Disciple of the Dark Gods
>>
>>314507
Forgot to note:
>If you choose disciple, roll 3d10+25 10 times.

>If you choose Chaos space marine, roll 3d10+30 10 times.

Best of rolls for majority vote wins.
>>
>>314523
>>314527
Going once. Going twice. Done.

Will roll characteristics independently.

YOU ARE A DISCIPLE OF THE DARK GODS. CHOOSE AN ARCHETYPE:
I. Apostate: Silver tounged son of a bitch
II. Renegade: Angry warrior
III. Heretek: Smart asshole
IV. Rouge Psyker: Broken Magic

Voting ends in 20 minutes.
>>
>>314558
Heretek
>>
>>314558
>Heretek
>>
>>314558
>I. Apostate: Silver tounged son of a bitch

why go dark mechanicum when you can just manipulate the eldritch daemon prince?
>>
Six minutes left, anons. All choices are final.
>>
>>314558
>I. Apostate: Silver tounged son of a bitch
>>
>>314558
Heretek
>>
>>314654
why?
>>
>>314574
>>314580
>>314654
The Hereteks have it at the last second.

THE MACHINES WILL BOW TO YOUR WILL, ORPHAN OF MARS

>Roll 2d10, one for pride and one for disgrace

>Pick two common lore skills and one trade skill

Choose between the following:
>Dodge or Parry
>Security or Tech Use +10
>Forbidden Lore (Archeotech) or Forbidden Lore (Xenos) or Forbidden Lore (Warp)
>Scholastic Lore (Astromancy) or Scholastic Lore (Chymistry)
>Weapon Training (Bolt) or Weapon Training (Plasma) or Weapon Training (Power)
>Mechadendrite Training (Weapon) or Mechadendrite Training (Utility)
>Meditation or Total Recall
>Armour-Monger or Weapon-Tech
>Lesser Minion of Chaos (Must be servitor or servo-skull) or Cold Hearted

You have 30 minutes to decide. Make them count. Will be posting characteristics in a moment.

>>314592
Duly noted.
>>
Rolled 9, 7 = 16 (2d10)

>>314663
FL Xenos+Warp

salty as fuck we're not an apostate but whatever
>>
>>314663
>Forbidden Lore (Xenos)
>Forbidden Lore (Warp)
>>
CHARACTERISTICS:
WS: 37
BS: 47
S: 38
T: 42
Ag: 40
Int: 43
Per: 38
WP: 47
Fel: 44
Inf: 36

>>314674
>>314687
Note: You must pick between all of them. Example:
>Dodge
>Techuse
>Forbidden lore (Warp)
>Scholastic Lore (Astromancy)
>Weapon Training (Bolt)

And so on. Apologies for not being clear on that. As such, the 30 minute times restarts.
>>
>>314663
Total Recall
Forbidden Lore Archeotech
>>
>>314706
My apologies.

>Dodge
>Tech Use +10
>Forbidden Lore (Warp)
>Scholastic Lore (Astromancy)
>Weapon Training (Plasma)
>Mechadendrite Training (Utility)
>Total Recall
>Weapon-Tech
>Cold Hearted
>>
>>314739
This
>>
>>314706
>Dodge
>Tech Use+10
>Forbidden Lore Archeotech
>Scholastic Lore Astromancy
>Weapon Training Bolt
>Mechadentrite training Utility
>Armour-Monger
>Lesser Minion of Chaos (Servo-Skull)

>Common Lore: Underworld
>Common Lore: Imperium
>Trade Armourer
>>
>>314791
Also total recall
>>
>>314739
>>314748
>>314725
>>314791
>>314801

Choices locked in.

Aim with an eye, shoot with a mechadendrite, kill with a heart like arctic ice.

Since noone rolled 2d10, then we shall make this choice based.

>Pick one from each list. Alternatively, roll 2d10.

Pride:
I. Beauty
II. Charm
III. Craftsmanship
IV. Devotion
V. Fortitude
VI. Foresight
VII. Logic
VIII. Martial prowess
IX. Grace
X. Wealth

Disgrace:
I. Betrayal
II. Deciet
III. Dread
IV. Destruction
V. Gluttony
VI. Greed
VII. Hubris
VIII. Regret
IX. Waste
X. Wrath

You have 20 minutes.
>>
>>314739
Adding onto this:

Trade: Technomat

Common lores: Underworld, Imperium
>>
>>314842
Noted.
>>
>>314841
Pride : Logic

Disgrace: Greed

Is that agreeable? Greed seems fun, not over fussed about the Pride.
>>
>>314841
Rolling because it is more fun that way
Let's see if I remember how this works again
>>
>>314860
In the options field, anon.
>>
Rolled 9, 13 = 22 (2d20)

>>314860
Again I messed up
>>
Rolled 1, 4 = 5 (2d10)

>>314869
Once again messed up, wrong numbers
>>
>>314874
Techpriest that loves beauty and abhors destruction (provided you are not ugly)
That's interesting. I like it.
>>
>>314841
Pride
Craftsmanship

Disgrace
Greed
>>
Rolled 3 (1d3)

>>314850
>>314869
>>314874
>>314881
>>314884

Rolling 1d3.

1= Logic, Greed
2= Beauty, Destruction
3= Craftsmanship, Greed
>>
>>314933
Locked in.

What drives you, my child? The madness that brought you to us, or the hatred that drove you from them?

>Pick a motivation. Alternatively, roll 1d10.

Motivation
I. Arcane
II. Ascendancy
III. Dominion
IV. Immortality
V. Innovation
VI. Legacy
VII. Nihilism
VIII. Perfection
IX. Vengeance
X. Violence

You have 20 minutes.
>>
>>314939
Ascendancy
>>
>>314939
We have craftmanship and greed.
Perfection, legacy or innovation is the reasonable choice.
Our heretek wants to create and own the perfect something
>>
Rolled 9 (1d10)

>>314939
>>
Rolled 7 (1d10)

>>314939
>>
Rolled 9 (1d10)

Dice shall decide
>>
>>314972
>>314961
Well, I guess we from the forge world of sasukhay
>>
Rolled 5 (1d10)

>>314939
>>
>>314952
>>314961
>>314968
>>314972
>>314980
>>314982

Vengeance it is.

Your strength is in the claws you forge.

>Pick two of the following mechanicus implants

I. Optical Mechadendrite
II. Utility Mechadendrite
III. Ballistic Mechadendrite with Laspistol
IV. Lumenin Capacitors
V. Maglev Coils
VI. Ferric Lure Implants

>Pick one from following equipment

I. Common-Craftsmanship Power Axe
II. Good Craftsmanship Great Weapon (Greataxe)
>>
>>315038
I had forgotten to add: You have 20 minutes starting now to decide that.
>>
>>315038
Rolling
>>
>>315038
I. Optical Mechadendrite
V. Maglev Coils

I. Common-Craftsmanship Power Axe
>>
Rolled 6 (1d6)

>>315060
Whoops
>>
Rolled 1, 3 = 4 (2d6)

>>315070
Stupid tablet
>>
>>315067
I'll back this guy
>>
>>315067
>>315074
>>315137

Choices locked in.

Alright, now for the last step of Character Creation. We are going to flesh out the character.

Fill out the following:

REQUIRED:
>Name:
>Gender:
>Physical Description:
>Personality:
>Backstory:
>Preffered Starting Location:

OPTIONAL
>Personal Trinket:
>Favourite Weapon:

You also start with 500XP. Whomever has the rulebook, share what you know with the rest of the people here.

You have 1 hour to make your decision. Discuss together, since you will all be making decisions for this character together. I will be back when the hour is up.
>>
>>315199
>Abraxes 7-4Eg
>Male
>Tale, thin, pale, Well made and maintained augments, some of them are a little gaudy with rare metals embedded in them.
>Perfectionistic, argumentative, greedy, prideful in his crafts, grudgy as fuck
>Born on a Forge world, Abraxes was a simple techpreist who took great joy in making and designing augments, weapons, and armor. After being told repeatedly his non-standard designs were unacceptable or not cost effective he grew angry and disillusioned with the Machanicus. Tis eventually led him into the grasp of Chaos. He fled before he could get caught.
>Ship GTFOing from a forge world, preferably a big one.
>>
>>315218
seems good. don't have the book so my input here is going to be limited.
>>
>>315199
>Name: Berimund Fridigern
>Gender: Male
>Physical Description: Highly Augmented Manlet
>Backstory: Due to his former mentor falling to a conspiracy by his rivals, he was sent to a penal world as maintenance crew through bureaucratic manouvering to make sure that there were no opposition when the forgeworld was taken over.
>Starting location: Feudal World
>>
File: 13__2__by_alexboca_d8po9bp.jpg (1MB, 886x1035px) Image search: [Google]
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>>315218
Interesting choices.

Well, that wraps up this session. In the next session, we will be beginning this hereteks journey. Where it may lead, who knows.

Next session will take place this Friday at 7:00 PM ET.

If you have any questions about the quest and any suggestions, post them here and I will reply as soon as possible. For now, I must leave, but rest assured I have everything written down on a file, and will be ready to start on Friday.

For now, you still have 500 xp to spend, and I do recommend that you pick up an online copy of the core rulebook (legitimately or pirated) before spending xp.
>>
File: image_14.jpg (202KB, 1200x1500px) Image search: [Google]
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Also, a basic summary of what the character has for future reference:

Name: Abraxes 7-4Eg
Gender: Male
Physical Description: Tale, thin, pale, Well made and maintained augments, some of them are a little gaudy with rare metals embedded in them.
Personality: Perfectionistic, argumentative, greedy, prideful in his crafts, grudgy as fuck
Backstory: Born on a Forge world, Abraxes was a simple techpreist who took great joy in making and designing augments, weapons, and armor. After being told repeatedly his non-standard designs were unacceptable or not cost-effective he grew angry and disillusioned with the Mechanicus. This eventually led him into the grasp of Chaos. He fled before he could get caught.
Preferred Starting Location: Ship GTFOing from a forge world, preferably a big one.

CHARACTERISTICS:
WS: 34
BS: 44
S: 38
T: 42
Ag: 43
Int: 46
Per: 38
WP: 47
Fel: 44
Inf: 37

Wounds: 17/17
Corruption: 4/100

Traits:
I. The Quick and the Dead: +2 to initiative
II. Traitor of Mars: The Heretek was once a Tech-Priest of Mars (or has
been equipped by those who were). He still possesses
the tools of his former life. The Heretek gains the
Mechanicus Implants Trait (listed above), as well as two
Good Craftsmanship Cybernetics of his choice (also listed
above). In addition, he gains the Binary Chatter ability.
This ability increases the loyalty of all minions who are
servitors or other cybernetic constructions by 10.

Skills:
I. Linguistics (Low Gothic)
II. Logic (Trained)
III. Tech-Use (+10)
IV. Common Lore (Tech)
V. Common Lore (Adeptus Mechanicus)
VI. Trade (Armorer)
VII. Dodge (Trained)
VIII. Forbidden Lore (Warp)
IX. Scholastic Lore (Astromancy)
X. Weapon Training (Plasma)
XI. Mechadendrite Training (Utility)
XII. Total Recall
XIII. Weapon-Tech
XIV. Cold Hearted
XV. Mechanicus Implants
XVI. Die Hard
XVII. Technical Knock
XVIII. Binary Chatter

Equipment:
I. Best-Craftsmanship Lascarbine
II. Light
Carapace Armour
III. Optical Mechadendrite
IV. Maglev Coils
V. Unholy unguents
VI. Combi-tool
VII. Dataslate
VIII. Common Craftsmanship Power axe
Thread posts: 53
Thread images: 3


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