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Legacy Quest (Chapter V) - A multi-generational retro dungeon

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Legacy Quest 5.jpg
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Welcome to legacy quest, a dungeon crawling adventure spanning several generations of heroes.

Your protagonists will die, permanently, but fear not! Before each hero embarks on their quest to free the land from evil, they marry and have children, ensuring their bloodline will not die with them, and providing the next intrepid adventurer to follow in the footsteps of their ancestors when they come of age.

Unfortunate and stupid heroes might face insta-kills, unwinnable situations, and general doom. The best and brightest will slowly progress through the dungeon, but will still likely face their inevitable death.

No one hero will beat the dungeon, only by building up a strong family of heroes, investing in your hometown/stronghold to acquire better resources, passing down knowledge, wealth, and loot.

Last time on legacy quest:
>Svard made his final decision to retire in peace, and be succeeded by his child
>We pushed through the tedious admin of which things to craft, which things to leave to our child, etc. etc.
>We left the dungeon, with a final disrespectful gesture to the Trickster

So now we're picking up at an exciting place! Rolling a new hero! Although I quite liked the narrative around choosing our class, stats, etc. last time, it took rather a long time, so character generation this time will only take a few rolls of the appropriate dice.

Waiting for three bumps before we see whether we're continuing the quest with a male or a female,
>>
>>312911
Aww yeah, quest time.

I'll vote female just to change stuff a little bit.
>>
Last time it was a roll of a d2 to decide, but we'll see how nice I'm feeling! Waiting for more bumps!
>>
>>312912
>>312915
Oh, if we run a female hero does that mean we gotta pop out a kid before entering the dungeon?

Also changing my vote to roll dice, gender shouldnt affect much the quest anyway.
>>
Bumpy
>>
>>312917
One more before we roll for hero gender!

>>312916
Yeah, that was my original reason for rolling for it, I wanted it to be a minor, random thing, and prevent it becoming a big point of contention. Yeah, I guess female hero would have to have babby then head off almost immediately afterwards... Slaying monsters and underground questing is one way to shed the baby weight!
>>
>>312920
>I guess female hero would have to have babby then head off almost immediately afterwards
Just give birth in the dungeon and throw the baby through a portal
>>
>>312921
Kek, I feel like getting stabbed, blasted and generally beaten down wouldn't be good for unborn baby.
>>
Here
>>
>>312922
It's good, since we'll be a mage, we always can use the power of Bullshit™ to teleport the child to the village, and still have it safe and sound.
>>
>>312922
That way the baby could level up before being born.
>>
Ready to rumble! Roll a 1d2 anons, first roll gets it:
>1 - Male
>2 - Female
>>
>>312927
Also, maybe we should have several children before departing, because otherwise, it makes the next hero, way less random, we'll know if it's a boy/girl (well, that's be it, but still)
>>
Rolled 2 (1d2)

>>312931
>>
Rolled 2 (1d2)

>>312931
What will we be
>>
Rolled 1 (1d2)

>>312931
>>
>>312927
That's a fine idea anon, but I'm afraid to leave the dungeon like Svard II did, you need to wreck 15 consecutive rooms, and use at least Mega-Bullshit™ level magic to portal out.

>>312935
Grill it is! First time for everything!

Typing up class options now!
>>
>>312938
Don't underestimate the power of Love™ it's a great combo with the power of Bullshit™
>>
Vote for character class, there's no reason for this to be random:

From the magical blood running in both of your parents' veins, you display abilities not seen before in other members of your village:

>Thunder Warrior - A raging warrior whose magical blood allows them to enter a magically augmented frenzy.
>Shadowdancer - A sneaking scoundrel, able to channel their magical abilities into powers of illusion and deception.
>Lumomancer - A mage who grew up heavily influenced by, and is now dedicated to, the shrine to the Spirit of the Light. Uses their magic to act as a conduit to the powers of Light.

Here's to hoping none of them are broken, we'll see how they work as we go along. First to three!
>>
>>312949
>Lumomancer
>not Luminomancer
But this nonetheless
>>
>>312949
>Lumomancer - A mage who grew up heavily influenced by, and is now dedicated to, the shrine to the Spirit of the Light. Uses their magic to act as a conduit to the powers of Light.
>>
Shadowdancer
>>
>>312949
Lumomancer
>>
>>312950
>>312951
Also ok with this.
>>
Best get ready to praise the light
>>
>>312950
>>312951
>>312953
I guess we're going with our mage/cleric class then! Interested to see how a dedicated worshipper of the Light plays out... Probably not as diplomatically as her father! If people prefer luminomancer, it doesn't really matter to me, I was trying to come up with a name that got the point across, either one would do that.

Skillset choice:
>Crusader of Light - Battle oriented, can wear armour, but only use blunt weapons. Magic is focused on buffs and debuffs, with perhaps a few options for limited direct damage/healing.
>Spirit Master - A spiritually focused caster, able to summon souls to aid her in battle, at the cost of most of her AP each turn.

Note that I will tweak how the summoned spirit works to prevent munchkin tactics, or using it to half-assedly test traps, etc. Can use any weapons, but no armour or shields.

First to three again!
>>
>>312957
Crusader!
In my mind we secretly hate dad because he befriended the monsters instead of killing them.
>>
>>312957
>Crusader of Light
>>
>Spirit Master - A spiritually focused caster, able to summon souls to aid her in battle, at the cost of most of her AP each turn.
>>
Rolled 2 (1d2)

>>312957
I can't choose so have this roll
1 being
>Crusader of Light
2 being
>Spirit Master
>>
If we can only use blunt weapons. is there any point in having sleepyfire?
can we reforge it into a hammer or staff?
>>
>>312965
Leave on village for next generation?
>>
>>312965
Hoping we can keep class specific items at home. We can make a spindle mace head once we get back to the sanctuary and bring along a metal rod from the black smith to hopefully forge a decent mace. On that note I'm undecided.
>>
>>312965
I guess it'll be in the heirloom relics stash, like other weapons might be in the future.
>>
>>312969
Confirming this, it can be left at home for future generations. Currently no way to reforge magic items like that.
>>
>>312973
Do we know how to "acquire" a legacy item ? Can we lose it or will we always find them back in the dungeon (but not necessarily in the same place) ?
Can our offspring pick any of these item in the future for his/her use ?

So much questions.
>>
>>312974
Legacy items are created and go up in level with critical hits. For the most part.
>>
>>312974
They get made when we get a nat 20 in battle

Legacy items are less likely to be lost when we die
>>
>>312977
>>312978
Oh, that was it, I rolled crit in earlier thread, but wasn't sure of the mechanism
>>
>>312973
We've got 2 votes for each at the moment, waiting for the tie breaker. Until then, here's new Angorvil:

Slightly expanded due to improved trade routes, two permanent buildings have been erected. The larger of the two acts as a great hall for the village, and a place for heroes and warriors of the village to stay. The smaller, slightly isolated building houses "The Brotherhood of the Raised Chalice". A small band of goblins, who train ferociously, they keep to themselves, mostly emerging only to raid the dungeon, and the forces of the Shadow. Svard II, and a few of the braver villagers visit them to drink and socialise, but most are still slightly wary.

>>312974
There won't necessarily be a set place for each (unless found on the corpse of a dead hero), maybe it's a reward for a puzzle room, maybe a fearsome orc leader is wielding it, maybe it's just lying on the floor. You haven't currently lost any legacy weapons to the dungeon though! Obviously you may also generate new ones with crits.
>>
>>312982
Can we have a calendar or something ?
Like
>Angorvil, year 27
Also having random events you may roll offscreen like harsh winter, hot summer, good outcome from crops (if we ever have cropfields), whatever. Just a suggestion for more variation.

Also about legacy items, my question was more about "what if we lose one by dying ?" but thanks for the answer, you rock.
>>
>>312969
Roll a dice so that we can move on
>>
>>312984
Btw, those events would have effects on our adventure start, like having less/more food, better/worse weapons/armor, less/more money and so on.
>>
>>312985
Well currently we have 2 anons for crusader, 1 for spirit master, and one who didn't mind, who rolled to support spirit master. If no more votes emerge in the next minute or two, I'll go with crusader, seeing as there were more anons who actually wanted it.

>>312984
The year must be around (3 x 18) + 2 or 3 years, so let's say:
>Angorvil - Year 57
I was planning to introduce events, but you'll see that shortly, (reflected in the choices you can make before you leave).
>>
Voting crusader
>>
>>312989
I love you OP, can't wait to see that.
>>
>>312989
Crusader, but will he have "beast tolerance" like his dad? Im sure growing with gobs made him tolerable of them. When i think crusader, i think total murder
>>
>The Brotherhood of the Raised Chalice

Love it.
>>
>>312994
That ultimately is up to you guys, on the one hand, maybe you grew up with old uncle Kazgrub. On the other, maybe your zealous worship of the light led you to resent your father's choices, and feel you must show the Shadow that a true hero has no room for mercy.

So, you are a Crusader. You have spent your childhood training under your father, the ever-heroic and suave Svard II. Now the time has come for you to carve out your own place in history...

But first, you must choose a suitor!
>>
>>312989
OP question about our nature gauntlet.
It buffed our previous heros main magic attack. Would it have any effect on a different class?
>>
Unlike your father and grandfather, both of your parents greet you on the morning that you come of age. Nobody expected your father to come back, and there's every chance you won't be so fortunate, but you've had 18 years to deal with that knowledge...

After sagely words of wisdom from Svard II, they lead you out to the three potential suitors lined up for you:

>Erik the Bold - A mighty man, and son of Ajira, leader of the town militia. A strong and proud warrior, although thought to love a drink almost as much as his mother.
>Perryn Trueshot - A young man who made his way to your village fairly recently. Not many newcomers join your close-knit community, but his skill with a longbow earned him a place.
>Grimwald - Somewhat of a strange figure in the community, a young orphan who has spent much of his life with the goblins in the community. Rumoured to have picked up some of their wilder styles of warfare, his face is smeared with warpaint even now.

First to three!

>>312998
I think I'd say it would buff similar other passive magical attacks, spellswords imbuing weapons with magic, a monk's ki abilities, (if monks end up existing), but it can't buff every attack by a man with a claymore for example.
>>
>>313011
Perryn
>>
>Erik the Bold
>>
Erick
>>
>>313016
>>313017

Hoping for more votes, but if sufficiently slow I'll just pick the most popular/roll between the most popular and go with it.
>>
Erik
>>
>>313011
Grimwald
>>
>>313017
>>313021
>>313026

That's three. After much deliberation, you choose Erik. You hope that the child he gives you will have the strength that seems to run in his family.

After celebrations (and some awkward looks between Svard II and Ajira) the two of you retire for the night.

Nearly a year later...
After birthing a strong healthy child (now in the care of your family), you prepare for your descent. Your father gifts you with the armour he forged in his youth as well as the gold he won in his journey into the dungeon. Your mother gifts you with a light mace , paid for by the trading success of the village.

You head to sign your name in blood on the Legacy Scroll, as your father and grandfather did before you. What do you write?
>Tylda
>Astyr
>Morgana
>Write in?
>>
>>313034
Astyr
>>
>>313034
Aurora
>>
>>313034
Svard?
>>
>>313034
Svard lll
>>
>>313036
I'm also happy with this.
>>
Or Willow.
>>
>>313036
Changing my vote for this
>>
>>313036
This, sounds fitting with Luminomancer/Lumomancer
>>
>>313036
>>313042
>>313046
>>313048
That's three!

Also, on the off-chance that anybody isn't caught up, old thread is:
>>305411 (very little adventure in this thread, was a quiet day)
>>290011 (I have a feeling the one before might also be in the internal archive)

Can we also acknowledge that both this thread, and the last two Legacy Quests have all started with a post ending in 11.

You write your name, Aurora, onto the legacy scroll. Your parents work together to open a portal to the room your father last stood in. Before you enter, what advice do you offer in your final farewell ? Note that there have been rumours of bandits raiding villages along the river from your town.

>Bring a blacksmith!
>Find mercenaries to help defend our village!
>Show these bandits what our townspeople are made of!
>Other?
>>
>>313058
Blacksmith and show those bandits!
>>
>>313058
Blacksmith
Better weapons, better defenses. We dont want to hire mercenaries that end up being the bandits themselves!
>>
>>313058
>Show these bandits what our townspeople are made of!
>>
>>313058
>Bring a blacksmith!
It should help for our next hero.
Then make those bandit eat your steel if they come too close.
>>
>>313058
Construct a casino, invite the bandits to settle down

Failing that kill the bandits
>>
>>313061
>>313062
>>313066
Three for blacksmith. Better hope that those bandits don't hit you too hard!

You call your words out to the onlooking townsfolk, and step forward to enter the portal. Your father asks you where you'd like to enter the dungeon?

>I will pick up where you left off father.
>I will begin at the first sanctuary, I'd better get into the swing of things before I take on the perils deeper into the dungeon.
>I will make my own path, and start from the beginning.

Note that starting in earlier rooms will allow you to build up extra loot and gold, but will not allow you to farm XP/levels. You will not gain XP from rooms that are below your level.
>>
>>313081
I'd like to know our stats before making such a decision.
>>
>>313081
>>I will make my own path, and start from the beginning.
>>
>>313081
>I will make my own path, and start from the beginning.
I want real gold from the letter puzzle.
>>
>I will pick up where you left off father.

To make a spindlemace.
>>
>>313081
>I will begin at the first sanctuary, I'd better get into the swing of things before I take on the perils deeper into the dungeon.
Also this >>313083
>>
>>313083
Seconding request
>>
>>313083
Fair enough. You're a level 2, who will level up to level three as soon as you leave a sanctuary (this is so that you guys get to control at least one of your level ups).

5 HP base, plus 3 every level. Light mace is 1d3 damage, armour gives +1 armour plus damages melee attackers if they crit miss.

I'm still balancing abilities, but will let you know as soon as they're done.

>>313084
Yowch, surprised you're willing to see the old rooms again!
>>
>>313081
OP's still trying to kill Svard ll...
>>
>>313081
>Better hope that those bandits don't hit you too hard!
>implying Svard II won't kick their asses with Sleepyfire
>>
>>313095
Also just noticed: Clearly Old Man Svard is wearing a replica of his amulet and crown that were in fact lost somewhere in the magic of the dungeon as he portalled out... Oops.
>>
We have tons of gold and crafting items in the third sanctuary btw.
We can gear up there if you're worried about loot.
>>
>>313095
Dont start over. Defeats purpose of this quest
>>
>>313095
As much as I'd love more loot and I dont to replay rooms that hard.
Being level 2 I assume we have 8 HP? SO we get 11HP as soon as we leave a sanctuary.

>>313081
Voting for 1st sanctuary, we can find good stuff to help us deal with whatever comes after the citadel.

Why are we taking gold with us btw? Doesnt the village need it?>>313034
>>
>>313102

It would be nice to see how our new hero takes on the challenges we had. Also as >>313085 said, we still haven’t completed the 3rd room
>>
>>313102
Crafting table items in pic attached. Svard has given you all of his 28 GP already, so you'll have that wherever you start.
>>
>>313108
Oh lawd, does that mean I'd be expected to think up another of those god damn riddles? I assumed Svard telling his child what to expect would lock that room as it was, and all you'd have to do is work out how not to be greedy and defy that part of the instructions...

I think a fair number of people are STRONGLY against starting from the very beginning, and fair enough with that, so I won't go for that option unless it wins by a landslide.
>>
>>313112
I'm with you OP, I don't want to start again from scratch.
See >>313105
>>
Strawpoll to keep things tidy:
https://www.strawpoll.me/10610346
>>
>>313109
I forgot about the blood...
We can craft with that!?
>>
>>313117
Oh man, I'm so sorry OP, but I want to know what treasure we get from not being greedy. Maybe we can skip past most of the puzzle rooms?
>>
Looks like your audience is a bunch of trolls op.
>>
Sorry I fucked up the poll. I was adjusting my scripts and stuff and accidentally voted 6 times I think. maybe redo it?
>>
>>313132
That was you?!
>>
>>313118
Maybe in the future we can summon him with blood as a medium. And enchant hom into a weapon.

>>313132
I was wondering how we had so many voters lol.
>>
>>313132
Well that's a big fucking relief... Thanks for fessing up dude. I thought you were all just a bunch of maso/qst/s after all.

New poll:
https://www.strawpoll.me/10610439

I actually have to go to the dentist, but hopefully shouldn't be long. I guess we'll take this opportunity to get as many votes in as possible. Worst case scenario we get to dive into adventure whenever the thread picks up again, even if I take ages.

For any concerned anons out there worried about starting from scratch, I promise that if the vote goes that way I'll find a way to make those rooms go faster, seeing as we're over-leveled for them.

Have a new monster sprite to tide you over until I'm back: A Spindleking!
>>
>>313135
I'm into that.
> steel rod
> red gem
> vial of blood

Demon staff~
>>
>>313142
What even are spindles? English isn't my first language.
>>
>>313142
Nice pun.

>>313145
This
>>
>>313145
Hoping we can get a skill that let us inspect items and get more info. Someday.
Also a pet.
>>
>>313146
Ah, I forgot about our bilingual anons, sorry dude! A spindle is basically a tapered rod/pointy stick. Its usually not anything weapon or danger related, so I've used the word somewhat liberally, because it sounded right.
>>
>>313165
So pointy thing. I was going with that idea.
>>
>>313159
We can always see what an item will sell for at a Sanctuary shop. Good way to find out how rare an item is.
>>
>>313165
Heh, I thought it was a portemanteau of spin and needle (english isn't my first language neither)
>>
>>313182
To be fair it could well be, I think spindles often refer to a pin that's part of a spinning wheel (a la Rumplestiltskin).
>>
>>313185
Research time.
>>
>>313185
Fire should work well. Unless we are not allowed shenanigans to get some battle advantage.
>>
>>313188
Well, it doesn't seem to be a weapon at all, it is indeed a part of spinning wheels.
The word comes from spinel in old English, with the d being here later. Spinel comes from spin, in the same fashion handle comes from hand.
So... it spins.
>>
>>313196
This guy....


is absolutely right
>>
I think the dentist killed OP.
>>
>>313512
I'm alive! Dentist delays were insane. People still here?
>>
>>313560
Yeah
>>
>>313560
Kek. That sounds awful.
>>
>>313583
I see that the strawpoll has gone in favour of sharing from scratch. I'm quite surprised. Bumping until we have some activity.
>>
>>313590
Let's do this, I gotta sleep in a couple hours and want to be part of our new adventure
>>
>>313590
Let's get started.
>>
>>313590
Strawpoll was rigged. Starting over is poopy
>>
>>313590
Go right ahead.
>>
>>313633
Seems that way.
>>
Could we say she starts at the beginning, have a few small time skips so we just quickly go through 4 rooms but in the text it briefly describes her adventure. Only rooms with no enemies and something has changed or we said we would talk to again.

Maybe spider room, floor tiles/letters ,chess, one room an enemy to fight.

That way it is kind of all the options, we do the whole thing quickly.
>>
>>313683
That's a good idea anon, I'm happy with this if you guys are?
>>
>>313686
Yes, I don't want to go though the same room again, whoever voted this has a problem.
>>
>>313686
Well I didnt vote to start from beginning, so hell yeah. Seems like a cheap way to get loot though.
>>
>>313686
Sure.
>>
>>313697
Since we know the puzzles (were told by our dad) it will only take a few min to go through 4 rooms, anyone who is joining first time learns the important parts and the combat system gets a test.
>>
Okiedoke anons, just give me a moment...
>>
>>313686
Svard and Kaz risked their lives for nothing.
We have shamed our people.
All is lost...
>>
My sincerest apologies to the anons that didn't want to repeat things, I'll do my damnedest to keep things interesting, and hurry through the beginning levels. I guess this can also act as a trial run for abilities:

Your father made sure you'd know what to expect. First, a room with a note you've pretty much memorised. Second a probably hostile goblin. Third, a puzzle room with a tiled floor, which you know the answer to. Fourth, a spider. Fifth, a tomb, one friendly spectre, one who tries to gut you.

You enter the first room confidently, scan through the note, pick up some charcoal and unused parchment , and continue onward...

You proceed into the next room, weapon raised, ready to fight a goblin...

(cont.)
>>
>>313736
"For the light!" you cry as you charge toward the goblin.

Aurora - 7 AP remaining
Attack with mace - 2 AP
Block - 1 AP
Move - 1 AP per square
Burden of Conscience - 3 AP - Drains a single evil opponent's AP for the next turn, causing them to either skip a turn, or in the case of powerful enemies, have only a few AP. May be used once before resting in a sanctuary.
>Write in?

Aurora goes first as you were prepared to face goblin.
>>
>>313764
Move 2 forward, block and taunt
>>
>>313764
Move 2 squares forward then wait for goblin to come close.
Attack with mace twice.
Block
>>
Block and wait until he is closer.
>>
>>313777
I thought we used our 7 AP and then he used whatever AP he has?
>>
>>313775
Changing my vote to this
>>
>>313777
Yeah, it works like >>313780 says. Ordinarily I'd wait for you to post again, and give you your fair chance, but seeing as this is a low level, repeated encounter, I'll go with >>313775 and >>313778 for now. I hope you don't feel put out!

You step forward, raise your weapon into a defensive position and taunt the goblin. Roll a d20 to see if he takes the bait!
>>
Rolled 15 (1d20)

>>
>>313792
>>313800
Funny thing, I advised on taunting but I dont really know the benefits of it. I just want to flaunt my light all over evil. I hope flaunt is a word.
>>
I'm fast tracking coombat, but keeping it largely the same, ftr.

The goblin charges forward in response to your taunt. You deftly trip him over, and prepare to rain down the Light's fury!

You get an extra attack, meaning you can roll a grand total of 4d20 to hit, and block at the end of that. Roll please anons!
>>
Rolled 13, 8, 2, 14 = 37 (4d20)

>>313808
Put your faith in the light!
>>
Rolled 3, 10, 10, 11 = 34 (4d20)

>>313808
>>
Rolled 16, 15, 12, 18 = 61 (4d20)

>>313808
FOR THE LIGHT GODS!
>>
Rolled 6, 11, 18, 18 = 53 (4d20)

>>313808
>>
>>313807
Flaunt is definitely a good choice of word. I'm pretty sure Svard I taunted and tripped a goblin here, so I channeled her grandfather's use of taunting.

>>313812
Thank the Spirit, you land two solid blows on the goblin. Roll 2d3 for damage!
>>
Rolled 3, 2 = 5 (2d3)

>>313820
My mace is the light's grace!
>>
Rolled 1, 1 = 2 (2d3)

>>313820
>>
>>313827
Mate, you roll for attacks, I'll roll for damage. We'll clean this hell hole in no time.
>>
>>313816
Daaamn
>>
>>313838
The light gods bless me
>>
>>313816
Damn, this would have been 4 blows, guaranteed dead gobbo!

By the grace of the light, your sacred blows crush the worthless life from this minion of evil! You take scraps of leather from his corpse, and 5 GP from the chest at the end of the room, before proceeding onwards.
>>
>>313852
Am I seeing things or does the chest have numbers on it? I honestly assume it's just my brain trying to make sense out of nothing.
>>
>>313852
Take one of his fingers as a grizzled finger trophy.
>>
>>313849
Preach~
>>
>>313865
Kay preaching beginning.
>>
Forgot to mention, damage rolls came from >>313826.

You enter the puzzle room, a supposed unholy shrine to one of the unworthy Gods, named The Trickster. Fortunately your father told you the solution to this puzzle: W-I-S-D-O-M-G-U-I-L-E

Anything special you'd like to do here anons?
>Read letters anyway?
>Other?
>>
>>313880
Yep read that shit, maybe something changed.
>>
>>313870
Oh Great Light Gods. Protect us from the darkness and the deceit of the Trickster. May you be our Light in this dark land. Keep all the creatures from the dungeon from harming your sparks. Purify these creatures of dungeon origin so that they may bask in your light! Grant the family of adventurers protection and grace so they may bring supplies for your humble lands. May your light pierce the darkness and protect against lies.

Preach it sista
>>
>>313880
Read letter. Solve puzzle. Collect reward.
>>
>>313892
Amen.
>>
>>313880

TAKE EVERYTHING!

That was a joke. Do it properly this time by not taking the stuff. I'm looking forward to seeing what the full reward was
>>
>>313902
Name what sermon you need now my spark.
>>
>>313895
>>313889

You read the letter.

I'm not even going to leave the clue, seeing as your damned Father told you the answer. It probably would have been beyond your mental capacity anyway, you closed minded fanatic.

- T

P.S. Your father and grandfather had much more of a sense of humour, you need to live a little Sister Pompous!


You cross the room, ensuring that you don't take any items from the desk. The part your father told you he failed to do. You claim a small wooden buckler from the chest. Beside it lies a note:

Once you enter the unknown, I look forward to seeing you flounder! But I suppose for now, I must allow you some kind of reward...

Onward!
>>
>>313925
Both letters were written in red, I screwed up the formatting.

>>313905
Trickster was too grumpy at the lack of challenge to give you anything special. Remember, he's a god of those who prove themselves worthy of his wit!
>>
>>313922
Err...goblin drinking song?
>>
>>313925
Aaaaand a trap door dad didnt know about.

Fuck you trickster
>>
>>313935
Pffftahahaha
>>
>>313936
If I made that It would suck. I will make light based sermons tho.
>>
>>313973
Gimme a Svard Sermon.
>>
In the next room you find a large Spider, and two barrels. It does whatever the spider's equivalent of a respectful bow is...

Not bad. Perhaps this creature is not a servant of the Shadow.

It waits in front of you. What do you do?
>>
Preform a respectful spider bow.
>>
>>313999
We are righteous but not blind. Also dad told us it was friendly.
Check the barrels.
>>
>>313999
Remember what father said and hopefully brought a bone?
>>
>>313999
Pet it, maybe give it some food if we have any.
>>
>>313983
To the Great Light Gods protect this torch that seeks to spread your will into the bountiful dungeon. Give them your strength, your resolve, your kind ferocity. Allow this torch to tread in the dark realms so we may gain supplies to further your great will. Light the Trickster's lands so they may gain great rewards to succeed and vanquish all who oppose you. Purify these torches so they may withstand the darkness. Gift them your valour, your charisma, your knowledge. So that they may progress where they're family has not. Allow them to learn and live so they may spread your flame. Now go my torch and bring blessings upon your family. Amen.

Sermon for when the Svards leave.
>>
>>314012
This as well. We did bring some food for it . . . right?
>>
>>314016
It's 'The Shadow' who is the bad guy here, Trickster is just some sort of dickhead god, not good not evil just a grade-A prick.
>>
>>314011
>>314012
>>314027
You brought a small ham, on your father's recommendation. You offer it to the spider, who takes it, devours it, and leads you across the uneven ground of the room.

You find 2 GP , and venture onwards...
>>
>>314046
I never said he was evil. Just deceitful.
>>
>>314054
Awww I wanted to name the spider. Webber Till we meet again, if ever.
>>
You pause for a moment... If the creature will act civilly it should have a civilised name. "Farewell Webber" you shout back.

Onwards you travel, to the next room. You find two tombs, one stained with bloody warnings... Your father told you that the spirits (friendly, and hostile) within may be summoned by lighting the torches...

What do?
>>
>>314107
Light the torches that summon the friendly one?
>>
>>314107
Summon the good one. Ask if we could free it someway.
>>
Don't light any torches just use the door, if we can't skip then this >>314109
>>
>>314109
>>314110
>>314124
You light the torch of the friendly spirit. If takes form in front of you.

"It is against all that I stand for, for a man to be trapped as a spirit, haunting a tomb. How may I right this wrong?"

The figure nods, and replies:
"Indeed, in fact I was much like you once. What I am now would have been an unthinkable, abhorrent fate for the young paladin I once was."

He sighs, and continues: "My soul was captured by the Shade of the Land as we called him... If its my own fault truly. I should not have had such flaws in the armor to my soul to be vulnerable to such vile sorceries. A moment of rage was all it took...

The man that now acts as my counterpart was a foul blackguard. I knew him by name and reputation, a corrupt young man who used his position to inflict misery in those beneath him. I was forbidden by oath from raising a hand against an unarmed man.

He took great pleasure in this fact. He tried endlessly to have me strike him, and be cast of of the order. I stood fast against his provocations, until one day an innkeeper told me that he had defiled and killed my betrothed.

I was overcome by rage... He laughed when I burst into his room. He laughed when I drew my blade... His smile faded one I severed the bastard's head."

The figure slumps a little: "He had paid the innkeeper to tell me. My beloved was fine, until I was hanged. It was that that caused her to take her own life. I do not know how I may even hope for her forgiveness. I do not know how these wrongs may be rectified. I do not know how you might free me, hero."
>>
>>314212
Can we break the tomb or something? Maybe that's his link to this world and then he can go free?

Also I gotta go to sleep, try to survive until tomorrow guys.
>>
Maybe we will find his fiancé later. Onward we go.
Hopefully skipping all the rooms
>>
>>314212
Keep moving... skip rooms. This is dull
Never make this an option again
>>
>>314212
Can't we move the thing keeping him here? We should be stronger, right?
>>
>>314212
You dead?
>>
>>314304
Noted dude, I can always skip a few.

>>314391
Not likely, you were thinking of the chess guy.

>>314250
>>314577
Onwards!

After resting at the sanctuary, Aurora continue deeper into the dungeon. Is anyone about, or shall we do the level up and non mook level rooms tomorrow?

I'm sorry that the thread has been a bit derailed by what I now assume to be troll votes. I just wanted to offer you guys choices.
>>
>>314710
Also, just realising that I skipped the spectre battle, but I don't suppose anybody will object.
>>
Damn it. We'd done so well at rolling up an interesting character, and I'd drawn up some (hopefully) cool rooms and monsters, but the threads keep dying because we're grinding old rooms. I will be back in the morning, and will try to revive the thread. If it really goes horribly I guess I can just let the quest die, but I hope it doesn't come to that.

I'll roll a bunch of off screen dice, and essentially "playthrough" myself before bed to give you guys an option to autocomplete the rooms before level 3, because I love all you loyal anons who were willing to play through levels you hadn't voted for.

I hope some of you guys are tolerant enough to put up with shit like this, and forgive the QM for silly transgressions like offering it in the first place.
>>
>>314780
Threads on /qst/ are like this, you need a slower format, you can make us wait 2-3 hours between updates. People like me occasionally check the threads we like, catch up on the few posts we missed and toss our opinion on the votes currently being debated.
Use the fact that this is a slow board to your advantage and don't be discouraged just because people don't reply fast.
>>
>>314780
Don't kill the quest. Just be more wary of trolls. "Rip and tear" memers, "kill lesser races" and naming items "fag slayer" is just /qst/-brand shitposting. And in a game where getting deeper into a dungeon is the point; anyone who thinks starting over at the start has to be an idiot or just a troll.

If anything, make the child somewhat as strong or a single level weaker than the parent and make weapons degrade in quality when passed down. Still stronger than the low level gear, but not as good when dad used it. And stronger enemies obviously encourage hunting new loot. Ever play Rogue Legacy? Check it out. Its almost this exact game but no puzzles
>>
>>314780
Op just wanted to let you know that i love this quest. Keep it going.
>>
>>315209
>>315215
>>315297

You guys are great. I've been trying to update pretty fast, but maybe you're right I shouldn't worry about it so much. I think because I'm new to QMing I've listened quite intently to feedback, and somehow forgotten that some people will probably not be terribly serious with feedback.

Your suggestions are all sound, generational changes are still being balanced, but I'm assuming for roughly at the parent's level, assuming decent effort this into keeping the village alive. The state of the village is obviously important to the quality of the heroes growing up in it. I'm not too concerned about item accumulation right now, as some heroes will die and lose everything, and even those that don't can only send back three items, such may be class specific. I'll bear the degradation idea in mind though if I need to tweak it in the future.

We'll be back tomorrow. I'll finish rolling through Aurora's catch up playthrough offscreen, and we can pick up from the third sanctuary tomorrow. Keep an eye out.

Cheers guys, you seem like you'd be fun to play a PnP game with.
>>
>>315341
Where i come from PnP is a term for getting high while having an orgy. Party n Play. >.>
>>
>>315409
Kek, I meant pen and paper D&D (dungeons and dragons). Don't worry anon, I'm not putting moves on you.
>>
>>315423
Oh yea. DnD is the shit. Paper n Pen makes sense. Learned something on 4chan. Fuuuuuck
>>
Man I'm kind of sad that we didn't pick a female Beserker, I was gone when we were voting :(

Kinda of sad we are doing another child of the light but OP this thread is great.
>>
>>315827
True, same here, wished for some 'evil' character.

Also, OP, don't kill the quest. Really like it, my favoritue one on /qst/ right now, always reading all of it, but I never seem to be able to post when you're QMing.
Keep up the good work, and please, archive threads as I'll be without internet for almost a week.
>>
>>315341
Can't blame people for wanting "free" loot. From the start, since our goal is to conquer the dungeon, you should stick to your own rule of starting at the last sanctuary we reached.

Love the quest and hoping to resume soon today.
>>
>>315215
So basically any opinion which is not your own or you don't agree with is a troll? That's pretty fucking stupid dude.
All the stupid names have been ignored so far.

In a game where you will be less likely to die and therefore get farther if you have better gear, anyone who thinks rushing in has to be an idiot.

Just because you think there is nothing more to the game than 'just getting deeper' doesn't mean everyone does. Some people enjoy being a completionist, interacting with the characters and seeing how the choices we made 19 (and 38) years ago has affected this world.

I voted for starting back, while I did think it would take less time than it has I don't regret the choice. Since this is the last time we will get to do it, I think its nice to finally complete it all and be 100% satisfied before moving on to new areas.
For some people the goal is to enjoy the quest rather than tunnel vision full charge straight to the exit.
>>
>>316339
Except that when we get deeper and find new puzzles and quests; we wont get to "complete" those because there will be no backtracking. So this time around its a waste of time.
And no it isnt just "anyone that disagrees with me". There has been plenty of sound ideas I've changed my mind for. And no. I'm not talking about the players who interact with other characters. Im talking about the players who took our "good guy" character and attempted to kill Kaz for half a thread after he became a companion, murder all the friendly gobs after spending nearly a year with Kaz and then saying "Lets start over from the very beginning" and undo 4 threads of work.

It was all trolling. If it was not trolling, then OP was right to assume masochistic tendencies.
>>
>>316339
That's fair enough I guess dude. I won't say definitively that is the last time we'll ever do it, maybe just give them a break for a while so that that's not so stale.

I didn't want to knock your vote to be honest, it just seemed like after I actually went for the playthrough option there was nobody who actually wanted it. Fair enough if you genuinely did, that's the reason I offered it in the first place.

Quest starting up again soon btw!
>>
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>>316353
>Quest starting up again soon btw!
Excellent.
>>
>>316353
I'll participate as much as i can. Its a work day though. :(
>>
>>316354
That makeup

HNNNG
>>
>>315409
Nice.
>>
Hello anons and anonettes,
we ready to pick up from the third sanctuary?
>>
>>315827
Yeah all three classes seemed fun.
Happy with our Debuff tank though.
>>
>>316392
Let's roll!! Inventory and stats please.
>>
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>>316393
>>315949
>>315827
Well don't be too upset guys, Aurora had a baby with the mighty drunken warrior of the village, so the choices next time should be to your taste!

Besides, you can always make a few choices to build an interesting character for our current gal.

>>316394
Coming up! I didn't go too hard with loot, seeing as it was autocompleted by yours truly, and I'll let you guys pick your level up ability. Inventory first:
>>
>>316403
>steel chain
>>
>>316339
Yeah don't take it to heart. The strawpoll was just (quite obviously) fishy. In the thread we were about even between who wanted to start from the beginning and who wanted to start from where Svard left off. In the Poll the same amount voted for starting from where Svard left off, random votes for 1st sanctuary, twice as many votes for starting from the beginning. Then when the thread started up again, about two anons who actually wanted to start from scratch showed up. Nothing personal.
>>
Of note:
>In Level 1 Room 5, the defending spectre told you of how he came to be trapped there, after slaying the man he thought slew his fiancé. In fact she was fine, but killed herself after he was hanged for murder. He believes that this evil act allowed the Shadow to trap his soul here, and does not know how his wrongs may be rectified, or how he might be freed.
>Aurora did not even need her Father's warning to spot the false Sanctuary, she recognised the false holy symbol by virtue of her class, and was prepared to battle as soon as she entered.
>The goblin/beetle battle room was now just beetles swarming over a long forgotten camp.
>>
>>316403
When all is set can we see what the genie is offering and what our crafting options are. Also are we missing a few crafting items. Like the red gem and a vial of blood.
>>
>>316420
Those items are in the crafting station, OP showed what we looted.
>>
Now, who is here? Anything you'd like to do in the sanctuary before we level up and move onward?

Let's keep it relatively brief!
>>
>>316424
Craft and see if djinni has good stuff to sell. Pack some rations if we can.
>>
>>316420
Yep >>316422 got it. Pic attached is crafting table storage:
>>
>>316428
our mace + steel ball + chain + sap + spindles to make this >>316407

Otherwise just add spindles to our mace.

Examine glowing red gem, even though I doubt we can figure out what it is.
>>
>>316429
Glue the red gem to the base of the mace
>>
>>316431
For all we know the gem can drain our HP. I wouldnt risk it.
>>
>>316429
Second this.
We should be able to make a shell shield as well.
>>
>>316434
Wouldnt the buckler suffice for now? We have almost no materials left to make the shield.
>>
>>316428
Any options to upgrade our town at this point?
Also buy health potions.
>>
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>>316429
>>316431
Crafting options:
>Spindle flail head - Steel ball, steel chain, spindles (4), spindle sap
>Spindle mace head - Steel mall, spindles (4), spindle sap
>Chitinous buckler/small/medium shield (1/2/3 chitinous carapaces, leather scraps)
>Am I missing any obvious combos? Don't be too miffed if I say no to certain suggestions. For example, current mace may not be covered in spindles, as it already has studs on the surface.
>>
>>316435
Op looted shells though.
If I remember correctly we could craft a small shield that had +2 def on a block.
>>
>>316435
Buckler is a good idea.

>>316436
We already added a blacksmith on departure. We need to see how bad the raiders wrecked our town since we didnt decide to arm them or prepare them for battle
>>
>>316438
Definitely upgrade our buckler to the max (medium shield)
I assume we can use this newly crafted mace head with our mace handle? If then, my vote

>medium shield
>mace head
>>
>>316435
You've got 3 shells total from inventory + crafting storage.

Town investment options:
10 GP - Very basic weapons for townsfolk.
20 GP - Purchase defences for town. Barricades, basic weapons, an experienced soldier to help train/lead them.
30 GP - Basic fortification of the town.
10 GP - Trickster shrine Not sure how Aurora would feel about this option...
10 GP - Hunter/fletcher for the town
>>
>>316438
>Spindle flail head
and
>Chitinous medium shield
>>
>>316444
>30 GP - Basic fortification of the town
>>
>>316444
20 GP- defenses
If the soldier decides to stay later on we can greatly benefit from it
10 GP - hunter
More food, more people. Someone to teach to use long range weapons.
>>
>>316444
>30 GP - Basic fortification of the town.
We could sell something for 1 GP then have 2 options. In which case also
10 GP - Hunter/fletcher for the town
>>
>>316446
Second.
>>
>>316444
Voting for 20gp option is best option for long run.

Basic fortifications is a temp solution.
>>
>>316448
I'd like to have some pocket money to buy health potion(s)
>>
>>316441
>>316445
Fine with either of these.
>>
>>316447
Your idea works too actually

30gp fortifications is not a good long term decision
>>
Djinni purchases, beware of increasing prices as we get further from any sustainable source of goods:

Small health potion - 3 HP - 15 GP
Medium health potion - 5 HP - 25 GP
Weapon shaft - 5 GP
Leather helm - 5 GP (gives 1 in 4 chance to avoid crit bonus damage)
Metal helm - 10 GP (Gives 1 in 3 chance to avoid crit bonus damage)

No extra rations will be available after journey.
>>
>>316455
OP. just a suggestion, maybe its better for the group to argue about only 1 thing at a time before the thread explodes
>>
>>316455
Do we need a weapon shaft to complete a spindle flail/mace?
>>
>>316458
Yeah, I realised that as actually read the discussion. Pls be good anons. Teamwork and agreement, r-right?

Worst comes to worst, people can roll a d100 with their suggestions, and if nobody can agree, I'll pick highest roll.
>>
>>316458
It needs to be taken into account though.
for example >>316452 said he wants a potion but >>316454 this would not leave us with enough money for any.
>>
Rolled 55 (1d100)

>>316447
Rolling for this
>>
>>316460
Afraid so. Hopefully a dope spiky flail or mace will be worth it. The more parts you have to collectto build something, the better I'll have to make it to justify the effort/expenses. Nothing gamebreaking though, obviously.
>>
Rolled 98 (1d100)

>>316461
Ok for starters voting to craft:
1: spindle flail head
2: medium shield
>>
Rolled 13 (1d100)

>>316461
Fine, I'll condense all my choices in this post the, and advise others to do the same, for easier talling.

>>316438
>Spindle flail head
>Chitinous medium shield

>>316444
>20 GP, defenses + soldier
>10 GP Hunter

>>316455
Weapon shaft - 5 GP


Rolling now in case it is necessary in the end.
>>
We already have a goblin defense camp, a barracks and a blacksmith. We don't need long term stuff, the bandits are attacking now, best to build a wall.
>>
>>316467
Seconding this.
>>
>>316469
The goblins are trained to scour the dungeon, not to defend a village. We dont have barracks, it's more like a great hall to train heroes.

Just sharing my opinion against yours.
>>
>>316471
My bad I was thinking of what our husband is head of, we have a town militia
>>
Rolled 60 (1d100)

>>316470
Roll for it if you are
>>316467
This
>>
>>316466
>>316467
At the moment, this is winning. Any main objections?

>>316475
We do, but they've not had to deal with any outside threats so far, they're pretty green, and there aren't that many of them in such a small village.
>>
>>316471
>>316475
Either way Svard's wife is a better mage than he is. She can probably solo some bandits with ease.
>>
>>316481
His wife knows how to teleport. Otherwise not much to go by
>>
>>316471
Also
>294932
>To clarify, goblins moving in will help defend your village
Just because they are not followers of the shadow doesn't mean the goblins forget how to fight.

However I'll go with this it seems our best option.
>>316467
>>
>>316483
So she tele's them into the dungeon or some shit.
>>
>>316481
She's smarter/more learned, but has never had to fight anything that wants to kill her. But yeah, whatever the choices you guys make, Svard II, Tanwyn, and Erik would probably lead the town's forces if it were attacked.

Sprites are ready for
>>316476
>>316470
>>316467
so unless anybody has any huge issues?
>>
>>316486
Ballin, gimme them juicy ability choices.
>>
Just options for the loot we have leftover. (Monster drops and light mace)

1: sell and buy health potion
2: hoard for the fuck of it
>>
>>316487
Muh nigga
>>
>>316486
Sexy.
>>
>>316486
I love it OP.
>>
Assuming you'll want to sell light mace (5 GP) and 3 throwing knives seeing as Aurora can't use them (1 GP each x 3)?

Monster drops could be sold for a couple more gold, or stored in the crafting station

Level up!
+3 HP = 11 HP
+1 AP = 8 AP
Max attacks per turn remains at 3. You'll have to think tactically!

You may choose one ability/spell, and now may use two skills/spells between sanctuaries, whether that's using an ability twice, or a mixture of the different abilities available.
>Light from Darkness - Gain 1d2 HP from each of the next two evil enemies you slay.
>Fear the Light - Enemies may not be in a square adjacent to you for the next turn. If they are already, they are pushed back.
>Burn brightly - Invigorate yourself with energy. Double AP and max attacks on your next turn, but take 2d2 damage at the end of the room, even if it kills you.


Let the choosing commence!
>>
>>316494
Each ability costs 3 AP, forgot to say. Enemies will be harder, traps will kill you more instantly, and you'll generally have a more horrible time, so enjoy your super new powers.
>>
>>316494
We have 9 GP left, sell mace and 1 throwing knife. Use the 15 GP to buy a shitty potion.

Would like to know the flail's characteristics before choosing
>>
>>316494
Sell weapons, drop loot into craft table
>>
>Light from Darkness

Need that HP
>>
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>>
>>316497

You got 4 GP left:
39 - 20 (defences) - 10 (hunter/fletcher) - 5 (weapon shaft)

Spindle flail stats are:
1d5 damage, BUT with a crit range of 19-20

Bearing in mind that it basically cost you 5 GP plus some patience, and this is without any legacy enchantments, it's pretty strong.
>>
>>316500
I was so gutted that I bought the damn thing for console before they released that expansion. New class looked dope. One day I'll stop being poor and buy it again.
>>
>>316501
I like knowing this flail was forged with spindles Kaz used in battle.
>>
>>316502
Just had a fable flashback.
>>
>>316501
>Spindle flail stats are:
>1d5 damage, BUT with a crit range of 19-20
Holy shit, will a 19 trigger a legacy action? Can we attack stuff that is 1 square away?
>>
>>316503
Dawww! You are right. Uncle Kaz will be with us :)
OP.
Maybe in the future the hall of heroes will have portraits of past heroes (including Kazgrub)? Its a shame if he's forgotton in history
>>
>>316505
As in TLC expansion? That was actually pretty good. The DLC for the sequels always felt more like a DLC/add-on than it did a true expansion though.

Just realised, you can also sell your buckler for 3 GP.
>>
>>316509
Sell buckler, knives and mace.
4+3+3+5

Get potion.
>>
To get back on track:

>Level up!
>+3 HP = 11 HP
>+1 AP = 8 AP
>Max attacks per turn remains at 3. You'll have to think tactically!
>You may choose one ability/spell, and now may use two skills/spells between sanctuaries, whether that's using an ability twice, or a mixture of the different abilities available.
>>Light from Darkness - Gain 1d2 HP from each of the next two evil enemies you slay.
>>Fear the Light - Enemies may not be in a square adjacent to you for the next turn. If they are already, they are pushed back.
>>Burn brightly - Invigorate yourself with energy. Double AP and max attacks on your next turn, but take 2d2 damage at the end of the room, even if it kills you.


>Let the choosing commence!
>>
>>316511
I assume this will be the popular choice, unless people object.

Vote for new powers anons!
>>
>>316509
Yep yep.
Fable was a gem.
>>
Can we sell all of our clothes? Just take everything off.


>>316512
>Fear the Light

>>316513
Yes to this
>>
>>316512
Assuming we can only attack enemies in close range
>Light from Darkness
>>
>>316516
opps I meant
>Light from Darkness
>>
>>316511
2nd this
>>
>>316499
2nd this.
Although burning brightly+our debuff an enemy's Ap ability is incredibly tempting.
>>
>>316520
For a boss creature, right?
>>
>>316517
>>316518
>>316520

Light from darkness + one small health potion it is!

Ready to FINALLY see some new rooms?!
>>
>>316522
Time to shine the light!
>>
>>316521
Exactly.
So much power...

>>316522
Yep
>>
>>316523
Are you Sermon anon?
>>
>>316526
Nope, I can barely roleplay as it is.
>>
>>316527
No worries.
>>
>>316512
LfromD
>>
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Rolled 13, 5, 7, 8 = 33 (4d20)

After months of descending through another underground jungle, living off of the rations provided by the anonymous Servant of the Light at the Sanctuary, you emerge into a gloomy hallway, with an old wooden door.

You prepare yourself, and enter the room a hooded figure standing on a bridge, and two undead abominations, who begin to clatter towards you:

Rolling for initiative! Aurora, Sword skelly, Other skelly, Hooded figure
>>
>>316522
Yes OP. Please do. Show us dem rooms. ADVENTURE


Hopefully Aurora doesnt expect this to be easy cuz dad survived
>>
>>316530
Holy shit, this is super bad.
>>
>>316530
Can we get an action cheat sheet?
>>
Fortunately, one of the devoted is always ready to defeat evil! You spring into action before your opponents.

What do?

Combat phase begins:
Aurora - 8 AP remaining
Light from Darkness - 3 AP
Burden of Conscience - 3 AP
Attack - 2 AP
Move - 1 AP per square
Block - 1 AP

>>316532
>>316534
Hopefully not too easy!
>>
>>316530
>>313826
>>313812
Looks like we inherited Svard II's dice skills

Taunt, defend and debuff the one we don't attack
>>
>>316539
I vote use all AP to get close to the hooded figure. Those skells eyes are the same colour of his flame, he might be able to revive them. We finish the boss first. Also in the bridge, only 1 skell can reach us.
>>
>>316539
Move down 5, right 1, left 1, block.
>>
>>316542
Also cool with this.
>>
>>316542
Id also vote that, but we dont have enough ap to get to the bridge. Let's get close to sword skelly and try hitting him. Go for guy in pijama next turn.
>>
>>316550
Move, diagonally.
>>
>>316551
Oh, forgot we could do that. Then yeah, let's do it that way
>>
>>316549
>>316554
Of course it might be a ruse and he can instantly kill us from short range. Just taking the gamble here.
>>
Rolled 16 (1d20)

>>316555
Nice trips. You anons sure like to take a gamble on a hunch, lets see what happens!

You charge toward the hooded figure, suspicious of the powers it might bring against you if left undisturbed.

The hooded figure lurches into action, raising a fist charged with dark energy, and swinging it towards you.

Rolling to hit. Base of 10, +1 for armour, +1 for shield (without blocking). I'll need a 12 to hit.
>>
>>316562
rip Aurora
>>
Rolled 2 + 1 (1d2 + 1)

>>316564
Yep you implode and die instantly.

Joking.

Rolling for damage.
>>
>>316570
Damn, that's a lot of damage.

>sword skelly is the last one to go

Thank the Light!
>>
>>316570
Can healh potions be used in battle?
>>
Rolled 13, 4, 19 = 36 (3d20)

>>316570
The creature lands a vicious blow, but that's all it manages. It appears distracted by something.

The unarmed skeleton moves in behind you, and attacks three times before raising its fists defensively.

11+ To hit, ignores shield because it's behind you!
>>
>>316575
OP you are killing me here.
>>
Rolled 1, 2 = 3 (2d2)

>>316575
The skeleton hits you twice with its bony fists.

The sword wielding skeleton moves up behind it, but is unable to reach you.

Aurora's turn again!
>>
>>316575
Ow
>>316579
LfromD
>>
>>316579
Attack mystery box 3 times, block against skelly.
>>
Take the health potion then full attack on the necromancer.
>>
>>316580
>>316581
>>316584
Choices, choices.
>>
>>316580
This
>>
Rolled 99 (1d100)

>>316580
>>
>>316590
Mate, you want to use Light from Darkness, I get it, but we still will have 5 AP left after it. Go on with it.
>>
>>316587
Assuming we can pop a health potion for
One Ap.
Heal
Attack mage three times
Def against skell.
>>
>>316592
You guys can figure past that. Healing is priority
>>
Summarising popular options, and waiting for something approaching a consensus.
>Healing potion, attack mage 3 times, defend against skelly.
>Cast LfD, attack mage twice, defend against skelly.
>>
>>316600
Option 2
>>
>>316600
>Healing potion, attack mage 3 times, defend against skelly.
>>
>>316593
Potions need to be rationed. They are not common. Im assuming spells in some fasion are recoverable. Potions should be an absolute last resort
>>
>>316603
We can use the spell atleast 1 more time before sanctuary.
>>
>>316605
Exactly. Spells are the best choice because you can get more guaranteed. Potions, not so much
>>
Using Light from Darkness will heal us only after we make a kill.
If we can't kill it in the two attacks we have left we die (with only 2 HP)
If we can kill it we still only have 4HP and two more skeletons to kill.

Using pot we have 5 HP a much more likely dead mage, reducing damage, then we can use Light from Darkness to kill the last two.

We have 5 rooms to go through we need the health and we will use all of them before reaching sanctuary. No point in rationing only for us to die.
>>
>>316603
We have 5 hp left and we are pinned between two opponents.
Pot will heal more and we can attack once more. We could die next turn.
Op's rolling like a god.
>>
>>316608
We have 11 - 6 HP, right?

I also assume the skells die when the mystery man dies.
>>
>>316608
This.
Try and take out mage this turn then use our spells to take out the skells.
(If we can't escape to the next room.)
>>
>>316602
Potion?
POTION?
Let me tell you a little something about “potions”.Potions are bullshit overpriced wastes-of-space pushed by those filthy goddamn alchemists. People these days will chug a potion for every little scrape, bruise, or potential burn. With all these potions, you doubt the average person even knows how to tie a bandage anymore. You bet they don’t even care. Thanks to the potion industry, people don’t even know what it’s like to be a real medic.They’ve never known that thrill of saving a tent full of unconscious, bleeding soldiers using nothing but a roll of gauze and a bottle of whiskey. That excitement of running out of antidote potions and having to cut a vein and suck the poison out. That alluring exhilaration of wiping the copious blood from a grievous wound while closing it using only a rusty needle and a spool of thread. They’ve forgotten all about the Finest Art.
>>
>>316612
Thanks for that.
>>
>>316612
I never really lurked /tg/ that much, is this a sank pasta? Made me chuckle.

Strawpoll to finalise.
https://www.strawpoll.me/10619477
>>
>>316614
Your welcome. Though, considering the circumstances, a potion would be prudent.
>>316618
It's from prequel adventure. aka making a cat cry, the quest.
>>
>>316618
That poll is broken, I voted for potion an potion still has 0 votes
>>
>>316618
Op just roll a d2 dice for it.
>>
>>316625
And yes, it says it counted my vote.
>>
>>316625
Same.
You should probably stop using strawpoll op. No offence.
>>
>>316625
>>316632
Need to let it load. Says 3v3 for me
>>
>>316634
Still saying 0v2 for me.
>>
>>316637
Shows 3v3 for me
>>
Since it is 50/50% maybe flip a coin? Or are we just going to wait till another person votes
>>
Rolled 1 (1d2)

Right, rolling for it. I thought strawpoll might help keep the threads Tudy, but it seems like they're more trouble than they're worth.

1 - potion
2 - spell
>>
>>316650
Abandon strawpoll, always roll yourself dice when ties.
Noone can blame the dice.
>>
Roll 3d20 for damage then guys? I'll be back in 15 mins, I'm just grabbing lunch.
>>
Rolled 3, 6, 3 = 12 (3d20)

>>316666
Bon appétit
>>
>>316666
With the power of OP quads, I'll kill pajamas man!
>>
>>316668
RIP aurora, you were too beautiful for this world.
>>
Rolled 20, 14, 4, 10 = 48 (4d20)

>>316668
Wow, that was some god awful rolling, considering you only needed 10+ to hit...

Rolling for Mr. Pajamas, needs a 11+, then three rolls for Mr. Skelly No-sword, needs a 13+ thanks to that joocy shield of yours.
>>
>>316693
Yeah, nah, this is bullshit. Might aswell think about the next hero's name.
>>
Rolled 1, 1 = 2 (2d2)

>>316693
Sorry lads. Aurora getting beaten down.

Rolling 2d2 for damage, the first of which will be doubled because crit. At least his magical bonus punch has been used up!
>>
>>316695
That was short lived.
>>316668
Stop rolling :(
>>
Rolled 100, 100, 100 = 300 (3d100)

Holy shit, I'm rolling like a champ at the moment. I feel like I'm about to mega-crit Aurora into oblivion!

Beset by evil on both sides, you take several blows, but fight on! Fortunately that skeleton with a shortsword still can't reach you.

Aurora - 5/11 HP - 8 AP
Your turn anons!
>>
In case anybody fell for my ruse in >>316702 that was just me making a point with text formatting. I promise all of my rolls so far have been 100% legit. Cheating is fucking dull.
>>
>>316702
>>316706
Never once did I think you'd cheat, just venting my frustration.

3 hits on pajama pants and block against skelly again.
>>
>>316710
This
>>
>Cast LfD, attack mage twice, defend against skelly.
>>
Rolled 10000, 10000, 10000 = 30000 (3d10000)

>>316710
>>316711

Best roll 3d20, very, very carefully, 10+ needed.

Anyone else think that perhaps there should be some way to distinguish between bold text and rolls? I'm sure some especially mean QM could abuse this similarity.
>>
Rolled 13, 3, 7 = 23 (3d20)

>>316718
Need some Light in here!
>>
>>316710
This.
>>
>>316721 After >>316720 rolls, I bet you wish you hadn't said that.

Roll 1d5 for damage then anons. I'm sorry that you're getting pounded so hard.
>>
>>316725
I dont have the guts to roll for damage.
>>
Rolled 3 (1d5)

>>316725
>>
>>316718
>>316702
Wow nice rolls OP, that was unbelievable!

No there is no way to tell, if you think it is happening ask that the OP not make any more rolls. If you change your IP you can't make bold writing. But to be honest if the QM wants to kill or reward a player they can do it without cheating so why bother
>>
Rolled 15, 13, 7, 8 = 43 (4d20)

>>316729
You finally land a solid blow on the Hooded Figure, leaving him injured . You raise your shield, and prepare for the onslaught.

I hope you've inherited Svard's refusal to die!

Need 11, 13, 13, 13 to hit.
>>
>>316741
Goddamnit!
>>
Rolled 2, 2 = 4 (2d2)

Rolling for damage. At least you can't actually DIE this round from only two hits? Right guys?
>>
>>316741
We got hit 7 times in 12 rolls... with 13 DC.

>>316744
Yep, Aurora is cursed.
>>
>>316744
Well, I guess you've got to win this god damned battle with 1 HP. If you manage, the Light truly is with you.

I don't even think that the room was preposterously hard, these guys don't have good defence, high damage, or many HP, you were just incredibly unlucky.

Your turn guys:
Aurora - 1/11 HP - 8 AP
>>
>>316748
We need to heal and pray we can kill someone with 2 hits, that's the only way out.
LoD, 2 hits and block against skell.
>>
>>316751
This
>>
>>316748
Attack mage 3 Times. Defend skell.
>>
>>316751
That's fine.
>>
>>316751
>>316752
>>316757

Three for that then. To clarify, the healing is against the next 2 evil enemies you kill, it isn't time limited or anything. Although I guess you guys are limited by your 1 HP.

Who is brave enough to roll?
>>
>>316699
I swear, that's the first time I roll something like that since this quest started.

>>316718
There's no way to tell apart, but maybe that's what's good, when I do QM in tabletop, I roll dice away from my players' sight, so I can lie in both ways. Making the roll not instakilling the player in some unfair way, or punishing him if he's doing stupid shit.

I think the QM's role isn't to be fairplay, it's to entertain his players, and yes, you can cheat to do so. But the player should never notice, it's very important.
>>
Rolled 4, 9 = 13 (2d20)

>>316760
>>
>>316767
Alright. We hit 1 out of 8 times. Bloody amazing.
>>
>>316761
That's an interesting way of looking at it, I hadn't really thought of that. I see what you mean, but I always like to leave SOME element of luck in it. I'd be more inclined to make the player roll an extra d20 for a made up reason, giving them some chance to survive their stupidity than to just tell them "oop you're dead" but I guess there are situations appropriate for both.

>>316767
Wow. I think the Svard II used up all your favour with the dice gods. Your chances of survival are NOT good.
>>
>>316767
Goodbye, Aurora. :(
>>
Rolled 3, 3, 5 = 11 (3d20)

You desperately swing at your foes, near death , but once again, you miss. You raise your shield up one last time.

The hooded mage doesn't even bother raising a fist. He lets out a chilling laugh, before focusing on the skeleton facing you.

"Kill her" he hisses.
>>
>>316780
Thank the Light! I mean thanks OP for cheating and saving us 1 turn. wink wink
>>
>>316780
Wut.
>>
>>316780
Heroic rising! Slay the undead!
>>
>>316780
What the fucking fuck. QM regrets his cockiness, I could have had an extra roll.

I guess it's your go.

>>316783 Again, absolutely promise that these rolls are completely untampered with. It doesn't seem worth doing when you can just start again with a new hero.
>>
>>316772
Oh, I always let the luck decide, I only moderate it, it's a bit unfair to have the player being critkilled on the first turn for exemple.

What I mean, is that I roll the dice and look what they rolled, I'm not rolling dice and saying a random value.

For example, you could have used this as a way to kill Svard II.

But since we're having this discussion, everything is biased now.

See >>316783
Maybe you rolled legit, maybe not, who knows ?

What's important is to keep the adventure interesting.
>>
>>316791
Well the spell is active, so time for actual slaying, 3 attacks on hiss boi, shield up.
>>
>>316792
>Maybe you rolled legit, maybe not, who knows ?
Nah, it was a joke, I dont mind dying on this quest, that's almost necessary. And we had bullshit luck with Svard II.
>>
>>316780
Kill mage.
3 att
Def skell.
Putting down my dice...
>>
All or nothing attack 4 times.

No point in defending they only need to hit us once and we die
>>
>>316796
This is absolutely what I meant, yup, no way it could be anything else.
>>
>>316792
Kind of regret starting the cheating discussion, now everybody will suspect your bullshit >>316780 rolls, while I'm sitting here in disbelief. Oh well.

Assuming >>316794 is the popular answer, 3 of your finest d20 please anons!
>>
Rolled 16, 7, 17 = 40 (3d20)

>>316800
>>
Rolled 17, 2, 1 = 20 (3d20)

>>316800
Dubs.
>>
>>316803
Thank god i beat you to it. That crit fail doe
>>
>>316801
Thank you for saving us from my shit roll.
>>
>>316801
2d5 for damage!
>>
Rolled 3, 1 = 4 (2d5)

>>316807
>>
Rolled 1, 1 = 2 (2d5)

>>316807
>>
>>316814
Your welcome of course.
>>
>>316812
We got each other's back today it seems
>>
>>316800
Yeah, sorry about that, it isn't the discussion you're supposed to have in front of players.

But I think it's an interesting discussion nonetheless.
So, back to the game.
>>
>>316812
Staggering, and bleeding heavily, you put all of your might into two fierce swings, caving in the mages skull, and killing him.

The fire in the eyes of the skeletons on the bridge dies, and they stagger a little. The stench of evil still emanates from them, but they appear confused, weakened, and sluggish. You could probably escape to the other side of the bridge.

What do? Also roll 1d2 for amount of healing. Note that tactically retreating means you're not going to have time to loot the mage's corpse.
>>
>>316822
Sorry in advance.
I lost the game.
>>
Rolled 1 (1d2)

>>316833
>>
>>316833
I doubt going into the next room with 1 HP will be better, I say we pray we can loot some potion from this and clean these guys up.
>>
>>316833
Retreat.
>>
>>316833
Retreat and have an exostential crisis about how your god is failing you and how you are not like your father.

>>316840
We will die. Better to get deeper and have a better idea ourselves about the next room
>>
>>316822
Not your fault dude I brought it up, and as you said it was an interesting topic. I swear to the Light, the Trickster, and the Shadow that I didn't fudge the rolls, even if you guys think I was being nice. My arrogant mage was a calculated risk on my part to A) give you a tiny chance, and B) infuriate you guys extra badly when you got killed. I was honestly trying to think of a title for a character whose only achievement is getting punched to death by a skeleton.

>>316839 You feel a little life seeping back into your battered frame. (2/11 HP)

>>316840 vs. >>316841
Up to you guys. The next room could be a potentially peaceful puzzle, or it could be 5 angry bugbears with crossbows.
>>
>>316849
Guys remember the spell will heal us again after we kill the weaponless skeleton.
>>
>>316854
Assuming we can kill it. Also assuming 4hp max is worth it for letting the sword skelly recover and attack
>>
>>316858
I'm also gambling on the loot.
>>
>>316849
>5 angry bugbears with crossbows.
Yes, let's murder boner this room of murderer bones first.
>>
>>316858
2 HP max, you've already got 1 of your enemy heals from the dead mage. It only works on two enemies, for a max of 4 HP total. It's a passive buff which you could apply before a battle, not a straight up healing spell, unfortunately for you.

>>316854
>>316860
vs.
>>316841
>>316845

The 5 angry bugbears was a hypothetical I think...
>>
>>316849
Honestly more insulted by the fact a mage bitch slapped us...
>>
>>316862
I meant our total recovered HP would be 4 at max, sir.
>>
>>316862
Retreat then
>>
>>316862
I will fold if other anons wish to fight on...
For death and glory?
For Rohan.
>>
>>316866
This guy gives the third vote.

You take advantage of the loss of the mage controlling them, and scamper out of the room.

>Has your god abandoned you?
or
>Did your god save you from the brink?

Not making that an actual vote or anything, just an interesting question to ask yourselves while you RP our crusading hero. Next room incoming!
>>
>>316876
He was testing our faith and we failed him by retreating!!
>>
>>316876
Abandoned
>>
>>316878
What do you think our God is, some kind of murder hobo?
>>
>>316881
What do you think a crusader is, not some kind of murder hobo?
>>
>>316881
We left evil live.
>>
>>316878
>>316879
>>316881
Internal conflict in our hero, once again!

It's a shame you didn't get a chance to see how the mechanics of that room worked in the end, but there's every chance there'll be another hero passing through soon enough!
>>
>>316884
What do you think a skeleton is? A non living murder hobo?
>>
File: Kobolds_zps0e852e4e.jpg (68KB, 750x600px) Image search: [Google]
Kobolds_zps0e852e4e.jpg
68KB, 750x600px
>>316884
Tiamat hates murderhobos, kobolds for win.
>>
You stagger into the next room, part of you hoping to find evil foes in front of you, to redeem your failures and die nobly in glorious battle against evil... But it's quiet. In front of you, you see a long corridor, with an unguarded door at the end.

What do?
>>
>>316899
Read.
>>
>>316899
Read the message.

Guys do you think rushing pajama pants was correct? I still stand by my choice.
>>
>>316899
Read note. Hopefully tghe desk isnt a mimic
>>
>>316902
Yeah man our strategy was sound, our rolls however...
>>
>>316903
Attack the desk before reading the note.
>>
>>316901
>>316902
>>316903
You approach the desk, and find another of those blasted notes:

Looking a little fragile hero, did somebody have a bone to pick with you?

Fortunately for you, the room ahead contains none of my sibling's critters. The door is right there, and assuming that you manage to make your way there, you're free to leave.

The catch? You do not have all day. The timer I have left on this desk will let you know how long you have before I tire of you, and dispose of you in some amusing fashion.

Seems simple, but the path ahead of you is impossibly long, and you may struggle to reach your destination. I hope you give it a decent try though, I like a good sport!

- Trickster


Following feedback from the last puzzles, this one is hopefully a little trickier, but lets see how you do. It could go either way:

Someone might insta-solve it, or anons might rage at me for making it impossible. It's hard to judge.
>>
>>316922
Yes, time puzzle, bless you OP for granting me such a wish.
>>
>>316922

Inspect the timer
>>
>>316930
This
>>
>>316922
Examine timer
>>
>>316926
>>316930
You pick up a small egg timer, through which the sand has recently started pouring. You don't know how long exactly you've got, but time is certainly ticking away!
>>
>>316922
Smash timer. Cant run out if it doesnt exist?
>>
>>316939
Throw the timer down the hall and start running after it.
>>
>>316939
Is there any catch or something to press on the timer?
If its a sand timer and we can pick it up can't we just turn it up the other way?


(is this timed in real time or turns?)
>>
>>316941
>>316943
Enjoying the ideas, will wait for opinions. Don't worry the time limit is based mostly around amount of gameplay, so you won't die if the board gets a bit slow. That said, if people try and discuss it for 6 hours, the Trickster might get bored.
>>
>>316941
Clever enough to work. Voting
>>
>>316954
Nice idea
>>
>>316922
Number of tiles is current room: 24 (hours in a day)
Number of tiles in hallway (visible): 12 (numbers on a clock)
Op is fucking with my ocd...
>>
Mh...
>the door is RIGHT THERE
>the path AHEAD of you is impossibly long
Mmmmh.....
>>
>>316922
We might need to take certain steps in order.

>The door is right there
>right
>The timer I have left
>left

long is used twice and the
>I like a good sport!
seems like a clue maybe
>>
>>316968
Shit I mean in a row...
24 in hallway...
>>
>>316955
Oh shit! The trap is over thinking it. We just need to go down the hall way dancing.
>>
The timer is there to tell us when he gets tired. And he will get tired with or without the timer. I can't see anything in the message for now so I say take the first step into the corridor and see what happens.
>>
>>316962
>>316954
You look at the timer, and after finding no protrusions, switches, or anything similar, you throw it on the floor as hard as you can. It bounces, and lands on its side, the sand still pouring as if it were perfectly vertical. It appears to have a red glowing band around one end now. What now?
>>
>>316978
Run, bitch.
>>
>>316975
>>316981
>>316976
Is this three for blithely heading down the hallway?
>>
>>316992
Yes?
>>
>>316922
>>316971
Sounds like baseball...
>>
>>316968
Trickster = Illuminati confirmed

Joke, there might be something there.

Also there are three (important) lines on the note.
On the last riddle puzzle there were three lines relating to three podiums
One clue one each line maybe?

>>316992
If we are going to run down it can we at least try something. Step on the right board then the left then run down it. Also drop an item every 2nd tile so we can see how/ if the room changes. Anything as long as it's more than just run down it.
>>
>>317007
The way the timer reacted to being bounced makes me think it may be a sport thing.
>>
>>316993
You pick the timer up, which now reads:

Nice try hero, turns out brute force doesn't work for everything, who would have thought?

In glowing letters around the glass. The message fades, and you start jogging down the corridor...

After a few minutes, you look up, and to your disbelief, the door seems just as far away as when you started.

What do? Time is ticking!

For the record, the start of the room was also meant to be lined decoratively like this image, I attached an old version. I promise that this aesthetic change hasn't affected your chances.
>>
>>317039
Fucking magic bullshrimp! I haven't the slightest idea what we're supposed to do,
>>
I swear if we can just reach out and open the door I will scream.
>>
>>317051
Oh dear, I hope I haven't upped the difficulty TOO much. I could have emphasised certain words, but I felt like you guys would insta-solve...
>>
Maybe let's go back to the doors from which we entered and that's the exit?
>>
>>316995
>>317020
This sounds quite possible "The catch" as in to catch a ball.

"give it a decent try" could be referring to a Try in rugby
https://en.wikipedia.org/wiki/Try

Third line says "reach your destination" so the clue in this line is the last part of the path.

So the 2nd thing we do is catch the timer then last is to put it on the floor

However I could be trying to find meaning where there is none.

Would it help if we have more info on the red glowing band?
>>
>>317070
You turn, and walk back to the entrance... Except you don't. After another minute, you find that the entrance that you're heading towards isn't getting any closer.

You start sweating a little, aware that time is running out...

>>317079
That was the taunting message in >>317039
>>
>>317079
I think you are going too far, but from OPs last post the words are definitely the clues
>>
>>317084
Open the door on the right wall, or perhaps just reach forward and open that one.
>>
>>317090
In desperation, you try reaching towards the doors...

Unfortunately, your arms aren't as long as the corridor.

Honestly I feel bad. Some of your ideas are so creative I should just let them work...
>>
Welp. I'm not good with puzzles and additionaly English is not my first language...always let native anons solve riddles.
Poor Aurora. Got ass handled by skeletons and now she will get crushed because she can't solve a first riddle...are you sure your father's daughter? Maybe mom had some fun with half orc in a tavern the day before she teleported to Sanctuary?
>>
>>317020
Maybe throwing the timer trying to hit the door as if it was a ball.
>>
I have a few crazy ideas, like walking backwards to the door, but since I cant seem to find the meaning of the message I just wont throw them out. Would be silly to solve by chance.
Still trying though.
>>
What if the solution is to keep walking and let the timer run out? He'll "dispose" of us in some amusing fashion. Maybe a springboard trap to the other side of the room.

The only other thing I can think to do is to jump from decoration to decoration or use handholds located on the ceiling. My guess is that the floor is a moving platform that matches our speed, so we just have to go around it or something.
>>
Your time runs dangerously low.

Anons, vote for one final action, and hope for the best.
>>
>>317107
Tried walking back, does not work...
>>
>>317104
I was debating throwing it as far as we can down the hallway towards the door. Trying to find clues in the riddle to support it. Not having much luck. Debated tossing it in the air just to catch it, but I can already hear the Trickster laughing at my simplicity.
>>
>>317113
Walking backwards mate. Not walking back.
Like moonwalk without the fancy moves.
>>
>>317112
What if, that's the timer that needs to reach the door ?

Throw it toward the goal.
>>
>>317117
Sounds better than throwing the timer. Voting for backward walk to the exit, as I don't have any ideas.
>>
>>317114
Voting for throw down the hallway. Maybe it will turn green this time, when hitting the other side.
>>
>>317107
Say what ever you think, the time limit is based mostly around amount of gameplay. Nothing is lost by suggesting it and it might spark something in someone else, looking at the note in a different way.

Considering we just tried reaching for the door from where we are.
>>
>>317117
Oh, I tought walking backwards was done already, scratch >>317120
we're going backwards.
>>
Why dont we pick a bone and kill ourselves
>>
>>317117
>>317121
>>317126
That's three, are the rest of you okay with this?
>>
If whatever we try doesn't work i vote for committing Sudoku, I'd rather die by my own hands that that of the trickster.
>>
>>317133
My vote is changed >>317124
>>
>>317134
>commit sudoko
Yes, let's just sit down and play a number game. I'm sure that'll work great.
>>
Well shit, we've got two votes for each...
I'll wait for a tiebreaker.
>>
>>317145
Throw down hallway.
>>
>>317145

>>317136
this
>>
>>317145
The red glowing band is definitely something important. It can be that the timer needs to touch the other side. Or we need to throw it in the air and catch it on a specific side, or let it fall. But I just cant figure it out. If we die dont tell us the answer, just give us a new clue enxt time.
>>
>>317145
I'll add another vote for throwing down the hallway. Maybe add a "stick your middle finger up" gesture to it.
>>
Out of sight, out of mind.
>>
>>317155
As I said in a previous post, that band was, upon further inspection, just a written taunt telling you that you can't break the timer/brute force the puzzle.

So are we all going for throwing the timer then?
>>
>>317169
>just a written taunt
My bad.
>>
>>317169
What words were you thinking of emphasizing?
>>
>>317176
You changing your vote? Or sticking with lobbing the bastard down the hallway?
>>
>>317169
Your id says lunch hole...
>>
>>317181
I say we get that clue for the next hero. Not now.
>>
>>317169
Why cant we have both ? Throw the timer, then walk backwards.
>>
>>317184
Yeah, throw that thing, it's not like we can walk all the way there. Even if my base for that guess is completely wrong.
>>
>>317188
You mad man! You'll kill us all! do it
>>
>>317188
This then kill self if danger appears
>>
Walk backwards!!!
>>
>>317193
Seppuku. The word you were looking for is seppuku.
>>
>>317199
We cant. No sword.

I say walk backwards with timer tho. Its magic. It might need to be on your person
>>
>>317199
The sudoku thing is an age old meme on 4chan mang.

>>317188
Mostly to give you guys a challenge, to give the "timed" element to the puzzle.

Tome for the final vote, please reply to this comment with your vote to make sure I don't miss any:
>Moonwalk (walk backwards) towards the exit
>Throw timer towards the exit
>>
>>317184
This or keep running until the time runs out. It's what he wants us to do anyway.
>>
>>317205
Throw timer
>>
>>317199
>not knowing that sudoku is what it's called when a Chinese person kills themselves
>>
>>317205
Moonwalk
>>
>>317205
Moonwalk!!!!!! Oh god i missed a ton
>>
>>317205
Moonwalk
>>
File: images (5).jpg (14KB, 272x185px) Image search: [Google]
images (5).jpg
14KB, 272x185px
>>317216
I feel dirty.
>>
>>317226
Dude, it was on a episode of Naruto that I watched twice so I think I know what I'm talking about!
>>
Moonwalk
>>
Fuck me, why did I even mention walking backwards...
>>
>>317243
Dude. The Internet is a wonderful place, the collective knowledge of mankind is at my fingertips. I think I know what I'm talking about.
>>
>>317205
>moonwalk
>>
>>317206
>>317208
vs.
>>317221
>>317224
>>317225
>>317246

I guess that's a win for moonwalking then!


You turn around, so that your back faces the exit, and start walking backwards, or at least you try to...

But after a short step or two, you find your back pressed up against a wooden door! The timer vanishes in a dramatic puff of red smoke. It seems you made it... Just.

What do?
>>
>>317205
>Throw timer towards the exit
RIP Aurora
>>
>>317275
Enjoy being successful
>>
>>317275
Was this actually the correct answer? If so could you explain it to us?

Also loot the chest
>>
>>317286
Seconding action and question
>>
>>317275
Loot chest

OP, the only clue I used >>317107
was path ahead impossibly long. Dont tell me that critters was a clue for crabs and you think they walk backwards...
>>
>>317275
For real?!

Time for loot.
>>
>>317275
Holy fuck.
>>
>>317286
Of course! The path AHEAD is impossibly long. So by not facing the exit, the path behind us shrank.
>>
>>317275
So the key was >>316970
Funny that nobody noticed my post
I wanted senpai to notice me...
>>
>>317298
This guy got it. Every thought so hard and came up with much more intricate and clever answers than mine. I feel like it should have been more complex!

You open the chest, and find a note:

Indeed, the path AHEAD was ever so long, was it not hero? Fortunately the path behind you was very short indeed.

You made it, perhaps there's some hope for you yet...

- T


Beneath the note you find 5 GP and a heavy, finely crafted full metal helmet (Enemy criticals have a 1/2 chance of not dealing double damage. Only usable by classes able to wear heavy armour, fortunately Aurora can).

>Equip helmet and travel onwards?
>>
>>317304
I saw your post, and assumed everyone would jump on it! Never mind...
>>
>>317328
Of course my first guess was correct, but as usual I keep second guessing everything...

Equip helmet and let's go

The puzzle was great OP, and even the first actions that failed helped me reach the final solution.
>>
>>317328
Scrape the word "backwards" into the door.
>>
>>317333
I guess I don't have enough charisma.

Also,
>Equip helmet and travel onwards
>>
>>317342
Do this then
>>317346
>>
>>317342
Good idea. We have child who might eventually make their way down here.

>>317328
The best puzzles are often the simplest.
>>
You attempt to carve a message onto the door, but without, which reminds you, old uncle Kazgrub gave you a trusty pocket knife when you were a child. In fact it's still in your pocket.

You try your best, but a small knife on a large door down a long corridor may or may not be legible.

Helm on, you start into the next room...

I was going to end here for tonight, but I feel bad for the guys who have just joined us... I'll try and prep one more room, give me a few minutes.
>>
>>317385
Carving the door is pointless because they need to reach the door to see it
>>
>>317391
As mentioned in my post, it likely isn't very visible from the start of the room, but Aurora tried her best anyway... It's a nice thought.

You enter the next room... You haven't seen such a stereotypically dungeon-like, dank and decrepit place since that spider room... The space around you is small, musty, and dark. The only light comes through chinks in the wall in front of you, and from some strange looking luminous fungi.

They light the room up just enough that you can see an abundance of spiderwebs across the walls, a long-dead rat in a cluster of the glowing plants, and an old wooden door ahead of you.

What do?
>>
>>317408
Knock on the door and remember your manners
>>
>>317408
Well this is promising. The dead rat should indicate something. For now dont touch the fungi. Open the door very slowly and peek inside.
>>
>>317408
Tread carefully and avoid touching fungi or breathing spores
>>
>>317414
>>317422
I mean these two are kind of polar opposites...

>>317424
And this, while suitably cautious doesn't lead us to actually do anything.

Waiting for a few more!
>>
>>317422
I'll go with this
>>
>>317430
Treading usually means go forward
>>
>>317436
Listening to the door, peeking inside the room, knocking on the door and straight up opening it may have very different outcomes
>>
>>317438
Fine. We can listen to the door
>>
Smash the door into pieces with your flail, make a war cry and begin battle with whatever is in there. Regardless of what is actually in there.


Joking of course, I'm still going with
>dont touch the fungi. Open the door very slowly and peek inside
But looking forward to our child who will do that
>>
>>317408
Add dead rat to inventory.
>>
>>317422
>>317432
Two for opening the door slowly.

>>317446
One for listening.

I'll wait a minute, before going with most popular if we don't get any new votes.
>>
>>317454
Listen
>>
>>317454
Open door
>>
>>317422
>>317432
>>317461

That's three! Roll d20 to see how quietly that door opens!
>>
Rolled 1 (1d20)

>>317469
Creeeeeeeek!
>>
>>317469
Let us be as quiet as a "dead mouse".
>>
Rolled 19 (1d20)

>>317469
That quietly
>>
>>317477
So we went with bash it with the flail option then?
>>
>>317477
So I guess we broke the door down?
>>
>>317477
Nice.
>>
>>317477
We touch it and the door explodes violently inward.
>>
>>317500
I'm impressed.
>>
>>317477
>Crit failing a door
Jeeeeeeeesus... I didn't even know a door could make that much noise.

You yank the door towards you, pulling the handle off, and bruising your finger, before realising that the door opens in the other direction... You shove it, and hear the hinges scream in protest, and the sound of something inside the room being knocked over by your clumsy efforts.

Finally you survey the scene... And find three angry orcs, who throw their tankards of wine to the floor, draw their weapons, and bare their teeth.

Good luck, what do?
>>
>>317516
Close the door calmly in a comical fashion
>>
Rolled 3, 11, 20, 3 = 37 (4d20)

>>317516
Also rolling initiative, on the very slight possibility that you're about to enter combat.

Aurora, Mace/armour, Sword/armour, Sword/topless
>>
>>317516
we ded

>>317524
we ded before we move
>>
>>317521
This

and
RUNNNNNNNNNN
>>
Rolled 19, 14 = 33 (2d20)

>>317524
I guess she's more of a Svard I than a Svard II, if ya know what I mean...

Rolling tiebreaker between Aurora and Sword/topless orc for initiative, in that order. I doubt that it will matter if we're honest...
>>
Can we make a charisma roll?
Something like

"Now settle down boys"
"What are you getting out of the deal with the devil?"
"I can offer you a chance at glory and freedom, Gold and orc-women and More wine than you can possibly drink"
>>
>>317521
I second this
>>
>>317524
Looks like the only way out of this is by charming them.
We are female this time, maybe we try complementing their big mussels and green skin with some added sex appeal. Tell them that we came here in order to join forces with The Shadow.
>>
>>317542
>wanting to get raped to death by three orcs
>>
>>317516
Try to bribe them.
Convince them to fight each other.
Winner gets a cash prize.
>>
>>317533
At least we are not last, that's something at least.

>>317546
This sounds good throw everything at them and run
>>
>>317546
God damn that's clever.
>>
>>317546
They can simply kill us and take all we have.

Your best choice is throwing all your GP into the middle of them and making a run for it.
>>
>>317554
Of course we would kill the winner in the end because he'd be weakened
>>
Rolled 3, 3, 19 = 25 (3d20)

>>317521
>>317528
>>317539
You stand for a second in terror. Before slowly closing the door, hoping it will all go away...

It doesn't. As soon as you've shut the door, an incredibly fast orc rips it open, and swings his blade at you three times, before raising it defensively. Thanks to a crit success with initiative
>>
>>317554
>>317546
If they know we have money
Why not just kill us

.....
......
>>
>>317559
Assuming we survive kek: can the other guys attack us diagonally in this position?
>>
>>317559
FAREWELL BITCH
HAHAHAH NEVER LIKED THIS CHARACTER DESU
>>
>>317536
Pleasantly surprised I'm not the only anon trying to buy their way out of this.
>>
>>317516
On the plus side, if we win it looks like there is some food, drink and a fireplace so we can go back to full health. :-)
>>
>>317575
We have 2 HP and incoming damage guaranteed.
>>
File: HeyThereAurora.png (37KB, 600x600px) Image search: [Google]
HeyThereAurora.png
37KB, 600x600px
>>
Rolled 2 (1d3)

Rolling for damage.
>>
>>317588
rip

If we managed to peek inside, maybe we could knock on the door after, luring one out and hitting by surprise, which would give us a fighting chance.

Can't fight the dice though, bones room was ridiculous bad luck.
>>
Now time to find out how bandits the bandits fucked us up.
>>
>>317602
how badly
>>
>>317593
>>317602
First, your final actions before got pass:
>Go out fighting, try and bust a kneecap.
>Try to shelter one item in your inventory.
>Try to scrawl a warning on the other side of the door.
>Other?

As I said, I'll be ending tonight's session after this room, so no stroppy anons please.
>>
>>317622
>shelter one item in your inventory
Our weapon is quite good and I think a warrior type would be able to use it.
>>
>>317622
Save flail.

Thanks for Qming Op.
>>
>>317622
>>317642
>>317650
I'll third the flail
>>
>>317622
Save flail. It's a really nice weapon.
>>
Rolled 3 (1d100)

Well, that's a bit sad.
I have to sleep anyway, night, OP.
>>
These threads are hyping me up.
Any videogame I can play with the same feeling?
Don't care much for graphics, bonus points if I can play on phone.
>>
>>317696
Try pixel dungeon.
>>
>>317696
>using "graphics" correctly
Oh thank god! Unless you really mean aesthetics, in which case, fuck you!
>>
>>317702
>Damn this is easy
>What does this potion do
>And this scroll
>Why am I on fire
>Oh that's a mimic

Lovin it, died pretty fucking fast though, room 3. Is hunger random?
>>
>>317758
I'm fan of roguelike so I also recommend you Cardinal Quest 2 on Android. Pretty good and fun, lots of options, no continuity/legacy though. As OP mentioned, also Massive Chalice, but it's for PC only. Not legacy options, more rts and rpg than other games.
And hunger is not random. You can (and should actualy) however take some dmg points before eating, as there is usually only one ration per floor.


OP - as other said, save the mace will probably win, but I'd prefer writing a warning for ancestors.
>>
Final post for the night.

Aurora falls to the floor, clutching her flail to her chest, and uttering a prayer, until the orc delivers his final blow, severing her head...

I'm actually away tomorrow, but I'll be back the day after, and we can see what's left of the village, meet our new hero, and so on. Hope to see you then anons!
>>
>>317954
Will give cardinal quest 2 a chance tomorrow. Finally got to the boss room. Thought I was smart by luring it into the corridor and dropping poison seeds, fucker covered me in flesh eating goo and I couldnt wash it away. We both died in the end.

>>317968
Looking forward to Friday.
>>
>>318012
Me too anon. We'll have to see if Aurora's child can find a different way to tackle this room!
>>
>>318061
Well not being at death's door for a start would be nice!
>>
OP has returned! Waiting to see whether anyone still checks this thread, or whether I'll need a new one!

Three bumps and we'll kick off!
>>
>>324605
Hype
>>
>>324605
ハイプです。
>oh, look, a weeb
>>
>>324611
What are these moon runes?
>>
>>324620
Hype desu.
Nothing really exciting, I know.
>>
>>324607
>>324621
This is the problem with an old thread, it takes much longer for people to notice it coming back to life!

I don't want to spam /qst/ with lots of renditions of Legacy Quest, but I guess if nobody shows up after a while I'll make a new one.
>>
>>324623
I could pretend being another person with my phone, but it'd be less fun. So I won't do it.
>>
>>324625
Thanks dude. I'll get to creating a map for the current state of Angorvil until then.
>>
Is the thread kill?
>>
>>324648
No, but I was having lunch.
>>
>>324648
Always lurking on my phone, bless thread watcher
>>
>>324653
>>324655
Two faithful lurkers, but nobody else is turning up, dammit!
>>
>>324671
I'm here, but I think you can make a new thread. This one is pretty long and most quests update once per week or so, thus many ppl assume it's just played bumping the thread, not OP. Also a finished a chapter, time for a new one
>>
>>324671
Yo!
>>
>>324653
>>324655
>>324709
>>324714
Well with that, we're ready to go, just as I'm grabbing lunch! Typical!

When I'm back I'll start a new thread. Be there, or be square!
>>
>>324747
Oh well, have a good lunch.
>>
New thread!
>>324823
>>324823
>>324823
Thread posts: 625
Thread images: 31


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