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Funtron Space Adventure: Round 6

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Thread replies: 239
Thread images: 195

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Funtron is a Lego board game where you take command of a motley crew of space adventurers and explore an abandoned outpost on an alien planet.

You, the reader, post commands for the characters. In turn, I will execute your commands and post images and descriptions of what happens.

Previous threads are archived here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Funtron%20Space%20Adventure

The most recent thread is still accessible here: >>1750909

I'll begin by carrying out a few orders from the last thread.
>>
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You are in r32 at the security terminal, where Whitworth has just discovered the program to unlock r29, security camera feeds so that you can watch what's happening elsewhere while holed up in the terminal room, and access to Space Google.

Whitworth has 2 HP; Joy and Penkala each have 1 HP. You have 2 doses of medicine for healing.

Joy is equipped with two lightsabers, two rifles, and a purple bottle of something. Penkala is equipped with her flamethrower and a brick separator. Whitworth is equipped with two blasters.

Teddy and the Rough Rider Mark 2 are equipped with a cannon arm, a shield, and a sensor pod. He is in r14.

Your force of robots in r33 consists of the robot commander, a laser cannon bot, an armored bot, and two drones.

Your enemies consist of two plantmen-possessed skeletons and the Unit 01 and Unit 02 mechs.

Your goal is find a way to escape Carpos Station.
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>>1785630
Since your plan is to fortify the security terminal and let your bots do all the dirty work, you decide to toss them a couple lightsabers so that they'll be better prepared to fight Unit 02.
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>>1785635
Then you lock the door very securely shut and begin your strategic plan of Control Operations and Watch Events Remotely.

Hopefully the robots are better at killing plantmen than they were at killing you.
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>>1785658
Up north, Teddy tries to shake off the plantman clinging to his power armor, just out of reach of his hand He buzzes Penkala over the communicator and asks if she built any lasers or jetpacks or anything useful at all into the sensor pod on his shoulder.

P: "I don't recall installing any of those features, but they sound incredibly unsafe, so...probably."

Teddy hits a few buttons in the cockpit of the Rough Rider and the sensor pod rockets off into the air!
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>>1785663
The vaguely British robot head begins circling the plantman and fires off a laser blast. The plantman loses its grip for a moment, giving Teddy a chance to throw it off.
>>
Whooo!

Gotta drive home now, but whooooo!
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>>1785672
The plantman goes flying over Teddy...
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>>1785679
...and into Teddy's hand!
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>>1785682
With a mighty swing of his arm, Teddy hurls the cretinous chlorophyte toward the farm. It smashes through the doors with a crash and a squelch.
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>>1785687
The plantman lands directly in the still-on-fire vegetation and begins to catch as well. Unfortunately, the other plantman that was moving up to flank Teddy is close at hand and hastens to rescue its kin.
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>>1785695
This display of selfless bravery and familial devotion would almost be touching, if they weren't both murderous zombie abominations.
>>
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>>1785711
The helmetless plantman has taken some damage now, but doesn't seem close to dead yet. It might take a little more fire than that to keep it down.
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>>1785715
Meanwhile in r33, the bots arm themselves with the lightsabers and get into position for Units 01 and 02's assault.
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>>1785720
Unit 02 bursts into the room first, slicing through one of the girders and shrugging off the heavy cannon bot's blast with its shield. However, the robot commander manages to tie down 02's laser sword with its own. The drones attempt to shoot 02 as well, but none of the shots hit their mark.
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>>1785730
Unit 01, recently stripped of its main armament, follows up with its secondary cannons against the armored bot, whose energy armor is deactivated, but otherwise takes no damage.
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>>1785755
Looking through the security camera feeds, you pause to assess the situation before issuing commands.
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>>1785757
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>>1785766
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>>1785769
What will you do?
>>
>Get the heavy cannon robot to hit 01 with priority on its weapons, It doesn't have any defenses. That way we can have the majority of the bots focus on 02
>>
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>>1785791
The heavy cannon bot moves into position to target Unit 01.
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>>1785986
It makes a direct hit! Unit 01 collapses and bursts into flames.
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>>1785990
The bots also strike a solid blow to Unit 02, taking off its shield arm. However, one of the drones is taken out in the process.

What will you do? There's also Teddy up in r14 who can act.
>>
>>1785994
Those futuristic healing potions won't do any good if we're dead so use one each on Joy and Penkala.

Unless you can dump it on someone who's at 0 HP to heal them in which case never mind.

Can Whitworth hack teh r29 door?

Robots: Focus all fire on Unit 02's fat face!

Teddy: Stay the course, buddy.
>>
>>1786656
Sure
>>
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>>1786656
The healing rules are that it takes medicine equal to the number of HP lost to heal 1 HP, so to heal either Joy or Penkala would take 2 medicine, and to heal someone at 0 HP would take 3. With that in mind, how would you like to use your medicine?

As for your orders, Whitworth begins hacking into the door to r29. Maybe there's some sweet loot on the other side, or a valuable weapon, or even the elusive radial charge incapacitator.
>>
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>>1786822
Meanwhile, the robots all focus in on Unit 02. It manages to destroy another one of them with its initial attack.
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>>1786950
However, the heavy cannon bot strikes again with a devastating blast to Unit 02's core. The enemy mech is wounded, but not yet broken.
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>>1786956
It limps forward and slashes at another of the girders.
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>>1786960
Down goes the girder, and the armored bot and heavy cannon bot along with it. Of your security forces, only the robot commander remains, ringed round by its comrades' crumpled bodies.
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>>1786978
In a final effort, the robot commander charges at Unit 02 with a flying slash. Their blades cross with a crackle of energy.
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>>1786984
An explosion rattles the maintenance room. Unit 01 is slain; the commanders allies, avenged.

Well, except for all the ones you killed.
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>>1786997
All clear in r33. Now only the plantmen stand in your way.
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>>1787001
Back at the terminal, Whitworth manages to override the last remaining security protocols. A pair of cameras activate, one for r29 and the other for r31.

You check out the feed for r31 first, and just as you hoped, it's the long awaited second landing pad! There's even a shuttle docked there, presumably the Pars Stercoris that the asset inventory listed. It looks flight-worthy—more flightworthy than the Capsula Cinerea looked last time you saw it, anyway. This could be your ticket out of here! You just need to make it past the plantmen.

Speaking of the plantmen, you take a look over at the feed for r29.
>>
>>1786997
YES!

Immediately promote Robot Commander to Robot General and-

>>1787029
>Speaking of the plantmen, you take a look over at the feed for r29.
Shit I hate those guys
>>
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>>1787029
As the lock on r29 disengages, the plantmen approach the door. The mechanism, untouched for a decade, creaks and grates as it gradually unseals this room of redactions. The plantmen seem curious about what lies on the other side—perhaps even excited. As soon as the lock is open, they pull open the door.
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>>1787056
This must be the room [REDACTED], the heart of Owen Moore and Cory Phil's ghoulish experiments in Project Bertilak. A towering column of vegetation rises in the center of the chamber, flush with thick, green leaves and red flowers. Even with all the plant-related trauma you've gone through, you have to admit there's a certain beauty to this flora, this verdurous monolith.
>>
>>1787056
FACK

Those green fucks are going to steal more of our lawfully-looted loot
>>
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>>1787117
The verdurous monolith turns it head.
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>>1787117
Uhh... can Whitworth operate the heating controls from here?
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>>1787123
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>>1787127
The plantmen hail the monstrous serpent as children would their parent. They point towards the corridor, down the hallway towards where you are, and the abomination begins to slither forward.
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>>1787143
Project Bertilak has awoken.
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>>1787146
You might be in some trouble here.
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>>1787155
What will you do?

———————

With this, we enter into what will probably be the final chapter of Funtron. I'm going to be fairly busy tomorrow, and totally unavailable Sunday and Monday, but I'll try to update this as able, including later tonight. As always, a big thanks to everyone who's participated in Funtron so far! The conclusion to this long adventure is just around the corner.
>>
>>1787155
FAAAAAAAAAAAAAAAAACK

Teddy, head for r28 as fast as you can! Shoot to kill!

Everyone else, head for r34 as fast as you can!

Somebody help me here, who should take the 2 spacemedicine, Joy or Penkala?
>>
>>1787181
We have some weeds to burn, so heal Penkala because she needs to get a little closer, while Joy can shoot from afar. And Teddy can't go into r28, just to small for him. Instead, aim through the r28 again, but this time be aware of flanking plantmen, and deploy sensor pod near the farm door invisible from the roon, so it can watch whoever and whatever exits and, maybe it will be able to amush, and at least distract and slow them down, so Teddy could react.
>>
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>>1787181
>>1787514
With your last two doses medicine, you bring Penkala up from 1 HP to 2 HP. You'll need as much literal firepower as you can get to kill these plant monsters, and no one packs the heat like Penkala. Joy, to help with her new role as ranged support, pilfers the heavy cannon on the way out and stuffs it in her hyperspace backpack. She also reclaims one of her lightsabers, just in case.
>>
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>>1788891
The robot commander helps clear some of the debris out of the way so you can get through to r34. You have him pile it up in front of the door to r28 to impede the plants' progress.

W: "I think it's time we blow this scene. New orders: get us all to r34 alive."

rc: understood sir i will sacrifice myself if necessary to ensure that all three humans reach r34 while not dead

P: "And don't forget Teddy!"

J: "And all my—er, our loot we left back at the other landing pad!"

W: "(psst, you can forget about the loot)"
>>
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>>1788929
Meanwhile, Teddy dispatches the sensor pod to watch over the farm door while he handles r28. He catches a glimpse of one plantman peeking around the corner and charges up a shot.
>>
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>>1788930
However, the plantman is too crafty to fall for that trick and dodges the blast.
>>
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>>1788935
It directs its allies to head in the other direction, out of Teddy's line of fire.
>>
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>>1788938
What will you do?

————————

Minor schedule update: I'll try to get another post in today, but if not, Funtron will likely resume on Tuesday.
>>
>there are tools here, can we possibly repair the robots in the previous room? Or even this one. We could use more cannon fodder.
>>
>>1786656
>>1787181
You could have prevented this, anon. Your greed will be our undoing.

>>1788951
>Try to build a plant exterminator bot out of various bot giblets.
>Access environmental controls and lower temperature to the minimum to slow the plants down.
>>
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>>1789483
>>1795487
Noting that your robot commander has no one to command, you stick the head back on the decommissioned security drone you previously decapitated and finish setting up its software. You christiansenen the new bot "Cannon Fodder".

P: "Alright, listen up, Cannon Fodder. We've got a serious weed problem here and I ain't talking dandelions. This here's your commanding officer; you do as they do. Understood?"

CF: [ORDERS UNDERSTOOD. INITIALIZATION COMPLETE.]

rc: you'll speak in lowercase when you address us private

cf: as you command sir

While this goes on, Whitworth sprints off toward the security terminal to see if he can fiddle with the thermostat from there, and Joy takes aim at r34 in anticipation of an anthine assault.
>>
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>>1798832
You're not done mucking around with robots yet, though. You haven't had the pleasure of assembling a giant robot death suit since all the way back in round two, and you're itching for another go at it. Together with the commander, you scavenge through the scrap of Units 01 and 02 and all the fallen drones, hauling off any useful parts you find.
>>
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>>1798850
A new creation gradually takes form. However, you'll need a bit more time before it's finished.
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>>1798853
You may have less time than you'd like.
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>>1798855
>>
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>>1798863
The other plants are busy with schemes of their own. One of the two plantmen creeps ever closer to the farm.
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>>1798871
The other loiters around the corner, just outside of Teddy's line of sight.

Whitworth is heading towards the security terminal. Penkala and the robot commander are assembling a new mech. Joy and Cannon Fodder are guarding the door between r34 and r35. Teddy is watching r28 from r14, and his sensor pod is watching r15.

What will you do?
>>
>>1798878
>Whitworth: lock the plantman in r15 from the terminal
>Teddy: continue overwatching r28
>CF and Joy: Barricade the door to r35 with whatever's at hand
>>
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>>1800579
Whitworth makes it back to the security terminal and scrambles to find the temperature controls and door locking codes. In his time of need, he turns once again to his dearest friend, Space Google, for the answers.

google: "wat tempeture do plants like"

dark_greeble97: *What and *temperature, and put a question mark at the end of your sentence, dumbass.

xmtrongirlx: have you tried looking this up in a gardening guide? there's this really great one called finding peace through gardening that i really recommend

fhqwhgads: Save yourself from deadly plantmen in your area with these fifteen weird tricks military scientists don't want you to know about!


Okay, maybe you'll just settle for "cold". You dig around until you find a settings slider called "Temperature" and drag it all the way over to the cool side.
>>
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>>1800764
For some reason, you get the feeling this wasn't quite what you intended.
>>
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>>1800765
You reset the slider and turn your attention to the doors. One of the plantmen has just entered into r15, making it the perfect chance to spring a trap. You dredge up the room settings for r15 and lock all the doors. The plantman is trapped!
>>
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>>1800767
...but not for long. Using its chainsaw, the plantman hacks its way through the frail glass door back into r28.
>>
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>>1800769
At least you managed to avert a flanking attack on Teddy. The plantmen will need to loop around to r14 now if they want a shot at him.
>>
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>>1800773
In other door-blocking news, Joy and Cannon Fodder have assembled a barricade over the door to r35 using every crate on hand.
>>
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>>1800779
The slugs' advance is halted for now.
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>>1800782
Bertilak seems undaunted, however.
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>>1800787
It moves in on the remains of the stasis tank and begins absorbing the disgusting green fluids. Whatever it's doing, you get the impression that it's bad news for you.
>>
>>1800787
>Whitworth: Google "how to destroy plant-based giant monsters"
>The rest: work on that killbot faster!
>>
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>>1800790
On the other side of the door, Penkala and the robot commander put the finishing touches on their new masterpiece, or 77 pieces, to be more precise.
>>
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>>1800799
It's a mech suit just narrow enough to fit through 4-wide corridors, and armed to the 49668 plate 1x1 with tooths. It features a laser sword, a heavy cannon, a secondary cannon, and a bot-arm with blaster and chainsaw. Its cockpit is too small for any human, so you dub it the Rough Rider Mark 3. It'll be the perfect steed for your robot son, as soon as you find a way to regroup with him.
>>
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>>1800807
Speaking of Teddy, the plantman that was attempting to flank him from the south senses that its plan has gone sour and retreats.
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>>1800810
It reconvenes with the other plantman outside r30, and they appear to confer with each other about something.
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>>1800813
After a brief pause, they begin creeping across the room towards r31 and the docked Pars Stercoris.
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>>1800795
Maybe you'll try asking somewhere else.
>>
>>1800853
>Put a bot head on the new mech suit to controle it
>Searc hthe room for anything flammable
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>>1801004
You wrench one of the bot heads off the fallen drones in r33 and unceremoniously shove it into the cockpit. The connection feels loose to you, but it should hold up for at least a little while. For all the extra body mass, though, you fear your newly capitated killbot might be just as brainless as it was as a drone.
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>>1803763
Next up, you look for flammable things in r34. There are several wooden crates, but those are currently in use as a barricade. You also find a flask of something purple sticking out of Joy's pack and swipe it when her back is turned.

The sinister concoction is incredibly viscous and you're not certain just what it might be. Poison? Medicine? Pesticide? Someone's decade old grape Fanta? You spill a drop on the ground and graze it with your flamethrower. Whatever it is, it does burn.
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>>1803769
On the other side of the door, Bertilak and its increasingly numerous companions have just finished sipping their own strange, foul sludge. With an unpleasant squelching, the pestilent plant-stalker rears up and faces the door.
>>
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>>1803775
Out its jaws shoots a geyser of green goo which sizzles where it meets the glass and metal of the door.
>>
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>>1803776
The door melts away beneath the acid spray, and Bertilak begins building up another saliva salvo.
>>
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>>1803782
Off in r30, the plantmen pause to open up a crate. Inside is a tank of Octan premium spaceship fuel.
>>
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>>1803786
The pair lug it into r31, where the Pars Stercoris waits.
>>
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>>1803789
One of the plantmen sets to work refueling the Pars Stercoris, while the other boards the vessel.
>>
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>>1803795
It comes out with a rocket launcher.
>>
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>>1803804
Missile in hand, it sets off once more into the research wing while the other plantman stays behind.
>>
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>>1803818
The map as it stands.
>>
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>>1803819
What will you do?
>>
>>1803820
>Make a Molotov out of purple liquid
>Back down from the barricade to not get hit by debris and/or acid
>Prepare to hit the monster with everything we've got as soon as it breaches the barricade.
>Teddy: Prepare to block missiles with the Incredibly Tough Table Shield (and shoot back, of course)
>Bot head drone on Teddy: fly through the corridor to the doors to r30, keeping just under the ceiling. Let's hope plantmen don't check ceiling more often than normalmen.

I wonder where the anon who let loose the monster ran off to.
>>
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>>1804092
You take your handkerchief and shove it down the neck of the purple flask. In a pinch it might work as a Molotov cocktail, since you're uncertain about serving it as a martini. Then you take a good few steps back from the barricade in anticipation of the next acid bath.
>>
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>>1804412
Within moments, the barricade vanishes before your eyes! Bertilak itself lingers in the other room as its swarm of minions slither forward.
>>
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>>1804419
You lay into the weeds with everything you've got, with the exception of the killbot's heavy cannons, so as to avoid getting yourselves blown up in close quarters.
>>
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>>1804426
The cocktail does its job well, taking out a number of plant slugs in a bloom of flame.
>>
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>>1804431
However, the slugs are persistent and numerous. One manages to catch Cannon Fodder off guard and the hapless bot quickly lives up to its name.
>>
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>>1804439
You just manage to finish off this wave of assailants when you hear the telltale gurgling of Bertilak from the other room. The killbot steps back into r33 to make way for your retreat.
>>
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>>1804445
You escape just in time as a jet of acid melts the floor where you stood moments ago.
>>
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>>1804449
However, the plants haven't finished with you yet. The rocket plantman comes lumbering down the corridor just as Teddy's sensor pod rounds the corner on its way to r30. The plantman doesn't seem to have noticed the pod, but it appears to have something else in mind.
>>
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>>1804453
It fires one of its two rockets at the shattered bulk of Unit 01 that blocks the way into r33.
>>
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>>1804457
>>
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>>1804460
Propelled by the explosion, Unit 01 smashes into the killbot with a terrible clang!
>>
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>>1804465
The mech suit hits the ground, mostly undamaged, but the bot head you installed is fried and rolls out onto the ground.
>>
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>>1804468
Bertilak and the plantman advance on r33 via their respective doors, while the other plantman continues refueling the Pars Stercoris for reasons yet unknown. Whitworth is still offscreen at the security terminal.

What will you do?
>>
>>1804471
>Teddy: Shoot the plantman!
>Bot head drone: annoy the plantman to keep it in Teddy's sights
>Joy: fix the killbot as quickly as if your life depended on it, which it does.
>Penkala, RC: hold the line!
>Whitworth: try to remotely close the door while Bertilak is slithering through, trapping it.
>>
>>1804533
The r33-r34 door was sliced apart by Unit 02, so it won't shut at all, if that changes your plans.
>>
>>1804543
Of course Whitworth is useless. Even when he's not to blame.

>Search he security terminal for any emergency procedures for dealing with plant menace. Like pesticide sprinklers.
>>
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>>1804579
>>1804533
As Bertilak bears down on our heroes, the robot commander rushes forward in their defense. It seizes the battered shield leftover from Unit 02 and holds the line against the perennial pursuer, buying Joy and Penkala a little time.
>>
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>>1804630
J: "Penkala, you go and give the commander some backup. I'll handle the bot repairs."

P: "I think you've got it backwards there. You should go support the commander. Leave the engineering to someone who actually knows what they're doing."
>>
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>>1804633
While the two debate, the rocket plantman takes a running jump into Teddy's line of fire. Sensing that the plantman will make it into r33 before Teddy has a chance to shoot, the flying sensor pod takes action.
>>
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>>1804641
>>
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>>1804644
>>
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>>1804647
>>
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>>1804653
Of the plantman (and the sensor pod), nothing remains.

One down, two to go.
>>
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>>1804655
Since the smashed up robot head didn't work too well, Penkala decides to shove in an entire smashed up robot torso instead.
>>
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>>1804661
It's another loose connection, but it'll have to do for now.
>>
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>>1804667
Whitworth meanwhile is busy tapping away at the terminal keyboard in search of anything that could help against Bertilak. GameFAQs was a bust, but maybe you'll find the guidance you seek elsewhere on the web.
>>
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>>1804726
>>
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>>1804731
Well then.

What will you do?
>>
>>1804777
>Notice we now have a path of retreat open
>Retreat to R28
>Leave RC, killbot and Teddy to fight Bertilak while we use the oxygen cans from the medbay and the fertilizer terminal in r15 to make a bomb
>Small bomb, not facility-destroying bomb.
>>
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>>1805839
Taking advantage of the opening cleared by the rocket bot, you all flee into r28. Whitworth makes sure to unlock the farm door before he leaves the security terminal (and his beloved space google), for the next part of your plan.
>>
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>>1807722
Joy and Penkala return to the ghastly laboratory for some scientific exploration.
>>
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>>1807729
On the good advice of Mr. Larson, Whitworth splits off from the group and returns to the fertilizer terminal, to do what only a useless basement dweller with no practical skills whatsoever can do.
>>
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>>1807732
Back in r33, the conscripted bots take up arms to keep Bertilak at bay—an order more easily given than followed.
>>
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>>1807742
The killbot finally manages to get clear line of sight on Bertilak and fires its heavy cannon. The almighty blast, which would vaporize a lesser monster, only seems to ruffle Bertilak's foliage.
>>
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>>1807751
With a lunge, it pins the robot commander to the ground! Acid spills from its jaws and burns away at the faithful robot's carapace, while the bot struggles to break free and reclaim its sword.
>>
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>>1807761
Meanwhile, Joy and Penkala loot every last drawer in the lab for useful chemicals. You come up with an odd selection of dangerous substances, volatile enough on their own that, when combined with oxygen from the gas taps, you should get quite a bang.
>>
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>>1807821
At the fertilizer terminal, Whitworth gets to work retrieving some chemicals of his own.

W: "computor i need a lotta, uh, ferziliter, pornto"

C: "Understood. Searching for one liter of 'ferzi' and locating p—"

W: "FERTILIZER"

C: "Fertilizer located. Dispensing..."
>>
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>>1807842
A capsule of manure drops from a chute in the ceiling onto your head. All things considered, it actually could have been worse.
>>
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>>1807846
No time to waste; you've got a lot of shit to take care of.
>>
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>>1807849
While the others successfully locate their chemicals, the prospects for the bots look worse and worse. The killbot stabs its lightsaber through Bertilak's hide and manages to divert its attention from the commander, but the commander's legs have already been melted off by Bertilak's acid.
>>
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>>1807854
The commander's legs are quickly joined by the killbot's entire face.
>>
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>>1807858
However, the robot commander isn't finished yet. Every motor in its frame strains and whirs as it drags itself across the floor towards its sword.
>>
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>>1807869
The commander recalls the look of resignation on Owen Moore's face when he opened the door into r33 and was shot dead by his own security bots. As distasteful as it was to kill its own commanding officer, those were its orders, and it followed through.
>>
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>>1807875
And now the new humans have given the robots new orders—orders which only the commander remains to carry out. They may have been a little redundant and poorly typed, but orders are orders.
>>
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>>1807886
six: seriuously burn all the plants
>>
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>>1807893
The rest of the mission is up to them.
>>
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>>1807896
>>
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>>1807899
Meanwhile in the lab, you carry on brewing your explosive concoction completely unaware of the heroic sacrifice occurring just one room down.
>>
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>>1807903
Success! The capsule is now filled with a blend of fertilizer, oxygen, and myriad chemicals with names longer than the character limit on this post. It'll make an explosion big enough to level an entire room along with anything inside, hopefully even Bertilak. The only flaw in your design is that your bomb doesn't feature a remote detonator, but you're sure you'll figure out something eventually. You've got lots of time!

The sudden shrieking of Bertilak down the hall indicates to you that you do not, in fact, have lots of time.
>>
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>>1807923
What will you do?
>>
>>1807899
F
>>
>>1807899
That's just sad. This station took Whitworth's Laptop, alomsot took Whitworth's head (which isn't really important), and now Robot Commander. And I was hoping we'll escape together with him.
>>
>>1807899
RIP Robot Commander
(;_;)7

>>1807930
>Plant the bomb in the corridor
>Return to Teddy.
>Have Teddy shoot the bomb to detonade it.
>>
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>>1808787
As you carry the bomb out into r28, Bertilak rears its ugly head.
>>
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>>1809320
The robot commander's sword juts out of the monster's neck and putrid green fluids gush from the wound, but it shows no signs of slowing. It must have slain both the commander and the killbot back in r33. Normally you'd pause for a moment of silence, but you're not sure you've even got that long. You drop the bomb and run as fast as you can to Teddy.
>>
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>>1809328
Teddy steps aside so you can escape into the farm, and then he hunkers down and takes aim down the corridor.
>>
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>>1809334
Bertilak rushes forward, almost on top of the bomb now. Teddy steels his nerves, his whole body tense, or about as tense as cotton gets. You have no idea how much it'll take to bring down Bertilak, but there's no way this doesn't put a hefty dent in it, as long as you make this shot. All the bots sacrificed themselves to give you this one chance.
>>
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>>1809339
Teddy fires, and then—
>>
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>>1809340
>>
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>>1809344
>>
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>>1809346
Bertilak collapses, its leafy coils coursing with flames like the world's most poorly considered Christiansenmas wreath. Somewhere in the distance, Eric Larson, self-help book author, nods his silent approval. You'll have to remember to upload your reader success story to wikiHow sometime, because this went exactly according to plan!
>>
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>>1809360
Giving a great shudder, Bertilak stirs and drags itself forward.
>>
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>>1809364
It lunges through the door and latches onto Teddy's cannon arm! Every inch of its body is aflame and acid spills from the countless rends in its flesh, but Bertilak endures. It is weakened, though; one last cannon shot should finish it.
>>
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>>1809389
You'll just need to find another cannon.
>>
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>>1809399
What will you do?
>>
>>1807899
>go to r29
>Penkala: burn everything inside. Not sure if those weeds could be important anyhow, but green is no our favorit color.
>the rest: watch her back, we have another planman on the loose.
>then try to recover heavy laser from killbot, if everything goes smooth. And watch back for plantman.
>>
>>1809405
And, Teddy, do eveything to stay alive and keep bertilak busy
>>
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>>1809443
>>1809461
Although you'd love to get off Carpos Station as quickly as possible, you have your priorities, and priority number one is eradicating every last plant in this joint. To that end, you set off for r29 to burn Bertilak's nest, and r33, to retrieve the heavy cannon.
>>
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>>1809592
However, as you pass in front of r30, a cannon blast strikes Penkala in the chest, knocking her down to 1 HP.
>>
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>>1809597
In r31, the plantman has finished preparing the Pars Stercoris for launch, and now sits in the cockpit with its finger on the trigger. You're uncertain why it hasn't taken flown away yet and left you all for dead, especially since the plantmen have had access to the Pars Stercoris for the last decade, but you're glad you still have a shot at the shuttle.
>>
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>>1809606
However, this makes your escape considerably trickier. The ship's cannon seems slow, so you should be able to make it up to the r31 door safely, but boarding the vessel would be an entirely different challenge. Of course, the ship can't leave the landing pad or shoot anything outside of those two doorways for the time being, so you could ignore it for the present.
>>
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>>1809621
Teddy meanwhile tries to prevent Bertilak from advancing on his allies. Using his indestructible table shield, he handily blocks an acid attack.
>>
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>>1809624
Formerly indestructible table shield.
>>
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>>1809629
What will you do?
>>
>>1809405
>grab a console and smash bertilak with it
>>
>>1809638
>Teddy: wrestle Bertilak's maw into the floor to not let it spit acid again
>Penkala and Joyt: circle around to the medbay and make as many bombs as the situation allows. They will be weaker without fertilizer, but still.
>Whitworth: run to the security terminal and try to close the door on Betilak's head.
>>
>>1809670
Due to the flames caused by the bombs in r28, the laboratory can no longer be accessed without fire protection.
>>
>>1809685
>Then Penkala and Joy can get to work on destroying Bertilak's nest
>>
>>1809638
use teddy's remaining robot fist to smash bert's head in
>>
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>>1809662
>>1809670
>>1809690
>>1811145
The crew begins heading off to r29 for Joy and Penkala and r32 for Whitworth. You reach r29 first, the lair of Bertilak. The mere sight of vegetation puts you on edge, and those green orbs look suspiciously similar to eggs. You're pretty certain one of them has a face too. It blinks at you slowly.
>>
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>>1814060
You torch the whole room, for safety.
>>
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>>1814078
Meanwhile, Teddy continues grappling with Bertilak. Remembering the terminal-smashing the Rough Rider Mark 1 suffered at the hands of the power armor, he decides to give it a go himself.
>>
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>>1814090
>>
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>>1814097
You give Bertilak's head a good bonkle and pin it to the ground with the terminal. It's still twitching around, but you should be safe from acid now that its head is down. What's it going to do, drool on the floor?
>>
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>>1814110
oh godt it's drooling all over the floor
>>
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>>1814116
Teddy falls victim to the classic banana-peel gag, but with considerably more foot-melting.
>>
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>>1814126
What will you do?

————————

Bertilak made it through the door before Whitworth would have made it to the terminal, so that part of the orders didn't go through.

Also, we're on page 10 now, so this thread will soon be closed. I'll do as much as I can while this thread is still up, but when it gets archived, I'll start and announce round 7.
>>
>>1809405
>Joy: go, grab a heavy lazer, then return to the corridor, try to make it to the corner where the door to r35 is before bertillak, and prepare to shoot.
>Teddy: punch bertillak in his head a couple time if possible, then escape from the Rough Rider and run as fast as possible to meet with others
>Withworth: cover Teddy with a couple of shots while he passes the door to r30, so the guns of Pars Stercoris won't kill Teddy. And try to not sticking out to much, to not get hurt as well.
>Penkala: take a couple steps back from the burning plants, just in case something will jump into your face. And keep up the heat.
>>
>>1814146
>>1814258
This, but with one addition:
>Teddy: pin Bertilak's head under the armor before escaping
>>
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>>1814258
>>1814290
Since Bertilak seems mostly unharmed by the brawn of Teddy's bear arms, you decide you need another massive energy weapon to finish the job. Fortunately, you know just where to find one. Tempted by the prospect of rare loot, Joy volunteers herself to retrieve it.
>>
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>>1814550
You've been wanting to use one of these puppies since the first time you got shot by one back in the first thread, and now's your chance. Hopefully it still works and hasn't gotten clogged with acid or anything like that.

You notice something lying on the ground.
>>
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>>1814562
You'll take the commander with you too. Maybe someday Penkala can build it a new body; it deserves at least that much.
>>
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>>1814569
You all get into position for the final confrontation with Bertilak.
>>
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>>1814575
Teddy continues his fisticuffs with Bertilak, but the Rough Rider is looking increasingly rough, and there's less and less of it to fight with.
>>
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>>1815055
You consider yourself smarter than the average bear, and you're pretty sure the smart thing to do here is bail, but before you do, you make sure to pile as much of the Rough Rider atop Bertilak as possible.
>>
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>>1815098
However, before you can make it back to your friends, you must find a way past the cannons of the Pars Stercoris. Whitworth stands at the ready on the other side of the opening. What sort of clever strategy will you need to employ to cross the gap? Perhaps Whitworth could fire a shot into r30, baiting the Pars Stercoris into attacking prematurely, or he could throw one of the blasters in as bait, or he could shield you with his body, since he's got 2 HP and you've only got 1, or maybe—
>>
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>>1815194
Whitworth presses the button to shut the doors. Problem solved!
>>
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>>1815199
Whitworth and Teddy take cover behind Joy while Penkala finishes up her work. A terrible screeching of metal echoes down the corridor from the farm.
>>
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>>1815204
Ever implacable, Bertilak rises again, throwing off the oozing wreck of the Rough Rider II. The villainous vegetation is badly wounded, though, still aflame and seeping acid everywhere.
>>
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>>1815232
It comes barreling around the corner. The door gives way beneath its wait and begins warping from the heat and the acid. It crawls forward through the wreckage, down the hallway towards you. You can taste the smoke from its smoldering leaves.
>>
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>>1815247
Joy hoists the heavy cannon, aims, and fires.
>>
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>>1815253
>>
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>>1815264
>>
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>>1815272
>>
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>>1815278
You have slain Project Bertilak.
>>
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>>1815284
J: "Wow, it's dead, huh?"

P: "Seems you landed the killing shot."

J: "I feel like I should say something."

W: "Yeah, like good riddance! That slimy green shit nearly killed us all."

P: "Hosta la vista, baby."

W: "Er..."

P: "Plant pun; never mind."

You take a moment to catch your breath and revel in your victory. Only a moment, however, for no sooner has Bertilak sounded its dying screech than do you hear the sound of engines coming from the landing pad!
>>
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>>1815394
With its progenitor dead and its seeds all burned, the last of the plantmen sees no reason to stick around Carpos Station. It is time to flee; flee, and find a new home, and perhaps someday rebuild its species.

It is time to leave the humans to die.
>>
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>>1815411
The Pars Stercoris is warming up for takeoff. In not too much time, it will ascend, taking with it your last hope of escaping Carpos Station! You must act fast; what will you do?

—————————————

I'll leave it here for this thread, since we're nearing the bottom of page 10. Funtron will conclude in Round 7, later tonight if all goes according to plan. A link will be posted in /lg/ at that time. As always, post your orders here and I'll carry out as many of them as possible when I begin Round 7. Thanks again to everyone who's played, and I hope you'll drop by the next thread for the finale!
>>
>>1815439
activate the tractor beams, if the computer to activate them hasn't been disintegrated, that is
>>
>>1815815
It would take more time to scramble over the rubble and run back to the security terminal than you currently have, though it's sort of a moot point since the station doesn't have any tractor beams.
>>
>>1815954
alright, then try and deliver a well-placed rifle shot to the plantman's head. we can patch the hole in the windshield up with duct tape later
>>
>>1816301
>>1815954
This, but first bait out the plantman's shots with Bertilak's head.
And if rifle doesn't work, shoot the engine with the heavy cannon
>>
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>>1816301
>>1816670
Hoping to deceive the plantman with a sudden movement, you toss Bertilak's severed head into r30 and then rush in after.

——————

I can't start a new thread with the same image until this one drops, so for now, I'll continue here.
>>
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>>1816770
The gambit is a success! The plantman jumps the gun at the first moving target it sees, missing you entirely and creating an opening for Joy to take a shot at the cockpit with her rifle. Unfortunately, the standard-issue laser doesn't pack enough of a punch to pierce the glass.
>>
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>>1816776
You'll have to try something a little heavier-duty.
>>
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>>1816782
You dive once more across the plantman's line of fire and take aim at one of the Pars Stercoris's engines.
>>
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>>1816787
>>
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>>1816791
The engine bursts into flames, and Joy tumbles across the metal flooring, stricken by the laser blast. The Pars Stercoris is grounded for a little longer, at least until the you or the plantman can douse the fire, but Joy is too wounded to move. It's down to Whitworth, Penkala, and Teddy.

What will you do?
>>
>>1816797
>Penkala: press the button to close the doors, then listen for plantman movement
>Whitworth: drag Joy into safety
>>
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>>1816825
You quickly shut the doors before the plantman can take another shot. These doors should be able to withstand a laser cannon.

Whitworth drags Joy off to the side. She's badly hurt, but still breathing.

J: "Wh...Whitworth..."

W: "Joy?"

J: "If I die...Whitworth..."

W: "Yes?"

J: "...the things...in my bag...I want you to..."

W: "Wait, I get all your stuff?"

J: "...I want you to...burn it all. I'm taking it all with me."

With those words, she nods off into unconsciousness. She'll be alright, you think, as long as you get her to Dr. Quis back on the Non Apparens, but as always, that's easier said than done.

Penkala motions for Whitworth to be quiet. She hears something from r31. It sounds like footsteps coming down the landing ramp...

What will you do?
>>
>>1816838
>Open the door
>BURN THE XENOS
>>
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>>1816847
>>
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>>1816870
>>
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>>1816874
>>
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>>1816878
>>
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>>1816881
>>
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>>1816885
You're pretty sure the plantman is finally dead.
>>
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>>1816890
Now you're really sure.
>>
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>>1816892
At long last, the plant monsters of Carpos Station have all been vanquished. After all these years, you hope the spirits of the fallen researchers can rest a little easier now—a couple of them even got a free cremation out of this.

You quickly douse the fire burning on the Pars Stercoris's engine before it can do any major damage. The shuttle seems in good shape, and it's even been refueled in advance! The radial charge incapacitator is working fine too—you shouldn't have any issues flying out of here.
>>
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>>1816900
Of course, the question remains:

What will you do?
>>
>>1816903
I'll wrap this up tomorrow morning, most likely in a Round 7 thread. I'll take orders here, though, until this thread is archived. Thanks for playing!
>>
>>1816903
>Inspect the burned engine to ensure it won't fail
>Inspect each other for signs of plant infection
>Bring up all the stashed loot, and the killbot remains for Teddy
>Activate the station self-destruct, overload reactor, or something like that
>Fly away into space sunset
>>
>>1816911
But first thing, search Pars Stercoris for meds, Joy need some first aid befor she gets to the real doctor.
>>
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>>1816911
>>1816987
You do a quick check of the Pars Stercoris. The fire doesn't seem to have damaged the engine too badly, and Penkala handily mends anything that was knocked loose in the fight. You also find three doses of medicine in the hold, just enough to bring Joy back to full consciousness. She groans, blinks a few times, and whispers: "Someone...someone needs to go back to the other landing pad and get our loot."

You oblige her.
>>
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>>1817391
You haul the killbot wreckage over as well. As the newest crew member of the Non Apparens, Teddy's going to need some sort of weapon, after all. You take a net and some chains and tie it to the roof of the Pars Stercoris. It wobble a little and makes it hard to shut the back hatch, but you're totally sure it's fine. 100% space-safe.

Speaking of safe, you make sure to inspect yourselves and your equipment for Bertilak contamination before you leave. Fortunately, you've all spent so much time lighting everything around you on fire that even if Bertilak had tried hitching a ride on you, it probably would have been torched off by now.

Just in case, though, you're burning all your clothes once you get back to the Non Apparens.
>>
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>>1817405
You pile into the cramped cabin of the Pars Stercoris and Joy fires up the engines. After a bit of whirring and clanking, the ship lifts off the ground and into the skies above planet FSA-89.
>>
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>>1817410
As you depart from Carpos Station, you look down on it from up above and recall everything you went through in those dingy, gray corridors. All the fun memories, the good memories, the bad memories—you know, actually they were pretty much all bad memories, split 50/50 between being attacked by killer robots and killer plants. But you did get some nice loot out of it, and a new friend and a half, and you got to read some great Bionicle fanfi—wait, that was shitty too.

Hey, that looks like the fertilizer tank over there.
>>
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>>1817423
>>
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>>1817426
J: "Well, I'd say we came out of that looking alright. Lost one shuttle, gained another, and then some."

W: "Lost one laptop..."

P: "...hastata la vista, baby."

J: "Don't tell me that's another plant joke."
>>
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>>1817438
THE END

—————

Thank you to everyone who's played Funtron over the last two months! It's been a lot of fun to host this game, and I hope you've enjoyed it as well.
>>
>>1817454
Thanks for running!
This was an extremely fun and gripping ride. I had been on the edge of my seat more than once.
>>
>>1817454
Thanks! It was FUNtron indeed. I assume there will be continuation?
>>
>>1817525
I'm currently working on another cooperative game along these lines to run here this fall, but it's not related to Funtron story-wise. I'd love to run a Funtron 2 sometime, though.
>>
>>1817454
How did you do facial expressions? Do you just own a lot of similar heads with different expressions?
>>
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>>1817630
Whitworth and Penkala have double-sided heads, so I had two expressions by default for them, which I just rotated their heads for. However, their faces are fairly unique so there weren't any similar heads I could also use. For Joy, I used a more generic head, so I had access to a lot more similar faces with various expressions, like the ones in the picture.
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