So we is back
So /qst/, here are rules:
>Technology of world is arount ~100 A.D.
>Every turn 2 actions, 1 tech action and 1 culture action (may leave any kind of action out if you want)
>civs start with 1000 guys,
>I'll make civ sheets
> Any new players will join existing civs
>civ population will rise to food poduction (not immediately)
CIVS:
Kingdom of Gole
Heliopolis
CooN
Russia
Volstine
Cygnar
This is my first /qst/ thread, so please be gentle to me. Let me know if you have any concerns. The unmarked lands don't have any owners, and won't until someone settles a city there!
I am not original OP. Really hope he come back
Here is Heliopolis Progress:
Cygnar
CooN ( Confederation of Niggers)
Volstine
THAT FUCKING ISLAND : Russia
Kingdom of Gole
Link New turns here
>>153641
Action:Make a new village east of volkenburg just past the river on the fertile land close to the lake. It will be called Velk
Action:prospect for a more stable supply of coal.
Tech: discover the process of steel by using a crucible to smelt iron while using coal as fuel so the iron may absorb the carbon leading to steel.
Culture: The churches set up in neighboring kindoms begin to become more persistent to help convert them to the worship of volk.
>>153661
Forgot my trip, my bad
>>153661
Whats the towns population. How many settlers are you getting from which cities
>>153667
Forgot to mention 130 will move from velk, while 50 will move from rike.
>>153674
Not velk volkenburg.
So everyone else whats you're guy's game plans to work towards?
>>153822
I plan to not be OP
Also purge your church
>>153834
You wouldnt kill a bunch of peacefull worshipers now would you? There just trying to spread their faith in peace.
>>153847
Trying to spread it in Roman territory.. We all know how that worked out
>>153853
Eh... should have saw that coming with the whole roman aesthetic and all. Your clear on the other side of the island anyways so I dont really care to much. If someone close to me did it then that would be a problem.
>>153867
We could be allies though.. just not a vassal to your religion
>>153872
Were kinda to far for a effective alliance, besides my goal is to simply spread the faith not subvert goverments. It is my goal after all should my nation die the faith will live on.
Tech: Steel
Action: Build Road to cygnar
Culture: Throw out the Priests of Voltine
Action: Build more farms
>>154272
You do know you need coal to make steel?
>>154272
fuck sticks.
Then replace tech with
Action: Find/Mine coal
>>153641
Action*: Continue building the road to Volk
Action: Build road between Spring and Autumn
Tech: Improve fishing
Culture: Further honour explorers with their own national holiday.
Still need CooN, Russia, Cygnar
>>154932
too many factions/tribes...
2-3 are max.
Maybe create new game?
>>154966
Shush. Its slow but nice to spectate
>>154966
Well actually Last thread was great..
Our old players aren't on atm.
Also lurkers can join nations if they want
>>154932
Begin making stronker Slav metal. For we must be cheeki breeki. Start to build moar farm. Moar food is more Slavs
(I know, I'm updating the sheets too)
Action: Expand west from Mahniga to the lake area, to increase farmland.
Action: Construct wheeled platforms boats can travel on to increase trade within the nation
Tech: The wheel and axle
Culture: The chief's entourage of rappers engage in rap battles to gain the chief's favor. Those in the chief's favor are elegible to be voted into the next Chief position by the committee in charge of voting for the chief.
Please don't kill quest op
;_;
Well must i take over CYgnar
Fine
Cygnar
Tech: Coal mining
Action 1: Help Build road to Helio
Action 2: Build more native churches to oppose Volstine
Culture: A standing army is formed.
Helios
CooN
Cygnar
Ruskies
Kingdom of Gole
Volstine
yo you van loving sunnabitch, can i join any civs?
>>161959
Ruskies, Cygnar
>>161964
Russia!
>>161971
Fine
You get 4 actions..
2 actions
1 tech
1 Culture
>>161990
Action: Make a village next to the potatoes, call it Opochka
Action: Harvest the potatoes and make a potato farm next to the village
Tech:i don't know what to do here
Culture: My high priests take the boat to the mainland and preach of the purifying nature of Potato.
did i do this right.
>>162032
Tech you can research to do things like
Tech: Vodka
or
Tech: Steel
>>162171
vodka, definitely vodka.
>>161896
Action begin training heavy infantry to balance the types of combat forces of the Theocracy.
Action: Create platemail armour and swords using the new steel to outfit the new infantry.
Tech:Using our knowledge of mathematics to figure out the exact dimensions and amount of material needed to create a windmill to process crops easier.
Culture:A grand cathedral is built in in the capital to provide a wonderfull place to worship.
Just need CooNs
and Gole
>>162248
Do us first :D
>>162257
Fine :D
>>162283
yay
next turn whenever that happens
Action: make a distillery to make Vodka
Action: make Vodka
Tech: Masonry
Culture: Start a religion about Vodka
Alright boys,
Action: Lay out smooth, stony roads between the cities.
Action: Put crossbows on all the trade boats for protection
Culture: Men find large asses ridiculously attractive. Fights break out over possesion of large ass women, and bandits around the borders kidnap big ass women of all races and ethnicities.
Tech: Dams
ohh shieet forgot dis
Op this is what I meant by platform boats on wheels
>>162906
Hey would you want to send some guys over while I send some too and combine our knowledge of mathematics and crossbows to make ballistas next turn?
>>162938
Only if I get some fine ass women
>>162937
One thing at a time niggel
>>162937
Also you don't have axles. Only wheels
Shit, don't tell me this one is dead too now? Where did OP go?
>>168473
I am here i just need sleep. Will update tomorrow
>>169463
Awesome! Btw, the thread is on autosage.
Here >>171648