In this quest, you will be playing a young man or woman as they try to make their way in the world. You are not one of the Exalted, but perhaps with effort and more than a bit of luck you can become worth something.
First, are you a man or a woman?
>Man
>Woman
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>>1301733
Throwing my two cents in with you
>Woman
>>1301733
>Woman
>Man
>Woman
You are not trained to farm in the dirt. Where do your talents lie?
>Warrior
>Priest
>Savant
>Criminal
>Broker
>>1301789
>>Savant
>>1301789
I'm all up for being warrior or criminal
>>1301789
>Criminal
Or, if it is acceptable, Warrior/Criminal. The kind of criminal who deals in violence.
>>1301803
I'd have approached it from the warrior major, criminal minor point, you know, skilled, but witty and underhanded in pursuit of goals
>>1301789
>Savant
Since this is a fairly important vote I'll leave it open for a few more minutes.
>>1301810
And as I say that it gets tied up...
>>1301813
Well what exactly will your savant class do? Savants are by definition people who are ingenious in some practice but lacking in their mental capacity for all else.
>>1301817
Here Savant just means they're good at mental stuff, from doctors to scholars to craftsmen.
>>1301821
And is multi-classing possible?
>>1301824
This just determines your starting stats, you're free to do whatever you like later.
>>1301830
Ah. Criminal then.
>>1301789
Time to be a smooth criminal
Alright, due to a surge of interest in 'multi-classing' (despite there being no real classes) I'm giving you the options for Warrior and Criminal.
Your options are:
>Assassin
>Thug
>Racketeer
>Soldier
>Warlord
>Guard
>Gladiator
>Gambler
>Thief
>Scam Artist
>>1301839
Also, please put your choice in the '> (Option)' format. It makes things easier to count.
>>1301839
>Assassin
>>1301839
>Racketeer
Why get our hands messy?
>>1301839
Gambler sounds interesting, as does warlord and assassin...
>Warlord
Fluffed as gang leader perhaps?
>>1301852
This would work better as Racketeer
>>1301839
>Assassin / Spec Ops
>>1301861
Fist bump.
>>1301858
Tie between Assassin and Racketeer, OP. What do we do?
>>1301892
Wait a bit, then flip a coin
>>1301839
I'll go with racketeering
>racketeering
You are a Racketeer.
Now, where are you from?
Select a region, ie, Southwest, East, Center, or whatever.
>>1301918
Blessed Isle
>>1301918
Haven't seen much of the classic east, so
>East
>>1301918
>Muffled "YAAOOOO!" in the distanceYes, I´m aware
>>1301918
>East
Not Nexus, though, please.
>>1301918
>Northeast
Alright, you're a Raketeer in Great Forks.
>>1301949
WHOOO!
Great Forks!
Your name is Delightful Yeddim, and you are a racketeer, a legbreaker. You work for a gang in Great Forks, doing dirty deeds dirt cheap.
You have Subterfuge, Melee, and Persuasion selected, so choose three more.
>Ranged
>Command
>Performance
>Survival
>Lore
>Occult
>Investigation
>Athletics
>Awareness
>Bureaucracy
>Politics
>Travel
>>1301965
>Awareness
>Survival
>Politics
>>1301965
>Command
>Investigation
>Bureaucracy
We're very good at our job. Might even run this whole operation one day.
>>1301965
>Command, Awareness
The awareness because it's necessary, command because being a great tactician is always helpful.
For great forks I recommend Occult, dealing with spirits
>>1301965
>Command
>Athletics
>Politics
>Awareness
>Occult
>Command
Melee: 30
Subterfuge: 20
Persuasion: 20
Awareness: 10
Occult: 10
Command: 10
>>1302007
This works good, looking forward to see our criminal gal in action
Your father, Three Auroch Fighting, calls you into his study.
"There's a shop in this town that's not paying up their protection money. You're to go bust them up. Don't kill anyone, but feel free to break their kneecaps or something. Or you could run the rounds with one of the boys, get protection money. The choice is yours."
>>1302044
Kneecap busting it is
>>1302044
This time on Mouthbusters: can a lazy shopkeeper talk their way out of physical injury?
When you arrive at the shop, you see a massive man sitting hunched over an anvil.
"Closed" he calls out.
What do you do?
>>1302080
hit him in the knees then smack his head into the anvil.
>>1302080
"Here to collect, not buy. An' to help you figure out a reasonable extra fee for bein' late."
>Awareness to make sure it's not a setup
>Awareness to get a quick look at what the shop has that might be valuable enough to suffice
( /qst/ noob here. Can we suggest skill uses like above, or does the GM decide when they're used?)
>>1302110
>Awareness to make sure it's not a setup
>Awareness to get a quick look at what the shop has that might be valuable enough to suffice
You can suggest things, thought I'm under no obligation to use it.
>>1302080
Ask him if he's the proprietor of this fine business.