It is an age of mercenaries in a fantasy land. Join a small band of Landsknechts as they seek fame and coin... through a boardgame.
New recruits must read this guide and make their selections.
Enter your class ID and name in the name field ( ie [Fe]Munk).
You will be assigned a number to place next to your ID based upon when you enrolled in relation to other players and their class choices ( ie [Fe1], [Fe2], etc.).
Your weapon selection and class stats should be written in the comment field.
Roll D3s in the options field for attack actions.
We will be deploying for our first mission when enough recruits have gathered.
You may declare where to deploy.
>>1296881
m8, itÄs not immidiately clear that that's floor at the bottom, and apperently jumping is a big deal in the game? This kind of map should really come with an explanation on how this is a side scroler.
But I'm up for it. But also: No round shields - why do you hate Austria?
I'll deploy 4A
Name: Paul Kater
Class: Fencer
Type: Inf
Def: 2
Vig: 2
Res: 1
Mov: 3
>Charge: Atk +1 for next action after moving 3 spaces
Weapon: Zweihander
ATK 3 [K]
Griü 2H
SPD 1
RNG 0-1
>Can attack diagonal tiles
>>1296916
no, on second thought, C4
>>1296878
How many players will you be waiting for, and what sort of post rate are you expecting?
>>1296916
Ah, should have made it clearer.
This is a sidescroller where the bottom is the ground floor.
>>1296931
right, and will the screen expand or is it a 4x5 screen for us? I'm asking because I have 3 move, so that would mean I couldn't plan ahead much at all.
>>1296929
About five or six at least, with more spawning each turn as they enroll.
Processing should take 20 minutes with few troops, an hour or more as the number of characters rise.
>>1296940
In that case, how many hours are you intending to run for per session?
>>1296942
skirmishes usually don't have sessions, they have a few turns every day as people post their actions.
>>1296946
Replying to the question of post rate in terms of minutes seemed to imply otherwise to me, but maybe I'm just being bad at reading.
>>1296953
That is true. I read it as "This is how long it would take me to do a turn once everybody posted" rather than "This is the frequency in which I will run it"
Just goes to show, don't answer questions not directed at you.
>>1296881
Taking a Halberd
>Deploy D,4
Name: Bob The Hoplite
Class: Hoplite
Type: Inf
Def: 2
Vig: 2
Res: 1
Mov: 3
[Move ability] Rampart: Each tile in weapon range costs an enemy two MOV to pass
Weapon: Halberd
ATK 2 [K]
Grip 2H
SPD 1
RNG 1-2
[Combat skill] Ignores shields and their effects
[Trait] Polarm: Can attack anybody in range
>>1296933
< we will be moving towards the right side of the map. The full map for this first mission is 4 tiles high but over 30 tiles wide. Fog of war will be lifted once the first action phase begins.
>>1296942
This will run until the mission is done or the thread is archived. So each thread will be around for a few days at most.
>>1296881
I suppose I can stay for the next few hours.
Name: Wilfred Schwarz
Class: Lifeguard
Type: Flier
Def 1+1 = 2 / Vig 2 / Res 2 / Mov 4
[Move Ability] Fly: Move in any cardinal direction. Can't swim.
Weapons:
>Messer
Atk 2 [K] / Grip 1H / Spd 1 / Rng 0~1
[Combat Skill] Atk+1 against Knights.
[Trait] Sword: Chain hits for combo attacks.
>Heater Shield
+1 Def / Grip 1H
[Defense Skill] When defending, enemies who roll 1s are Staggered. Only applies in the direction shield is facing.
Deploy D3.
Does the Heater Shield require an action to actively be taken to activate its Defense Skill, or is its benefit passive?
>>1296953
Each player phase I'll wait at least an hour for players to post their actions. Sometimes the phase will be extended due to the number of players or the day. Then I'll end it and process.
Should be around 3 to 4 turns per day, spread out over the day.
>>1296881
I have no idea what I'm doing, but this seems kinda fun.
>Deploying at D3
Name: Joseph Briar
Class: Hoplite
Type: Infantry
DEF:2
VIG: 2
RES: 1
MOV: 3
>Rampart: Each tile in weapon range costs enemies 2 MOV to pass through
Weapon: Halberd
>Ignore shields and their effects
>Can target anyone in range
ATK: 2 [K]
SPD: 1
RNG: 1~2
GRIP: 2H
>>1297005
so what you're saying is we don't have to be here consistently.
Cause I'll be going to bed in a few hours.
Should I miss any turns, could you just have me move up at the back of the flock so I don't have to use eighty turns to move to the actions?
Waiting for a couple more players. If none show up in twenty minutes, I'll start the first turn.
---
[Fe1] Paul Kater
[Ho1] Bob
[Ho2] Joseph Briar
[Lg1] Wilfred Schwarz
ACTION PHASE!
Turns will be processed within the next hour.
Rolled 1 (1d3)
>>1297140
Think I'm the only one able to deal with top-row fliers right now, so I'll hit the enemy Lifeguard to start.
>Move N1 E3
>Attack Lifeguard to S1 E1 with Messer
>Deploy
Name: Helmut D'Canella
Class: Lifeguard
Type: Flier
Def: 2 | Vig: 2 | Res: 1 | Mov: 4
>[Move Ability] Fly: Move in any cardinal direction. Can't swim.
Weapon
>Katzbalger: ATK 1[K] SPD 2 RNG 0-1
[Combat Skill] In one action a second hit gives ATK+1
>Heater Shield: +1Def | 1H
[Defense Skill] When defending, enemies who roll 1s are Staggered. Only applies in the direction shield is facing.
Our first client is my Lord, Etti Crow.
Last week, he was taken prisoner by the local rebel group, The Mallistas. In their haste to complete their coup, Lord Etti was scheduled to be executed today!
We must hurry and catch these bastards by suprise!
Rolled 3, 3 = 6 (2d3)
>>1297184
>>1297140
>pretend I am NE of Wilfred
>Move 2E
>Attack the [Lg] SE
Name: Helmut D'Canella
Class: Lifeguard
Type: Flier
Def: 2 | Vig: 2 | Res: 1 | Mov: 4
>[Move Ability] Fly: Move in any cardinal direction. Can't swim.
Weapon
>Katzbalger: ATK 1[K] | SPD 2 | RNG 0-1 | 1H
[Combat Skill] In one action a second hit gives ATK+1
[Trait] Sword: Chain hits for combo attacks.
>Heater Shield: +1Def | 1H
[Defense Skill] When defending, enemies who roll 1s are Staggered. Only applies in the direction shield is facing.
Phase End.
Enemy Phase will begin processing.
Turn 2 Begins.
ACTION PHASE!
Players
----
[Fe1]Paul Kater
[Ho1]Bob
[Ho2]Joseph Briar
[Lg1]Wilfred Schwarz
[Lg2]Helmut D'Canella
>>1296878
>Make a hoplite
>Take a banner(hopefully with a rose on it, but whatever's)&katz
>Deploy
>Tap banner assist
>Swing banner in an appropriately rallying manner
Hoplite
Ergrimann Horst
Def:2
Res:1
Vig:2
Mv:3
Banner
Katzlbalger
Action Phase will be extended for a couple hours.
Rolled 2 (1d3)
>>1297381
>Move S1
>Attack Gunner(?) to S1 W1 with Messer
By the way, is there some crappy unarmed attack that's available for Gunners who run out of ammo, or Lifeguards who want to deploy with a Broom or a Heater Shield and Parasol?
Rolled 3, 3 = 6 (2d3)
>>1297381
>Move 1S 1W
>attack the guy with the dagger SW
>defend S
Name: Helmut D'Canella
Class: Lifeguard
Type: Flier
Def: 2 | Vig: 2 | Res: 1 | Mov: 4
>[Move Ability] Fly: Move in any cardinal direction. Can't swim.
Weapon
>Katzbalger: ATK 1[K] | SPD 2 | RNG 0-1 | 1H
[Combat Skill] In one action a second hit gives ATK+1
[Trait] Sword: Chain hits for combo attacks.
>Heater Shield: +1Def | 1H
[Defense Skill] When defending, enemies who roll 1s are Staggered. Only applies in the direction shield is facing.
With the scouts dead, the rebels rally at the gate.
With such a wide gulf before us, we have moved forward in formation to meet the enemy. The rebels have decided to hold their position, with one missed shot from the enemy gunner.
Banner assist activated. All tiles in banner RNG have +1 DEF/RES.
Turn 3 ACTION PHASE!
Players
----
[Fe1]Paul Kater
[Ho1]Bob
[Ho2]Joseph Briar
[Ho3]Horst
[Lg1]Wilfred Schwarz
[Lg2]Helmut D'Canella
Rolled 2 (1d3)
>>1297753
>Move E3
>Attack Gunner to E1 with Messer
>Shield defends southwards
Surprised the gunner didn't go for Helmut or myself. Though I suppose one-shotting someone like that this early wouldn't have been fun for anyone.
Rolled 3, 1 = 4 (2d3)
>>1297753
>Move 3E
>Attack [Lg] S
>defend SW
Name: Helmut D'Canella
Class: Lifeguard
Type: Flier
Def: 2 | Vig: 2 | Res: 1 | Mov: 4
>[Move Ability] Fly: Move in any cardinal direction. Can't swim.
Weapon
>Katzbalger: ATK 1[K] | SPD 2 | RNG 0-1 | 1H
[Combat Skill] In one action a second hit gives ATK+1
[Trait] Sword: Chain hits for combo attacks.
>Heater Shield: +1Def | 1H
[Defense Skill] When defending, enemies who roll 1s are Staggered. Only applies in the direction shield is facing.
Phase End.
Turn 4 ACTION PHASE!
Helmut wounded.
Rolled 3, 3 = 6 (2d3)
>>1297890
>attack [Lg] W
>do nothing so I can heal
Name: Helmut D'Canella
Class: Lifeguard
Type: Flier
Def: 2 | Vig: 2 | Res: 1 | Mov: 4
>[Move Ability] Fly: Move in any cardinal direction. Can't swim.
Weapon
>Katzbalger: ATK 1[K] | SPD 2 | RNG 0-1 | 1H
[Combat Skill] In one action a second hit gives ATK+1
[Trait] Sword: Chain hits for combo attacks.
>Heater Shield: +1Def | 1H
[Defense Skill] When defending, enemies who roll 1s are Staggered. Only applies in the direction shield is facing.
Rolled 1 (1d3)
>>1297910
If I'm reading it correctly, Vigor's description suggests you heal by action phases, not actions. So you'll regain the wound at the end of the next turn regardless of how many actions you take. Unless your intention is to stay out of enemy range?
>>1297890
>Move S2 E1 (or just S2, if E1 would be invalid)
>Attack helmeted enemy(?) to S1 W1 (or S1) with Messer
>Shield defends South (or Southwest)
>>1297961
That last line should read
>Shield defends Southwest (or South)
and not the other way around.
Phase End.
Inactive players will be botted.
Bot Phase End.
Enemy Panzer wounded by Paul.
Horst wounded, and Joseph killed, the enemy Hoplite.
Turn 5 Action Phase begins.
Paul was wounded.
>>1298063
>wait
>let the rapetrain finish the panzer
Rolled 2, 1 = 3 (2d3)
>>1298076
>Attack Panzer to S1 W1
>Twice
>Shield defends Southwest
Well, at least we know we won't be fighting literal tanks now. Or that OP will at least have to think of new names for them.
Rolled 3, 3 = 6 (2d3)
>>1298076
>Move E
>Attack panzer with katz
The panzer's head was split in two.
Suddenly a cry rang out from the inner ward.
It's Etti Crow! And his executioner!
But who is the red fellow?
"(>.<)
A shallow wound. Thank my mother's thick skin!"
Mission 1 Completed.
Each player shall receive 20 Lira.
For each wound given to an enemy, add 5.
For each kill, add 10.
A store will soon be opened with weapons and classes for purchase.
>>1298287
Ergrimann
>Get 20 lira
>Get 5 lira
>Ask whether I earned anything more
This is now a general thread, you can post/discuss whatever until the next thread.
full map
>>1298386
When will next thread be?
>a new soldier joins the company
Name: Konrad
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.
Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 15
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>1298287
>claim 50 lira
>buy a bigger hat
>>1296878
Oh wow. That's some really high production values.
Woe, I missed it!
Hoping that I'll be around for the next thread, this looks like a lot of fun.
Maybe something like...:
Name: Tyon Crake
Class: Lifeguard
Type: Flier
Def: 1
Vig: 2
Res: 2
Mov: 4
[Move ability] Fly: Can move in any cardinal direction. Can't swim.
Weapon: Broom
ATK 0 [K]
Grip 2H
SPD 1
RNG 0
[Support Skill] Clean a tile of any ailments, bodies or blood. Pick up loot in the process.
What is the point of 0 range? It doesn't look like you can share a space with an enemy anyway.
"Thank you for saving me. You have my deepest gratitude for helping me in my darkest hour. I would reward you, but my coin lies in my manor's vault under the feet of these rebels.
Rather than meet us on the field, these guerrillas have attacked us at night. They've sacked our grain supplies and driven my serfs away from their home. Chess has not worked with these ruffians, for they have thrown the board away.
To complete our contract you must retake my manor from the Mallistas. The rebels have their best men there, but they are at a disadvantage: Sir Rovin here has crippled Blue Mallista with a poison, so command should be in disarray. The layout of the manor offers a few approaches to avoid the front watchtower (I shall draw you a map). And I offer access to arms, supplies, and the basic martial arts of Rovin's family in advance of pay."
Succeed, and I shall double your pay, support your mercenary ventures across the land, and recommend you to my fellow nobles. But first, I need to know your company's name.
>What is our Landsknecht company's name?
Purchase page
Purchase Guide:
Classes - 20 Lira to unlock one Locked class for use. You can switch between any Free or Unlocked class at any time between missions. When choosing a class you have never been before, select your weapons like when you started: one 2H or two 1Hs.
Weapons - 10 Lira each, can select one from any Free or Unlocked class.
However, if you equip a weapon related to your current class, and use it for
one battle, then you can keep it as a pay.
After battle, you can select a new 2H or 1H weapon from your class.
Any bought/used weapon can be equipped by any class.
Move Abilities - 15 Lira each, you have to use class once before you can buy.
Bought move abilities can be used with other classes.
If you're a new player, there are new weapons you can choose from in the purchase page.
Some questions:
Would it be possible for us to get a cheat sheet on the terminology used (mainly 'Staggered' and 'Counterattacked') and their mechanical effects?
Do bought move abilities displace the standard move ability of the class you're using them on, or can characters have multiple move abilities at once?
Also, to reiterate an earlier point, are units without damage-dealing weapons (like Drum-carrying Gunners or Broom-wielding Lifeguards) then completely incapable of attacking?
>>1304749
Kinda sucks I missed the first mission but I'm going to use 20 Lira to buy the Panzer class.
Name: Bob
Class: Panzer
Type: Inf
Def: 3
Vig: 2
Res: 1
Mov: 2
[Move ability] Swap: Swap places with an ally in an adjacent tile
Weapon: Warhammer
ATK 2 [K]
Grip 1H
SPD 1
RNG 0-1
[Combat skill] Wound to cause staggering
Riot Shield
+1 def
Grip 1H
[Defense skill] Tile mates gain defense bonus. Only applys in the direction the shield is facing.
>>1304853
1st: I'll write some of these in the guide
2nd: no, and you can have multiple move abilities at once
3rd: yes, tho broom wielders can pick up weapons off dead bodies and use or distribute them.
>>1304725
The Leviathan Company
>>1304725
Das Guteleben
>>1304725
The resplendent Roses
>>1297437
>Become the ROSIEST PANZER-20 lira
>Take rose shield and rosehammer
Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:1
Vig:2
Mv:2
In hand:Banner, Warhammer
Inventory:5 lira
Katzlbalger
Riotshield
Updated rules with new weapons, basic map gameplay and veterancy/inventory.
Executioner RES increased to 2.
Next mission will have two deploy zones, each on either side of the map. We shall divide and conquer... in a new thread.
Current roster
---
[Gu1] Konrad
[Ho2] Joseph Briar
[Lg1] Wilfred Schwarz
[Lg2] Helmut D'Canella
[Lg3] Crake (Broom)
[Pz1] Bob (warhammer/riot)
[Pz2] Horst (warhammer/riot)
Dismissed:
[Fe] Paul Kater
>>1312803
Looking forward to it. I was hoping that I could change weapons on the fly, if that's not how it works then I'll lock this in:
Name: Tyon Crake
Class: Gunner
Type: Infantry
Def: 1
Vig: 2
Res: 1
Mov: 3
[Move ability] Climb: Can move vertically up walls equal to MOV.
Weapon: Bomb
ATK 2 [E]
Grip 1H
SPD 1
RNG 1~2
Ammo 8
[Combat skill] Blast hits all units in a tile, roll for each.
[Trait] Thrown weapon ignores line of sight.
>>1312726
>>1312736
Did you describe what Staggered/Counterattacked/Frightened(?) do? Maybe I just missed it when I skimmed through.
Also making purchases and changing class:
Name: Wilfred Schwarz
Classes played: Lifeguard
Purchased Move Abilities: Fly
Inventory: Messer, Heater Shield
Lira: 25
Class: Fencer
Type: Infantry
Def 2+1 / Vig 2 / Res 1 / Mov 4
[Move Ability] Charge
[Move Ability] Fly
Weapon:
>Flamberge
Atk 3 [K] / Grip 2H / Spd 1 / Rng 0~1
[Defense Skill] When defending, enemies who roll 1s are Staggered. Only applies in the direction you are facing.
>>1314067
Staggered - unit loses one action point next turn
Counterattacked - unit with defense skill makes an attack against the enemy who missed, at no action cost.
Frightened - affected unit cannot use any combat/defense/assist/support skills for VIG number of turns.
>>1314639
Counterattacks happen immediately after the missed attack, so will be processed during the phase it was triggered.
Panzers and gunners have 1 less skill point than the other classes in their same "tier"
Panzer VIG improved to 1.
>>1314917
Would that mean that Panzers will always get Tiger Claws' bonus, since they now either recover to unwounded at the start of their turn or are dead?
>>1314639
Do multiple cases of Staggered and Frightened stack? If so, what happens to a unit who loses more than 2 actions from Frightened?
On the topic of stacking effects, do multiple Banners stack their Def/Res bonuses?
>>1314990
you have to spend 1 turn doing nothing to recover a wound (2 for the other guys)
>>1314990
ailments can stack, and in the case of staggered you just lose your turn.
Some will have new or additional effects if you stack them, like frightened.
there are upper and lower limits for some of the core stats
Atk/Spd/Def/Res/Vig maximum is 4, minimum is 0.