Recently finished a playthough of SD Gundam G Generation Genesis and was wondering how /m/ would feel about the next game in the series tackling the AU in the same fashion that Spirits and Genesis were able to handle the stories.
What would you say a good mission length for each series would be?
G Gundam: 6 Missions
Wing: 7 Missions
Endless Waltz: 2 Missions
G Wing Side Story: 5 Missions
Gundam X: 6 Missions
Turn A Gundam: 6 Missions
Gundam Seed: 7 Missions
Gundam Seed Astray: 6 Missions
Gundam Seed Destiny: 8 Missions
Gundam 00: 5 Missions
Gundam 00F: 3 Missions
Gundam 00 S2: 6 Missions
Gundam 00: Awakening of the Trailblazer: 2 missions
Gundam Age: 8 Missions
Gundam G-Reco: 5 Missions
Gundam Iron Blooded Orphans: 4 Missions
Gundam Iron Blooded Orphans S2: 5 Missions
I doubt the they would be able to fit that much into a single game, given how they gutted most of late UC from Genesis, but how would /m/ like to see all of these series retold by G-Generation?
>>15777497
Frankly I would rather take a more complete version of Genesis with all of the late UC content added in, or even a continuation of the formula that Wars/World/Overworld had been running with.
I know plenty of Side Story material exist for Seed and 00 that could be used, but the others are somewhat limited in what can be used for Side Story materials. I would imagine Stargazer would also be a campaign, a rather short one?
As long as it does not bloat its roaster like Genesis did, I would be alright with it. Given how Genesis liked to reuse the Zaku II, Dom and Gouf animations for different units, I could see it being done for the Enact, Tierien and Helion units.
Getting a chance to do story-accurate playthroughs of everything post 00 would be new, given how those other series have not had an adapation (Barring Age S1 from Overworld)