[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/srwg/ Super Robot Wars General #1327

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 342
Thread images: 61

File: Dodgeball.png (10KB, 512x448px) Image search: [Google]
Dodgeball.png
10KB, 512x448px
For a superior experience please add !C9UNU3S59A to your filter and help rid the world of FOOLISH POSTERS WHO DON'T EVEN PLAY THE GAMES OR WATCH THE ANIME.

Previous Thread:
>>15737462


If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars
If any of the pages are blank try this:
CLICK 'EDIT'
SAVE THE PAGE WITHOUT MAKING ANY CHANGES


Current status of the games availability in the English language as of the end of September 2016:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of September 2016:
http://pastebin.com/crZFqXVk

Music Pastebin:
http://pastebin.com/i93iP72p

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin:
http://pastebin.com/wr1RLQpB

Translated Plot Pastebin:
http://pastebin.com/HAQ3qrSg

Art Pastebin:
http://pastebin.com/AEEmisXS

SRC Pastebin V2:
http://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.

You can also visit their website at: http://srw.eternitychan.org/ (Currently Ressurected)

/srwg/ Discord:
https://discord.gg/GtR83q7

/m/ Booru
http://ryusei.booru.org/index.php
>>
Reminder that the Collab's first demo is released, featuring stages from big names like the Old Man, the Fin, and some anon twat that's me please like my stage.

http://www.mediafire.com/file/6xrb6uaoh9c9935/SRC_Collab_Release_Demo_1.rar

It's got Getter Robo Armageddon, Mobile Suit Gundam, and Kamen Rider Blade in, so it's really cool and sweet and you should play it, and maybe even join in and make a cool stage.
>>
File: YESSSSSSSSSSS.png (919KB, 1189x900px) Image search: [Google]
YESSSSSSSSSSS.png
919KB, 1189x900px
Please support Battle Dodgeball for SRW.

https://www.youtube.com/watch?v=PBscDIQsXTo
>>
File: sentou no pro daze.png (663KB, 1280x720px) Image search: [Google]
sentou no pro daze.png
663KB, 1280x720px
What are the odds of getting a taiki from the event boss?
>>
>we will never have a complete Banpresto Original wikia

What websites does everyone collect info from?
>>
>>15748433
MAHQ for pictures and appearance info on main mechs, Akurasu Wikia for origins, kanji names, and numbers, Pixel Galaxy for ability and weapons info and the really fucking obscure shit (and anything that existed after UX, seriously why won't Akurasu update Z3 stuff already?).
>>
>>15748448
> Pixel Galaxy for ability and weapons info and the really fucking obscure shit

The vast majority of that shit is made up bullshit.

You're better off machine translating the JP wiki than that shit
>>
>>15748413
Not totally horrid.

I've gotten at least one from that thing.
>>
>>15748467
I'm interested in seeing examples of this supposed bullshitery, they seem legit when I go there.
>>
>>15748467
I get less info from translating the JP wiki than going there.
>>
>>15748479
>>15748484
Just ignore the troll, PG's owner has some bad blood with Godzilla fans that stalk the board.
>>
>>15748467
>The vast majority of that shit is made up bullshit.
/m/ you say that for every information out there.
>>
>>15748479
>>15748484

>A gigantic three-armed machine designed to overthrow Valgias.

Sindys wasn't designed to overthrow Valgias. The key point that should tell you this is that fact that its existence predates Valgias in the plot. So, hey, made-up bullshit

>Light of The Lemme
>錬磨
>Lemme

Nice TL, retard. Also

>dimensional lightning
Where's this "dimensional" bullshit coming from? Again, made-up bullshit

>Guidance of The Susumumetsu
>進滅
>Susumumetsu

Fucking how? Not even a machine TL could fuck shit up this bad

>explodes on contact with enough force to destroy small planets.

Valcazard blows up the universe-tier bullshit

>>15748498
>hurr

This shit is made up fanon bullshit
>>
File: DGZ-NP4UIAAoKVS.jpg (135KB, 1000x1000px) Image search: [Google]
DGZ-NP4UIAAoKVS.jpg
135KB, 1000x1000px
>>
File: Screenshot_2017.jpg (852KB, 1456x540px) Image search: [Google]
Screenshot_2017.jpg
852KB, 1456x540px
r8 my team
>>
>>15748741
I only approve of Kallen.
>>
>>15748741
Needs more Gecchan
>>
>>15748741
>Kallen
>Bottom-bitch

0/100
>>
>>15748741
>No Get-chan
0/10
>>
>>15748741
>Ruri

Oink oink.
>>
There's an option to purchase what I assume is a team increase (has an arrow up and a 7) as well as something in red. Is this a permanent team cost increase? It costs 10 crystals
>>
>>15748741
>>15748413
How do you guys play this? It's not available in my region (US)
>>
>>15748986
I have a japanese gmail so just got it from the play store, but you can get QooApp and download it from there too.
>>
File: Screenshot_2017-08-04-18-18-09.png (612KB, 1024x600px) Image search: [Google]
Screenshot_2017-08-04-18-18-09.png
612KB, 1024x600px
I'm out of BP refills, am I going to need to spend a crystal on one to get the last Layzner girl I need or can I wait it out?
>>
>>15749061
just wait
>>
>>15749069
Alright, thanks for the hand Anon.
>>
> First GBF BATTLOGUE episode introduces AI of Gundam characters
This makes it even more suitable for SRW, now you can swap all the Gundam pilots into a GBF unit.
>>
So, since nothing important is going on, let's talk a little about this.

http://www.mediafire.com/file/6xrb6uaoh9c9935/SRC_Collab_Release_Demo_1.rar

>What's SRC?

Japanese fanmade software, it lets you design your own SRPG stages in the style of earlier SRW games like SRW 4.

>What's this Collab about?

Everyone gets to make 1 stage, featuring 1 series.

It's an on-going thing, everyone's invited to join.

You don't need to know how to code, draw sprites, or anything. It's really simple, and SRW DB/GR Anon will guide you through the whole process.

>What do I need to play this?

Everything's included in the readme file found in the rar itself. Be sure to pay attention to your Global/Locale settings more than anything.

>What's the game like so far?

Stage 1: Shin Getter - by VF
Stage 2: Mobile Suit Gundam - by Finlander
Stage 3: Kamen Rider Blade - by Anonymous

>Can I participate in this?

Sure. Just get on the discord (found in the OP) and bug the guy called Nanoka. That's SRW DB/GR Anon and he'll guide you through everything.

>Why are you participating/promoting this VF?

I get to laugh at your sad attempts at writing SRW stages and watching you all realize you could never hold a candle to my amazingly well written stage.

Kuhahaha.
>>
>>15749673
I want to eat snacks with Gecchan.
>>
>>15748591
Isn't Lightof Lemme what MAHQ uses? It is likely copied from that.
>>
>>15748591
I wish I knew what these errors applied to, I feel lost.
>>
>>15749776
Final boss of BX
>>
>>15749673
>Have to install 5 different things
To much work for me.
>>
>>15749792
I'm gonna give PG a little slack in this instance because nobody has bothered to talk about BX at fucking all let alone Banpresto Original lore and I have not found anything useful on the Japanese SRW wiki.
>>
>>15748741
It's great.
>>
>>15749823
>It's okay to make shit up if you don't know anything about the source material!
>>
>>15749876
It is. Because you'll inevitably piss off some autist who will rush in with correct information.
>>
File: IMG_5588.jpg (276KB, 640x639px) Image search: [Google]
IMG_5588.jpg
276KB, 640x639px
>making shit up if u don't know source material
>>
>>15749896
Well, share the source material pretty please
>>
>>15749902
Need the .cia for 3DS or the file for Citra?
>>
File: DGb8MnpV0AAPPKj.jpg (376KB, 2048x1536px) Image search: [Google]
DGb8MnpV0AAPPKj.jpg
376KB, 2048x1536px
Pachislot gets the nice things
>new anime
>new merchandise
>>
BIG SAHIB

SHOW TIME!
>>
>>15750035
https://www.youtube.com/watch?v=WiqDSi9nt4g
>>
https://www.youtube.com/watch?v=wDTbY6JxcMw

OG WHEN?
>>
>>15750429
One day.
>>
>>15750035
You mean SNOW TIME
>>
>>15750429
Haruno is best robot meido.
>>
https://www.youtube.com/watch?v=gA5rqCSfAN4&t=80
>>
>>15749673
>Kamen Rider Blade
Really not /m/
>>
>>15750429
>when the secondary og has a cooler robot and vastly better theme then the main one
What were they thinking?
>>
>>15749896
I know the real reference is Wataru but where is this from?
>>
>>15749896
> Do away with the census
But what about the House of Representatives and the Electoral College? That's how they determine the allocation!
>>
>>15750660
Rushedbird a shit
>>
>>15748741
Post friend code.
>>
File: Screenshot_20170805-132048.png (2MB, 2560x1440px) Image search: [Google]
Screenshot_20170805-132048.png
2MB, 2560x1440px
>>15748371
I hate to beg for help but can any anons tell me what I should do here?

I just install SRW X-O through QooApp and now the game waits on this screen. I thought i could read some chinese but most of this is as good as greek to me. The blue bar says "confirm".
>>
File: 1758753939.jpg (301KB, 606x1058px) Image search: [Google]
1758753939.jpg
301KB, 606x1058px
>>15751291
Open QooApp > My Games > X-Omega and check if the game is updated
>>
>>15750707
Keith Courage in the Alpha Zones comic.

Well, not the text. I don't know where the text is from.
>>
>>15751339
Thank you
>>
https://www.youtube.com/watch?v=eINTsV-Eipw

Man, can you imagine what this could have been if the game designers gave a shit?
>>
>>15751460
It would have still been degraded for being 3D and all, but yes, it would have been nice to see a better attempt made with it, rather than have the last PSP SRW game be a game literally made to involve microtransactions and grinding that ended up flopping enough to cause them to remove it from the store eventually.
>>
i just finished replaying OG1 ryusei route
should i move on to OG2 or play kyosuke route next?

also i totally forgot stage 40 existed where you learn that the white star was empty inside to store more reconditioned humans (why did they even recondition low-quality UCC/DC shitters anyway)
>>
>>15751479
easier to kidnap and bolster their numbers
>>
>>15751474
>It would have still been degraded for being 3D and all

Don't even care about that. The 3D map stuff was good fun, and the animations were never the worst part of OE.

Started slogging through it again. Just beat the Gosaurer boss, so that's Eldoran Special, which... yay? On one hand it's fucking OP, ridiculously powerful and costs 30 goddamn EN on each robot, which is insane since most of their solo finishers cost 60/70, but... I mean, most of the time, I want to spread my Eldorans out, because they're all at the very least "really good" and they work well against multiple stages in a row of infinite reinforcements.
>>
>YFW Dimension Storm in HD and Rushbird getting its own wings and Mode Archeonis totally redone instead of what was in L
>>
File: Rushbird.jpg (725KB, 700x1100px) Image search: [Google]
Rushbird.jpg
725KB, 700x1100px
>>
>>15751526
Rushbird looks decent there.
>>
>>15751526
Rushbird a best.
>>
>>15751526
Rushbird would be actually cool if it didn't suffer from a bad case of Soulgainitis, as it is it's basically Soulgain MK Pidgeon.
>>
>>15751526
SRWL 2 when?
>>
>>15751526
What can Rushbird do with its Mode Archionis?
Can it destroy the entire spacetime like Valzacard?
>>
>>15751578
What plots would it even focus on? L finished all of its own series and the only ones that have room to expand are the Rebuilds, Gaiking from the epilogue plot, and Anime Linebarrels through that one fight in the last episode. And Iczelion maybe.

I mean, I guess they could run the Combattler plot or something. But there doesn't seem much space for an L2 to expand into.
>>
SRW is just a glorified fanfiction.
>>
>>15751598
and?
>>
>>15751584
I hope we get that episode if Animebarrels returns one day.
>>
>>15751610
They could easily use that OVA to mash up both Gonzobarrels and Mangbarrel. I just want a manga version of Final Phase, damn it.
>>
>>15751584
More than likely they'd just retire some series off of the cast list and insert in a couple of new things, both to the L-verse and the series as a whole. Stuff like Godannar and Mazinkaiser might stick around, then they'd shoehorn something like New or Shin vs. Neo Getter in, gives us Macross Delta and yet still not shelve Frontier somehow, shove Daimos in, do something with EVA Q, take a stab at putting in some newer Gundam series, etc.
>>
File: Capture.png (968KB, 1026x795px) Image search: [Google]
Capture.png
968KB, 1026x795px
Anyone got tips for the final scenario of SRW Alpha Gaiden, normal difficulty? The Machine Children are smashing my shit in, is there any way to bypass the support damage protection?

Pic somewhat related, farthest I've gotten with my units barely scraping by, and a few dead.
>>
>>15751685
I did it the long way by killing them all individually. I believe I had to Game Over once or twice my first time through, but eventually I earned enough cash and levels that Shin Getter could put out enough valored Stoner Sunshines in a row to solve the Machine Children problem.

Also, on normal difficulty theres one more stage after that fight, but its waaaaaay easier.
>>
>>15751685
Use MAP attacks to kill the grunts surrounding the bosses. They can't support defend against MAP attacks.

Other important tipps that come to late for you:
>You don't have to kill the third machine child.
>Don't put more than 4 bars into HP, armor or mobility. It's better to upgrade EN and weapons instead.
>Multi pilot super robots are much more useful than real robots because they have more SP
>Use the Rouse seishin to get everyones will up without wasting the SP of your damage dealers. A Super Gundam or Xabungle with the right pilots can cast it four times while the Nors Rei can cast it three times.
>>
>>15751610
That would actually be pretty cool. Attack Of The Giant Evil Linebarrels was definitely one of the more interesting things the anime made up.

>>15751641
>hen they'd shoehorn something like New or Shin vs. Neo Getter in
>shove Daimos in

I somewhat doubt these, at least.

>>15751685
IIRC that's not the final stage, you still have one more inside some weird void thing.
>>
>>15751584
Look, dumbass. L2 isn't a sequel to L. It's actually LL, as in Lamia Loveless.
>>
>>15751685
Fully upgrade Great Mazinger's armor, send him forward, tank everything.
>>
So how likely do you all think it is that the next SRW that gets announced will also have an English release as well? Adding to that, what do you figure the chances are of it being a translation of V's quality, compared to MD's?
>>
>>15751978
It's too late.

I've already bought the rights to SRW.

The Asian English releases have been abandoned, and from now on the games will release in Japanese and Arabic.

This is what you get for betraying me.
>>
>>15751978
I think it's 50/50 for the next game to have an English release.
Not sure if the recent two releases are just celebrations for SRW's anniversary or signs of things to come. The next release will be a sure answer to that.
>>
>>15751999
>Japanese and Arabic
>Arabic SRW
VF-Kun, please don't tease me like that.
>>
If it has Macross it won't be in English

Harmony Gold: DEAL WITH IT
>>
>>15752006
Go to bed.

There's only room for one Sahib on this board.

If you believe yourself to be justice, then come and face me and try to steal the title of Top Sahib away from me.
>>
>>15751978
That... might actually be a good explanation on why is taking so long for a annoucement. I doubt it would be a 3DS game, however. Region-lock and all.

The Switch, on the other hand, is NOT region-locked...
>>
>>15752450
>I doubt it would be a 3DS game,

Why not? The handheld's still got one title to do, as BX was 2015. All of the Nintendo handhelds have had at least 3 titles in the past.
>>
>>15752471
That was my assumption as well, the thing still sells and have a wide userbase, but a translated title on it? Hard to bet.

Unless it's 2 games, one 3DS and one translated in another lock-free platform, which is... everything else now.
>>
>>15752061
there's no need to bicker over titles
he can be Bottom Sahib
or Sahib of the East
>>
>>15752061
>>15752779
don't worry no one is planning on stealing your title
I have decided to become the anti-sahib and I shall call myself Rafeek
>>
>>15752985
Go back to bed, Anon-kun.

It's too early for your silliness.
>>
Who is a strongest r+ mech?
>>
>>15753210
There's a Taiki R+ now, so...
>>
>>15753210
Mazinger Z Defender as it's a Taiki, that you can also feed it's the R+ Shooter Mazinger Z.
>>
>>15753281
I can't find. Who is Taiki?

>>15753315
What do you mean by feed? Wait, there is a possible to do limit break before reaching ssr?
>>
>>15753359
Taiki are units that have better stats than others, they have yellow 大器 like >>15748413
In the SR+ case, it's the defender Mazinger.
>>
>>15753359
When a Taiki unit (signified by a yellow symbol on the middle page of its stat screen) reaches Level 61, they start gaining a lot more stats for every level until 80. Defender Mazinger Z is just one of these many units.
>>
>>15751685
>final scenario
*smirks*
>>
File: DGiRTpnVoAAi1zD.jpg orig.jpg (131KB, 1200x900px) Image search: [Google]
DGiRTpnVoAAi1zD.jpg orig.jpg
131KB, 1200x900px
>>
https://www.youtube.com/watch?v=Q-Py8DL1xV0

What did they mean by this?
>>
>>15753619
Don't skip leg day.
>>
Time to pursue. Seems that the audio issues have been fixed a bit, but most of them are still there.
>>
File: srwux_106.png (208KB, 400x481px) Image search: [Google]
srwux_106.png
208KB, 400x481px
>>15753650
I hate it when I forget my images.
>>
>>15753655
Good luck anon.
You'll need it.
>>
File: shit happens.jpg (62KB, 567x349px) Image search: [Google]
shit happens.jpg
62KB, 567x349px
>>15753619
It always cracks me up how they fucked up all the German in the attack animations, especially how they wrote "scheiße" (shit) instead of "schieße" (shoot).
>>
>>15753703
German diphthongs are different(and better) on Atreem.
>>
>>15753375
>>15753420
Oh, I read is like おおき. Yes, this mazinger is the best one.

But there is any secrets how to make limit break? Or for 65 I need same taiki mazinger?
>>
File: 1476061232434.png (91KB, 588x193px) Image search: [Google]
1476061232434.png
91KB, 588x193px
>>15753655
>>15753650
>>
>>15751999
>Grendizer with the Arabic VA
This is too good to be true
>>
>>15753703
How bad is this gonna be if they didn't fix it in OG?

Will everyone die of laughter or just shake their heads?
>>
>>15753908
probably won't happen since the dude is over 70 years old now

so how many arabs do we have browsing /srwg/?
>>
File: 1501990848365.jpg (856KB, 2048x1536px) Image search: [Google]
1501990848365.jpg
856KB, 2048x1536px
>>15754543
>>
>>15754680
Looks more like a setup for a wrestling promotion entrance.

You can't fool us, we know you're a pro-wrestler.
>>
File: 1501921181021.webm (2MB, 720x1280px) Image search: [Google]
1501921181021.webm
2MB, 720x1280px
>>15754680
>>
>>15754543
This fucker >>15752006 checking in, I would assume /m/ has a lot more dune coons than we expect. Last time I went to visit family in Lebanon, a few people recognized my Getter shirt, but I don't think it aired there.
>>
https://www.youtube.com/watch?v=BAdTJnWAaEY

Why is this allowed?
>>
>>15754739
What are they going to do with her?
>>
>>15754543
The better question would be how many non americans are in here.
Pretty sure there are three or four italians as well because I'm one of them.
>>
>>15755176
The question is, what is she going to do with them?
>>
File: CHOOSE.png (15KB, 745x539px) Image search: [Google]
CHOOSE.png
15KB, 745x539px
Let's do this, /srwg/.
>>
>>15755564
4
>>
>>15755564
3
>>
File: C2SbmM9UQAE42sC.jpg (44KB, 500x397px) Image search: [Google]
C2SbmM9UQAE42sC.jpg
44KB, 500x397px
>>15755564
3
>>
>>15755564
2
>>
File: DISU GUUDO SHITTO AGEN.jpg (191KB, 612x587px) Image search: [Google]
DISU GUUDO SHITTO AGEN.jpg
191KB, 612x587px
>>15755564
2
>>
>>15755564
3
>>
>>15755564
Uchuu Space Numbah Wan!
>>
>>15755564
3

Also note that people who vote 1 and 2 don't watch anime and only get their exposure from SRW All Attacks videos.
>>
>>15755564
3 because red is my favorite color.

Man, there's really nothing going on in the world of SRW, huh?
>>
>>15755564
4
>>
File: CHOOSE (REVEAL).png (39KB, 745x539px) Image search: [Google]
CHOOSE (REVEAL).png
39KB, 745x539px
>>15755582
>>15755585
>>15755593
>>15755600
>>15755606
>>15755608
>>15755612
>>15755618
>>15755630
>>15755638
Perfect.

Go watch what you voted for or I'll be forced to beat the snot out of each and every one of you.
>>
File: smug mitsuha.png (157KB, 308x332px) Image search: [Google]
smug mitsuha.png
157KB, 308x332px
>>15755643
But I've already watched Rayearth on TV
>>
>>15755643
I'll watch dunbine once someone applies good subs to the blu rays
also which version of patlabor is worth watching first?
>>
File: 1501980901299.jpg (163KB, 574x471px) Image search: [Google]
1501980901299.jpg
163KB, 574x471px
>>15755643
Time to download some Rayearth torrent I guess.
Shouldn't be big iirc, but it's been almost two decades since I watched Rayearth.
>>
>>15755643
Nah
>>
>>15755643
I already saw Dai-Guard, old man. It was good, I enjoyed it a lot.
>>
File: SRshit.png (530KB, 950x553px) Image search: [Google]
SRshit.png
530KB, 950x553px
What if they have something else in mind for the final version of the SRShit after all these years?
>>
>>15756426
does it matter? Banpreios still hasn't debuted in OG. it'd feel shitty and rushed if they jam both it and the upgrade in one game
>>
>>15756426
I hope they recolor Banpreios, he has too much white in Alpha 3
>>
>implying Banpreios won't be available for 2 stages only
>>
>>15756476
Banpreios will only be available on the final stage of the final OG. And you can only use its finisher once.
>>
>>15755643
But I already watched the OVA
>>
>>15755643
Welp, would've been good to actually start watching patlabor, but raeyarth isn't bad either. Maybe I'll finish it this time Before college starts
>>
http://news.denfaminicogamer.jp/kikakuthetower/170731

[Terada P X Nasu Kinoko] Why did SRW's producer refuse when Anno said "Put Char in an Evangelion"? The conflict between the source material and games, and what FGO inherited from SRW
>>
>>15756521
Dat lobster.
>>
>>15756554
> Terada said no to Char in an Eva
Dammit Terada.
>>
File: here we go.jpg (100KB, 456x434px) Image search: [Google]
here we go.jpg
100KB, 456x434px
>>15756554
>mfw FGO's first non-TM collab ends up being SRW
>>
File: DGguJGqVYAA6Xv-.jpg (250KB, 1089x1101px) Image search: [Google]
DGguJGqVYAA6Xv-.jpg
250KB, 1089x1101px
>>15756599
To be honest I fully expect X-O to get Fire Babbage Perfect Steam Mode

I'm still not going to play it though
>>
What would happen if Scathach trained Axel ?
>>
>>15756618
Nothing changes except the Soulgain would be using spears.
>>
>>15756554
The heroic spirits of Fate are born from the fun of broadly interpreting throwaway lines in legends

Terada: I like Teito Monogatari, and that too fused real people with original characters, so that you start to really think "The writer Kouda Rohan fought monsters". The same applies to Journey to the West, but if you want to put a real person into fiction, you have to really learn about that person first. With robot anime you can just watch the show and read the information, but with real people, and especially recent people, I think it turns out that a lot of them turn out to be different from what you expect. That's why while I like stuff like Makai Tensei which has real people in fiction, I think it'd be too difficult for me to pull off.

-We'd like to hear about how Fate was made
Nasu: Fate was just a denki novel (literary genre generally with occult stuff that has its root in legends or mythology) turned into a game. 80's denki novels, including Teito Monogatari had a common theme of "this stuff happened behind the scenes in actual history", which meant stories based on real events. This doesn't really apply to denki novels from the 00's and on, but the initial idea for Fate was made just at the end of that age, and is about stuff hidden behind modern society, and the heroic spirits are based on history. It's made to be loved by people interested in mythology and great figures from history. But lately I've been starting to hear questions like "Who is King Arthur?"...

Terada: Really?

Nasu: That's just how much the amount of basic knowledge users have has changed. We were making things based on an outdated format, and just hadn't realised it.
>>
>>15756583
he has a point.
Eva only works with 14 year olds.
>>
>>15755643
I'm planning on watching Rayearth, since I haven't seen it in years, and I'd like to do a fantasy mecha comic, but I want to get better at art first, since doing research is the easy part.
>>
>>15756631
> But lately I've been starting to hear questions like "Who is King Arthur?"...
People need to brush up on their mythology, damn.
>>
>>15756631
-Do you think there are people who didn't know who King Arthur was, who first grew to like Saber from Fate and then went and studied King Arthur?

Nasu: I think most people should have at least heard of King Arthur's name. When it comes to more minor characters, I hope that people can enjoy Fate by starting with "literally who?" and then looking them up and going "oh, that's how the legend goes" "they interpreted this part of the legend that way".

Terada: The level of reality is totally different, and you do learn about history. "There's no way someone like this could have really existed... They did!?".

Nasu: Just studying this stuff is fun. Some of these historical figures are really amazing, just loaded with anecdotes that make you go "what is this, a comic book?". Before FGO, if I wanted to have 14 heroic spirits I'd buy two books for each of the characters and read those, but FGO has over 150 and it's basically just world history at this point. I certainly wouldn't be able to handle this on my own, so I called up a few writers I could trust and we bought a load of books and spent a year studying them. It was a crazy start, but thanks to that we grew to understand historical figures much better, and were able to apply that to the writing.
>>
>>15756664
The game elements forming Fate's base were derived from SRW's seishin commands

Terada: Do you have any basis for choosing heroic spirits?

Nasu: Early on Fate was story first, and the basis for choosing them was whether or not they'd be good to express the story. But lately we have so many that we're just going "alright, who don't we have yet?". First, famous people that everbody knows about. Next, not famous but cool. After that, those who fit the story and plot. Usually these three patterns. But every once in a while an artist suddenly sends over a piece of art saying they just drew a heroic spirit even though nobody asked them to, and these are usually really good, and so we decide to put them in and make it official.

Terada: Similar things happen in SRW too. "Put this series in SRW" "The rights for those are difficult" "I'll handle that" and they really handle it. The request for Kuntam Robo to show up in SRW was from Nakashima Kazuki, saying he'd persuade Usui Yoshito himself. If I went back in time 15 years and showed myself Baron Ashura talking to Shin-chan in X-O, the past me would definitely have thought it to be a silly photoshop. It's hard to wedge things in to the main SRW series, but with X-O we can just cut out a small scenario. Like with Zyuranger, we obtain the understanding of the source material's owners and break the walls obstructing inclusion in SRW with X-O.
>>
>>15756690
-Fate's characters don't just have personalities, but also parameters and "equipment" (noble phantasms), which are game-like elements, which could be said to be similar to SRW.

Nasu: Reviving heroes from the past may have begun with Makai Tensei, but there are a lot of other works that do the same thing. I think the reason why Fate out of all of these became popular was because of the game-like elements. I like RPGs, so I thought that instead of just reviving seven people, I'd like to have some game-like restrictions on them. That resulted in the seven classes, and parameters, and noble phantasms. All of these basically make it so that the characters are treated as units in a game with risks and returns balanced out. I think that's the biggest reason Fate was successful. When I first played SRW4, what amazed me the most was the existence of the seishin commands. Simply by looking at a character's seishin commands, you can tell what their personality is like and what makes them unique. Of course this character has Love, I figured that that character would have Kiai (raising one's spirits), it's a fantastic method of expression. It works as a game system, but also expresses the characters. The idea of being able to express a character through the rules of a shared format was revolutionary to me, and I wanted to use this in many things. Many things in SRW influenced me, but this was the biggest element.
>>
>>15756554
Earlier games actually used to have such crossover shenanigans. On Super Robot Wars 4, you could often find shit like Mecha Beasts and Mobile Suits attacking you at once.

I kind of wish they would go back to that.
>>
>>15756723
Yeah, but even in early games there was a restriction on who could pilot what, crossover piloting was reduced mostly DC soldiers in Zeon units. The only exceptions I remember were Scirocco and Shapiro in Valsions and Costello in the Devil Gundam.
>>
>>15756719
-I see, so the parameters in Fate were influenced from SRW. How were the seishin commands born, anyway?

Terada: Well they're basically just magic from RPGs. But we can't have, say, Kabuto Kouji using fire magic, so we changed the names. Seishin commands represent the characters' seishin (spirit, mentality, personality), but if we went purely that way then almost all robot anime protagonists would have Hot Blood. That would be silly, so we do put in a few game-centric adjustments, like deciding that someone should have Spirit instead. Using the seishin commands to represent personalities was something done more in the past, when we'd purposely put in commands nobody would even think to use, like Heero's Self-Destruct. But while there've been a lot of seishin commands lately, I personally feel that it'd be better to have just around 30, and try to figure out how to use just those.

Nasu: If you have a character with their own unique seishin command, it all starts to slide away from having everything take place in one world. In Fate each class has its own skills, but sometimes there's a servant who doesn't match these skills, and we give them their own unique ones, but this results in everyone starting to have their own unique skills and this means there's no point in having a shared format. It's because everyone has to use the same base materials that it's fun as a game.

Terada: That's a real dilemma. For example, cases like with the word "miracle" being emphasised so much in Top wo Nerae's source material that we have no choice but to include it. That being said, we do need some commitment, like in the case of a character who would be hard to use without Hot Blood, but has a personality where there's no way that they'd have Hot Blood.
>>
File: M5q8c1rg.png (382KB, 718x384px) Image search: [Google]
M5q8c1rg.png
382KB, 718x384px
>>15756690
>If I went back in time 15 years and showed myself Baron Ashura talking to Shin-chan in X-O, the past me would definitely have thought it to be a silly photoshop
I sitll can't believe it actually happened.
>>
>>15756723
I wouldn't call it much in the way of "crossover shenanigans" when it's just that you homogenized the enemy groups. Which is fucking boring.
>>
SMT x SRW when
>>
>>15756742
Terada: The thing is, when I see how the Fate series got so many new fans with FGO, I start to wonder if we ought to change it after all. But we have a lot of things we have to consider as a long-running series. In a situation where it's hard for new people to come in, we of course try to do new things, but in SRW the source material comes first. There are plenty of ideas (putting whether or not they'd work aside) that would break the stagnation in SRW. For example, letting Mazinger use Gundam weapons. But these aren't things we didn't think of, it's things we decided not to do. As a character-centric game, we can't ignore the fans of the source materials. We'd be told "if you want to do that make your own original series". As respect to the creators of the source materials, there's that line that we just can't cross. Meanwhile in Fate, King Arthur is a woman.

Nasu: And Edison's a lion.

Terada: That's really great. I mean, it's amazing.
>>
>>15756769
>As a character-centric game, we can't ignore the fans of the source materials. We'd be told "if you want to do that make your own original series".

That's a big problem with the main crossover games featuring licenses from other companies.

You've got Gundam, Mazinger, Getter, and tons of other shows all together, and you can come up with tons of cool and interesting materials for them.

But then you've actually got to get permission for it, since it's not yours to be playing around with like that.

You can easily tell that the OG games were born out of a desire to have something they can play around with, and not have anyone bark orders at them.

Huckebein situation aside, of course.
>>
>>15756785
I'm not sure if I haven't gotten to it in this part of the interview or if it was in the previous part (which I was told was already translated by someone else) but Terada mentioned that having tengen toppa everyone in Z3 was only possible because it was proposed by the TTGL writer.
>>
no TTGL no hope
>>
>>15756769
-SRW respects the source material, but Fate seems to have cases where characters are nothing like the source, like having lion heads. Is there a policy or way of thinking applied here?

Nasu: It's all having fun with broad interpretations. For example, in the myth, we have just two lines: "Cuck Wholain's has a spear named Gay Borg. It always pierces his enemy's heart and makes it burst". This means that we can interpret these two lines however we want. That's why I was always against turning figures from more recent times into servants, because they're more firmly recorded in history. But the number of servants in FGO has grown so much that we're breaking that taboo. Meanwhile, mythology is really just lines of "settings" which we can broadly interpret. I figured that these leaps of logic would be great stimulus for users. Eventually "I would never have thought of that" and "I thought of that too" spread out and users can play at making up their own servants. I don't think we're really breaking the characters, but taking simple lines from mythology and giving you a presentation saying "wouldn't it be fun if you could take this to mean this". And no matter how minor a hero is, we don't forget to respect them. The core is that they were someone worthy of being spoken of to this day, and we have them act as heroes within that boundary.
>>
>>15756793
It was in the previous part.

I wanna point out that I'm enjoying reading this, a lot.

Not just for myself, but for others because not a lot of game developers talk about their trade and discuss a lot of the "behind the curtains" aspects in creating a game.

A lot of it is obvious stuff, but I'm hoping this will help educate fans who don't often really get too indepth with game creation and help cut down on some of the false ideas people have about what it's like to make a game.

It ain't easy, folks.
>>
>>15756762
Well, it's not like the groups never worked by themselves in those games.

Honestly, in some SRWs, I would prefer it, because some enemies eventually stop being a threat/anything to worry about.
Every Orguss foe was a waste of time/gathering morale.
>>
File: KAGA WAS RIGHT.png (322KB, 618x465px) Image search: [Google]
KAGA WAS RIGHT.png
322KB, 618x465px
>>15756769
>The thing is, when I see how the Fate series got so many new fans with FGO, I start to wonder if we ought to change it after all.
UH OH
>>
>>15756804
They will never listen anyways
"Wasted potential this, wasted potential that."
>>
>>15756809
>Well, it's not like the groups never worked by themselves in those games.

They basically never did. Yeah, you'd get a stage where Ashura goes out to do X, or Gundam villains go out to do Y, but they're all doing it under the same banner.

>Honestly, in some SRWs, I would prefer it, because some enemies eventually stop being a threat/anything to worry about.
>Every Orguss foe was a waste of time/gathering morale.

Quite a few stages had Orguss enemies on the same field as a bunch of other types, which fills that off from a gameplay perspective while actually giving potential for a workable story. And using Z as an example of games that don't do that is silly anyway when an entire faction in that game literally exists to just bolster other series with its mooks and you fight named characters from it all of two fucking times (and one of those was character specific, even.)
>>
>>15756803
-You mentioned things you decided not to do in SRW like having Mazinger using Gundam weapons. What else is there?

Terada: Having pilots swap over to other series is difficult too. If asked if Amuro Ray could pilot Mazinger Z,I'd have to say that since Amuro is great at piloting humanoid weapons, he certainly would. But if asked if that's a wall we should break, I'd be lost for an answer. It would be really fun if we could do it. If all sorts of different people could pilot the Getter Robo's Eagle, Jaguar and Bear, of course it'd be really fun.

Nasu: Amuro, Char and Hamaan in the Get Machines would absolutely be fun!

Terada: You could also consider whether to play that straight or as a joke. For example if there was a serious situation where those three just happened to have no choice but to pilot the Getter Robo, I think people would be alright with it. But it'd be difficult to figure whether or not Char and Hamaan should yell "open get" when it splits up. I want to have them yell it, at least.

Nasu: If it's done that well, I'd say it'd be totally fine to have it for one stage or something. But even if it's done that well, if the source owners say no then the efforts of the staff are all wasted, so I guess it's hard to take that step.

Terada: We can't break the source material without the permission of the source material's stuff. I only met Anno once, twenty years ago, but when that happened he said he had two things to ask for me. The first was to put Char in an Evangelion, but when I replied "I thought you have to be under 14 to pilot an Evangelion" and he went "Oh!". The second was to have Bright punch Shinji, and this we actually did in SRWF. Shinji says "not even my dad hit me before!" and Amuro looks uncomfortable. If we didn't have permission from Anno we couldn't have done that. Some think we ought to remove this limitation, but I've been protecting this line for the last 25 years. These aren't our series.
>>
>>15756827
And now in 2017, pilot switching is essentially a vestigial mechanic.

Thanks Terada!
>>
>>15756609
What the fuck is that abomination?
>>
>>15756836
Babbage Trombe Custom.
>>
>>15756827

Nasu: It's like having a cake and not being able to eat it.

Terada: The Getter Robo thing from just now, I think if we really made it it'd be great. But there are other crossovers that I think went really well without going that far. For example, having everyone show up to save Asuka when she's being beaten by the mass production Evangelions in Alpha was something I wanted to do from the beginning, because when I watched the movie I kept hoping someone would show up to save her. But that too changes the flow of the source material so I was really conflicted about it.


Nasu: But the SRW series has to have "if Amuro were here he'd say this". I haven't played SRWV yet, but a writer I know told me "V's really good so hurry up and play it, all the female characters from a load of different series gang up on Embryo from Cross Ange". If a load of heroines from a bunch of different series were there, of course they'd do that. What makes SRW so great is having situations everyone wants to see, while inserting characters who act the way they should.

>>15756836
Charles Babbage
>>
>>15756827
>The first was to put Char in an Evangelion, but when I replied "I thought you have to be under 14 to pilot an Evangelion"
>and he went "Oh!"
>>
>>15751526
>Rushbird will have Obari animation like Pachinko and Soul Saber in OG
>>
>>15756845
Nasu: Another great thing about SRW is how Mazinger Z's Breast Fire gets better each time. Every time you see it you think it can't get any better, and then the next game comes out and it does. The ability to keep the flavour of the source material while converting it so that contemporary users can be fully satisfied with it is really magnificent. The ability of the staff to make great storyboards and then bring that to life in 2D is amazing.

Terada: With Mazinger Z we really wonder about how to change it each time. But the same applies to the Fin Funnels, we've basically managed to replicate all of the source material and the person in charge now has to wonder how to change it each time.

Nasu: The Fin Funnels are so simple, just small machines flying around shooting lasers. And yet they still manage to get better each time, so I have to really wonder how far you can go with this format.
>>
Pachislot RGZ with new animation
https://www.youtube.com/watch?v=oUIJD5NqZNw
>>
>>15756856
-What sort of histories do the staff handling battle animations have? Are they game industry graphics people?

Terada: Yes, but a few are from the anime industry.

Nasu: FGO's battles are 2D too, and we're aiming for battle animations that the users want to see, but so far we're still coming up with what can be expected. SRW on the other hand keeps coming up with stuff overwhelming exceeding expectations, making me feel that this is what it really means to be excited, and that's what's so great about it.

Terada: Still, there are time and budget constraints... What we have is really mild compared to what we really want to do.

Nasu: Seriously!?


Terada: There are lots of things we could still do, but trying to do it would mean running out of time. We tried to do too much in Alpha.

Nasu: Alpha's battle animations were really amazing for the time... They were the stuff of dreams.
>>
>>15756856
>Fin Funnel
>still manage to get better each time
Not with that garbage V's animation choreography.
>>
>>15756736
>>15756736
IIRC, DC pilots could pilot Jenova M9 (the sniper mech from Mazinger Z). I believe Katina originally piloted one too.
>>
>>15756864
>Terada: Still, there are time and budget constraints... What we have is really mild compared to what we really want to do.
Man, this is really obvious these days. Even Granteed Dracodeus looks boring.
>>
>>15756864
I'll take 3 years-a-game if the licensed games can have quality at least comparable to the OGs game, maybe even greater than that. Too bad that's not what the investors want.
>>
>>15756881
>Even Granteed Dracodeus looks boring.
What doesn't look boring to you then?
>>
>>15756864
-SRW's battle animations clearly are on a different level from other simulations and RPGs.

Terada: The thing is, though, that they sometimes get too long. I've been asked what the point is of putting so much effort into things that people skip after they see it once...

Nasu: When the final boss has an attack that lasts 40-50 seconds I do skip it after seeing it once. But I think that that animation exists entirely for that one time. It's the end of a long journey, you have to show us the very best.

Terada: It's not rare for people to watch a movie only one time, so it's not like we want people to watch the same battle animations over and over again... It's difficult.

-The battle animations get more impressive each time. Is the number of staff members increasing as well?

Terada: Yes, but not by that much. It's mostly worksmanship. I was previously told that we have enough 2D graphics people, but we're always short on 3D graphics people because of the smartphone game. From the point of view of a developer though I have to say that running a smartphone game is way harder than making a console game. I'm involved with X-O too and it's fearsome.

Nasu: With a smartphone game it's like every day is a deadline. We've only been going for two years, and it makes me feel amazed at the stamina and management ability of the staff of other games that have been going for 3-4.
>>
>>15756890
I dunno, maybe I got burned out but I don't feel like they're as exciting as OGs' animation back then in PS2.
>>
>>15756893
-Is making console and PC games different from making smartphone games?

Nasu: How the users are treated is completely different. With console games, users sit down at a screen with the intention of eating a meal. Meanwhile, smartphones are a part of everyday life, and users want things faster, lighter, more compact. Despite knowing that, FGO goes "that's that and this is this, I'm taking an hour of your time".

(Not part of the interview: Other interviews regarding FGO have had Nasu and other staff talk about how the earlier chapters having short story sequences interrupted by random battles all the time came from how they thought this was how smartphone games are supposed to work; Users absolutely hated this and they changed it so that story sequences are now longer and have less interruptions, and there are entire chapters without battles at all, and "random wyverns attacking" has now become a running joke)

-So you're worried about how modern users think playing video games is too much trouble

Nasu: Games, FGO and SRW included, work on a system in which players use their time and concentration and trial and error to gain success. But in FGO we got messages from users saying "why is this game's system so troublesome?". Smartphone players think that games should have no stress at all. This made me realise how my way of seeing things was too old. Meanwhile, when you play recent SRW titles you can make a lot of progress really fast which is still fun, but I can't help but feel that this is sacrificing the feeling of "forty minutes and the Blood Temple still isn't dead!?". What do you think about this?
>>
>>15756920

Terada: That's true. I think games are supposed to be based upon a cycle of building up and releasing stress, though I don't think this applies to ALL games. If you give the users only stress they say it's repetitive, and I've been told that we should make a mode where you start off with maximum everything, and I do think that smartphone games should have auto-play functions. But SRW is at its base a niche game. 25 years ago I was told "nobody's going to buy such a niche game", and I fought against that, and I think we should hold on to that core aspect and seek ways of having fun that only SRW can have.
>>
>>15756833
UC's a vestigal series, Dunbine's rarely used, L-Gaim hasn't been used in a game with that since 2004, and Toei Mazinger has been basically abandoned.

Those were the big users of that. Yeah, plenty of other series have used it over the years too, but for the most part those are the ones where it had the biggest impact over a long time. So yes, it's mostly gone - because the cast lists don't allow for it. It's no small wonder that GC, the last game with a list really friendly to pilot swapping, had shitloads of it.
>>
have to do shit so this is all for now

>>15756922
Terada: FGO's events are really popular, aren't they.

Nasu: We basically do an event every month. Most smartphone games have weekly events, but FGO has large events that serve as the main dish of the month. Everyone is always excited for the first week, and then they return to routine work for the next three. That time's to let them raise their characters to prepare for the next feast.

-There was an event where only players who cleared Part 1 could participate, which was pretty shocking for a smartphone game. (CCC event)

Nasu: Only about 40% of players managed to participate in that. But nothing lasts forever, and I'm satisfied as long as those who managed to play it have it in their memories. Meanwhile those who didn't manage to play it can be excited for next year. We made it so that you had to have cleared Part 1 simply because you can't enjoy the event's greatest gimmick without having done so. It's an answer to players who said the end of Part 1 was great. I'm sorry to say this to new users but events like CCC are made for people who cleared Part 1, as a reward for them.

-Some would say you should let them play it even if they don't get it.

Nasu: It's okay if they don't get a bit of it, but with a long story that's not good at all. Eating something you don't get just makes you feel sick, and it's a waste. I'd rather have them wait a year and let them go "people were eating such a delicious steak last year!". It's like playing SRW without knowing any of the series in it at all, a huge amount is lost for both the players and creators.
>>
>>15756893
>I was previously told that we have enough 2D graphics people
WHAT

(If I had a webm of the Zambot/Daitarn combination from V, I would attach it here)
>>
>>15756901
But it's literally the sameshit brushed up in HD and literally by the same team too.

>>15756937
Depending on the series too. Even King Gainer allowed pilot swapping to some extend even if it doesn't look like it can.
Nowadays' mecha anime do tend to give unique robots corresponding to each characters instead of generic ones though, can't help that.

>>15756893
>what the point is of putting so much effort into things that people skip after they see it once...
Because that's one of the main selling point of this series, aside from the crossover aspect. Imagine a SRW with gameplay even better than FE and Disgaea combined but has generic static animation with 2 seconds voice clips.
There's no game - I repeat - no game which has reached the level of sprite handling and mind-blowing HD 2D scenes as SRW and the animation team should be proud for that.
Besides, SRW is one of the fastest-flowing SPRG I've played when animation are skipped. The UI speed are just that smooth.
>>
>No Ultimate Dynamic Special in SRWZ with Zero, Shin Getter, and Mazin Emperor G
What de fug
>>
>>15756981
That's because there's a lot of greenhorn in the team. Not really a problem of budget and time in that aspect.
I bet there're people who find those, Justice and Impulse's animations in V look good.
>>
>>15756942
Thanks. Can I marry you?.
>>
>>15756942
>It's like playing SRW without knowing any of the series in it at all, a huge amount is lost for both the players and creators.

It's almost like

you should watch the shows

so you can enjoy the crossovers more

isn't that magical, /srwg/

Isn't that something everyone should do, /srwg/

IT'S ALMOST LIKE THE WAY THINGS SHOULD BE DONE

IT'S ALMOST LIKE SOME PEOPLE

SOME WHERE

ARE DOING IT WRONG

MAYBE IF NASU SAYS IT, THEY'LL LISTEN, BECAUSE THEY CERTAINLY DON'T LISTEN TO ME.

But I won't name names, /srwg/.

I'm a gentleman, after all.

A true trickster never reveals his knowledge.
>>
>>15756997
Ain't got no time to watch obscure show like Mazinger, old man
>>
>>15756999
You just board that Galaxy Express and get the fuck outta here with that shit, kiddo.
>>
>tldr Terada is too busy on X-O so there won't be any new console SRW.
>>
>>15757019
How do you even busy with X-O dude
and I thought Terada doesn't involve in making SRW anymore
>>
>>15757023
>I can't read
lol @ (You)
Let me spoonfeed you >>15756893
>>
>XO finally kills SRW

wew lad
>>
>>15757030
good riddance
>>
>>15756877
Yeah, I translated her card description thingamabob and she was a Jenova M9 pilot. And piloted a Gabthley, actually.
>>
>>15756742
>But we can't have, say, Kabuto Kouji using fire magic
I'd totally watch Mahouzinger Z.
>>
>>15757030
I've heard of slow poisons, but jesus, 11 years?
>>
>>15757030
Great. Fuck this series.
>>
>He play SRW without having seen at least half the series
If you do this, you are cancer.
>>
https://twitter.com/hccvjpe8dk/status/889648782698262528
>>
>>15757071
How do you even prepare when half of the cast list consist of meme-tier old super robot shows?
>>
>>15757080
You have to be Itanigger and then act superior because kids show aired in your third world country
>>
>>15757071
>Sahib says it and he gets called crazy
>Nasu says it and it's canonized in the Bible of /srwg/.

If only I had gotten famous by turning Saladin into a girl who kills fast and strong because she's in a grim and serious storyline.
>>
>>15757071
Sorry buddy, I decided to prepare for when they make a cast list entirely out of obscure VNs
>>
>>15757085
Saladin (girl) in FGO when?
>>
>>15757030
SRW has been dead since Z1.
None of the games after have been any good.

>>15757071
I can always read through a plot summary of the shows I haven't watched.
>>
>>15757120
>this is bait
>>
>>15757080
>he doesn't watch meme-tier old super robot shows
/v/ is not that far away faggot.
>>
https://twitter.com/hccvjpe8dk/status/894522966150586370
>>
>>15757080
The correct question is, why are you on /m/ at all if you don't watch meme-tier old robot shows in general?
>>15757081
Our french cousins do too, it's not only us, France and Italy were and still are the biggest markets for japanese entertainment in Yurop.
>>
What are your HOPES & DREAMS for next OG?
>>
>>15757120
>I can always read through a plot summary of the shows I haven't watched
That's worse than going in blind, dumbass.
>>
>>15757428
Mina Likering.
>>
>>15756942
does anyone have the first part of the interview?
>>
>>15757428
W
K
Musica
>>
>>15757533
I'd at least understand some of it rather than nothing.
>>
>>15756803
>SRW respects the source material

Maybe ten years ago
>>
>>15757820
>I'd rather have my mind made up for me by biased Wikipedia articles.
>>
File: srwux_107.png (230KB, 400x479px) Image search: [Google]
srwux_107.png
230KB, 400x479px
They thought they could make shit tougher by handing me only my support units.
Little do they know, Saya has at least two bars in all stats.
>>
>>15757826
It's good enough for me.
>>
File: ball.jpg (770KB, 1450x2048px) Image search: [Google]
ball.jpg
770KB, 1450x2048px
>>15757820
>>15757837
Why not just watch the show if you're interested in knowing what happens?
>>
>SRW respects the source material

Biggest troll ever?

Mainstream SRW is literally fanfiction tier
>>
>>15757882
A doesn't preclude B, anon.
>>
>>15757882
>>15757822
Care to make an explanation? Examples? Or do you just want to bitch until you get a reply?
>>
>>15757909
Saving Stella in Destiny

LITERALLY FANFIC TIER
>>
>>15757913
>I'm too retarded to know the difference between respecting the source material while having the possibility of different outcomes and writing the characters completely differently. Please fuck my faggot face.
>>
>>15757913
Does it make great impact to the main story?
>>
>>15757855
I suppose I could, anon.
>>
>>15757909
What is 80% of Z3.2

I'll take Rambunctious Rascals for 300, Alex.
>>
File: 1501869272071.jpg (57KB, 250x250px) Image search: [Google]
1501869272071.jpg
57KB, 250x250px
>>15757913
>wanting the shitfest known as destiny to get played straight in its entirety and bring down quality as a whole

(you) probably want IBO to stay the same when it's introduced into the next game, don't you?
>>
>>15757968
I want IBO to debut as units only, with the pilots and plot being replaced by Berserk characters.
>>
>>15757968
We already had it played straight in SC2.
>>
>>15757968
You're just as retarded as he is if you think the option to save Setlla is what made Destiny work in Z1.
>>
>>15757968
> Can save Orga by forcing him to wear body armor under his suit
>>
File: Trust nobody, not even yourself.jpg (44KB, 160x160px) Image search: [Google]
Trust nobody, not even yourself.jpg
44KB, 160x160px
>>15757968
What if I don't want IBO to begin with.
>>
>>15758033
You'll just have to deal with it.
>>
>>15758037
Speaking of which, G Reco when?
>>
File: 35uUOX1XRF0uKGfZ.jpg (197KB, 638x1800px) Image search: [Google]
35uUOX1XRF0uKGfZ.jpg
197KB, 638x1800px
>>
>>15751526
I'm gonna be stupid by asking, "Who designed Rushbird?"
>>
>>15758071
Yamane Masahiro
>>
>>15758071
山根 理宏
>>
>>15758064
>Monica getting all this attention
>Even though she's dead

You retconned the wrong girl back to life, OZ
>>
File: 1478901677674.jpg (70KB, 960x720px) Image search: [Google]
1478901677674.jpg
70KB, 960x720px
>>15758064
>first three pics got me gears turning
>bottom two come into view

The X-O OG girl designs never fail to make me flaccid like overcooked spaghetti.
>>
>>15758033
>He doesn't want to RIPANDTEAR with Barbatos
>>
>>15758133
Watanabe gets worse with every new piece
>>
>>15758119
>Retconned

It's not a retcon in X-O, she just never died.
>>
>>15758064
Where the fuck is muh girl Sokkia and her Sheffield Eye?
Why the fuck is Anya still there?
And is it me or Fail is trying to do a Hell and Heaven?
>>
>>15758191
>And is it me or Fail is trying to do a Hell and Heaven?
I'd break my magnum in her, if you know what I mean.
>>
>>15758179
He's talking about how OZ itself retconned a bit character back to life.
>>
>>15758199
Explain.
>>
>>15758179
Have we passed the scene where Monica is supposed to be dead on X-O?
>>
>>15758064
Juding from the placement of the units, Hackadollion is the MVP of this gacha.
>>
>>15758386
Wait I am wrong, Fail will be Taiki because she was shown last.
>>
>>15748986
Get QooApp. You can then install the game from there.
https://www.qoo-app.com/?lang=en
Also Tutorial videos here:
https://www.youtube.com/watch?v=vCweRKtuIsQ&list=PLghiQtvBR5hXVIUCS8XevsGF7X5akDBmM
>>
File: Oh boy here we go.jpg (115KB, 421x506px) Image search: [Google]
Oh boy here we go.jpg
115KB, 421x506px
>>15758237
I'd get my Magnum broken in her trying to do a final fusion with her.
I'd unload my buster launcher's load in her Temple
I'd fill her capsule with my LCL
I'd engage V-Max under or over the sheets with or without Rei's consent
I'd Pile a Formation with her and tell her my name
I'd give her my Shining Finger(hopefully without the help of Kyoji) and fill her dark soul with LIIIIIIIIIIIGHT
I'd make her understand that my Nu Gundam isn't just for show
I'd show her I don't need the Moon to come out to power my Satellite Cannon
I'd pull out my Big O and have some good SHOWTIME with her
I'd make her do the Planet Dance on my Macross Cannon
I'd use THAT on her
I'd make her become one with my Getter
I'd make her outpost surrender with a heavy load of my Wave Motion Cannon
I'd give her Metatron my Will
I'd Fade In her Raideen
I'd むせる her
I'd make her her feel how sugoi my Turn X is
I'd make a forceful breakthrough on her
I'd make a ダイレクトアタック on her LPs
I'd make a CHO! KAI'EN GATTAI with her
I'd tell them what my grandmother always said
I'd make her count her sins
I'd set my Tek in her
I'd beam my photons in her labs
I'd give her THE POWER
I'd show her a machine that can defeat her Metal Gear
I'd show her the Most Dangerous thing to do in the dark, and won't stop, I'm just a Soldier

if you catch my drift
>>
>>15757030
But XO came out over a decade ago
>>
>>15758593
>liking black pig
>>
>>15758676
I'm sorry for you if you don't want to inseminate that, you must have been living in a terrible nightmare.
>>
>>15757913
If you're going to bitch about that, it's too late in the fucking day.
You could save both Purus in SRW 2, You could save Four AND Rosamia on SRW 4, and one of SRW4's secrets was saving Aki, a non-plot from her gruesome fate.
>>
File: okay but why.png (75KB, 640x479px) Image search: [Google]
okay but why.png
75KB, 640x479px
What fucking mission is this so I can look it up?
>>
>>15758913
AW SHIT SON
YOU'VE JUST BEEN SERVED A FULL COURSE OF (FAKE) POSEIDAL KICKASS

I'll look it up for you. Just know that there's another mission right after it, but it's nowhere as hard as this one.
>>
>>15758913
Ok, this mission is called "Double Fake". It's a three-part mission, and you're on part 2, the hardest.
https://www.gamefaqs.com/ps/575264-super-robot-taisen-f-kanketsuhen/faqs/4836

I can't give you a stage number, because if you started from F, you may have played one more stage. But it's either stage 75 or 76.

I remember what I did was Exhaust, Fin Funnel, Hyper Aura Giri.
>>
>>15758975
>Exhaust
Oh, Forgot about that. I think that will useful on Poseidal and Scirocco since they both have high defense.
>>
>>15758769
>You could save both Purus in SRW 2
At least one puru will always be dead at the end.
Until SRW 3 where they are suddenly both alive again.
>>
>>15759172
I think no one dies in SRW2 except for Bian Zoldark. Everyone else who blew up there returned in SRW3.
(And SRW4, but there's a reason for that).
>>
>>15759183
Some characters like Ortega and Mash are explictly mentioned to have died during the dialog in SRW 2.
>>
>>15759218
Yeah, and there they are in SRW EX. I mean, the only thing that happens in the first Super Robot War is that it's the first, and in the second, it's Bian dying. The rest is ignored.
>>
File: banshee.gif (967KB, 350x300px) Image search: [Google]
banshee.gif
967KB, 350x300px
>be this dude >>15751685
>finally beat the aulgelmir in Alpha Gaiden
>get to final scenario
>Opcode 1b UNK (PC 00000100) (7253337,51) or some variant of that depending on the starting mothership I choose
>ISO is corrupted, CDMage can't fix shit

I am anger incarnate
>>
>>15759245
Try getting a different ISO, then repatch it (assuming you're playing it in English)?
>>
Is it true that America didn't get SRW Alpha because Harmony Gold stopped it from being released here? I've heard the rumor a few times over the years but I don't know if its true.
>>
>>15759353
I not sure if it was true either, but it refers to a translation of the Dreamcast version, and all the license companies were cool with it EXCEPT Harmony Gold. It made sense mainly because of Gundam Wing.
>>
>>15759353
Harmony Gold should just give up on Macross, I doubt it's making them any money and they technically don't have the rights despite claiming to.
>>
>>15759383
What about SRW W?
>>
>>15759395
That's... probably more based on assumption. I mean, what were the odds Gundam Wing and GoLion would be in SRW together, since GoLion didn't had much impact on Japan in constrast to Voltron...
>>
>>15759218
Yeah, but the thing is that most of them then turn out to be alive in later games in the Classics. Shu outright fucking murders one of the secret characters if you get them (And you kill them if you don't) but she turns out alright later.

It's best to assume that most of 2 is retconned as it happens, so you don't have to think about how many times in the Classics Four Murasame gets captured and forced into the Psycho Gundam you destroyed last game and the multiple characters who totally died and then totally weren't dead.
>>
>>15758064
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
What is his fucking deal?

>pilots Emo Cybuster
>Has not only a sphere, but a stigma that can only be acquired by travelling between universes
>ASAKIM
>The images in Ley Buster

And then there's the fact that:
>Masaki last piloted Cybuster by powering it with the Cross Gate

Is he Masaki or not?
>>
>>15759436
The question is not 'what', it's 'when'...
>>
>>15759444
https://youtu.be/5drjr9PmTMA?t=2m2s
>>
>>15759460
SOON.
>>
>>15759478
By high noon tomorrow, Asakim will be in OG!
>>
>>15757030
Reminder that SRWZ was supposed to be called SRW Omega but Terada decided to use Z.
Now SRW X-Omega appeared and it will be the end of all SRW.
>>
>>15759618
Rejoice, Anonymous! Your wish will finally come true.
>>
>>15759628
fuck off priest. You gave me THREE BLACK KEYS IN ONE ROLL
>>
is it possible to play X-Ω on US region iOS
if so, should i start that or FGOAlter

my only phonegame right now is summoner war
>>
File: that's hell you're walking into.jpg (135KB, 1920x1080px) Image search: [Google]
that's hell you're walking into.jpg
135KB, 1920x1080px
>>15759753
>is it possible to play X-Ω on US region iOS
No.
>if so, should i start that or FGOAlter
Neither. Save yourself.
>>
>>15759753
You should go play Shadow Hearts for the PS2 instead, Anonymous.
>>
>>15759776
as someone who beat the first one, Shadow Hearts 1 felt like it was a PS1 game that was ported at the last second
>>
>>15759776
ps2 died when i moved and ps3 died 2 months after that
im stuck with (hacked) 3ds and phonegames until i win the lottery
>>
>>15759778
But did you enjoy it, Anonymous?

That is the most important part.

>>15759795
Ouch.

I assume emulating it is not in option?

PS1 emulation should be accessible to nearly everyone now, so may as well go and check out Koudelka then.
>>
File: CTRigVJUwAAFJRF.png (322KB, 600x985px) Image search: [Google]
CTRigVJUwAAFJRF.png
322KB, 600x985px
>>15759810
?
>>
File: 2-koudelka-manual-front.jpg (59KB, 400x398px) Image search: [Google]
2-koudelka-manual-front.jpg
59KB, 400x398px
>>15759881
An RPG for the PS1, it's not really well known.

It's the prequel to the Shadow Hearts series, with the cast of Koudelka showing up as part of Shadow Hearts 1's plot.
>>
File: 1502171393452.jpg (1MB, 1920x1080px) Image search: [Google]
1502171393452.jpg
1MB, 1920x1080px
>>
File: 1376554720752.jpg (59KB, 640x480px) Image search: [Google]
1376554720752.jpg
59KB, 640x480px
Anyone know how that Alpha 2 translation is going? The one that the one lady on twitter is doing.
>>
>>15759945
VanReise? Oh shit.
Is this in the new Chapter 9?
>>
>>15759952
AHAHAHAHAHA
>>
>>15759970
Yes. With special BGM and Asahi's voice dialog
>>
File: MMSF3BlackAceNoise.png (888KB, 933x1024px) Image search: [Google]
MMSF3BlackAceNoise.png
888KB, 933x1024px
>>15759945
Hmmm.......
>>
>>15759945
VanEin
VanEin Alva
Vangray
VangNex
GranVang
Now it's VanRays/Reis/Raise???
V and X-Omega are secretly connected
>>
File: c00ffd69.png (1MB, 1280x720px) Image search: [Google]
c00ffd69.png
1MB, 1280x720px
>>15759980
Van Aksu?
>>
>>15759985
That's more like Van Aus
>>
File: Screenshot_2017-08-08-17-01-12.png (2MB, 1920x1080px) Image search: [Google]
Screenshot_2017-08-08-17-01-12.png
2MB, 1920x1080px
YES!!!!!!!!!!!!!!!!!
Best Girl, Best Swimsuit, Best Taiki.
>>
>>15759810
>But did you enjoy it, Anonymous?
>That is the most important part.

it was okay. Covenant is much better
>>
>>15759889
It's really a shame how Shadow Hearts dropped the actual horror and survival elements used in Koudelka, not to mention it being one of the very few games to get that Lovecraftian horror just right, the pseudo SaGa growth system was also alright for a first try.
Truly a shame.
>>
>>15760017
Well they have to give you that or the story can't really move on...
VanEin combines with VanAus becomes VanRaise. Asahi got 2 girls riding by his side now.
>>
File: 1502197400932.jpg (820KB, 1556x780px) Image search: [Google]
1502197400932.jpg
820KB, 1556x780px
>>
>>15759889
I remember it having a great atmosphere but being a thoroughly mediocre game for the most part.

Well at least it didn't kill off the company like From the New World did. I never touched the 3rd game mind you so I'm vague on why it seems to harbour so much disdain from the SH1/2 fans.
>>
>>15760434
Lagann-hen is in, then.
>>
>>15759952
alpha 2 and 3 translations aren't going to happen
the 2 games that we most likely to get soon are Masoukishin (only 5.5K lines of text need editing, and the hacking process should start) and A Portable (the translator should have some free time now after releasing that macross game that I should've made a thread about)
>>
>>15760378
Did Koudelka really have any survival elements beyond tank controls though
>>
>>15760434
>Tengen Toppa Solvernia
>but regular Winged GL
Defend this shit.
Also who asked for a Taiki GL this early when we could have Taiki TTGL?
>>
>>15760434
>Pink P
Pink Panther confirmed in X-Omega.
>>
>>15760499
The absence of shops or "inns", somewhat limited ammo, weapon durability, healing items being rare and so on.
Ammo can be a legit problem since I think only a handful of enemies drop it and it's quite rare to find as loot, meaning you just can't steamroll the game with Koudelka's revolver, weapons can break more or less randomly too which might force you to use bare handed attacks, which would have been great if they made their pseudo SaGa proficiency system a bit better, as it is bare handed attacks are almost always the better option unless you find OP gear early on.
Basically, the elements were there, but like most things in Koudelka they weren't implemented all that well, randomized loot was also an interesting feature.
>>
>>15758064
Who's the bunny girl?
>>
>>15757428
Astranagant
(And maybe R-Gun gets it's Metal Genocider attack back)
>>
>>15759974
I see it too.
>>
https://www.youtube.com/watch?v=S68sC0HHdWg
>>
>>15760434
I need that Mazinkaiser.
>>
>>15759436
Nope and possibly yes, he's basically just a sentient piloting program created based on data on pilots from other universes.
>>
>>15760505
>Also who asked for a Taiki GL this early

We already have a Taiki GL, that's the second one.
>>
>>15760434
WHAT IF
WHAT
IF
THE PINK P
IS
FOR
Pani Poni Dash
Just kidding I ain't even surprised at this point
>>
>>15760535
>but like most things in Koudelka they weren't implemented all that well
I'll drink to that. I love Koudelka as a concept, the whole haunted house RPG setup, basically everything but the actual gameplay, but stuff like the SRPG battles and all the stuff you mentioned just make it kind of a chore to play.
>>
File: Happyrobo.png (401KB, 771x497px) Image search: [Google]
Happyrobo.png
401KB, 771x497px
>>15760434
>pink P
>>
>>15761047
>but stuff like the SRPG battles
You know, I think that was one of the aspects implemented better and it is a very interest concept overall, the fact that you can't resurrect characters that are beyond an enemy's line is a very interesting idea that makes you a lot more wary about the formation you're going to use, especially since many bosses play heavily around that, and so do a few normal encounters too. It's not something everyone can appreciate but I think it works really well and was a pretty daring design choice for the time, then again, Koudelka as a whole was.
It is undeniable that Koudelka was a big mess overall, but there's a few things that the game got quite right, even outside of the general scenario, characters and, surprisingly, voice acting, the damage types are implemented really well so that you always have a reason to use magic, guns or melee attacks, ammo is scarce and that rebalances guns perfectly compared to physical attacks, magic goes uses the FFII idea of getting stronger the more you use it but unlike FFII it doesn't take years to do so, there's a lot wrong but there's also a few things right, for Sacnoth's debut Koudelka wasn't all that bad really, it's no more broken than your average console RPG of the time and it also offers a fairly unique setting and interesting, uncommon mechanics with a lot of freedom regarding customization, and multiple endings too.
Now if only the bad ending wasn't made canon in Shadow Hearts...it makes me platinum mad because I really liked Koudelka as a character, she didn't deserve to suffer even more than that
>>
>>15759952
>>15760489
She's put it on hiatus, but she estimated that the translation was at 60% completion.

Give up hope now, anon, it's most likely dead.
>>
>>15761366
>>15761366

New Thread
Thread posts: 342
Thread images: 61


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.