[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Do you think that adding dating sim elements to a mecha-action

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 101
Thread images: 12

File: Combat_Screen.jpg (572KB, 987x821px) Image search: [Google]
Combat_Screen.jpg
572KB, 987x821px
Do you think that adding dating sim elements to a mecha-action game is a good idea?
>>
Sakura Taisen
Gunparade March

So... yes?
>>
Only if the girls are cute.
>>
File: 1435017512320.jpg (104KB, 670x445px) Image search: [Google]
1435017512320.jpg
104KB, 670x445px
>>15654942
From an economical standpoint, that's brilliant. But it will be bound to piss off longtime fans of a series and pollute the focus due to the expansion of the fanbase. Fire Emblem became a shithole after Awakening, and that's after it had been primed for 17 years.
>>
>>15654942
As long as it's not the focus and doesn't reduce the quality of other elements of the game.
>>
>>15654942
What's this screenshot from? I think I've seen this game before, but I don't know its name.
>>
>>15654981
If it doesn't start off that way, that's what it will turn into. Just look at what happened to Bioware
>>
>>15655004
Bioware's mistake wasn't adding relationships to an RPG.

It was doing it really poorly.
>>
>>15654996
Mecha Knights, Im developing it for pc.

I'm wondering whether to add dating mini-game focused on dialogues, as a way to gain some additional bonuses/story/depth between missions.
>>
>>15655008
I've never played a Bioware game from before ME1 and I'd kinda like to to see if they ever developed actual plots instead of excuses to get to know the characters you'd eventually bang
>>
>>15655004
Bioware's problems have nothing to do with relationship elements, it's that their story writing went to shit. It went to shit in ways that have nothing to do with any romantic aspects.
>>
>>15655033
Doing a broader relationship system a la Alpha Protocol is more interesting than just a dating minigame, but also a bit harder. In either case it needs to tie into the main gameplay somehow to be worth it.
>>
>>15654942
Only if you can date the robots.
>>
>>15655033
My reception of this depends on the quality of waifus and if you're going animu art for the portraits.

>that time when there was a deluge of Nanoha-style art for a bunch of the AC4/AA pilots
>>
>>15654942
Only if the dateable girls are the robots.
>>
>>15654942
I would make it where the datable girls are like, related to mechs. Maybe one is a sharp shooter, one is a mechanic, etc.

Then depending on which girl you date, depends on like a specialty skill you can get for your mech. Kinda like San Andreas.
>>
>>15654948
>Gunparade March
>tfw it will NEVER EVER be translated
There was an anon on/vr/ a few months ago who explained the core gameplay and some of the things that game has are mindblowing for the 5th gen
>>
Depends.
I'd like it if the romance to effect the game somehow.
Whether it be something small like getting different conversations, comments, and etc throughout the game depending on who you romance to something big like romance giving you different endings.
>>
>>15655656
>some nobody is talking to me
>dismiss his remarks a few times
>suddenly, a week later
>"You have awakened a deep fire within my soul! I'll surpass you, my worthy rival!"
That really came out of nowhere.
Also, when you two-time one of the girls, she just stabs you with scissors. What the fuck, I thought this was a happy dating sim!
>>
File: image.jpg (1MB, 1275x1650px) Image search: [Google]
image.jpg
1MB, 1275x1650px
>>15654942
Yes.

Let us date the mecha
>>
Oh my god yes.
>>
>>15654942
They did that in Macross Triangle Frontier. I never even opened it once. Apparently I could have earned discounts in the shop by wooing the right girl, but I didn't care enough to wade through a dating sim.
>>
>>15655826
This. I want a mech route.
>>
File: may2.png (101KB, 192x262px) Image search: [Google]
may2.png
101KB, 192x262px
>>15654942
Man, I wish.
>>
>>15655911
You could have also made a maxed stat custom character.
>>
>>15654942
why not just go full hentai/mecha action. get to fuck new girl every time you completed a mission.
>>
Thanxs for /m/bros, your opinions are really super usefull to me. So the conclusion is - dates in mecha games is good idea, as long as its only addition to core gameplay and done well. I need to start looking for nice waifu models.

>>15655645
This is great idea. If I will manage to add chicks to game, i will use it. Thanks bro.

>>15656148
lol im afraid game would be labeled as porn, insead of mecha action
>>
>>15656148
Steam Hearts did that already, though it is a shmup.
>>
>>15655779
Dating sims have some of the darkest and most fucked-up plots in all of video gaming. I'm pretty sure they almost never have editors, so the writer just does whatever, which can lead you to some crazy places.
>>
>>15656257
lol exactly, when game producer thinks he can make a good plot giga shit happens, creating plot/dialogue is a skill which has to be masterd trough years
>>
>>15654942
Muv-Luv did it and Baldr Series did it.
Economically solid... if you were targeting a japanoo audience. If you're in the states you're going to attract some fucking weirdos and piss off a lot of people who just wanna blow shit up with mechs.
>>
>>15655033
My question is are you that confident in the quality of the actual gameplay that you have the time to add stuff like that, or are you trying to use the dating sim mechanics to distract from the mundane mecha combat?
>>
>>15657113
There is much to be improved in gameplay, but I want to develop the game for another year so i have plenty of time to make it solid and as fun as possible.
At the moment gameplay looks like that: https://www.youtube.com/watch?v=Cbeh_gM_xDA

>>15657101
Thats a good point. I guess there is not much dating in western games for a reason.
>>
File: image.jpg (68KB, 349x301px) Image search: [Google]
image.jpg
68KB, 349x301px
>>15657517
The weapons don't seem quite as satisfying to use as they should, you could try adding a bit of screen shake while firing, it's helped other games before, and maybe show some more movement on the mech, like limbs shaking a bit or the big machine gun barrel moving back and fourth as it fires to soften recoil like real autocannons.

The gun sounds themselves seem a bit dull, but maybe that's just from the potato video quality and the actual game sounds better, the sound of the rockets flying seems barely noticeable compared to the impact, and it might help to have some more mechanical clanking sounds for that bigger machine gun.

Giving back-blast to rockets and missiles could also look pretty cool.

There's should be a sound effects thread in the archive, you can look at that if you need some inspiration.


The enemies are the main problem I see though, they look boring to fight, if they moved faster to actually get attacks in on the player and overwhelm them, that'd make it a lot more fun, since you seem to be going for an oversized zombies sort of thing, having more of them spawn behind the player and surprise them from the back could do a lot to get that tension of trying not to be surrounded by the horde.

They seem to soak up a lot of bullets then just explode, it would make mowing them down a lot more fun if they noticeably lost limbs then started crawling and stuff like that.

What are some of the other enemy types the game will have?

I think it'd be fun to fight something like a tank that has a very powerful cannon that forces the player to boost to outrun it's turret rotation, with the tank doing it's best to try and increase it's distance from the player to make aiming easier or rotate it's hull and turret both to aim the cannon faster.

The boosting movement would be more fun to use with sparks at the feet, and if the mech skids on the ground a bit before fully stopping.


I'm excited to see how this game turns out, keep us updated, my dude.
>>
>>15655645
>Then depending on which girl you date, depends on like a specialty skill you can get for your mech. Kinda like San Andreas.
>>15656224
>This is great idea. If I will manage to add chicks to game, i will use it. Thanks bro.
I dont think it's a good idea to limit any gameplay mechanics behind the dating sim. The dating sim should be seperate from the combat/upgrading portion of the game.
>>
If it's possible, you could make the dating sim part optional, like going into options to turn it on and off. It will probably be a lot more work to implement the bonuses you plan for the dating sim part into a non-date sim version but it's just a suggestion.
>>
>>15657894
Thank you for great feedback, this is really a big help for me. Pointing all those details is a treasure.
I agree with everything, added all to my To-Do list.

Enemys on video, are basic monsters that will swarm you and - sometimes as you mentioned spawn from behind from destroyed building or tunnel.
I will add more enemy types, including: huge-tank with something like shiled on front, ranged-tank, fast weak, fast strong and more.

>>15658085
>>15659049
>>All
Thanks for suggestions. Tough opinions are more mixed then i thought. Ill save this thread and consider it all again.
>>
>>15654942
Oh hey Mecha Knights dude, im one of the guys who followed you after the last thread.

I would be more than down for that if you pulled it off nice. How are you at writing and art? Thats gonna matter a lot more if you add this stuff in.

From a purely mercenary perspective, it is a good way to get more sales from what Ive seen on Steam lately.
>>
>>15657517
Hey, aren't you the same guy who posted a different mecha game's early footage a few weeks ago? It was more of an Armored Core thing as opposed to post-apoc but the core gameplay looks similar. Only it's much more polished now, so keep up the good work.
>>
>>15659938
It might help to adopt the Bulk Slash approach: pick a cutie as your co-pilot, problem solved.
>>
>>15660206
Gameplay based route lock is an elegant solution to be honest.
>>
>>15657101
>piss off a lot of people who just wanna blow shit up with mechs.
Clearly we need waifus who just really wanna blow ship up with mechs.
>>
>>15660268
And honestly anyone who gets autistic over the mere presence of waifus can fuck right off.
>>
>>15660174
Yo bro. I can make a mech, but waifu art production would have to be outsourced, there is plenty on the market.
And I know some people who would help me to write dialogues. So belive i could sew something nice but it would take some time,I need to evaluate if its worth the effort.
I would like the player to feel like a badass knight. Kill mass of monsters and get the princess(or 4). This thought has been following me since I played first Dragon Age.

>>15660206
Yeap, im the armored resident evil core guy, Thx bro, I will pull this wagon further.

>>15660206
Thats an option, but i rather thought of giving her separte mecha or a tank.

>>15657101 http://steamspy.com/app/339800
>>15660268
lol HuniePop had over 500,000 buyers i doubt if all of them are weirdos.
Naked girls improving games economy sounds legit if you look at that.
>>
>>15654942
Romance and women ruin everything, they have no place in a mech game.
>>
>>15660453
Nothing wrong with catering to weirdos anyway, they tend to be loyal customers. Look at the porn dudes on Patreon.
>>
>>15654942
Why not, every single other genre of game does it nowadays.
>>
>>15660453
Wingwomen waifus with their own mech sounds like a better idea. You can tie the dating sim elements into each waifu being different mecha archetypes and which waifu you bring into combat as your sidekick.
But your own mecha/skills combat/upgrading mechanics should be seperate from the dating sim elements and not limited by them.
>>
Add it, but make it optional.

Also, I swear to god, if one of the girls you could date isn't a dark-skinned tomboy who likes to blow shit up in her mech I would be disappointed.

Also, please don't go the minigame thing. I want to develop the relationship between the two characters by talking, not playing some weird candy crush thing.

Also, haven't heard of your game, will keep an eye on it now.
>>
>>15655934
Fuck off, Armored Core is a pure mecha serie, not otaku pandering allow it
>>
Add waifus, some fanservice then do dating in the sequel
>>
>>15661960
Nice English and bullshit there.
>>
File: May_Greenfield_Emblem.jpg (47KB, 200x200px) Image search: [Google]
May_Greenfield_Emblem.jpg
47KB, 200x200px
I think it would be better if a "waifu" was just a callsign and maybe an emblem. No need for an inevitably terrible portrait to go along with one.

Also consider telling us about the "down" time for your game? Who are you, what organization are you with or are you a merc? Could you provide some more additional world building?
>>
>>15661977
Zinaida best waifu
>>
>>15661873
Yeap, dialogues building a realation - thats how i see it. Just called it a minigame.

>>15661977
My plan is to finish it within a year. Im just a dude working as an engineer, who wants to make a good game and start living as indie game dev.
Setting: Alternate history line where Roman Empire did not fall. End of 20th century. First contact with monsters occurred during the Soviet invasion on the Western Roman Empire.
It was preceded by a time referred to as a strange year - a series of unexplained events that occured over the globe.
World exhausted by global conflict is plunged into the apocalypse. Remains of byzantine army fights for survival.
Single player campaign where you choose the next mission. Example: reclaim airport to gain air support, rescue survivors camp to get some infantry, or raid arms factory to get some nice guns.
>>
>>15661977
>I think it would be better if a "waifu" was just a callsign and maybe an emblem. No need for an inevitably terrible portrait to go along with one.

I need portraits, I think most people would buy a waifu game to see waifus and not some psuedo anonymous emblem
>>
>>15654979
https://www.youtube.com/watch?v=UPw1oyumlKE
>>
File: B8F.jpg (196KB, 951x1296px) Image search: [Google]
B8F.jpg
196KB, 951x1296px
Only if you can date the robots. Or cheat on them by dating their pilot. This seems so wrong, but I want it so much. Just imagine the drama!
>>
>>15654942
Depends on the game. I'd actually be fine seeing something like that with Phantom Crash but if it were in Armored Core I'd get pretty darn ticked off.
>>
>>15654942
No, but it would sell.
>>
>>15655033
Good job naming it after a Kirby/Smash character
>>
>>15655033
Pull a Wing Commander 3 and just have you pick which of your crew to date, and you get different gameplay bonuses depending on who you got with (and pissing off the other choices as well)
>>
>>15655033
>date a fellow mecha pilot, both of you both understand each other's hardships and it makes for good stress relief, however potentially creating a liability on the battlefield
>or, date the hot greasemonkey mechanic instead who always had a crush on you and left good luck notes in your mecha's cockpit, who got your callsigns confused while listening in on the battle chatter and thought you got shot down during a sortie
>or date someone from the bridge crew and learn more strategic insight about upcoming battles and enemies
A lot of potential here
>>
>>15655033
Just make sure the characters are interesting and well written, with their own worries and faults, rather than just boring cliches
>>
File: 1270694864800.jpg (220KB, 480x655px) Image search: [Google]
1270694864800.jpg
220KB, 480x655px
>>15654942
I still remember that early trolling some anon wrote that ACV would have a dating element. Granted, it probably could have worked out.

>To commemorate the grand launch of ACV in Japan, Fromsoft, in partnership with Atlus, will release an interactive mini-game named "ACV: Personae"; hosted on Fromsoft's JP site that will allow Japanese players to actually interact with in-game NPCs and form relationships that will carry over to a registered ACV game and user-profile.

>The stronger your relationship with the NPCs in the online game, the better your NPC party in ACV will be. For example; befriending the Supply Officer to at least R8 will have them preemptively sending you resupply when your total reserves is less than 30%, while forming a relationship at least up to R5 with the resident mechanic will see your repairs cost less per mission.

>Further, JP Players can earn extra credits, special unlocks and equips, and even additional NPCs for their ACV game the further they progress in the minigame.

>Upon completion of the core minigame, and if the relationship level with one or two of the NPCs are high enough (maxed out at R10), JP players will be able to pick their chosen NPC partner's machine and customize it for use in ACV as an NPC ally.

>Due to different preferences, the US release will instead see all the special content as purchasable DLC, while NPC interaction will be simplified to an in-game donation of Credits to certain NPC personnel to gradually increase the relationship level.
>>
File: Emma Sears 2.jpg (136KB, 372x600px) Image search: [Google]
Emma Sears 2.jpg
136KB, 372x600px
>>15666091
>Also, due to most US players not wanting to deal with such minor and trivial aspects such as dating in a war game, not to mention, the fact that players have their own views of what an NPC might look like, the US release will not feature any character art for the NPCs; and will instead keep to the normal standard of using Emblems to represent NPCs.

>Other content canceled or omitted from the finalized release will be what most AC fans would find dull; limited customization of a pilot avatar. It was said ideas for such avatar and pilot suit creation/customization were taken from Bungie's Halo 3 and Reach and Bioware's Mass Effect series, but was pulled from development to focus more on the development of the world and machines.
>>
>>15654942
who's the intended audience.
>>
>>15654942
If it was an actual dating sim and not a shitty linear VN, maybe
>>
>>15670331
Probably /m/
>>
>>15654942
Put a cute AI personality in the robot. No need for a human face or nothing. Dating sim elements to determine your relationship with the robot.

>>15660206
Wait this is good too. Hmm.
>>
>>15670347
The mainline series kinda dropped the ball and went off the rails with a linear trainwreck of a plot rather than the "path route based on girl" setup people were expecting - I think there's a paid expansion that added more to it but I don't feel like paying for it.
>>
Everything will be reduced to idol faggotry like Macross Delta
>>
>>15654942
If the waifus are good, why not?
>>
File: 516243.jpg (850KB, 1160x1600px) Image search: [Google]
516243.jpg
850KB, 1160x1600px
>>15654942

Sometimes it works.
>>
>>15654942

Only if its a very personal story already.

A Mecha plot like Evangelion would work with dating sim elements, because while the Angel fights are cool the story is really about Shinji. The robot stuff is an additional stressor on his life, but his troubles and relationships are enough to carry the story on their own. So having a significant portion of gameplay be focused on exploring those relationships wouldn't be terrible.

But a plot like Gundam would not suffer dating sim shit well. Any moment that a mobilesuit isn't onscreen is a second that Gundam doesn't know what the fuck to do with itself, with characters that basically just babble random stuff until they can find an excuse to robot fight again. The plot is 100% revolving around the mecha, so gameplay that focuses on character relationships would be a massive detraction.
>>
>>15656224

My suggestion would be to use the relationship mechanic as a branch system for certain content.

Essentially, have the final mission (or at the very least an important late game mission) change dramatically based on who your love interest is. Something where the relationship you have ends up being important, like escorting the mechanic girl to the objective so she can set up the plot device if you woo mechanic girl, or have to rescue your comrade pilot waifu from behind enemy lines, or the thing that carries you through the final fight is some personal life lesson that was specific to the girl you forged a relationship with.

Not only does this seamlessly integrate the relationship content with the main game, it creates replay value where to see all possible endgame missions you have to play through again with each route.
>>
>>15654942
>Do you think that adding dating sim elements to a mecha-action game is a good idea?
only if you are japanese
western waifus are never good
>>
>>15654942
Macross Triangle Frontier ia the gamr you want.
>>
>>15673037
MIDDLE
>>
File: 505f5988.png (700KB, 480x853px) Image search: [Google]
505f5988.png
700KB, 480x853px
>>15674506
why are you so good at choosing waifu, /m/? what your secret?
>>
>>15654942
Please PLEASE add in viable melee punching if you haven't yet.
>>
>>15654942
Probably not a good idea. It will more than likely detract from the actual game.
>>
>>15654942
>Do you think that adding dating sim elements to a mecha-action game is a good idea?

Well that depends, are you asking me if I'm dating pilots or the onboard AI of my mech?
>>
>Persona-styled robutt game
>if you don't bro with your squad well enough they get iced in combat
>>
>>15655033
Good art is everything for me.
If your characters are western style or deviantart-tier animei, don't even bother
No one is gonna play that crap.
Cutenes is everything
>>
>>15654942
Can you make it look less dirty and old? Put some colors in it, nature doesn't look lifeless like that in the real world. It looks boring.
>>
>>15660453
Huniepop is fucking bejeweled so of course it needed something to spice it up!

I'm just saying the indie making this should focus on getting the damn gameplay right and finishing it, as opposed to adding something completely unnecessary to boost sales. Making a mech game, especially a 3rd person one is fucking hard enough. lol
>>
>>15654942
If the intention is to tell a "gritty war story", you should avoid plot elements like that. It makes it too obvious that the main characters are in no real danger of death despite engaging in constant combat.
>>
>>15678216
Not if you actually kill the main characters off. Look at Code Geass.
>>
go Progear style if there are mission companions
>>
>>15657517
Well it has a long way before it, but it looks truly promising.

Will there be close combat at one point? Would be fun to tear enemies to shreds up close. If you do include them at one point, would you also include claws as the ultimate rip and tear CQC weapons?
>>
>>15665922
>greasemonkey that thinks you got shot down

I need this please give me something like this
>>
>>15663595
>Your pilot and you have been dating for years.
>He cucks you with the qt mechanic inside your own cockpit
>>
>>15654942
Eh, why not? It kind of worked for Sunrider. Just don't make the gameplay shit.
>>
>>15661960
>mecha
>not otaku pandering
>>
is a strong storyline a requirement for an /m/ game? or would any of you be okay with a completely emergent, mount & blade style 'make your own story' game? not OP, just someone interested in possibly ga/m/edeving
>>
>>15681632
Either is fine. I would love more /m/ stories out there but realize its beyond a lot of devs.
>>
>>15654942
No
>>
>>15681600
Do mechwarrior and chromehounds pander to otaku?
>>
People in this thread will never experience the greatness of Baldr Sky.
>>
>>15684657
I have, still can't believe they wasted decent beat'em up gameplay on a haremshit visual novel.
Thread posts: 101
Thread images: 12


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.