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What does /m/ think of old Armored Core? I liked the ps2 era

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What does /m/ think of old Armored Core? I liked the ps2 era but anything after that really doesn't do anything for me. AC general too
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>>15555078
I like old Armored Core.

The only last generation one I got into was 4 Answer. I thought it was pretty great.
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Preaching to the choir, brother. AC3 and SL were some of the best gaming days of my life. I'd eat, breath, and sleep that game, every waking moment consumed by what tweaks I could make to better defeat my friends. Good times. I also agree that the PS3 games weren't as much fun, I did enjoy AC4 but fA exacerbated all the things I didn't like. The single player was fine, but the multiplayer combat felt really shallow by comparison. ACV had some neat ideas but armor type being tied to weight class, stability effecting reload speed, and requiring active clans to do anything certainly weren't among them.
So while I haven't been completely taken by the last few outings, I'm anxious to see what AC6 will be like, and wonder what aspects from the far more successful Dark Souls and Bloodborne game FROM may possibly carry over.
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>>15555078
My dad had almost all the games except for the PS1 games, I never really liked them, probably because I never got a chance to appreciate them when I was young but I see the appeal behind them now

I still have AC2 through Last Raven on CD though, they've just been collecting dust along my PS2
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>>15555078
ps1 era was GOAT
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The PS1 games were rad ass, the PS2 games started to falter due to a mix of too much ambition and not enough budget/skill to back it up and a horrific localisation. AC4 was ambitions and interesting, I'll give it that. ACV was... ACV.
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Nexus is the only one I ever really got into but I think I also beat For Answer
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I'm playing AC3 Portable as my first entry currently on Vita, it's really solid even if it's not pretty. If you can get past the fact that it isn't some technical marvel it's very fun.
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>>15555200
They hold up surprisingly well and I've never been the biggest fan of early 3D console games.
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>had to build a phat core just so you could have all the ammunition to last the whole missions since most targets are airborne
Other than that, I had strong memories of missions where you have to jump and land on ships. Fuck those missions.
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How would you feel if AC6 took place like a week after Verdict Day?
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>>15555370
Last Raven was particularly bad about that. You start fighting as many as 3 or 4 ACs at a time, or as many as two ACs and a super giant thing. Running out of ammo was extremely common and it was such a goddamn hassle, even in competitive play there were tons of mechs that were designed to simply run an opponent out of ammo.
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>>15555370
>that level on nexus where it's just a platform and water

fuck that level unless you had hover legs
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>>15555413
Oh damn shit I remember that
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I love first and second generation Armored Core games the most.

The third generation lost its way in my opinion, though it seems to be the most popular era around here.

4 was a good throwback to the AC1/AC2 era with some good improvements.

4A was kinda off the rails with the speed/energy economy but was still pretty fun.

The fifth generation was junk.
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>classic era AC will never have proper online play
I just hope 6 is good if it ever comes out
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>>15555710
Not counting on it myself. Just getting a new game would be unlikely even with the rumors running about, I don't trust them not to give it a Souls' influence.
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>>15555721
I wouldn't mind a bit of Souls influence in terms of story presentation.
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>>15555726
So what, no story presentation at all? Or do I have to read the item descriptions to learn about the manufacturers' and why they're at war? This kind of thing can work in a Souls' game because it's supposed to be mysterious and obtuse but I'm not feeling it in an AC game. I won't knock it until I try it but it's a strange concept. Realistically if they make AC with a Souls' influence it will probably Frame Gride-ish, for better or worse.
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>>15555078
I really liked Nexus-Last Raven.
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Never played the modern ones. But I really like the PS1/PS2 games.
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everything up to last raven was amazing.
the redesign I wasn't too fussed on might have had to do with the new part design and i dont like change.
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>>15555078
I'm the same. I can't get into any of the nucore.
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>>15555078
Love AC. I liked all the games I've played so far and I'm waiting for AC6 with a burning passion.

From what I've played
AC3 -- Probably the best designed of the bunch. Every mechanic just fits so damn well, and the story is not totally shit for once.
Silent Line -- Definitely some mechanical improvements on AC3. I like it, but it's way smaller than the previous game and the story is way weaker.
Nine Breaker -- It was ok.
Last Raven -- Terrific core gameplay, horrendous execution. Very rough diamond.
AC4 -- Solid entry, but extremely rough around the edges
ACFA -- Way better than AC4, but I feel like there were some things AC4 did better. I really hated the 3 paths system. This is my favorite AC game, even if I think that AC3 is miles better from a game designer's standpoint.
AC5 -- It was interestingly fresh, but like AC4, there was some clear room for improvement. Solid stuff, though, and I think it's one of the best AC games in terms of level design aesthetics (as far as technical graphics go).
VD -- Good entry, but I'm kinda bummed that From Software failed to capitalize on UWs, and the level design in general. The levels never really felt like they fully utilized 5th Gen's core gameplay style. Also, making the Unidentified Weapons multiplayer-only is a real waste. Loving the UNACs, though, even if they're completely useless on some maps and against any melee player.
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>>15555971
>I really hated the 3 paths system.
Why? I thought going through stages from different sides like that was awesome and that it was a real nice way to explore the story and setting.
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I only played 4, 5 and VD so far
liked VD the best, 4 less so and apparently 4A is even faster which sounds pretty bad
5 was kinda broken, I can understand how it singlehandedly killed 5th gen

>>15555971
>Also, making the Unidentified Weapons multiplayer-only is a real waste.

probably my biggest issue with ACVD
they are beatable solo even without UWs and a lot of fun (except for Exusia) but you have to do the boring and pointless point grind for 30 minutes to an hour for a single attempt on a random boss, they should really just make them available for singleplayer anytime you want

hardcore mode is great though, better than regular harder difficulties
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>>15555981
Mainly because the story was weak enough as is, and by creating 3 paths, they waste the potential to make those missions enhance their already weak narrative.

The big gripe here is Chapter 4, the ORCA War. The narration prattles on about how there's this massive war going and how everything is epic and shit, but in the game proper, you get 3 missions per path (just 1 for Old King's) and then BAM, here's your ending. It never really gives a sense that there was much of a war to begin with.

I agree that the 3 paths system successfully explored the multiple facets of the setting, but instead of getting one nicely made ice cream, it ended up being 3 bland ice creams. To be honest, I think they could have achieved the same goal of exploring the other sides of the narrative but without having to rely on parallel missions. It just makes more sense to me that they should have focused on a strong linear narrative than to branch it into something weaker for the sake of variety.
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>>15555992
I think a lot of the issue is the poor localisation job the series as a whole is fraught with.
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>>15555988
Yep, they could have integrated Unidentified Weapons well into the story, especially since the later story missions featured AI's going haywire and the Towers being a central component of The Foundation's plans. They could have made them into post-game bosses like AC2: Another Age had the Lost Field, or how Last Raven had the Super Final Pulverizer. Or they could have interspersed them into the story like the LOTUS you fight in the mission where Maggy joins Reaper Squad, or the mission where The Foundation hires you to basically get killed by their Eyeball Boxer. Heck, Maggy's boss fight even had one Scavenger. But instead, great stuff like LiV and Motherwill are locked into multiplayer and multiplayer only.

This was a problem I had with 5 as well, since 5 had Unidentified Weapons-like bosses like TYPE D NO. 5 and Raijin but resorted to generic mooks in the singleplayer missions (which annoyingly happened a lot, to the point that playing those missions was basically grinding).
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>>15556000
That's a factor, yeah, but it doesn't really make up for the weak story itself.

For Answer, iirc, didn't get as butchered as much as AC4 did. I'd say Ubisoft did a better localisation job than SEGA, at least.
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>>15556009
It's unfortunate, but that's FROMSOFTWARE for you. They were putting out weak stories long become they put out anything with 'souls' in the title. Shame really, there's a lot of potential here.
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>>15555992
I think I get what you mean, so you do you. Maybe the split could've been earlier so you'd get more levels to work with?
You gotta admit that Old King's route was pretty nifty, or at least as nifty as committing genocide and getting everyone on your ass can be, though.
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>>15556028
Yup. As far as traditional, straightforward storytelling goes, From Software fucking sucks. The A.C.E. games relied on the source material to carry them, and Metal Wolf Chaos is fun in a very retarded sort of way. But Armored Core games can never seem to get storytelling quite right, which is a shame because the artbooks and the setting show how the AC games are ripe with promise.

With the Soulsborne games, it seems that, with how much they fail with traditional storytelling, they switched to subtle storytelling and ended up doing really well, to be honest.
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>>15556038
>more levels to work with?
It's pretty much that. They can't honestly expect me to feel some kind of satisfaction with the whole "epic League-ORCA war" when I only did 3 levels of the stuff. There's no feeling of payoff or anything, and it makes the endings more pretentious than poignant.

To their credit, though, the "Protect/Attack the Anti-Satellite Cannons" missions were fucking sweet. I just wish there were more of it. Stuff like "Defeat the Main ORCA Force" was just weak for an "impregnable fortress".
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>>15555388
I'd 100% ok with it, Verdict Day had some great concepts and fun gameplay.
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>>15556009
>I'd say Ubisoft did a better localisation job than SEGA, at least.

You're shitting through your mouth.
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>>15556086
Prove me wrong
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>>15555078
Here are some pieces of design art I had kicking around for AC3 (1/8)
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>>15556101
(2/8)
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>>15556102
(3/8)
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>>15556104
(4/8)
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>>15556108
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>>15556110
(6/8)
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>>15556112
(7/8)
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>>15556114
(8/8)
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>>15555971
you played ninebreaker but not nexus?
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>>15556120
No copies for sale anywhere, and I'm a consolefag so I don't own a PC to emulate Nexus.
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>>15556121
that's fair, nexus still kinda runs like ass anyway.
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>>15556122
I'm interested in fighting some of the Ravens, though. I hear Genobee and Agraya are pretty nice fights. The Revolution missions sound cool, too.
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>>15556101
I fucking love Crest aesthetics.
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>>15556156
The fun part is that when the designs were done, it was still called Emeraude (not Crest).
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>>15556132
Genobee is definitely a fun fight, probably the most memorable fight in nexus for me. it helps that the map is one of my favorites in the game.

revolution is just a huge nostalgia fest which is nice.
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what i like the most about PS2 era was how claustrophobic it is. damn they did all the cramped corridor segments well, especially if i have to deal with time limit and wall lazers and creepy bioweapon
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>>15556184
I never understood this boss, I swear it was just leftover assets from another game they had. I understand it's a bioweapon which is a very common concept in the series but it just felt so out of place compared to the classic 'tick with pulse gun' that had been in the series for so long. Why is it even a giant spider?
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>>15556000
The whole poor localization thing is kind of blown a bit out of proportion, especially when it comes to 4 and 4A. They're not great but from the way some people talk about them you'd think they were borderline butcheries.
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>>15556206
That's a carry over from the pink spiders in the original Armored Core.

>>15556232
The localization thing is more directed at the PSone and PS2 games under Agetec. The later games are generally better but the stories and general writing were much much worse.
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>>15556270
To clarify, the warrior bugs inspired those spider creatures in AC3 - http://armoredcore.wikia.com/wiki/Warrior_Bug
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>>15556286
This was such a weird fucking mission. And an annoying one too because retard me didn't think to check the map.
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>>15556305
It was meant to be weird and to make you use a bio-sensor. The narrative reveal about the creatures later on in the game was pretty cool too.
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Speedruns of the series are pretty sick if anyone's seen them.
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AC2 was my first /m/ love, AC3 is also pretty great. My favorite is still For Answer but I feel the series went in the wrong direction for V/Verdict Day (gameplay was ok but smaller mecha and weaker mechanical designs coming from Ac4 IMO ruined it)
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>>15555078
wasnt the 2nd one of this series one of the games with the xbox hack?
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>>15555737
Post-AC2 PS2 games would have been so much more interesting if narratively you played as a single Raven from AC3 up through Last Raven.
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>>15557076
>Raven survives getting buttfucked at the end of Nexus.
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>>15557105
Fits the bill nicely for both games.
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>>15555971
>Last Raven -- Terrific core gameplay, horrendous execution. Very rough diamond.

I'd disagree. The actual problem is that LR doesn't even take the kiddie gloves off so much as never even have them in the first place, it's a game for enfranchised fans from start to finish, where you can render a mission fucked before you even sortie if you roll with a poorly planned build.

It's clearly designed to be played by people who know the ins and outs of both halves of third generation AC, and brutally ream anyone else.
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>>15557262
Not him, but PSP LR was my first AC and it was a rather rude welcome. I'll never forget how I felt after attempting Distribution Center Recon and failing over and over. Thankfully there are some routes/missions that are fairly easy to beat for a newcomer.

Still haven't 100% it (and probably never will), there's a few mission bosses who I simply can't beat, but boy it was an adventure trying to get used to the game. One of my favourite AC games nowdays.
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>>15557262
My problem with LR is that the missions are just so badly designed and the game can't get into some kind of consistent tone. Missions involving Rehito Lab are just pathetically easy; same goes for the lower paying missions. The difficulty curve was just annoying. LR had 3 kinds of missions: good challenges; boring, easy stuff; and then just stuff that was straight up unfair bullshit.

I love the core gameplay because they had some excellent challenge in mind, and in some cases you can really feel it and have that sense of accomplishment after beating a well-designed challenge. Problem is that the missions tend to be more bullshit than actually challenging, or just plain boring.
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>>15555078
Been playing AC games since the beginning. PS2 Era was my favorite, especially Nexus, LR and Formula Front. The PSP/Vita remakes of 3 and SL were great too. Master of Arena was great as well.
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I remember playing AC3 and getting absolutely destroyed by some monster thing.
How the fuck did you fight it, I remember I played through the game three times and always lost there.
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>>15558168
What did it look like? What did the level look like?
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>>15558183
I think the level was a sewer level, at the very least it was a claustrophobic underground indoor area.
If I remember correctly it had tentacles or something.
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>>15558215
Was it this guy >>15556184?
https://www.youtube.com/watch?v=n7G7Y7NShsk
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>>15558261
I guess it would have to be, it looks like the only living organism boss.
I fucking hated fighting that thing as a kid, how far into the game was it anyways?
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>>15557262
No, LR was executed poorly. Primarily in the sense that it increased AC speed and implemented acceleration into boosting, without adjusting weapon MV to compensate. As a result, power weapons that required careful aim and timing saw a huge decline in viability compared to weapons with tons of ammo where you could just hold down the trigger. That's why at least in competitive play, underweighted humanoid setups dual-wielding rifles were absolutely everywhere.
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>>15558293
About mid-game, iirc.
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>>15558508
Do you have more of those wonderful .gifs?
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Poor man's mech warrior
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>>15559113
>muh shit taste
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>>15559113
Mechwarrior stopped being good a long time ago though.
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>>15555726
>>15555732
They already did this. It was called For Answer.
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>>15559166
I don't follow.
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>>15559167
>directed by Miyazaki
>vague hints at character/corp relationships through dialogue and descriptions
>story makes slightly more sense in NG+ with the short cryptic conversations between chapters
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>>15559173
>vague hints at character/corp relationships through dialogue and descriptions
Actually, every AC game except for AC5 does that.
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>>15559173
>story makes slightly more sense in NG+ with the short cryptic conversations between chapters
That's not Souls-like at all.
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that very moment in SL
https://youtu.be/g4MyjG9_2Ag?t=251
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ac4 and 4a..
i didn't like that everything seemed "empty"
speed is cool and all, but it means environments have to be huge to compensate, but they're usually big open empty and bland just to conserve system resources
v and vd atleast shifted the speed onto a smaller scale by ratio and filled the whole with stuff, even if it is mostly trash, it feels lived in
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>>15559188
Wow, whoever uploaded that video. Way to ruin that mission by replacing the tense atmospheric music with generic piano.
https://www.youtube.com/watch?v=h9y76HJVwS8
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>>15558607
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>>15560794
The only hard AC game was Last Raven. The rest ranged from "just right" to "damn easy" in terms of difficulty
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>>15556100
You're an Ubisoft asslicker who probably thinks Asses Creed is the best video game ever.
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The only armored Core game I've actually played is 4, but I loved it a great deal. How did the older ones play anyway?
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>>15562371
Getting S ranks in 4 answer is pretty hard without resorting to maximum kojima cheese.
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>>15562389
>Zero arguments whatsover
I don't even like AssCreed, you dumb motherfucker. But QQ more and let the whole world see your retardation.

Also,
>an Ubisoft
>an
Lmao go back to school, you illiterate shit.
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>>15562508
Maybe, but that doesn't apply to the PS2 AC games, or even 4 Answer's base difficulty to begin with.
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>>15563332
>an Ubisoft
That's actually alright. Most people would use "a", but the French pronunciation requires an "an". Both forms are legitimate since Ubisoft themselves can't decided which pronunciation to use.

But yes >>15562389 is a moron.
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>>15560794
I'd say the hardest part was the wonky controls
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>>15562498
I really liked AC2 and to a lesser extent AC2 Another Age. The story about mars was pretty cool
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>>15563459
This is true. IIRC, From Software didn't discover the actual good use of analogs and trigger buttons until Last Raven.
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>>15563527
nexus
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>>15563746
Thanks
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>>15565939
Literally the first time I've heard this claim
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>>15566206
It's an unusual one for sure but in the interest of keeping the peace I guess we'll just shrug and keep going.
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>>15565939
I thought V was okay, but it definitely has some of the best-looking levels in the series.
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>>15562508
I would contend that 4A is by far the easiest game to S rank. The margins for error are incredibly forgiving. Even Carpals practically guarantees an S rank for finishing it at all unless your AP is down into the four digits.
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How are the PSP games? I played Formula Front years ago before I understood how to play AC and didn't really get it.
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>>15567471
They're good enough once you re-map the retarded control scheme.
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>>15567006
How hard is VD to S rank/all sidequests?
Took me several dozen hours without UNACs
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>>15556184
that one time when From implemented closed corridors level in ACE2 was the hypest shit ever. i love navigating space station using Brain or Layzner.
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>>15566239
Hey I'm not about to shit on anyone for liking V best. But it is an unusual opinion. I was more curious why he felt that way
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>>15567623
Not that hard, especially with mercs. Grinding for UW battles is boring and arduous, though
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>>15562508
>Not using Snipers for Occupations
Faggot
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>>15565939
>not Nexus
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>>15562508
>>15568187
>Not blindly spamming dual White Glint missiles on Reg 1.00 in Occupation
n00bs, the whole lot of you
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>>15568987
>not getting two arm mounted hi-laser guns, smooshing into a specific corner, and shooting through walls to cheese the broken AI that just flies at the wall mindlessly because FS can't make good AI

Yeah I did it, but I'm pretty sure I beat it normally after I realized that you literally cannot get less than an S rank no matter how much you screw up.
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What was the hardest AC mission for you guys?
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I'd been sitting on copies of Silent Line and Last Raven for a while, I tried SL the other day and could not wrap my head around it. Should I go back to like 2 or 3 first? And any tips for getting a handle on the controls? I missed that era of tank and strafe gameplay.
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>>15569079
Beating super Zinaida and Occupation of Arteria Carpals come to mind first, but there was another mission in VFD that gave me hell where you had to fight two of those giant cartwheeling chicken walkers at once. That damn mission ranks right up there
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>>15569453
>And any tips for getting a handle on the controls?
Only practice. You certainly can go back to 2 and 3 first if you want to use those to get used to the controls, as they're generally a step or two easier. And two is slower as well, so makes it a bit easier while getting a handle on the buttons, while at the same time teaching you how to dodge missiles. Missiles in 2 track stupid good, but also cause slowdown, which can help when learning to control your AC, and if you learn how to dodge AC2 missiles, they'll never hit you in AC3.
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I've played through the entirety of AC1 eons ago and had a blast, also dabbled in some AC3 via emulation a couple of years ago as well.
Recently I've got an actual PS2 cheap and AC3 is kicking my ass hard. Every enemy shot hits me before I can even move, the controls feel clunky as hell in my hands, what the hell is wrong with me?
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>>15569479
Are you dodging right? AC3 is pretty easy
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>>15569484
>Are you dodging right?
I'm pretty sure the answer is no.
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>>15569485
Watch a YT gameplay vid. Just bunny hop your way to victory

https://www.youtube.com/watch?v=ewSgGBLTmMA
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>>15569453
Emulate it on PC and maps the controls so you look around with the joystick.
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>>15569491
Yeah, I was quite miffed that you just can remap everything on the PS2 except for putting look controls on the right analog, or do anything with the right analog, for that matter.
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>>15569493
That was a bit silly, I'll admit. I understand the controls were designed for PS1, which didn't always have dual analog, but there was no reason to completely ignore mapping anything at all to them for PS2 games. I mean they used L3 and R3 for crying out loud
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>>15569453
Grind for OP-Intensify in 3, then import save.

Trust me, Silent Line is fucking amazing if you have the OP-I ability to use back weapons without kneeling. Feels like a prologue to 4-era zipping around Lawdas Factory with grenade launchers.
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>>15559284
Are there any like this for Raven's Ark?
>>
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>>15569591
'Fraid this if the closest I got
>>
I liked all of the Armored Core games up to Silent Line. I felt that Nexus was garbage, and everything I tried after Nexus was too hard, and I couldn't get into them.
>>
>>15570244
u have to jam it in, I can get into any ac games if I try hard enough. they all good
>>
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>>15568187
>No using dual Kojima cannons

Did you even try?
>>
>>15570244
Last Raven is the only hard AC game. 4 & FA are piss easy, and V & VD become a cakewalk the moment you scan and hit for massive damage, or use a tank. VD even has UNACs
>>
>>15570561
I couldn't beat the second arena opponent in 4A. Never played 4.
>>
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>>15570458
Can't be asked to attempt that gimmicky shit.
Made a quad, slapped a mix of the highest ammo count + highest strength Snipers for back and arms, and just tuned it to be fast at OB and boosting.
Cheesing never felt so tense
>>
I had Armored Core 1. Never found the other PS1 games or PS2 games, and never got a 7th Generation Console, so i've never played the newest ones.

To me, Armored Core 1 /is/ Armored Core. I hear they switch settings really fast, too, so now i'm even less drawn to playing the others someday. It's going to be hard to beat Chrome and Murakumo, for me.
>>
Hey /m/ I regularly use OP Intensify, having to kneel to use a cannon is retarded.
>>
>>15570598
There's definitely something wrong there. FA is easier than Silent Line. Maybe you're not playing FA as intended
>>
>>15570664
That's likely the case. I never had much trouble with any of the games from the PS1 or PS2 era. 4A was just too damn hard for me, and I dropped it pretty quick. Never could get used to using the sticks to strafe and aim, either. Even if it is "easier" than using the shoulder buttons, that's what I grew up with.
>>
>>15570675
>Never could get used to using the sticks to strafe and aim, either.
I'm guessing you haven't played much modern games on a gamepad, then? Not trying to be rude; it just seems like the case
>>
>>15570675
Additionally, did you use Quickboost at all? From my experience, old school AC players usually have this problem when migrating to the PS3 era. Bunny hopping is out; QB is the new evasion style.
>>
>>15570683
I have, but it just doesn't feel right in 4A. I probably shouldn't have approached it like an AC game. Or a normal one, at the very least.

>>15570691
Yeah, but it's just not the same. I miss hopping.

I also didn't like the primal armor system or whatever. That was annoying to deal with.
>>
>>15570675
I had the same problem coming from old school ac controls with d-pad, but once I get over the dual sticks it stared to feel natural and quit intuitive.
>>
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I've been pretty vocal about my dislike of fA in the past, but I have to say I loved starting it up and hearing the training music "Afterimage". I swear that song was lifted straight out of AC2, so it felt pretty nostalgic
>>
>>15570611
I think there isnt a way to beat arteria carpals that doenst require cheesing.
>>
>>15572423
More or less no, the fact you have to face FOUR (4) ACs at a time means you'd probably run out of ammo unless you made a cheese build just for the mission.
>>
>>15572423
>>15572428
Nah, it's doable, I managed it with my own unmodified main NEXT (albeit not until I'd gotten better than when I first cheesed it). Ammo is one of the primary concerns, but it's definitely doable.
>>
>>15570622
>I hear they switch settings really fast

There are three continuities among the 15 or so games.

Armored Core 1 and expansions + Armored Core 2 and expansion are one world. (5 games)
Armored Core 3 - Last raven is another one. (5 games)
Armored Core 4 - Verdict Day are the last one. (4 games)
>>
>>15572423
I did it with dual gatling and spread missiles. it ruined my night, but you can do it.
>>
>>15572143
ACs music is pretty great, what kind of genre/style does /m/ think they will use for the next game, that is probably a reboot.
>>
>>15572963
>that is probably a reboot.

Japanese don't do reboots.
And they'll most likely push further into the orchestral territory, leaving techno/electro behind as the most successful mecha shows this decade have all had scores composed for standard orchestra AND Dark Souls does as well.
>>
>>15572971
>Japanese don't do reboots
*cough*Star Fox Zero*cough*
>>
>>15572971
>the orchestral territory

Cant we go back to the techo/rock of of the classics, with some of the desert punk of 4 era?
>>
>>15572423
You can do it easily with two MOTORCOBRAS.
>>
>>15573279
Lies, I tried, as good they are, 4 NEXTs require a lot of ammo from it, even more on hard that you fight 5 NEXTs
>>
>>15573324
The problem is Roadie, he's the only heavy next. I guess I got lucky in my playthrough because I was able to do it with two MOTORCOBRAs.
>>
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>>15572963
>what kind of genre/style does /m/ think they will use for the next game
Tough to say really, AC music has been all over the place. AC1 & 2 was pure electronica, AC3 had a heavy emphasis on orchestrations against a somewhat electronica beat, Nexus and Last Raven had a much more rock kind of sound, which AC4 and fA held onto but alongside a few chorus-centered songs, and I don't even know what to categorize ACVs music as.
Out of what they've done, I liked the orchestral style from 3 and SL the most, and would like to see that used again but for all we know they'll hit us with something else new
>>
>>15555078
I liked Armored Core 2.

Fun game, and MARS.
>>
I loved them, even though I was horrible at them. I don't get why there aren't any new games for the ps4. It always seemed like armored core was a flagship.
>>
do you guys think armored core will be at e3?
>>
>>15574382
They made Souls games and no longer had to try with titles that only sorta sold.

>>15574462
Nah, there's no real presence of the series here in America, Tokyo Game Show MAYBE but that's a stretch.
>>
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>>15574382
>It always seemed like armored core was a flagship.
>armored core was a flagship.
>was

That's a bingo. AC was FROMs flagship before Souls, we'll see what the future has in store with Souls supposedly taking a break.

>>15574462
>do you guys think armored core will be at e3?
I don't want to hold my breath, but I'm holding my breath. Either AC6 or Bloodborne 2, if that's even a thing.
>>
>>15574536
>titles that only sorta sold
In the states that may apply but my understanding is it's considerably larger in japan
>>
>>15574549
>it's considerably larger in japan
It is. Nowhere near as big as Souls, but the franchise sells much better in Japan than it does pathetically in the West. Of course, Souls eclipsed even *that*
>>
>>15574544
Rumors coming out of Sony suggest Bloodborne 2 is on the horizon, so while they may be done with Dark Souls they probably aren't quite done with the Soulsborne formula entirely. Which would make sense considering as much as the creatives there want to move onto new pastures the company still has responsibilities to shareholders.

I expect to see brand new things from them but we will probably get a bit more Souls yet.
>>
>>15574663
They'd be foolish not to, it sells like hotcakes and requires a minimum of effort.
>>
>>15574462
Yes, but only if they open with the words "from the makers of Dark souls" to get all DSfans aboard the game withouth even trying.
>>
>>15575212
You don't need that. the FROM SOFTWARE logo will be enough
>>
>>15575212
That's such a retarded idea...
>>
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>>15563332
>>15563350
>throws childish insults around
>resorts to samefagging just like you did when you spammed Ubisoft's forum asking for a Chromehounds 2
>>
>>15576431
Right. He insults me and when I ask him to prove me wrong, he provides me zero arguments and accuses me of being a Ubifag just because I thought they did better than SEGA. But yeah obviously I'm the twat here. /s because you seem rather thick

And no, that Chromehounds 2 guy wasn't me. I've no interest in Battletech style walkers.
>>
>>15575212
"From the makers of Dark souls/Bloodborne" would also be the only way to get casultards to buy the game at this point. DSfags will flock to AC at the mere mention of "From Software", but direct association with Dark Souls/Bloodborne will be what AC needs to get a sales boost with the mainstream crowd.
>>
>>15576675
I'm not sure that's entirely accurate though. DS has a very large and very vocal fanbase, far too big to call it a cult fanbase, but I'm still not sure if I'd call them casual. Most "casual" gamers I know are too intimidated by the difficulty surrounding DS/BB to really play it. I think the FROM logo will be enough to turn the heads of Dark Souls/Bloodborne fans who haven't played AC, which still great because that's a lot of players, but It won't grab the casual player. Casual players don't play FROM games.
>>
>>15576765
Actually, by casultards I meant mainstream. Hence why I said Soulsfags need only From's name since they're familiar with the developer. With mainstream, it would have to be "from the makers of Dark Souls/Bloodborne" because the casultards don't know From, but they're familiar with the Soulsborne brand, so that connection to Soulsborne will be what piques casultard interest.

Anecdotal as the ff will be, I personally know a number of casultards who are too intimidated to play Dark Souls but gave Bloodborne a shot because muh 1st party grafix and the "from the makers of Dark Souls" card.
>>
>ARMORED CORE 6
>Prepare To _____ Edition
>>
>>15576765
>Most "casual" gamers I know are too intimidated by the difficulty surrounding DS/BB to really play it.

I can support this claim, I know some guys that dont dare to tocuh DS becasue the whole "too hard" fame.
>>
>>15576785
Drive A Robot
>>
>>15576785
Build.
Assemble.
Design.
Revise.
Construct.

AC building is what the series is all about anyways.

Design. Build. Revise

There's a slogan right there
>>
>>15576785
try hard
>>
>>15576785
>>ARMORED CORE 6
Reminder that From Soft fired all their AC staff.

Enjoy your dark souls
>>
>>15577062
what? Miyazaki is still there and so are other employees. The only noteworthy person who left is Toshifumi Nabeshima
>>
>>15555078
>What does /m/ think of old Armored Core?
Like anything, It's simultaneously the worst and best thing ever.
>>
>>15555078
#1. Armored Core 4: For Answer
#2. Armored Core 1
#3. Armored Core 4
#4. Armored Core 1: Project Phantasm
#5. Armored Core 1: Master of the Arena

Rate my list /m/
>>
>>15577406
Flip flop you AC1's and I'll agree with it
>>
>>15555078
AC3 is GOAT.

ACV and VD are fun if you have actual friends to play with.
>>
>>15577406
swap MoA and 1 and project phantasma should be above 4
>>
>>15577423
>AC3 is GOAT.
My nigga
>>
>>15577427
It also holds up alarmingly well on HD TVs, which I can't say for all the PS2-era ACs.
>>
>>15577406
>Armored Core 4: For Answer
The name is actually just either the official Armored Core: For Answer or Armored Core for Answer, or the unofficial Armored Core 4 Answer

Because Japan and their stupid puns
>>
>>15577062
>Reminder that From Soft fired all their AC staff.

No, this cant be true! wtf were they thinking?
>>
>>15577431
also remember "Armored Core 2: Another Age"
>>
>>15577066
>Toshifumi Nabeshima

excuse my ignorance, but what does he does when it comes to a AC game? gameplay? setting? visuals? BTW remember that Kota Hoshino, is still there, just wait for another FreQuency album just before the first leaks for the next game or somehting, maybe with a couple of tracks for the next game.
>>
>>15577730
And Verdict Day.

Gen 3 really dropped the ball on the "expansion release with a dad joke tier pun" front.
>>
>>15577740
http://www.mobygames.com/developer/sheet/view/developerId,64092/

He's a significant producer, and he was the director for AC1.
>>
>>15578205
I guess we can hope for him to direct the next game instead of Miyazaki, I enjoy 4/FA and all, but it wasnt exactly the best game of the franchise.
>>
>>15578332
>I guess we can hope for him to direct the next game
Wut? No, we cannot.
>>
When the fuck is FromSoft gonna release the PS2 AC games on PS4?
>>
>>15578205
I thought Naotoshi Zin was was ACs director.
>>
>>15578557
Agetec is gawn... so never
>>
>>15576988
DESTROY. BUILD. DESTROY!
>>
>>15578332
what part of he's gone didn't you understand? lmfao
>>
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>>15579194
>Agetec is gawn

But still, does that matter? They released AC1 on PS3 not too long ago
>>
>>15579344
Yeah and just barely. JP's had all of the gen 1 games on PSN since 2007 because they didn't have to deal with publisher issues since From handles it in JP. Even then, JP PSN still doesn't have any of the PS2 games on there.

>>15578702
Naotoshi was the executive producer.
Nabeshima has always been the director.
>>
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>>15579490
We will never have a ps4 port of last raven with P2P multiplayer
>>
Is it worth it to go back and play the PS1 games?
I just noticed it's been a while since I've played something with robots. I've played previously 3 and 5/VD and was interested in playing through a few games again.
>>
>>15580274
sure, MoA emulate well
>>
>>15580274
yeah they're still really solid games. the atmosphere and environment for the ps1 games are great.
>>
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>yfw instead of announcing AC6, we get FROM and Platinum working on Metal Wolf Chaos 2: Heavier Metal
>>
>>15581392
Let's be real here.

It would be really funny if it were Xboner exclusive,
>>
>>15569079
Easy, fighting Super Zinaida in LR. that fight is outright unfair on so many levels.

Honorable mentions to Occupation of Arteria Carpals and Marche au Supplice on Hard
>>
>>15580274
I've been playing through the AC games from the beginning. I'm in the middle of AC3 right now and MOA is still my favorite so far
>>
>>15581392
I would legit be okay with this.
IF THEY FUCKING RELEASE IT TO AMERICA THIS FUCKING TIME.
>>
when's the next one when's the next one
>>
>>15576785
Dodge
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