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Is there any Gundam series that actually comprehensively explains

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Is there any Gundam series that actually comprehensively explains how the controls manipulate the Mobile Suit?

The amount of precision dodging/manipulation of melee weaponry in the series doesn't seem remotely possible with just levers/triggers and pedals. Like if those levers are actually used to manipulate the hands then how does the body itself turn?
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>>15550688
It's like a plane on fly-by-wire. All pilot inputs are sent to a computer that translates them into suit movement. Coupled with the fact that the Mobile Suits have some form of combat AI software on board, a pilot moving a control stick and pulling a trigger can about to a Zaku strafing, pulling out it's Heat Hawk and lunging forward. Also, look at RX-78's learning computer. From combat it picks up information and improves the Gundam's movements while tuning them to how the pilot reacts. After a while, the AI is smart enough to help evade beams and engage in high-mobility close quarters combat.
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>>15550707
>waggle stick and press a button
>Gundam does a backflip and shoots a Zaku behind it through the eye
Makes perfect sense
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>>15550710
If you want something worse, look at the Lancelot from Code Geass. Backflips and acrobatics all over the place.

It's a wonder how Suzaku didn't get motion sickness piloting it.
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>>15550724
Or Shinn using Destiny's wings of light to dodge an all-around attack from DRAGOONs

How the fuck could you even input that amount of dodging in such a small period of time
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>>15550688
G
With mocap
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>>15550688
The story I'm writing is slated to have a Gunbuster-esque "mechanics scene" every episode where either during a battle or during a maintenance conversation, two or more people discuss how stuff works, from Minovsky physics, to MS controls, to the differences between kinetic and beam weapons and their effect on certain types of armour.

My plan with the MS controls is explained "mostly via macros" - that is, like in an MMO, if you want to deploy your beam saber, you just press the beam saber button macro and the MS automatically moves its arm, grabs the beam saber, moves it back into position whilst generating the beam, all in one motion, pre-programmed by the pilot before combat.

Other movements, besides those compensated for via AMBAC and other AI are performed either via specific controls or by a kind of leg-synchronized system. But either way I believe that all cockpits should be Zeta-style panoramic sphere rooms.
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>>15550778
It's the future dipshit, you're a fucking autist, like you seriously have a mental disability and should be put down like a fucking dog because you're nothing but a stain on the human gene pool.
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>>15550822
Are you okay Anon?
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>>15550710
Yup, that's how several mecha anime explain away the controls.

They are basically complex extensions of fire control systems on board modern fighter jets, warships, artillery etc. These systems deal with stuff moving too fast or far for humans to aim manually.
https://en.wikipedia.org/wiki/Fire-control_system
The pilot/gunner is essentially just commanding the computer to track and shoot targets.

In the case of mechs it's obviously far more complex seeing how many actuators are involved in swinging a rifle to aim at a target.

RX-78's learning computer is powerful because it's able to improve its base algorithms to carry out its movements more effectively.
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>>15550688
>Is there any Gundam series that actually comprehensively explains how the controls manipulate the Mobile Suit?

Not OP but also I wondered what was up with that bullshit about the screens in MS cockpits not being actual cameras and just showing "approximate" 3d representations of enemy suits.
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At least in U.C., the pilot does not directly control the exact movements of every part of the MS. Most of its movements are decided by the computer.

The pilot chooses speed and direction and method of movement (run over there fast, fly over here slow) but the MS handles all the physical movements that accomplish that.

Similarly, the pilot chooses targets, but the MS handles the exact details of aiming and even chooses precisely WHEN to fire. (Like how your iPhone snaps a photo.)

I'm sure there are times when the pilot can take direct control of the MS's body -- like, maybe, using the MS' hand to pick up a person, or rip the roof off a train car, or something like that.

Nevertheless, an MS' physical coordination is handled by computer. This is why the Gundam's learning computer was so important.

(Obviously, this isn't true for all continuities -- G Gundam's Gundams clearly work upon different principles.)

At least, all this info is what Mark Simmons told me.
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>>15550688
They don't directly control the suits. The OS just has a bunch of macros built in and the pilot just executes them. The OG Gundam's learning computer was like it's greatest advancement because of that. It would just make new ones on the fly as it survived battles instead of needing extensive test pilot tinkering
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>>15550849
They are actual cameras. They're just "enhanced" with computer CGI. In real life the technology is called "augmented reality".
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>>15550849
What? You're probably referring to that scene from Zeta ANT and various shots in Unicorn. They're still regular old cameras, but the system uses a database to better resolve identifiable objects, like MS. There are systems like this in reality in testing, though it's just a bunch of academic research afaik, for now anyway.
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In the Seed Universe, the early difference between earth and Zaft was mobile suits, which were so ridiculously complicated that is was a base requirement that the pilot was genetically modified to have the reflexes and abilities to control something that complex without a direct AI support.

Adding to Kira "Rhymes with Jesus" Yamato's super powers was to completely re write the OS of the Strike Gundam's computers within seconds of getting into the cockpit for the first time, and then revising that OS for when he got to earth and had to adapt it for dealing with gravity.

Both times while under fire, with no shut downs, no testing phases and you know, rational development cycling.

Now the Base OS for the mobile suits were intended to spell out Gundam.

"General Unilateral Neuro - Link Dispersive Automatic Maneuver"

Trying to parse that into something descriptive is a bit silly considering it's technobabble to make it spell something, but you can try.
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>>15550923
It's worth noting that the human seems to apply some input in targeting, which can be shown when Sayla wasn't able to hit Ral after taking the Gundam or how turret users were seen going through training.
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Think about it like this:
All those gundam games you play like lost war chronicles or the vs series you as the player are able to control the gundam in efficient combat situations with just the game controller as the input. Imagine the AI can analyses the surroundings and direct the gundam's movement like the game engine, then the pilot shouldn't need a control system that is much more complicated.
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>>15550688
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>>15550822
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>>15550688
I remember in the SRW Inspectors anime they mentioned using mocap to program certain ways of holding the sword for the Daizengar
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>>15551507
Wasn't Kira actually working on the Strike's OS, or something, as a project for his teacher? That's why he could rewrite it so quickly, iirc.
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>>15550688
It's like a videogame. You steer and tell the Mobile Suit what to do, and the Mobile Suit's OS does the rest.
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>>15551562
Kira was a student at a local university working in a similar trade, (they show him and his friends working on an exosuit of some type briefly) but he wasn't part of anything that dealt with the Gundams.
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>>15551535
Yeah man, real life is totally like a video game and just as simple.
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>>15550707
To extend on this as a programmer that specializes in AI, if we had the actual hardware, this is entirely possible to make software-wise. Robots IRL will probably end up being controlled with actual console controllers (or keyboards) so that you can essentially control them like they're a game character.
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>>15552372
And before someone calls bullshit, I'm actually pretty sure this is how military drones are controlled already
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>>15552372
>>15552376
Modern day drones are essentially RC planes with guns strapped to them. That's nothing like a giant humanoid robot in terms of control requirements.
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>>15552464
Haha yeah. Isn't it funny how normies call RC Planes Drones now? It annoys the fuck out of me. Your toy helicopter isn't a drone, faggot

Anyway, we don't have any trouble controlling humanoids in video games. Theoretically that would translate just fine into reality with the right hardware and AI.
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>>15552471
Do you even know what high-end RC planes are like? They're miniaturized versions of actual planes and helicopters and are literally the basis for military drones. They cost tens of thousands of dollars, built with actual turbines and jet fuel.

https://www.youtube.com/watch?v=V7StBOXks_c

>Anyway, we don't have any trouble controlling humanoids in video games
Video games are not real life. Walking in a video game is not even remotely similar to making something walk in real life, for example. Theoretically, that's fucking dumb.
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>>15552489
As an actual programmer, you're full of shit. The software can handle all of the walking mechanics under the hood where the user never has to see them. Advanced robotics with AI attached to it could feasibly let the user control the robot with a controller and it wouldn't be a problem because the robot itself handles the more complex calculations.

Example:
https://www.youtube.com/watch?v=-7xvqQeoA8c

This thing is probably driven like an RC car and can handle all kinds of different terrain. Same goes for Big Dog. Hell, I'm pretty sure some of their robots don't have human drivers at all.

Also if you want to nitpick, it's not actually a drone unless it can drive itself.
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>>15552508
>As an actual programmer
lel
>AI attached to it could feasibly let the user control the robot with a controller
Yeah, because you're totally going to be able to do advanced actions like "take cover behind a wall, stick out your arm and shoot around the corner" by pressing X on your playstation controller amirite.
There's a reason why really advanced actions have to be scripted in video games. If you want to do something like climb a wall or something in a video game, it has to be at a pre-designated surface that is scripted to let your character climb when you interact with it to accommodate for the stupid simple controls. In real life, there are no such environments. You can automate simple physical actions such as walking, but when it comes to performing non-standardized maneuvers in real life like it's going to be a lot more complicated.
Essentially something like this >>15550710 destroys your entire concept.
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>>15552518
>really advanced actions have to be scripted
That's what he said, anon. It's what the AI is for.
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>>15552539
What is context? It has to be scripted into pre-defined terrain.
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>>15551549
Well in the DGG's case it's controlled with a freaking wiimote.
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>>15552544
Not original anon, but am a software dev who works in machine learning. The thing about "AI" in a system that would be required operate something like a mobile suit, while no where near possible now, is very much achievable given enough time and advancements in computation.

Take a look into neural networks and how they are modeled in ML. Given enough time to "teach" the network how to react in given situations (ie, combat), it can achieve whichever desired output you want. Whether it's learning to automatically evade something, or how to interact with a given terrain with a given controller input. This is essentially what the RX78 had. A super advanced neural network system.

This is also the basis for how things like self driving cars work. These systems on the cars don't have access to a mapping for every predefined scenario possible or every terrain type it may encounter. What it does have is a sort of "past experience" which it can reduce to the best possible action given its memory. Oddly enough this is also the biggest problem with neural networks. How the network chooses the optimal output is often times a blackbox. We give it input, it thinks, and then it operates. Which is why google has such a difficult time optimizing stuff like YouTube monetization. Changing how the network behaves is incredibly difficult after its set. And changing its memory is even more difficult.
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>>15552663
Also, let's keep in mind that a self-driving car has a lot of sensors and works in a mostly very well defined environment with brightly visible road signs, defined lanes, GPS navigation/routing assistance, and there's likely to be networked cars in the future that can share information.

On a battlefield, everything is much less rigidly defined and the system needs to be able to read a whole wide range of variable input. There are no signs, painted guidance lanes, nor clean roads free of obstructions. There have been quite a few DARPA challenges for off-road self-driving vehicles, unsurprisingly obstruction/terrain detection is still somewhat difficult and stuff breaks down all the time.
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>>15552663
Thanks for backing me up Anon

All we're saying is that it's feasible, given the time and resources.
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>>15550688
>Is there any Gundam series that actually comprehensively explains how the controls manipulate the Mobile Suit?

No, it's total bullshit. The only humanoid mecha controls that would make sense is full body control.

All of these old shows are just fighter pilot style joystick controls and that somehow results in super precise humanoid movements.

They handwave by saying they program in macros, but that's stupid. How does that work out? Imagine in the heat of battle, you open up a drop down menu with 20 macros? That wouldn't work.
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>>15552673
Oh yea. We are no where close to having the tech to produce such a system as of now. But we are making huge strides towards it.

We can also take into account that a Gundam system isn't a fully automated system like a self driving car. It's much more of an assisted system with the pilot. We can see in random cockpit scenes in unicorn that pretty much sensors are going off nonstop for newly identified objects in the HUD. I would assume that such sensors would feed into as additional input into the networks overall "image" of the battlefield scenario.

Just to go back to the self driving car example. We already have a lot of assisted systems in commercial cars like assisted parallel parking. In a given situation, it does a certain action according to the pilots actions. Of course that's an extremely basic example. But we could expand that to a more customizable system based on a pilot to pilot suit. The notion of pilots becoming famous for certain moves like the Char kick becomes much more believable. They become known for certain predefined movents which the network has become accustomed to doing for that pilot in a given situation. Also why people like Shinn could analyze Kira's battle data so closely and know what the freedom was going to do. Because Kira would essentially be fighting against the freedom to coerce it to do something else. (Just spitballing at this point)

At the end of the day, everything I've mentioned are just random musings of what could be possible given the objective to make a system for piloting a MS with the relatively basic control schemes we've scene. It would be needlessly complex and offer minimal gain compared to choosing a more effective shape of machine to pilot.
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>>15552663
What you explain does not give a pilot the amount of control we see in Gundam or other mecha series. You're describing very generic actions taken by a computer, such as turning or accelerating. There's no real way for Amuro to do a backflip and shoot someone behind him through the eye with a system like that.
Could a system like you're describing walk around, compensate aim or jump on unstable terrain? Sure. But the insane human-like acrobatics that Gundam pulls off doesn't make a lick of sense for a joystick + button control scheme.

>>15552676
>All we're saying is that it's feasible, given the time and resources.
Not with a fucking video game controller it isn't.
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>>15552708
Is it farfetched? Incredibly. But not impossible.

Given the backflip and firing example you gave. We know the pilots do have control of propulsion and the directionthey go. If I were to imagine how it would work, it would be you initiate the backflip movement (something the pilot should be able to do with just the standard movement/propulsion system) and then they pretty much level off and the let the suit do the work in terms of nailing the landing. Sort of akin to how we have bi/quad-pedal machines that correct for falling over, a MS could correct for mid air spins.

Again, I am just arguing for the sake of the show. Having a system like this would remove so much control from the actual pilot, I doubt anyone would want to use it in an actual life/death situation. But to say that such a system would be impossible by the time we have space colonies isn't something I'd be comfortable saying. This is of course ignoring the fact that bipedal machines mimicking the human frame can't even support itself after growing past a certain height (10 meters?); Nevertheless have the structural integrity to do backflip.
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>>15552720
>But not impossible
For a joystick input? It's in the realm of reasonably impossible. How does would Amuro aim behind himself and make a pinpoint shot through the eye with those controls? The show explicitly showed him using Newtype senses to accomplish the feat of shooting things behind him, so obviously the interface isn't set up to lock on to target not in the forward visuals. How does he tell the Gundam's arm to wrap around behind its own torso and shoot from under its other arm with a flick of the joystick? They have a button for backwards under the arm shooting? I think not. You simply cannot reconcile the extremely fluid, on the fly borderline acrobatic maneuvers that MS pilots do with the control scheme that's shown.
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>>15552737
> amro SENSE the enmy using his newtype hax
> amro order GNDM to pick that enmy
> GNDM use AI to move accordingly based on preprogrammed instructions, using neural network to find most feasible set of instruction that can be used
> amro mke final adjstmnt so the shoot can hit

I'm kindly dumbed down the sequence for you.
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>>15550822
Edgy.
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>>15552071
Yeah man, a cartoon is just like real life and just as complicated.
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>>15552737
I won't say it doesn't sound stupid... Cause it does. What I am saying is that such feats could be accomplished if the pilot is willing to give up the majority of macro level control of the suit to the system and only be the unit telling it what to do and making micro adjustments.

The RX78 was noted as having what is essentially a learning computer. It does remove the "specialness" of Amuro, but if we go with the premise that the system on the RX78 was just that advanced. Such a scenario would be possible. In a world with minovsky particles, space colonies, and that would soon have the tech to turn emotions into physical power, it's not too far fetched to imagine assisted pilot systems which are pretty much stripped down AI. (Sort of the basis for systems like the EXAM)
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>>15552745
>amro order GNDM to pick that enmy
How? The enemy isn't within Gundam's visual perception. All Amuro has is a joystick.
>GNDM use AI to move accordingly based on preprogrammed instructions, using neural network to find most feasible set of instruction that can be used
Why wouldn't it just turn around?
>amro mke final adjstmnt
How? What does he do? And how does he do all this in the span of 1 second?
>I'm kindly dumbed
I know.

>>15552767
My entire point is that a cartoon or vidya isn't the same as real life, you're memeing at the wrong person.

>>15552779
>What I am saying is that such feats could be accomplished if the pilot is willing to give up the majority of macro level control of the suit to the system and only be the unit telling it what to do and making micro adjustments.
And I'm challenging that. How would the Gundam accomplish what I describe? Especially since the machine doesn't even register stuff behind it. Shit ain't logical, captain.
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Japan has an arcade game which uses a OYW cockpit to control. Maybe go play that?
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>>15552783
The guy has no what what he's talking about. The original Gundam didn't have any sort of system built into it by default. It learned to mimic Amuro and then they took this at Jaburo and put the data in EFSF MS as their basic AI. This then leads MS to control a lot like a computer game where hitting Up + A = you do a downward slash but hitting left + A will be a different slash. This is why you have aces and scrubs while having automation. Some people know how to apply the moveset better than others.
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>>15552673
>On a battlefield, everything is much less rigidly defined and the system needs to be able to read a whole wide range of variable input. There are no signs, painted guidance lanes, nor clean roads free of obstructions. There have been quite a few DARPA challenges for off-road self-driving vehicles, unsurprisingly obstruction/terrain detection is still somewhat difficult and stuff breaks down all the time.

Newsflash, cookie. The self-driving cars are an idea adapted from the military that has made vehicles that were fully autonomous in warfare scenarios during the 90s.
The reason why they didn't use the tech was that it was not needed as a grunt could drive the vehicle just as well without having to pay for an expensive machine that won't be able to operate on its own.

I knew a guy who worked on the project.
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>>15552804
>didn't have any sort of system built into it by default
It did though, it was literally stated that that was how a novice pilot like Amuro could hold his own against Char.
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>>15552783
>Gundam's visual perception
I'm pretty fucking sure the Gundam at least has some cameras if not some sensors on the rear.
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>>15554303
Then why does Amuro have to use newtype powers to sense enemies behind him? Checkmate atheist.
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Back once more.

Stepping out of Gundam for a moment, and over to the weird world of Macross/Robotech.

It's called out in the show that there's like 50 controls in that cockpit ("57 to be exact" according to Roy Fokker, their best pilot, and test pilot for the Veritech Fighters in question)

The onboard controls are based strongly on conventional jet fighter controls. Close enough that a civilian pilot dropped into the seat is good enough to fly the thing into combat, and only crash once (anyone transitioning aircraft without training is in for a rude shock when the windshield wiper switch causes you to dump your full tanks, or similar problems, so I'll pardon Rick Hunter for crashing into a few buildings when his jet suddenly becomes a giant robot)

In the english novelizations of Robotech, the author goes out of his way to get a bit deeper into the control interface. Adding his own spin to the lore, the author goes on about the helmets being used by the pilots, referring to them as "Thinking Caps".

Gross Movements are indeed hand controlled, however the finicky bits are smoothed out by the "Thinking Cap" and onboard computers getting the INTENT of that movement, what the Pilot is wanting to do, and filling in the blanks.

How does this process work in universe? Well that's technobabble involving the terms "protoculture" and "robotechnology" and the whole power supply being some magical alien flowers.....yeeeeeah.

Now, skipping the whole magical pixie dust aspects of HOW they get it to work, the logic behind it is somewhat sound, AND explains why they keep making robots humanoid.

Humans have motor reflexes, you think about moving, and the body wants to move. You have muscle memory which, if you think about it, is much like the Macro's discussed above, on a biological level.

[Continued ->]
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If you had a helmet based sensor reading the body's nerve impulses while you 'think' your way through a fight, and apply that to a mechanical map of a humanoid, with a LOT of processing and future tech, you might get to a point where you could have it replicate the intended movements.

This could help explain why most robots end up humanoid, since we're mapping to our own physiology at a roughly 1 to 1 ratio.

You still need push button tech to cover things that the human body doesn't have (rocket boosters, onboard weapons)

For some reason the hand operated weapons on many mecha have functional triggers, that the mecha has to use a trigger finger for. Some thing like this level of mapping would explain it, as any shooter has their own trigger discipline.

Also explains why Mecha Jocks are generally just as good in the cockpits as they are out of it.

Similar to the Full Body Mo-cap stuff, but skipping the physical movement by going directly to the nervous system. (helps that you aren't dancing around in a bubble while your mecha is bounced around at high g forces).
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>>15554984
>referring to them as "Thinking Caps"
Didn't Macross Zero add eye recognition tech in the helmets to help shoot down incoming missiles also? Like a more advanced F-35 Helmet Display System
https://www.youtube.com/watch?v=w0btzIvlScI
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>>15550688
It's called suspension of disbelief.
How they control the suits doesn't really matter so it's not usually explained in-show.

It's like asking how Ryoma manages to pilot Getter 1 with a bunch of levers.
Thw answer is who the fuck cares.
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Going back over to Gundam, considering the number of times we see various series pilots helmetless, wearing civilian garb or even have multiple people in a single person cockpit, it's obvious that it's not getting the data for a hat,suit, or even the chair they're sitting in.

Some pilots where gloves, or full space suits, so it's not physical contact with the control sticks requiring skin on sensor level control.

Well, maybe they have ipad compatible gloves or some such tech that could allow that sort of connection.

Can't be direct eye contact, we've seen too many masked men in the cockpit for that to work properly.

So I'm left wondering if there isn't some sort of brain scanner built into the cockpit itself that has some range to it.

Considering some of the various Gundam universe's have straight up machine generated telepathy, some sort of quantum entanglement device with the brain of the pilot isn't exactly out of the realm of possible.

Going back to my earlier comments about Gundam Seed's early limitations of Genetically modified pilots being required for first generation mobile suits, it might be that Co-ordinators could 'Think' specifically enough to get the point across, while the natural pilots needed an onboard AI (based on and written by some of these augmented humans) to translate the motive intentions into mechanical movements.
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which brings me right back around to what the Gundam Seed Mobile suit operating systems are called

"General Unilateral Neuro - Link Dispersive Automatic Maneuver"

Sounds a bit more likely on a second read.
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>>15550688
It depends on the continuity.

Early UC MS are literally controlled like video game characters, but still rely on some manual skill.
It's why Amuro is seen tweaking the Gundam's movements in white base inbetween battles, and also why the learning computer in the Gundam was so important.

Late 0090 UC has a heavy reliance on psycommu for a lot of higher end mobile suits.

Gundam SEED's MS rely on their OS programming which means that they use a combination of pre-programmed movesets and some on the fly computer adjustments (like a video game basically).

00 Has a mix of brainwave reading technology (thanks to GN particles) and very advanced computing systems
But a lot of skill still comes from being able to physically carry out manuvers (Graham Aker was a good example of this)
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I want to call you out on Seed's OS using pre-programmed movesets there.

Then I think of all that stock footage....
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>>15555038 >>15555012


and then you have Mazinger Z which is EXPLICITLY stated having the same controls of a motorbike.(plus weapon buttons)

Then again, the AI inside Mazinger is good enough its twin AI in Minerva X makes the fembot fully autonomous.
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>>15555038
>, or even the chair they're sitting in.
SOME do, like Turn-A.

>>15555038
>So I'm left wondering if there isn't some sort of brain scanner built into the cockpit itself that has some range to it.

That's EXACTLY what a Bio-Sensor is
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>>15554984
>>15555000
>descriptions of how Robotechnology works

OK, sure, but let's keep in mind that almost all the stuff you described does not apply to Macross.
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>>15555038
>I'm left wondering if there isn't some sort of brain scanner built into the cockpit itself that has some range to it.

Most mobile suits do not have that, because the mobile suits that DO have this are called out as being special. The Quasi-Psycommu is active brain-scanning system.
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>>15556926
>then you have Mazinger Z which is EXPLICITLY stated having the same controls of a motorbike.(plus weapon buttons)

I really liked how, in Might Gaine, Ace No Joe's giant robots -- Hiryu and Goryu -- housed his car as their cockpit and were controlled by the car's steering wheel.
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>>15556952

Yes I know, the thinking cap additions were done by the novel's author, based on the english version of harmony gold's dub of macross which was put into a blender with a few other anime and repainted as robotech.

It's nothing properly like cannon.

however as someone mentioned earlier, laser eye tracking was used for some level of control (watch macross zero, wonderful stuff there).

And later on in macross proper, there is "Macross Plus" where they DO build a specific fighter that uses a brain interface for control.

Nearly drives their already edgy pilot off the deep end, in part due to his existing love triangle issues, and in part due to his half alien biology, but it sure seemed to work.
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Why not? Look at the shit you can pull in Devil May Cry with joypads.
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>>15556970

ABAYO
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>>15550707
AI? So in a way, mobile suits really do have souls.
>>
>>15550688
As I recall it, the mech operates on a fly-by-wire virtual intelligence, that interpenetrates the simple commands of the pilot into complex actions. For example, if a pilot wanted to strike his opponent with a melee strike to the waist, he would select his melee toggle switch, aim his attack the same way he would aim a gun, then press the attack button. At that point its all in the hands on the Mobile Suite to calculate the best line of attack to the target location and follow through with a clean hit.

Its all simple joystick and rudder input, but with skilled micromanaging of multiple sub systems at once, the pilot can input a number of varied and complex commands for the MS to execute.
More sophisticated MS have more sophisticated piloting systems that can better intemperate the movements of its enemy and the intentions of the pilot, giving an overall edge in combat. The RX-78s, learning computer, is one such advanced piloting system, capable of improving its ability read enemy actions and interpenetrate input, while adapting to the pilots preferences.
>>
>>15550707
>>15550923
>>15557754
This is what makes the Psycommu and man-machine interfaces like the Alibaba Banana system so powerful. With those tools, a pilot could pull off organic maneuvers, with precision and complexity that other pilots could only dream of.

Fear the Psycho Zaku
>>
>>15550688
No, because that's way too complicated. See ZOE 2.
>>
>>15550778
By being a superior coordinator instead of natural scum.
>>
G gundam is the only one that made any sense to me. Futuristic tech that emulated your own movements in the cockpit.

Everything else doesn't seem believable with the range of movement and actions.
>>
>>15552071
I would like to hear a more solid explanation as to why it wouldn't work as opposed to a blanket statement of "real life more complicated than video game". The premise of >>15551535 is that AI is taking care of the heavy lifting so the pilot can just press a button to "go there" without having to micromanage the lifting of the leg and the angle of the feet etc.
>>
>>15550688
>Is there any Gundam series that actually comprehensively explains how the controls manipulate the Mobile Suit?
No.

>The amount of precision dodging/manipulation of melee weaponry in the series doesn't seem remotely possible with just levers/triggers and pedals.
You're not supposed to question it not unlike how you're not supposed to question why they went with a giant humanoid shape for combat vehicles.

Yes, it's dumb and leaves a huge gap in logic, but that's generally what 99% of sci-fi is.
>>
>>15559747
Because it defeats the point of a having a pilot in the first place if the AI is already controlling most of movement.

This also undermines actual pilot skill in duels/dogfights and comes down to which machine has the better system. Unfortunately the Gundam shows make every effort to show that the difference in piloting skill really does matter in the outcome of the battle.
>>
>>15559716
>made sense
Indeed. The mo-cap tech there allowed the MS to perfectly emulate every single movement of the fighter. Though in order to perfectly utilize it, one would need to be /fit/ter than a fiddle.
>>
>>15559772
>Because it defeats the point of a having a pilot in the first place if the AI is already controlling most of movement.
no really. there is a lot of things AI cannot predict correctly or cannot do simply because the relative data haven't been input yet.

the pilot skills become the ability to "train" your AI. That's the difference between Aces and scrubs.
>>
>>15559747
I would like to see comments that have kept up with current discussion as opposed to shitty posts where the poster obviously hasn't read the thread.
>>
>>15550798
>>15550960
What I really miss from newer Gundam titles is the stereoscopic aiming site that was used in the original.

>>15552518
Seconded. Games that try procedural animations, like Exanima are sometime called "drunked boxing simulators" for a reason.

PS.: I love that game, but sometimes your PC moves ridiculously.
>>
>>15559716
>G gundam is the only one that made any sense to me. Futuristic tech that emulated your own movements in the cockpit.

Now imagine trying to make your robot walk/run with that system.
>>
>>15562708
VR walkpads already exist in real life, dumbass.
>>
>>15562604
>What I really miss from newer Gundam titles is the stereoscopic aiming site that was used in the original.
Yeah, the last Gundam series to have that was Seed. Lockon's Gundams from 00 had sniper scopes, but those obviously aren't stereoscopic.
>>
>>15552994
We've had autonomous systems in the 90s that could already navigate rough terrain and avoid obstacles? Why the fuck would DARPA even sponsor challenges to recreate mature technology that we already possess? Is this like the plasma weapon technology that was apparently successful then made classified and never heard of again?

https://en.wikipedia.org/wiki/MARAUDER
>>
>>15557870
>Fear the Psycho Zaku

It drives me NUTS that they called this thing the Psycho Zaku when it doesn't actually use a Psycommu system.

They shoulda called it the Wild Zaku or the Crazy Zaku or the Madman Zaku or the MadZack or the Insanity Zaku or something like that.
>>
File: Poor Jegan.webm (3MB, 640x360px) Image search: [Google]
Poor Jegan.webm
3MB, 640x360px
>>15550923
The scene where hero Jegan pilot does crazy moves and stunts by pushing buttons in sequence does make sense if it's all macros. Though I just can't wrap my head around how movement works, especially in space.
>>
>>15563126
All those names sound shitty.
>>
File: 16-5.jpg (329KB, 900x806px) Image search: [Google]
16-5.jpg
329KB, 900x806px
>>15563126
>>15563147

Thunder Zaku ?
Turbo Zaku ?
Super Zaku ?
Hyper Zaku ?
Ultra Zaku ?
>>
>>15563164

Thunderbolt Zaku
>>
File: DpQ9YJl.png (21KB, 700x700px) Image search: [Google]
DpQ9YJl.png
21KB, 700x700px
>>15563126
The Psyco Gundam (not a misspelling; it's spelled Psyco) is called so because it has a Psycommu system in it

The Psycho Zaku has its name because it has the "Reuse P Device" in it. The P is for Psycho. What the fuck did they mean by that Engrish ass name? We can only guess. I suppose "Reuse" might refer to the fact that it's designed to put amputee pilots into service, and "Psycho" might simply refer to the fact that the pilot is controlling it with their brain.
>>
Zaku II Much
>>
>>15563201
in the pic it says "Phycho ZAKU II"
>>
Zaku II Fast II Furious
>>
File: images.duckduckgo.jpg (211KB, 750x600px) Image search: [Google]
images.duckduckgo.jpg
211KB, 750x600px
>>15563253
>The Psyco Gundam (not a misspelling; it's spelled Psyco) is called so because it has a Psycommu system in it

I totally understand what you're saying, and I knew this already, and I even agree with the idea... except that Japan doesn't seem to be totally onboard with this policy.
>>
>>15550688
Evangelion
>>
>>15563632
>duck duck go
>>
>>15563686
Okay
Thread posts: 100
Thread images: 16


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