>"Unlike the rest of the characters, Hutizil's sprites are made by combining various separate parts. And there are over 1400 of those parts in all. It felt like putting together a jigsaw puzzle." - Toshikazu Matsumoto
o well, too bad the series is DEAD.
>>15363898
It will always live on in Morrigan's crossover appearances.
>>15363898
shame
>>15363898
for the best
>>15363785
That's how the entirety of Battle Assault's sprite system worked too.
SRW sprites too, and Dragon's Crown, to name another example
>>15363898
which one
>>15365867
Both Battle Assaults had great sprites.
>>15367908
Darkstalkers
theycould totally ask arksys to work in the animations
>>15368179
that was really a good way to do the 2d on the PS1 for robots
>>15368179
neat