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All the so called "Mega Man fans" who didn't buy

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All the so called "Mega Man fans" who didn't buy MN9 need to publically apologize. Kenji Inafuen tried to revive a long dead series, prematurely killed by Capcom. And what did the fans do? They called in a Con man and spit in his face. Yeah, it had some problems, but those were massively exaggerated by entitled fans who were outraged by some delays. It's a solid 6/10 at least. Sales were pitiful and Inafune has had to pretend the series doesn't exist anymore. They killed the series before it even started.

This was what we always wanted. MegaMan + Inafune - Capcom. First killed by capcom, then it was killed by the FANS. Absolutely pathetic.
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>>15210402
Inafune is literally the Steve Jobs of Megaman.

Takes all the credit and thus, the money.

The only difference is, is at least Apple products are functional. MN09 isn't
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>>15210402
I'm pretty sure there was a thread that is exactly this before. Must be Deja Vu
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Mighty Number 9. Sounds awful a lot like Might Action X

I will delete that Bootleg game.
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>>15210402
I can't even see the porn.
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>>15210402
Inafune did nothing.
He was the concept artist on one (and didnt even MAKE megaman) and was a producer on others. He took the credit, but only because thats fucking RARE in japanese culture.

He is a conman, nothing more.
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>>15210402
>a long dead series, prematurely killed by Capcom

The sad thing about this is that it isn't even bait: some people do legitimately believe this nonsense.
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>>15210402
>It's a solid 6/10 at least
I own the game, I kickstarted the game, I backed it probably more than anyone else on this board, I've never called him con man, and I more so blame myself than anyone specific for buying into the hype. But the game is bad, it is a buggy and poorly optimized game. The concepts were good but execution on almost everything was terrible, so when the game is not bugged to hell and back it's just not a fun experience. The game clearly was mismanaged and just feels soulless. It's a 3 or 4 out of 10 at best, and if people are gonna whine/bait/false flag that only people who backed the game can complain then my word is law considering how much money I spent.
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>>15210402
same goes with Dead Rising

see? it's all western developers fault
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>>15210402
>Inafune is the reason Ninja Theory got the rights to DMC
Fuck him
>>
I won't call Inafune a con man since there's a shitload of other factors that go into why MN9 sucked. The most prominent being overhyped to the point of Duke Nukem Forever: Big promises, little delivery.
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He tried counting his chickens before they hatched. I mean why the fuck would you try to get a TV series deal before it even came out. The only, and I do mean only, thing good I can say about this pile of shit is they music is alright.
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>>15210402
>known name of the industry has to resort to such an unproffesional method like kickstarter to make a game
Op, the issues began THERE, not after. Sure, the intention of reviving megaman, in a way, is nice but thay doesnt stop a con being a con.
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>>15210458

Inafune treated crowd sourcing like free money.
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>>15210421
Which is nonsense? Because megaman its freaking dead.

If you mean the prematurely part then I agree.
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>>15210468
On one hand, yes. On the other, people accepted that instead of expecting him being more proffesional. Inafune is not the only one guilty of this though, as many known game developers resort to crowd sourcing.
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lol inafuckyourself
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>>15210492
more like inafundyourself amirite
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Why are we talking about this again?
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>>15210513
/m/ has an irrational hatred for megaman fans and there's legit megaman fans here that can be baited.
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>>15210545
>Shitposters have an irrational hatred for everyone and all of /m/ can be baited.
Ftfy
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>>15210402
>Kenji Inafuen
Kek
>tried to revive a long dead series
Nope, tried to replace a long-dead series
>prematurely killed by Capcom
Nah, if anything they waited much longer than they should have
>They called in a Con man and spit in his face
Nah, the ones calling in con men were Comcept
>Yeah, it had some problems
Understatement
>those were massively exaggerated by entitled fans who were outraged by some delays
How do you exaggerate "barely works on PC"
>It's a solid 6/10 at least
6/60, rather
>Sales were pitiful and Inafune has had to pretend the series doesn't exist anymore
Good
>They killed the series before it even started.
No, planning an entire multimedia empire before the game was halfway done killed it, just like every other time that happened throughout history
>This was what we always wanted
Wrong
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>>15210409
There was. This is just a copypasta.
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>>15210402
>Kenji Inafuen tried to revive a long dead series, prematurely killed by Capcom
wasn't Inafune the one trying to shut down Megaman after X5?
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>>15210402
Inafune needs to get his weakass going and make another Soul Sacrifice.
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Did you make this thread on /m/ knowing that you would be pissed on within seconds on /v/?
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>>15210458
>>15210468
He got used to sucking Capcom's teat to set deadlines and help market games. It didn't go down well.

>>15212618
Sort of. I think he tried to end it to start the Zero series on PS2.

Probably a good thing Capcom refused, X6-8's gameplay was off.
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He tried to establish a franchise instead of focusing on finishing the initial game first.
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Is red ash still a thing or did he cancel everything after how shit Mighty was?
Having really been following since Mighty came out
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>>15212744

Red Ash is supposedly coming out, but we have zero information and no updates. Not a screen shot, nothing.

It's also copying the Legends games, which weren't that good. They had nice characters and art style but poor gameplay.
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>>15212682
I don't think he ever intended to make the Zero games on ps2. He just had to change a bunch of crap to account for the rest of the X games.
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>Inafune is bad meme
Hey if it wasn't for him, Mega Man would've been dead since 2001.
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>>15213986

Is that a bad thing? Mega Man hasn't been good since the mid-90's.
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>>15213990
>What is X4, X5, Xtreme 2, the Legends games.
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>>15213990
Hey, MMBN was pretty good.
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>>15210402
go and end yourself you MN9 shill
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>>15213899
>He just had to change a bunch of crap to account for the rest of the X games.
Only for X6, He _did_ try to recon X8 into the Zero games.
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>>15213995
>>15213997

I didn't care for the Legends games at all. They have nice art style and characters but they are overall rather shoddy as games. Would work better as an anime tv show, comic.

Never cared for Battle network either. Or the X games on the PS1 onwards. I tried X4 three times and end up stopping at some point.
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>>15214016
ah so it's just your opinion then
dismiss them if you will, but doesn't mean some of those were objectively bad though
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>>15214016
X's popularity killed Classic and Legends.
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ya know, seeing all these people griping about Legends not getting more games makes me wonder if anyone has played those abhorrent pieces of shit since they were old enough to have an opinion that counts for anything. those games were awful compared to the rest of the Megaman franchise, but there's always a ton of people saying they were the pinnacle of Capcom's lineup every time anyone mentions Megaman.
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>>15210402
He needs to apologize to me for letting them ruin Dead Rising.
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>>15216076

Legends games were kinda bad. But they had nice characters and art styles. I think it'd work better as a tv show.

as I was playing legends I was thinking:

>You know, this could be as good as Zelda 64, but it really isn't. Total shame.
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>>15210402

look I don't know if I would exactly call it "premature"

the MM franchise has literally like 50+ games in it
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>>15210402
I bought Rosenkreuzstilette instead. That's the true successor to Mega Man.
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>>15216773

Between the two it's way better. Maybe if sales are good enough on steam, we might get a third game.
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>>15216076
>>15216619
I played Legends 1 & 2, And the only thing that bother me was the racing mini game and the cost for weapon upgrades.
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>>15214016
>I tried X4 three times and end up stopping at some point.
What the fuck.

Why.

That game mopes the floor with every X game. Except X2, maybe. X1 comes close but it's got that obnoxious boss "you-need-my-weakness" boss design, and X2 and X4 have better stages overall.

Also I don't think Megaman Legends were that shoddy, they're really standard action games with a shit ton of charm. What's shoddy about them again? The tank controls? The iffy aiming of the first? The only thing I disliked about them was the stupid water dungeon from the second.

Oh yeah, X8 is cool, Zero is good except the first one (which is obtuse and designed by dickheads), and ZX and Starforce 1 are passable. Battle Network has got an amazing and innovative, if exploitable battle system and decent charm, but the games are so padded and filled with filler and obnoxious parts, it's kind of a shame how they drag them on. A shame.

>>15216076
I played them in 2014 and they're not the pinnacle of anything but they're fun little 3rd person adventures for that time. What's so horrible about them?

I do want a new Megaman Legends game cause without the limitations of the time there'd be potential for it to be something similar to a Soulsborne kind of game except with cartoon guns and that fucking 90s anime charm. Also because he needs to get off the moon.
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>>15210469
>Because megaman its freaking dead.

Saying Mega Man was prematurely killed is like saying my Grandpa died unexpectedly when he was close to 100

The problem with Mega Man fans is that there's never enough for them. You franchise has a bajillion games but you cry like you're the most mistreated group of gamers to exist when you have enough titles to last you a life time. But it's just not enough.
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>>15217690
>You franchise has a bajillion games but you cry like you're the most mistreated group of gamers to exist when you have enough titles to last you a life time. But it's just not enough.

Not him. But why do you care so much about what people cry about? Are you so sour to people crying about Metroid or F-Zero? I bet people wouldn't "cry" if stuff hadn't go so bad with Megaman Universe and Legends 3, and in Metroid's case, if Nintendo weren't fuckups. I bet that's why they're crying about. Shit, with how hard F-Zero GX is, I'd need three lifetimes to gitgud at it after years of playing it, but does that stop me from wanting a new gen one? No.

And currently, yes, Megaman is a dead franchise, and all of those I've mentioned are. There's a shit ton of Goemon and Castlevania games, much more than F-Zero for instance, but they're not doing more of them either. For whatever reason, they have a fringe fanbase, yet the former's corpse has been rotting for more than a decade, and the last games in the latter were a travesty that left most people with a horrible taste in their mouth. And more or less, same thing with Metroid, Nintendo being assholes with AM2R doing shit for its anniversary and Other M are the reasons people cry about Metroid. It's a mid-sized franchise that was "killed" on a sour note and whose fans would like to see fixed.
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>>15217675
>Zero is good except the first one
False, Z3 is garbage. The MMBN crossover stuff was badly implemented, Omega had the potential to be a cool plot element but turned out pretty lame, and the mission rating system is COMPLETELY broken.

Go into the Otherworld? Your score goes to shit. Use a Cyber Elf? Your score goes to shit. Use any consumable? Say bye-bye to your S rank. Doing anything but sprinting straight to the boss without dying is a one-way ticket to No-Skill Ville and probably a shitty ending. Expecting the player not to use half the shit in your game is a pants-on-head retarded design decision. Fuck MMZ3.
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>>15217769
To be honest, I didn't do any of that stuff and enjoyed the game a lot. I'm not even sure of what they do. I used the leves to increase your lives and subtanks off-mission. Just like I ignored most consumable items in DMC1/3 and still loved those games.

I agree that crap affecting whether you get a new weapon from the boss is bullshit, but I hardly think that invalidates the stellar level and boss design. Except that stupid library of course.
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>>15217769
>Expecting the player not to use half the shit in your game is a pants-on-head retarded design decision.
This. It's like somebody at capcom had a boner for speedrunning and decided to make a whole game for it.
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>>15217786
I'm not mad that the stuff's unnecessary, I just don't see the fucking point of throwing tons of resources at the player and then expecting them not to use any of it. Besides, if I wanted to completely ignore every item and boss upgrade I wouldn't be playing a Megaman title. It just smacks of missing the point.

I'm not a fan of all the crafting shit in 4, but at least it fixed most of this.
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>>15217769
>>15217807
I thought that was a thing in all the Zero games

>oh you used a cyber elf/died, watch your rank tank
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>>15217816
>Besides, if I wanted to completely ignore every item and boss upgrade I wouldn't be playing a Megaman title. It just smacks of missing the point.
Well, it's a way of playing, and you know what? I think it's awful design to make bosses near-unbeatable with weapons, so buster only runs are a very respectable way of playing in the games where going to bosses with the buster makes them more challenging instead of either a nightmare or a joke, like they are in X1 for instance. So if the game can accommodate both using weapons and not doing it, well, good for it I guess.

The problem with Z3 has nothing to do with that. Did boss upgrades (armors/techniques) also decrease your rank? I don't recall that. It's just the elves, which I agree, it's stupid they'd give you so many options and still restrict your freedom so much with them. But then again, these games are mostly designed with the second time you play them in mind, so maybe they expected your first time to be short and shitty? Come to think of it, lots of Capcom ones are. Resident Evil 1 and DMC come to mind. Not to this extent but yeah.
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>>15217859
Not really. Some elves/items do that in the earlier games, but mostly they're just your upgrade system. All I remember in 3 are the shitty ones that fuck up your score, and even assuming they don't all do that, the game's frontloaded to hell with them. Items that expressly fuck up your core gameplay experience at the cost of a buff or something should be rare, not drop like candy from a pedo van.

To give an example, it'd be like if Battle Network penalized you for using the NaviCust immediately after teaching you how to use it.
>Oh, you're using this system we made for you, enjoy getting no enemy drops ever again.

>>15217860
To my knowledge, none of the RE or DMC games actively remove tools or content from you for using the babby consumables, just score, which is entirely an epeen thing. Imagine if the door to the shotgun in RE4 locked irreversibly on you if you used a first-aid spray. That's what MMZ3 is like.
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>>15217950
>it'd be like if Battle Network penalized you for using the NaviCust immediately after teaching you how to use it.
isn't that what Press was
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>>15217950
>none of the RE or DMC games actively remove tools or content from you for using the babby consumables, just score, which is entirely an epeen thing.

More or less, but what I was trying to say bringing them up is that a similar mentality of having you get better results the second time you play those games. First time I played RE1 I had a hard-ish time and got the worst EVERYTHING, but the second time I did much better and got the good ending. Same with DMC3, the first lpaythrough made me so mad, and by the third I had every boss figured out and it was much more pleasant.

Just that. And since all the games were made by Capcom, maybe that was an aim of theirs or something? In any event, let me repeat that I agree MMZ3 handles that wrong, but for a different reason which you described better.
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>>15217997

Eyyyyyyy!
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>>15217690
>The problem with Mega Man fans is that there's never enough for them. You franchise has a bajillion games but you cry like you're the most mistreated group of gamers to exist when you have enough titles to last you a life time. But it's just not enough.
But I just want a good X6 and Legends 3
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>>15214016
X4 is mediocre yet overrated.
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>>15210402
The best
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>>15218172

no, just shit
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>>15217950
The way I see it, the Zero games were always intended to be played multiple times to master the core systems, like Platinum games. First playtrough you use all the elves you want and not care too much about score as you learn the levels and enemy patterns. Then you start over and aim for the higher ranks by limiting the use of elves and other easy-mode features, and in exchange you get your extra skills which give you very specific tools that you wouldn't necessarily have known how to use effectively when you first started.
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>>15218027
>But I just want a good X6
Did you buy ZXA?
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>>15221713
>Did you buy ZXA?
Yes, And it was fucking boring.
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Thanks for the money suckers
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>>15210402
>prematurely killed by Capcom

Mega Man is VERY FAR from premature
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You know whats funny? Inafune ended up getting BTFO by Capcom and the real Megaman in the end.
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wtf I hate Inafune now.
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>>15222720
>and the real Megaman in the end.
>X
>Real Mega Man
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>>15222720
Not yet. A cameo does not a game make.
When they make an actual new MM side scrolling game, then I'll agree with you.
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>never forget
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>>15224216
>implying X isn't real as fuck
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>>15226116
Classic or bust
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>>15218027
I like X6 more than X4 and 5, at least, outside of Blaze Heatnix's stage.
Thread posts: 77
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