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So how exactly do you avoid damage in armoured core? the enemies

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So how exactly do you avoid damage in armoured core? the enemies seem to have magic homing bullets that hit you regardless of how evasive you are.

I want to play a light core but the game seems to think i should play heavy because of the amount of shit it throws at me.
>>
>>14380029
Get gud.

But seriously, I've never managed to do well in Armored Core with any strategy other than building the biggest, most armored, most heavily-armed AC that I could. The controls are just too clunky to do anything else.
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>>14380029

Getting hit at all is inevitable, but skating bunny hops massively mitigate incoming damage due to the way lock on tracking works and light cores are best at skating bunny hops
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>>14380029
Strafing.
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>>14380159
/thread
>>
Unless it's 4/4A, you can't really avoid damage entirely.
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>>14380159
you can't just strafe, you have to bob-and-weave too.
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>>14380029

Get gud.
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>>14380159
>>14380162
>>
>>14380029
>I want to play a light core but the game seems to think i should play heavy because of the amount of shit it throws at me.
You should only play as a Lightweight when you finally git gud.

Seriously, you need to be good to use a Lightweight in an average mission. However if the mission has you fighting another AC, then that might work too.

I always used a Heavy Biped with that OP Optional part/Pilot Upgrades and stacked grenade launchers.
>>
bunny hop.
aiming in the games works on a lead-the-target principle and bunnyhopping fucks with leading real easily.
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>>14380029
You don't, you just minimize it by killing the enemy faster and come AC3 you jam a laser blade up their ass
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>>14380029
Git a PS3 and AC4A. I had a good time with that shit, though i didnt more than 2 routes.
>>
I know exactly what you mean. Right at the beginning of AC2, a MT jams every missile it can up your ass, and you can't do anything to dodge, right? Well, two things:
1) To dodge missiles, strafe to one side, and when the missile comes out of the enemy, boost and jump to the other side
2) Now for bullets, unfortunately you're pretty much fucked. What you can try is jump over the enemy or get cover behind something.

About cover, here's a neat thought: not every part of your mech needs to be behind cover. So that means that while most your AC is behind cover, let's say the right shoulder isn't. You can use that weapon to fire from behind cover. Ideally a missile, which can go around the corner and still hit the enemy.

About lightweights, actually it's mostly a matter of which mission you're going to tackle. And sadly, there's no way to account for every mission type, you have to test the ideal configuration for each one. Also, the configuration for Arena is never the same you use on missions, because you're only fighting one opponent in the Arena, while in missions you need to think about conserving ammo (sometimes).

What I usually do is:
- missions with a clear objective (destroy something, grab something) where I won't get into a protracted fight: use a lightweight AC with good radar, a gun and one set of missiles
- missions with protracted fights/need to kill many small enemies: depending on their strength, I either go full blades, or just mount every weapon I can on a very sturdy frame.

And this goes without saying, but you can sometimes abuse the system to shoot an enemy before going into their "area", or you can corral an enemy into a very enclosed area (tubes, tunnels) to completely nullify any dodge ability they have.

tl;dr There's no way to dodge everything - you'll get hit. Early game AC can be kinda hard because of that.
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>>14380029
Armored Core is literally git gud turned into a mech franchise.
If you're not up to speed you will feel like a faceless character in a zaku II
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>>14380791

Or you just take the easy way out and slap tons of armor and weapons on you.
>>
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The most important thing to remember is that you never stick to just one setup. Sure, you can have a bread and butter one that's well rounded, but always mix it up depending on the mission. You can't really dodge in tight corridors that well, so focus on either tanking or dealing heavy damage fast. In wide open areas, focus on aiming and dodging to mitigate damage as best you can. It's rare to get through missions with no damage at all, so it boils down to figuring out the most cost-effective solution. If you die, just reload a save and attempt another loadout. If you're starting out without a lot, sell parts and buy the best alternatives to help with the mission until you get a steady flow of cash.
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>>14380029
90% of the time, just strafe. Most of the projectiles have a travel time so strafing will work on a lot of opponents. And occasionally jump and fly around around a bit, for those guys with big AOE weapons.
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>>14380029
There are three viable strategies
1. Strafe bunny hop your opponents to death
2. Kill your target before they can kill you with big damage weapons
3. Combine strategies 1 & 2
>>
>>14381817
>The most important thing to remember is that you never stick to just one setup.

Unless you're packing the KARASAWA
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>>14380029
Play all the AC games til nexus. Then stop because Nexus and the games after are bad.
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>>14381870
Not even. Sometimes it's better to run with setups that can't carry it due to weight/leg type. If you need more than 50 shots, it probably best to carry something else.
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>>14381914
Last Raven is the pinnacle of 3rd Gen AC

but it does kinda sucks post Nexus AC didn't have OP-I to fool around.
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>>14381914
Skipping Nexus is somewhat fine since, in my opinion, it is a weak game, but you gotta play Last Raven. Last Raven is basically "take everything you learned about 3rd gen AC, minus the OP-I, and survive."
>>
Is beating Final Zinaida normally on PSP considered as badge of Honor?
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>>14380029
Pre PS3 era, strafe. Light frame and strafe even more.
4, 4A and V, you eighter learn to bounce like a bunny on viagra or you do it like me and roll heavy Hildolfr build - that is, heavy frame on on eighter quad legs or tank and all heavy weaponry you can strap on. You can still strafe and dodge incoming fire but with all that firepower even if everything on the field is hitting you, chances are you simply out DPS them. All of them.
Watching Japanese tournament videos and mimicking them is also a solid option.
Lastly, anyone got link to those scary videos of devs testing non nerfed AI pilots? I think it was using For Answer engine.
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>>14381921

I never needed more than 50 shots in AC1, even in the temple.
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>>14383813
I'd say so. The fight is already really hard, but then combine it with the god awful PSP controls.
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>>14384994
>those scary videos of devs testing non nerfed AI pilots
You're not talking about the Rhinemaiden are you?
https://www.youtube.com/watch?v=ltUddSMTMQs
>>
Why do you hate OP-Intensify?
>>
>>14380029
You don't. All you can do is reduce it with maneuvers. Strafing and jumping are useful in the earlier titles, while quickboost spamming works best in the latter ones.
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>>14388462
Is this Macross?
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>>14388471
Because that feature was essentially a mark of failure in AC1 where you managed to rack up a debt of 50,000c.
Every iteration of it in later installments, at least to me, still bears that mark.
>>
>>14388471
>>14388644
>essentially a mark of failure
Tell that to literally every Raven in LR.

Thing is, I suspect the only reason people use H+/OP-I is for one single feature; use of back mounted weapons. I could personally leave every other bonus, but not being able to make proper use of all these tantalising back weapons was always really frustrating, and I welcomed the 4/4A approach of just caving in and letting you, but having stability problems if you went too nuts with it.
>>
>>14388892
>Tell that to literally every Raven in LR.
That just makes the victory that must sweeter playing under normal restrictions.
>>
Since this thread is here, is AC5 a good armored core game? Its my first one and it seems pretty cool so far, but I'm worried how easy it is, especially using the energy sword
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>>14389498

Just wait until you start moving on to the higher level difficulty missions. Or maybe you are just naturally skilled at AC, I would suggest moving back to the PS2 and PS1 games in that case.
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>>14389498
5 is often considered one of the (if not the) worst, so if you like it then you can only go uphill from there. I personally was disappointed by it, but very much enjoyed its sequel, Verdict Day.
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>>14389527
I doubt it, I don't know if it was a lucky random drop or what but the sword takes out enemy mechs in one hit, with maybe a fraction of health left over, not much skill in it other than charging the enemy
>>14389533
Good to know, I've had a serious itch for a mech game and just learned of this series via a bargain bin
>>
>>14388462
So that's how it feels to fight a Ghost, jesus.
>>
>>14389561
laserblades are just like that. Massive damage in a single swing but usually getting that close means taking hits.
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>>14389561

Yeah and in later missions you may not even be able to reach an enemy in melee range with that laser sword, or when you do another will come and wreck you from behind. What difficulty level of mission have you gotten to ?

>>14389533
Why do people dislike 5 ?
>>
>>14390073
>Randomized weapon stats
>Team battle matchmaking
>Laser weapon mechanics
>Few worthwhile parts/ weapons
>World mode mechanics

The long story missions were pretty cool though, and I like the multiplayer maps of V more than VD.
>>
LR should've just give us the OP/I when we beat Final Pulverizer
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>>14390154
But would you have any use for it at that point?

There's a CWCheat for LR PSP that enables OP-I for the player. Enjoy back cannons, free radar, and 500 km/h middleweight bipeds.
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>>14382886
but it's totes cool that the enemy AC's had it. Right?

>>14382998
AC isn't supposed to be a survival game. It was about customization, not trial and error.
>>
>>14388892
I know I wish bipeds could use cannon weapons without kneeling, or at least make the restriction middle and light biped legs
>>
>>14390324
But LR kinda is a survival game. Just look at the story and how things progress. Hell, look at the title. It's Armored Core: Battle Royale.
>>
Silent Line was the pinnacle of PS2 era Armored Core, OP-I all day everyday.
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>>14390324
>but it's totes cool that the enemy AC's had it

Only MT-tier pilots need human plus or OP intensify
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>>14380029
>So how exactly do you avoid damage in armoured core?
You get gud.

>the enemies seem to have magic homing bullets that hit you regardless of how evasive you are.
Nah, you just need to learn weapons and enemies behaviours, but you'll need time for that.
Needless to say, it's impossible to completely avoid damage with the exception of a few missions, but with enough practice you'll learn how to dodge.

>I want to play a light core but the game seems to think i should play heavy because of the amount of shit it throws at me.
As a lifelong light core player I can tell you this, it's the hardest path and difficulty GREATLY changes depending on the titles due to the change in controls and movement.
Up until Nexus, Medium and Heavy cores can reliably tank damage, light cores are made of paper and the general controls and mobility make it very hard to properly use light cores, most people would tell you to at least use a medium or a light hybrid with a few heavy parts simply because it takes A LOT of practice to avoid certain enemy fire.
In Last Raven however, due to the tweaks to mobility and general gameplay that began with Nexus the situation is reversed, evasion is now much better than tanking and Light cores are great now if you have the necessary skill to handle them.
Keep one thing in mind though, you're playing light so you must learn three important things.

Bunnyhopping, turning and strafing proficiently.

Be very precise with your weapons because you can't carry much ammo.

Learning how to blade will ease the previous point and also help you learn other skills in the long run such as careful and precise maneuver, pattern reading and close quarter combat, which is also good if you like machineguns.

One last thing, you'll need to understand what YOU are most comfortable with in terms of setups, even if you want to learn Light cores you'll have to experiment a lot with builds to find what you really like, then work on it a lot until you master it.
>>
>>14390073
>>14390121
There's also the barely there, barely trying main story plot and the scads of repetitive secondary missions.

>The long story missions were pretty cool
I hated them. They just dragged on and on. I was playing a fresh save on a friend's copy once and even with the best weapons available for the job that train mission took like half an hour to complete. I didn't remember it being such a boring pain in the ass, but maybe I'd blocked it out.
>>
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>>14388462
Motherfucking mobile dolls I tell you whut
>>
>>14380029
entirly? never you can reduce the damage you take and trick missle to fly into the ground by strafing and bunny hopping into the ground.
>>
>>14390324
> customization
> not about trial and error
wat.. customizing your AC to perform good in certain missions/roles or enemys is all about trial and error
>>
>>14391439
>arguing with Snapshit
>>
>>14388462
Yes. shit's scary and awesome.
>>14388531
>>14389629
Unshackled AI indeed. Luca doesn't look so harmless, eh?
>>
>>14391241
Medium build works too combined with powerful booster, the catch is you need to be good at conserving energy

would've used Pure Lightweight AC on LR Portable if my custom control setup didn't prevent me to discard my weapons
>>
>>14392427
>>14391241
Man I couldn't play a Lightweight on LR. The lightest was a Midweight on missions with an objective + AC fight, but on missions with just an AC fight or two I used a Tank Tread heavyweight with 2 Grenade Launchers on the back and Heavy Missile arms.
>>
>>14392856
Its like without H+ or OP-I the game forces you to build specific ACs
>>
>>14380029
Use the fact that third person lets you see behind and over obstacles then use them as cover. Pretty much all weapons have fairly slow projectiles.
>>
>>14392427
>would've used Pure Lightweight AC on LR Portable if my custom control setup didn't prevent me to discard my weapons

I was in the same exact situation, though I dealt with it and I actually learned more and got much better by being forced to rely on just one main weapon, a blade and internal weapons.
It's not for everyone but it really forges you, I probably wouldn't have learned a lot of things like AI flaws, loops and environmental exploits if I didn't force myself to play that way.
And fighting Rimfire, Evangel and Zinaida face to face and being able to evade enough frontal fire and push their shit in with just a machinegun, a blade and sticky bombs is priceless.
>>14392856
Lightweight in LR is amazing as long as you're up for banging your head on a wall for months until you get good enough to handle it, it's very frustrating even if you played Light for years before it, because you're even less durable than other titles in the series, but a comfortable setup and some skill you'll become a human Nineball, I even learned to use back weapons+OB on lightweights enough to land a few hits on Arena ACs.
To be perfectly honest though, for certain enemies you'll need to cheese them by abusing their faulty AI, like the secret pulverizer, you can blade it to death if you know how to bait his slash and time your jumps enough to keep the AI reset its pattern, fighting that thing head on with a lightweight is insanity, or well, I'm still not good enough to do that.
>>
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>>14388462
>>14392402
In that case, the Rhinemaiden was an AI made by some random player/architect, not the devs.

That said, it's said to makes its moves by reading the incoming data packets to make split second maneuvers. So in that sense you're right, it's scary.
>>
>>14388462
Watching this makes me want to see a combat AI developed for Aerial Invincibility fighter. Like the Ghost, but more like plugging a trained and hardened AI for the F-22.
>>
>>14388462
>>14384994
Found a video of the same AI, only this time it's 1v7.

https://www.youtube.com/watch?v=S9XySbVdM5o
>>
>>14393268
Doesn't that mean she's essentially a Newtype? The way she would fight would be awfully similar to how NTs fight oldtypes or how Aila fight in Build Fighters.
>>
>>14388462
>>14393331
I mean, it looks very impressive, but I have to wonder how well she'd fare in regulations where the energy mechanics actually work.

That, and the fact that while she can dance like a butterfly she can't really hit anything worth a damn because her high speed movements prevent her from getting a clean lock for the most part, so landing shots is a matter of chance. She does better with the inherently more accurate rifles than with grenade launchers, but she still wastes tonnes of ammo on potshots, enough that she is only able to inflict as much damage as she does because she gets free refills all the time.
>>
>>14393562
This. It doesn't look that impressive since the AI has infinite energy. It looks like it was just programmed to QB to dodge more often than the regular AI from an outsider's perspective.
>>
>>14393266
It was Rimfire that forces me eschew Tank Build and goes lightweight instead, gotta thank for it though since now i can beat that guy in his own game
>>
>>14393562
>but I have to wonder how well she'd fare in regulations where the energy mechanics actually work.
That's also true for the player.
It is impressive under an AI building point of view but in the real game it would be a totally pointless AI, it wouldn't be even able to to run its routines at all.
>>14395269
You can beat Rimfire with a Tank but it's hell to do so, either cheese him with vertical missiles or beat him at his own game like you said, and the latter is much more satisfying.
>>
>>14395823
>That's also true for the player.
Well no, a player can recognise when it is and isn't a good idea to boost, whereas an AI algorithm to simulate that properly would be a bit more complicated. Look at the UNACs. The best you can do with them is tell them not to boost when below a certain energy level, or to force them into scan mode at same. Likewise, a player can time their boosts to actually land shots.
>>
>>14395862
>Well no, a player can recognise when it is and isn't a good idea to boost

I meant that the player also has to deal with actual energy regulations, you can't keep on boosting forever thanks to unlimited energy.
>>
>>14395895
Yeah, but no player worth half a damn would actually need unlimited energy. Meanwhile, that AI needs it to even work, without it it'd just constantly be trying to boost at low energy and being a target.
>>
>>14395905
>Yeah, but no player worth half a damn would actually need unlimited energy.
The key words here are "worth half a damn", but yes, you're correct.
It's a pointless simulation on both sides anyway because neither are working with the actual game rules, as we both agreed the AI is the one who needs that freedom the most, it wouldn't even work in the actual game, that's precisely why they gave everyone inflated stats and OP-I in Last Raven, almost none of those enemy AC builds are even remotely viable without cheating.
>>
>>14393339
Isn't it actually what Zero system does?
>>14393562
As demonstrator/proof of concept, it is very effective at what it does - showing just how effective AI is.
>>14393268 confirms that this is work of an amateur, maybe as a hobby, maybe as school project.
>>14394531
As Rheintochter acquires necessary data by intercepting everything server sends to the player, it would not be very hard to program it with different set of rules. Hell, pure light melee laserblade build wouldn't have boost limitations in any of games.
>>14395862
>UNAC
>>14395862
It is not an UNAC. I dimly remember thread from about two years ago were somebody cited devs of V on them dumming down AI in game, cause both enemies and player mercenaries became too great of a challenge for players.
This is true for any game with enemies - gameplay is balanced, not realistic. There is a reason why Flashpoint series is considered hard.

>AI algorithm to simulate that properly would be a bit more complicated
Not really, as Rheinmaiden is already using radar data to localize enemies. Movement algorithms would just have to work with different set of start parameters, actual code design would stay the same.
>>14395918
Again, this is to ensure game balance. Just look at Formula Front, auto mode is, on one hand, inferior than what Rheinmaiden can do, on the other hand with righ modules and tuning players mech can be stupidly efficient killing machine.
Unlimited bot programmed for maximum efficiency would be unbeatable by a human by design and definition. Games present closed, predicable environment, it's analog real world were these things are struggling.
For now.
>>
>>14395955
>Isn't it actually what Zero system does?
But isn't the Zero system just the "Newtype" of Wing?
>>
>>14395918
I remember reading somewhere that in the older (pre-Nexus) AC games, some of the tougher enemy Ravens had hacked versions of weapons with 0 weight.

Didn't Internecine!Zinaida have crazy haxx on her AC? Something like:
>OP-I
>Infinite energy
>All tunable parts have maximum tuning in every category, giving her LW-like mobility and HW-like defence
>Zero weight weapons

>>14396026
I don't recall the Zero System giving out UNDERSTANDING, SOREDEMO, or space nudity. If anything, it accelerated Zechs through the Char Clone life cycle.
>>
>>14395955
>Just look at Formula Front
Formula Front has garbage AI and is still uncomfortably rooted in the old early 3 movement mechanics and balance where you can't turn for shit and have to rely on strafing, the overall balance is questionable as well and it's only really good if you're into building AIs through sequence chips, something which Carnage Heart has always been much better at, the fact that you can build efficient proto UNACs is due to the simple fact that the computer AI is ludicrously stupid, same reason why the Partner AI function in SL can also eventually become better than the enemy AI, if you have the patience to do that of course.
>Unlimited bot programmed for maximum efficiency would be unbeatable by a human by design and definition.
Now, this is a truly ironic statement in AC's context where by definition you fight against such things on a daily basis as a human player and also plotwise.
There's no thing as an unbeatable computer opponent in an action game, not even SNK bosses with all the odds stacked in their favour, killer AI, bloated stats and unfair moveset can reliably win against knowledgeable players, AC isn't any different.
>>14396961
>Didn't Internecine!Zinaida have crazy haxx on her AC? Something like:
Yep, you can still win "easily" as long as you can find the sweet lockdown angle during maneuvers, something that doesn't exist in LRP where she goes airborne and bunnyhops like mad, now that is infuriantingly hard and unfair.
>>
Why is there no AC for PC or PS4

Why is my life suffering
>>
>>14398388

Because Souls games

If it's any consolation Miyazaki says that Armored Core is a foundational IP for FROM and they're working on three projects right now, so any one of those might be Armored Core

Of course most of the old Armored Core crew is long gone so
>>
Evasive movement. Cover. Flares. ECM.

It's unrealistic to expect zero damage but the point is to complete the mission efficiently without being destroyed and earn enough to cover repairs for any damaged incurred.
>>
i wished 4th Gen AC had Vita port
>>
>>14398398
Could be good or bad. Hopefully DS2 optimization guys with DS1 movement guys.
>>
Been playing Project Phantasma lately and I'm having trouble dealing with the Rank 6 raven, dudes got a karasawa/moonlight combo, any suggestions?
>>
>>14406698
Usual scrub procedure. Either fight him in the cave to reduce his vertical mobility, or fight him in the forest and wait for him to blow himself to bits on the landmines.
>>
>>14406698
Just fight him on the cave.

I don't know if it was MoA that introduced the parking lot stage, but I fought everyone there.
>>
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>>14398398
>New Armored Core
>Its post AC4, NuCore game
>>
Quick question. Does anyone know how to get the other regulations for ACfA or is it impossible now?
>>
>>14380029
I don't dodge bullets, I just go full tank threads with that giant plasma cannon and dual rifles because fuck you.
The only issue I ever had were amidas and emc makers, you don't dodge bullets, you make them suffer for getting close enough for trying to hit you.
Usually ended in one-shooting most ACs, the only real downside it's the energy usage and limited ammo.
>>
>>14414111
I believe the options menu allows you to set regulations.
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