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What is your personal "ideal" size for mecha?

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Thread replies: 68
Thread images: 22

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What is your personal "ideal" size for mecha?

5m? 10m? 10km?
>>
it depends
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>>14350501

Front Mission had it right, if it can't fit on a trailer fuck that noise.
>>
>>14350501

Big enough to fight a giant insect, but probably not much bigger than a jet aeroplane

Late UC Genudms or 4/Answer NEXTs are my ideal for the "biggest" possible, Front Mission Wanzers or V/D ACs is my ideal for the small ones
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>>14350501

3-4 m.
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>>14350541

This

Mechs/Tanks/etc on trucks are my fetish
>>
>>14350501
Well, I like all sizes. But if I were to personally own a mecha, I'd like it to be 40-50 meters tall.
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If it needs to fight Lovecraftian Monsters then 200M

If it is a foot solider then 15m

If it is an ace's Mecha then 20-25m
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>>14350501
10-20 meters.

I can go bigger or smaller, but I like them from the bigger side of small to the smaller size of big. But I can give or take a few.
>>
wanzer size
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>>14350501
My sweet spot is from skells/dolls and lfos to ACs and late UC gundams.
So I guess any where from 7 to 16 meters
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I always thought Knightmare Frames had a good size to them.
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>>14350501
Big enough to kill the shit out of whatever they're facing, small enough to not die to whatever they're facing.

Seriously, why care so much about the size of it all? In all likelihood they'll be scaled to each other anyway, it's rare for really big things to always fight really small things. I suppose bigger sizes don't scale well to buildings or whatever, but at the same time small sizes force problems in terms of design because you have to fit humans in them. (Unless they're drones or robots, but at that point it's a very different show)
>>
>>14350501
Variety between sizes within a single series/setting is more interesting. Ideally it would take the form of combined arms, but usually you just see stuff like Gundams fighting Mobile Armors.
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>>14350501
12-20 meter

The standard real-robot size.
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>>14351510
This.
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>>14351113

They're just a tick too small for me.

Make them a tick larger, so the pilot can be in the chest and you can remove the CANCER-HUNCHBACK on them, and I'd agree that they're perfect.
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>>14351852
>The standard real-robot size.

I thought the standard real-robot size was "As tall as an F-15 is long" (e.g. 64 feet)
>>
>>14353904
Naw, it's 18m like Mazinger Z.
>>
If it's built, as long as there is enough material is okay (I'm looking at bullshit Nonoriri size even though there is a total lockdown on solar system).

If it exist, doesn't matter what size it is.
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>>14350501
around 0.15m
>>
As tall as is needed to induce the desired effect in the audience that the director of the piece wishes to create.
>>
>>14350501
5-7 meters. Similar scale to a MBT
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>>14350541

This. Wanzers when they are in their folded up form can fit 2-3 of them on an 18 wheeler. That's pretty perfect.
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>>14351113
>>14353900
Oh the irony of that though.
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>>14354496
>>
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>>14350752

This nigga gets it.
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>>14354457
Really wish they came out with one for PC. I've had no luck with emulators.
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>>14354541
That almost seems a little too big. You could barely step on cars in AC1.
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>>14354553

Even a toaster can run ps1 games for Front Mission 3. It's 5 on ps2 that's taxing.
>>
>>14354553
you're not going to get any sympathy if you can't figure out an emulator of all things
>>
>>14350541
>>14350562
These but Supers need to be small enough to walk around a city and not dwarf the buildings
>>
20-30m is ideal.
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>>14354496
whats the black and white one in the middle?
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>>14354585

So like, Statue of Liberty size, without the base? 151 ft tall
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>>14350501
About 147.3 Gigaparsecs
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>>14354639
Yea, around Psyco Gundam size.
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>>14354609
>>
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What about .1m?
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About the height of an 18 wheeler plus cargo trailer, stood vertically.
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>>14354757
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>>14350501
>>
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>>14350541
I loved Blue Gender's mechs for that too.
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>>14350501
15-20 ft with some transformation functionality, and 10-ish ft for more variety.
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>>14354496
Wow, I had no idea Orgun was that huge.
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>>14350501
>What is your personal "ideal" size for mecha?

I prefer powersuits over giant-sized mecha so human-size, I guess.
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>>14354639
Do you beat up enemies with Higher and Higher playing?
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>>14354923
That's an Armored Shrike from Blue Gender.
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>>14350501
Tall enough to tower most buildings but not all of them. After a certain height a sense of scale just kinda gets lost on me.
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>>14350608

4 feet, at the tallest
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>>14354932

exoskeleton != mecha
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>>14357599
it's mechanical
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>>14357615
So is bike...

A powered armor isn't mecha - it being mechanically actuated doesn't make it one.

Still, exo's are cool.
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>>14359128
>A powered armor isn't mecha
>a mechanical thing isn't mecha
/m/ says some retarded shit these days
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>>14350501
>What is your personal "ideal" size for mecha?5m? 10m? 10km?

Shirow's landmates. So basically an exoskeleton that is slightly taller than its operator. It would ideally have a height of 5m at the most.
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>>14350501
Scopedog, which I believe is 7m off the top of my head. Tall enough to walk over obstacles but still short enough to fit inside buildings.
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>>14359128
There's no size rule on the word mecha. You personally might only consider giant machines to be mecha, but there's no officiated definition that agrees with you.
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>>14359231
mein negger

Landmates are perfection. big enought to contest vehicles, small enough to be relatable
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I've been trying to picture mentally what scale this would be in, any ideas?
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>>14357615
It's still shit. It doesn't even have a cool helmet.
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>>14360399
>It doesn't even have a cool helmet.

ITT: Summerfags who've never played Vanquish.
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>>14362828
shitty gif.
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>>14359443
just looked those up, and while really neat looking, they are ridiculously overpriced for the size they are
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>>14350501
smaller the better.
>>
>>14350501
not counting Power Armors that are literally just suits of people sized armor or non piloted robots or cyborgs, I'd say between 8 ft at the absolute smallest, and somewhere around 18 to 24 meters, at least for a "Real Robot" that's of a primarily humanoid form(things like Mobile Armors, or "Super Robots" I don't really worry about size too much as long as they at least try to be consistent in scale)
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>>14363199
Tell me about it.

I really like the concept thought and hope 3D-printing figures like this becomes both more prevalent and more finely detailed.
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>>14366294
*though
Thread posts: 68
Thread images: 22


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