ITT: Your favorite "bad" /m/-related thing.
That show/game/whatever that you acknowledge has more flaws than strengths, but you still love anyways.
I'll start with my favorite worst-mecha-game, Front Mission Evolve. Yeah, yeah, I know it's a rushed, poorly produced, mediocre shooter that brings shame onto the Front Mission name. But I still find myself replaying it once a year, partially because of the nostalgia glasses I wear and partially because I think the game is genuinely good at making you feel like you're getting stronger as the game goes on. Comparing to what you're doing in the first level, you can get into some crazy shit by the end.
FLAG is a terrible anime.
But I think it's pointing in the right direction for where I hope mecha will go: A large emphasis on world building, an acknowledgement that mechs aren't god-machines, and a main character who isn't a mech driver
Robotech: Invasion because it's the closest I'll ever get to a Mospeada game.
>>14195281
It was a solid game but the non-mecha levels are really what ruined it. Everything else was perfectly fine, even if it wasn't amazing.
I liked Gundam crossfire
>>14195320
It killed (or at the very least, sped up the death) of Front Mission
>>14195281
Bayformers
>>14195351
But they hurt to look at
The mecha alone carried me through.
Twice.
>>14195400
i don't know how else they should look like as metal alien lifeform that can perfectly imitate earth vehicle form
but then again i just like sentient robot with quirk in general
https://www.youtube.com/watch?v=ArVG23PCGPQ
>>14195281
Gundam SEED
>>14195281
>>14195320
Biggest problem with that game is how you could see all the potential it had, to the point it hurt to see it all squandered.
It was a $60 AAA production that came out looking and playing like a $15 downloadable budget game.
>>14195351
Bayformers has the best robot gore. Shit is brutal as fuck
>>14195950
I completely agree. that game was a massive dissapointment.and I preordered it. ;__;
>>14195281
>Front Mission Evolved
>First mission shows a space elevator being attacked and severed
>Cut is VERY near the anchor point
>The elevator falls DOWN to earth, rather than shooting up into the atmosphere
Literally the only thing I remember about that game.
>>14195281
My sole objection to Front Mission Evolved is the fucking health pickups and regenerating health
DO ONE OR THE OTHER
NOT BOTH
Robot Alchemic Drive. It's awful but I fucking love it.
Geneshaft wasn't a particularly good show but I just felt it was made with so much love and good intentions.
>>14195292
This too. I know this place is retarded, but I just can't help but keep coming back!
Forgot the link.
https://youtu.be/wPi4VjSqPvA
Greco
>>14195487
Jetfire didn't deserve that. My favorite transformer. Dammit Bay.
>>14196342
This, for some reason people seemed to hate it but I loved every minute.
Armored Core.
>>14195327
Same. It's the best "OYW-grunt experience" out there.
my fav worst mecha game is MWO
Untrustworthy lead devs, power creep and lack of grand vision and inspiration
dunking on pub shitters in a shitmech is fun though
>>14195307
Thankfully for everybody, your realisticuck tastes don't matter.
>>14195292
the true answer
>>14195281
Elite Dangerous, I guess.
Every other mech thing I like I seem to believe is fundamentally good, except for maybe Gundam Wingbut those designs, man. too tasty
Gasaraki had an awful ending, but the actual show was solid as fuck.
>>14196830
I've found the godawful devs to be a non issue since they don't ever actually touch the game themselves. And while the map object geometry is still fucked, it's a damn fun game to play casually.
>>14196284
Why would it turn out like that? Tension in the structure?
>>14197163
The trick with space elevators (most, there are some old 19th century designs that don't follow this) is that you place the center-of-gravity for the whole system at some point above geostationary orbit. There's a variety of reasons for these, but it's sufficient to say that you'd much rather your system be under tensile force than compression force.
So, what this means is that any cut below the center of gravity, which is tens of thousands of kilometers up in the sky, will cause the majority of the space elevator to shoot up, because the counterweight it pulling the whole system up thanks to centrifugal force.
But in Front Mission Evolve, where the cut is made at most a couple hundred meters up the space elevator, the whole freaking thing comes tumbling down, when what you should have seen is the whole thing go shoot up, which just a couple hundred meters of it collapsing.
>>14196284
>Space Elevator in New York
>Not some more convenient latitude.
>Space Elevator distruction falling _down_ but somehow not creating a colossal trench from falling space elevator wrapping around the world.
>Space Elevator later on BUILT IN SECRET in Syria.
The plot to that game wasn't worth remembering. So lucky you.
>>14197136
What was your problem with the ending?
>>14196830
It's awful in the sense that you should not pay any money for it, but as a free-to-play, I think it's fine.
Vandread
>>14195281
I got this game for ten bucks. I got up to the ice area but kept dying because the game forced me to use a slow-ass quaduped leg setup which completely fucked me over. Shit game.
>>14198411
>most, there are some old 19th century designs that don't follow this
There were space elevators in the 19th century?
>>14196694
Its just a watered down version of that PS2 game
>>14197115
Is it really bad? I was thinking of buying it, what is your honest opinion on it as a whole?
I don't like ZoE much, but it has enough strengths that I will admit to liking it even if I have lots of problems with the bosses. Couldn't even really play the second game because the fight against Leo was so shit that I couldn't win.
And no, I didn't think it was difficult. It was a war of attrition that my finger endurance lost because I had to constantly jam the boost button to dodge and take advantage of the ridiculously small window of opportunity in which to damage him
>>14200834
I'd say it's worth it. I don't have Horizons, but I understand that if you have that it's a bit more engaging since you can jump into your buggy to check out all those desolate worlds out there.
It's not Bad, it's just easy to get bored with everything. And the fact that as an owner of the base game I'd have to play nearly the full price just to get to drive a buggy is a little insane to me.
So: if you can get the whole shebang by just buying Horizons, i'd do it.
>>14200828
All of Tsiolkovsky's designs for space elevators were compression designs based on the Eiffel Tower
>>14195307
I wouldn't go so far as to call FLAG terrible. I mean it wasn't great but FLAG did try and do it's own thing. It didn't do its own thing all that well, but I think the fact they tried counts for something.
>>14196321
>>14196326
What!? The voice acting is pretty grating (on purpose, though, since it's supposed to sound like a 70's dub), but RAD is otherwise the best mecha game ever made. I'm not even close to trolling or praising it ironically. You're crazy if you think that game was bad.
>>14201725
And you're delusional if you think it was that good.
I'd probably go with Gundam 00.
I'm not sure if cyberpunk counts as /m/, but the Syndicate remake is one of my guilty pleasures
>>14201733
00 isn't bad, it's just easily forgotten.
There's a difference.
SnW is hardly /m/
That said, it's my favorite /m/ series
>>14207997
PRESENT ARMS
https://www.youtube.com/watch?v=zgOe4eqxkQc
>>14200474
I got it for 3 bucks and beat it. I still want my $3 back.
>>14207997
>>14208003
>tfw not deserving god's grace
>tfw he still gives it to you
this is /m/, this isn't supposed to make me sob
https://www.youtube.com/watch?v=CDdvReNKKuk
>>14208094
>Spite.png
Shogo: Mobile Armor Division
>>14198411
What's the best way to make sure you don't fuck up a space elevator in an original setting?
>>14210973
Honestly, just reading the wikipedia article should be enough.
https://en.wikipedia.org/wiki/Space_elevator
https://en.wikipedia.org/wiki/Space_elevator_safety
Since space elevators don't actually exist in the real world, you have a lot of leeway in how you depict them, since no one is exactly sure how we'll end up making them (IF we ever end up making them)
>>14207997
OP said "bad" /m/-related thing.
>SnW
>not /m/
>>14196694
Zeonic Front? Rise From The Ashes?
>>14211202
Naw, that's just bad