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Did anyone else play this game?

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Thread replies: 334
Thread images: 103

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I picked it up on sale at my local game store and am really enjoying it. The combat isn't great at first but gets a lot better once you have a fleet.
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>>14176233
I played it through once and enjoyed it and always meant to play it through a second time to see the other routes and try different strategies, maybe with the mecha fighters.

But I hated the way the romance ended up and I didn't want to go back and experience it all over again. If it had been more VN-like and offered at least a little bit of variation to the ending I'd have jumped right back into it.
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I played this for a bit. I was really surprised at how fun and cool it was. But I never finished it. I should probably get back to it.
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>>14176240
And maybe it was just the limitations of the hardware by that I mean the storage space on a DS cartridge but the huge cast of secondary characters you could recruit was never developed enough aside from 6 or so heroes. Even Fire Emblem Awakening had more development.
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>>14176233
>Deploy fighters
>Watch as your Space Pilot Aces rip the creators of the universe to shreds while your ship stands around looking cool

All these mech animes were right! capital ships are useless!

Also, I find it hilarious that the objective best ship is the ugly looking Picaroon
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>>14176233
Take my advice? Go to Zenito. Get one of these. Set it as your flagship. Laugh maniacally at everyone's feeble attempts to fight back.

Also, don't buy a carrier until you hit the LMC, all the early game models are shite. A cruiser with a catapult will do.
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>>14176360
I didn't, I think I went the other way to the Nova place.
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>>14176370
Ah well. The game is easy enough without it.

If it has an issue it's that anything that there's all these ships, but no reason not to use a whole fleet of nothing but battleships and carriers.

Also? Lugovalos are pretty great.
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>>14176233
Was there ever a full scan of the artbook? Some of those ship designs were amazing. *Pic Unrelated*
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>>14177002
From what I recall there was, but it got taken down again, so only a few pages survived.

Looking at them, it makes you think it was a shame they made it for the DS, considering how good the concept art is compared to the necessarily sparse 3D models.
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>>14177281
I'll say.
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>>14177284
I have 3 or 4 images but I think they are from the website.
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>>14177284
>>14177322
Nothing else for it then. Beginning obligatory Infinite Space Artbook dump.
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>>14177341
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>>14177343
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>>14177345
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>>14177348
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>>14177349
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>>14177350
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>>14177354
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>>14177356
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>>14177358
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>>14177363
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>>14177366
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>>14177369
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>>14177373
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>>14177377
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>>14177383
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>>14177387
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>>14177390
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>>14177394
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>>14177401
And that's all I've ever found. Which sucks, because I really want to see the concept sketch for the Belenus class.
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>>14177403
Wait hang on, found a couple more.
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>>14177424
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God i wish we had more of this stuff a sequel anything. The designs were supurb.
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>>14177341
Thanks dude
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>>14178312
Who was the guy that came up with the concept? Do they still work at Platinum?
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>>14180150
I think they hired the guy who did Macros and Yamamoto to do the designs. I think that Platinum did really play a huge part in development either, handling mainly technical stuff while Nude Maker (actually their name) did most of the creative and design work.
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>>14180150
It's either Atsushi Inaba (who recently worked on Nier Automata and Star Fox Zero/Guard, and will be part of an upcoming project called Scalebound) or Hifumi Kono of Nude Maker(which made the Steel Battalion games, Terror of the Stratus and, more recently, NightCry). However Nude Maker and Kono only got hired for this game and no other Platinum projects.
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>>14180150
Most of the game was Nude Maker.
Platinum was hired for dev support, iirc.
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>>14180221
Kazutaka Miyatake
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>>14176348
>Also, I find it hilarious that the objective best ship is the ugly looking Picaroon
At least the objective best flagship is pretty>>14176360
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>>14178312
Yeah, same here. I was just thinking about it too, the ship designs were great and the characters and writing were really fun as well. The one thing I thought was just OK was the combat, and the hand to hand combat was kinda dumb, IMO. I was just talking in another thread about how the new Battlefleet Gothic game had some decent real-time ship combat--an Infinite Space sequel with that battle system and the original's writing would probably be really cool.
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Thanks for the art dump anon, here's one more.
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>>14184287
Man, the Galaxy class was kind of terrible. I'm pretty sure that despite being a dedicated carrier it had less fighter space than some SMC cruisers. Needless to say, Nacian designs eat them for lunch.
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>>14176248
It's a 1 gigabit cartridge, 256mb, one of the biggest DS games. I'm sure they had room.
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>>14185564
I wish they had just bit the bullet and made this for a console. So they could have made use of all the good designs and had decent combat.
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>>14185544
The tradeoff is in armor and having a decent weapon space.
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>>14187150
Nude Maker probably didn't have the funds.

I wish they'd had some more branching.
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>>14176233
What game is this?
The cover looks familiar.
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>>14187422
It says it right on the cover in English. And the filename.
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>>14187448
Shit I'm tired.
Thanks anon
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>>14187452
You are welcome for my doing of nothing.
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>>14176233
This was my favorite on the DS, and those ships designs were amazing.
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>>14187150
I like it on handheld, thou even PSP would have better graphics than what we got in the end. Vita could run this game in native HD resolution with power to spare. But no, they had to write it for DS.
Also, game looks much better when run trough Drastic.
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>>14187338

Well, technically it had worse weapons space than most because it only had one (small) mutable slot, the rest was fixed plasma. Also, looking at it, man is its AS accuracy terrible.

Don't get me wrong, I get that Libertas doesn't really do fighters and that the Galaxy is the best they can manage, but if the player needed a carrier that traded capacity for some teeth, the (Nacian made, natch) Renkonti is definitely the way to go.
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>>14187150
We may get a console remake some day, and they hopefully fix the combat.
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>>14188311
Wait, going off that image, why would you ever pick up the Galaxy? Is Medium Plasma Cannons all that great?
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>>14188994
I actually would love it if they did an Infinite Space HD remake for the eShop. Maybe just improve some of the antialiasing for the models if they don't want to spend money. Otherwise, give me a real Nia romance route, or some for the other heroines Yuri meets.
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>>14192029
Plasma weapons are more powerful than their equivalent lasers or missiles, but the tiers of lasers go higher than the ones for plasma, and because plasma weapons are always fixed they lag behind after a few upgrades. Plasma weapons are perfectly serviceable and great for using a ship right out of the box, but generally an open slot is better. I should add that the Galazy also has much less fighter space to boot, meaning it's also a worse carrier.

Though in truth both aren't good carriers. An extra gun or some armour isn't really worth precious hangar space given how devastating fighters are. Though if you have to have it both ways there's always the (unlockable, and only a couple reward tiers from the broken superships) Eleganta, which has the best of both: maximum fighter space (50% more than the Renkonti) plus the weapon complement of a light battleship.

...hush, let me have this. Nobody ever played Infinite Space, so I don't get to sperg over ship stats much.

The game has a lot of ships that almost no player would ever use, mostly available for fun. The game is easy enough that you can mostly use what you want.
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>>14192034
>or some for the other heroines Yuri meets.
She really does need to catch a fucking break.
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>>14194518
Considering what happens if you dont give her a break and act like a dick to her.

Yeah you give the spoiled girl a break.
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>>14185544
Alot of the libertas ships were like that i never botherd with even one of them.
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>>14177403
>>14177281

As I recall, a few months back, some Anon offered to send his copy of the artbook to Archive for scanning.

Don't know if he pushed through with it, though.
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What does the mobile weapons look like?
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so is there any game that is similar to infinite space out on PC right now?
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>>14192363
I pirated it and played it, but nobody talked about it.
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>>14195339
Archive said he was busy with a lot of other books to scan at the time, maybe wait a few months. I completely forgot to reach out to him again about it.
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>>14195375
Like >>14176240.
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This game looks really awesome, but I have one question. Do you ever directly control any characters, ships, etc. or do you just navigate from one menu screen to the next the whole time?
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>>14194685
But that's just it, even if you jump through all the hoops to recruit her, she still ends up a broken woman. All the quite likeable people in Lugovalos and she had to end up with Trevor fucking Desmond.
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>>14194716
Well, the Evstafi wasn't too bad. I think the Freedom and Nebula were alright too. Oh, and I heard good things about the Bastion destroyers, though that would of course require using destroyers for any reason.

Libertas's thing was ships that are high performance as stock, but aren't very upgradeable. I mean compared to figher specialised Nacio their everything that wasn't a carrier was much better.
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>>14195721
No, not really. You're a spaceship captain, which means giving orders. Actually operating the ship is for the help.
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>Play game
>Realised I missed out on a million optional recruitable characters
>Lose the will to play

I should go play with with a walkthrough handy sometime.
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>>14196461
So there isn't any wandering around with a character or flying ships? Just flipping through menus and giving out orders. Not as fun as I thought, but definitely worth picking up.
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Seeing this game again makes me wish game devs were still willing to experiment like in days of the DS. This would be glorious as an HD remake in 3D.
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>>14197084
You could just check out some gameplay footage to get some idea how it handles you know.
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>>14197084
There are a few scenes where characters are developed in side branch stories, but those are really rare and far between. Like, if you look at Fire Emblem as an example, you have far fewer of these "support" conversations and they're usually just pointless pieces of fluff witih no gameplay or story effect.
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>>14176392
REGEINLAND SUPREME!
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>>14195385
Nothing like it
I think the closes would be Sunrider?
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>>14200722
Sunrider is fun and rewarding, but it's a very different sort of game to Infinite Space. It's fucking tough for one thing.
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>>14200607
THA SINN LUGOVALOS!
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I started it but the combat didn't sit well with me, like very limited. It changes, it gets better or the history is amazing? Any reason to try to play it again?
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>>14202298
Nope. Just ignore all the underaged nostalgiafags in this thread.
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>>14177427
For some reason I really liked this one, even if it was shit
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>>14202552
Yeah, in retrospect the Eudora was clearly superior in every way. But I got one of these anyway just so I could keep a consistent colour scheme in my fleet. I kind of liked the white and pink Elgavan ships came in.
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>>14202306
I bought and played it a year ago, and I quite liked it.

>>14202298
I'd say the gameplay really more lies in the customization side of things, in choosing your ships and how to outfit them and stuff and generally making a fleet your own. And obviously this aspect is limited in the early game. Later on your fleet size increases and you get access to more and better designs.

For instance, I was quite pleased when I got my hands on my first battleship.
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>>14202612
Borodino's good for ages, All the way till you become a MAN!
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>>14203134
Yeah, the Borodino is a perennial favourite. It might have the worst stats of any battleship, but its sheer module space (that even some LMC ships struggle to match) and excellent module layout let you keep it up to date and serviceable for a very long time. In fact, since it had battleship grade weapons slots, it was serviceable as a gunboat right into the LMC, long after it's armour had been rendered paper thin by power creep.

I had a pair of them, and it always amused me to see how small my once mighty battleships were when measured next to my shiny new Agrell.
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>>14203763

I replaced it with a Kalymnos battleship after joining them.

Kalymnos ships are just so good.
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>>14203780
Yeah, those fuckers served me till i became space pirate captain Ha... Yuri DA MAN.
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>>14203780
Eh, they're alright. The Eudora is a work of art, considering how it matches or exceeds all the SMC carriers at fighter capacity despite being a cruiser, with the arms, armour and pricetag to match.

I mean, look at this. The Kolonio has the exact same fighter space as the Eudora, and it's also the 'best' SMC carrier. Look at that difference!
Their other ships were either destroyers (and therefore worthless) or a series of very similar battleships, each slightly less mediocre than the last. Really, SMC stuff was nothing to get excited over, all the fun ships came in the LMC.
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Anons, give me some motivation to finish the game. The ship battle system got tired and old after a while, and the characters all felt flat.
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>>14204760
Where did you quit?
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>>14204840
After the pirate base assault mission.
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>>14204882
Not him, but I guess I suggest you power through just a bit longer. If I recall the pirate base assault was a little while away from when Lugovalos is introduced as a threat, and at that point the story starts to kick into shape after all the aimless wandering about early on.
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>>14204895
Oh good. Thanks!
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>>14204898
The first act largely exists to set the stage for the second, and is a bit slower paced, lower key and directionless as a result, since the game is trying to introduce you to various story, character, setting and gameplay concepts before properly getting underway. It's important, but I guess it might wear you down. The gameplay will expand a bit as you get new slots, options, parts, ships and money to burn on them all, but it will remain the same at its core. That never bothered me though, since I was too enamoured with personalising my fleet.

I also recall there being quite a bit of act 1 still to go after that part, but I'd still suggest trying to finish it anyway. I have a feeling that you'll want to keep going with it by that turnover point.

On an unrelated note, Lugovalos is my favourite evil empire in anything ever.
https://www.youtube.com/watch?v=Hfj71kgq7aU
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>>14204934
Thanks anon!
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>>14204934
Is Taranis the best emperor?
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>>14205322
Honestly, I think Taranis might have been my least favourite thing about Lugovalos, since it's like the writers realised they were getting too sympathetic and made him comically evil to compensate. His theme is great tho. And dat outfit...

I'll say this for the old bastard though, he's great to have in extra mode. The novelty of assigning the emperor of the universe as your first officer was very much appreciated.

I also had the president of space America running my kitchens.
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>>14205373
>Comically evil
He started his grand conquest in order to fight off the overlords who were returning, when his personal flagship engaged with enemies he ordered noncombatants of his palace battleship to evacuate on the palace half of the ship which he detached and finally at the very end he sacrificed himself, ramming against a dyson sphere in order to save the universe.

Yes, truly he was the most abhorrent person in existence.
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>>14205388
What I was referring to was that scene where he blows up the planet of the space pacifists for trying to negotiate. This scene comes right out of nowhere and is never referenced again, and given its placement in the story I'm given the impression that it was inserted after all the evidence that Lugovalos wasn't all that bad and scenes that made its characters more likeable and human, in an effort to try and reinforce upon the player that these were the baddies.

Apart from that he was mostly alright, given how Lugovalos was an extension of his will.

And no, he wasn't. We both know the most abhorrent person in existence is Trevor Desmond.
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>>14205411
Agreed, that Reinhard Von Lohengramm knockoff was just evil incarnate.
Also i had completely forgotten about that pacifist planet, shows just how significant they were to anything. I suppose it was a Fist of the northstar reference, because there Raoh 8who looks a lot like Taranis) ends up massacring a town of pacifists because they lacked the gall to fight for their freedom and rather become enslaved in order to just survive.
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>>14205424

Eh? No, Eremon was the Reinhard knockoff. Desmond was his aid/replacement.

You know, the guy who became The Desmond Gate, who snagged poor Katida as a trophy wife if you tripped her recruitment flags and who was consistently the one Lugovalian with zero redeeming qualities.

There is a scene at one point where his immediate superior (in the villains, I remind you) summons him to give him an earful about what a total fucking prick he is to his subjects and can he knock it off.
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>>14205453
Fuck, now i remember.
Cant understand how i mixed those two with each other.
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>>14205453
Now that i think about it, the person was not only a dick personalitywise but he also looks like one, just look at that hair.
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>>14205484
>>14205496
Look on the bright side, at least he had a probably very painful last few months followed by cessation of existence.
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>>14205416
As bad as what happens to her is it's still better than the alternative and not hitting those flags.

Poor Roth.
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>>14205416
I thought the point of Taranis doing that was that he needs fighters to defeat the Overlords, not pacifists who'll just be a drain on his empire.
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What's the name of that group that was selling copies of this game?
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>>14207121
That's the explanation, but an empire doesn't run entirely on its military, you need population centres that do other things. And that scene was kind of out of keeping with how Lugovalos handled everything else.
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>>14206930
Yeah, Katida gets screwed no matter what.

Having done both though, I kind of prefer not hitting them purely for the dramatic weight of the ensuing scenes.

>"SO YOU'RE ABANDONING ME YET AGAIN, YURI!"
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>>14207292
Still, i suppose Taranis could have been afraid that had he let them survive, their ideology could have spread and ultimately had undermined everything he had done.
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>>14207328
Apparently they were always planned to die in battle no matter what you do.
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>>14207328
>facing your end while hugging your maimed lover's dead body

Goddamn
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>>14207604
Regeinland was full of feels.
>The very first captain you meet gives his life heroically in order to stop the Lugovalos from invading the LMC
>His younger brother dies heroically while holding the line from Lugovalos years later
>Prince of that nation dies while ramming a psycho bitches battleship so MC can get within firing range of the invasion fleet commander
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>>14207604
What really got me was that exchange wherehis subordinate points out that it's suicide to stay behind and fire the gun, and Roth's response is something to the effect of "I know, dumbass, why do you think I'm doing it?"
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My favourite space RPG hands down. I've been meaning to play it again and finish other routes. Also Elegenta best ship.
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>>14210812
If memory serves, there's only 1 route, though there are multiple minor branches. I think it's

Where and when the Reigenland captain and his waifu die
Katida's fate, whether she becomes evil or submissive
A minor branch in which space pirate brother you fight first
Two "national" branches in the SMC and LMC where you pick a route and conflict to involve yourself in
Whether you ally with the theocracy or not
Which Lugovalian commander you get on your side
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>>14210976
Pretty much. I replayed it once, with a few carefully placed saves to get the slight rout variations and get all the characters and ships in the database. All I was missing was one minor crewmember, since their recruitment conditions required a third playthrough and I was damned if I was doing that for someone shit.

Though new game plus does allow you to unlock the mobile weapons.

>>14210812
The Eleganta is pretty great. It's just unfortunate that by the time you can get it you're only a few points away from the superships, which kind of obsolete it. Neither Nacia could build a gunboat to save their lives, but man did Nacia proper do fighter combat right.
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>>14210976
Oh, you also forgot which route you take into Adis, which gives you a different boss ship to fight and potentially tries to fuck with you if you didn't bring a radar ship.
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>>14195397

So a Gerwalk?
>>
>>14212051
They pretty much look like them yeah, though the one you get for bearing extra mode looks more like a mobile armour.
>>
>get close and spam fighters
>win
Mediocre game, desu.
>>
>>14212452
>Get close
If you were going to spam fighters why even bother getting in weapon range in the first place?
>>
Any way for farming money in this game? I'm after the resource dispute between two planets and trying to rescue a girl than is kidnaped be some pirates (after hilariously saving the honour of a white haired fucboi) but I only have two DD and I want Borodino without having to expend more or less five minutes per battle for a paltry of 280 credits.
>>
I wanted to get into this game. I heard a lot of good things about it.

But I found the gameplay to be just repetetive random encounter grinding so you can have money to buy a better starship. And the jRPG-like character interactions meshed poorly with a supposedly large scale of the game, with planets with populations of billions yet somehow having only one tavern and less than half a dozen places of interest each, and crews of hundreds and later thousands who never get acknowledged as existing, yet a random schlub you meet in the planet's only tavern is.

I cleared the first part of the game and decided that while I didn't hate it or consider that time wasted, I don't really feel like playing anymore. Maybe it gets better later, I don't know.
>>
>>14212527
At that point in the game you pretty much have to grind fights I'm afraid.

The best methods for grinding involve filling up ships with cargo holds and going on really long circular routes between empty areas (intake from cargo holds increases the longer you travel between planets), but at that early stage this isn't really a practical option.

If it's any consolation, once you have a Borodino you won't need another flagship until the second half of the game, it can last you that long.
>>
>>14212546
Aww fuck, my two Orfeys are pretty killy but the amount of time wasted searching for some fucking pirates taxes me, I'm not very patient with grinding.>>14212530
Also this, the combat isn't fast enough too. The settings seems cool tough.
Rebel Galaxy style of combat and ship handling (and trade) would suit this game better than the so-so combat too.
>>
>>14212568
>two Orfeys
This probably didn't help. I had only bought the one by that point, so I had more cash on hand and it didn't take so long. I might consider selling one. Orfeys have 2 out of 3 fixed weapons that drop off in effectiveness before too long, and being destroyers aren't all that impressive compared to omst things. They're great against pirates right now, but they're somewhat less impressive (though still perfectly serviceable) against actual warships.

At one point a little later you will need (for story reasons) to buy a ship with a catapult (I recommend a Eudora, incidentally>>14204721), and that will take up your third slot instead. Till then it doesn't really matter what you put there. The Borodino may be the Budget Battleship, but it's still, y'know, a fucking battleship, with armour and firepower to match.
>>
>>14212568
Just do what I do while grinding and do it absent mindedly while watching TV or something. I recall watching ever season of Archer while making my way through MGS Peace walker.
>>
>>14212608
I see, I got another Orfey because when going for a kill with they barrage in close range it rekt pretty much everything in one or two passes,and the weapons I got blueprints for are pretty crappy. I think I got all the ship blueprints tough, is a good idea to re invest them in any other DD or better to grind until the Boro?
>>14212612
Seems the best option, I will start Legends of Galactic heroes then, I started it before but some reason I never finished it.
>>
>>14212697
Destroyers in general are a waste of money (as are most cruisers). The smart move is to buy the starting one, buy an Orfey once you get a second slot, and then never touch destroyers again. They simply don't offer much firepower, and their extra evasion in no way compensates their lack of durability. Like I said, an Orfey looks great compared to your starting destroyer because it's a proper military warship. There's no reason not to buy blueprints though, because they're cheap. Ship wise the Borodino far outmatches anything pirates ever get, and is easily a match for almost any single ship in the first half. It has slightly worse stats than some battleships available slightly later, but it's cheaper, available now, and its modularity means it can last a good long time. Get one and take good care of it, then buy something with fighter capacity later on, and you're set for act one.

Late in act one you get some money thrown at you to build more ships, but I would save it for the LMC, spare yourself some grinding.
With weapons I usually just keep up with whatever the latest model laser is, they're usually good enough.
>>
>>14212726
So it wouldn't be stupid to sell my other ships for the Borodino? I thing I could do it and get enopugh money to equip it properly.
>>
>>14212734
That might not be so smart. A Borodino is great, but it's still just one ship. And every ship is an extra set of guns and hit points, and an extra target to deal with, so doing that means your flagship getting concentrated fire from up to five enemy ships.

For instance, at that stage I had my shitty starting ship in front, an Orfey behind it and the Borodino behind that. At least one tough boss fight cost me both destroyers and a lot of Borodino health.

I'd say keep at least one Orfey.
>>
>>14212748
Thanks bro, grinding is it.
>>
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>>14212754
If you find yourself wanting for cash later on, get yourself one (or four) of these babies. They're tied for most module space in the game and can fit six large cargo holds. Fly about with those and the money racks up. They're not bad in combat either, actually, even if they are a bit undergunned.
>>
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>6 module slots left
>no way to fit another cargo hold into them
Fuck.

On another note, what exactly do the captain and fleet bonuses from the war room do?
>>
>>14213128
I believe fleet bonuses increase leadership stat (i.e. boost command guage), and captain bonuses increase the level of Final Roar (special option one, basically a barrage with increased crit chance).
>>
>>14213148
Nice.
>>
I like the story and the building ships part. I just hated the battle system which is pretty much rock paper scissors till you get fighter jets.
>>
>>14212452
>get close and spam fighters
>get close
For what purpose?
>>
>>14216528
Presumably so they can't use their big guns. Of course, neither can you, and as good as fighters are you'll still be sitting there for a while waiting for them. Maybe that doesn't matter if all you have is carriers, though that would be kind of pointless considering the soft cap on fighters. Mixed is best.
>>
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>>14216542
Just spam Intrigo fighters, literally the best fighter in the game.

Also tfw no HD remake ever.
>>
>>14212452
>Giant ass railgun bossbattle
>launch fighters
>get into minimum range
>laugh as you never get hit while you plink them to death with fighters and small guns
>Have Kira heal your ship in the meantime and watch netflix until the fight is over or if you have to resend your fighters
>Rinse and repeat on final boss except use someone else with medic
Taranis was the best fight in for me. Has big ass guns, complimentary fighters and heavy AA defense so no cheese.
>>
>>14216571
Yeah, they're pretty evidently the best. But only up to 100 (or 120, I forget) fighters can deployed, which means that any more than two carriers is something of a waste since they're not increasing damage any.

Though if you thought the intrigo could rack up damage you may not have tried the Koretka mobile weapon. They take up four whole slots apiece, but have more than three times the power of an Intrigo, plus their lesser numbers means you can stack damage well past what the normal fighter limit would allow.
>>
>>14216588
>no cheese
I wasn't aware it was possible to not cheese while using fighters. They're pretty broken.
>>
>>14216605
Huh I haven't even found those yet, I'll give it a try if I do.
Though I'll probably stick with Nacio fighters since they look the best, which is all that matters.
>>
>>14216619
Mobile weapons are alluded to at one point, but are a strictly newgame + thing. They have greatly superior stats to regular fighters but take up more space.

Manovro and Kometo can be obtained from Nele at one point in subsequent playthroughs, and are the anti fighter/anti ship specialists, each taking two slots but having 60 in the appropriate attack stat. If you recruit princess whatserface of Nacio, she gives you the schematics for the Lanturno, a 3 slot multirole with 60 in both. Finally, completing extra mode gives you the plans for the Koretka, which takes up four slots and has monstrous stats (it's basically a mobile armour).

>Though I'll probably stick with Nacio fighters since they look the best, which is all that matters.
Coincidentally, every single mobile weapon is Nacian designed. When I said these people go all in on fighters I wasn't kidding.
>>
>>14216650
Well I'll be, thanks anon!
>>
>>14216691
Hang on, I may not be able to take screenshots, but I do have the game here. Let me just record the stats for posterity (seems I was wrong about the sizes):

Manovra:
size 2
speed 200
flt time 95
durab 250
AA 65
AS 30

Kometo:
size 2
speed 180
flt time 90
durab 240
AA 25
AS 65


Lanterno:
size 2
speed 190
flt time 98
durab 250
AA 60
AS 60


Koretka:
size 3
speed 200
flt time 100
durab 400
AA 100
AS 100


So compared to the best conventional fighter, the Intrigo...

Intrigo
size 1
speed 170
flt time 95
durab 120
AA 28
AS 28

...that's a pretty impressive difference.
>>
Is the Pallas worth having early on, or is it outclassed by the Borodino?
>>
>>14176240
I WANT MY NIA Abosoluta best flagship
>>
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>>14217307
I wouldn't say so. It has slightly better stats tan the Borodino in some areas, but less module space and a more awkward module layout (good luck fitting anything decent in those front slots, or a worthwhile bridge). Also, the super long range special weapon is utterly useless (all the special weapons are, sadly). The Pallas is basically the starter battleship for people that skipped the grind for a Borodino.

The Borodino can last you till early act 2 as a flagship, and still further as a gunboat, but if you feel the need to get another battleship I guess consider the other models by Kalymnos, most of them are alright I guess. Just be aware that you'll need some cash to hand for a new flagship once you reach the LMC.
>>
>>14218901
Damn, that module layout is just awful.

The Ianthe and Thalia A look decent, but my fleet's probably good to go for the rest of act 1. I just felt the need to upgrade my third ship to something that's not completely useless (the previous occupant of the slot was a fucking Rurik, of all things). The Borodino worked out well as a front-line ship since its armor is pretty good for this point in the game, and it has plenty of space for defensive modules.

>Just be aware that you'll need some cash
I now have two Borodinos loaded down with a ton of cargo holds. Cash isn't an issue.
>>
>>14219175
Yeah, by the end of act 2 I was rocking two Borodino's in that same configuration (also, I believe most of those battleships are only available on the Kalymnos route).

I don't know if you're there yet, but part of the story necessitates either AA guns or fighters, and since AA guns are utterly terrible you will need to pick up a ship with a catapult for the third slot.

As demonstrated here >>14204721, pretty much the best choice is the Eudora class cruiser. It ties for most fighter capacity of any SMC ship, all while being cheaper, tougher and more heavily armed than the competition. It puts every SMC carrier to shame.
>>
>>14219303
The Eudora's already the third ship in my fleet. It's a wonderful little thing. The lack of space for utility modules is really its only major downside.
>>
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>>14219322
>The lack of space for utility modules is really its only major downside.
Yeah, but crusier's gonna cruiser. The only model that has any decent capacity is the utterly insane Junkyard class>>14212783, though it lacks a catapult.

Looks like you're set for act 1 then. Borodino's have pathetic health compared to LMC ships, to the point where one good volley can take them out, but if you keep them updated their guns are just as good, so you can stick them in the mid row and leave them there as a stopgap for quite a while.

Fighters aren't all that good at that point DESU, you mostly need them for AA and locking targets down. The nasty anti ship stuff doesn't come up till you get better fighters and bigger carriers.

On that note, like most you'll probably want an Eberlin, since it's the first carrier that can fit the full complement of 60 fighters. The Agrell is a pretty solid battleship choice too. Neither is anything fancy, but they're good at what they do.
>>
>>14207328
God damnit i didnt need to remember that, when i first saw Roth i though he was a prick but as the story advanced he turned into bro tier character plus he gives the MC the blueprints of my favorite ship in the game. If only i didnt fuck the last part in the katida recruit thing, i would have saved him from such a sad(yet heroic) death.
>>
>>14219441
Well shit, I didn't even know you could save Roth.
>>
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>>14220867
Yeah, since Katida kills him you can save him by tripping the flags to recruit her instead. Of course, this means that she doesn't join the military and instead spends the decade suffering as a trophy wife to Desmond and becoming a broken woman before being finally rescued by Yuri...and promptly sidelined for Kira.

Being Katida is suffering.
>>
>>14220887
Well, that's just lovely on every level, goddamn.
>>
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>>14220961
I gave her a minor stock keeping job in accounting. Her stats are awful and she has no skills, but I kind of felt I owed it to her to at least give her something to do. It's the least she deserves.
>>
>>14220887
Doesn't Roth always die?
>>
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>>14222293
Nope. As I said, since Katida kills him, if you recruit her, he's instead up against some schlub Lugovalian officer who isn't skilled enough to realise what he's doing, and the high stream blaster goes off with out a hitch. Roth survives, and later joins you for the final assault on earth, replacing Selena (or rather, Selena is the replacement for him).
>>
>tfw you can travel all the way across three sectors in one trip and still have less than 10% crew fatigue
Having high livability is wonderful.
>>
>>14220887

Does recruiting her work, if you side with Kalymnos? Fairly certain one of the flags was only available after joining Nacio.
>>
>>14223712
Nope, siding with Nova Nacio is indeed one of the prerequisites.
>>
>>14223718

A shame, since I love the Ianthe so much.
>>
>>14221054
>mfw realizing that if you recruit her she is the one talking to you about how you're a siscon near the end of the game instead of the green haired geek
>tfw no Yuri THE MAN ending where he goes full space pirate harem after saving the whole universe.
>>
>>14223732
Only retarded betas and cuckolds want harem shit
>>
>>14221054
It's a shame oh well at least we have some rediculously op loli singers.
>>
>NightCry tanked hard
>Nude Maker probably don't have funds to do anything substantial
>Kono expressed a desire to remake Infinite Space

god fucking damn it, why
>>
>>14223781
Nice projection, does it do movies too?
>>
>>14224185
I dunno i just remember a large period after the early 00's when space anything all but vanished.
>>
This game suffered so much from being on the DS, if it had a real PC release without hardware limitations.
>>
>>14224316
Hell a console release would have fixed 90% of its issues nvm PC.
>>
>>14224316
>>14224931
Ayy
>>
>>14224253
It seems it returned with a vengeance. Plenty of Cool space games nowdays like Starsector, Rebel galaxy , Elite, Void Destroyer etc...
About IS, in Kalymnos righ now with a Borodino (it has paper thin armour or it's just me) and my trusty Orfeys, I should save the money or replace my Orfeys with Borodinos/other ships?
Also who is better, Adorinda Nobelo or Nikolao Garni? Also
>>
>>14224987
Ditch the DD for a second Borodino by all means it's the best ship you can get for the first part since nothing matches it's module space and the other BB's arn't that much better statwise to make up for it.
>>
>>14224987
>Adorinda Nobelo or Nikolao Garni
They're both pretty shit, I think. You only have them for a little while as well.

Borodinos are fine provided you install any upgrades you come across. A second one as a vanguard would indeed improve your staying power. And replace the other Orfey with a Eudora.

>it has paper thin armour or it's just me
It does, but in the SMC it's not by enough to matter, and its superior module space is much better to have.
>>
>>14225004
>>14225041
I see, thanks bros. I don't have Eudoras blueprints yet, but I will search them.
>>
Also what's the deal with Science and that stuff? What are the best/indispensable parts to equip the ships?
>>
>>14225234
And for making money, Holds or Shops?
>>
>>14225234
As long as you have a crew member with even one point in science in a science position, an invisible counter gets added to, faster if the science stat is higher. When the counter reaches certain milestones you are given the option to upgrade one of a ships stats by a small amount. Early on it's not too significant, but later it can make a big difference to a ship's performance. By the end of my first game I'd been using the Agrell so long I'd added like 20 points of armour.

>What are the best/indispensable parts to equip the ships?
Aside from the bare essentials, here are some things you might want:

>Guns
Regularly check shops for upgrades to your lasers so you can keep on top of weapon upgrades.

>Secondary bridge
These boost gauge speed, so good to have

>Radar
These only actually do anything on the flagship and apply to the whole fleet, and increase a ship's range (but not weapon range). Get one if your ships have less range than any of their weapons.

>AS control
Boosts anti ship accuracy, obviously good

>Fire control
Boosts AS and AA accuracy, stacks with AS control. A smaller bonus, so it's a bit extravagant. Install if you have the space to spare.

>Hull reinforcement
Extra HP

>Deflectors
Extra armour. Not to be confused with shields, which provide extra armour but only against lasers.

>Amplifier
Boost laser damage. Obviously only use if you have a lot of lasers.

>Mess hall
>Med bay
Because travel/combat fatigue is a pain in the ass.

>Hangars
Obviously only applies if a ship has a catapult. Figure out how many fighters you can fit in before committing to hangars. You may need to play with the different module sizes to get the best results.

>Cargo holds
Only if you want to grind for cash, and even then you need a lot to get any kind of return.

The experience boosting rooms are kind of a waste of space, since you get plenty already.

>>14225258
Holds, I don't believe shops add very much at all.
>>
>>14225282
I see, great tips dude. Upfitting a borodino needs some serious cash too.
>>
>>14225451
Yeah, but only because they have so much space to put stuff in.
>>
>>14225451
Wait until you have max slots you'll cry everytime new ships come along.
>>
>>14225501
No he won't. Just about any ship is useable, the differences in new models are often slight, and most ships can last you a while. My two Borodinos lasted aways into the LMC, and I kept my Agrell for the rest of the game.

Besides, the 5th slot takes ages to get to, and the 4th comes just in time to fill it with a decent replacement flagship.
>>
>>14225533
Yeah, some of the better ships can last a very long time. I'm just now decommissioning my old Eudora, and it lasted all the way through Zenito. I still have a Borodino laying around as well, but these days I really only use it for cargo hauling.

>the 4th comes just in time to fill it with a decent replacement flagship
I'm glad I saved up so much cash at the end of act 1. Being able to buy and fully equip an Agrell right off the bat was very nice. That's also when you get the Intrigo blueprints, so having some extra money set aside for fighters is a good idea as well.
>>
Damn, the module space on the Absoluta is fucking garbage. The weapon loadout isn't particularly remarkable either.

On the other hand, it's the only NOS-equipped ship in the entire game and 40 hangar slots is a fairly respectable complement, so I suppose there has to be a trade-off somewhere.
>>
>>14226039
>Complaining about the most super chese ship not being more OP than it already is.
>>
Just got myself the Enemonzo and damn if it isn't a sexy beast. Say what you will about the Grand Duchies leaders they build some
fine ass ships.
>>
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>>14226039
I once saw the Absoluta described as "Two-thirds of a carrier with some teeth". And they were right. 40 is a lot more fighters than most battleships, but then most battleships shouldn't really be carrying fighters, and not only are its weapon hardpoints kind of light for an LMC battleship, the two biggest ones are the underwhelming fixed plasma. Its HP is low as well, though its armour is actually okay and it has vey good mobility for a battleship. And not only is the module space terrible (as in all Zenito ships), the module layout it bad too, since it's extremely vertical in nature.

So yeah, as a ship the Absoluta isn't very good. But the NOS command system is so unbelievably powerful as to render every one of the ship's disadvantages moot.
>>
>>14228001
Doesn't Zanetti build pretty much every Enemonzan ship?

Regardless, I can't say I'm a fan. Enemonzo's thing is ships that are cheaper and have lower stats than other LMC nations, but have more room for customisation in the form of module space and open weapon slots. Even their best ships aren't all that great comparatively.

Not that Zenito is any better, mind. The Absoluta is the sole exception, and even then only because of its ability. Imagine a country where every ship is like the Absoluta. Fast, fragile, small crew, abysmal module space and fixed plasma.
>>
>>14228434
I dunno it was more expensive than most of the ships i could make when i got it and it's wreaking stuff harder than my other ships too.

Plus it has a pretty decent fighter load as well. 36 intringo's is nothing to sneeze at.
>>
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>>14228441
The Enemonzo was the custom order royal flagship, and thus a cut above the regular Enemonzan ship designs, which are pretty meh.

Looking at the list of battleships, the Enemonzo (and Impero) seem to fill a space in the roster between the LMCs old battleships available early on (Agrell, Dandolo) and newer, better models (Praetorius, Nebula).

That being said, even though I built one I just didn't care for the silly looking crown shape on the bow. I much preferred the Impero (bottom ship on this page>>14177341). It had slightly better stats in every area and looked way cooler. You got it from Enemonzo too, I recall.
>>
>>14228473
Yeah but you don't get the Impero till later.
>>
>>14228525
So you do. I was thinking you got it at the end of Enemonzo.

Eh. It's an alright ship I guess, but I recall mine being rapidly overshadowed by newer, better stuff.
>>
Man, always loved the showdown between Yuri and Eremon.

That theme music seriously.

https://www.youtube.com/watch?v=c_QaKgH3f-0
>>
>>14229022
Still gives me the chills. Wish the game got a remake, mostly polish and maybe a better battle system, but I'm fine as is.
>>
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>>14229022
>>14229034
>"Nia.."
>Niall Eremon is about to collapse as he mutters to himself.
>But just before he falls, he grabs onto a nearby console panel and his eyes suddenly regain their fire.
>"No, that if not fit for my last words! I, Niall Eremon, will not pass from this world uttering the name of a woman!"
>>
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>>14229103
That part was great. Hell, the whole second arc was fantastic.
>>
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>>14229140
I for one enjoyed the Merril arc. It really went a ways towards humanising the Lugovalian high command, with even Eremon being reasonable and supportive, and the fucking prince holding him back after the meeting...to give him advice about girls.

Really, even though they were introduced and despatched in the space of a chapter, they made ME feel like the villain by snatching away their shot at happiness by cheating with my blatantly unfair Desmond Gate bullshit.
>>
>>14229166
I'd have given Ursula my torpedo if you know what i mean.

Shame you couldent recruit her.
>>
>>14229176
>Shame you couldn't recruit her.
There's always extra mode.
>>
>>14229189
Thats not the same :D
>>
>>14229223
How not? You're getting just as much focus on her as you would if she was in the campaign.
>>
>>14229243
Did you miss the smiley was just messing.

And ye i know how extra mode rolls.
>>
I was an idiot and sold my copy right when I got to the end (got bored of the last battle when I couldn't beat it in one go). It did feel rather easy in terms of battles, honestly, the ship design was the best part.

Does anyone know how well it emulates? I didn't even know there was all this route stuff when I first played it, I just did what I felt like.

Also the ship where you need barely any crew is still the best ship. IIRC I named mine Yang Wen-li.
>>
>>14229166
Well they were the ones with OP tech and xboxhuge fleets, so you had to equalize the battlefield somehow.

And they can thank Desmond for having some passionate love with an unactivated gate.
>>
>>14228473
I personally preferred the Regeinland battleships.
I got them as soon as i was brought to their territory and they served me all the way till the last battle for which i switched my flagship into a corsair.
>>
>>14176233
This game was one of the best DS experiences that I had.
Seriously good.
>>
>>14176233
I managed to cop an actual physical copy of this game not so long ago, once I'm done with the game I'm playing currently I'm giving it a go
too bad my copy was without a box and the western cover sucks, I would rather print myself the jp one but htere are no scans online, ony the front
>>
I remember one particularly late night during highschool I stayed up trying to get as far as I could before needing to go to sleep and I reached the last battle with Eremon. The song that played during that fight gave me chills and is probably the most memorable moment of the game for me. I had a save file right before that fight and would go back to fight him again and listen to that song I think it's called 'Infinity Route'
>>
>>14230985
>they were the ones with OP tech and xboxhuge fleets
That was just the thing though. Lugovalian tech is only slightly better than the best LMC stuff, and Merril's fleet was actually small and composed of lighter, faster ships. He used clever guerrilla tactics to achieve far more than the big smashy fleets managed, and all in an effort to prove himself to his superiors and the woman he loved.

He was the scrappy underdog in this equation, and we killed him by dropping an invincible superweapon on his head.
>>
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>>14230989
Regeinland is all about specialisation and combined arms. I believe they have the most ship models of any country in the game, all geared towards a given role, with a lot of variety and gimmicky ships, like the Graun.

This makes their ships generally quite good to have, since unlike most nations there's no real overlapping trend in stats or capacity. They're not as high performance as similar designs from more specialised countries, but they also have less weaknesses.

There is one big flaw in the Regeinland design philosophy though, and that is their inexplicable fetish for laser accelerators.

For those unaware, laser accelerators are a type of fixed weapon that are more powerful than standard lasers of the same tier. Thing is, regular lasers have tiers that go way higher, so in practice what you have is a weapon that has no excuse to exist. They don't even have the solid/plasma weapon trait of ignoring shields. And nearly every medium weapon slot on a Regeinland ship has one of these fuckers.

I mean, look at this. These are Regeinlands most powerful battleships. And they're pretty good for the most part. High stats all round, thick armour, tough hulls, high accuracy, decent module space and layouts and solid weapon slots...except nearly every one of those slots is fitted with an irremovable laser accelerator!
>>
>>14231692
Yeah i really don't like fixed wapons out side of special attacks.
>>
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>>14231816
I've found the special weapons to sadly be pretty much entirely useless. They deal less damage than a barrage, use more gauge, prevent your gauge from charging for a while, and since they count as a barrage they can be dodged. Their infinite range is irrelevant, as you need the opponent to open themselves up if you don't want them dodging, and they can't do that if they're out of range. Plus, their damage is weak. The only one with halfway decent output is the high stream blaster, and a regular barrage from any ship that has one is just as good if not better, never mind the other ships in the fleet.

Fixed plasma is alriiiiight. The high base damage sometimes offsets the lack of upgrades, so you can use a plasma equipped ship no trouble. But fixed AS missiles suck, as do railguns and laser accelerators. Plasma guns are mostly bad when you're stuck with lower level ones.

The one ship with fixed guns that doesn't really have this problem is a personal favourite of mine, the iconic Lugovalian Belenus class battleship, because all but the smallest of its fixed slots is fitted with max level cluster missiles, and cluster missiles are probably the single best weapon type in the game.

Add to that its bountiful module space and top of the chart stats and you get an unbelievably good ship. The worst thing I can say about it is that it has a single fixed AA gun. That and you can't really use it in campaign because of how late it comes. But it kicks all kinds of ass in extra mode.
>>
>>14231848
Yeah i wish you could get it sooner hell i prefer it to the Corsair.

On the other end of the spectrum you have the Picaroon with its soild everything and fully moddable weapons, All on the worst looking ship in the game.
>>
>>14231958
Yeah, but the thing about the Corsair and the Picaroon is that they're so extravagant that there's really no practical reason to use either of them. They're more than three times as expensive as anything else, cost just as much again to fully outfit, and are total overkill for any situation. You have to go well out of your way to use either.

In my extra mode playthrough I grinded with Junkyards until I had my final fleet, 1 Absoluta and 4 Belenus. This killed all the things, no problem at all. Then I did (according to the saves) about seven hours more cargo hold grinding before I had enough cash to buy and outfit 4 Picaroons, in an attempt to create the ultimate fleet.

They still killed all the things. Not much visible difference. The only major plus is getting to see my Koretkas deal over 800 damage a second.
>>
>>14229166
poor not yang
>>
>>14231987
If only he'd put his faith in alcohol.
>>
I can't be the only one who did some mad grinding with a fleet of six pimped out cargo ships, and then used the money from that to buy two Evstafi's as rear guard and the Corsair as the flagship, right?

Anybody else think that they had some really good horror-vibes with the whole Flux sector plot point, but in the end wasted it on stupid bullshit like Yuri being a not-chosen one, and evil not-reapers from other dimension showing up out of nowhere and killing humanity in two scenes?
>>
>>14232041
yeah the whole higher dimension bullshit sorta pissed me off

I just wanted my space sengoku
>>
Really liked the Lugovalian stuff but ye the dimensional beasts thing was lame.
>>
>>14232041
The overlords were fine, since they'd set them up with several scenes right back at the start of the game.

Though the whole final chapter was very abrupt, I have to admit.
>>
>>14231987
I thought he was more not-Kircheis, directly after not-Annerose.
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>>14232338
Annerose wasnt a stone cold tsundere with daddy issues

Merril could go either way
>>
>>14231632
>He was the scrappy underdog in this equation, and we killed him by dropping an invincible superweapon on his head.

Yeah but noone ever said Zero-G Dog's fight fair.
>>
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As a point of curiosity, did anyone ever use any Adis ships?

I find them kind of interesting. They have by far the best stats of everything short of Lugovalos, and unlike Lugovalos (and most other endgame nations) entirely customizable weapons. The weapon hardpoints are really good too. Their big disadvantage gimmick is that while their weapons are very customizable their ships aren't, since they have very poor mod space.

I think a lot of the designs (and the general aesthetic) are quite cool looking too.
>>
>>14235887
Isn't that engine block too small for all end game engines?
And the bridge slot. I think the bridges were a bit bigger than that by the end game.
>>
>>14238087

Several of the late game engines are more compact. I believe the most expensive is 2x2.

As for bridges, that arrangement can fit any bridge that isn't 3x3, including the largest Adis one. Actually, I think Lugovalos 3 was the only bridge in that size.
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>>14239360
That engine and bridge can fit Lugovalos Bridge 3 and Engine 14 by the looks of it. Module layout sucks though because even with control unit 3 you still need some crew quarters.
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>>14240152
Okay, I checked. It can fit every bridge except Lugovalos 3 (which is 3x3). The engine with the highest battle speed (engine 11) doesn't fit (3x3 as well), but every other engine does and the difference is negligible.

With control unit 4 or 5 it looks like you only need the one crew module, though regardless the ship doesn't seem to have a single 3x3 space on it, meaning a lot of the best defensive modules are unavailable. Though that's kind of the point.

Actually looking at it the best Adis ships (the Hierarchs' personal flagships), they actually beat the pants of the belenus in every aspect save their abysmal mod space. Statwise they're actually closer to the superbattleships, like the Evstafi.
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>>14240202
Of course to be fair I should compare a regular Adis battleship to the belenus, since those others were unique custom models.

It's not actually too bad a comparison. Comparable stats, some better, some worse, no XL slot but two large ones, which is probably about as good, and of course everything else can be filled with whatever you want, including cluster missiles.

Maybe someday I'll do an extra playthrough trying these ships.
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>>14240235
>>14240214
And for the sake of comparison, here are an Adis cruiser and a comparable Regeinland one.

Not bad, eh? Especially with that large slot. That thing's really packing for a cruiser.
>>
>>14240202
>>14240235
>>14240238
Not bad. The one thing that really stands out (other than what you already mentioned) is the general lack of fighter space, with only the Haruul being able to mount a single large hangar.

But that's not really a problem unless you're running mobile weapons, since otherwise you can hit the fighter cap with just one carrier and a few extra hangars crammed into whatever battleships/cruisers happen to support them.
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>>14240255
Battleships aren't really meant for lugging fighters around anyway. Most of them aren't very good at it and don't make much of a difference with them, and hangars take up tons of space that could go to other mods. Cruisers are in the same boat. The most fighters any cruiser can mount is (I believe) 15, which ain't much.

That being said, fighter combat does seem to be a weak area for Adis. This is literally their only carrier, and it appears to be the lowest tier carrier in the LMC. It's tiny too, only 600 meters, and with a mighty maximum capacity of 18 fighters. More of an escort carrier really.

Adis's own fighters are pretty top notch though. Neither are any good at bombing, but both are actually very slightly superior interceptors to the Intrigo. It paints a picture of a force that mainly uses fighters defensively, to tie up other fighters, while focussing their offense on big guns (evident in their loadouts).

Huh. I hadn't noticed this trend in their design philosophy before. Neat.
>>
>>14240459
Too bad Theyre space luddites
>>
>>14240459
>The most fighters any cruiser can mount is (I believe) 15, which ain't much.
I can't speak for the LMC cruisers (haven't bothered with them for the most part), but I know the Eudora can fit up to 24. On the battleship side of things, the Agrell hits the same capacity.

And can that really only fit 18 fighters? I don't think I've ever seen a carrier that can only fit 6 fighters in a hangar 2 module.
>>
>>14240713
What I was thinking of was the Sirona, which can fit a single hangar 4.

Hangar space is weird because the amount of fighters that can fit in a hangar is dependant on the size of the ship. The Demzhih is, as mentioned, tiny, so it can only fit 6 in each hangar 2 module. The most a hangar 2 can have is 12, I believe.

> I know the Eudora can fit up to 24
Woops, you're totally right. I guess I was dismissing it because its SMC stats put it at such a severe disadvantage as to render it out of the running. SMC and LMC ships are in different leagues.

>>14240580
Not really. In fact their tech is some of the most advanced in the universe. They just believe that space travel is literally the devil and only the ecclesiastical elite can be trusted with it.

Which, to be fair, they believe for entirely sound reasons, even if most of them don't know it.
>>
>>14240776
>Hangar space is weird because the amount of fighters that can fit in a hangar is dependant on the size of the ship. The Demzhih is, as mentioned, tiny, so it can only fit 6 in each hangar 2 module. The most a hangar 2 can have is 12, I believe.
Yeah, I've noticed that. It seems like each ship has a hidden value for some sort of "base fighter capacity," and then the hangar modules' capacities are multiples of that (ranging from x2 for a hangar 1 to x5 for hangar 4). So far I've seen base capacity values from 2 (mostly on cruisers, and occasionally on battleships and the Demzhih) to 4 (most high-tier carriers, and the Absoluta). Though >>14192363 leads me to believe that it can go as high as 5.
>>
>>14240898
The highest amount of fighters a ship can have in one hangar module is 15 (a hangar 4 on a large ship). A hangar 2 on the same ship would be 12, so it's often more efficient to have 5 of the latter rather than 4 of the former.

A ship's maximum fighter capacity is a tricky thing to work out, since it's affected by both ship size and module layout. Pretty much the only way to know for sure is to buy one and mess about with the layout.
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>>14240898
>It seems like each ship has a hidden value for some sort of "base fighter capacity," and then the hangar modules' capacities are multiples of that
Huh. You know, looking at it I think you're right. Well spotted. One correction though, I think you have it backwards. I think each hangar module has a base capacity, and the ship has the multiplier.

>So far I've seen base capacity values from 2 to 4
There is a ship with capacity multiplier of 1. The Gnevny, the only destroyer in the game with a catapult. It's completely pointless, but there it is. And its listed hangar capacities are, in order 2, 3, 4, 5.

So if I'm right, the hangar 1 modules are all multiples of 2, hangar 2 is all multiples of 3, hangar 3 multiples of 4 and hangar 4 multiples of 5.
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>>14240950
That's definitely not the case. A ship that can fit 12 in a hangar 2 (like the aforementioned Absoluta) can cram 20 into a hangar 4.

A ship's hangar space (and its optimal hangar layout) is actually a fairly easy thing to figure out once you get the hang of visualizing hangar layouts around the catapult. Just remember that one 3x3 is always worth more than a 2x2, but slightly less than two of them.
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>>14241007
>I think you have it backwards. I think each hangar module has a base capacity, and the ship has the multiplier.
Two different ways of thinking about the calculation, but the results are functionally identical. In essence, both ships and hangars are just multipliers for each other.
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>>14241020
Yeah, I realised after I posted that. Don't know what I was thinking of. Maybe it was because the Picaroon has a 4 multiplier. The largest a single hangar can fit is 20.

So it's 1 for the Gveveny, 2 for most cruisers, 3 for some, 2 or 3 for most battleships and some carriers, 4 for the best carriers and the Absoluta (which is basically a hybrid anyway).
>>
>>14241020
>A ship's hangar space (and its optimal hangar layout) is actually a fairly easy thing to figure out once you get the hang of visualizing hangar layouts around the catapult
It is, but there's also no way to know what the ship's hidden value is for hangars short of buying it. The game hides a lot of stats from you in the shop, including module layout, module capacity and weapon layout (it'll tell you how many guns a ship has and how many are fixed, but not what sizes they are or what they're fixed with...), but that can be circumvented if you have a handy dandy database. Unfortunately, fighter capacity values are still not included.

>>14242186
I've just rechecked this and I was totally wrong. The Belenus has a value/multiplier of 5, as does the Eleganta, and probably some other high tier carriers. So the most you can fit in one hangar is 25.
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Awhile ago I started making IS ships in a game called Starmade, only managed to do a few fighters such as the Kommandi, the Admiralo destroyer and the Bodry. Started work on the Askold-Class cruiser but never finished it.

Pic related
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>>14243541
Cool. I always thought the design of the Amiralo looked cool, even if it was a terrible ship.
>>
>>14243541

Now I'm wondering, if it would be possible to recreate some of the ships in GalCiv.
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>>14240459
This is some awesome work you are doing anon.
Could you do other races too?
Keep Regeinland as standard you compare others to, please?
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>>14244128
Why wouldn't you be able to?
It's ship designer is pretty damn great.
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>>14244190
Regeinland is indeed very standard, with middle of the range everything, but it's kind of tough to compare because their capabilities are so fluid. When playing you may have noticed that Regeinland has jillions of different fleets. The Royal fleet, the Artillery fleet etc. This reflects their tendency to build ships for specialised roles, and for those ships to cover one another in order to fulfil the overall specialty of the fleet.

For example, the Artillery Fleet, which is meant to snipe with heavy weapons from long distance. The Graun (and its upgrade, the Schop) are specialist gunboats that are destroyer sized, but built entirely around a single massive XL laser slot, a weapon type normally only seen on superbattleships, and one with very long range. They're designed to operate alongside the Danzi class, a dedicated radar boat which boosts the range of their guns and (fluff wise) counters interference from their weapons.

So, Regeinland has so many ship designs because it has various specialised fleets and builds new models to suit them.

The Artillery Fleet provides support fire from range, and is composed of fragile sniping gunboats and support radar.

The Armored Fleet is meant for system defence, so has heavier ships.

The Royal fleet is the elite force lead by Lord Roth, and has more expensive, high performance ships.

The Dragoon fleet is composed of carriers and fast light cruisers to support them. Notably, they're smart enough to just buy Nacian fighters instead of designing their own.

They also have some other designs for miscellaneous duties, like scouting and patrol.

In summary I think Regenland is all about using specialisation and combined arms. Their military was probably built this way so they could contend with the more advanced but less flexible Libertas.
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>>14244395
Personally, I'm rather fond of the Spohr. It makes a rather nice gunboat - it has a decently heavy armament (and not filled to the brim with laser accelerators, for once), and enough space to fit in most of the key offensive modules. And of course the bonus to crit chance is always fun.

I'm thinking of adding a second one to my fleet sometime soon.
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>>14244722
Doesn't look like it can fit any of the biggest modules though.

No-one's been quite sure how much effect the impact convergence system actually has though. Unlike the NOS, the effect it has seems to be subtle.
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>>14244760
It seems to crit noticeably more often than my other ships. I can't say for sure what the actual number is, but I wouldn't be surprised if it added 15-20% to the ship's crit chance.
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>>14244395
Moving on, Nacio. Nacio is nice and easy, and can be summed up in one word: fighters. Nacio's doctrine revolves entirely around use of fighters. They produce a lot of designs, including every mobile weapon, and said designs (especially the infamous intrigo) are pretty much the best in the game. They have several carriers to deploy them: one standard one, an assault carrier with less capacity but cruiser grade combat stats, and the Eleganta, the game's best carrier, given its full capacity and battleship scale armament.

But aside from carriers they have only one of each class. These are generally a bit faster, more fragile, lightly armoured and less accurate than comparable ships, as they're clearly meant to screen carriers instead of standing in combat on their own merits (though as a personal aside, the weapon loadout on the Aglo is pretty friggin beefy). Their performance is not helped by the fact that the AI Nacio ships make extensive use of the weak rapid fire AS lasers for some reason.

So, Nacio doctrine is to fuck enemies up with large swarms of superior fighters, while their carrier is screened by smaller ships.

Honorable mention goes to their SMC cousin, Nova Nacio. Nova Nacio has the same policy, but unlike their parent nation they utterly suck at it. Their fighter tech is weak, and even their best carrier has pitiful capacity, to the point that their Kalymnos rivals have a cruiser that's a better carrier than it.
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>>14244834
>It seems to crit noticeably more often than my other ships
It shouldn't, considering the bonus is supposed to apply to the whole fleet.

The trouble with the ICCS is that crits happen often enough anyway that it's quite hard to determine how much of it is down to the bonus. I believe someone on gamefaqs once decided to run a test on it, and couldn't find any significant consistent increase in crits. Which is not to say it doesn't work, only that the effect is small enough as to be hard to quantify.
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>>14244871
>the bonus is supposed to apply to the whole fleet.
Are you sure? The only information I've found on it simply says that it boosts crit chance, and that it functions without needing to be in the flagship slot, so I assumed it only boosts the ship's own crit. But if it's actually just a pitifully small fleet-wide bonus, then oh well.

I'll probably keep the one I already have; the thing stands well enough on its own stats.
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>>14244861
>AI Nacio ships make extensive use of the weak rapid fire AS lasers for some reason.
I wouldn't strictly call them weaker. In fact, the small-size versions end up quite good. At max level, the three-shot variant is flat better than the standard one-shot AS laser (save for a marginally shorter range), even before you consider that it has triple the fire rate.

Of course, they generally lose to cluster missiles, but so does everything else.
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>>14245016
>At max level, the three-shot variant is flat better than the standard one-shot AS laser (save for a marginally shorter range), even before you consider that it has triple the fire rate.
Well, bugger me, you're right, the final small 3 shot version does have higher damage. The three shot laser is always "better" than the one shot in that it always has higher total damage. The trouble is that armour is applied to each individual shot, and later game ships are armoured out the ass, meaning that multi shot lasers are at a big disadvantage. In point of fact, the small size version (of any laser) is unlikely to do more than scratch a target like that.

>>14244946
Yeah, this is what I was basing it on.
http://www.gamefaqs.com/boards/946344-infinite-space/58636813
Not exactly definitive, but better than seems available elsewhere.

For small weapons, quantum torpedoes are a option. Terrible accuracy, but great power, and the former can be compensated for in various ways. Small cluster missiles are exactly as strong (if not really an option in story mode), though medium quantum missiles beat them out handily in damage.
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>>14244861
Awesome work anon.
Im currently screencapping these so future generations can be enlightened by this knowledge.
Please, do more fleet reviews on LMC and SMC fleets.
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>>14225258
I think shops are like some sorta shitty children of holds and mess halls.
They provide both money and fatigue levels, but less than what a dedicated part would.
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>>14246365
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>>14248152
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>>14176233
I'm playing this.
But I'm surprised this game has been released outside of Japan.
(I'm playing the japanese rom.)
>>
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>>14246365
I should clarify, that post only covered fighters. Their actual ships lean heavily on their advanced tech and have very high stats and heavy arms, though are inflexible module wise (possibly because Adis lacks a complete understanding of its own technology). For the rest, Adis doctrine is kind of similar to Regeinland in that there are different fleets, though with more overlap in terms of ships.

Adis has four fleets, each under control of one of the four hierarchs, each with a different role, though all with the purpose of defending their turf:

Heierarch Vanbeleg commands the fleet at the Wolf Rayet line, the border of Adis. The fleet flagship serves as a mobile base for ships at the edges of their territory. It consists of gunboats for defense and light and heavy cruisers, some with greater speed and range for patrolling the line (or harassing the Feddies), some with better defences and guns for defending it.

Hierarch Zaazhad's fleet patrols the starbust sector, so it consists of small patrol ships, including their escort carrier. It uses its superior detection abilities and speed to perform hit and run attacks in the radar interference of the starburst sector.

Hierarch Batdarga's fleet defends a key planet, so it's mostly the heavier, less mobile cruisers, battleships, plus defensive drone satellites.

Finally, Hierarch Myagmar, who defends Adis itself, who has the highest performance flagship, advanced gravity sphere gunships, and again a mixture of light and heavy combat ships.

So, Adis has light ships for border patrol, heavy ones for border defense, fast radar ones for specialised starburst sector patrol, and stationary gunships, with mixtures of the first two in most fleets and deployed as needed.
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>>14248617
>Armor: 137
Holy shit. Is that the highest in the game?
>>
>>14249152
Huh, so it is, well spotted. I thought it'd be the Castilla, but it's only 135.
>>
I really really wanted an anime series of this. It'll be something like LoGH, but with waifus and a bit more shonen-y.

That, and the reactions when Nia diesin the first season and when you get revenge by beating Eremon, plus his death throes in the second.

Alas, we can't have nice things anymore, so there goes that fantasy.
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>>14244128
>>14244200
I gave it a shot for Lugovalos once.
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>>14250987
Looks awesome!
>>
Nia's death was the biggest bullshit ever. She had the element of surprise and a fucking gun while he had a sword and still somehow lost? How does that even happen?
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>>14250997
I actually had a gigantic scale game to go along with these. I wanted to build up a massive advanced fleet and sweep over everyone, but I instead had a long embarrassing struggle with my neighbours (including a race of supposed pacifists somehow more heavily armed than me). Eventually I clawed my way to dominance over my corner of the map, which was very appropriate for sending out a fleet across thee gulf of space as in the game...only then I got hit with the spy plague mega event. Whenever I went back to try and finish I would just end up spending all my money weeding out all the spies on my dozens of planets instead of building my fleet, all while contending with a steady stream of irritating invaders, since I'd ended up at war with everyone forever, and no-one in any hurry to sue for peace despite my being stronger than all of them combined. Which I wouldn't mind if I were actually invading them, instead of sitting running my economy into the ground training counter spies.
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>>14251021
Don't you remember the melee triangle? Slash beats shoot.
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>>14251033
So Nia should have bought a fucking siege mortar.
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>>14251088
No, she should have used leader...whatever that entails in single combat.

Joking aside, She confronted him before killing him and he faked her out by claiming Yuri had been killed, then getting in a cheap shot.

The real bullshit is how he got off that ship, considering he was wounded and the whole sector was swallowed up by a star.
>>
>>14251175
>The real bullshit is how he got off that ship, considering he was wounded and the whole sector was swallowed up by a star.

Maybe Valantin did it?
Wasn't he also in that battle or am i remembering it all wrong?
>>
>>14251184
He was...he swung it for Regeinland by showing up and blowing up most of the Lugovalian fleet away with his high stream blaster. His damaging Eremon's flagship was the only reason Yuri was able to damage it with his crappy fleet of SMC ships.
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>>14248617
Zenito's lineup is pretty barebones. One destroyer, one light cruiser, one heavy cruiser, and a battleship cum carrier. I guess this might be due to their isolationism and lack of external enemies. In keeping with what was established about their civilisation, Zenito's ships are advanced, having high stats and plasma weapons, but also are very heavy on automation, represented by needing very small crews by comparison to everyone else, this also means they have abysmal customization capacity.

In keeping with this, in combat their ships are built around the use of the NOS command system, having much higher evasion than anybody else's ships (though their speed is nothing special). They are, however, generally quite fragile, with low hull durability (though usually decent armour). In addition, Zenito has a lot of fighter designs for some reason, despite having only one design with a catapult.

Basically, Zenito puts all their stock in being agile and evasive over durable, with their NOS system dramatically stacking the odds of this in their favour. Without an Absoluta in charge their ships are fragile and bereft of fighter support, but with one they can evade most attacks, soak up the rest, all while taking their opponent apart with their plasma guns, all with decent fighter support.
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>>14250987

Neat, tell me your secrets.

Was it hard to hide the damn hull piece? That fucking cube just loves sticking out no matter what I place on it.
>>
>>14252200
Not really. You pretty much just need to adjust sizes and positions a bit, or pick a stock hull you think you can work from.

Mostly you just need lots of time, and copy of the game handy so you can get the details as close as you can.
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>>14252237

Time to try and build an Eudora.
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>>14251981
And here's the cap, gonna post the Regeinland cap next.
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>>14252294
nvm, already posted it, have Adis doctrine #2.
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>>14252294
>>14252311
Despite having their ships spilt between two factions, Escondido is also pretty simple. In many ways, they are the polar opposite of Zenito. They're a tiny country lagging behind the rest of the LMC in tech, with ships with subpar speed evasion and accuracy (and destroyers cheaper than some SMC models!). Arms wise they're near exclusively about cheaper, less complex fixed solid ammunition weapons, mostly railguns, which no-one else uses on account of them being pretty dire in terms of performance, having weak damage and inferior range. Their module capacity is subpar, if at least better than Zenito.

There is one area where they genuinely shine though, and that's on defense. Back to the Zenito comparison, where their ships are fragile, Escondido designs are built Tonka tough, and can take absurd amounts of punishment with their durable hulls and thick armour, with near every ship having as much armour of a normal ship one class better than it. It's the one tech advantage the country has, and they milk it for all it's worth, and their shield ship was considered such a good concept that Lugovalos even stole the idea for itself.

Their ships are divided into rebel and government. They're basically the same, with the rebel ones being (very) slightly worse than their counterparts, but with them having a couple more advanced ships that Adis pitched in on.

Doctrine is sit there and hope the enemy's armour gives out before theirs does, which given the offensive performance of their railguns is a slightly dicey proposition. But hey, they work with what they got. Also, they have different strategies for protecting their leaders, the government using a meatwall of shield ships, the rebels using stealth to evade lock on.

Also, they have no fighter capacity and terrible AA, which doesn't matter since they have only 2 ships that can fit AA guns. A carrier fleet could eat them for lunch.
>>
File: Escondido fleet doctrine.jpg (204KB, 1877x322px) Image search: [Google]
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>>14252412
And here's the screencap.
>>
Bump before this falls off. I'll finish the rest when I get home.
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Here is a shot of my unfinished Askold, I should probably finish it eventually.

Currently needing to re-play most of the game because saves got corrupt somehow, guess I'll pick nova nacio this time.
>>
Oh shit I forgot about this game, any idea how quick you jump back into it? I played it about a year ago and loved it but must have gotten distracted. I can't remember exactly where I left off (Post time skip I know that), I get out work in two hours I get an update then.
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File: Libertas ships.png (1024KB, 866x1474px) Image search: [Google]
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>>14252598
Libertas cribbed most of its advanced tech from Zenito, so it's not surprising that they share a similar aesthetic and a predisposition for fixed plasma cannons. However, while Zenito is gimmicky and specialised, Libertas spreads its advantage more evenly. Their ships don't excel in any particular area, but generally have exceptional stats all round, and solid module layouts and space. Also, they make some concessions to non-plasma weapons, as anything smaller than a battleship still has some small spaces for lasers.

Libertas is space America, they've got all the best tech, the most resources and the most bloated military budget. They don't have any particular tactic to build designs around, mostly just having more, better ships than everyone else. They do go in for special forces, and a few of their ships are designed for use in small independent fleets, but most of them are just generalist designs that can be pressed into any duty. Though it's probably worth noting that their only dedicated carrier is more of an assault carrier, with poor capacity but heavier arms and armour than most (though still worse than a cruiser).
>>
>>14255737
Hey, cool. That's to scale? Because I always liked that about Infinite Space, that the ships were visibly the right sizes relative to each other. It really conveyed the scale of some of the larger designs. Like, a Borodino is twice the length of a real life battleship, and yet is dwarfed by LMC's battleships.
>>
>>14256216
Well, I guess if you let us know what chapter your save is at we could give you rundown.
>>
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>>14256454
Cursory google searches seem to show I am on Chapter 13. Combat seems simple as I recall, but names are gonna screw me up storywise.

Over all story beats I recall is Empire trying to annex the galaxy, some sort of ancient precursor race existed and some sort of mcguffin that I am looking for, I am now leading a rebellion(?). Smaller character arks are by overweight bro is now ripped and may have a thing with the Barmaid chick, and my imouto and I are in love but the princess chick loves me too.
>>
>>14256583
Okay, so you're Yuri, a kid that wanted to do space stuff and discover the secret of his keepsake macguffin. Then it got jacked by the most famous pirate in the universe and he got sidetracked fighting pirates until discovering that the Empire of Lugovalos was about to invade his galaxy. He tried to stop the geopolitics between the countries there (in the process finding out about some weird areas of space where reality is unstable and can be changed), only for them to grossly underestimate the threat and get their brains invaded out. He's able to summon a fleet from a country in the next galaxy over, but it's getting its shit pushed in too, so they use a one off superweapon to block the only known gate between their galaxies. Also, he tries to fight the leader of the invaders like an idiot, and gets his ass beat and Nia has history with the guy and confronts him, only to get killed.. Also, he met a bratty noble kid who developed a thing for him and promised her he'd hire her when she was older.

A decade later, he's in prison for trying to spread the word, since the nations of the other galaxy (the LMC) are keeping news of the invasion hush hush while secretly preparing to grapple with each other for power to try and be in charge of the eventual coalition. He breaks out and ends up working for the country that helped last time, Regeinland, to try and bring this dumb political struggle to an end as soon as so they can get to dealing with the real threat.

As part of this, he is sent to resolve a civil war one of their allies is having (for government or rebels). Then he heads back to his old galaxy to scout the place out. He picks up his old crew, discovers the empire has its upsides and Reality warping macguffin stuff happens again and a minor villain becomes a living stargate.

After this he is sent to defeat one of two other countries, Zenito or Enemonzo.

Next up is the fight with Libertas (space America).
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File: (most) Enemonzo ships.png (879KB, 842x1080px) Image search: [Google]
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>>14256377
The most distinguishing feature of Enemonzan ships is their fantastic module space, though the layouts are somewhat non standard, certainly not as straightforward as Libertasian or Xeos belt ships. Stat wise they're decidedly mediocre, though they are certianly quiet fast by comparison to most (if no more agile), and have pretty good health. Their weapon slots are usually free, however the few fixed weapons they have are large anti-ship missiles, and high level ones at that, so they at least have power if not accuracy.

Most of Enemonzo's ships are built by the Zanetti company, based on Orsino. It also produces a few proprietary ships of its own, most of which are slightly better compared to their equivalent standard Enemonzo ship.

Incidentally, for some reason the ship database I've been using is missing a few Orsino ships, namely the Roma cruiser, Lepanto battleship, Zanetti battleship and Minerva missile boat.

So Enemonzo's warships most seem designed for domestic use, patrol and escort (and in one case mining) and such (and aesthetics, which I recall them being said to value), and are thus comparatibely fast but lightly armed and armoured compared to the warships of other nations, as well as more modular than most to fill different duties or be pressed into full scale warfare.

Also noteworthy, they have no carrier, and their only ships with catapults are one-off custom models used by the leaders of Enemonzo and Orsino. They seem to prefer AA guns to deal with fighers, the poor mad fools.
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File: Lugovalos ships.png (423KB, 880x562px) Image search: [Google]
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>>14256673
Lugovalos is the largest and most powerful empire in the universe, so they're kind of like Libertas on steroids in that they have such vast numbers and superior tech that they don't need specialised tactics. Their ships are each among the best at what they do, have some of the highest stats and generally spread the imposing presence of the empire around.

They don't really need the large rosters of some other countries, since their few designs are good enough. They have the Belisana, which is comparable to high tier destroyers and fills a similar role, the Sirona, which has great stats, heavy weapon hardpoints and the highest fighter capacity of any (non SMC and therefore non shit) cruiser, and the fighters in question are second only to Nacio's.

Their carrier, the Toutatis is...actually a bit underwhelming. Its stats are very good, making it very tough and fast for a carrier and it carries the maximum fighters, but its fixed weapons are mostly AA and all level 1, meaning it has pathetic offense.

But that doesn't matter! Because the Belenus battleship kicks ass with its great stats, mod space and incredibly potent armament. It's in the same league as most superbattleships, despite being the standard Lugovalian flagship.

Each ship has a function. The Belisana operates in squadrons to scout, patrol or rush formations. The Sirona usually operates in pairs for patrols (along with escorts) or as flagship escorts themselves, the Toutatis is present in bigger combat fleets for fighter support, and the Belenus kills all the things.

Really, the Belenus is the embodiment of their doctrine: shock and awe. Impress on their foes the crushing might of the empire. Everything else just fills important functions a battleship can't.

Also, their ships are armed almost entirely with cluster missiles, Lugovalian only weapons that are powerful, accurate, long ranges and hit all enemies. I like to think this is so they can more easily crush large fleets of weaker enemies.
>>
>>14256729
It's a shame the Lugovalian admiral flagship is unavailable. I think it's genuinely one of the most beautiful ships in the game, especially Eremon's white one.
>>
>>14256729

Is there anything the various pirate factions have in common? Is there a tactic they seem to favour or anythi g all their ships have?
>>
File: Pirate ships.png (257KB, 798x382px) Image search: [Google]
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>>14258453
Not really. Their own ships are generally pretty low spec, only slightly better than the glorified freighters you can buy at the very beginning of the game, since that's all they need. They'll frequently use proper military ships whenever they get their mits on them. One SMC group did like to use fighters to defend their base, though that's pretty basic to count as a 'tactic'.

The LMC seems to have less problems with pirates. Yes, you still run into them, but at least there aren't eleventy squillion distinct local pirate gangs like in the SMC.

It's not like there's really any doctrine, I mean they're pirates.
>>
File: Xeos belt ships.png (329KB, 856x408px) Image search: [Google]
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>>14256729
Anyway, that's all the proper LMC nations. I guess I should give a quick mention of the Xeos Belt Union. It's more of a loose collective of traders and freespacers than an actual country, and it's few ship designs reflect that, they're cheap so spacers can afford them, have the lowest stats in the LMC (being technically civilian) and have tons of module space so captains can customise to their preference. Special mention goes to the Junkyard, which despite being a(n otherwise low tier)cruiser ties for most module space of any ship in the game...with the friggin Picaroon.
>>
File: Nova Nacio ships.png (537KB, 874x866px) Image search: [Google]
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>>14258536
The SCM only has three countries, so it's not as distinct.

First off, Nova Nacio. As I mentioned in my Nacio review, they have exactly the same doctrine as Nacio itself. Light warships, heavy on the fighters.

The problem being that their fighters are nothing special (SMC fighters can do AA fine, but just lack the kick for bombing, meaning they can't be relied on to destroy ships), and their carrier kind of sucks, being outshined by a mere cruiser on their rival's side.

In, fact, I think friggin Spestes does Nova Nacian ship designs better than they do.

I should also mention the Paradizo. It's the one good (for SMC) design Nacio has, with great mod space, good stats and max fighter capacity.

Only it's not Nova Nacian. It's an export model carrier built for them by Nacio itself to SMC spec. That's right, it's not that they can't manage because of tech, they just suck at spaceship design. Lanco Warship Manufacturing are a bunch of conmen, man.
>>
File: Elgava ships.png (461KB, 852x662px) Image search: [Google]
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>>14258551
The Planatery Union of Elgava is the biggest nation in the SMC, yet paradoxically the one with the worst ships. They're the lowest tier ships in the game statwise, though they're cheap and have good module space (I presume captains are supposed to furnish their own ships, because Elgava is a bunch of misers).

Their ships just have to be better than the pirates their nation is swarming with, which they are. They have a bunch of destroyers for patrolling and fighting said pirates, and only one cruiser and battleship (and no carriers), though they do produce and employ several fighter designs.

Elgava seems to mostly rely on large numbers of poor (but still military) quality ships. They have no military rivals, so mostly they just have to contend with pirates.
>>
File: Kalymnos ships.png (2MB, 864x2218px) Image search: [Google]
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>>14258564
Finally Kalymnos. They're said in the game go in for heavy armour, which they do have, but since Elgava is cheap and Nova Nacio sucks they're kind of better in most other areas as well. They have a lot of designs for various purposes (combat, escort patrol etc), and seem to take sadistic pleasure in producing marginally improved ships and calling them new models, since many of their ships are slightly upgraded versions of their others. Special mention to the Daphne, which got upgraded twice despite being redundant (the Eudora is a better carrier than them all).

Really, it's kind of a wonder Nova Nacio was able to put up any kind of a fight, with how clearly advantaged Kalymnos is.

The Adrasteia gets mention for the same reason as he Paradizo, technically being a Kalymnos ship, though it's built with Lugovalian technology and is thus a lot better than their own designs.

And that's about it. There are other designs, but that's all the actual countries big enough to make them en mass.
>>
Whatever you think of the gameplay I think this is the game with the best story on DS along with Lux Pain

>>14224185
>Kono expressed a desire to remake Infinite Space
Source on that? Not that I doubt you I just want to read it for myself and feel the joy and see there's only despair left.
If they make a remake and make a better battle system, make some of the side characters more developed by adding side quests or something with them, and make said sidequests objectives etc easy to check with a good log menu it'll be perfect.
>>
>>14258578
What about that one country ruled by a brat ruler?
Id like to see his fleet doctrine.

The doctrine of starter area we already know as "shitty old Elgavan ships that are still somehow flying and can barely keep pirates away".
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File: Enemonzo fleet doctrine.jpg (171KB, 1879x275px) Image search: [Google]
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>>14258670
Also, i just woke up and here are the latest screencaps.
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File: Libertas fleet doctrine.jpg (129KB, 1876x190px) Image search: [Google]
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>>14258680
>>
>>14256385
Yeah it's completely to scale, just under it you can see the Bodry which is a lot smaller.
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>>14258681
>>
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>>14258690
>>
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>>14258695
Moving on to SMC doctrines.
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File: Elgavan fleet doctrine.jpg (269KB, 1873x857px) Image search: [Google]
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>>14258699
>>
File: Kalymnos fleet doctrine.jpg (112KB, 1875x219px) Image search: [Google]
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>>14258700
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File: Nova Nacio fleet doctrine.jpg (113KB, 1566x293px) Image search: [Google]
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>>14258706
And the last one.

My thanks for the anon who wrote this, hopefully these caps can be of use to him and other anons whenever and where ever a Infinite Space thread may ever occur.
>>
>>14258670
They use remodeled Nacian ships, and are functionally pretty much the same.
>>
>>14258862
Woops, meant Nova Nacian.
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Is there any way to increase the chances of random encounters? Grinding fame for the Evstafi is proving to be a very long and slow process.
>>
Damn, the stats on this thing are just hilarious.
>>
>>14259087
I think there should be something in the options menu.
Just go to your nearest dock, options and there should be something about encounters.
>>
What does the fighter capacity look like on the Picaroon and Corsair?
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>>14259897
The maximum 60 for both.
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>>14260155
Nice.

Shame they're so absurdly expensive. Besides, even without them, it's easy to hit the fighter cap without needing to resort to carriers, unless you're running mobile weapons. A lot of the better late-game ships have pretty decent capacity.

Speaking of the fighter cap, is it 100 or 120? I saw both numbers thrown around earlier in the thread, but no confirmation of the actual value.
>>
>>14260575
Word appears to be it's 120. It's a soft cap, so having extra fighters over that means you won't do any more damage, but you can continue doing the maximum until the number drops below that much.

And yeah, they might be unnecessary for reaching the fighter cap, but they also have much, much more firepower than any carrier. Factor in their other stats and module space and they're clearly superior to anything else, hence the price, though if you did the grind for them chances are you can afford at least one, and any more than that is apocalyptically extravagant. You might as well have the entire surface of the Evstafi gold plated, it'd probably cost less.
>>
>>14260681
>they also have much, much more firepower than any carrier
True, but there definitely are cheaper ships that can match their firepower and stats. The Haruul is probably the closest comparison. It has the same weapon loadout as the Picaroon (slightly better than the Corsair), and its stats are comparable with the exception of slower speed and slightly less HP. They have more hangar/module space, but the Haruul is comparable in the other areas for a quarter of the price.
>>
>>14260741
Yeah, but the Haruul's module laout really is dire, and modules can make a big difference to a ship's stats. That's why the Picaroon is the best ship despite having mostly worse stats than the Corsair, it can fit more, better modules and end up with higher stats overall.

Regardless, neither is meant to be a practical option. They're unlockable bonuses and are appropriately overpowered.
>>
>>14260777
>That's why the Picaroon is the best ship despite having mostly worse stats than the Corsair
Actually, its stats are almost entirely better. The Corsair has quite a bit more armor, and slightly more HP and mobility, but the Picaroon matches or exceeds it in all other categories, especially gauge speed. The Corsair has very little practical use except as a frontline tank to soak up hits for the rest of your fleet.

As for the Haruul, I managed to fit most of the key modules into mine. Admittedly, it has a severe shortage of 3x3 spaces, but most of the notable 3x3 modules are defensive. Since I already had an Evstafi set up as a tank, I was able to leave out the defensive modules entirely, so there was plenty of space to fit everything else.
>>
Can someone post a picture of the Picaroon? It's been ages since I last played this but I'd like to remember.
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>>14261599
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>>14262014
Jesus that's one goofy looking ship
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>>14263169
Well, when you consider the original owner it's hardly suprising.

Actually, it's kind of appropriate. Like it's captain, the Picaroon looks like a silly joke, until they take off their coats and start punching, making very clear that being silly doesn't prevent them from being one of the deadliest things in space.

Hands up, who got their asses handed to them by Zachman the first time? Cause that's like the only hard melee fight in the whole game.
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