[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/srwg/ Super Robot Wars General #802

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 344
Thread images: 47

File: Shouko in Byston Well.jpg (446KB, 2731x2021px) Image search: [Google]
Shouko in Byston Well.jpg
446KB, 2731x2021px
Previous Thread:
>>13696734

If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars

Current status of the games availability in the English language as of the end of August 2014:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of Late August 2015:
http://pastebin.com/crZFqXVk

Music Pastebin:
http://pastebin.com/sBUG6USX

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin
http://pastebin.com/BpnabbiH

Translated Plot Pastebin
http://pastebin.com/mXTM5K5z

Art Pastebin
http://pastebin.com/FpW9zx0P

SRC Pastebin:
http://pastebin.com/NcDjhZjG

Make your own SRW character Pastebin
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.

You can also visit their website at: http://srw.eternitychan.org/
>>
File: Viletta.jpg (59KB, 1280x720px) Image search: [Google]
Viletta.jpg
59KB, 1280x720px
Is there a cooler spy?
>>
>>13704850
One of Duminuss' minions is a shota.

>>13704865
No there is not.
>>
Anyone remember the name of that Banpresto Pinball game with the characters from Great Battle (Kamen Rider, Ultraman, some Gundam, Roa, etc) for the Super Famicom?

That game was actually fun.
>>
>>13704834
I just don't understand why no one ever made a doujin based on that scene.

It's asking for it.
>>
>>13704870
>One of Duminuss' minions is a shota.
Didn't Duminuss eat him in OG along with the other loli?
>>
31
>>
>>13704876
Battle Pinball.
>>
>>13704881
Yep. But there is more than one Duminass, so...
>>
>>13704886
Cool, thanks. Played the shit out of it in my PC as a kid many many years ago.
>>
>>13704881
Yes, but doujins are doujins you autist.
>>
>>13704895
Why are you so angry anon?
>>
>>13704895
>Doujins are doujins

Are you implying doujins are a different continuity and my fav OG girls aren't really cock hungry sluts?
>>
>>13704913
Not him but yes, consider them a different continuity.
Your favorite OG is still a slut tho
>>
.cia anon here.

I'll upload the BX one right now and UX later tonight.
>>
File: cia agent bane.png (13KB, 320x352px) Image search: [Google]
cia agent bane.png
13KB, 320x352px
>>13705155
>.cia
>>
>>13705155
I want to try that but I am worried about bricking my system.

Can BX or UX fix on a 2 gig SD card? I have it as a back-up when I got like a 16 or 32 gig SD card for my 3DS
>>
Build Fighters and Try in SRW when?
Angelic Layer in SRW?
CLAMP in SRW when?
>>
>>13705254
BX's .cia is about 1.5 gigs.
UX's .3ds file is about 2 gigs, but should possibly be around BX's size when it's converted to .cia.

Eitherway, you would likely only be able to fit one on the SD card.
>>
File: 1437954431752.png (847KB, 1280x960px) Image search: [Google]
1437954431752.png
847KB, 1280x960px
>>13705273
>Build Fighters
>Angelic Layer
Yes please.
>>
>>13705280
I can do them one at a time

don't want to fuck up my big SD card
>>
>>13705280
>BX's .cia is about 1.5 gigs.
That's a big file.
>>
>>13705155
>UX is about 50-80 bucks online
>But I just spent the last 2 days getting my spare 3ds to 10.3 and browserhax on it
Man I am fucked either way
>>
File: 1449624918888.jpg (248KB, 516x748px) Image search: [Google]
1449624918888.jpg
248KB, 516x748px
God damn what is it with all those German names for mechs and attacks? Not that I don't like them but they are just everywhere.
>>
>>13705336
Because German sounds cool, what other reason do you need?
>>
Why is SKILL still the best SRW song to date, and why is whatever other song you're about to suggest so shit?
>>
>>13705336
Now I want to see the reverse, where a regular guy is dressed like Gundam
>>
>>13705336
Because kaiser is like the coolest word ever.
>>13705361
Hasn't Setsuna already done that?
>>
File: for you.png (45KB, 256x192px) Image search: [Google]
for you.png
45KB, 256x192px
>>13705336
>Germany is considered an engineering powerhouse for quite a while
>The war involves super robots
>>
>>13705369
No cause he's Gundam
>>
>>13705369
>Setsuna cosplaying as Exia
>rolling around on his bed, rubbing his body
>>
File: latest[1].jpg (85KB, 707x541px) Image search: [Google]
latest[1].jpg
85KB, 707x541px
>>13705385
>Setsuna dressed as Exia MS Girl
>>
>>13705361
Watch SDF Macross to see a Valk wearing a military uniform
>>
>>13705419
Or a Valk dressed as a 2hu.
>>
>>13705419
Is Max the greatest pilot of all time in all /m/ultiverses?
>>
>>13705428
No, but he will beat even the best.
>>
File: serveimage.jpg (429KB, 1258x1600px) Image search: [Google]
serveimage.jpg
429KB, 1258x1600px
>>13705385
>You're the only one
>You still Trans-AM on
>You can make me 00 again
>>
These jokes don't stop, do they.
>>
>>13705483
That wasn't a joke, it was an objective statement.
>>
>>13705385
Have we gotten a doujin of Setsuna hot gluing Sexia?
>>
File: airbags.png (45KB, 256x384px) Image search: [Google]
airbags.png
45KB, 256x384px
>>13705486
Well, those airbags don't do anything for her defense, that's for sure.
>>
My copy of BX should be arriving tomorrow or the day after.

Is there a synopsis or summary of Macross 30 anywhere?
>>
http://www.mediafire.com/download/e666a86gl1sbuur/Super_Robot_Wars_BX.rar

Here it is, Blooper Robot Wars General.
>>
>>13705515
>>13705483
Honestly Kaguya is overrated.

Aschen has a perfect body worth pounding every night.
>>
>>13705539
>Aschen
Damn good taste.
>>
>>13705539
>>13705546
Lemon sure knew what she was doing
>>
>>13705550
The whole W series was great, but W07 was unquestionably her masterpiece.
>>
>>13705522
http://www.mediafire.com/download/7r2keoaka6u5x06/DLC-Super_Robot_Wars_BX.cia

Here's the all the DLC, too.
>>
File: kaldia.jpg (569KB, 700x994px) Image search: [Google]
kaldia.jpg
569KB, 700x994px
>>13705539
>>13705558
>>13705550
Don't forget the little sister, at least this one won't laugh at your dick size just so she can record your reaction.
>>
>>13705577
I want to use those titties as punchbags!
>>
Does the Exbein have a Fang Slasher?

It was the coolest Huckebein weapon
>>
>>13705599
Yes, but no idea if it's getting included for the game version, since it was optional weaponry along with a slash ripper.
>>
>>13705599
But that's the Chakram Shooter, which it also has.

>>13705611
Well, we're getting 2 of them, so...
>>
>>13705599
>Does the Exbein have a Fang Slasher

According to IB it does
>>
>>13705645
Can Rio get it and be able to fucking use it with the Gunner, please?
>>
>>13705689
Rio has the Exbein R according to IB, heck the only people who got really screwed out of a character slot in IB were Carla and Aqua.

Still mad no playable Valsion though.
>>
>>13705689
>Wanting to use the Gunner
Scrap the AM Gunner to make the EX parts for the R-Gun to connect to Banpreios, give us two Boxer frames instead
>>
>>13705697
>Rio has the Exbein R according to IB

and it's just a reskin.

>Still mad no playable Valsion though.
I know. It's a boss in the game for fuck's sake.

and fun fact, you run into Ryu, Lat, Rio, and Ryoto in Infinite Battle "story" mode
>>
>>13705722
And they all suck at videogames, I beat them all.
>>
>>13705522
>>13705570
Guess I can download these files anyways in case I need it.
>>
File: WhatIGotIBv2.jpg (370KB, 1012x1506px) Image search: [Google]
WhatIGotIBv2.jpg
370KB, 1012x1506px
>>13705738
same here

but I was using the Granzon
>>
>>13705698
I don't want to use it, but you know we're getting it. Hopefully they'll give them an Inspector-like combo with the boxer and the Gunner robo-fucking and blowing their load at least.
Also, screw the R-Gun and its lame extra parts, give us a whole new version of it.
>>
>>13705756
I'm perfectly okay with keeping the normal R-Gun if it means we can finally scrap the fucking useless AM Gunner
>>
>>13705788
Except the Gunner is only lame cause they fucked it up in every conceivable way. It was a destroyer of worlds back in Alpha 1. Let the thing redeem itself now that it has a last chance. It only needs to go back to being a single unit and keep some P moves.
>>
>>13705807
It was boring shit in Alpha too, Boxer has always been cooler
It's like picking a slightly stronger Mazinger over Mazin-fucking-kaiser. You'd have to be the most boring person in the world, or Matt, to actually pick the former.
>>
KEKER ROUGH, SCHLOGGER SHIN
APOTHEOSIS MODE
>>
>>13705824
Eh, in Alpha 1, the upgraded Mazinger Z is flat-out better than Kaiser. Gaiden, though, Kaiser all the way.
>>
>>13705824
That comparison doesn't work since both Mazins are similar units. The Gunner can shoot gravity cannons at your sorry ass, so screw you.
>>
>>13705872
>Using guns when you have fists
Wow, I thought /m/ stood for /m/en, not /m/enstruation
>>
>>13705879
>guns aren't manly now
>>
>>13705890
Using yourself as the ammunition is the most manly, though.
>>
>>13705902
Cool, cause that's exactly what the Gunner does. The Huckebein is what powers the cannon.
>>
>>13705890
Beamspam is so 2005
>>
>>13705872
The Gunner has Gravity fucking Ring too.
And seventy billion missiles.
And fucking flying around waving its beam saber.
>>
>2016
>no OG3
>>
>>13705827
Quasar
>>
So the Flow chart for Tengoku is gone from the website, have no fucking clue what options lead to what now, why is there no alternative.
>>
File: 4292498338_fd000ac2d9.jpg (44KB, 294x392px) Image search: [Google]
4292498338_fd000ac2d9.jpg
44KB, 294x392px
WHERE THE FUCK ARE MY BANPRESTO ORIGINAL KITS BANDAI

NO FUCK YOU NOT THE SAME REHASHED OG1 AND 2 SHIT WE'VE HAD FOR YEARS

WHERE THE FUCK ARE THE NON-OG ORIGINALS

WHERES THE VALHAWK PLAMO

RUSHBIRD?

EXCELLENCE LIGHTNING?

FORTE GIGAS?

DIS ASTRANAGANT?

FUCKING GUNLEON

RELEASE KITS KOTO REEEEEEEEEE

IT'S LITERALLY FREE (FREE) MONEY
>>
>>13706050
Hit the History tab, and compare the current to an older revision.
>>
>>13706108
its ok you can have the exexexexbein and le huckbein killer lady's mech instead (^:
oh and brasta too i guess
>>
>>13706108
You have a strange definition of "free money".
>>
>>13706108
>there's a shrouga kit out
>SD
NotLikeThis
>>
>>13706123
I can't wait for a ReBlaster Aaru kit.

Mneedleguard note: "Aaru" is probably supposed to be "aru," meaning "It is ReBlaster."

VARG RALLY DOG
>>
>>13706135
YUUGO
>>
>>13706108
Guess what: None of those designs would sell well enough to be worth the engineering costs to make a full plastic model kit.

So stop being a baby and just get into resin.
>>
>>13706050
What about now?
>>
File: ka_dsp_20151214_003.jpg (534KB, 600x900px) Image search: [Google]
ka_dsp_20151214_003.jpg
534KB, 600x900px
>>13706108
>>
>>13706139
arrows
>>
>>13706139
YUUGOU JA NE
>>
>>13706167
I still can't get over the Kaiser's weird spiky feet. Like, what's the point? RyuKoOh too.
>>
>>13706192
>Like, what's the point?
Because it looks cool. And I'll be revoking your /m/ lisence until you've watched more super robot series, it's a pretty common design element.
>>
>>13706108
The Dis is so fucking ugly. Galilnagant best nagant.
>>
>>13706192
to make kicks do more damage

can you imagine getting kicked in the balls by one of those?

>>13705522
how's the status of UX?
>>
>>13705273
I've thought up the idea of a SRW with toys:

GBF (no Try)
Angelic Layer
Crush Gear Turbo
Danball Senki
Custom Robo

As for CLAMP in general, it seems they've confirmed that they'd love to see Rayearth in SRW.

https://twitter.com/clamp_news/status/564232335512444930
>>
So, how can they make Rising Meteor Inferno look even better after what they did with the original in OG2nd?
>>
File: Timely Rain.jpg (61KB, 551x800px) Image search: [Google]
Timely Rain.jpg
61KB, 551x800px
>>13706149
>Just get into resin.
Wow, kinky
>>
>>13706229
>GBF (no Try)
>Danball Senki

Clearly Try goes with Wars considering the time skip in a later sequel, don't forget Plares Sanshiro by the way.
>>
>>13706229
> They want Amuro to say "It's because Hikari is charming"
> "It's because Mokona is charming" works to
>>
File: Medarot Thunderbolt.png (1MB, 1032x720px) Image search: [Google]
Medarot Thunderbolt.png
1MB, 1032x720px
>>13706229
Series suggestion
>>
>>13706262
Right, I knew I forgot something. Although I'd assume they'd be the L/LL units of the game.
>>
>>13704846
...is that a little Mi Ferrario version of Tieria?

>>13705369
...sort of?

>>13706192
You know who has weirder spikier feet?

Forte Gigas.

>>13706229
Chibi Robo as well. And Pikmin, so you can fight Rahu and the Waterwraith on the same stage.

We've done this cast list before, though I think most of it got eaten by the archive. It's cool to think about though.
>>
>>13706451
Forty Gigas?!
>>
>>13706451
>...is that a little Mi Ferrario version of Tieria?

Yes, my question is if the other two are anything of worth.
>>
>>13706727
Can't think of what the green haired one would be if it's supposed to be based on UX's cast, but there's this vague feeling in the back of my head that I should (Which makes sense since I've watched pretty much all of them and probably subconsciously recognize what that is). Pink Hair... Lacus, maybe?
>>
File: 1450714679179.png (117KB, 390x300px) Image search: [Google]
1450714679179.png
117KB, 390x300px
>>13705539
>Honestly Kaguya is overrated.

FUCK YOU
>>
OG featuring the best OG Kyosuke when?
>>
>>13706833
Who would that be?
>>
>>13706833
Endless Frontier then.
>>
>>13706833
ProjectXZone 2 comes out in the US in February
>>
Is there any way to make bosses in SRW difficult instead of complete horseshit?

I mean in a way where you might have to exchange blows with them, and might have to expect to see some of your weaker people (I don't mean obviously weaker, like Venus A or a Nemo or some shit) get taken down without it feeling like bullshit?

Maybe boss characters should have immunities or the ability to lessen particular seishin? And keep someone sane in the office so he doesn't make it that the last boss IS IMMUNE TO EVERYTHING WITH HP AND EN REGEN
>>
>>13706262
Is that the Mega Man Zero artist?
>>
>>13706948
Steal the less insane shit from 2Hu SRW
>>
>>13705522
Thanks, anon.
>>
>>13706948
It sounds like you should play FMW.
>>
>>13706948
There's no way to make SRW boss to be completely balanced

Some players will see Adamatron as quite difficult because you need to blow through the horde of annoying mini bosses while some will just one turn him with seishin abuse + SRX

With the amount of mech and spirit in your disposal its really not possible to make a boss to be completely balanced
>>
>>13707180
I remember having Axel do most of the work that stage. That was fun, would Kirin again.
>>
>>13705570
I'd be interested in nabbing that, but I know nothing about this process of playing things, and would fear doing anything further than Ninjhax to my 3DS.
>>
File: maxresdefault.jpg (306KB, 1920x1080px) Image search: [Google]
maxresdefault.jpg
306KB, 1920x1080px
i will get the door
>>
>>13704913
Since multiple timelines are a thing in the SRW universe, then yes.

Your waifu has a doujin personality in a least one of them.
>>
>>13707497
ASAKIM V DOWIN COMMANDS YOU - DIE.
>>
>>13706948
If you can kill a boss by simply having every of your robots use Alert+Strike+Valor and attack with the strongest attack then the boss is a joke.

If you can't do this then the boss would have massive Don Sauser tier HP bloat which makes the boss fucking boring and forces you to keep reseting until you hit without Strike.

Both options are complete shit so the correct way to make SRW more difficult would be just to make the grunts stronger.
>>
File: b0240011.png (52KB, 254x340px) Image search: [Google]
b0240011.png
52KB, 254x340px
>>13707497
What's with that emo getup Masaki?
>>
>>13707511
HOW DID I GET UP HERE?
>>
>>13707533
WHY ARE YOU BUYING CLOTHES AT THE SOUP STORE?
>>
File: 1.jpg (48KB, 638x446px) Image search: [Google]
1.jpg
48KB, 638x446px
>>13707530
What's with the slutty getup Kuro?
>>
>>13707548
FUCK YOU
>>
>>13706948
Actually you know what SRW needs.
Yorihime and Okuu.
And Zeuth vs Zeuth ver Ei.
>>
Anyone know why I get this? Can't proceed from this screen.
>>
>>13707582
Emulate the NES version instead.
>>
>>13707550
Asakim got the best familiars.
>>
File: 2df5a1b8.jpg (588KB, 969x639px) Image search: [Google]
2df5a1b8.jpg
588KB, 969x639px
>>13706108
Best would be to learn to garage kits
>>
>>13707550
>We'll never have human Kuro and Shiro.
>>
>>13707548
goddamn it my sides just declared independence
>>
>>13706948
Sounds like you need to visit these games and you will see how much lost potential gameplay the SRW series has from just a few clever tweaks.

Slightly related if anyone has noticed the 1.0 English patch for Mystic came out, seems the team intend to leave it with this one.

http://www.mediafire.com/download/9g451enmn2wldvq/FMW2_Patch_ver_1.0.zip
>>
>>13706957
Probably, he did do some Medabot art a while back.
>>
>>13707527
I disagree due to NEO and OE.
Those game do have the hardest boss battle's.

The OverDevil in Z1 is the hardest SRW Boss. it is nothing compared to the Devil Gundam.
>>
>>13708025
I don't know whether I would consider them the hardest, but I do think the fact that Strike and Flash were nerfed to the point of not being an instant giant middle finger to any boss had something to do with that.

And maybe the low "on Field" amount of units number too
>>
File: ignores alert and invincible.png (117KB, 640x480px) Image search: [Google]
ignores alert and invincible.png
117KB, 640x480px
>>13707527
>If you can't do this then the boss would have massive Don Sauser tier HP bloat which makes the boss fucking boring and forces you to keep reseting until you hit without Strike.
Or maybe the player is somehow prevented from using that strategy in the first place, either by giving the player units some actual variety in spirit sets, or by allowing the boss to ignore certain spirit commands. Both of which tend to make the game much more interesting.

>>13708051
>Strike and Flash were nerfed
Only in OE. It certainly did make boss battles more engaging, though.
>>
>>13707527
>If you can kill a boss by simply having every of your robots use Alert+Strike+Valor and attack with the strongest attack then the boss is a joke.
Honestly the simplest fix they could do to change this up is simply make Alert based on Skill. That is it would still be a 100% dodge but your skill has to be higher than the enemy you're fighting or it won't proc.
>>
>>13708058
Yeah, say what you want about OE, weakening spirits like Strike and Alert were a step in the right direction.
>>
>>13708077
>Honestly the simplest fix they could do to change this up is simply make Alert based on Skill. That is it would still be a 100% dodge but your skill has to be higher than the enemy you're fighting or it won't proc.
I think this would seriously shift balance towards characters that are already good... well, unless there was a whole bunch of characters good for nothing except having high Skill
>>
>>13708111
With the current system in most games it's not exactly hard to pad your skill stat with skill parts or PP.
>>
>>13708111
Most real pilots have a good skill stat. It'll be problems against high skill bosses like most RR end bosses.
>>
>>13708129
And to be fair most beat sticks already have oodles of armour and HP to help offset a lack of skill anyway, they can afford to soak up a single hit.
>>
>>13708129
Yeah, the main characters generally.

I'm thinking of 2nd tier battle characters like Emma or Sochie - they're already kind of iffy battle-wise and this will probably tank them even more
>>
>Boss oneshots your guarding beefy super robot

What's his/her name?
>>
>>13708163
Yorihime
>>
>>13706219
>how's the status of UX?

Uploading as we speak.
>>
>>13705522
What is this?
>>
>>13708163
Alpha 1 final boss because I stumbled onto a glitched tile.
>>
>>13708231
It's not a glitch. Just retarded winky formula at work.
>>
>>13708233
I know the Armor Glitch was deconfirmed, but what about "Tiles where you will absolutely get hit at a 100% rate if you stand on them?"
>>
http://www.mediafire.com/download/l8vkyoq05x6e3y5/Super_Robot_Wars_UX.cia

Here's UX.
>>
File: Boss the age of Fatso.jpg (35KB, 617x475px) Image search: [Google]
Boss the age of Fatso.jpg
35KB, 617x475px
>>13708163
>>
File: MosquitoMan.gif (61KB, 354x480px) Image search: [Google]
MosquitoMan.gif
61KB, 354x480px
>>13708322
>.cia
>The Masked Man, Char?!
>>
>>13708108
I disagree.

>>13706948
>Is there any way to make bosses in SRW difficult instead of complete horseshit?
No.
>>
>checking status of my shipment
>package has been at the delivery facility for 12 hours

If they don't deliver my copy of BX today I swear to god
>>
File: 00373.png (14KB, 160x160px) Image search: [Google]
00373.png
14KB, 160x160px
>>13708425
If I take off that Lalah, will you die?
>>
>>13708447
it could be very maternal
>>
It was probably just bad positioning on my part, but Kali Yuga in UX fucked my shit up. And I had a fully upgraded Demonbane and Liber Legis among others. At some point in the fight I ended up losing over half my units to a single map attack and the ones that survived were just hanging in there. Didn't help she has reinforcements that cause status effects too.

If she had HP regen there was no way I could have one. I basically had to whittle her down while Liber Legis tanked attacks. It was the first final boss in a SRW in a while where I didn't just steamroll over without thinking.
>>
>>13708450
You're a Big Zam.
>>
>>13708458
to me
>>
>>13708455
Kali Yuga is actually one of the most dangerous final bosses in the series but UX gives you enough tools that she can be rendered pretty easy. So yeah it was probably just really bad positioning or planning.

Funny thing is Jezebel and the Sin Deus in BX is really a lot stronger and more dangerous than Kali Yuga. But because of how insanely broken the Inspire system they introduced was it rendered him ineffective.
>>
>>13708455
I mapw'd the Riot Xs with Kira before offloading everyone from the Ptolemaios, aside from the pair that stayed behind to kill Novul. And then I Daunted Kali Yuga before unleashing the fury because I was just going to get that SP back, anyway.
>>
>>13708455
Yeah, if you rush in without thinking, she's too far for you to attack from where Avatara was fought, but she can just lob a bunch of MAPs at your guys and blow everything up. She's dangerous, her stats are huge, it's just that spirits are still making everything a cakewalk.
Even Banpresto's noticed, with both Z3 and the 3D games trying to nerf that shit.
>>
File: 544778.jpg (3MB, 2413x3366px) Image search: [Google]
544778.jpg
3MB, 2413x3366px
>>13708322
https://www.mediafire.com/?af5mwqyfh5nwpw7

Here's the DLC.

Also, here's a picture of Another Blood's butt.
>>
>>13708129
>Most real pilots have a good skill stat.
MCs maybe. And then unless their name is Kei or Amuro, most bosses will still be higher by a wide margin. And that completely fucks over just about anyone else who has Alert as their only defensive option.
>>
>>13708497
I'd Al.
>>
Make a boss ignore spirit commands but don't give him HP Regen and the other damage sponge skills like Prevail above 5.

That's a way to make a hard and interesting boss.
>>
>>13708534
You probably need to do something with the attack ranges too - in 2Hu SRW, it was possible to outrange certain bosses if you position yourself probably (and Danmaku fields make that non-trivial to accomplish), but your standard modern SRW boss design where a boss could slap you from 7 squares away with his most high powered move would basically turn the fight into a complete numbers game if they were immune to Spirits
>>
>>13708566
>your standard modern SRW boss design where a boss could slap you from 7 squares away with his most high powered move
Don't forget the part where it has 99 ammo or costs 10 EN (and so does the boss's MAP) so you can't even wait them out anymore.
>>
When we getting a new main line SRW?
>>
>>13708534
Just make it so Strike only gives you to final +100% hit rate, but have this 100% be applied before Predict/Prevail's evasion bonuses for the attacked unit, and after Predict/Prevail's accuracy bonuses for the attacking unit.
Also make it so that you need a total 150% final hitrate to disable bunshin skills.
>>
>13703714
Ignore the clear themes between the series chosen. Or hell, look at BX and UX.

It's better then Winkysoft just rotely going through each series's plot without giving a damn about crossover.
>>
>>13708322
Are there any good 3ds emus out?
>>
>>13708624
Give it a couple of years
>>
>>13708624
It's called downgrade your 3DS.
>>
File: average okuu fight.webm (3MB, 400x300px) Image search: [Google]
average okuu fight.webm
3MB, 400x300px
>>13706970
>2Hu SRW
Pls no.
>>
>>13708653
I think that was why he added the qualifier 'less insane'
>>
>>13708653
This is why you check the boss' status screen.

Also if you got through the first half of the fight and didn't figure out Utsuho's gimmick was big MAPs, you had that coming.
>>
>>13705280
I may be a newfag on this but, what you're doing now, is it possible to import this and play on a NA 3ds? If so how, but if this is only for japan 3ds then nvm
>>
>>13705280
>Not getting a 32 GB SD card for your 3DS ages ago
>>
I think SRW is fine the way it is and doesn't need to get easier or harder.

>>13708497
>Another Blood's butt.
Swiggity swooty.
>>
>>13708729
SRW needs a difficulty mode selection.

Someone that would please everyone.
>>
>>13708738
cough
>>
>>13708779
I mean one you can select straight away, and it stays like that.

Instead of it changing.
>>
>>13708788
You mean like EX Hard?
>>
>>13708795
Yeah.
>>
>>13708322
Thanks again, Anon. You're a pretty cool guy.

>>13708676
If you've got rxTools, you're set.
>>
>>13708795
If you could pick Easy/Normal/Hard/Ex-Hard and SR points affected "sub-difficulty" (basically, what the enemy's "cap" was, like RE5), that'd work.
>>
>>13708181
Takemikazuchi really was a brilliant idea. SRW should do that some time.

Just don't ever tell Banpresto about Green-Eyed Monster. That was a pain in the ass.
>>
>>13708570
Some of the bosses in Super 2hu Wars do that, but generally they're more reasonable.

And then there are more interesting ways of handling it, like Okuu's first spellcard - her main attack is extremely expensive, but the card gives her 100% EN regen. So you can burn out her EN supply easily (she has enough for something like 6-8 attacks), but you have to do it every turn.
>>
>>13708676
Not possible with N3DS due to N3DSs being shipped with a firmware of 9.0~9.2ish.

At least I think they are. Probably would be good to double check that.
>>
File: HamanHappy.png (19KB, 141x130px) Image search: [Google]
HamanHappy.png
19KB, 141x130px
>>13708462
Well, congratulations. You're the Neo Zeon leader now!

So, what's the next step of your master plan?
>>
>>13708497
Is this just UX DLC?
What about BX?
>>
http://www.romhacking.net/forum/index.php/topic,21000.0/topicseen.html
>>
>>13709114
Another translation projects that will be abandoned after a month.
>>
>>13709114
Dead end eyebrow raise, indeed.
>>
>>13709127
Pretty much.
>>
>>13709127
>>13709131
>>13709134
You guys are such negative nancies
>>
File: aspect raidou.jpg (456KB, 1920x1080px) Image search: [Google]
aspect raidou.jpg
456KB, 1920x1080px
>>13709114
>Those example screenshots
>>
>>13709138
Why should we get hyped?

It won't be completed.
>>
>>13709047

>>13705570
>>
>>13709207
Thanks kind anon, I missed that.
>>
Anon who tested Z2.1 and Z2.2 on JPCSP on release day here. I'm kinda itching to test UX (or BX) on Citra. Could anyone post the decrypted .3ds file? Citra doesn't work with .cia files.
>>
So not only do I hear him going through old YGO episodes, but now I just happen to look up a Detective Conan episode, and hear some of Shu's voice. I cannot escape the deep tones of Koyasu, it seems.
>>
>>13709233
You only watch YGO for Kaiba.
>>
>>13709114
>Alpha 3
For what purpose? I'd rather have any of the remaining GBA or DS games translated.
>>
>>13709296
I'd say "But Alpha 3 is actually a good game" but then all of you would laugh at me because I'm apparently the only one who doesn't think the endgame is slow and emotionally-taxing or whatever and this is coming from someone who does it without a single mapw or Zeal-casting.
>>
Anyone know where I can get a .cia download of UX? I found one of BX but I'm having trouble with UX.
>>
>>13709395
Right in this thread buddy.
>>
>>13709382
I never got how it's any different from endgame in any other SRW outside of the tedium of the Buster Machine 3 stage.

I found endgame of Saisei to be way more boring
>>
God Mazinger's got a pretty nifty ability once he "Face Opens" and transforms. Teleport, essentially doubling his normal movement range and ignoring terrain doing it. Given the short movement range for a lot of units in this game, it's pretty nice, even if it costs 40 EN to use.
>>
>>13709490
It's different because of the squad system.
>>
>>13709232
Same anon here: tried my luck with the BX .cia from this thread, with the (badly?) converted 3ds I got from the .cia, with a different BX rom and with a UX rom. All of them give me the same error, that they're still encrypted, therefore unbootable.

My last hope is the UX rom I'm downloading from a Russian torrent site that's linked on the Youtube "playthrough" with the emulator (the one with no sound), but it's stuck at 17% or so.

So yeah, I'd be extremely grateful if someone took the time to make a decrypted .3ds of either UX or BX. I want to see how far Citra got.
>>
>>13709490
Saisei wasn't so bad because you can deploy 6-10 more things per stage, although the AI bullying the fuck out of one or two units got really old really fast.
>>
>>13709533
Not like obsessive AI matters much when you can have nearly your entire team with at least 5 upgrades by that point in the game, probably get most of them to 10 upgrades by the end.
>>
>>13709382
>"But Alpha 3 is actually a good game"
It is.

One bad moment at the end of the game doesn't really negate the fact it was overall a pretty good experience and one of the better SRW's in the whole series.
>>
>>13709382
No, I'm laughing at you because you're implying GBA and DS games aren't.
>>
>>13709603
If it comes off sounding like that, I'm sorry. That was not my intent.

>>13709572
The obsessive AI is annoying for someone like me who tries to keep levels even across my entire deployed team.
>>
>>13709520
I've got the original .3ds files of both BX and UX that I used to get their .cia files.
Want me to upload those? You may have better luck with the originals.
>>
What are the gameplay mechanics that originated in SRW that other SRPGs eventually stole from?

Other fanbases like to shit on the games for being casual and more fanservicey than having actual gameplay, but I'm pretty sure SRW invented some cool stuff.
>>
>>13709874
Twin partner system? We helped make Fire Emblem popular, they should thank us.
>>
File: 40230759.jpg (144KB, 800x600px) Image search: [Google]
40230759.jpg
144KB, 800x600px
OG3 announcement any time now
>>
>>13706242
JIN
RAI
>>
>>13709883
But what made Fire Emblem popular was Waifus, not the Pair Up system
>>
>>13709874
fucking long attacking animation
>>
>>13710149
>But what made Fire Emblem popular was Waifus
Even then, I'm sure that Growlanser or something earlier did that first.
>>
>勇者ライディーン
>マグネロボガキーン
>タイムボカンシリーズ ヤッターマン
>逆転イッパツマン
>聖戦士ダンバイン
>ゴッドマジンガー
>機動戦士Zガンダム
>テグザー
>New Story of Aura Battler DUNBINE
>冥王計画ゼオライマー
>機動戦士ガンダム閃光のハサウェイ
>太陽の勇者ファイバード
>ジャイアントロボ 地球が静止する日
>超時空世紀オーガス02
>機動新世紀ガンダムX
>新スーパーロボット大戦
>スーパーロボット大戦COMPACT3
>Bビーダマン爆外伝
>スーパーロボット大戦64
>RUN=DIM
>破邪巨星Gダンガイオー
>マジンカイザー
>蒼穹のファフナー
>スーパーロボット大戦J
>コードギアス 反逆のルルーシュ
>機動戦士ガンダムUC
>コードギアス 反逆のルルーシュR2

I'm only at the halfway point of this run, and already the cast list is getting ridiculous. Gotta love how you don't even have to do anything but use the recruits and Gatcha provided by natural progression to get a super-stuffed and completely random cast of characters.
>>
>>13710174
>新スーパーロボット大戦
I guess that's where they're saying the SRX Team is from.
>>
>>13709751
Thanks, that'd be awesome!
>>
>>13710260
Funny enough, that entry unlocks if you recruit Ryusei and the R-1, then actually getting the whole SRX team and it available unlocks and puts them under the "超機大戦SRX" label. I couldn't even find the earlier label on the initial document I was using for series lists, oddly enough.
>>
>>13709382
No, it's a good game, but the sheer amount of dialogue to be translated is fucking massive. More efficient to do one of the GBA or DS games, which have less text and are also good, and ever so slightly less likely to be dropped.
>>
>>13710283
I always thought it was amusing that the SRX team got their own fake series name, they should've done that for every OG
>>
>>13708497
I was too distracted by her lovely butt at first to notice how highly impractical her shoes are. Unless the soles are extremely rigid, she'll constantly be putting all her weight on the balls of her feet with no distribution of pressure/force, and even if they are rigid the design decreases stability even more than regular high heels do. I suppose Lovecraftian entities don't really worry about that stuff too much, though.
>>
>>13709490
Squad System
All your parts getting unequipped in a route split
No piece movement speed up
No H&A
Slow as shit will gains in Hard unless you spend a while playing some BOMBAH

Everything past 48 is a god damn pain in the ass for me

Stage 53 in particular can go fuck itself, and I'd have a field day with 59.
>>
>>13710404
When did you play it? I played it in 2007 so at the time it didn't bother me that much because there wasn't much more newfangled than it besides OGs. And at this point I'm used to it.

Those are valid grievances, though.
>>
>>13710435
First time I played Alpha 3 was 2010 I think
>>
>>13710404
Yeah, that pretty much sums up my issues with the game.

The last 8-9 stages are always a pain in the ass, since they padded the hell out of them. It's like they realized you kill most of the main villains before then, so they made them longer to compensate.
>>
>>13710174
What is this?
>>
>>13710543
SRC Dungeon, I think.

>>13710439
Ah-ha. Well, like I said, it's cool. People react differently to the same stuff.
>>
>>13710563
My google fu is weak anon senpai
>>
>>13708163
Sad to say, but Shin Getter.
>>
>>13710642
There's an SRC Pastebin in the OP post
>>
>>13709296
Yeah, well you're shit and have shit taste.
>>
File: 33199991.jpg (474KB, 1500x499px) Image search: [Google]
33199991.jpg
474KB, 1500x499px
>>13710300
There are certain perks to being the company mascot.
>>
File: Guards.png (119KB, 392x366px) Image search: [Google]
Guards.png
119KB, 392x366px
>>13710836
>>
>>13710842
>Blenstein
And what the hell is up with Ryusei and Rai's expression? They look like they're halfway to making Ahegao faces
>>
>>13710897
>Ryusei: GODDAMNIT CHIKA LAND ON MY HEAD ONE MORE TIME AND WE'LL SEE WHAT HAPPENS.
>Rai: Oh lord, they weren't joking in the slightest about the health drinks.
>>
Interesting that they let Armageddon Ryoma switch between piloting Black Getter, or solo-piloting a changeable Getter Dragon.
>>
>>13710763
>any form of Getter
>beefy
That isn't how it works. The only Getter forms that take a hit even remotely decently are 3s, and even then it doesn't do good. Your fault for letting it get attacked
>>
>>13708163
>beefy SR
>not casting wall
>>
>>13711076
Oh, never mind, both Getters are multi-pilot, I didn't realize. Still, interesting that we get to use the Armageddon version of Getter G and all.
>>
Geez, sometimes these lists can get ridiculous in size by the end. Here's the final list of my latest run.

>鉄腕アトム
>レッドマン
>勇者ライディーン
>マグネロボガキーン
>タイムボカンシリーズ ヤッターマン
>無敵鋼人ダイターン3
>逆転イッパツマン
>聖戦士ダンバイン
>ゴッドマジンガー
>機動戦士Zガンダム
>テグザー
>機甲戦記ドラグナー
>New Story of Aura Battler DUNBINE
>冥王計画ゼオライマー
>獣神ライガー
>機動戦士ガンダム閃光のハサウェイ
>冒険!イクサー3
>太陽の勇者ファイバード
>ジャイアントロボ 地球が静止する日
>超時空世紀オーガス02
>魔装機神
>機動新世紀ガンダムX
>新スーパーロボット大戦
>D-DOLL
>スーパーロボット大戦COMPACT3
>Bビーダマン爆外伝
>真・魔装機神 PANZER WARFARE
>スーパーロボット大戦64
>RUN=DIM
>破邪巨星Gダンガイオー
>マジンカイザー
>機動戦士ガンダムSEED X ASTRAY
>蒼穹のファフナー
>スーパーロボット大戦J
>コードギアス 反逆のルルーシュ
>スーパーロボット大戦W
>機動戦士ガンダムUC
>コードギアス 反逆のルルーシュR2
>>
>>13711092
Getter Dragon was strangely tanky in Z1.
>>
>>13711192
I didn't feel it was any tankier than it's been in any other game.

I do remember how Z1's end game fucks it over since it only has one attack with decent range, when most enemies will shoot you from afar.
>>
How does one grind for UX secrets again? I know I missed all of them in the playthrough I did before I lost my cartridge.
>>
>>13711305
And as always, despite having ranged attacks, switching to Getter Poseidon is still pretty much always the worst thing you can do for those situations.

Poor Getter Poseidon. It needs more games like MX that give it a break.
>>
>>13711305
And that's why Hayato has Boost
>>
>>13711318
this is basically why when Getter is there for a water-heavy mission for one in Z3, Benkei is FUCKING AS EXCITED AS HELL.
>>
File: 1306001993643.jpg (41KB, 452x488px) Image search: [Google]
1306001993643.jpg
41KB, 452x488px
>its an underwater stage
>>
File: 01655.png (12KB, 160x160px) Image search: [Google]
01655.png
12KB, 160x160px
>>13711541
>It's an underwater stage
>>
>>13711538
>>13711546
It bugs the shit out of me that pretty much all the important water missions in the series that happened after... like, 2005, happened at times where Getter wasn't available. Like, seriously, bugs me so very much.

I do like how Neo and OE at least bothered to go "what, we don't have water? Well, tell you what, we'll make Getter 3 an Anti-Air specialist instead, how's that work?" That was nice.
>>
File: Capture.jpg (286KB, 1271x891px) Image search: [Google]
Capture.jpg
286KB, 1271x891px
Playing with bad guys is fun
>>
>>13711576
More games should allow you to play as the villains.
>>
>>13711576
>>13711626
Villain scenarios are difficult to make work, though. I mean, hell, look at ZSD's: They had to force most of the villains to work together, and even with that they pretty much fell apart on their own.
>>
>>13711635
I'd still like to see it happen again though.

Maybe have a route where the MC decides to join with some villains, and it's their MC aura that allows them to work together.
>>
>>13711626
I still want a SRW that would have Season 1 Celestial Being as 'antagonists'for a portion of it
>>
>>13711576
ANEMONE AND CYNTHIA FRIENDS FOR NO REASON
>>
>>13711673
Celestial Being did nothing wrong though.
>>
>>13711626
There is that one romhack for SRW 4 where you play as the titans. The only good guys that join you there are Kazuya (from Daimos) and the Gundam 0083 characters.

The main goal is still to stop the Guests tough.
>>
>>13711697
>Playing as the Teetans.

No thanks.
>>
バイストンウエルはちょっと違うぞ
>>
スーパーロボット大戦AX (3DS, 2015年6月)

超獣機神ダンクーガ
超獣機神ダンクーガ ゴッド・ブレス・ダンクーガ
銀河旋風ブライガー
*シドニアの騎士
マクロス ダイナマイト7
マクロスF
*コメット・ルシファー
蒼穹のファフナー
機動戦士ガンダムAGE
機動戦士ガンダム00
コードギアス 反逆のルルーシュ
ラーゼフォン
*キャプテン・アース
鉄のラインバレル
>>
>>13711734
>スーパーロボット大戦AX
You mean 2016, right?
>>
>>13711741
oh for fucks sake
>>
>>13711743
Nice try, at least.
>>
>>13711734
Not a bad list, I'd give it a 7 out of 10.
>>
>>13711734
translation please
>>
>>13711734
>マクロスF
Bet armored Klan'd be available for a single stage only again if they actually used the series rather than the movies
>>
>>13711763
Dancouga
God Bless Dancouga
Brygar
Knights of Sidonia
Macross Dynamite 7
Frontier TV
Comet Lucifer
Fafner
Gundam AGE
Gundam 00 TV
Code Geass
Rahxephon
Captain Earth
Linebarrels
>>
>>13711800
Banpresto would never use TV 00 again, the movie makes it much easier to insert into the story.

Like Endless Waltz.
>>
>>13711812
That's because you TV series plot has already been done plenty of times so why keep rehashing it every time?
>>
>>13711858
... What?
>>
>>13711734
Even my SRC list was more likely, sad as it is to see. Would still play it though.

Speaking of SRC, for the one or two people who might give a damn, in order to make my next cast list slightly less bloated, should I do my next run with only stage recruitment, or only Gatcha? And of the former, should I leave it all up to RNG, or should I be allowed to influence it, if only to complete unfinished machines I might have one or two components for?
>>
>>13711859
X-Omega does have a decent amount of 00 Season 1. OE has a bit while Z2 has it as major plot.
>>
>>13711657
The one way I can see that work is by having a good guy secretly infiltrate their ranks for reasons.
>>
>>13711939
Or SRWD where they're all more concerned about the whole Earth disappearing to want to keep being villians for very long.
>>
>>13711939
Would they become friends for no reason?
>>
File: 00232.png (19KB, 160x160px) Image search: [Google]
00232.png
19KB, 160x160px
>Spent the last 5 hours getting rxTools on my 3ds after downgrading it.
Holy shit I never want to touch a CFW ever again. Banpresto please make the next few SRW's on the PS4/3
>>
>>13711939
>>13711957
Guys
You're just alignment-flipping Advent there, you know that
>>
>>13711939
Or a 100% crazy dude

>Flit Asuno and Mika punch Holland in the dick and join Miwa, Isshiki, Dewey and other villains to REMOVE VAGAN, REMOVE SCUB, REMOVE ELEVENS, REMOVE GJALLARHORN, REMOVE VAJRA, REMOVE ERIKA, REMOVE MU, REMOVE KEBAB etc
>>
>>13711956
>>13711976
Now that you mention it, those can work too.

>>13711964
I didn't do that consciously.

>>13711957
Probably the case with Killer the Butcher.
>you like killing all humans? me too!
>>
>>13711900
Hum

Advantages of only stage recruitment
- Can use those items to collect specific types of units
- Good chance of finishing combination units that take up like 5 characters

Advantages of Gacha only
- Much easier when you don't have to worry about in-battle recruitment
- Killing all the recruitable units will probably give you a huge stock of items since they seem to drop one every time.

YOU DECIDE
>>
>>13710149
Something that will be never be repeated enough: pandering has always been a thing, it didn't start yesterday. It's just that we notice it easily now thanks to the internet giving us broader knowledge. It's like when a boy hits puberty and start noticing all those girls dressing like sluts, wrongly thinking that fashion started now. If I didn't think figures were retarded among other things, I'd have one of every FE4 girl and a real size statue of Fin.
>>
>>13711858
So the movie isn't reharshed every time?
>>
>>13711626
UX should at least have had you choose to back either Liu Bei or Cao Cao and Conquer the other in the name of having a unified force
>>
>>13712111
Anon, Sangukoden is post series
>>
>>13711812
Jizzblob aliens, jizzblob aliens everywhere. Except not really because you only see them once in BX. At least UX has one mandatory fight against them before the finale.
>>
>>13712095
I know Fire Emblem had some attractive designs even before Awakening, but come on - Awakening was the game where you could create your self-insert, have him/her marry your waifu/husbando with a full confession scene and poop out a kid.

Even if the individual mechanics came before then (Avatar creation in New Mystery, Children in 4), it's the way it came together
>>
>>13712172
Robin's not much of a self insert. You're not wrong about all the waifu pandering but (s)he does have an actual personality.
>>
New event in X-O. Looks like 70k points gets you everything.
>>
>>13712327
Also, the SR Gunbuster gets you more points and E-Chips. No idea if you have to have it on the field for it to work, or if it'll still work if it's in the ship. Because Repair doesn't work if the unit's in the ship.
>>
>>13712159
That's because they had a little fun with 00 in BX.

Like, you know, having Setsuna solving everything by himself.
>>
File: go fast you say.jpg (18KB, 179x164px) Image search: [Google]
go fast you say.jpg
18KB, 179x164px
>Decide to try some OG music in Audiosurf 2
>Nearly every song is full breakneck FAST after the intro bit
The vocal versions of songs are more reasonable for some reason
>>
>>13712653
How's Josh's finisher theme, which is fast as fuck?
>>
>>13710295
I read that gamefaqs summary of Kusuha's route and was enough for me
>>
>>13712687
I'll try that in a sec and get a screenshot of the track
>>
>>13712687
>>13712693
SEND HELP
>>
>>13712697
Wow anon, you should like, get good.
>>
I think it's either something about the tempo of the songs since even the handheld songs, with less synth all going on at once, are fast as fuck
>>
>>13712697
>>13712727
Are you doing Desire or Drumfire though?
Drumfire should be EX Hard mode.

Try with Wild Flug
>>
>>13712844
The song names are at the bottom of the screen
>>
>>13712159
You see them twice, though. Which is still only like one scenario less than the Vajra got.
>>
>>13712867
Oh, right. Asemu the Killstealer.

That shit happened way too often in BX. Who even thought that was a good idea?
>>
>>13712897
Apparently they realized it was a bad idea since towards the end the killstealing NPCs either have far less HP or show up really far away from the enemies instead of super close. On top of being less frequent after the first half.
>>
>>13712897
He's just pilfering because he's a pirate.

And that's what pirates do.
>>
>>13711329
Boost doesn't help on the enemy phase.
>>
>>13712897
It goes away mostly in the late 20s, and there's... maybe two, three scenarios with high HP NPCs after that? So it does at least stop eventually.
>>
>>13712924
It does when you can get closer to the enemies before the enemy phase
>>
>>13712935
Outside of Double Tomahawk Boomerang, I think Getter's effective range was 2 (and that was Getter Beam), so most enemies could still attack from range 3-4.
>>
>>13712928
It's still annoying as fuck because there's still not a lot you can do about it even on NG+. Asemu starts so fucking far ahead and he has more HP than even a battleship so the enemies all mad nigga head-charge at him.

The Zwauth on B Route #2 and Bruvictor in the stage before Asemu are a non-issue since they're not initially on the map. And the SD Gundam finale with NBD isn't really a problem since he'll just attack the Big Zams so hopefully you can clear out the grunts or block their movement somewhat so they target you instead of him.
>>
>>13712951
Pretty sure Getter Laser Cannon has like 1-5 range? I might be remembering wrong
>>
>>13712957
>the SD Gundam finale with NBD isn't really a problem since he'll just attack the Big Zams so hopefully you can clear out the grunts or block their movement somewhat so they target you instead of him.

I managed to hold a line to force the grunts to all aim for me, steal the kill on every Zam, and had NBD himself lock himself into mortal combat with Sieg Zeon with neither side actually capable of killing the other.
>>
>>13712951
http://srwzwiki.com/wiki/index.php?%A5%B2%A5%C3%A5%BF%A1%BC%B7%CF%28R%29#h596ef9e

So it's not as horrendously range-crippled as it was in MX, but it still has issues. At least Z has A-Adapters.
>>
>>13712963
I don't think he had that in Z, it was part of his Tri attack.
>>
>>13712977
If I didn't manage to lose my Z files, again, I'd check but I think >>13712963 is right, wasn't the TRI just more Tomahawk Boomerangs?

Can anyone actually go check that? I don't remember Getter Dragon being THAT range crippled. It had at least something going for it.
>>
>>13712983
Wait, no the Laser Cannon's part of the Getter Change attack.
>>
File: u3.jpg (3MB, 3031x2314px) Image search: [Google]
u3.jpg
3MB, 3031x2314px
>>
>>13713007
Oh right, it was the TRI that was 1-5

Well at least it's an EN based TRI and not 2 ammo
>>
Maybe i shouldn't ask his...but i recently hacked my PS3. I wonder if anyone knows where i can a get a PKG for the PSN release of SRWZ1.

And yeah i know about the slowdown and all that.
>>
>>13713007
(also, it annoys me that Poseidon has LESS range than Liger. GEE, THANKS GUyS, YOU'RE REALLY MAKING PEOPLE WANT TO USE POSEIDON! Fuck, it doesn't even have a basic punch attack!)
>>
>>13706229
Add Beyblade and Busou Shinki.
>>
>>13713024
You don't want that, you want 2nd OG that also has Dark Prison units and animations.
>>
>>13706229
Not enough B-Daman
>>
>>13711734
>X game
>no SD Gundam series
>>
>>13713165
I already have a physical copy of 2nd OG and i already got Dark Prison.
>>
>>13713280
>MX
>
>>
>>13713344
excuse me
>3DS X game
>>
>>13713307
The modded one is like an expansion pack to original 2nd OG.
Modified stages and boss fights,and more deployment slots.
I don't see any reason not to get it.
>>
>>13708163
Big Venus in Jigoku.

Aka the one where only Roger's allowed to even attack her and survive, otherwise everyone else will die automatically.

Even though you could just let all of them suicide at her anyway since Roger has Negotiator and Roger's a required unit in that stage anyway.
>>
>>13713505
That doesn't really count since it's the same gimmick as the Zondua
>>
>Can't get third and fourth item drops for any of the Event stages in X-O
Is this happening to anyone else? 15 stages in a row and all I get are the first and second.

>>13713505
I just let her and Roger trade hits while a couple battleships equipped with Rescue Units keep Big O salient, and then everyone else surrounds Mykage.
>>
>>13713541
>>13713541

New Thread
Thread posts: 344
Thread images: 47


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.