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/srwg/ Super Robot Wars General #779

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Thread replies: 371
Thread images: 118

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Previous Thread:
>>13553255


If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars

Current status of the games availability in the English language as of the end of August 2014:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of Late August 2015:
http://pastebin.com/crZFqXVk

Music Pastebin:
http://pastebin.com/dnBSQc3L

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin
http://pastebin.com/BpnabbiH

Translated Plot Pastebin
http://pastebin.com/mXTM5K5z

Art Pastebin
http://pastebin.com/FpW9zx0P

Make your own SRW character Pastebin
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.

You can also visit their website at: http://srw.eternitychan.org/
>>
GATOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>13556759
Shut up Kou, people are trying to sleep somewhere. Now go eat some carrots.
>>
So I went to go post this right when the thread posted.
Then my computer blue screened.
This can't possibly be a warning.
>>
>>13556775
Hey, does this ship have a name? Or is it not a ship and just a big space floor?
Also Seishiro is pretty smug.
>>
>>13556775
It's a sign. You must continue and see what it's trying to say.

Exert is actually a really cool.
>>
>>13556781
MUH HANZO STEEL
I'm gonna stack the shit out of Seishiro's melee because I got great numbers from the Breakthrough Raikou Blade attack.
>>13556783
Well yea, if I don't then people would get anger at me for bailing when I said I'd do it.
Plus I really like how OE does a lot of stuff.
>>
>>13556793
You should probably do mixed. Exert will spend a lot of time with ranged finishers.

I also liked OE for a few things, but I've never played NEO and XO so I don't know if OE introduced them or not. I do know the Custom BGM for each move is from OE.
>>
>>13556793
Some other stuff happened between that and this but it was a couple Patlabor grunts, we'll see them plenty soon.
Anyways Cybuster that I can't use yet because this game is dumb.
>>
>>13556805
Makes sense, it's best attacks are both ranged.
Breakthrough Attacks are from OE I think, XO doesn't have much to do with NEO or OE, I think Neo had casting spirits on the enemy's turn and them being less effective in general but I haven't played it much.
>>13556810
General upgrade stuff, maxed energy because good fuck does nothing have good battery life in this game, everything else I'll be more slower in upgrading.
Also cheated EC and money because fuck grinding.
>>
>>13556837
Oh whoops missed the image. Cybuster got the same though.
>>
>>13556837
>Breakthrough Attacks are from OE I think
Nah they're from NEO. I think OE invented Breakthroughs that can change direction halfway, though.
>>
>>13556842
One of the maybe three whole times MSG Amuro is in. Probably not even that many times, really.
He's going to be doing his own thing for about half of Chapter 1 seperate from Seishiro though.
>>13556847
Ah okay, didn't know that.
>>
>>13556847
Actually, scratch that. Some of the older grid-based games already had "MAPs" that moved the user around and damaged everything on the way. 64's Earthgain had one.
>>
>>13556848
Casting spirits mid-fight is great. Focus is a bit weaker than usual, but not much.
Amuro had a 48% chance to hit with his Hyper Bazooka without Focus running, I should probably be using something actually accurate like his Beam Rifle instead.
>>
>>13556860
Oh, Char can attack twice, and I only got to counter once.
This won't possibly be a huge pain once I get to actual boss fights.
>>
>>13556864
I think that's because the bazooka has knockback.
>>
>>13556864
Double Move in OE let's you attack two times, but you can't use the same attack twice and can't move before the second attack. Some bosses have Triple Move.
>>
>>13556864
Seishiro shows up once Amuro blows up Char, then Char comes back and calls in some Zakus. Exert is probably going to juice them though.
>>13556870
Oh, yea, you're right. He got knocked out of range from the hit and I had thought Hyper Bazooka had more range.
>>13556875
>Some bosses have Triple Move.
Cock. Thanks for the explanation though, should help some. Does Noa's Wire Capture override Double Move or Triple Move, or only counters?
>>
>>13556860
>Casting spirits mid-fight is great.
That's also a NEO thing I believe.
>>
>>13556879
4000 damage on Slender, I probably overupgraded even with just the one dot in Weapons. Probably would have still been an instakill though, Zakus only have 3400 health for now.
Oh yea and Slender was here. So was Crown.

Should I be trimming down screenshots some? It's not like much else is going on, in game or in thread, but still.
>>
>>13556879
I think not, never tried it.

>>13556888
OE stages early aren't that eventful. Except the last one in the Prologue. You can take images of the model viewer. OE models are really beautiful and some action poses are cool.
>>
>>13556894
Yea, it doesn't start getting interesting until the 08th MS team plot finishes up and you can start choosing units to deploy from what I remember. That'll be in about ten missions or so, and I'll probably just do one or two more for now.
Cybuster screenshot to show how cool the models are.
>>
>>13556905
Alphonse is here now, and should be dodging much more than he is.
He can take a tank cannon to the face pretty well though.
Also don't fly if you don't have to, it costs three energy a square and there's nothing that really reduces your movement like most Super Robot Wars games, so it's pretty much worthless.
>>
>>13556918
Ingrams are really bad at the start. They do get better with time, once the Type-0 joins they gain a real finisher. And then they get their combo. But most of the time they have to rely on the squad combo.

Also, what cheats you have? I have still have them saved if you want them.
>>
>>13556929
Just the money and EC ones to trim down the grinding.
I had good numbers coming from them even before then, and Noa is fantastic for setting up Support Attacks on bosses with Wire Capture.
>>
>>13556933
I see. This is what I have. Take what you need.

_S NPJH-50521
_G SUPER ROBOT WARS OPERATION EXTEND
_C0 Limit Break v1.08
_L 0x00489318 0x00000063
_C1 Get EXP Lv3 v1.08
_L 0x004893BC 0x00000063
_L 0x104893C0 0x00001563
_C1 Get EC Lv3
_L 0x004893EC 0x00000063
_L 0x104893F0 0x00001B63
_C1 Get Parts Lv3
_L 0x004893D4 0x00000063
_L 0x104893D8 0x00001863
_C1 Get Money Lv3 v1.08
_L 0x00489404 0x00000063
_L 0x10489408 0x00001E63
_C1 Terrain
_L 0x20148C3C 0x3404000F
_L 0x201700E8 0x3404000F
_L 0x20184670 0x3404000F
_L 0x201846CC 0x3405000F
_L 0x201D14E8 0x3404000F
_L 0x201D152C 0x3404000F
_L 0x201D1564 0x3404000F
_L 0x201D1594 0x3405000F
_L 0x201D15C0 0x3405000F
_L 0x201D15EC 0x3404000F
_L 0x201D1614 0x3404000F
_L 0x201D67BC 0x3405000F
_L 0x201D76AC 0x3405000F
_L 0x201DB744 0x3404000F
_L 0x201EB254 0x3404000F
_L 0x201EB41C 0x3404000F
_L 0x201EB5EC 0x3404000F
_L 0x201FD870 0x3404000F
_L 0x201FD89C 0x3404000F
_L 0x201FE7B8 0x3404000F
_L 0x201FE7E8 0x3405000F
_L 0x20207E6C 0x3404000F
_L 0x20212410 0x2404000F
_L 0x20215628 0x2404000F
_L 0x20215698 0x2404000F
_L 0x202AA91C 0x3410000F
_L 0x202B6A48 0x3410000F
_L 0x2031F45C 0x3405000F
_L 0x2031F514 0x3404000F
_L 0x2031F9E8 0x3406000F
_L 0x2031FA9C 0x3404000F
_C0 MONEY
_L 0x20489680 0x05F5E0FF
_C0 EC
_L 0x20489684 0x0098967F
_C0 Get Parts 99 v1.08
_L 0x80474D66 0x00CE0004
_L 0x00000063 0x00000000

Terrain is the most important. It removes the restriction of what you can deploy in the stages. Many units can't be deployed in space, and this code removes that limitation.
>>
>>13556945
Huh, might consider it then for Patlabor and 08th MS Team shenanigans in space. Seems a bit much though, so I'll just leave it ready but off.
>>13556918
Next mission has more Gundam plot, and Sayla in the G-Fighter.
The worst thing about the G-Fighter is that it can't become the G-Bull and not waste it's batteries as much, but that's from how OE handles the MSG units.
>>
>>13556955
It also has the highest move in the Gundam squad, if you really need to go somewhere fast. But then OE has Tailwind for the Accel-less units/squad.

There are a lot of non-space units. Zoids are one series. It also adds the ability to fly for non-air units. Units use the same model animation for Air and Space. It gets funny for the Zoids since they have none.
>>
>>13556793
>>13556805
What the devil? Guys, OE (and NEO) don't have split Attack stats any more.
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>>13556970
Oh fuck, you're right, it only has a single Attack stat. Forgot that.
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>>13556970
Oh, then I'm dumb. That's really weird though, why'd they cut that?
>>13556968
Sayla also has Accel, so it can go that bit faster.
I don't really care about Zoids, to be honest. Don't like too many of the designs because I got that shit taste.
>>13556955
Oh yea and the mission was called Black Tri-Stars, wonder what that could be about.
>>
>>13556847
>>13556852
Yeah, "Breakthrough" type attack technically existed before NEO but only in the Winkysoft era for some reason.
>>
>>13556979
>Oh, then I'm dumb. That's really weird though, why'd they cut that?
NEO/OE doesn't really have pilot-switching in the traditional sense (though some pilots have choices of units they can deploy in)

Basically, in theory, seperate Melee/Range attack stats made sense in games where you had a huge pool of both swappable pilots and units, so that different characters piloting the same units can make them play differently (like if you take the same Gundam, some pilots would be more motivated to be up-close using the Beam Saber while others want to hang back and use the Rifle instead)

But if most pilots are going to be pilot-locked to one unit anyway, it's really pointless to obfuscate damage numbers by having a split stat - for example, if you want a unit to have better ranged and worse melee, then just lower the the Attack Power of its ranged attack and increase the AP of the melee ones.
>>
>>13556979
So the Black Tri-Stars are doing some weird stuff. First they killed Amuro, and that was pretty normal. Now they've gone and blocked everything with a loading screen though, so I think they're wizards.
Stupid wizards. Hope saving and reloading will fix things.
>>13556998
Makes enough sense to me.
>>
>>13556998
>But if most pilots are going to be pilot-locked to one unit anyway, it's really pointless to obfuscate damage numbers by having a split stat

And considering that's the norm for all modern SRWs, I'm surprised there's not more titles that do it. Splitting melee and range attacks is a relic, like having the Limit stat on units.
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>>13557039
Gaia's dead, I forget if that's canon but who cares.
This mission is really hard because you can't just blindly bumrush it, since you can't upgrade any Gundam units for a while and nobody has much for spirits.
It's also hard because there's not much terrain and you don't really have any attacks that can outrange them besides Hayato's cannons, and those are pre-movement only. On the bright side, you can shove the Guntank into the White Base and have him shoot when he hops out, thanks to how battleships work in this.
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>>13557061
Think I'll take a break from finding bugs in OE for a while, so I don't flood the thread too much more. Next mission has the Exert again though, so that'll be silly.
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>>13556750

Any new SRW announced yet?
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>>13557228
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>>13557254
>>
Xth for L!

You should be playing L right now!
>>
Anyone think we need a menu guide for OE that translates attacks and abilities?
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Sorry to interrupt you guys and I don't know if this has been posted yet but Sazao-san has left us.

https://archive.is/2JNb9

Goodbye Doraemon ;_;7
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>>13557366
Pretty much all of Chapter 1's stuff is translated in the patch I'm using, aside from story and I think Gosaur. The attack traits are on Akurasu, and the attack names are really never something to worry about remembering the names of, since they're pretty unimportant compared to what they do.
>>
>>13557383
He probably means the unique pilot and unit abilities.
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>>13557370
>She played Dekisugi in the 1973 and 1979 Doraemon anime
>In Sazae-san, she played the role of Katsuo's classmate Nakajima-kun
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>>13557370
Wrong VA.
Still a big bummer, though.
>>
the mute games were cool
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It's Aya day
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Kinda related,but new Tokyo Encount has been subbed
>>13557727
happy birthday baachan
>>
>>13556616
>>13556621
She's from the original Mazinger Z, actually. There was an episode where she shows up at the Photon Power Labs to work there, and Kouji is a horndog so of course he wanted to bone her, but SHOCK AND SURPRISE she was a robot created by Dr. Hell who was unaware of this fact. She didn't want to do his bidding, giant robot fighting happened, I think at the end of the episode she was dead, and she has never been in any SRW other than 64.

>>13556864
>I only got to counter once.

Char has an ability that locks out your counterattacks with a percentage based amount of times. MOST OF THE LATEGAME MUCUS HAVE THIS. IT'S REALLY FUCKING ANNOYING.

>>13556918
If there are a lot of cliffs, sometimes flight is the superior way of getting around. Costly though. Going underground costs much the same but requires you to have an end target, it's only actually superior to flying in like three areas where it can skip past things flying can't.
>>
>>13557734
Eh, you usually don't lose enough movement to cliffs to make flying worth it from what I played. Good to know about that no counter attack skill though, even if it was actually me not remembering Hyper Bazooka's range properly.
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>>13557727
happy birthday, you old hag who is only good as a SP bank
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>>13557734
>She's from the original Mazinger Z, actually.

So will you include her just for kicks, then? Could pad out your list of potential secrets.
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>>13557383
Which version are you using?
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>>13557744
>you usually don't lose enough movement to cliffs to make flying worth it from what I played.

Cliffs don't make you lose movement, the problem comes when cliffs and the edge of your movement range (Or, much worse, a large crowd of other large robots) start interacting.

>>13557782
Current list of Mazinger Z secrets:

>Erika: do stuff in midgame related to Mazinger Z
>Lorelai/Rhine X1: do stuff during that battle, also comment on how SRW has never actually included this secret and has only given Lorelai any personality at all in fucking 2.
>probably some ridiculous Boss Borot weapon if you do Boss related things, dunno, I only know some of late Mazinger because my personal watchthrough is in the mid tens (only series in FIRST I haven't finished yet, because I pretty much don't need to until the routes combine)

Other than that, everything thus far is planned to be automatic.
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>>13557794
Oh, and Minerva X, of course. I have no idea what I want to do with her though - if I make her something other Mazinger pilots can use, then I kill the AI, and that's no fun, but if I let the AI live then no one else can pilot Minerva X, and that's similarly no fun.

Oh well, I'll think of something.
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>>13557810
Pretty easy. Bullshit something so the AI is salvaged and the unit gets changed to have a cockpit. If you put someone in the Minerva X, you get to chose if the new pilot is main or sub. If not, Minerva has her unit all for herself.Secret is the AI becomes a switchable sub-pilot, similar to the Dunbine fairies.
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>>13557810
You're already planning on making things broken in their own ways, why not just fudge facts somehow and allow Minerva X to be piloted while keeping the AI, thus having a Mazinger-lite with two SP banks?
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Happy Birthday Aya. I wonder if your brother Katz got you anything.
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>>13557825
>>13557826
I like both of those ideas.
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>>13557825
>>13557826
Sure, that makes enough sense.
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>>13557834
God damn it Amuro.
>>13557786
As far as I know, the most recent. The date modified on my .iso says July 31st, 2013.
>>
Happy birthday to the delicious cake. By the way, does anybody else feel like it's a bit weird or autistic to wish happy birthday to a fictional character? Because I sure as hell do.
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>>13557861
It's a bit weird, but it's mostly an excuse to post pictures and it's not like we've got much else going on anyway.
>>
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>>13557732
thanks
>>
>>13557857
Here's the torrent with the last version of everything. http://www.nyaa.se/?page=view&tid=598789

If you have the latest patch, it's going to crash when you try to play the sub-stage after 7-3. You'll need to use an older translation patch for that one.
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>>13557872
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>>13557878
Oh, that's the one I've been seeding for at least a year.
>>
>>13557732
>>13557872
>>13557882
Should I watch this if I only like Nakamura and am indifferent towards Sugita?
>>
>>13557878
Oh, thanks, I think my copy is unpatched anyways. Sort of want to keep going with that, seeing what bugs I run into, stuff like >>13557039
>>
>>13557906
Yes
>>
>>13557912
You should play the 1.08 because it contains all the balance tweaks (like an increase in P attacks) and bugfixes.
>>
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I really should pay attention to the stuff I download.

That bigass 41 gig torrent for all the SRW games has scramble commander 2 on it so this other torrent that has been going on for a month is a waste of bandwith
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>>13557906
ye
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>>13558059
okay, this is getting out of hand
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>boots up Scramble Commander 2

>emulator is saying 60 FPS
>game moves like ass

hope the gameplay isn't like that
>>
>>13558062
It's accurate to her character design in The Inspectors at least
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>>13558186
Want dat plush R-3
>>
Double Mazinger Blade might be a range 1 combo attack, but it costs nothing so it's still great.
>>
I noticed that only a combination of Dunbine, Bilbine or Sirbine can do Double Aura Cut.
Aw.
>>
>>13557810
Have the AI be a sub-pilot.
>>
>>13557734
>she has never been in any srw barring 64
I would feel obligated to use her in that case. But I don't think she can combo with anyone.
I put her in Boss Borot for now.
>>
>>
There's another event coming up in X-O. Something involving CCA.
>>
>>13558568
>CCA
If we don't get a ReGZ I'm gonna be salty as fuck.
>>
>>13558575
Enjoy your Gekkas
>>
>>13558715
I'd take all the Gekkas in the world as long as I got a ReGZ.
Shit it could even just be a Rare and I'd be using it.
>>
I want to procreate with Aya
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Fucking hell. I wasted 50 crystals on the wrong gassha. That SSR could have been the impossible happening. Instead, it's just Terada's waifu.
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>>13557259
This is the future you chose.
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>>13558786
And she's not even A in space.

This game is unnecessarily-cruel to female characters. Kallen can't into space, Rei can't do anything except punch, Fa is Fa, Mao and Chiba are fucking Defenders, Jun and Sayaka don't go higher than R and Sayaka's not in the Diana A yet, and the blonde Astray girl is still a C. Gunbuster's good, but it's also a 21-cost unit, and you need to have a spent a ton of time on the event to get multiple copies to limit break it or else you flat-out can't do all the unit quests for it.
>>
Well, looks like Setuna has a sleeping buddy in Kazuki the next time he has to take a nap in the comapod after his encounter with the ELS.
>>
>>13558895
>This game is unnecessarily-cruel to female characters
So mecha as usual?
>>
>>13558941
Not really. I mean it's not like the Geass mechs ever went into space in their own show.
>>
>>13558941
Fuck off with your nonexistent muh soggy knee retard
>>
>>13558959
>muh soggy knee

Please stop talking like an infant and violating Global Rule 6.
>>
>>13558941
SRW is usually pretty good about it, especially in the OG games. I suppose part of it is that X-O is new, but we also still haven't seen Cagalli yet, although I imagine they'll probably just make her a Defender to discourage people from using her. Just like in Chain Chronicle, Defenders are underpowered. Their only advantage is that Shooters don't stagger them.
>>
Is there an actual difference between
https://www.youtube.com/watch?v=RIoqpQOg9WM

and

https://www.youtube.com/watch?v=9PIzsU-Uxgw
?
>>
>>13559078
Bottom one looks a bit clearer, other than that they seem identical.

Also listening to both at the same time has this cool echo effect that makes the music hurt to hear.
>>
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>>13559091
Here's a side by side comparison, top is left and bottom is right.
So much for the top one being "HD", huh?
>>
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>>
>>13559163
Having your clothes shrunk in the wash must suck
>>
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>>
https://www.youtube.com/watch?v=aULxYGjhu7E
https://www.youtube.com/watch?v=nXvwo8v6V5o
>>
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>>
I didn't expect you to be such a squealer, /srwg/.
>>
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>>13559333
>>
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>>13559353
>>
>>13559328
Think you could trim down the pre-attack bit some, but looks pretty good.
Unless that's someone else, I haven't looked at much of 64.
>>
>>13559359
Its some really old videos of 64
>>
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>>13559356
>>
>>13559359
Who did you THINK it was?
>>
>>13559380
64Anon.
>>
>>13559380
>Who did you THINK it was?

Euzeth
>>
>Wing EW without Last Impression
It feels weird at this point.
>>
>>13557108
Looks like I was dumb and wrong, instead it's more Amuro. Probably going to actually kill a Tri-Star this time, last time Gaia only ran.

Also PPSSPP crashed a few times trying to start up OE, but I'm sure it's nothing.
>>
>>13559420
M'Quve went and babbled something and now I need to get things to that pink line that Gaia's on. I wonder if it has to do with the hydrogen bomb that the mission is named after.
>>
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My last Aya pic.
>>
>>13559462
Eww.
>>
>>13559468
That's why I spoilered it. I love it though.
>>
I want to make Dethpenis into my own personal maid.
>>
>>13559432
Looks like I killed Gaia after all. The Doms are all piloted by generics, so Mash and Ortega apparently went and offed themselves too, poor guys.
Anyways, the mission ends when Amuro moves onto the pink strip and then shoots a red rocket. Also fuck .webm stuff it takes forever to convert a .avi of half a minute of bazookas being fired.
>>13559462
That's lewd.
>>
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>>
>>13559506
Why are all these giant robots standing on a school roof, that's not a safe place to put a giant robot for anyone.
At least we get to play with Raijin-Oh now, so we can be super robots.
>>
>>13559531
Raijin-Oh can already become God Raijin-Oh, so that might be weird I think? It's probably because of how OE handles it's units though.
Also these Brockens are unarmed and helpless against anything that can fly, later ones will get these cool MPL looking things that were probably in the show or movie.
>>
>>13559544
Oh and that mission's already over, we're back to Gundams. At least this is different ones though.
Also the Alex is here because apparently they're setting up the WitP plot now when we won't get to it for about four chapters. Mikhail's in a Kampfer towards the back, Andy is in the front one that's about to get juiced, and Steiner and Gabriel are in the two Zaku II FZs.
>>
>>13559554
Man I'm really dumb.
>>
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>>13559506
>That's lewd.

This is lewder.
>>
>>13559566
Especially since I covered up all four enemy units.
Shiro's Assault Attack is pretty cool. Terry gets a missile launcher MAP instead, and when Karen shows up she has that artillery cannon, I want to say 120mm but that seems wrong. Michel is also here but he's in the hovertank so who cares.
>>13559568
Very lewder.
>>
>>13559568
Shit.
>>
>>13559554
>for about four chapters
Pretty sure it joins early in Chapter 3. In another "GROUPS SPLIT APART" stage.
>>
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>>
>>13559586
Eh, I was eyeballing how long it was.
>>13559574
Stage done, now we get to go and see more Shiro and save a transport from six Zakus and four Dopps. Augh.
Man, I forgot how long OE drags out the part where you can't choose what units to field.
>>
With this, I've uploaded all of Compact's music on to YouTube.
Ending theme song of Compact:
https://www.youtube.com/watch?v=nBOAwWNdzSY
>>
I have this sudden urge to kick it old school with my SRW. I wonder if I should actually attempt to finish @2 this time.
>>
>>13559625
Man I really botched the timing on this screenshot.
Anyways it's Zakus, they go down like chumps. There wasn't even much interesting to screenshot.

Anyways, heading to bed now, it's late, night.
>>
>>13559544
Nothing really engine related, just that Raijin-Oh gets "NEO returner privilege" I guess.

>>13559574
The Hovertruck's actually pretty damn good early game - it has the P Hit/Acc MAP debuff radar thing. Obsolete once Luca and his green VF becomes playable though since it has the same debuff and is slightly tougher and has better weapons.
>>
>>13559844
>Obsolete once Luca and his green VF becomes playable though since it has the same debuff and is slightly tougher and has better weapons.

and can be used in space
>>
>>13558895
At least Fa gets a ridiculously cheap SSR (why the fuck even) and has Repair.

>>13559432
>I wonder if it has to do with the hydrogen bomb that the mission is named after.

Based off an actual episode of MSG, the one where Amuro cuts down a nuke.

>>13559544
They needed some way to make Raijin-Oh usable when it's clearly inferior to every other fucking Eldoran in the game, so you get it ridiculously early. And all of them can combine from the start.

The Eldorans are really good though.

>>13559844
Luca's much better, the Ghosts are decently powerful and are quite strong for their cost, and unlike the Hovertruck you can switch it out for things that are actually useful (Michael's his usual self - sort of solid I guess but nothing overly amazing - Alto is fucking great in space, and when you get Ozma he's pretty goddan good too).

Much as Frontier is a "WHY THE FUCK IS IT EVEN HERE" entry, its units being a part of a rather solid squad or an amazing battleship are nice.
>>
I really want to get through Rand's route again, but I am not looking forward to doing the do with the Overdevil again.

Fuck that dumb pig.
>>
>>13560069
Everything is a "why is it even here" series in OE, Matt
>>
>>13560121
Well, no. Zoids, VOTOMS, the rest of the ISBO (or was it IBSO? I forget), the three 0079 Gundam series as well as ZZ, Patlabor, and maybe Gosaurer/Lamune/Liger weren't.

Some series actually had plot in that mess, remember.
>>
considering how long it's taking srw alpha to be translated would it just be better to learn moon and not have to wait until 2090 for alpha 2&3 to get a translation too
>>
>>13560187
>Alpha
>Being translated
Good joke.
>>
>>13560187
I'd love it if someone did something like /a/'s Daily Japanese thread on here.
>>
>>13560199
Why replicate that though?

Unless you can spin it in an /m/ way like asking what "国際防衛軍極東支部第3方面軍第7師団第11特課連隊所属第3機動遊撃班" translates to
>>
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>thinking about buying UX now that I beat BX and have a small surplus of money
>go to look on Amiami
>not for sale
>go to look on Amazon
>everything costs either too much for my budget or will take until fucking next year to get here
>mfw

I just want to ZILLON FIGHTING at things, is that too much to ask?
>>
>>13560244
ebay it for 50 bucks
>>
>>13560244
>that reaction image
Whoever drew that must have been extraordinarily ass at art, because that looks like a steaming pile of shit.
>>
>>13560380
>multithread shitposting
>>
>>13560380
welcome to the world of all non-monsters/robots in getter robo manga
>>
>>13560446
cool stealth post m8
>>
>>13560244
>a truly repulsive tale
Pre-Alpha SRW?
>>
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>>13560199
When Kamille says "kono" he means "KOOONOOOOOO" as in JOHN KONNNNNOOOOOR from Terminator. He is a big fan of the movies.
>>
>>13560350
A good idea, actually.

>lower bound on the "will probably be delivered by: December 8th"

Fuck. Oh well, I can be patient.

>>13560380
>>13560446
Oh would you just come off it already.

>>13560534
Hey, I like Compact 1, and F/Final isn't terrible.
>>
>>13560571
>Hey, I like Compact 1, and F/Final isn't terrible.
I'm talking about the stories, not the games themselves.
>>
>>13560584
Oh, yeah.

Well, ok, 64's is still kind of unique. And there were good events in the pre-A1 days, it's just... you know, there wasn't much between them. Sort of like OE, except less ridiculously long.
>>
>>13560590
64 was the beginning of that. It was, uh...embryonic, I guess?
>>
I feel nothing but regret and shame having put off seeing this for so long.
Thanks to that one anon for setting me straight.
>>
>>13560558
>KONOR PURESSHA
>>
File: laugh at you.png (1MB, 1920x1080px) Image search: [Google]
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>go look at the Akurasu thing about the next event
>another Formidable Foe one like Suzaku's was, this time over the Sazabi
>"oh that's kind of cool, I'll have to pick back up X-Omega for a bit since that event was kind of fun last ti"

>Unlike previous events, the formidable foe has a chance to appear from playing any stage!

>so this can happen at any time
>>
>>13560603
Considering the Sazabi's not Char's starter unit, I highly-doubt it'll be obsolete in 4-5 months during a new unit rollout like Suzaku's will. Seriously, he's got like...three other Lancelots after the current one (Air Cavalry, Conquesta, and Albion).
>>
>>13560603
so randomly this could play?

https://www.youtube.com/watch?v=M1AAXRu3TBA
>>
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>>13560601
Giant Robo is amazing and quite possibly my favourite anime of all time.

TOGETHER! ALLEGIANCE OR DEATH! BIG FIRE!
>>
We are meeting Kamille and Fa for the first time now.
This Kamille has never met Four, and probably hasn't met Jerid yet even.
So . . . what, did he and Fa just decide to join the resistance forces one day?
Dunno if they're elegant enough, but we'll see.
Best part is, it's not even Kamille in the Methuss, he is letting Fa drive.
>>
>>13560710
TOO BAD YOU'RE NEVER GETTING A SEQUEL OR SRW APPEARANCE AGAIN
>>
>>13560723
S....shut up. I believe! Someday! SOMEDAY!

Honestly a sequel probably wouldn't be as good. GR was a miraculous confluence that couldn't happen again. We should be glad for what we have.
>>
Well our blue-haired friend here will have to earn his way up from the ground floor before we give him some prestigious machine.
He's the lucky operator of our new G-Defensor, we'll see if he can be of any use as Emma's sidekick.
>>
Let me tell you something. There are weak men and strong men in this world. The strong men take everything and the weak men die. That's how the world was designed.
Now I will show you how it works, weaklings!!!
>>
>>13560851
>There are weak men and strong men in this world.
Don't forget the only thing worse than weak men: women.
>>
>>13560783
That picture reminds me - it should be remembered that Limit does not work in 64, and that although the game currently says Kamille has hit the Limit, it does not work and will ignore that.

Thus, the only reason to ever upgrade Limit is on mechs that you want to FUB (mainly Wing Zero and Heavyarms Custom because they straight upgrade into their EW versions, though don't do it to the others because they range from "arguably better but more commonly worse" to "OH GOD WHAT THE FUCK WERE THEY THINKING")
>>
>>13560861
Sadly it looks like I'll have to ignore Shenlong altogether.
He won't approve of my planning to take the Elegant Route.
>>
>>13560870
Altron is the "arguably better but more commonly worse". It loses range, but unlike Deathscythe and Sandrock it doesn't get completely crippled (hahaha those two, seriously)
>>
What would you call this? Mugedanium? Geez.
>>
>>13560861
All the EW versions get GIGANTIC stat bonuses including more than 50+ extra mobility.
The lower attack range doesn't matter shit since you have double movement and all the late game stages are in space.
>>
Shishouuuuuuuuuuuuuuuuuu
>>
I have some questions about X-Omega, but first it makes sense we will get able to get the Nu Gundam in the Battle of Axis.

Is it possible to get a SSR Van Ein. I’ve seen other people with it? If so how?

Just what are the requirements for S Rank Challenge Stages?

What do the Battleship’s do?

Is SSR Mazinger Z (JS) the best unit in the game? It's Rocket Punch is great.

It would be awesome if we could trade units online, will that ever happen?

I got S-Rank and all items in Chapter 1, is the reward really just nothing cause that suck’s.

I really, really, really, really, really, really, really, really want a SSR Guren Nishiki.
But after getting 50 Omega Crystal again, I was not able to get her, and I need five of them to get her to Level 80.

These are the things I have done.
1) Change my wallpaper to Kallen
2) Play Code Geass music, before opening the pack
3) Sing and Dance to the Song being played
4) As seen in the pic, I've made friends with people only because they have a SSR Guren Nishiki.
5) Got a UC Burai (Kallen's Customized), that I’m trying get to max level
( I had a R one once, but had to sell it to get my Level 80 SSR Mazinger Z (JS),
I also learnt what the Lock does after selling my UC Guren Nishiki.)

What else do I need to do in increase the odds of getting her?

After watching Season 1 of Gundam 00. I went on X-Omega and brought a 5 crystal Gacha and Got a SSR Gundam Dynames. Perhaps watching Code Geass again, would be wise.

When I have enough money, I'm planning to buy Code Geass R1, where are some cheap places in Australia?

X-Omega is the worst SRW game ever. so bad it doesn't even deserve SRW in it's title.
>>
>>13561022
>Is it possible to get a SSR Van Ein. I’ve seen other people with it? If so how?

From a Card Chronicle Event. So, no, you can't get it. Sorry.

>What do the Battleship’s do?

Various effects depending on the ship.

>Is SSR Mazinger Z (JS) the best unit in the game? It's Rocket Punch is great.

It's not quite the strongest unit in the game in any category (except maybe Armor?), but it's damn close.

>X-Omega is the worst SRW game ever. so bad it doesn't even deserve SRW in it's title.

They got you talking about it, so their job is done.
>>
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>>13561022
I feel you. I need a SSR Defender. I could settle for anything, but I'm trying for Dancouga. I tried some of that (singing to Burning Love, but I already do that normally). Instead, I became the Lockon.
>>
I get this feeling that the world in 64 is pretty bleak to begin with.
I can't remember ever seeing a city in this game that ISN'T in total ruin.
>>
>>13558786
You should be happy that you got best girl.
>>
>>13561085
It's postplot 0079 where G Gundam is happening and where the entire world was taken over by aliens from Dancouga and Layzner.

The amount of destroyed cities being as high as it is shouldn't be that surprising.
>>
>>13560851
SOON
>>
does keisar ephes exists on the OGverse?
>>
Found another "free event deploy" in BX. The first AGE stage in the game allows you to deploy the four mechs you have at the time in any position you'd like.

...thanks, game?
>>
>>13561141
The game is being nice to you Matt.
>>
>>13561123
Maybe he's supposed to a final boss when they eventually do the "trip to balmar" plot. Or maybe they'll just replace him with a new character for the same purpose.
>>
>>13561123
The current state of Balmar in OG is a fucking enigma
>>
Schwarrrrrtz
I hate how this game spawns enemies at the opposite end of the map every time.
>>
>>13561188
>tfw the last game that let you play as Schwarz Bruder on a permanent basis (FUCK YOU AP) was fucking Impact
>and the last one before it was 64

Man, I hope that when G gets into SRW next in a reasonable capacity, we get access to some STURM UND DRANG action.
>>
>>13561195
I knew you would make a comment on that.

Schwarz is like the second person you want, with Cima being first.
>>
>>13561195
>STURM UND DRANG action
just for you
>>
Is AP really that bad? I played it and didn't had much trouble with the difficulty which seems to be the main issue most people have
>>
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>>13561200
>Schwarz is like the second person you want

There's no reason not to give him to you! Like, literally no reason.

>if main G plot, he lives his death because he's a fucking ninja and used ninja powers to escape
>if post G plot, he comes back because he's made of DG Cells and the Devil Gundam is clearly alive, thus he lives. Also ninja powers because he's a fucking ninja

And then you get to play as him and he's... well, he's a FUCKING NINJA WITH A TORNADO BLADE MECH. That's goddamn amazing.

>>13561204
You're good.
>>
>>13561206
I'm trying to play it since a few weeks and the general quality of the game is so abysmal I lack the motivation to go through.

>terribly upscaled sprites ripped from previous games
>horrible menu layout
>Terrible hit rates
>slow as fuck even without animations
>Retarded crossover plot
>Not so amazing cast

I stopped at stage 6 one week ago and really don't feel the need to go further than that, first time a SRW does that to me.
>>
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These little Gundams
So cute
>>
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Al-Van and Touya
Make it happen Banpre
>>
>>13561206
The "difficulty" seems to be the stickler for most people though that's honestly front-loaded and once shit like God/Master Gundam start rolling in it's more tedious than hard.

but >>13561217 listed some alternative reasons such as it being made of very obviously recycled assets.

The series list is very BX-ian in that it lacks a strong "wow it has series X that will get me to buy the game no matter what everything else on the list is (e.g Demonbane)" but that's a subjective thing to discuss. Like, I find it fine taken as a "very classic" selection.

For what its worth, I'm probably a minority but I found it more enjoyable than the Z2 games.
>>
>Shot Weapon
Tomino . . .
You make the best names.
>>
>>13561241
>Look up their Japanese voices since I've only ever heard the dub and abridged
Jesus Kaiba's got a deep voice
>>
>>13561259
it's sexy as hell
https://www.youtube.com/watch?v=AyQMgC73rWY
>>
>>13561241
>Kaiba's Counterattack

THE BLUE-EYES COULD HAVE BEEN A MOTHER TO ME
>>
>>13561241
I can get behind Kaiba but I'm not feeling Yugi/Pharaoh as Touya.
>>
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>>13561241
>ORE NO TAHN
>IKUZO, RUFUTOKURANZO
>AMAIZO
>ORUGONU FIRUDO HATSUDOU

YES
E
S
>>
Face to face with the man himself, and he wants to work together.
This is it men, we're gonna join OZ.
We will become elegance itself.
>>
>>13561315
IT'S TIME
THE ELEGANTNESS CANNOT BE STOP
>>
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>>13561315
DEWA IKUZO.
>>
>>13561315
Make sure to take the Follow Treize Route.
>>
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>>13561315
>>13561319
>>13561321
>>13561327
NEVER
You speak of following the path of ELEGANCE
When you should be following the path of JUSTICE
What you pledge yourself to is not elegance, it is EVIL.
>>
>>13561331
CHIKARA NO NAI MONO GA UROUROSURUNAaa
>>
>>13561331
WE'LL MAKE OUR OWN JUSTICE THEN
ELEGANT JUSTICE
WE SHALL BE. . . THE ELEGANT FORCE [エレガント フォース]
>>
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You should be able to solve this.

On a non 2hu related note, is SRW64 the new in SRW all over again? I remember some anons doing stuff for it sometime last year/the year before.
>>
Which game was it where Wufei delivered his famous "Because I'm Evil" line?

>>13561427
Marisa is the better waifu.
>>
>>13561241
>Shunsuke Kazama
>doing any voice other than Yugi/Atem
>ever
It's not gonna happen, you're better off asking for any other YGO protag VA except Yuya Miyashita (Yusei)

I do want some OG BASUTO SUTOREEEEEEEEEEMU
>>
>>13561611
what's wrong with Yusei's VA?
>>
>>13561618
Same as Yugi's VA, he'll never have any role outside of Yusei.
And that's a shame
>>
They should Touya be voiced by the tomato.
>>
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>>
>>13561627
Yeah, that'd actually work pretty well.

>>13561660
Guys I know Rei isn't in the game but no need to fill in
>>
>>13561660
Voiced remake of SRW K, when?
>>
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>>13561660
...
>>
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>>13561241
>>13561283
>Your sight, my delight
>>
>>13561473
SRW64. More specifically he also calls Muge true justice.
>>
>>13561427
Generally for the first two games Reimu is easy mode and Marisa is hard mode simply because she's not very good and Reimu is insane.

Third game though Marisa shits all over Reimu, that is all.
>>
>>13561717
I thought they were fairly even on a single character basis. Although you are right in that once you start thinking about teams then Marisa completely dominates.
>>
>>13561751
Nah, Reimu is close to being invincible in the first 2 games while Marisa's strengths is mostly being able to Burst Damage (like if you need to burn down a troublesome Spell Card phase of a boss without them getting a turn)

They start actually threatening Reimu in 3
>>
>>13561751
In the third game? It's fairly close truth be told in terms of stats, Reimu EX is pretty freakin insane. It's more that the third game is more balanced with the sole purpose of wearing down and destroying dodge tanks. Probably to compensate for how Reimu demolished Mystic with no threat at all.

There are multiple bosses who pack extreme evade lowering fields, huge accuracy modifiers and lock on built into their spellcards.

On the other hand after the EX upgrade Marisa's damage spikes to extreme levels in fact she holds the title for highest burst damage in the entire game with Blazing Star. She can easily do twice or three times the damage Reimu can.
>>
>>13561836
I was referring to 3. Because 3 is the only one where they actually tried balancing the cast.
>>
>>13561473
That was R.
>>
>>13561838
Marisa + Alice team is godly
>>
Are any of the Touhou SRWs translated?
Oh who am I kidding, they're Touhou games, of course they are.
>>
>>13561962
OTP forever
>>
>>13562085
We still haven't had the 3rd game translated yet actually, just the 1st and 2nd and the 2nd is quite recent and technically "incomplete"

Probably would have been done faster if some doofus hadn't sabotaged the project though by outright e-mailing the creators as to whether they could remove the protection on the game so they could insert text into it (they responded by adding MORE protection)
>>
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>>13562094
who the fuck was that idiot
>>
>>13562106
And what kind of assholes would actively block the translation of a fangame in the first place?
>>
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>>13562115
>assholes
we're talking about Sanbondo and their masochist bullshit stages, of course they would do something about it
>>
>>13562122
They gave the translators an even bigger challenge because it's what they do.
>>
Why do people like 2hus?

I'm just curious.
>>
>>13561099
Meh

>>13561022
>>13561030
>>13561053
Join me. Use the mod and only C units.
>>
>>13562158
Hats
>>
>>13562094
3rd game has a text translation done by goons at least which is almost finished.

>http://forums.somethingawful.com/showthread.php?threadid=3644693

Also that incident was eons ago, it wasn't so much what they asked but how they did it, they were pretty fucking rude about it.
>>
>>13562158
The music is pretty catchy the official games are actually fun to play and there is actually some pretty fun storytelling, especially in the sidestories.
>>
>>13562170
If you likes hats, then you'd love TF2.
>>
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>>13561473
R.

>>13561705
No you dunderhead, he was brainwashed at that point, he wouldn't have thought of himself as evil.
>>
>>13562234
Oh right Wufei hijacked the Frost Brothers line before they could say it.
>>
>>13562234
A pity the R "translation" didn't go all the way through. It and A might be Engrish-y as all hell, but it was still something to have every line of dialogue from the games translated in a sense.
>>
>>13561349
Is it seriously elegant force, or did you have an option to name the team?
>>
>>13562158
>Why do people like 2hus?
W A I F U F A G S

The music is nice too
>>
>>13562158
I only listen to music
I can only name like 3 toe hoes
https://www.youtube.com/watch?v=RBYsvMaemzM
https://www.youtube.com/watch?v=F5L0_LCSD5U
>>
>>13562350
Is it time for /srwygog/ again?
>>
>>13562158
hats
WAIFUS
and the music is nice
>>
I just found out that SRW Z2.1 has finally been fully translated into Chinese last month. The translation group was working for it for 4 years or so.

Time to go through the game again!
>>
>>13562284
The default name in the game is "March Wind"
Don't know whether you can rename it.
>>
>>13562452
That clearly says Elegant Force, so I'm going to say that renaming is possible.
>>
>>13562359
Cyber Dragons as units when

actually fuck that next time I replay W, J, K or L I'm gonna change the names of the attacks into Evolution Burst, Evolution Result Burst or whatever
>>
>>13562359
In that case I shall remind you to tribute everyday.
>>
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>>13562570
Go away Monarchfags.
>>
I bet Banpresto is real happy with Exodus.

I mean, it's literally given them another easy out for "This is why the Federation is trying to kill you when aliens are fucking attacking."

Hester and Miwa's glorious Earth Federation will be a fun ride when it finally happens.
>>
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>>13562550
>Cyber Dragons
>Cyberdarks as enemies
>Deskbots
>Geargias

I know what to do once the Eternity editor is ready.
>>
>>13562580
Oh boy, what's happened now?
>>
>>13562359
Red-Eyes best Dragon
Blue-Eyes a shit
>>
>>13562595
Hester is one of those GLORIOUS retards who somehow gained complete control of her version of the Federation.

She has a very strict PILLAGE AND BURN policy. You take what you want and you NUKE whatever you leave behind so the filthy aliens don't get it.

Her forces have been instructed to pretty much nuke or bomb the Fafner people ANY time they retreat.

And now she's been shown to be totally fine with brain washing type shit so get ready for those CYBER NEWTYPES AND EXTENDED.

Anything's fine as long as you can get rid of those damn aliens, and anyone who disagrees with you has obviously been assimilated by those damn aliens and aren't human anymore.

Not Human = No Human Rights right?
>>
>>13562359
I always await the next incarnation of it.

>>13562594
Chouryus and VWXYZ as well plz. And then Ancient Gear as enemies.
>>
>>13562578
Step up your game son.
Use a Vanity Fiend or Zombie World, at least try to resist.
>>
>>13562628
The Emperor of Mankind would be pleased with her
>>
>>13562633
>Ancient Gear
>Enemies
>>
>>13562633
Obviously. Jinzo and the Reactors are probably going to be enemies. And I can't really say no to the Raidraptors. That Gundam X Raidraptor, damn.
>>
>>13562628
Is that the old lady they should've let die all the way back in the first show?
>>
>>13562652
Yes.

In hind sight, Kazuki really really really fucked up by saving her.
>>
>>13562659
Yes he did, Exodus is Kazuki's fault

The human side at least, dunno about the festum.
>>
>>13562669
The Festum did nothing wrong.
>>
>>13562691
Ha!
No, the Festum were horrible space monsters that ate people because they were too alien to get that they were fucking up.

And they tend to get just as stupid when they let hate take the wheel.
>>
For challenge mission 19, what's the middle S-rank requirement?

SR [Kanji] down of team de [lot more kanji].

I tried playing with everyone below SR, including the friend, but I didn't get it.
>>
>>13562746
Only use units less than SR rarity (guests don't count).
>>
I want to be drawn by Takahiro Kimura.
>>
>>13562755
That's what I thought. I only used C units with an R guest. I didn't get it though.
>>
>>13562452
>>13562284
>>13562455
I renamed it of course.
>>
>tfw you find out how to use pocketstation features while emulating PS1 games
>you can now dick around with Alpha 1 and get free 90K after every stage
OOOOOOOOOOOOH
>>
Is there any specific fix in PCSX2 to get Scramble Commander 2 to not run like molasses?

Other games work just fine on it
>>
>>13562763
Maybe it's the other way around, that you have to deploy at least one SR?
>>
I like to think Shin Mazinger's thing where Photon Beam is one of his best moves came from the trend where I tend to only fully upgrade it cause its cheap and easily spammable .
Maybe people in Japan do that too.
>>
>>13562903
What SRW are we talking about?

In 2/3/EX, you just dump Mazinger Z for Great Mazinger.
>>
>>13562903
>cause its cheap and easily spammable
Until recently Rocket Punch was almost always free or like 5 EN and way stronger.
>>
>>13562961
And had actual range, Photon Beam tended to be just 1 range for a while.
>>
>>13562961
Yeah, and Photon Beam was usually balanced as the weak-but-accurate attack. However, if you're trying to shoot down speedy enemies with photon beam, you're doing it wrong.
>>
>>13562823 here

managed to find a fix, use version 0.9.8
>>
>>13562985 here

never mind, it crashes
>>
>>13562903
I thought it was so he had a good ALL. Big bang punch was made so he had a MAPW
>>
>>13563007
Eh, but see, Mazinger had attacks that would work for those in the past. Toeizinger had Rust Hurricane, Drill Missiles, and Reinforced Rocket Punch as ALLs at various points - and Breast Fire COULD work as an ALL, especially since Double Burning Fire was in Z - and it had a Breast Fire MAP that worked sort of in execution like the Breast Fire from the first opening.
>>
Idea for potential Giant Robo secret:
Recruitable Emmanuel with the Sphere, which comes with a combo attack in which Giant Robo tosses it into the air and hits it with a Giant Robo League Slugger, launching it towards the enemy.
Yea or nay?
>>
>>13563113
can't we just get Alberto the Shockwave?

and somehow make him usable in space
>>
>>13563135
Savable Alberto could just give Giant Robo a strong barrier and a wicked ALL.
>>
>>13563139
That'd be one way to do it
>>
>>13562961
Earlier Rocket Punch was ammo based and had TWO shot, IIRC
>>
Yes, Rocket Punch is free and stronger by default.
But Photon Beam is usually far more accurate and in older SRW Kouji has the hitrate of a blind man scuba diving.
It does gimp you if you're trying to hit submerged units though.
>>
>>13563171
We don't talk about shitty Shin balance.

And in that game, Photon Power Beam was ass too, so.
>>
>>13563179
>and in older SRW Kouji has the hitrate of a blind man scuba diving.
How old are we talking? Cause he's a hell of a lot more accurate than a lot of Super pilots in @G.
>>
>>13563196
>How old are we talking?
Using Mobility instead of a fixed modifier for hitrate.
>>
>>13562860
Forgot about support cards. Those count against you as well.
>>
>>13563199
Which games did that other than
>2G
>4
>F/FF
>CB
>Shin
>64
>Compact series
>A
>>
>Attacks that use both Ammo and EN
I really can't wait to get out of FMW1.
>>
>>13563299
The entire Classic series, the entire Compact series except maybe 3, Alpha 1, Shin, 64, A, and I want to say MX.
>>
>>13563308
3 uses Mobility as Acc.
>>
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>>13563303
>I really can't wait to get out of FMW1.

Play R next.
>>
>>13563303
Just wait for Masoukishin where along with EN/MG and Ammo you also use up Prana.
>>
>>13563318
I've beaten R twice. Its also a non issue in R because you actually have a resupplier.
>>
>>13563308
>>13563313
There is no mobility stat in SRW 3.
>>
>>13563323
I don't know why but its only ever annoyed me in FMW1.

I've played Masoukishin 1 and 2 and I really enjoyed it. But here you basically only have one unit worth a damn and everyone else ranges from mediocre to just plain bad outside of the healer.
>>
>>13563299
>>13563325
No mobility stat in 2G either.
>>
>>13563325
>>13563341
What about the Complete Box versions?
>>
>>13563324
Honestly, it was never an issue for me because the Beam Machinegun (for all the coolness its name implies) is kind of a weapon you barely use. The long range P option is usually more useful because it's long range P, and when you want to kill things you use its finisher. And the other weapon it has is a good enough spam move.

>>13563325
I was talking about Compact 3 when I said "except 3". Most of those stats didn't exist until 4, yes, but since Complete Box added them back in, it counts enough for the purposes of "the entire Classic series".
>>
>>13563341
>>No mobility stat
>reaction stat right there in the lower right corner
>>
>>13563350
Beam Machinegun was more useful because of Distortion Fields.
>>
>>13563350
>Beam Machinegun
5-barrel Gatling Beam Gun if we're gonna be technical
>>
>>13563355
Reaction = Limit
>>
>>13563355
That's limit.

Speaking of limit and 2G, what sort of things did 2G add aside from series and route splits?
>>
>>13563357
Never had much of a problem with those, to be honest. Dunno why.

>>13563370
And it's an even more awesome name when you say it fully, but it's a big multibarrel gun that rapid fires beams so the name doesn't really matter, it's awesome enough.
>>
>>13563372
But didn't the reaction stat affect hit/dodge rate in 4/F on top of deciding double move levels?
>>
>>13563380
I don't know about you, but I like my mook busting attacks to actually kill mooks and not leave them alive with red hp.

Because that's a thing that happens to a lot of units even with max weapons.
>>
>>13563392
Well that means you can go and feed the kill to someone who's a bit behind or has a great Spirit coming up. I don't see the problem.
>>
>>13563400
Its a problem because enemies late game have a habit of carrying Super Repair Kits.
>>
>>13563412
Then make sure to have people finishing them off before the enemy turn.
>>
>>13563422
Which is precisely my point earlier about me wanting to finish things off with my attacks and not leaving them half dead.

R already loves to spam Devil Gundam forms at you and other miniboss class enemies.
>>
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>>13563335
And yet it never stopped some nutjobs from going after this to satisfy their bloodlust.

Yes wrong version but you get my point.
>>
Is there anything like Akurasu for Project x Zone?
>>
>>13563429
Oh, I thought you meant from max to dead, not for finishing off.
>>
>>13563392
It is for just such a reason that Support Attacks exist and can be spammed to fucking hell.
>>
>>13563299
@1 and MX.
>>
>>13563466
Speaking of this BX made me just laugh in this area.

>Hey guys have support attack lv 5+ on everyone!
>Whady'a mean you don't need it because you're OHKO'ing everything anyway?
>Put down the MAP attacks please..guys?
>>
>>13563466
I'd rather save my support attacks for bursting down the more durable mooks that tend to be intermixed with the enemy forces.

Small fry like the Devil Aestivalises should be dealt with people like Airmaster or Gunner oneshotting them with their beams.
>>
>>13563500
How many weapon upgrades does the based Airmaster need to one-shot Devil Aestis?
>>
>>13563567
Probably like on the upper end of 8+.
>>
>>13563440
Akurasu?
I meant if it can have a SHC page I don't see why can't it have a NxC/EF/PxZ page
>>
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How do some of these pilot stats work in SRW3, anyway?

攻撃 (Kougeki - Attack): Self-explanatory.
命中 (Meichuu - Accuracy): Self-explanatory.
操縦 (Soujuu - Piloting ability): ?
反応 (Hannou - Reaction): I assume this acts as the unit's total evasion, and the unit's Reaction Limit is a cap for this stat.
気力 (Kiryoku - Morale): Self-explanatory.
直感 (Chokkan - Intuition): ?
>>
>>13563652
>直感 (Chokkan - Intuition): ?
The double move stat
get it to 200 and ???
>>
I don't really like using MAP attacks
>>
>>13563815
I agree. Though, if the game is older or I kind of want to rush through it, I tend to bust them out. Or if they're fucking OP, like Seven Swell.

Didn't even use one in BX, and I'm hoping run 2 will keep to that.
>>
>>13563849
Well if you're out for a easier time with secrets, it's actually better not to.
>>
>>13563815
Same here. In OGs they're all on a low upgrade tier so you're not really in any danger of accidentally-killing something and only getting 1 PP.
>>
>>13563930
At least it's not SD Gundam Generation where you get absolutly nothing for MAP kills.
>>
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Do any games besides Alpha Gaiden address the fact that the 0083 protagonists are Titans?
>>
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Ok, look, I get that bosses showing up before they're strictly supposed to in the far background as a challenge you can take on is a thing that isn't so bad. And that Drake isn't supposed to be able to be taken down on the first run. But WHY THE RUDDIEST OF BLUE HELLS IS HE A POTENTIALLY _MANDATORY_ SECRET REQUIREMENT IN A GAME THAT REQUIRES YOU GET ALL THE SECRETS FOR THE TRUE ENDING WHEN HE'S NOT EVEN AN EASY TAKE DOWN ON A FUCKING SECOND RUN?

I mean, Christ almighty. I had SOUL on my side for a hit, and I only took like two thirds of his health in one turn.

>>13563976
No, because only the Alpha series features anyone from 0083 playable who isn't Kou, Burning, occasionally Keith, and Gato, and none of those joined the Titans due to being either dead or not in the army at the time.
>>
>>13563938
I never use them at all in G Gen since they're fixed-damage. I imagine they were more useful in the old games, and it's a mechanic that just never got updated.
>>
>>13563976
That is the most beautiful thing I've ever seen. I hope that the next thing in Build Fighters features it somehow.
>>
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>>13563994
Because it's a secret?

Your better question should be why the hell in the final battle against him his HP and stats are LOWER than the earlier first instance. You only fight him twice in the entire game, first time he just runs away and second time is already the last encounter and he his battleship apparently is already falling apart.
>>
>>13564043
>Your better question should be why the hell in the final battle against him his HP and stats are LOWER than the earlier first instance.

Kaiser fucking wrecked his shit, and his ship as well.
>>
>>13563930
>Dark Prison
>MAP the everliving fuck out of everything
>Shu still gets enough PP to fill his skill list and get to 300+ Range on a first run

The PP penalty on MAPs is still bullshit though. EXP I can understand but PP? Come on. Not like any MAPs besides Granzon's and Forte Gigas' are strong at all. And the battleships could still REALLY use some MAPs.
>>
>>13564052
They reduced the PP penalty in 2nd OGs/DP, or got rid of it entirely. It was mostly 1st OGs/OGG where it was brutal.
>>
Regarding the Bootleg:
Does this run on typical mobile trash formulas where it's usually gray-green-blue-purple-orange-whatever the fuck
And are any units even particularly more fantastic than others? I can't imagine they are
>>
>>13564119
>>13564119

New Thread
>>
>>13564116
I think you get like, either 50% PP or one less per kill unless that enemy only gave 1 in the first place. I forget which.
>>
>>13564120
The unit quality is indicated by the number of stars, and it goes from 1 to 5.

>And are any units even particularly more fantastic than others?
Nena's Throne is a better healer than the Metthus. Nu and Sazabi kick tons of ass. Qan[T]'s powerful.
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