Is the Warhammer lore worth getting into?
Why yes, why not? Where should I start? The medieval one or 40k? Or the 30k one? Is End times part of the medieval one or is it a different period too?
Should I start by reading the books? Or by playing one of the videogames? Or one of the board games?
I liked Honourkeeper
I would recommend it
You're probably gonna be told to go to /sffg/ or told to fuck off because genre fiction is generally frowned upon here
I prefer 40K over Fantasy because the only Fantasy ones I read was Gotrek and Felix and it was kinda EH I found
For 40K I recommend Fifteen Hours, the Caiphus Cain books, the Helbrecht books, Eisenhorn trilogy (and to a lesser extent Ravenour) and the Preists of Mars trilogy
That's like 14 solid books for you dude
>>9307390
Is any of those good to start with? I know basically fuck all about the Warhammer universe.
>>9307364
No, even if you like genre fiction. There are far better fantasy novels, don't waste your time.
There are some legit titles/authors, but it's not really anything /lit/ worthy. It's a good enough universe.
>>9307519
>>9307543
Mind giving me some reasons as to why?
I've heard some pretty interesting details about the lore, the whole Horus Heresy thing seems pretty cool.
But I've also heard a lot of the books are basically just dudes smashing things.
Would be a shame if there isn't an interesting story to back up the pretty danm nice aesthethics.
>>9307513
Fifteen Hours is a pretty good introduction to the world but honestly, you could learn more about the universe by going on the lexicanum website
The books are just stories in the setting
>>9307694
Don't mention it, happy reading
The books are usually pretty bad. There are a few authors who are half-decent, but the real problem (for me at least) is that even the half-decent authors fail to capture the feel of the setting. Trying to "flatten out" the setting enough to fit into a single narrative somehow just doesn't work.
To me the strength of the setting, what made me browse /tg/ for years to talk about it, was how chaotic and un-flattened it was. It was the result of a thousand random lore blurbs in a dozen different codices I'd owned, hearsay from friends, other random shit.
Part of the reason I got out of 40k after loving it for most of my childhood and young adulthood was that when GW really became self-aware of how valuable the IP was, they hired a new generation of professional lore guys to flatten it out and make it all clean and consistent. The first thing these guys did was explain all those interesting blurbs away by tying them all into the Necrons, they regularised the chaotic, sometimes-nonsensical backstory of the setting.
To give an example, one of the most charming things about the setting to me as a kid was the hagiographical vagueness of the Great Crusade/Heresy era. I remember reading the codices with a feeling of frustration and the constant desire to know more, because I knew that everything I was reading was a ca. 40,000~ garbling of a half-legendary, half-real past. The 40k era was already so larger than life, and the 30k era was much less decadent, so you knew SOME of the outlandishness had to be true, but it was impossible to tell which parts. It was fucking amazing as a kid. The Horus Heresy books, by far the most popular, are pretty good, but they take this larger-than-life hagiographical knowledge of the Heresy era, and turn it into a pretty ordinary space opera drama. No one talks about that "feel" any more, because it's deprecated, it's overriden by the books. Now all you have to talk about is the objective record: The Emperor is kind of a retard, several of the Primarchs are outright dipshits, etc., the drama is very human and petty.
Maybe I'm biased. My mental image of 40k lore from when I loved it, when it was dripping with "too-big-to-be-described"-ness, just isn't possible with current lore. And this was all 3-5 years ago, so it's probably full blown Matt Ward retardation now.
>>9307732
That actually sounds like a pretty amazing thing you described there. I can kind of relate with the lore of other pieces of media, where the "legends" part of the world was more interesting before it got explored in detail.
It's a real shame if they took away all the mistery, after all, if you are trying to built a fictional universe, myths and legends from a bygone era should definitely be something you need to have in there, the uncertainty.
>>9307578
dude its just some fun fiction. are you doing a literary analysis or just want to read a decent book/series in a decent universe?
>>9307987
I just wanted to read something cool, but I wasn't sure if it was worth it or not.
>>9308097
you might be able to find stuff in /tg/