Is there such a thing as too much worldbuilding? If so, at what point does that happen?
>>9069620
After 234000 words. Or after 758 adjectives
>>9069620
Any worldbuilding is too much worldbuilding
>>9069675
Then how do you make sure your story has a believable world?
>>9069620
too much is too much. At the point that it becomes obnoxious. There shouldn't be pages of pages explaining details of the excessive taxation of outer colonies.
>>9069754
>tfw I just finished writing the second volume of Vermazorgue's penal code
fuck you
>>9069712
Write it in this one you actual literate
>>9069765
bummer for you
What the heck does "worldbuilding" even mean? Just straight exposition about details of your made up universe?
It happens when hundreds of books are written about the same fictional universe
>>9069809
How does it even count as death when he was transferring his consciousness from body to body until the "final" death
>>9069803
It has two applications:
1. The process of creating history, culture, languages, laws, etc. for characters and environment your story takes place in.
2. The integration of those things into the end product.
When reading someone's work, pretentious assholes say they can tell from #2 that the author didn't put enough effort into #1 because it somehow makes the story less real, whatever the hell that means.
>>9069845
I'm dying, call 911..
>>9069803
basically. but whether it's good world building or bad world building depends on how immersive it is for the reader. Too much information is irritating and takes you out of the story. Not enough, or inconsistent world building ruins the flow of the story. My rule of thumb is only what's pertinent to the story, or to the characters.
I think good world building is enough detail for the reader to have a rough outline, and enough of detail left out that the reader can fill in the rest.
>>9069845
And this comes from the fan beloved Thrawn Trilogy
>>9069875
>>9069882
It doesn't though.
>>9069620
When worldbuilding establishes things for no reason and serve no real purpose, not even to establish the feeling of the setting, and crowd out other important shit, you've done too much.