[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Hey /k/, /v/irgin here. Can someone please explain to me how

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 106
Thread images: 21

File: combat shotgun from fallout 3.png (1MB, 2950x900px) Image search: [Google]
combat shotgun from fallout 3.png
1MB, 2950x900px
Hey /k/, /v/irgin here. Can someone please explain to me how this fucking thing is supposed to work?
>>
>>34316773
it doesnt
>>
>>34316773
It doesn't work
>>
>>34316773
>expecting anything intelligent from Bethesda
you done goofed
>>
>>34316773
That's how.
>>
>>34316773
It doesn't. It's based on the russian ppsh submachinegun, ut 9mm is much smaller than a 12ga.
>>
Some sort of hidden tube magazine (located behind the visible drum) which is somehow fed from a drum and a blow-forward action.
>>
File: IMG_5594.jpg (32KB, 1024x312px) Image search: [Google]
IMG_5594.jpg
32KB, 1024x312px
>>34316773
It's retarded. But it would work.
>>
>>34316866
Ejection port is too small for 12ga. And that round metal thing at the end of the receiver would have to move with the bolt, hitting the shooter in the face.
>>
>>34316866
What is a bolt?
>>
>>34316773
It doesn't. But theoretically, there are some things that could make it work.

>that thing in front of the magazine pushes the round at the top of the mag back
>it would have to operate one for one, where the new round is pushing against the others to feed
>that one rod operates the entire loading process, something that might just cycle the entire action

It only works if it is directly impinging on the action through the ammo.
>>
>>34316866
How does that ejection port even open?
>>
File: RiotShotgun.png (1MB, 3050x1000px) Image search: [Google]
RiotShotgun.png
1MB, 3050x1000px
Is this any better?
>>
>>34316929
You know I downloaded a bunch of mod guns for New Vegas but ended up liking the vanilla ones way more, this and the china lake clean up like nothing else.
>>
File: Art_of_Fo4_pipe_gun_CA.jpg (122KB, 940x589px) Image search: [Google]
Art_of_Fo4_pipe_gun_CA.jpg
122KB, 940x589px
>>34316773
This should explain why.
>>
File: 1494920430360.png (13KB, 744x615px) Image search: [Google]
1494920430360.png
13KB, 744x615px
>>34316929
Yes, because the magazine is actually under the receiver and the ejection port big enough to hold a 12 gauge.

Fun fact, Jsawyer is actually a huge gun nut, unlike Todd who just throws as much "LOL WACKY 50s xDDD" shit at the wall (ex: >>34316967) he doesn't even realize the shit doesn't even work from a mechanical perspective
>>
>>34316929
The tube is redundant with the drum mag, but otherwise it's plausible. Bolt would need to be at an angle to clear that kink on the back of the receiver tho.
>>
>>34316967
I still wonder how that drum mag would work.
>>
File: 1460129463388.png (254KB, 560x416px) Image search: [Google]
1460129463388.png
254KB, 560x416px
>>34316967
>no shortage of guns in washington DC
>but suddenly it becomes such a problem people are making them out of pipes if you go to boston

What the fuck were these people thinking?
>>
>>34316983
Should fallout be gritty realistic post apoc, or wacky tacky sci-fi
>>
>>34316773
To date the best explanation I can think of is that it's a tube extension (think Xrail or some shit) and that the shotgun works on some gas assisted blow-forward principle.
>>
>>34317014
There is a balance.

I can be fighting aliens with a laser Tommy gun, but also while having a working, realistic shotgun at my side. But also carrying 250 pounds of garbage and a full set of power armor, but starve and dehydrate.

Balance of the unreal and real can be done right. Guns can be fantasy, but still work like the Metal Gear Solid guns or the energy weapons.
>>
>>34317014
>>34317067
If it's believable, you can do anything.

Power armor/laser guns are at least somewhat plausible to consider, but a shotgun that makes zero mechanical sense is going to be an issue.

Similarly a laser gun that makes absolutely no sense as to its operation (i.e. you load in rifle bullets and 3 lasers come out for each shot) are going to confuse people.
>>
File: file.png (34KB, 1446x934px) Image search: [Google]
file.png
34KB, 1446x934px
>>34317045
over 9000 years in mspaint
>>
>>34317224
I love how someone here actually figured a way to make that thing work.
>>
>>34317460
It'd still need some retooling of the ejection port though, unless it's firing like 30 gauge
>>
>>34317567
Also, it doesn't solve the issue of the last two or so shells, they'll be stuck in the tube with nothing behind them to push them into the lifter.
>>
>>34317765
I can load like 3 shells in my Remington 1100 tube that get pushed into the chamber eventually. Seems legit.
>>
>>34317765
At least it'd theoretically work most of the time. Maybe the magazine is loaded with dummies or maybe some weird kind of channeled gas pressure/spring series to mechanically push the individual shells back...
>>
>>34317800
That's because you have a spring that runs the entire length of the tube.

In this case, there isn't one (mainly because of the goddamn drum mag getting in the way).
>>
File: 1467156383761.jpg (576KB, 1920x1200px) Image search: [Google]
1467156383761.jpg
576KB, 1920x1200px
>>34317004
Bethesda has their modders do all the thinking for them
>>
>>34317805
Oh yeah I see now. There's no way to return the spring.
>>
>>34317822
I'm trying my hardest to come up with a decent way of doing this and right now the best thing I have is a conveyor belt running the length of the tube that's driven by the motion of the barrel via a cam or some other shit.
>>
>>34317224
Nice, I was actually thinking of drawing up something similar and this is pretty much exactly how I imagined the gun working too. The only thing I have trouble with is explaining how the shell gets from the mag to the receiver, I was thinking maybe some kind of cam or gear-driven screw mechanism or something like that.
>>
>>34317848
A screw drive would also make sense, perhaps there's grooves on the outside (think a Webley-Fosbery) that rotate the screw one unit per cycling of the barrel. The screw drive could be mounted through top edge of the tube, which would let you remove the mag. This would also solve the issue with the last few shells being stuck in the tube.
>>
>>34317831
Driven by the recoil THEN then gas operated action is the only way I see this working. Tolerances already too tight for an apocalypse situation.
>>
File: combatsg.jpg (51KB, 729x454px) Image search: [Google]
combatsg.jpg
51KB, 729x454px
So I drew my idea up. It doesn't have to be a rack&pinion, but that seemed like the most elegant solution to me. (If complicated to manufacture.)

>>34317873
Yeah, I was thinking the mag could be open-topped and only the bottom edge of the screw flutes would stick down into the mag and mag tube, just enough to grab the cartridge rim. I guess it'd have to grab the front end of the cartridge too, in order to push it into the lifter, but that's not that much harder to work out.
>>
>>34316995
The tube could house a recoil dampening mechanism of some sort.
>>
>>34317959
>that pic
I dont know why but this fucking destroyed my sides lmao
>>
File: file.png (7KB, 1085x394px) Image search: [Google]
file.png
7KB, 1085x394px
>>34317959
Personally I was thinking of using the Webley-Fosbery system, so a pin on the gas block just runs in a cam track on the auger/screw thing.

And yes, I was thinking the same thing (screw only comes down in the top half) so that the magazine can still have feed lips and run independently.
>>
>>34316773

Open bolt drum fed. Ejection pprt is on the other side.
>>
>>34318051
The problem is that if you play Fallout the functioning ejection port is on the right.
>>
>>34317816
What mod is this?
>>
File: ALLAH.jpg (16KB, 480x360px) Image search: [Google]
ALLAH.jpg
16KB, 480x360px
>>34316773
Teleportation is canon in Fallout. The ammo teleports to the chamber.
>>
>>34318061

Nigga wat

How does this gun work
>>
>>34318101
That's what we're trying to figure out lmao

this entire thread is a bunch of failed pseudo-engineers trying to make sense of bethesda's bullshit

It's like a Korobov thread, except /v/ flavored
>>
>>34318078
I WILL DIE FOR DE CAUSE
>>
>>34316773
Fuck you, retard.
>>
File: toddpost.jpg (66KB, 1920x1080px) Image search: [Google]
toddpost.jpg
66KB, 1920x1080px
>>34316773
It just does.
>>
>>34318071
[generic settlement mods] + 10,000hours meticulous /tcl /tgm building. dont worry about it too much if youre on console
>>
File: nine thousand.png (42KB, 1920x1384px) Image search: [Google]
nine thousand.png
42KB, 1920x1384px
>>34317224
>>34317765
What if there was a sort of conveyor system within the tube. The cycling action causes to move its belt/chain/gizmo whatever backwards feeding another shell into the chamber.
>>
>>34316866

>using my best Lisa Minneli voice

bullits make this thing go round, go round, go round...
>>
>>34316898
It has a vector style sliding bolt that goes into the stock on a weirdly shaped track? Im just trying to make sense out of it.
>>
>>34316967

>"wastelander who knows nothing about guns" makes a full-caliber 2x4 with a functional drummag
>Greaseguns are canon
>The game is 200 years after the war
>There are still no new manufacturing shops stamping or milling simple blowback guns
>200 years after the war

>New Vegas had a factory dedicated to restoring old guns and manufacturing new ones

Does Bethesda ever put any thought into the """""lore""""" behind Fallout?
>>
File: IMG_3778.png (131KB, 241x245px) Image search: [Google]
IMG_3778.png
131KB, 241x245px
>>34316773
Anon, trust me.
Repeat after me: It just works.

And that's the truth.
>>
>>34319887
Bethesda's treatment of the lore really bothers me.

Even the basic world setting is aggravating. There's no excuse for everybody to live in shacks made out of old signs by the time Fo3 and 4 take place, and the areas they take place in shouldn't be blasted out wastelands either - just look at Chernobyl or Fukushima. The games would have been so much more interesting had they been set in a lush, overgrown post-nuclear world and featured the resurgence of society, but instead it was just more generic Mad Max bullshit.
>>
>>34319970
It's long established fact that Bethesda is incapable of making any sort of story that makes any sense.

Frankly, they're a cesspit of incompetence that only survives through a lack of competition. Everything about their games is lackluster.
Graphics, artstyle, animations, game design, optimisation, bugs, plots, all of it.

The fact that New Vegas shat all over 3 and 4 is more than enough proof.
>>
>>34320040
I should add that when Bethesda announced that they want to set the standards for and fly the banner of AAA VR games, there was a collective "oh fuck no" from the VR community.
>>
>>34316843
Ppsh is 7.62x25
>>
>>34316773
It doesnt. Just like we virgin who plays videogames.
>>
>>34319887
Well New Vegas was made by Obsidian, not Bethesda, they treated the lore a bit differently.
>>
>>34317816
>I can feel my frames dropping
>>
File: Laser RCW.jpg (246KB, 940x1466px) Image search: [Google]
Laser RCW.jpg
246KB, 940x1466px
How does it work?
>>
>>34320684
Lazer weapons get a pass, wires can go anywhere
>>
>>34320684
Like your regular laser gun, stupid. It's just stylized after the pre-war guns they have
>>
>>34320040
>New Vegas shat all over 3 and 4
And they did it with less fucking development time than 3 or 4 had, after getting their deadline cut, too.
How can Bethesdrones even compete?
>>
>>34320684
A mechanical component spins on the mag, discharging from each of the capacitors exposed in the mag, giving automatic, bursting fire.
>>
>>34320684
It doesn't work that well at all in game. The thing breaks if you look at it funny.

What are those three images on the bottom for?
>>
>>34320850
It's texture maps.
>>
>>34320040
Morrowind had really good story and lore, but then it was written by Kirkbride.
>>
>>34320877
Why do they form squares shaped images like they do? Does this "map" somehow wrap around the gun to give it texture? I can't imagine having to design textures to work like that.
>>
>>34320684
Man, I wish this fucking thing was actually a practical weapon in NV. It looks so fucking swanky, but ammo is a pain in the ass to find and recycle for, and as the other anon said, it breaks way too fucking easy.
>>
>>34320957
That's normal, most games do it that way.
>>
>>34320959
Am I like the only one who makes weapon repair kits or pick perks and shit for ammo and handloading and for jury rigging?

Granted, electron charge packs needs another set of perks, but the same principles apply, and you can even use fission batteries to aid recycling cells and packs.
>>
>>34320963
I... no, you're wrong. There is so way someone could make a square texture map. They would make the object first, then paint it.
>>
>>34318705
>>34319899
fuck off Todd, your team doesn't know jack shit
>>
>>34320957
Yes. It actually "wraps" around the model to put bluntly.
>>
>>34321018
What are you even complaining about?

It's square because the images are square, they fit all the fields they need to fill in there.
>>
>>34321126
That's impossible. Not the wrapping part. But the idea that any human mind could create such a thing. I mean, it's a square. A gun isn't. It's not possible.
>>
>>34321136
How are they made?
>>
>>34320985
I never saw the appeal of jury rigging, personally.
>>
>>34321143
Kek.
It is like stampings. The ak reciever is pretty much square until you bend it.
Just google "model unwrapping".
>>
>>34321018
>>34321143
>>34321158
>I can't do X therefore nobody else can

How do you think textures are stored, huh? Oh course it's square because bitmaps are square. The map itself defines sectors on the image and assigns them to the model polygons.

And most of modeling tools allow you to paint over the model, anyway.

4/10 bait,made me answer
>>
>>34320985
>>34321194

repair kits were always better anyway since they worked with every gun
>>
>>34321194
Jury Rigging can be used to break the economy over it's knees
>pick up brush gun and anti materiel rifle from faggots cosplaying as romans
>go buy brand new varmint rifle and single shot shotgun at gunrunners, spend like a few hundred caps
>repair broken down fancy weapons which were worth maybe 1000 or so caps at best are now worth like 6000 to 8000 caps respectively
>find a big stack of pool cues
>poor condition, worth maybe a few caps each
>use them to fix up fire axes and super sledges to create 3000 and 8000 cap items
>find broken down power armor
>fix up with metal armor, now like 9000 caps
>find dead californians
>use their cheap canvas armor to repair combat armors that become like 5000 to 10000 caps depending on type
>use old ratty 9mm pistols and .22 pistols to fix up hunting revolvers, 12.7mm pistols and 10mm subguns, etc etc

It's not at all hard to make tens of thousands of caps in just an hour of playing.
Powder gangers and low level legionnaires carry lots of cheap ass and mediocre condition low level weapons which can be used, on top of all kinds of shit lying around everywhere.
Not to talk about just use in the field, using cheap ass clothes and shit to fix up an expensive and nice light armor is handy, using uniforms to fix up expensive medium armor is great.
>>
>>34321250
No repair kits for armors, also they can't be used on a weapon with 0 condition.
>>
>>34320959
>Jury Rigging
>ammo crafting
>energy weapon perks
>RCW Recycler
>exploit the energy weapon shop you can easily blow up in Freeside
I fucking loved the RCW.
>>
>>34320040
Reactor meltdowns don't irradiate the same way a bomb does. Reactors spread their radiation into the environment over a whileand over a large area whereas nukes release all at once and in a big explosion, sending ash and dust into the air + raging firestorm products to cause nuke winter

Not to disagree with your overall point - Bethesda's handling of radiation is horrible. But I never felt comparing chernobyl to thousands of megaton+ weapons going off in a space of hours is particularly relevant.
>>
>>34320957
Generally you paint on the model in [3D software of choice], import the object into Photoshop and paint on it in PS' 3D bit. The software then converts that image into the pile of shit you see there for you.
>>
>>34321737
What is airburst?
>>
>>34321889

I'll admit I hadn't considered that. However, some quick googling tells me Airburst releases less radiation and has a more powerful shockwave. Good for damaging cities but not irradiating the area.

But the kinds of craters you see in Fallout 3 and 4 and NV would be the kind made by weapons exploding on or near the ground, as they're mostly big 10, 20+ fett deep ones. This leads to more fallout as the dirt gets flung into the atmosphere (unless I'm heavily mistaken). I suppose you'd have the ground detonations to irradiate the area and airbursts to level the cities.

Either way, it doesn't impact the fact that Chernobyl isn't a really useful comparison or that Bethesda's logic is awful.
>>
>>34321018
This is how texture maps work, yes. Each part of that image is cut up and assigned to various parts of the 3D model and then wrapped around it.

The second image (the purplish green one) is a normal map, which affects the way light reacts on the gun, simulating etching, bumps, and other small surface height differences.

t. someone who tried making a csgo skin and gave up because working with square texture maps is a huge pain in the ass
>>
File: 1398149788140.png (1MB, 2950x750px) Image search: [Google]
1398149788140.png
1MB, 2950x750px
>>34319887
>>34319970
Honestly it doesn't seem like Bethesda has any clue what it wants to do with it's story. There are glaring plot holes regarding 3's story. Things which make absolutely no sense story wise (looking at you lamplight) even in universe. Honestly it's too the point I kinda just ignore 3. I haven't played 4 yet after looking at some video's I can see it's the same garbage in a pretty shell. I don't understand how a major gaming company can publish such a shit tier story.

Honestly I have more emotional connection with Randal Clarke than anyone in a Bethesda game
>>
>>34322962
they refuse to fire emil pagliarulo even though hes shit at writing.
>>
File: bethesdanotevenonce.jpg (55KB, 600x571px) Image search: [Google]
bethesdanotevenonce.jpg
55KB, 600x571px
>>34322962
Their writing talent left the studio a long time ago, and the current heads have pic related as their opinion on quality or consistency of writing in the Fallout series. It's pretty obvious that their baby is TES (which even so hasn't escaped the abuse), and that Fallout is just a test-bed for ideas they can use elsewhere.

I can sort of understand it. I mean, you inherited a franchise that none of your staff was a creator of and thus the original creator's vision and style are no longer on the series. And it shows. Same happened when 343 took over Halo, when looking at ME3/ Andromemes compared to ME1 and the newer CoD games compared to the older ones. I fucking hate it.
>>
>>34320759
This really bothered me the most about Bethesda gun designs, just because they run on energy you can't just say "screw the ergonomics" and design it in a way that would be extremely uncomfortable to wield, and troublesome to reload case in point Bethesda's Plasma Rifle.
>>
File: Bigun2_zpse60dc682.jpg (89KB, 800x678px) Image search: [Google]
Bigun2_zpse60dc682.jpg
89KB, 800x678px
I like the weapons Bubbavich made in Metro
>>
File: 1441379157370.jpg (2MB, 3264x2448px) Image search: [Google]
1441379157370.jpg
2MB, 3264x2448px
>>34323307
>>34323330
There's a point though where there has to be someone overlooking the script though. Someone going does this even make sense. Like in 3 you have children (who have been there 200 years) holding off super mutants and the enclave flash banging you through a door that is sealed and irradiated. You're using the GECK as a water purifier when it can terraform the land. None of this makes any sense and I'm amazed there wasn't anyone looking over the writers shoulder going why?
>>
>>34323931
i find the metro weapons to be some of the more believable homemade weapons
>>
I think its a blowback with a fuck huge bolt and alot of unnecessary bullshit added to make it cool.
>>
>>34326661
thanks for reminding me about Metro Exodus

ima play metro now
>>
>>34316967
All these makeshift guns and there's no pipe shotgun, fucking bullshit.
>>
File: 1200px-PPSh-41_from_soviet.jpg (38KB, 1200x521px) Image search: [Google]
1200px-PPSh-41_from_soviet.jpg
38KB, 1200x521px
>>34316843
Then why is the mag that far up?
>>
>>34316898

the part of a gun that moves the bullets in and out of the breech (back of barrel)
>>
>>34317004
If you look into the lore of pipe weapons, there a magazine stating that they all come from Chicago.

CHICAGO OF ALL PLACES
>>
>>34323931
Metro weapons are all somewhat plausible for homemade stuff though

Fallout weapons are just "oh let's take random garbage and make it shaped somewhat like a gun and ship it"

It's a goddamned cargo cult.
Thread posts: 106
Thread images: 21


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.