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https://www.youtube.com/watch?v=Gd1 39Nin33M These are your

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Thread replies: 113
Thread images: 24

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https://www.youtube.com/watch?v=Gd139Nin33M

These are your operators for tonight.
>>
Waiting for this to show up on here

Copypasta from /v/

Current features include:

Incremental lean system
Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters.

Incremental Door control system
This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them.

Modular speed control
Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs.

Simulated and detailed third person inventory
In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.

Convex collision armour, allowing for precise protection
Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection.

https://forums.unrealengine.com/showthread.php?143912-Ready-Or-Not-Reveal-Trailer
>>
>>33855338
Projectile dynamics, bullets penetrate, ricochet, and deteriorate
Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area.

Responsive damage system and effects
If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen.

Visceral gore
Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system.

Highly detailed weapons, characters and environments
As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute.
>>
>>33855344
Massive selection of items
As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase)

Fully supported competitive servers based on Amazon Gamelift API
Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules.

Plans to support squad competitive play
Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase.

Tactical Analysis
All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.


I aint OP or a shill, just a /k/ommando who misses playing SWAT 3
>>
>>33855316
sounds like it should satisfy my autism, let's hope it lives up to everything
>>
I like how one of the levels is a gay bar. Reminds me of that Orlando shooting.
>>
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>>33855648
>one of the levels is a gay bar
>Mission failed: You killed the hostages
>>
Goddamnit. Why cant it be on console. Also is it an tactical fps or something else?
>>
>>33855927
I really hope you can continue playing even if you fail a mission, mod support wouldn't hurt either,
>>
>>33855338
>>33855344
>>33855353
We'll be lucky to have even half of these in the actual game
>>
>>33855927
How could you possibly be more homophobic than Islamophobic? I would always shoot muzzy terrorists before poofters just trying to get a drink.
>>
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>that shipping container
holy shit
>>
>>33855987

The dead kid and a container full of naked emaciated people gave me hope for this game to touch on some really fucked up shit.
>>
Not very related question but who are the top CT operators in the US?
Is there any kind of equivalent of the GIGN/SAS/gsg9, etc.?
>>
Murica doesn't have a counter terrorism unit. Every cop has an AR in their trunk ever since the Hollywood shooting.
>>
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>Classroom
Holy shit!
Is there going to be a school shooter mission?
>>
>>33856065
What about big hostage crisis (or involving a vip), terrorism on sensible spots (nuclear power plant), etc ?
If i'm not mistaken, UK still has a SAS unit for doing CT stuff inside the country for exemple.
The US don't have a federal unit for this kind of mess? They rely only on local PD?
>>
>>33856088
FBI?
>>
>>33855994
>>33856065
>>33856088

FBI HRT

CIA SAD

Thanks Raidbow Six.
>>
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7/10 trailer, too many american flags
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>>33856088
No, they have SWAT for that. I guess SWAT is America's counter terrorism unit when you think about it.
>>
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>>33855338
>Simulated and detailed third person inventory
>In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.
Sounds great
>>
>>33856088
FBI HRT and FBI SWAT mostly take over from local SWAT if a situation is really high stakes. In fact a lot of agencies have their own tactical teams. Hell even the Department of Energy and National Parks Service have their own SRTs.
>>
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>>33856098
>>33856107
FBI also do bio terrorist attack?
Also last question : i never knew if the navy seals were able to operate inside the US as a ct unit, or its just a meme from rainbow six/counter strike.
>>
>>33856144
Marines can't deploy on US soil except for dire situations. Don't know about seals, but they're basically on the same boat as marines.
>>
>>33856144
US Military outside of deputized NG or troops acting on a state of insurgency can't do law enforcement on US soil. Especially against US citizens.
To drag a SEAL team into combat in the US would require things going so catastrophically wrong that they wouldn't have another option.
As for a bioterror attack yeah the FBI is set up to deal. Though if the attack isn't thwarted in time you're going to see NG flood into the area in very short order.
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>>33856164
>Don't know about SEALs. But they're in the same boat as Marines.

Kekkington Stanley Puns
>>
>>33856144
>>33856164
>>33856176
https://en.wikipedia.org/wiki/Posse_Comitatus_Act
There are some rare exceptions. Something truly horrible would have to be going down to use SEALs in the US though.
>>
>>33856182

God from what I read and that little bit of a dude getting shot you can see, I hope this game is violent as fuck.

I don't mean some nancy blood spatter on the walls, just like they said I want chunks and shit to be coming off people when they get shot 3 times by 7.62x39.

I want to barely be able to hear anything else as I lay semiautomatic fire across the room at enemy combatants and watch pickish-red mist and spatter flying everywhere.
>>
>>33856164
>>33856176
>>33856205

Allright, i've been deluded, fuck counter strike. Why the hell did they put the navy seals alongside with the gign, sas and gsg9 as a "counter terrorism" unit.
>>
>>33856176
waco

delta force
>>
Holy shit a replacement for SWAT 4 at last
>>
>>33856214
SEALs do counter terror stuff all they want just so long as it's not domestic.
>>33856218
Yeah but among the lessons learned at Waco were 'it looks really fucking bad when we deploy spec ops on US turf' I doubt we'll be seeing that again any time soon.
>>
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>>33855338
>>33855344
>>33855353
>tfw my computer could never handle this
That's a really tall order. You think they can do it?
>>
>>33856267
Lots of games fail because of feature creap. If the developers can manage to restrain themselves they might have something with charm in 2 years. Otherwise it could turn into Star Citizen, Day Z, ect and be a game stuck in development hell for a decade.
>>
>>33856280
They already have a more focused game idea than Star Citizen or DayZ.
>>
>>33856295
I dunno man, this really reeks of feature creep like he said. I want it to work out but I won't be holding my breath.
>>
>>33856303
It's only been in development for like 6 months so far, I think. If they stick to the list of features they outlined, they should be good. I replayed Rainbow Six Vegas 2 last week and it's a very simple game, but it works because what's there is solid.
>>
Looks operator as fuck. Had good times RPing Rainbow 6 games with my friends. Hopefully this game is solid by the time of release.
>>
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>>33856108
>implying there's not going to be giant 9" full color American flag patches.

>implying all my guys aren't going to be wearing it
>>
>>33856280
It looks like they said they have already implemented these systems into the game.

I guess now it's just a matter of polishing them up.
>>
>>33856267
So this is not for console?
>>
>>33856604
Just checked google and couldn't find any info, so I'd assume it's not until they say so.
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>>33855975
except thoses are mostly mechanics that have been in video games already
>>
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>>33855316
Makes me so happy I'm gravitating back to pc gaming after a decade of consoles. The hardware expense is down, software is much more streamlined, and I can play from the comfort of my couch thanks to a wireless keyboard/mouse and steam link
>>
I will say that's a pretty awesome trailer. The fucking classical music with gunfire is my aesthetic
>>
>Rainbow Six Siege but good.
Sold
>>
>>33858093
This could literally be the game I thought seige would be. I'm hype.
>>
>>33855316
If they make the gameplay slow and methodical enough, I'm sold.

I'm tired of fast-paced games that pretend to be tactical shooters. Siege turned into Counter Strike with gadgets and destructible enviroments.

SWAT 3/4, Rainbow Six: Raven Shield, early Ghost Recon. Tense games where you had to take your time. I hope they go for that.
>>
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>>33856021
Delta Force, DEVGRU, FBI HRT
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>>33856088
Like others said US have them but thankfully shit doesn't hit the fan for that yet to warrant any of them.
>>
>>33855316
>The Anal Staircase
>>
>>33860279
DEVGRU and SOF-D don't operate on US soil unless shit is really hitting the fan. We have local SWAT teams, FBI HRT, various SRT units, Marshals SOG, and state special response teams.
>>
>>33856065
>>33856107
SAD is not a CT unit. Their mission is similar to the Green Berets but with less restrictions

FBI HRT, Delta Force, and DEVGRU are America's premiere CT units
>>
>>33856144
Delta Force provided security at the Olympics when they were hosted in the US, so there's nothing from stopping DEVGRU from doing the same. They probably have in some cases like the Super Bowl since they've been known to train at certain major football stadiums and some abandoned buildings in the city
>>
>>33855985
Like gays or not, those are American gays god damn it, and if you aren't using your 2A rights to put down some crazy fuck shooting at them, what kind of man are you?
>>
Delta was literally created to be used as a domestic CT force.
>>
>>33856550
>not using custom uniform meshes to kit your guys out head to toe in MERIFLAGE
>not using custom sound files to replace the usual BREACHING BREACHING voices with Randy Savage yelling OH YEAH BROTHER
>>
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>>33855316
>THE
>ANAL
>STAIRCASE
>>
>>33863361
Delta is a very special case unit. Their formation included domestic situations as part of their mandate IIRC. Posse Commitatus covers any other active duty military unit. Allowing DEVGRU/SEALS to operate domestically would literally require an act of congress.
>>
>>33855316
>Dev team is three people
What they are able to showcase is impressive, but no way this will ever be done/playable.
>>
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>>33855985
Why not both?
>>
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>>33856164
>Don't know about seals, but they're basically on the same boat as marines.
I'm fucking dying
>>
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>>33855946
Because FUCK consoles.
>>
>>33855316
Well, this game is obviously not going to be available in Germany and Australia...though since It's a PC game, hopfully our cucked bros can play.
>>
>>33856164
Well, you know Marines are technically a sub branch of the Navy, and Navy Seals are sailors.

Sailors and Marines on the same boat is more likely than you think.
>>
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>>33855316

Looks like some some generic shit once again... Couple of dudes saw the regain of interest because of R6 Siege and SWATIV on GOG. Pick up most generic engine ever, put some assets together, royalty free music for trailer...
GIMEEEEEEEEE MONEYYYYYYYYY


Fuck off.

Takedown RedSabre 2.0
>>
>>33856137
I'm imagining a National Parks SWAT team getting called out to all the innawoods STALKER challenges
>>
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>>33865785
..........
>>
>>33866009
Interesting way to look at it. Definitely keeping that in mind.
>>
>>33856182
>>33855316
>that M14 action
I had no idea any Law Enforcement still used those. Is this accurate?
>>
>>33866194
stop trying to make conversation about this game you fucking shill
>>
>>33866203
>asking about law enforcement agencies using a particular weapon derivative is shilling
>anime and bestiality threads are fine though
/k/ - Weapons
>>
>>33866203
the guy asked if police forces still used M16, how the fuck is that shilling in anyway?
>>
>>33866641
Because the guy asked if police forces still used M14 (not 16. 14.) because of a vidgayme. Or something....
>>
>>33866641
I wouldn't be surprised if there were still police departments using old surplus M16's though
>>
>>33867008
I know a guy who's an Leo.

He has an Air Force surplus m16 he bought and carries with him.
>>
>>33866194
I'm gonna guess no. M14 are hilariously unsuited for any kind of LEO work, except maybe for sniping and lobbing tear gas 'nades. For which there are better options.

In some poor 3rd world shit hole maybe.
>>
>>33855987
Human trafficking
>>
>>33855987
you mean /pol/'s dream closet
>>
I'm always hoping for a good spiritual successor to RS6:3 Ravenshield and SWAT 4.

What guns would be most represented by most US SWAT teams today?
>>
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>>33855994
Its definitely a human trafficking plot.
>>
>>33867301
>What guns would be most represented by most US SWAT teams today?
AR-15 variants based on what I've seen, with shotguns for breachers occasionally and various AR-10's/Bolt Guns for marksman teams
>>
>walther mpl

yay
>>
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>>33867288
filename
>>
>>33867301
>>33867325

ARs and MP7s mostly.
>>
>>33867403
>MP7s
wut
>>
>>33867343
>muh poor trafficked women ;_;
Great, another white knight simulator.
>>
>>33867497
>Great, another white knight simulator.
Yeah because swat never deals with human trafficking
>>
>>33867534
>Yeah because swat never deals with human trafficking
>implying only women are human
>implying only women get trafficked
I want tumblr to leave
>>
>>33867484

british police use them and i know some departments in california use them.
>>
>>33867403
You mean MP5A4s, A3s, and A5s, or (please God please) an MP5/10?
>>
>>33867563
Interesting to see them getting adopted over here. I did a quick google and mainly found Worst Korean police using them
>>
>>33867557
>Muh tumblr bogeyman
I think that human trafficking at least now trafficks mostly women.
But I have no numbers on it.
Also when have I stated that only women get trafficked?
>>
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Also, what's with the Walther MPL? It looks so out of place with all the tacticool Gucci like the G36C.
>>
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>>33867618

italian cops still use the M12
>>
>>33867497
How far did you have to put your fist up your own ass to come out with that response?
>>
please let there be MP5's
>>
>>33866106
>Did they died?
>>
I hope you can't main nonlethals like you can in SWAT 4.
The nonlethals were bullshit in SWAT 4 and were the only way to get the highest score and took out half the challenge by eliminating shoot-don't shoot decision making.
>>
>>33867582
>>33867484
>>33867563
German police also. Yeah, I know, what a surprise...
>>
>>33867724
>MP5's
That's so 80's, though
>>
>>33856207
They also plan to implement a system that marks objects with blood when touch by that section.

>get shot in arm
>bump that arm into a wall
>blood stain on wall where you bumped
>>
>>33865785
and marine is from the french marin, which means sailor.
>>
>>33868583
>drpaveljesuisGIGN.jpg
>>
>>33862873
Delta's main mission is counter terror in the US.
>>
>>33867756
Make it so that tasers have a randomized chance of giving a perp a heart attack, and bean bag shotguns will kill in super short ranges,
>>
>>33868787
not random for anyone that's retarded.
Do it like the swat 4 mod where it depends if the perps are drug users or elderly civillians
>>
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>>33868802
>tazer druggo
>his heart explodes
All's well that ends well.
>>
Thread theme
https://www.youtube.com/watch?v=iPrtvv014h8
>>
>>33866194
A good number of the M14s that were pulled back out for service did actually go to police departments in the US as free aid after the military was done with them. It wouldn't be too surprising to see them still around.
>>
>>33867658
Fight the good fight, sister. You fiery barista, you.
Thread posts: 113
Thread images: 24


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