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How bad is the realism and handling of guns in most video games?

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Thread images: 38

How bad is the realism and handling of guns in most video games? And what are some /k/-approved games?

Also, any good mods for S.T.A.L.K.E.R.?
>>
>>32574525
MISERY for Call of Pripyat is my favorite.
>>
>>32574525
The Red Orchestra and Rising Storm series seem pretty good with realism, I would say possibly the ARMA series but servers are so laggy for me I don't bother.
>>
>>32574525
Most video games will have you believing AKs and ARs are bigger than they seem (at least for me). Until I held one and it seems like kid's toys.
>>
>>32574737
This
I thought 5.56 was the size of .308
>>
>>32574525
Totally realistic. Just like GTA. In Afghanistan I held the L button on my rifle to auto aim.

For real, most are bad. The developers that do take into accuracy games are less noticed because 12 year old Billy couldn't 360 no scope. Because physics and Newton's Laws, and shit.
>>
>>32574525
Ghost Recon: Future Soldier, ignore the reviews, it's a great game.
>>
Escape From Tarkov is THE gunplay game
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>>32574840
EA bought it recently and decided to put the guys who made destiny on it. they also changed it to cell shading 3rd person shooter and removed all RPG elements. Enemies just have more health and the bullet physics were removed for the multiplayer aspect
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>>32574525
Americas army is good
arma is shit melodrama
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>>32574694
>Misery
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>>32574980
Different guy but Misery with some of the unfucker patches/stuff from /vg/ makes it much better. At least imo, I just love the variation amongst NPCs that it brings.
>>
Receiver is breddy good
>>
>>32574816
>Ghost Recon: Future Soldier
this
>>
>>32574988
>CoC
>Gun mod of choice (I prefer STCoP because the others add a fuckton of special snowflake guns they make no sense being in the Zone)
>Outfit mod
>Itemsoup

There ya go. Tons of variety, none of the retarded "force linear RPG-style progression onto the game by throwing immersion in the trash" design philosophy.

If you rolled up on Electro and weren't immediately put off by the amount of nonsensically diverse mutants they populated the area with, you don't get what actually makes STALKER good.
>>
>>32574525
CS: GO is pretty realistic :^)
>>
>>32574840
Literally everything about EFT seems like it was tailored to the gun autist in me, but Russian game devs are sketchy as fuck
>>
>>32575270
By Allah you should be dragged naked across a bed of rocks for this statement.
>>
On phone so fuck meme arrows

Be me
Get stalker set in steam sale because muh memes
Launch
Starts in smallest resolution possible
Movement feels like ass and is unintuitive
Makarov is the size of an ak pistol
Makarov physically cannot hit an enemy past maybe 10 yards
7 minutes of shit and get refunded
>>
>>32575599
Woooooooooow
Get
Fucking
Good
Assman
>>
>>32575599
>Enemies can tank indefinite Makarov shots to the head.
>>
>>32575742
play on master pussy
>>
>>32575742

One of the ways Stalker is actually fucked is that if you play on anything but the hardest difficulty everything (you included) becomes a bullet sponge, also some wierd rng happens and some bullets don't even come out of your gun.

Always play on the hardest difficulty no matter what mods you have installed.
>>
>>32575927
This

Also, when using the makarov, slav squat
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>>32574723

Red Orchestra Ostfront / Darkest Hour master race.

RO2/RS works for free on the shell blasted, coverless urban plantation that surrounds the crumbling, semi-collapsed, sandbagged apartment block that is RO1's big house.
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>>32575971
I just want another game like Ostfronts tank gameplay.
>>
>>32574525
most is pretty bad.
Now... go play Verdun.

>get dropped into match
>confused, no idea what's going on
>whistles are blowing and you're being ordered to charge
>stick up head
>die
>rush towards trench
>die
>get caught in razor wire
>die
>artillery comes in
>die
>you've been playing for only 5 minutes
>massive casualties on both sides
>neither can gain ground
>match ends as a draw

it's a frighteningly accurate sim of WWI. The squad mechanics are great, the soldier classes are based on the actual kits used in WWI, and detail on the weapons is authentic as fuck. pretty good bullet physics and no "health bar". If you get hit in the chest from a rifle round you fall over dead.
>>
>>32574525
Insurgency, Day of Infamy.
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>>32574890
>arma is shit

0/10
>>
>>32574865
source? I can't seem to find a source for this. As someone who has access to the alpha I can say that escape from tarkov has some of the most realistic gunplay I've ever experienced. Probably the only game where shotguns aren't only lethal unless your like 10 feet away...
>>
call of chernobyl
now you can live out your fantasies in the zone
also with doctor x questlines and arsenal overhaul and faction war mod
>>
>>32576074
are you a famous youtuber?
>>
>>32574865

Anon are you memeing again

Frankie just put up a video on it and nothing you just said had happened, and he made it within the last week.
>>
>>32575992
It is
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>>32574865
Psisyndicate literally uploaded a video on it like yesterday and nothing of the sort has happened.
>>
>>32576284
>>32576315
no one ever mentions partiallyroyal
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>>32574694
Misery is fucking awful you miserly, normie, cretin.
>>
>>32576319
probably because he's awful and unfunny
>>
>>32575742
It runs on a system of jap difficulties.

MASTER is actually the easiest as long as you use cover and shoot better than the average towelhead.
>>
>>32576074
This. To mention Psisyndicate again, the dude goes on a fucking rampage in close quarters with a shotgun in his latest Tarkov video.
>>
anyone know how to make the stalkers in misery not throw like a fucking god damn athlete with grenades? it seems every grenade is more accurate than a fucking US Drone strike
>>
>>32574737
I know that feel. Went to Cabela's as a kid, .223 and 30 round magazines are really small in person.
>>
>>32575599
Have you, I dunno, tried adjusting your settings?

Also there's something on top of the gun called "sights". Use it sometime.
>>
>>32574980
>>32576332
>being bad at videogames
>being bad at STALKER
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Old Day of Defeat. Even though there was no iron sight, the feeling was just amazing.
Red Orchestra 2
E.Y.E Divine Cybermancy. Every gun in this game feels powerful and accurate, even though it's a FPS-RPG.

And...
Mount & Blade : with Fire and Sword
I'm not kidding. Firing a musket or a pistol at a charging cavalry, and actually seeing the round shot fly and hit the rider is very satisfying. I love it when projectiles are calculated as individual objects instead of hitscan.
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>>32576376
>Not liking a shitty mod means I'm bad at STALKER
Enjoy your fake-difficulty-enforced linearity tho

I'll be over here enjoying CoC without that bullshit.
>>
>>32574525
I've gotten to the point I can't play games because I can't handle shooting some one in the head and them not dying.
>>
>>32574525
Arma 3
With Ace mod
>>
>>32576496
This
>>
>>32574525
SWAT 4

SWAT3 may have had better levels but well.
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>>32574525
Ace Combat
>>
>>32576352
I think not
the creators removed granade throwing STALKERS because it would always land near the player

Chances are that misery uses the original mechanic of pinpoint nades
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>>32574525
>And what are some /k/-approved games?
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>>32576463
Excuse me it is pronounced CoCk. Also nice mod ain't she.

>>32576496
I like Ace but a big issue for me in Arma is finding groups to play with. Mods are fine and all but they mean shit if your the only dude using it. PVP is preferable but PvE is unavoidable in arma but is fixed with ASRai3

>>32574525
A good list of games. Thinking of making a solid /k/ video games list eventually with notes on all of them.

>Insurgency/Day of Infamy : Solid Shooters that aren't to realism based and good for drop in fun without needing an already set group.

>Arma 3/Arma 2: Modded and with a group.

>Squad: If you can find a way around the awful graphics which makes it impossible to see anything half the time, and don't have an AMD.

>Steel Armor:Blaze of war/Steel Beast: Amazing Tank sims.

>Wargame RD, EE, ALB/ Men of War Assault Squad 2: Strategy games MoW has very good mod support.

>Stalker/ Metro 2033: Innawasteland the epitome of what it means to be /k/ in this world. "Escape from Tarkov" may join the ranks if its not a shit game.

>Digital combat Simulator: Free to play very realisim based and fun flight simulator. Never played it but heard from all the flyboys its a damn fun realism based game.

>Ace Combat series: Very fun less realism based Flying game made by Bandai. Made up most my childhood gaming and will say was extremely fun as you play as an ace pilot assisting in whatever the campaign is about has large options in type of aircraft and armaments.

>Red Orchestra series: Solid WW2 shooter with PTSD fun time. Also very impressive tank models and gameplay that I think is understated. Series goes from Western front (Heroes of the west), Eastern front (Heroes of Stalingrad, Ostfront), Pacific (Rising Storm), and soon to be Viet fucking Nam! (Rising Storm 2).

>Verdun: OVER THE TOP LADS!!! Play WW1 the way it was mean't to be Gas check, Arty check, Whistles check, Flamethrowers check. May add more soon.
>>
For stalker definetly MISERY or call of chernobyl or call of misery but this last one is still in production and there is only ryssian version of this mod available
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>>32577256
If you wan't info on Stalker use this place
http://cheeki.violates.me/

also here is the review for Misery if you are wondering a good review and explanation of the mod.
http://pastebin.com/FvZjS2ct
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>>32577287
Forgot to add be warned of Misery 2.0.2 + QF
http://pastebin.com/4FC4QwDE
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>>32577256
Quit recommending MISERY. MISERY is a bad STALKER mod with some good ideas in it. Ultimately it requires some serious unfucking before it gives you that real STALKER shit.
>>32575041
This is the current best way to enjoy STALKER.
>>
Does anyone have any mod recommendations for fallout new vegas? anything to make it a bit more /k/?
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>>32577316
I liked DUST but that's about it.
>>
Played Rainbow Six:Siege at my buddies house last nice. The mechanics were ok but the sight pictures and weapons renderings were quite nice. The SBR was modeled very accurately with some sweet KAC sights. Also used a Famas with an Aimpoint T1 micro. Shit was pretty spot on. There seems to be some dumb fetish with this game and bullpups.
>>
>>32577379
>There seems to be some dumb fetish with Tom Clancy and bullpups.

Ftfy
>>
>>32574525
I can't play BF4 because I can't stand someone killing me with a 50 cal and fixed 40x scope offhand at 20 yards. Nigga how you even gonna find me in your fov let alone lift that think.
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>>32577451
Fucking this! Also Tank move unreasonably fast and have the Turret speed of a fucking Speedster.

>Side armor hit M1A2 with a SRAW.
>Proceeds to go from going forward at 90mph to reverse at 100mph
>Before I can duck the turret has already spun 90 degrees and aimed at my window and blows up the floor i'm on along with me.
>Driver and Gunner (Their one in the same in this) gets out and in 5 seconds repairs all the damage I did.

I love Armored, and Mechanized Warfare but the Armor in that is ridiculous. It's just Call of Duty with tanks at this point.
>>
>>32575985

funny how no one gave a shit about verdun until AFTER battlefield 1 got announced. almost like people are pretending to like it for indie cred.
>>
>>32577485
I'm still waiting for Russians, Serbs and Turks its gonna be fun!
>>
>>32574737
Fucking this! When I heald my first ar/ak they felt like midget guns after I saw the video game models.
>>
>>32575489

tarkov looks like stalker-fan bait, and gameplay videos of it seem interesting enough but it really just looks like yet another "go into run-down building and collect gun bits and clothes" simluator. you can barely tell whats going on in combat because every time you shoot your screen jolts back. AI seems to be really static, you shoot them from one side of the building, then move to the opposite side of the building and shoot when they're looking the other way, and you just keep doing that till they're dead.
>>
>>32577428
>They're brilliant on paper.
>TC works on paper.
No shit.
>>
>>32575004
First game I have played where you might get a stuck cartridge casing when ejecting from a revolver. All you have to do is tap the extract key a couple more times, but it's a nice touch.
>>
>>32575971
RS2 'Nam should be like RO1 again
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>>32577482
>call of duty with tanks
NEVER FORGET WORLD AT WAR BEST GAME IN THE FRANCHISE
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>>32577838
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>>32574525
Squad and for Stalker mod its Call of Chernobyl
>>
>>32574525
>How bad is the realism and handling of guns in most video games?
Very bad. The more tacticool game is the worse is handling. None allow to do this.
https://www.youtube.com/watch?v=DvjTpNjyhBs
https://www.youtube.com/watch?v=5eHTsaCo03Q
https://www.youtube.com/watch?v=jJ3XwizTqDw
https://www.youtube.com/watch?v=9tOOmDljwSA
https://www.youtube.com/watch?v=5Fwb-9aYDa0
>>
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>>32575599
>>
>>32574723
Holding R to check the chamber is the best feeling ever on this game.
>>
>>32575971
RO2 as a core game is far better than RO1 and you have to be delusional to claim otherwise.

unfortunately, TWI got money hungry and they released RO2 before it was ready. it took them half a year just to make the game playable and then took 3 years to deliver on the promise of adding more weapons (2) and vehicles (2 and then 2 more few months later.)

i played RO1 for a few years on and of, and RO2 for about a year. RO2 was more enjoyable, but it had no content. the official maps they added later on were either shit or remakes of the worst RO1 maps, and the custom maps were modeled after RO1 maps, but there were no troop carriers yet which severely hurt their playability.

it doesn't help that they promised people who bought the game at launch a bonus with RS, but then not only did they not deliver, but people who bought the game earlier have to pay for RS whereas those who buy RO2 now get RS for free.
>>
>>32575985
>use bolt action
>fire 1 round, chamber another
>reload
>opens bolt, doesn't block cartridge from ejecting
>only loads 1 round
>mention it on steam forums
>dev/community manager or something makes comment along the line of "we don't really care" or something like that.

I would much rather play a mix of bf1, ro2/Rs r6:s and overwatch since that fills every single aspect of multiplayer shooting that I care about. Verdun to me just felt like a shittier, less fun ro2. Most of the games I played were full of people just pixel peeking and nothing else. Maybe it's gotten better over time, but if I wanted to play something like verdun, I would rather play ro2.
>>
>>32575599
>Makarov physically cannot hit an enemy past maybe 10 yards
that's realistic 2bh
>>
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>>32574525
I'm amazed this game isn't mentioned more often on /k/, if at all.
>>
>>32574525
ARMA 3
R
M
A

3
>>
>>32579564
its 1.13 mod is fucking godly
>>
>>32578025
I've heard squad is poorly optimized, any truth to that?
>>
>>32579570
oh fuck no
>>
>>32579740
It's true. They released an optimization patch like 2 months ago that made it far better, but it's still very CPU intensive for what it is.
>>
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>>32579621
THIS. I've yet to see any other game implement gun customisation as comprehensively and intuitively.

Apart from a few glaring flaws, such as sub-par urban combat (door breaching is practically a death sentence for the point-man), it's the closest the turn-based tactical genre has gotten to approximating modern guerrilla warfare.
>>
>>32579820
that's a big night vision scope
>>
>>32574525
RO2/RS

best gun play i have ever seen in a game

https://www.youtube.com/watch?time_continue=50&v=F5CE9eiLCQs

this is RS2, it aint released yet but damn this video gets me pumped
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>>32580286

Shit's fun, yo.
>>
>>32580286
they are being handicapped by the engine, and games with that much foliage are always played on all low settings.
>>
>>32580286
I'm more excited for a Born To Kill standalone. RS2 just seems like a poorly executed RS mod, with the same nightmare of an engine and TWI always actively looking for a way to ruin shit.
>>
>>32576420
> love it when projectiles are calculated as individual objects instead of hitscan.

this is what i love about RO2/RS

>be me
>attacking iwo
>camping by D
>get Three kills on people in A with the trenchgun
>took me 20+ rounds
>every now and then i would hit their legs or arms, they would panic but still lie in the same Place
>just keep shooting
>eventually Headshot / heart shot
>get all the kills at around 170m
>with fucking buckshot

literally every pellet in the buckshot is counted and given its own trajectory
now thats what i call attention to details
>>
>>32580321
>>32580335

Aslong as they fix the wanky ass movements that they have in RS2/RO and the glitches (altho much of these glitches seam server specific) i couldent care less what it looks like or what engine they are using

they may be using the same Engine but they have basically rewritten Everything so im fairly certain its not going to be a RS mod

and lastley they could probably have crammed out the game months ago and then bug fixed after the release
instead they are taking their sweet time with it so they can release a finished Product, something not alot of companies do these Days and i respect them for it
>>
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Rate squd realizm
>>
>>32580523
They really need to work on that CPU usage
>>
>>32580523
95% of the game is walking place to place while the squad leader doesn't know what's happening, and the rest of your team does retarded shit.
That's hard core realism.
>>
>>32577549
I didn't say it would be a good game.
Just a good gun autism pleaser.
They even animated the player character switching the fire selector.
>>
>>32580485
>Aslong as they fix the wanky ass movements that they have in RS2/RO and the glitches
yeah, that won't happen due to them clinging onto the unreal engine.

just look at the list of games that use the engine. there are a lot of shitty budget games that no one plays, and the bigger titles are single player oriented games where everything is heavily scripted and the player has a shopping list of tasks/missions to follow.

sand box games don't use unreal engine because it's shit for that. RO/RS will also never see anything close to proper destructible environment as long as they use unreal engine.
>>
>>32580608
They could have used UE4. Instead they cling to a frankenstein version of 3 they call "UE 3.5".
I've worked with this iteration a lot over the past year and let me tell you, it's a nightmare. Unstable, very temperamental to any modifications, and always served up with TWI's spaghetti code and autistic aversion to disk seeking.
It takes a lot of work to make Unreal as bad as they have, yet Tripwire holds it up as some sort of superior product to avoid paying for something better.
>>
>>32579483

You are welcome to your opinion, but IMO I cannot stand RO2 even with all its improvements. For every step RO2 took forward, for me it took two steps back.

The issue is that the core gameplay couldn't shine. Trash netcode, campy combat, lack of content, horrid community since the first day of beta and the inevitable admin fatigue. Plus the infantry combat was too anemic and constantly getting sniped by ppshs makes me wish for jacked up recoil.

I am playing Darkest Hour and getting into bayonet fights (!) with strayans with little to no sign of lag, still a marvel of netcode. While in RO 2 you'd be lucky to be on the same planet as someone with 100 ping.

I enjoyed RO2 somewhat, but once I got back into the first game I cannot stand how lame the firefights are in the second, nothing white knuckle no matter how much they desaturate your screen.
>>
>>32576463
>CoC

What does Corruption of Champions have to do with /k/?
>>
>>32580681
That game is deader than STALKER.
>>
>>
>>32580688
Fine then, I'll concede that point

>>32576463
>CoC

What does Call of Cthulhu have to do with /k/?
>>
>>32580485

As long as the movement feels grounded, and I get shot at a lot more than getting shot bar ambushes and the sort, I'll be happy.

Good netcode probably won't happen, but will be extremely pleased if it does.

Also, the sway and recoil need to be designed to prolong firefights and not guarantee a kill on everything you point your rifle at.

This is where RO2 failed the most mechanics wise. And if they can encourage stealthy movement and picking engagements with their movement and shooting mechanics I would be very happy.

>it ain't me begins playing while the trees around me wither and die.
>>
is CoC compatible with the latest 2009 complete and the 2009 complete weapon mod?
>>
>>32580651
like i said, i'm not denying that RO2 lacks content and that is in fact why i stopped playing after only about a year. i'm also aware that the game is poorly optimized, that's why it wasn't until about half a year after release that i could play the game somewhat enjoyably.

but you can't in any sort of seriousness claim that RO2 combat is campy compared to RO1. maps like konigsplatz were pixel hunter's paradise where a good chunk of each team would barely leave the spawn and take pot shots at anyone trying to cap the points in the middle of the map.

basovka? same thing. it was a common experience to never reach the first trench and constantly get hit by artillery as you try to leave spawn.

kaukasus was fucking pure hell as germans. i think i've seen germans will all of 2 times in all the years i played. many servers just outright kept it out of rotation.

on lyes krovy you kept getting raked with machine guns as you try to get out of spawn and have to cross a huge open area before you reach the first trench same as in basovka.

same for community. veteran players were notorious for stacking teams, and there was one clan in particular that i remember always trying to spawn camp and rake in easy kills. they were notorious for spawn camping lyes krovy with machine guns.

a lot of these problems were due to the incredibly slow movement speed of infantry, attackers needing to cross large open areas, very frequently at the very beginning of the map, and veteran players trying to exploit those deficiencies in map design.

that's not to say i didn't enjoy RO1. i loved leningrad, and smolensk stalemate, tractor works, krasnyi oktyabr, and zhitomir were great fun too, but as the core game RO2 is far better in my eyes and would be even more enjoyable if it had RO1 amount of content.
>>
>>32577222
I've got AMD and squad runs fine. Also, I can see just fine.

Project Reality is worth a mention- free standalone mod which inspired Squad.
>>
>>32580555
I led in PR only when I had to, but SLs in Squad are fucking retarded. So I might be more proactive
>>
>>32581302
>be on shit team with shit SLs
>round ends
>yo we need more better SLs
>get 7 squads created next round with decent SLs
It's not rocket science
>>
>>32580188
for you
>>
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>>32579564

7,62 High Calibre with the Blue Sun Mod and Merc Apocalypse is fucking GOAT.

It's a spiritual successor to JA2 and imo much more fun due to being real-time.

Basically an innawoods simulator with all the choices of weapons and mods and equipment.
>>
>>32581089

I also never said RO had its share of campy maps, trying to cross the moltke bridge in DH is still a nightmare, but I enjoy those meat grinders more then Apartments or Commisars. I still feel that on open maps the gunplay led to more interesting situations and outcomes, although I am glad you no longer have to juggle mag pouches on the ground and such.

I feel like a lot of RO 1 maps weren't great, but there is no way you could have even 1 epic game of beach assault with RO2. The aiming and movement feel great in that game, but the situations you find yourself in are much more interesting and your teammates have a greater sense of presence in the first game.

I'm not saying I'm an unbiased person though, this is all from my experience, you may be looking for different things in your cyka simulator.
>>
>>32580188
for you
>>
>>32581089

Also, I will concede team stacking, people voting for the maps where they could all fight over the MG and sniper slots was common.

That's probably why the Original RO died, and DH is better about it but it still happens.

Personally, I usually play attackers and I prefer that over getting friendly sachels on your tank every other round of bridges on RO2 because trolls, but I can remember the stacked rotations well enough to to know it caused more than one ragequit.
>>
>>32582147
Do people still play DH at all?
>>
>>32582515

Yeah, there's only one server that fills up, but I have seen it 64 players every day this weekend. 105 players about two hours ago on steam charts too.

They just added in the late war russians and the early war is being added soon. 29th just did map updates as well.
>>
>>32576310
Proof needed
>>
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>>32580741
>>CoC
>What does Call of Cthulhu have to do with /k/?
Got guns in it, don't it?
>>
>>32575985
I just wish more people would play the squad types that have smoke. Most people just want to be on the squad with the most lmg slots, it's hard as fuck to convince people to stick with a more tactically useful squad..
>>
>>32577497
Maybe you missed the name of the game.
>>
>>32574737
this
I was hiking one day and I found an itty bitty round and initially i thought who is shooting a five seven in the woods and then I picked it up and realized this wouldn't be 28mm long

it was .223 when i checked and damn I thought they would be bigger

The one thing that did have me confused was just how big the full size uzi feels in real life.
>>
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Bf1 released some concept art for the French DLC
>>
>>32580576
They animated the selector switch in Medal of Honor: Warfighter as well.

Man it was fun for what it was.
>>
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>>32585391
>>
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Based Mosin Nagant.
>>
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>>32585613
>>
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>>32585856
>>
>>32574737
Same thing here. I couldn't believe how small the AR seemed the first time I held one.
>>
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>>32585881
>>
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>Carrying two pistols in shoulder holsters and a rifle in hands
>carry rifle in off-hand when you draw a pistol
>have to drop rifle if you want to use a pistol in each hand
For all its (numerous) problems, gunplay was NOT one of them, and it's a real shame that so few games pat attention to those little details that make something feel real
>>
>>32585391
All I want is a pure trench war map and game mode with 50-60 man teams AND NPCs, no tanks, very limited planes dedicated to spotting, a ton of MGs, "field guns", and a few functional big ass howitzers on each side.
>>
>>32574816
>>32575027

I wish Jewbisoft would do something about the fucking hackers and the servers.
>>
>>32577222
I don't think DCS is actually free to play. The base engine is free, but you have to purchase the modules (pilotable aircrafts).
>>
>>32585923
>that attention to detail on the shotguns
Not many games bothered to animate the shotgun shell being lifted up from the magazine tube.
https://www.youtube.com/watch?v=E1DVPOiUVJQ
>>
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>>32586026
Or the rouges in division that no one can fucking beat
>>
>>32576074
>>32576284
>>32576315
Not realizing it was a troll. Kids these days.
>>
>>32581999
>>32582147
i'm honestly not crazy about any of the RO2 maps. they are just good enough to be enjoyable, but that's it. i think a lot more effort went into the RO1 maps.

i was also furious when they remade barashka, especially before adding troop transports that didn't come until about 2 years later. i refused to boot up the game after they announced the remake. that map was notoriously shit, it was never voted for on servers that had voting, and whenever we were forced to play it everyone just did their own thing. the tanks exchanged slugs across the river, infantry would take pot shots at each other, and you'd occasionally have a single troop transport try to cross the river before getting destroyed half way through. i couldn't even imagine how shit it must be without troop transports where you'd get picked off before you even reach the river bank or bridgehead. every single time it was just waiting out the timer, unless the teams managed to agree to let the other side win so we could move onto the next map, and this is the only map i have seen this happen on.

the only reason why i can see why they remade it is because the map is very plain and didn't take much effort. which seemed to have been TWI's approach to RO2 content, as little effort as possible. almost any other map from RO1 would have been better.
>>
Escape From Tarkov is looking good
>>
>>32577189
Battletoads
>>
>>32581658
Vendors only have handguns for me
>>
>>32576880
There is nothing factual or realistic about this game.
>>
>>32586835
The planes themselves are pretty damn well done.
>>
>>32586843
Yeah, the plane shaped objects look like planes. They don't behave like planes tho.
AC series is the equivalent of "dude, assault rifle clip lmao".
>>
>>32586860
At least ruddering doesn't send you into a back and forth snapping without even a slight amount of actual turning like in most games.
>>
>>32586893
Because rudder is not for turning the plane, it's for coordinated turns without sideslip (and in combat aircraft, for aiming fixed weaponry). If you turn with just a rudder, you'll fail the most basic flight school.
>>
>>32578025
>squad
Project Reality has more content, better community and is free
>>
>>32586909
The point is in so many games even touching that sends the planes into this really strange right left right left wobble. If I was not a tired lazy fuck I'd try and record what I'm talking about for you.

Take a plate, imagine your aircraft on that plate top down. Now twist it where your right wing tip repeatedly goes between about 2:00 and 4:00 yet it's travel direction has barely changed if at all.
>>
>>32586942
>what is realism, inertia and angles of attack and slip.
>>
>>32586950
What plane violently twists back and forth repeatedly when you touch the rudder at all? I don't think you're understanding my complaint.
>>
>>32586961
I'm guessing all of them, if you do it in level flight. You only touch rudder when doing coordinated turns. If we're talking jet fighters, you usually don't touch rudder at all, except at very low speeds.
>>
>>32574777
Same here.

I actually just had a similar one a few weeks ago, I'd never actually handled .30 carbine and was totally stunned at how tiny it was. I found a few rounds in my grandfather's things (maybe left over from WWII, he was an engineer so probably carried a carbine) and it took me like 10 minutes to figure out what they were because I'd always imagined .30 being about twice as big as it is.
>>
>>32586970
Found a video that kinda shows it. Lot of games are harsher about it than this one regardless of when you use it.

https://www.youtube.com/watch?v=t35AaMGf8fU
>>
>>32586860
I wish more games were like War Thunder's RB. There are a lot of things wrong with WT, but I think it's the best implementation of a "casual" airplane game ever.

They manage to make physics matter enough to reward realistic tactics and make planes noticeably different from one another, but it's still playable with a mouse and keyboard or a controller.
>>
>>32586995
To turn the aircraft in some axis, you need a force. Be it from wings, ailerons or rudder. Wings generate a lot of force, so it's not a hard thing. Ailerons have very little inertia to work against, so it's also not a problem. However, rudder is usually very small and has a lot of inertia to work against. That's how those oscillations happen and why there's not a lot of turning happening. To add to the complexity, when using the rudder, all of the aircraft generated sideways force - from nose to tail. Sometimes, the difference of net forces that want to turn and "straighten" the aircraft are very small, and this is when oscillations are not damped fast, like in the video.
Also, turning with rudder is very energy inefficient - it's used mostly as a way to bleed energy during landing.
>>
>>32587015
That makes sense, the problem is it's super exaggerated in a good number of games. Basically "you're going to crash now sir" levels of whipping back and forth.

Most of the time when I rudder in a game it's for small adjustments, hard turns where I'd imaging most control surfaces are in use, or "lazily listing to the left" in a shallow banking turn.

I apologize if I'm misusing terms and whatnot. I'm way too tired right now.
>>
>>32587015
I should probably ask, anything you'd recommend for a really nice realistic flight game or a game where flight is in general handled really well?
>>
>>32575971
>Darkest Hour
My nigga.
>>
>>32586819
>Vendors only have handguns for me
Do a few of the "story" missions, vendors get better guns as you go through them. After your first few, you should start seeing world war 1 and 2 weapons, and after that some cold war era weapons, and it continues from there.
>>
>>32587077
DCS series, X-Plane, Falcom and that's about it - at least off the top of my head.
>>
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>>32575971
>images.duckduckgo.com
>>
>>32581658

I love it, but it's unstable as fuck for me. Seems to crash if I kill too many people in one area.
>>
>>32585560

Damn right it was. I loved the SP, and the MP had potential, but it was always filled with Slavs with shitty connections when I played.

Being able to mix and match parts for various guns was fun though. Having a 416 with a mishmash of different parts was sweet as fuck.
>>
>>32585923

I fucking loved Max Payne 3 so, so much. The gunplay and physics were amazing, used to have so much fun in the MP before it was over-run by hues using Sawn-Offs and Glock 18's.

I kinda hoped they'd carry some of it over to GTA 5, but we all know how that turned out. I was hoping we'd get the holsters and long arm thing, maybe make it so we could get guns out of our cars etc.
>>
>>32581658

No, fuck this buggy crashfest, half the content doesn't even work and the rest never triggers because shitty programming.
>>
>>32580286

kek on jap sounds on gooks.

>>32580485
>instead they are taking their sweet time with it so they can release a finished Product, something not alot of companies do these Days and i respect them for it

That probably has a lot to do how broken RO2 was when published.
>>
>>32574840
Its also shilled to high hell.
>>
If you havent played Men of War Assault Squad, i'd highly recommend it.
Bought it for the Star Wars mod thats not out yet, but then i kept playing for the campaign.
Fun as fuck.
>>
>>32587002
I just wish War Thunder wasn't run by the world's most incompetent vatniks.
>>
>>32575985
dude, i'm in the credits for that game and i'm fucking sick of it. It had so much potential but it's so poorly made. Every step forward is 3 steps back
>>
>>32575985
Verdun is Call of Duty tier
>>
>>32574525
ARMA II is the only game you will ever need to play.
>>
>>32579486
Fuck me, every slightly immersive shooter I have has devs that are like that. Tripwire fucking with recoil in RO2, NWI screwing up Day of Infamy (muh fun over realism), and apparently also the Verdun devs being faggots. Also,
>Everybody tells me to get Far Cry 2 for muh hardcore immmurshun
>Start it up, go to first mission
>Two guys with deagles, spas 12
>Makarov or something always had hammer down
>Couldn't even get the G3 right
Who allowed that abomination to exist?
>>
>>32576284
>>32576315
Daily reminder that all let's players are unfunny clickbaiting faggots who's main audience are pre teens.
>>
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>>32588646
Far Cry 2's charm lies in its setting, atmosphere and insistence on hostility to the player. It's one of the few examples of a western game shitting on the player almost as much as the Eastern European devs we all love so much.

From a /k/ perspective (ie one that likes realism in its weapons) it's literally trash and its sequels hold up far better in that regard. But they also make you feel like an unkillable murder-machine rampaging through the world, whereas FC2 makes you fucking WORK for every damn thing you accomplish.

That all said, I find it to be borderline-unplayable due to how flawed it is. Game's a cascade of small mistakes and slight tweaks away from being perfection but instead it's a fucking mess. Which is too bad because it's a setting and premise we don't get enough of that's /k/ as fuck.
>>
>>32580384
I also like games that have a range indicator that shows up when you successfully make a kill (I'm a ballistics nerd). Once, as a sniper on Kwajalein, I climbed up in a watchtower and made a kill at 305 meters with the Springfield. And it's the only FPS that I know where you can adjust the sight's elevation.
>>
>>32588820

the only thing that bothers me with FC2 is how delicate you are compared to the enemy. you take like two shots to kill, they take half a mag to the bare chest, and dont even think about using shotguns.

also lol good luck having fun once MGL trucks start spawning.
>>
Killing Floor 2 seems pretty realistic, all things considered,

I mean, it was made by the guys who made RO.

Also forgot the exact details but the guns are animated in 400 FPS and they had trained people do their "tactical" reload stuff.
>>
>>32588820
I agree. Farcry 2 is one of the rare FPS today that you have to actually git gud at to complete.
>>
>>32577316

Project Nevada just adds a lot of new stuff - like augmentations and better gunplay.

DUST is good if you want to get assraped every 30 seconds. It's just a race against the clock to find some ambiguous exit.
>>
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Are there any games that let me get in some good Cold War tanking besides SABOW? Proxy wars in third world shitholes just isn't the same.
>>
>>32589654
War Thunder, beware Vodka nigger trickery and more grinding than a high school dance.
>>
>>32589676
War Thunder is shit, don't play it.
>>
>>32589654
Steel Panthers: Main Battle Tank

And it's free.
>>
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>>32589676
>War Thunder, beware Vodka nigger trickery and more grinding than a high school dance.
I was actually also going to say 'besides War Thunder' as well. I've put in more time and money into that game than I'd like to admit and the )))))) is infuriating. And yet I keep getting drawn back for my cold war tankfus.
>tfw the 120mm M58, the most powerful gun by raw kinetic energy ever put into US service is useless as anything other than an HEAT slinger
>>
>>32576376
I bet you like Dark Souls, too. Hah.
>>
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>>32589715
>show up in PZ4 F2
>almost entire enemy team is t34-85 and IS1
>>
>>32578025
I wish squad didn't crash on startup.

PR does now, too.
>>
>>32589786
sounds like your hardware is dying
>>
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>>32589785
>trying to grind out of the horrid stock shells on the M47 and M48
>face nothing but hordes of T-10Ms and ATGM tanks
>>
>>32589812
Nah it's just Windows 7 being unsupported.

It's a couple of games, I need service pack 1 so I can get the new net10 updates.

Windows update hasn't worked for years though, gorillions of people have this problem.

(my hardware's probably dying too but it's unrelated to the game shit, boot times are getting long though. I'll miss you old girl.)
>>
>>32574737
I thought .22 lr was the size of 9mm
>>
>>32579486

Something in my guts suggest that you are one of those guys who would be triggered as hell due to RO2 PPS-43 firing from closed bolt like semi-auto modifications do... instead of being open-bolt design like the real deal.
>>
I like Verdun, I try not to lay down and pop tops unless I'm a machine gunner, and even then, if I'm on a Lewis Gun or Madsen then I'll run through a trench hipfiring. I really don't like the Lewis Gun sights anyway. I do much better as an NCO because calling in dem mortars and getting 5 guys with one salvo causes tasty butthurt from the campers
>>
>>32589446

The game lets me do brass checks and finger-fuck my guns, it's good by me.
>>
>>32586385
>>32581999
RO map problems come from inherently flawed gameplay design. Game mechanics promote camping but mission rules doesn't not support attack. To make it work game requires extremely fine tuning of maps with specific layouts. If designer fail at that everything collapses and game turns into nonfun campfest. Well just like in real life, "rules" of which promote camping. If we take two equal forces and put them into trenches across each other they would be sitting there forever. It is like world wars went. People sitting in trenches and doing nothing most of the time. This fact eludes those who strive for "realism".

If designers want to make "realistic" gameplay work it should have inherently asymmetric forces. Military science roughly estimate that attackers need 3:1 numerical superiority for success. This number should be starting point for mission designs.
>>
>>32590603
Hence why everybody agrees that Rising Storm is a superior game. Another problem with RO2/RS is that they "balanced" all the weapons in them. Allies had superior guns in both cases. Something something PPSH/Garand recoil
>>
raven shield. if you don't use actual cqc tactics you die.
i switch between flash and clear and limited entry. you plan for hours just for the climax. that split second when you need to understand who's the hostage and who's the tango, point, shoot.
>>
>>32574865
Y-You're baiting, right?
>>
>>32576310
No it isnt?
>>
>>32580741
Yo Dark Corners of the Earth is /k/ as fuck.
>no HUD.
>only iron sights.
>manual reloading.
>1920's guns.
>>
>>32577316
Project Nevada is my favorite.
>>
>>32590603
I dont remember the name but a map with trenches in the forest actually played like that with russians having shitloads of reinforcement and germans the better position
>>
Can anyone tell me what the best SoC mod is for having a ton of guns, but realistic damage?
Hate getting an SKS that does the damage of a .22 because 'lol early game cheap weapon balance'
>>
>>32591491
that's lyes krovy. russians would start in a ditch next to a ruin, they have to climb up out of the ditch, cross the road, and enter the trenches.

i wasn't overly fond of the map, but the highly disadvantageous beginning spawn of the russians at least ensured that they would keep pushing to try and get into the trenches.
>>
The first STALKER is shit so far even with mods, are the others better?
>>
>>32592036
>so far
>even with mods
I get the feeling you're doing it wrong. What's so far and what mods?
>>
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>>32576420
>M&B with fire and sword
>Tfw leading your custom faction of reiters against a force of pikemen in a large faction battle
>tfw you charge down at full gallop and the enemy AI starts balking and/or bracing weapons
>Tfw you turn at the last moment and unload all 4 barrels of your custom double barrel Dutch pistols into the enemy at just outside of pike range and see 4 kills scroll up the screen
>Tfw you're leading the charge and your unit follows suit, unloading their pistols and Fowler's into the enemies rapidly disintegrating formation
>Tfw they break and try to escape to the edge of the map
>Tfw you order a full charge and your men cut down the enemy from behind as they flee
>Tfw they were the fucking Tatars
>>
>>32586111
DCS is free, I had it before and it had a free SU-25 and a P-51 Mustang.
>>
>>32591923

That map was a favorite of mine just because of the brutal trench fights that would happen when pockets of russians would break through.

>>32590603

Even though it's not realistic, I enjoy jacked up sway and recoil because it simulates exchanges of fire. While getting killed by the first shot should be a definite possibility, it should be unlikely unless the shooter is close and has had time to aim carefully.

RO still had its issues, but barely any games these days are brave enough to have any recoil or sway that makes a large impact on a players accuracy.

Fortunately DH is still being updated and the maps are all being worked on. Not every change is a winner, but sometimes you just have to give the attackers a ton of tickets and time, or add a few more pieces of cover to open areas for most maps. Hopefully the Berlin maps will get a balance pass soon.
>>
>>32589785
>>32589852
Grinding is the worst thing to happen to multiplayer gaming. How people have came to accept it is beyond me. Back in my day, you got all the content of the game from the day of purchase and the XP was measured by the player's skill.
>>
>>32593231

I wouldn't say accept as much as "my dopamine drip". Once they found the optimal way to set up a skinner box, I doubt any suit at aany publisher would greenlight a costly title without a way to further monetize the players.

Design the game to be just fun enough to not put down, but just aggravating enough to get a portion to shell out money for ways to ease -but never truly eliminate- the grind
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