[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

>character pushes the forward assist for no reason whatso

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 321
Thread images: 53

File: m4_shit_animations.png (653KB, 849x477px) Image search: [Google]
m4_shit_animations.png
653KB, 849x477px
>character pushes the forward assist for no reason whatsoever
https://www.youtube.com/watch?v=NDiq0weF5Wk

Post things that trigger your /k/ommando autism
>>
>>32471680
>beats the magazine out with another one
>>
Everyone in counter-strike is teacupping their pistols or generally not utilising their left hands at all.
No wonder the DE is useless.
>>
>>32471680
>Load up a mag without any boolits
>CHHK-KHHHK sound when taking a gun out
>Gas tubes are second barrels
>Firearms of the same caliber do entirely different damage
>"Sniper rifles" are just regular-ass bolt actions
>Clip-fed rifle gets clips fed where a mag would be fed, usually at the bottom
>"AK47's" are always AKM's
>Always racking the slide when you pull something out
>>
>>32471740
>>Clip-fed rifle gets clips fed where a mag would be fed, usually at the bottom
Name -1 game that does this
>>
>>32471748
http://www.imfdb.org/wiki/Far_Cry_2

Boom.
>>
File: FC2-Deagle-idle.jpg (298KB, 1280x800px) Image search: [Google]
FC2-Deagle-idle.jpg
298KB, 1280x800px
>literally a deagle brand deagle
>>
>>32471761
Which fucking weapon, negro?
>>
>>32471740
what do you mean by "regular-ass bolt actions?"
>>
File: image.png (137KB, 526x375px) Image search: [Google]
image.png
137KB, 526x375px
>>32471740
>Gas tubes are second barrels

The people who made Half-Life though the SPAS-12's mag tube was a second barrel.
>>
>>32471748
Not him but I remember playing a game when using a mosin, the character unhinged the magazine at the bottom and inserted the clip from the bottom, then refastened the magazine. Can't remember the game for the life of me
>>
File: tj henREEEEE yoshi.png (74KB, 500x500px) Image search: [Google]
tj henREEEEE yoshi.png
74KB, 500x500px
>>32471771
>stock is collapsed and is just there to look cool
>>
>>32471680
>character pulls the forward assist like a charging handle action
>>
>>32471768
The Springfield M1903A4, ya lazy bum. Read through it all if you want a giggle though, it's pretty funny.

>>32471769
Shit like M700's and the like - understandable, as that's what was used in the past, but with a good set of upgrades and some match ammo, you could pretty reasonably turn anything into a "sniper rifle." Though I guess the majority of vidya game firefights happen inside of 100 yards, so what the fuck do I know.

>This is the face of autism
>>
>>32471776
Freeman was a no-gunz New England nerd, he didn't even know he could fire the spas 12 in semi auto.
>>
>>32471782
So if I wanted a proper sniper rifle IRL, what would I get?
>>
>>32471680
I'm pretty sure these video game studios do this on purpose, to annoy us. It's to the point where if I saw any of these faggot developers irl it'd take all of my restraint to keep myself from caving their teeth in.
>>
>>32471797
Whatever you can reliably hit targets with at distance? I don't know what you expect me to say here, anon, I don't think a single one of us has gone to sniper school or what have you. Lord knows I can't even see a target past 400 yards.

But I was always lead to believe that it wasn't the rifle that makes the sniper, but the man himself.
>>
>>32471797
carbon-fibre body Intervention with Zeiss optics and leather buttstock pads, preferably a dangling marine corps insignia keychain under the barrel.
>>
File: 1465443940139.gif (2MB, 300x164px) Image search: [Google]
1465443940139.gif
2MB, 300x164px
>bolts are on the left side, but the user is right handed
>>
>>32471815
kek fuck off though
>>
File: 0122 - 5doGrDG.png (126KB, 399x388px) Image search: [Google]
0122 - 5doGrDG.png
126KB, 399x388px
>>32471680
>bashing a mag out with another mag
>AN ON AR PLATFORM
>>
>>32471766
Kek
>>
>>32471829
i'm only gonna reload my AR like that now.
>>
File: american pepe.jpg (59KB, 640x367px) Image search: [Google]
american pepe.jpg
59KB, 640x367px
>playing verdun
>reload M1911 with a round chambered
>he pulls back the slide after inserting new mag
>>
File: 8a4.jpg (30KB, 316x202px) Image search: [Google]
8a4.jpg
30KB, 316x202px
>>32471972
>character pulls the slide every time you draw sidearm
>>
imfdb.org/wiki/Far_Cry_3

For all your non-stop autism needs.
>>
>character doesn't forward assist SA80 after releasing the bolt

Shit drills, m8.
>>
>load empty magazine into gun
>somehow has 30 bullets to shoot
>>
>Belt feed gun runs out of ammo
>Still shows belt with ammo ready to feed
>>
>>32471775
>>32471748
The Division does it with the M44. I don't recall animation for opening the magazine floor plate though, just shoving in rounds or clips.

The M44 is so retarded in that game.
>>
>>32472672
This pisses me off way more than it should.
>>
File: 1481261821342.png (106KB, 512x512px) Image search: [Google]
1481261821342.png
106KB, 512x512px
>guns use the wrong ammunition (10mm PPKs, 5.56 AKs with 7.62x39 mags, ect)
>guns that use the same type of ammo in-game can't share ammo
>guns that should not be able to share ammo can
>suppressors reduce damage and/or accuracy
>weapons are much stronger or weaker than they should be
>mirrored guns
>off-the-wall fictional weapons that are supposed to look "realistic" but could never work
>>
File: 1474838247080.jpg (182KB, 456x740px) Image search: [Google]
1474838247080.jpg
182KB, 456x740px
>BF1
>Everything
>>
File: p.png (325KB, 568x602px) Image search: [Google]
p.png
325KB, 568x602px
>>32471680
Boy you should've seen the original CS 1.6 M4 animations.
>>
>>32472711
Battlefield has always been retarded with guns. Even with 1942 to a degree.

Why people think this is new with BF1, I don't know. Don't people remember the retarded tapco'd SKS in BF3, or even secret weapons?
>>
>>32472723
with guns they reached incomprehensible levels, not to mention every thing else
>>
>>32471816
>Fallout 4
>>
>>32472720
Man, it's been so long and I wasn't into guns back then.

I guess they just modeled the guns off photos and couldn't find any video online as to how they actually worked.
>>
>>32471829
AR-180 tho
>>
>playing fallout 4
>topping off pistol as I always do whenever I shoot a room full of assholes
>slide magically locks back even though it wasn't touched and there are still rounds in the chamber
>pull out manual action rifle
>wtf why is everything in this game for lefties
>>
File: d-day.png (2MB, 1600x1000px) Image search: [Google]
d-day.png
2MB, 1600x1000px
>draw gun, always rack a round into the chamber even if you already racked it
>changing mags will always give you the same amount of ammo even if there is a round in the chamber
>belt guns don't leave belt links when fired
>ammo is drawn from a pool of rounds not magazines
>a weapon with fire modes can't change fire modes
>all bullets shot are seen as glowing yellow tracers, even if you don't have tracers
>shotguns have reaaally wide spray and only accurate up to 5m
>the spas-12 can fire 2 shots at once guys
>inaccurate magazine sizes on certain weapons

>all kalashnikovs are ak-47's

if the dev was extra lazy:
>no reload animation at all
>>
>>32471680
>>32472720

CSS has a lot of retarded shit in general

https://www.youtube.com/watch?v=R6vcxNJcNFg
>>
>>32472679
I bought it for $5 on black friday and was like fuck yeah Nugget power. Every time I find one my level it's a good thousand damage lower than a fucking scar I found that's 5 levels lower than my level. This game is fucking trash.
>>
>>32471766
love that game, it also triggers me that the g3 is the weakest rifle in the game and the pkm does same damage as a m249.
>>
>>32471680
https://www.youtube.com/watch?v=4YvoiYHs9Dk

I mean it could work right?
>>
>>32471680
ejection port is in the right side even the character is right handed just to make it more "dynamic" and shit.
>>
>>32472900
*left side
>>
>literal M4 carbine in the game
>5.56 and .223 in the game
>M4 carbine uses some other random round instead
I swear, new vegas, you did so many things right. What the FUCK is a 5mm round?
>>
>>32472913
its supposed to be .204 or something
>>
>>32472925
And why's the m4 chambered in it? It makes my autism burn.
>>
>>32472928
Probably so the minigun wasn't the only thing to use the ammo. Also, who knows what Edward Stoner decided to do in the Fallout universe.
>>
>All guns are lefty guns becuz ya gots ta see dat ackshun workin and dat brass flyin by or whatever bullshit excuse they make to justify it
>Rifle caliber rounds doing less damage than a handgun
>Game doesn't account for the round in the chamber on reloads
>Rackin dat bolt/slide/pump for no reason
>Scope shine even in very dark locations or at night
>No TD
>Can walk off an HE shell hitting 5-6 feet from you with no cover whatsoever
>Not having any aiming related instruments on field guns
>Artillery having less splash damage range than a hand grenade
>Infantry unable to hit the broad side of a barn from 20 feet away if they can even shoot that far to begin with
>Single tail MG is vastly more damaging than two MGs of similar caliber
>No bullet drop or way too much drop
>Parkour shit with hilariously heavy guns and several hundred rounds of ammo for them on your person
>Never any heavy artillery guns in any game that needs them
>Devs that regularly prove they know dick all about guns aside from they look neat and go bang
>Gun that by series lore almost never needs reloading and only has issues with heat build up can't cool down on it's own ever without you popping out a magic heat thing with a new one
>When the camera zooms in on the dude's balls and asshole right at the worst moment
>Ridiculous spread for no apparent reason even on weapons notorious for being retardedly accurate in FA fire
>Every round is a tracer
>When the sound does not align with the tracer fire the skipped shots don't actually exist
>Aircraft dropped bombs being pitifully weak with almost no area of effect
>Needing 9001 rounds to drop something that should have died after 1-5
>All tracers are yellow or a very yellowy orange
>Can't opt to not use tracers
>All shotguns use birdshot all the time and are the shot just vanishes at no more than 30 feet
>People often walk off direct hits with a 20mm cannon
>Bad reload animations that are not even slightly entertaining in how bad they are
>>
>>32472720
>>32472836
Counter-strike was made by a gook and the slightly retarded sounding man who serves as the announcer.
>>
>>32471816
>>32472732
>>32471972
>>32471979
>use lever action in fallout 4
>shoot one round out of five
>loads five rounds
>>
File: crazy russian magazine concepts.jpg (253KB, 1000x1387px) Image search: [Google]
crazy russian magazine concepts.jpg
253KB, 1000x1387px
>>32472894
looks similar to these things in pic related
>>
>>32472723
This always baffled me. BF1 is announced and people expect Red Orchestra but WW1 despite all previous games being unrealistic over the top nonsense.
>>
>>32472723
Hey man, the Tapco'd SKS in BF3 and BF4 was one of the best DMR's in the game.
>>
>>32472960
Aint it funny how modders manage to add new animations and correct loading? http://www.nexusmods.com/fallout4/mods/20797/?
>>
>Get Homefront The Revolution for cheap
>Mostly for the Timesplitters easteregg but heard the actual game isn't half bad
>Can swap uppers out on guns to convert them to different weapons
>Take upper off pistol and slap an SMG upper on
>This somehow confers the gun from 9mm to .45 despite still using the same 9mm lower
>.45 SMG upper deals less power than regular 9mm pistol

Also
>Yanking back the M4 charging handle to close the bolt instead of slapping the bolt release
>Somehow convert M14 to 12.7mm bolt action rifle
>>
So what does Metal Gear a Hideo Kojima Video Game do that pisses you off?
>>
>>32473087
At least the guns are obviously fake and still somewhat plausible. Konami and Kojima are still hacks for not using actual gun designs in the game. All that BS about "paying license fees" is total crap, you don't need permission from a gun maker to use their gun in a game.
>>
>>32473104
Saw that in Resident Evil 6 too, license fees could be a real issue.
>>
>>32472869
>Modern gun has better damage than obsolete internet meme bolt rifle in a mall ninja game
Cry more.
>>
>>32473123
what court is gonna prosecute that, though? It's a GUN. Look at all the CoDs, or hell even small indie games like Insurgency or Squad. They all use real guns and guess what? They're not being sued by anybody! I'll admit they might be sued if they used the manufacturer's name, but they could just slap some random name on it in the inventory and remove all the rollmarks.
>>
>>32473104
>>32473123
licensing is only an issue if you use commercial products or names in game. No military cares if you their designations. Most major brands don't give a shit if you explicitly use their products and branding anyways, it's fucking free advertisement and has always been. Fucking movies and TV sold guns in back in the day, now is vidya games. Sure, there have always been people who just use made up names just in case, but no one who did use real products have actually been sued to my knowledge.

The only time I recall publishers actually talking about licensing was EA saying they aren't going to pay any licensing anymore. The thing is though, they never paid to begin with.
>>
>>32473134
7.62x54 long barreled rifle doing less damage than a short barreled scar-L/H
>>
>Heartbeat detector
What the fuck? How would that work reliably? Sound would be useless, since heartbeats would be drowned out by your own breathing, electromagnetic disturbances would be easily thrown off by your own heartbeat, heat is also too easily drowned out. Face it, CoD, and I understand this is sacrilege, but Clancy had it wrong.
>AK74=SMG
REEEEEEEEEEEEEEEEEEEEEEEE
>>
File: Battlefield4_SKS.png (483KB, 1366x441px) Image search: [Google]
Battlefield4_SKS.png
483KB, 1366x441px
>Put SKS in a game
>Rape it
>>
>>32473134
What are leveled stats?
>>
>>32473189
That was such a disappointing moment in game
>cap a dumbass recon hiding innabush with muh RFB
>"UNLOCK: SKS" or something like that popped up on top of the screen
>neat
>A picture appeared too, but I couldn't look at it because bush monster had friends
>die, and immediately go to equip the meme gat
>see this bubba'd tacticool shit-tier yugo
Seriously DICE, do you get gun ideas from Iraqveteran8888? They didn't even have the balls to make it clip-fed.
>>
>reload mag that had 5 rounds left in it
>later on when I reload the magazine still has 5 rounds, onstead of just magically refilling from a pool of bullets

I miss SOCOM
>>
>>32473189
Looks like bubba got to use his custom sks.
>>
>>32471680
When buckshot turns to cotton after a certain distance.

Also
>>32473189
>>32473208
The recent Battlefields haven't been so kind to the SKS
>>
>>32473189
It was ugly as sin, but I loved it in BF3. Playing aggressive recon while on the front lines as opposed to taking pot shots, dropping motion sensors and spawn beacons, actually helping your team.
>>
>>32473225
The Killing Floor games do the same thing. If you reload from a non empty magazine you get a different reload animation that shows your character retaining the partial for later use instead of tossing it or letting it just drop free.
>>
>>32473247
I never noticed this, I'll have to pay closer attention
>>
C96's in every single game have terrible animations.
>>
>>32473245
the world needs more of you
>>
>>32473016
Bethesda a shit

They just depend on the fans to fix their shit for them.
>>
>>32472913
For both canonical and gameplay reasons. In Fallout (disregarding tactics because of its many weird canon discrepancies), .223 was only ever a civilian cartridge, 5mm was the military equivalent. By rights, the marksman carbine and LMG should have been 5mm as well but I guess they wanted something with which to use all that 5.56 you've been saving up since you got a hunting rifle.
>>
File: 1469578339369.png (132KB, 400x333px) Image search: [Google]
1469578339369.png
132KB, 400x333px
>>32472939
>Edward Stoner
Leave
>>
>>32473368
To be honest, that isn't the worst idea...
Think about it, players are pissed at you for not getting the reload animations perfect, modders start creating mods to fix the problem. Along the way they learn new tricks for coding, animating, modeling, etc, and when they release their mods, people give them praise. The modder does this for years and one day realizes he can make his OWN game, and gets to work, stimulating the market.
In the end, people buy your shitty game and give it good mods to make it a good game, modders make their own games, stimulating the economy, and you walk away knowing you're making money while helping the vidya market.
>>
File: really_makes_you_think.jpg (100KB, 1024x768px) Image search: [Google]
really_makes_you_think.jpg
100KB, 1024x768px
>>32473459
>Making things better by producing shit games

Really makes you think
>>
>>32473247
A lot of the guys who make KF are gun owners. I recall a picture of one dev posing with a SCAR-H. A neat thing I like about KF2 is you can unlock a skill to speed up reload times, which changes the animation, instead of just speeding up the regular animation.
>>
>>32473449
budget knock-off of Eugene Stoner perhaps?
>>
File: derserteagle.jpg (56KB, 640x360px) Image search: [Google]
derserteagle.jpg
56KB, 640x360px
>>32471766
>mfw on armslist for six million oy gevalt
>>
File: FC3_cutout_handgun_type10flare.png (77KB, 303x308px) Image search: [Google]
FC3_cutout_handgun_type10flare.png
77KB, 303x308px
>>32471680
> tfw no .12 gauge shotgun pistol
>>
>>32472928
>>32472913

Its a throwback to Fallout 1 & 2, where 5mm was the ammo for the prewar US-standard AK112 (seriously). Its basically a 5.45mm.
>>
>>32472679
In its defense it has less to do with actually loading the bullets into the magazine from the bottom and more to do with UBI being lazy and just using the same reload animation as the removable magazine rifles.
>>
File: blue_halo_in_retirement.gif (889KB, 500x286px) Image search: [Google]
blue_halo_in_retirement.gif
889KB, 500x286px
>>32473564
>US-standard AK112
>>
>>32471979
If I could into programming I'd insert a "gratuitous gun cock" feature that actually ejected a round. So you get to look cool for the low low price of one boolit.
>>
>>32473183
Actual bullet damage or DPS, because there is no way a SCAR-L from the assault rifle class is doing more dmg per bullet in that game and I have doubts even about the marksman rifle version doing more because on average it does the least dmg per round out of all the marksman rifles but makes up for it in dps stats due to having more capacity. The division places way more emphasis on fire rate and mag size when calculating your damage stat then anything else.
>>
>take mag out of gun
>has bullets in it

>put mag in gun
>has no bullets in it

How fucking difficult is this to do? It's just one texture on the inside of the magazine that would appear on insertion animations and would disappear on ejection animations.
>>
This whole thread is why I play ARMA 2
>>
>>32471723
That is a legitimate way to reload an AK.
>>
>>32473762
>vehicle mounted guns magically move around in your non-existant grip
>rounds still dont stay in the chamber if no magazine
>BMP-2 will shred M1A2 Abrams like paper in seconds with only its autocannon
Don't get me wrong, it's still very realistic, but it has still got downfalls.
>>
File: 1443028683825.png (524KB, 466x600px) Image search: [Google]
1443028683825.png
524KB, 466x600px
>>32471680
>reload
>empty mag still has bullets in it
Or the other way around
>load new mag
>no bullets inside
>>
>>32471680
>>32473849
>>32473691
Or with LMGs
>HUD shows 0 bullets
>still can see bullets on the belt
>>
File: Charlton heston laugh.webm (2MB, 1920x816px) Image search: [Google]
Charlton heston laugh.webm
2MB, 1920x816px
>>32471766
>Deagle Research Inc.
>>
>>32473564
>>32473593
There is no evidence in the Fallout series that the AK112 was US standard.
>>
File: 1482155009776.jpg (86KB, 744x960px) Image search: [Google]
1482155009776.jpg
86KB, 744x960px
>>32473189
I used to love taking out the guys using the m98 or whatever the .338 lap gun was using an SKS. They were like a fucking mile away and out shooting them would make them rage like all hell. Can't tell you how many times I would run long range counter snipe with the stupid ass SKS, kill a dude only to see a tank come roaring at me a few minutes later with a revenge boner. Used to kill tanks with the xbow too. People hated me..
>>
File: 1474852143828.jpg (49KB, 1039x768px) Image search: [Google]
1474852143828.jpg
49KB, 1039x768px
>>32472720
>>
File: 1479005520283.jpg (15KB, 456x320px) Image search: [Google]
1479005520283.jpg
15KB, 456x320px
>extended magazines don't look any bigger
>accessories that improve shit like accuracy
>different guns with the same caliber can't share ammo
>reloading part way through a mag and still having only 30 rounds available
>kill someone with a suppressor 2 feet away from someone else and they don't notice
>guns spray wildly when firing from the hip
>taking more than 2 or 3 shots to kill someone
>anything call of duty after COD4
>able to penetrate a fucking brick wall but not through 2 car doors to kill the guy on the other side
>>
>>32473765
Good thing he wasn't shooting an AK spergo
>>
>>32473691
>>32473876

Either stupid, clueless developers. Or they're just lazy
>>
>>32472894
No. Spring would fail.
>>
File: 1451159271499.png (345KB, 406x380px) Image search: [Google]
1451159271499.png
345KB, 406x380px
>P90 mag is always opaque because the devs can't be fucked to animate the rounds depleting
>>
>>32471680
While I agree with you on this, nothing wrong, if you have the time, to give the ol assist a few love taps, from time to time. Not often, but sometimes, the bolt will not go all the way forward.
>>
>>32473459
tfw to smart too release a working game
>>
I need to know this, but does anyone really slam their magazine in like 3 times to make sure it's really good in there? Almost every animation I see does that.

Also >completely dislodging gun from shoulder to reload.
>>
I realized the other day that when 343 redesigned the shotgun they swapped the tube and the barrel.
>>
>"Upgrades" that change the look of your gun, but add horrendous looking parts.

Looking at you, Tomb Raider reboot.
>>
>>32471766

Considering all the passports has "Pirates vs Ninjas" on them I think the texture artists has a lot of fun with this game. Too bad the sequels were so shit. They fixed all of 2's technical issues, they just forgot to make them fun.
>>
>>32471740
>>"AK47's" are always AKM's

of all the shit you could sperg about
>>
>>32474111

>Games that include the round in the chamber. Open bolt smg? +1

>Bolt action rifles that aren't enfields that get 5 rounds shoved into a half empty mag.

>Stripper clips that get shoved into magazines.

>Bolt action rifles where opening the bolt shows an unfired cartridge pop out, yet the ammo in the mag stays the same.

I forgive the fuck outta older games, but anything that touts itself as "realistic" has to try at the very least.
>>
>>32474111
I can forgive games (especially console centric games) for not accurately modeling bullets passing through various things (brick, thin metal, etc) and still doing damage on the other side. It would make the game all the more resource hungry, what with having to determine what the material is, what animations it will play, how that material will effect the trajectory of the bullet. Stuff like that would be quite difficult what with multiple shooters firing through multiple covers, in multiple directions, simultaneously, considering that consoles especially aren't built for power or quality but cost efficiency.
>>
If a game sets itself out to be realistic or a milsim, it's always a bit annoying but I don't get why people here get so triggered over very arcadey games, like counter-strike or something, that obviously aren't meant to be realistic at all.

gameplay>realism
>>
>>32472947
autism

games aren't real life, if there's a good gameplay reason for it not to obey reality they simply shouldn't.
>>
>30 rounds in a 20-round mag
>Putting on "extended mags" makes it a 30-rounder that holds 40 rounds
Why, Treyarch? Why?
>>
>>32473449
>Fallout is in a different universe
>Eugene Stoner being in the same universe
>>
>>32476223
Eugene Stoner was born before the universe split though.
>>
>>32474579
Why does everything 343 make look like shit? That looks like a super soaker
>>
>>32475998
>getting hit in the head with 5.56 at 20 yards
>not dead
Arcade
>pulling the forward assist when using the gun
Not even trying
>>
>>32472947
mgs4 was the only game that accounted for the chambered round in an animation but I forget what happens that was kinda funky about it
>>
>>32476467
BF3 did this too, but they stopped in subsequent titles.
>>
>>32476499
BF4 has a round in chamber mechanic
>>
>>32476499
Yea mgs5 didn't have it either and there's so much gun shit in the game that's fucked up
>>
>>32473765
It's a legitimate way to dent your AK handguard.
>>
>>32473593
>>32473957

The in-game description in Fallout 1 & 2 for the Assault Rifle describes it as an AK-112 that was just fazed out by the time of the war; you can find a bunch of them in the Sierra Army Depot and some in The Glow.

Considering that the old Fallouts had an "HK P90" chambered in 10mm, a .223 Revolver, and a computerized recreation of Gaston Glock's brain pumping out Glock 86 plasma pistols, it doesn't seem that strange.
>>
>>32473176
But all it takes is 1 butthurt gun executive that bitches and moans why their gun only "does 9 dmg?!" in said game, and they threaten to lawsuit. Because they think the players will associate their gun = weak shit.
>>
>>32472963
12 looks like a novel idea.
>>
>>32476270
Bungie actually bothered with research and range trips to make sure Halo's guns weren't too batshit, but many of those people no longer work there or at 343, leading to the stupid designs in Destiny and Halo 4 onwards.

It shouldn't have been as much of a problem for them since they weren't trying to make a series from scratch, but then they went and put Bonnie Ross in charge. Throwing out the old designs in favor of stuff made by artists that have probably never seen a gun in person is just one of many bad decisions her team made.
>>
>>32471807
They do it because they have no influences outside of other videogames.
>>
Red Orchestra 2 >>> all

>STG 44 can carry literally a 30 + 1 if you shoot it and reload
>still loses a whole mag
>>
File: zxcs-blk_-utg_.jpg (743KB, 1200x900px) Image search: [Google]
zxcs-blk_-utg_.jpg
743KB, 1200x900px
>>32476690

B-but we put tons of rails on them and they look tacticool now.
>>
>>32471680
why's it bad to make sure the gun's in battery? Also bf2 did that after reloads
>>
>>32472679

Isn't the nugget clip loaded in The Division? Pretty sure you can reload it one round at a time, or expend the clip and just shove a new on in.

That's not counting the Archangel one which has an actual mag though.
>>
>>32472756

The bolt-action being left handed drives me up the wall in FO4. Like, that shit used to be one of my most used guns in the older ones, now I can't use it because it triggers me.

It's a shame too, was gonna use an Obrez as my main weapon.
>>
>>32472900
>STALKER without mods
>>
>>32473545
metro last light had one
>>
>>32473245

Yeah, it was ugly as shit, but it was my favourite gun in the game by far. Irons, maybe a suppressor and you could get behind enemy lines, plant a beacon and anally rape them with glorious 7.62.
>>
>>32473245
word, sks with irons or a 3x on that game was baller
>>
File: manlytears.png (189KB, 853x432px) Image search: [Google]
manlytears.png
189KB, 853x432px
https://www.youtube.com/watch?v=g8WXWL_eZH0
>>
>>32476596
Okay?
>>
>>32472996
That's a weird way to spell Mk.11 MOD 0
>>
>>32476467
Since Old Snake always pulls the charging handle/slide when reloading, if you have a round in the chamber, it will be modeled as an unfired round when ejected.
>>
>>32472720
Originally in CS all the guns were modeled left handed for god knows whatever reason.

because most people are right handed and prefer to see them on the right side they simply mirrored the models.
>>
>>32473245
>implying you can't be aggressive with a bolt-action with irons/CCO and straight pull
>>
>>32477085
>for god knows whatever reason.
So the devs wouldn't have to pay royalties to gun manufacturers.
>>
>>32477114
That's simply wrong.
>>
>>32477085
Its because Minh Lee is left handed and modeled them as such.
>>32477114
Oh don't be full of shit
>>
>>32473765
No it is not. You risk misfeeding the first catridge in the full mag by banging it around.
Pro-tip: if you're doing an emergency reload, which is the one and only reason to throw the mag away in the first place, you really dont want that to happen.

That shit is only good for show. But if you're just on the range thats alright.
>>
>>32477126
>>32477148
>What is trademarking and licensing deals between gun manufacturers and vidya developers

http://www.eurogamer.net/articles/2013-02-01-shooters-how-video-games-fund-arms-manufacturers

Come the fuck on, this is basic knowledge. If someone puts something you made into their game/movie/whatever piece of media and sold said media, you have the right to ask for a fee, because they're using something you made.
>>
>>32477159
>You risk misfeeding the first catridge in the full mag by banging it around.

maybe if you're fucking slamming the mag release, but it doesn't really need that much force.
>>
>>32477222
They can put in the likeness all they like, the only issue is trademarks.
>>
>>32476984
>glock brand anti-tank glock
>>
>>32477271
Yeah, they did all they could so they wouldn't have to pay for anything, nearly paranoid tier like Goldeneye's devs.

It can't be any other reason since it's not easy to "accidentally" mirror a firearm.
>>
>>32476836
Thats what mods are for:
http://www.nexusmods.com/fallout4/mods/19548/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D19548%26preview%3D&pUp=1
>>
>>32477294
It wasn't an accident but licensing has no bearing on it, Minh lee (one of the two people who created counter strike and the one responsible for modelling the guns) is left handed and modeled them accordingly. When the mod became popular, the community clamored for a way to play right handed and instead of remodeling the guns(which would have been a bunch of needless busywork), he gave the option of mirroring them.
>>
>>32476499
BF1 one does as well, but only for the guns that it pertains too. Bolt Actions don't do it, but mag fed guns like the M1911 do.
>>
File: 1457193932439.gif (1MB, 266x268px) Image search: [Google]
1457193932439.gif
1MB, 266x268px
>>32477334
>Minh lee is left handed and modeled them accordingly
>>
File: 1477322432634.gif (1MB, 500x375px) Image search: [Google]
1477322432634.gif
1MB, 500x375px
>>32471680
>ceaseless ammo
>>
>>32477222
>Some game makers have found ways to include real-life guns in their games while avoiding licensing costs. One ex-Codemasters employee, who asked to remain anonymous, described his experience of working on Operation Flashpoint, a franchise featuring the US Marines. "We didn't license weapons in the Flashpoint series," he says."
>>
>>32474379

Rainbow Six Vegas 2 had 'em deplete properly. Like, one of the only reasons to use the P90 in that, because it was a piece of shit.
>>
>>32476467

Surprisingly enough, GTA V's pretty good for this in regards to rifles. Characters always pull the charging handle, and if there was any left in the mag a round flies out.
>>
>>32476984

That dude does the best animations: https://www.youtube.com/watch?v=9WasgRxx6r4
>>
>>32477306

>Implying my laptop can run Fallout 4

I'll probably just nab it for Xbone when I get the chance, and hope someone's ported that mod over.
>>
>>32471723
I think this bothered me the most.
>>
>>32471680
NOBODY CAN BEAT THIS ONE:
In games where you must manually click "R" (or whatever your reload button is), you can still pull the trigger even if the magazine is empty, and every time...
>THERE'S A FUCKING CLICK FROM THE TRIGGER
>WHERE'S THE FUCKING CLICK COMING FROM
>IT'S NOT COCKED OR ANYTHING

Granted it may be the sear resetting itself, but there will be no such sound on any bolt action rifle or even a semi automatic (source: RO2 player who owns ww2 milsurp)
>>
>>32472778
The shotguns are short range weapons meme has to die
>>
File: Solid_Snake.png (103KB, 161x425px) Image search: [Google]
Solid_Snake.png
103KB, 161x425px
>>32477071
He still screwed some things up, but for the most part Kojima really nailed the guns in MGS. (Well, discounting MGS3, but we don't talk about that, and its questionable how much control Kojima had over it anyway.)
I can respect that sort of autistic level of detail from anyone, but he's fucking Japanese and he put American devs to shame.
>>
File: 1479956047204.jpg (15KB, 320x320px) Image search: [Google]
1479956047204.jpg
15KB, 320x320px
>>32471771
are you sure it is not just two shots fired in quick succession?
>>
>>32477599
yeah, MGS4 has some great gun porn
>every firearm has their own unique ammo pools
>all those rare guns like the Tanfoglio Thor and the PSS
>>
>>32477599
Fuck, MGSV, not MGS3. My phone apparently autocorrects any "MGSx" to best Metal Gear. Snake Eater was a fucking masterpiece.

MGSV though...I'm hesitant to even recognize it as canon. I only even entertain that thought to begin with because I really like Quiet (and not just because of boobs).
>>
>>32472723
Its so fucking dumb. The same eifle doing less damge at close rqnge because it has a scope??? Look i get its in the name of "balance" but some guns are better than others. Why we cant go back to having to earn weapons by finding them or preforming tasks idk.
>>
>>32472732
Somebody finally made a mod that fixes it. Makes all the hunting rifles right-handed
>>
>>32477571
>Game has a revolver
>Run out of ammo
>*CLICK CLICK CLICK*
>Cylinder and hammer do not move
Actually semi-autos too
>Have a Glock
>Run out of ammo
>Slide locks to the rear
>*CLICK CLICK CLICK*
>>
>>32477346
That kinda gets me too
I get that the guy is left-handed, but if you're making it for other people to play why the shit would you model it a way that works for you but not for 90% of other players?
>>
>>32476303
it's a virtual light gun. it shoots a beam from your eyes and hitscans the target. the actual "gun" does not exist. it's like a paper mache model that makes a noise when you shoot. there is no need for it to be anatomically correct except for realism.
>>
>>32476836
The Model 29 triggers me way more
>Inexplicably depicted as SAO despite obviously being a double action
>Visibly has no firing pin
>Adding a bull barrel DECREASES weight
>>
>>32476984
Speaking of this, I'd like to do a weird/stupid gun animation but no idea what. Any ideas?
>>
>>32476806
The charging handle can't act as a forward assist, nogunz.
>>
>>32473315
Red Orchestra.
>>
>>32472708
for suppressors to actually work, you gots ta use subsonic ammo, which will decrease accuracy at range and decrease damage
>>
>>32478715
Nope. Suppressors are used very effectively with supersonic ammo too.
>>
File: 1480731886820.jpg (108KB, 1280x720px) Image search: [Google]
1480731886820.jpg
108KB, 1280x720px
>suppressors render you 100% stealthy even if you fire one within a meter of a hostile NPC
>>
Rainbow Six Siege triggers me to the point I can't even play it.

>makarov does more damage than 9mm luger
>fucking PKM does less damage than assault rifle
>magdump on someone with saiga 12 at 15 feet away and he doesn't die, even though every shot hit
>silencers magically make the gun do way less damage
>autos have no recoil
>there's no doors in the entire game, instead they use those gay boarded up doorways so people can shoot you in the feet and somehow that kills you
>no sights wavering when you aim and move

the game is so different than the way they made it look in E3. what a waste of money. all they had to do was make it like SWAT and they'd have had a great game.
>>
>>32477815
that's because you don't have tactile feedback that the trigger isnt' depressing.....
>>
Is it normal for different guns firing the same cartridge to have a different report? Like is 7.62 out of an AKM going to sound different than out of a SKS?
>>
>>32479329
Muzzle brakes, barrel lenghts, how close you are to the muzzle.
>>
>>32479329
Muzzle devices and barrel lengths will certainly change the report. An AKM and an SKS would probably sound pretty similar, but, say, an M16 and a 10.5in SBR'd AR with a muzzle brake would be entirely different beasts.
>>
>>32471680
sometimes i can't remember if i'm on /k/ or /v/
>>
>>32471766
Wow it's almost like that's where the meme came from
>>
>>32472947
What's some guns IRL that are actually known for accuracy FA? And I swear if someone says a glock 17...
>>
>>32472869
>This game is fucking trash.
That's all you really needed to say. And yes it's tras
>>
>>32478967
The no sights wavering i actually enjoy sometimes, its like being some terminator/superman with hyper-tacticool-focus. Having a 8x scope or higher with no wobble would be straight funny though.
>>
>>32471740
>>Firearms of the same caliber do entirely different damage

this one's done purely for balance reasons and you know that.
>>
>>32472708
>>suppressors reduce damage and/or accuracy

don't they, tough? at least to an extent.
>>
>>32476607
The National Guard also used the L86 in the Fallout universe if the item's description is anything to go by
>>
>HK charging somehow locks itself back at the end of a mag and the character slaps it after reloading

It's especially funny because 90% of games that do this have the characters rack the charging handle instead of using the BHO on guns that actually DO lock back.

>>32472947
I like how BF1 is basically this whole list.
>>
>>32479427
It came from Counter-Strike goldsrc, not Far Cry 2
>>
>>32480002
AFAIK "Deagle" came from CS but "Deagle Brand Deagle" came from FC2.
>>
>>32479808
No, you fucking idiot, why would they?
>>
File: AsOCUDa3sCOvxWdcyMTAtQ_r.jpg (121KB, 750x537px) Image search: [Google]
AsOCUDa3sCOvxWdcyMTAtQ_r.jpg
121KB, 750x537px
Does anyone remember that game where if you completely unloaded and you hit reload it was one under max and you had to press reload again and it was just the rack animation? Is that rainbow six Vegas?
>>
>>32471680
In CSGO the most annoying thing besides skins for me is the completely bullshit recoil mechanics. The Negev shoots rounds almost at a 70 degree angle even though the veiwmodel barely shows any feedback.
>>
Didn't classic CS have it were the forward assist was pulled to charge the gun?
>>
>>32472947
So basically battlefield 1.
>>
>>32473459
>White knighting this hard for bethesda?

Neck yourself m8
>>
>>32480526
Hey, I wasn't supporting them on their bullshit, I was just entertaining a dumb idea for shits and giggles.
>>
>>32471979
I thought that's usually a chamber check animation. At least in PR and similar realism games you can visibly see that the animation doesn't pull enough to allow ejection.
>>
>>32480069
well excuse me nigger, I only recently got into /k/ related things. I figure the added length and baffles and whatnot would do SOMETHING to the velocity of the round.
>>
>>32481290
Not really.

You could make the argument, though, that adding a suppressor in vidya also includes a switch to subsonic ammo, in which case range and damage would be affected. Battlefield actually does this, though they don't explain it. (Suppressors lower bullet velocity, at least in BF4, but they don't say why they do it.)

The problem is that pretty much every game that does this also does it to .45, which is already subsonic.
>>
>>32473459
Unfortunately what Bethesda ACTUALLY does is let modders add/fix things and then rip the mods off for their DLC or future releases. (Once in a while they actually pay the original modders for it, at least.)

I still like their games but I'll be the first to admit they're pretty fucked up. It's just that almost nobody else makes exactly the kind of games that Bethesda does.

Also I really enjoyed FO4 for its settlement building system, I guess maybe it's genetic since my dad is an architect. Too bad my FO4 is so modded to hell that the workshop runs like shit and I can't get all of my different mods to show up at once.
>>
>>32471723
>>
>beats the magazine
>>
>>32471979
>pull the slide animation everytime you select weapon
>when you need to shoot the weapon is empty because you just ejected all the cartridges
>get eaten by snorks
such is life in zone
>>
>>32476270
Because Bungie wanted to make UNSC gear look like a hard sci-fi. Futuristic, but distinctly human and based on real concepts. Halo Reach was the epitome of this, and I believe it had the best art style of any Halo bar none.

343i looked at Halo and went full anime with the art design. It looks worse and worse with each sequel. I had high hopes for them after how good Halo Anniversary looked from a design standpoint, but it was only because they had to stay close to the original design and intent. Once they had to actually start coming up with new designs themselves, it looked like horseshit.
>>
>>32472963
WTF is #7?
>>
>>32481934
probably some kind of a "shrinking" bag?
>>
>mac 11
>grease gun
>sten gun
>not open bolt
reeeeeeeeeeeeeeee
>>
File: 1482871264991.jpg (68KB, 1024x864px) Image search: [Google]
1482871264991.jpg
68KB, 1024x864px
>>32481965
>Tec-9
>Automatic
>>
>1911 or Browning Hi Power
>they don't fire in single-action

>DA/SA firearm not modeled properly (ie. fires double action only
>>
>>32479808
Not by desing, but since you have to use subsonic bullets for it to make sense, high velocity stuff suffers hard in muzzle energy.
>>
File: fof_presidio0025.jpg (1MB, 1776x1000px) Image search: [Google]
fof_presidio0025.jpg
1MB, 1776x1000px
>>32471680
>caps aren't loaded on capgun
>>
>>32482625
Hmm, Fistfull of Frags, is it? Never even heard of that until I image searched your pic.

Is it any good?
>>
File: kommando gets sick.webm (3MB, 1280x720px) Image search: [Google]
kommando gets sick.webm
3MB, 1280x720px
>>
>>32477609
The MP7 also has two barrels, one for regular rounds and one for grenades.

They just didn't care.
>>
>>32482712
HL2 originally had an OICW, and the grenade launcher function made sense on that. They deleted it from the final game and folded its functionality into the MP7 and that's how we ended up with the retarded situation we got.
>>
>>32482655
It's unique. Shooting is like nothing you ever played. Climactic as fuck.

It's free try it.
>>
>>32481977
theres automatic tecs out there.
>>
>>32482662
horrible follow through on the throw
>>
>>32480248

In Killing Floor 2, pressing reload has your character check the chamber or mag. It's pretty neat, although I end up sitting there between rounds basically having my character finger-fuck his guns.
>>
>>32477041
Poor rate of fire, hip spread, and my favorite the round flies at 5 feet per second
>>
>>32473225
Insurgency has this. And red orchestra 2.
>>
>>32471680
>universal ammo for certain types of guns (Pistols share ammo no matter if they're 9mm or .44)
>guns that have a significantly larger capacity than possible
>CLIP
>left handed bolt, right handed shooter
>shotguns can't hit the broad side of a barn from inside of it
>pinpoint accuracy from sniper rifles, but any other gun the bullet magically disappears after a certain distance
>suppressed gun sounds noticeably louder than unsuppressed
>character too weak to properly insert a magazine so he slams the bottom of it
And a personal gripe
>no game takes advantage of the fact that the Winchester 1897 can be slam fired
>>
>>32471680
Wow this thread sucks. How'd it get so many replies?
>>
>>32483789
>he doesn't know that /k/ is full of degenerate autists that don't even own guns and just play games all day
>>
>>32475998
Yes, but there's stuff that could have been made realistic without changing game play but they didn't do it
>>
>>32472947
Do you hate tracers or something? Thathe said I'm totally with you on lefty guns. Fuck flipped guns. Fuck the people who thought they were a good idea with an unlubed shard of obsidian.
>>
>>32471766
>>32471914
>>32473904
>>32475697
http://www.imfdb.org/wiki/Far_Cry_2
Enjoy.
>>
File: 1 - kej5tP1.jpg (180KB, 1920x1080px) Image search: [Google]
1 - kej5tP1.jpg
180KB, 1920x1080px
>>32474579
>>32476270
That picture is a fan render, with the stock removed for some reason.
>>32476690
>>32481896
At least they did a good job with the magnum in Halo 5. It actually has a gas piston and a bolt head modeled into it, and is held with a thumbs-forward grip.

pic related. Ignore the gaudy-ass skin I have on it.
>>
>>32478967
It's still a good game, even with it being unrealistic. I love blowing ups rooms of people as Fuze, or a a final push as Kapkan.
>>
File: image.jpg (84KB, 600x600px) Image search: [Google]
image.jpg
84KB, 600x600px
>DA/SA pistol like an M9 or P226
>hammer stays the same from shot to shot
>hammer is always cocked
>>
>>32484031
Nice skin tho. I normally use Green Machine or the one with the fries, which one is that?
>>
>scavenge ammo from guns
>just takes entire gun

I remember this never bothered me until one of the TLOU gameplay trailers showed joel actually emptying a revolver to get the ammo.

I was bummed when that didn't make it to game, it was a cool touch.
>>
>>32476467
Max Payne 3 did this too.
>>
>character has an entire armory tucked into his jacket
>>
>>32485476
>GTA V
>Switch to Trevor
>One of those times where he's half naked on an island off the coast somewhere
>Still manages to have machine guns, pistols, and rocket launchers stuffed in his underoos
I mean all of the GTA games are funky with this but that's just bad. Fuck the weapon wheel, no more actual planning your loadout for a mission anymore.
>>
>>32473315
Payday 2
>>
>>32477997
Shove an entire stripper clip into the chamber of an AK
>>
>>32485687
>Add 2ft long barrel and full stock
>Character still holds it in the weaver stance
>Fire a single shot and hit reload
>Character still jams a full 10 round stripper in the top
Nah desu
>>
>>32485117
Metro redux did this ok with ammo actually being removed from dropped weapons.
>>
>>32478768
fallout 4 survival actually did a decent job with stealth. Even if you max sneak your suppressed gunshots alert enemies within certain ranges

Most importantly though, they tweaked the report of suppressed weapons for different calibers. The downside is the range stat.

>.308 semi auto with long barrel variant
>range:230+ units of whatever they measure with
Pretty much max range and depending on a few perk mechanics you will never really feel gyped unless you are outside of the natural draw distance
>Oh I want to make a dope little suppressed sbr out of my combat rifle for sneeki breeki
>short barrel + suppressor
>cut by over 50% to the 98-108 unit range
>depending on range and circumstance you might need 3-4x or more shots to drop the same enemy

aaaaand thats where they pissed me off. I understand to a degree but come the fuck on Im not even that far away
>>
>>32473765
no it isn't
In the video he just wacks the mag out of an AR
This is how you beat a mag out of an AK
https://youtu.be/WQM4F5Hzyvk
>presses mag release with new mag
>pushes old mag out of rifle
>inserts mag
because that's how an AK works, but you can't just do that with an AR
>>
>>32485011
It's the HCS White skins. You get them (now) by purchasing the team skin packs they put out, unfortunately money only, you could have got them with the in game points a long time ago but that was only for a week.
>>
>>32476803
Airshit detected. wires under quad rail.
>>
>>32473315
Day of infamy has a standard pistol C96 and a mag fed C96 carbine with extended barrel and stock. Separate animations for both
>>
>>32483776
BF1 does the slamfire for the Winchester M1897. You just hold the trigger.
>>
>>32487916

Considering the only things the devs are doing are fucking up the maps, prepping the game for a loot crate system, and showing a complete inability to balance weapons realistically or otherwise, I would steer clear of this one for now.

Also they hate modders, considering they started out as such it really seems like they are gonna be pushing microtransactions hard. I really want that game to succeed but it seems their priorities are in the wrong place and they aren't gonna be nearly as supportive of custom content as insurgency.

Also they removed the sexy loading blanks animation for rifle grenades for "balance" when they were stupidly OP already.
>>
>>32471680
kek as i was still a babby there was CS 1.6 and there the forward assist was used for chambering first round. so this is probably a progress for all the noguns vidya kiddies
>>
>>32471740
>Firearms of the same caliber do entirely different damage
I remember CoD being the worst offender about this. You can argue balance reasons, like an M60 doing less damage per shot, but I remember that like between the G3 and the FAL one did more damage in MP because it unlocked at a higher level.
>>
>>32471790
Actually I remember in Decay or one of the other expansions, you can go into his dorm and he has a book about guns lying around.
>>
>>32472939
>Edward Stoner
Kill. Your. Faggot. Self.
>>
>>32472939
>Edward stoner
Wew lad
>>
>>32483241
>sitting there between rounds basically having my character finger-fuck his guns
Well that's what I would do if I was in that situation
>>
>>32479524
arma?
>>
>>32477486
https://youtube.com/watch?v=lmIlogViPes
Thats a big mag
>>
>>32479524
Any AR15 is very controllable in full auto.
>>
File: file.gif (2MB, 452x254px) Image search: [Google]
file.gif
2MB, 452x254px
>pic fucking related
>>
File: shoot goon.png (3MB, 1920x1080px) Image search: [Google]
shoot goon.png
3MB, 1920x1080px
>>32484031
Well then it's a good thing the ingame model isn't the same.

oh.
>>
>>32473189
fapco SKS is kinda sexy desu, and I have non-bubba'd SKS. Might just buy that stock now.

>inb4 raping history
It's not a permanent mod
>>
>>32477766
Link?
>>
File: H5.png (839KB, 1076x2304px) Image search: [Google]
H5.png
839KB, 1076x2304px
>>32476270
They put a female George Lucas and anime dorks in charge of designing a game that's entire aesthetic was based off Aliens and 80's sci-fi.
>>
>>32471680
He also takes his hand off the pistol grip to grab the charging handle on both sides with the right hand, and it doesn't eject a round when he racks it again either even though the mag wasn't empty and he should have just swapped mags cuz there was one in the chamber.
>>
File: starshiptroopers_sunriseOVA.jpg (47KB, 640x480px) Image search: [Google]
starshiptroopers_sunriseOVA.jpg
47KB, 640x480px
>>32491224
But the original 343 were also massive weebs.
>>
>>32485117
STALKER did this. No animation but you had to put the gun in your inventory and then right click to unload the mag. It was honestly kind of annoying, especially because nobody seemed to carry spare mags or ammo and the guns only ever had a few rounds in them.
>>
>>32484965
That's how that works, idiot.
On most normal DA/SA guns, the hammer is only ever down for carry and whatnot . Aside from decocking the gun (which your character is probably unconcerned with), there's no state where you'll have a round chambered with the hammer down.
>>
>>32473186

I heard the heartbeat sensor used penetrating radar to detect pressure changes in different objects in a room.

Seems feasible to me, but probably huge and exuberantly expensive.
>>
>>32491224
>a female George Lucas

Hey, the prequels had their issues but he's not that bad. Ross scrapped the original Halo 4 script for not being feminist enough.
>>
>>32471733
What's wrong with teacupping?
>>
File: 1480562807790.jpg (13KB, 225x225px) Image search: [Google]
1480562807790.jpg
13KB, 225x225px
>>32484007

Excellent choice.
>>
>>32473593

It makes more sense when you consider that Russia and the US were on reasonably friendly terms while China was great enemy.
>>
>>32488175
>loot crate system
Wait, what? I haven't heard of this
>>
File: Template_small.jpg (2MB, 2276x1789px) Image search: [Google]
Template_small.jpg
2MB, 2276x1789px
>>32491224
How did we go from this...
>>
File: 5Xa678I.jpg (994KB, 1024x2910px) Image search: [Google]
5Xa678I.jpg
994KB, 1024x2910px
>>32491644
...to this?
>>
>>32491660
Damn, nice Evangelions.
>>
>>32488615
UUUU
>>
>>32476756
Get that weak shit out of here, Red Orchestra: Ostrfront or get out.
>>
>>32476984
I've been watching this guy's animations for a while now, they are funny as shit.
>>
>>32491741
His work on Titanfall 2 was pretty nice.
>>
File: Super_Tengen_Toppa_Size.jpg (189KB, 960x701px) Image search: [Google]
Super_Tengen_Toppa_Size.jpg
189KB, 960x701px
>>32491660
to this?
>>
>>32472960

hey at least your gun as 9 boolits now
>>
File: 1482702955372.gif (1MB, 480x358px) Image search: [Google]
1482702955372.gif
1MB, 480x358px
>>32471680
>Play Fallout 4
>All the guns are for lefties
>Brass ejecting right in your face
>>
>>32476984
>Ian handles a subcompact Glock
>>
>>32485476

im okay with this
>>
>>32471781
>Character touches the forward assist ever
>>
>>32490777
I know this is b8 but please don't do it.

Not for "muh history" but because all those aftermarket drop-in polymer stocks have terrible ergos and balance (they make the guns extremely front-heavy) and it's a waste of money, looks like shit, and you'll end up just keeping the wood on it anyway. Also the rails are the same shitty soft plastic as the rest of it so they're barely non-decorative.

Duckbill mags are far less functional and reliable than fixed mags.

I'm literally just trying to save you ~$100, anon. People get too assmad about SKS mods in general but the only ones in my experience that are legitimately upgrades are a rubber buttpad (to increase LoP above "malnourished manlet" levels) and 20-round fixed mags (which, coincidentally, cost about as much as Crapcoing your gun).
>>
>>32481934
a weapon to rival metal gear
>>
File: FB_IMG_1478567967363.jpg (47KB, 720x550px) Image search: [Google]
FB_IMG_1478567967363.jpg
47KB, 720x550px
>>32491976
Well shit.
I did not realize the rails were fucking shit. Front heavy wont do either, as my SKS is my primary R&G raifu. In that case I'll just stick to my original plan of a set of tech sights then.
Thanks anon
>>
>>32473837

I think ARMA 3 fixed the BMP-2 issue, but yeah, it's not perfect yet, but it's far closer than anything else.
>>
>>32491726

Mah nigga.

Recoil and sway were over the top, but it lead to some of the finest virtual brutality on planet earth. Would play any day.

The sequel was casual pandering swill with some of the worst netcode I have ever seen. Made worse by anemic, campy combat and trash combined arms gameplay.
>>
I played an ARMA 3 mod that adds ISIS units, some of them get Lee-Enfields but every time they shoot the bolt-action goes through the motions on its own without them touching it.
>>
>>32492299
Allah works the bolt for them.
>>
>>32471979
In CS they do it so it takes longer to switch weapons.
>>
>>32475998
i got titanfall 2 and battlefield 1 recently, and while it might not be fair to compare two completely different games, i felt that titanfall 2 was the supremely better game that understood that it was bat shit ridiculous and played off the rule of cool, whereas bf1 felt like a halfassed attempt at being realistic, like the devs got all hyped when they started making it and then they stopped giving a shit halfway through
>>
>>32476596
if it gets dented then i'll undent it with another mag

its metal, not prissy little plastic shit that requires schooling to repair
>>
>>32492220
>The OP BMP is the most rage-worthy though.
>Even the ZSU/Shilka turns tanks to shreds

Every time I play domination, armoured attack is hopeless because of these buzzsaws.

>bratatatatatat-
>vehicle disabled and unable to return fire
>-atatatatata-
>vehicle explodes

Even against aircraft, these things are dangerous.

>playing armoury with BMP
>attack base objective
>they have a jet
>gunner turns and downs jet on its second pass
>whut.jpg
>destroy everything with automatic kebab-removing cannon
>>
>>32480269
the recoil mechanics are what ruined csgo for me, i just cant be bothered to learn the pro strat ways of dealing with every guns different recoil that isnt visually represented
>>
Actually, in SF, because a jam can mean death it's standard practice to hit the forward assist every time an M4 or other M16 derivative is unslung or reloaded. I know it makes you feel special to complain about something you don't understand but it actually makes you look silly.
>>
>>32491402
You're shitting me.
>>
>>32491764
Holy shit, no wonder the guns in that game are so satisfying to fire/reload
>>
>>32471797
whatever rifle you use to snipe with.

probably a bolt action in a full caliber capable of sub moa at least at 100 meters
>>
>>32477609
that would have to be at 2000 or 3000 rps burst then, it fires them simultaneously
>>
>>32478761
ye but the SUPERSONIC ammo will make a loud bang anyways
>>
>>32492586
>https://www.bloomberg.com/news/articles/2014-12-15/microsoft-s-ross-breaks-mold-in-male-dominated-video-games-tech
>When Bonnie Ross took over Microsoft Corp.’s biggest video-game franchise, she inherited a Halo 4 script riddled with one-dimensional female characters who existed mainly as villains to be slain by the male protagonist.
>She ripped that version up and worked with a cadre of writers and designers to create a world with stronger women.

Its weird too, because all she did was vilify/sideline the "strong women" that were already in the series, and the new ones like Osman and Palmer were absolutely horrible as both characters and people.
>>
>>32491443
Gives you practically no control with your off hand, which ends up sending the recoil in the direction of your off hand rather than straight up/back.
>>
>>32473459
Bethesda always releases games with a lack of attention to detail, but I've always thought it was cool that they encourage modding. Modding In general is really cool, and often the mods are better than the vanilla games.
>>
>>32471816
>Tfw left handed irl, and bolt actions are a pain.
>I just want to shoot my straight-pulls comfortably
>>
>>32472708
Suppressors change point of impact, no?
>>
File: percy has given up.png (197KB, 294x256px) Image search: [Google]
percy has given up.png
197KB, 294x256px
>character spins pistol every time you equip it
>it NDs and catches a teammate in the head
>mfw autokicked for TKing
Thread posts: 321
Thread images: 53


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.