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Once a carrier has launched it's complement of aircraft

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Thread replies: 18
Thread images: 4

File: 1369854770169.jpg (149KB, 800x535px) Image search: [Google]
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Once a carrier has launched it's complement of aircraft and pilots, how long does it take for the carrier to construct additional aircraft and pilots?
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>>28364894
Made me giggle.
>>
>>28364894
As fast as you can train deck swabbers to pilot billion dollar aircraft
>>
One turn to construct and they can launch on the next turn so long as the carrier is carrying less than three seaplanes, it also costs 22000 RESOURCE UNITS
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>>28364894
They have to build more farms first their food is at 50/50
>>
File: Carrier has arrived.jpg (101KB, 688x457px) Image search: [Google]
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File: bane for you.png (51KB, 423x331px) Image search: [Google]
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>>28365206
He's a big guy.
>>
>>28365061
even in a RTS game this shit makes no sense.

>constructing planes on an aircraft carrier
>>
>>28364894
ADDITIONAL PYLONS
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>>28364894
The allied carrier didn't build new aircraft unless one was shot down, as the aircraft would return after flying a mission. That said, iirc it usually takes something like thirty seconds to build a new hornet in the event that one is downed.
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>>28365370
And in RA3, it is just next time it fires.
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>>28365403
We try to forget RA3, anon...
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>>28365429
RA3 wasn't that bad, not compared to 4
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>>28365429
Why would you want to forget Soviets firing war bears into battle?
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>>28365485
Because RA2 existed

>>28365469
Oh chile...
>>
>>28365318

>what is Supreme Commander, Starcraft, Command and Conquer

Come on man. Those are like the most mainstream RTS games out there.
>>
>>28364894
>DEFCON the post
Just come back to the carrier, you faggots
>>
File: carriers.jpg (38KB, 530x285px) Image search: [Google]
carriers.jpg
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About 120 seconds if its got the upgrade
Thread posts: 18
Thread images: 4


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