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Is mobage the ultimate cancer? I've had to unfollow so many

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Is mobage the ultimate cancer? I've had to unfollow so many Japanese people on Twitter because all they post now is either Cinderella Girls or Fate/GO shit. Nobody cares about anything else anymore.
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>>17537244
Yeah I agree, people should only post what I like.
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Who the fuck are you even following on twitter?
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>>17537255
Literally everyone. If you give a shit about otaku culture and you're not on Twitter you're missing out on 90% of the culture (assuming you don't live in Japan).
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>>17537266
You're right I don't.
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>>17537251
Not OP, but I know exactly what he's talking about, and that's a gross misinterpretation.
The point is, ordinarily on Twitter, you'd expect to get a mix of content. Almost nobody's interests are going to align perfectly with yours to the exclusion of all else, so of course even if you follow people based on stuff you like, you'll be exposed to other stuff as well. That's perfectly reasonable. It may even lead you to some cool stuff you wouldn't have become interested in on your own.
But these shitty, vacuous gacha games OP is talking about are like the gray goo of social media. Someone gets hooked on them, and suddenly all they can talk about is their rolls and their rares. They enter a completely different world, one of gambling addicts showing off to each other about their non-collections of worthless virtual paper.
It's like if you had a group of friends who were fun to hang out with, then they all started smoking weed every day and talking about nothing but 'stoner culture'. Not only have they become boring and worthless, but they're proud of it and won't shut up about it.
So you see, it's not a matter of "there's content I don't like", but rather "all this content, whether I like it or not, has been replaced by addicts constantly shoving a scam in my face". It gets old real fast.
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>>17537545
That isn't my experience at all. Everyone I know into mobage is equally into the game and other aspects of the game. They still create content, talk about the characters they like, etc. Sure there's gacha talk, but it's by no means all I'm seeing on my TL.
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Mobage are the only vidya worth playing these days.
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>>17537758
Considering only like 2 or 3 good games come out each year, I have to agree with you.
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I don't understand how people can play so much Mobage. It gets boring fast. Is this genre really going to replace PCs and consoles?
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>>17537842
They aren't really even comparable, so that's a silly thing to ask.
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>>17537244
Twitter is just a shitty place where people post pictures of food all day anyway, what does it even matter?
ITT: "back in my day, social media meant something"
Fucking disgusting.
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>>17538139
It matters when some artists decide to only post their art there next to all their food and gatcha posts.
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Twitter is the actual cancer OP. I'm not really sure why you think following boring people results in less than cancerous posts. Seems like an error in your calculations.
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>>17538139
You have no choice these days if you want to keep up with your favorite artists' work. There's a lot that isn't posted on pixiv, and unfortunately twitter is the go-to for that now despite the platform being terrible for posting art.
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>>17541762
>despite the platform being terrible for posting art.
So why do they post it there. I don't understand.
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Anyone who has knocked boorus for reasons other than the communities and moderation needs to reevaluate their opinions
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>>17542586
It's the curse of "good enough"
Twitter is good enough at doing everything artists want to do:
- Upload art
- Share art of friends
- Blog and market
- Respond to fans
- Read up on latest news

There are platforms that do all of these things better but then artists are forced to maintain separate accounts for each different function.

Compare someone using four different remote controls for a TV, cable box, BD player, and some other device. They have full control over all four devices but they have to juggle. Instead, they can use a universal remote that works some of the time and doesn't have full capabilities for all devices but does enough of a job. That person has the convenience of using a single remote for all devices

Twitter is that mediocre but good enough universal remote.
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>>17537266
What a disgusting post. Twitter is cancer. You're a normalfag who doesn't belong on /jp/ and you're not 'otaku ' in the slightest.
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>>17542880
artist's art will be re-upped anywhere else if it's good enough
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>>17543118
A lot gets overlooked and unlike Pixiv Twitter is a poor archiver in that it's hard to find content and cumbersome to save original resolution
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>>17543593
>a lot gets overlooked
Probably because it wasn't worth sharing.
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>>17543597
No I've found good art that wasn't on any booru
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>>17543602
yet*
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>>17543026
Almost every entity in Japan who produces anything of note has a Twitter account. Unless you keep tabs on things by visiting forty bookmarks on a weekly basis or use some sort of wacky hand-rolled RSS-type feed, you are missing out. Actual 'otaku' don't give a shit about your anti-social media crusade.
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>>17543605
Several months is a big "yet"
I could add them myself, but that's a small patch on a larger problem.

The fact is that Twitter is awful at tagging pictures and almost as bad at separating wheat from chaff. You're basically just using one large forum to archive art. Lots of artists still use it though, and art will get obscured by all of the white noise. I really don't know how you can argue against this.
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>>17543668
Using Roki's twitter as an example, his art is tossed into a larger gumbo of microblogs retweets and ads for his dojins. Even if you toggle to only show pictures you'll have to sift through all of his pictures of food.
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>>17543650
Twitter is really just an unoptimized RSS feed, though.
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>>17543719
It is, but the thing about internet standards is that if everybody is on one standard you're stuck using that standard (or opting out entirely), no matter how shitty you think it is.

No doubt somebody will come along and write a Twitter filter that filters out all dumb food pictures and gacha screenshots day now.
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>>17543668
>Several months is a big "yet"
Is it, though? it's just a couple of months.
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>>17537244
Mobage are the worst kind of video games. To me they are synonymous with kusoge.
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>>17543864
I only play PaD but only because I've already beaten the two 3ds games and still didn't have enough. Don't really see how you can just claim it's cancer though.
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I used to be upset with mobage content and didn't get the booming popularity, but after picking up deresute I can really understand why it hooks people. Deresute itself provides a lot of content and promotes im@s really well. But there's still a lot of games that only promote idle gameplay and pay2skip monotony. Granblue and FateGO have always been trash and are only good as a source for character designs.

I also used to be against twitter but the real-time accessibility and volume of content uploaded made me realize it's a very good medium for sharing news and small media. Combined with the pixiv userbase it's super convenient and fun to interact with artists and the RT/follower system is good for aspiring artists to get notoriety. If twitter actually supported better media sharing and archiving and let me skip duplicate retweets and non-media related posts it would be a great tool for content creators and consumers.

And you've gotta realize that the advantages of twitter isn't in the content itself but the userbase size and activity. Otherwise yes it's just a bloated RSS feed with a share feature.
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>>17547571
>the advantages of twitter isn't in the content itself but the userbase size and activity
That isn't *really* a shining endorsement of twitter. The best of the best of the dojin scene could all move to the neogaf tomorrow and the same praise would apply to that platform.
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>>17537753
>Everyone I know
>all I'm seeing on my TL
OK. Your anecdotes aren't worth shit though so I don't know what point you're trying to make.
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>>17547429
It's cancer because they are designed as products first and games second. Their sole purpose is to get you to gamble real money on characters either to be able to progress or purely for "waifu value", with the hopes that you'll potentially buy figures and other merchandise of said characters.

They fail as games because the design is tailored to have minimal skill and strategy and instead rely on stats or powerful skills limited to the rarer characters within the gacha as well as excessively repetitive grinding for xp and daily dungeons and periodic events to keep you compulsively opening the game up.

They also fail at integrating story into gameplay due to the disconnect between those two aspects as a function of how gachas work. It is impossible to write a story where each combination of randomly obtained characters a player can have at any given point is represented, so they are completely glossed over within the main narrative and given short side stories if anything. The energy systems and emphasis on events also causes the player to experience the story at a strange and broken pace even under the best of conditions.

In short, there is nothing any gacha does better mechanics or storywise than any jrpg,rhythm game,etc. that posesses no gacha, and unless you're prudish about emulation or own an iphone, both of those genres and many more are available in vast quantities at higher qualities for the price of free.
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>>17553789
Is this what you wanted?
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>>17553789
That entire rant didn't even explain how mobile games is related to the medical condition. It's just you being angry
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>>17537758
>>17537803
>I play literal shit lmao at people who play good games!!!
end yourself kudasai
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>>17537842
No, it's not meant to replace anything. They're just casual games meant to be played in short bursts and you can share stories about it on twitter just like what japanese artists do
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>>17553789
But the first two games were totally normal in that regard. They were sold in shops. I really don't understand why you're so gung-ho over something you don't really understand. It's satisfying watching meaningless things. Why can't you just knowledge that? I don't play games for the story except for a few. Most games don't need a story. If I wanted a story I would read a book. I want entertainment. Find me a replacement that gives me what PaD offers. I dare you. The ones that did have a story had a generic story with one-dimensional gag characters.
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>>17554028
see
>>17554102
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>>17547984
A site is only as good as it's users. If they all went to some other site, that site would instantly become a better site, and people would follow them there.
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>>17554007
Mobile games make people use their phones more often.

Phones emit radiation.

Radiation causes cancer.

Therefore mobage are correlated with cancer.

Happy now?
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>>17537244
Cute girls are still cute girls no matter where they come from, so I've never had any issue with them. I have no interest in those games, but the porn is fucking great so I have no reason to complain.
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>>17553849
He's not wrong, you know.
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>>17554102
Except he also went over why mobages fail as games.
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>>17555951
the gacha part of pad is only for completionist sakes. The currently recommended monster for lategame actually needs to be bought using in-game credit you can't actually buy with real money. But whatever. I don't really care.
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>>17554634
Phones don't emit any type of radiation even remotely strong enough.
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>>17555953
You still never told me what about it makes it a more entertaining game than anything else with similar gameplay.
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>>17556212
I have no need for another. Is that much not common-sense? Other gacha games might be p2w. So I prefer PaD.
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>>17556217
What monsters are good outside of your example of that one endgame monster, are you going to deny that the gacha plays a part in progression during the rest of the game? I hear "It's not p2w" from almost every gacha player I have talked to, and it almost always is not p2w in extremely fringe cases or with plenty of technicalities.
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>>17556248
You can't obtain this monster through purchasing premium currency. You can't get it through a gacha machine. You can only buy it with currency only avaible through actually playing the game. The rest of the game can be played with your initial starter roll (of which about 30 are viable results). I don't really know about other games and I'm sure people have a skewed opinion on games they play by claiming they're not p2w. And I'm sure any game is p2w to some degree. It's just mostly a cosmetic thing in pad. Paying will just get you more exclusive monsters. But those aren't better than what's avaible to anyone. So I don't consider it p2w. (since they're worse)
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>>17555951
Just goes on a rant about gachas. Fails to mention that mobages are new, exciting, and what the artists that he hates so much on twitter are into. /jp/v/ can be grumpy all they want but japan will continue with mobage and twitter without them
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I used to be addicted to mobage; especially Soccer Spirits, a korean one that had really nice art for both the guys and girls and gameplay that was actually fun (for awhile). Made me understand why Japanese have gacha laws because every time I tried to quit I would end up going back to it, even months later. In the end, I wasn't even really enjoying it, just playing out of a sense of duty like an MMORPG. Wasn't able to completely kick the game until they Korean censorship laws caught up with them and censored a lot of the best girls, some of them extremely badly. Pic related was actual card art until said censorship, so they were lucky to last as long as they did frankly.
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>>17556283
>mobages are new, exciting, and what the artists that he hates so much on twitter are into

Mobages have existed in their current form since nearly the start of the decade, They're new in the grand scheme of games, but they're not new enough for their very existence to be exciting. They only survive through power of addiction and people's weird compulsion to "own" characters in a game
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>>17556660
They're exciting because of events, both real and digital, and how people are willing to tell a story about their journey to get what they want. Just check twitter
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>>17556283
>Fails to mention that mobages are new, exciting, and what the artists that he hates so much on twitter are into. /jp/v/ can be grumpy all they want but japan will continue with mobage and twitter without them

So you're saying that mobage might be trash, but it's forgiven because they're popular with artists on twitter that draw things based on them?

Man... If somebody on /a/ or wherever said something like that it probably wouldn't bother me that much but hearing that on /jp/ is slightly depressing.
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>>17553440
And yours are when you're clearly going off personal experience too?
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>>17557103
>They're exciting because of events, both real and digital, and how people are willing to tell a story about their journey (...)
those "adventures" that (in most cases) are not more than RNG based outcomes? truly something void of effort. it can be "fun", but it's of small value and not meaningful in comparison to a considerable ammount of common achievements. it's no surprise its userbase needs to compensate by playing more than one of these games.
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>>17557103
>They're exciting because of events, both real and digital, and how people are willing to tell a story about their journey to get what they want.

What do these stories consist of? If it's anything except a stroke of luck, excessive spending, or excessive grinding I'd be very surprised, and besides, even if there are good stories that come from this, they are lost among the endless white noise unless they are exceptionally memeworthy.
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>>17537244
Considering the money they make with minimum amount of effort, mobage are here to stay. (at least on the JP side)
Unfortunate but true.
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