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Touhou Gameplay Thread

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Thread replies: 412
Thread images: 53

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Previous thread: >>17507058
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What character would you love to play as, but will never be playable?
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>>17532109
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>>17532109
I assume you mean in a mainline game.
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>>17531769
Now do it with Spring.
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>>17529586
Streaming is when you continuously sidestep in a aimed or partly aimed pattern, but to be good at streaming you also need to know how to change direction in various patterns which involve aimed elements. Puzzle solving is the skill you need to beat the gimmicky cards in extra stages. I changed some of the names on the stats from feedback.
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>>17532109
ZUN nigger himself.
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>>17532109
>>
How do I clear PoFV? I looked at some of the tips people suggested but it seems like RNG. Sometimes Sakuya or Aya will die within the first few minutes or they'll stay at full health and bombard me with spells. Komachi I can finish with some consistency but then Eiki does the thing where I'll manage to get her down to 1 HP (on a second life) and then she does instant reaction, aneurysm type movement and never gets hit again for the next five to six minutes. This isn't even on a higher difficulty, this is normal. Is there a trick to it?
>>
>>17532237
I would say she has a chance if we ever get another phantasmagoria
>>17532241
Download replays and watch http://replays.gensokyo.org/index.php?u=&g=9&p=&t=--&d=--&ch=0
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>>17532109
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>>17532241
It is RNG. You can keep playing to get better dodging skills and last a little bit longer but in the end you're at the mercy of the game deciding if it wants you to win or not.
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>>17530754
How do I read books? I've tried grinding them but I average at 4/50. Not very good...
>>
Trying to 1cc games on Lunatic is starting to make me nervous and frustrated and I want to take a break from it but I want to keep practicing. What should I do instead? Would trying to clear some of the easier extra stages without using bombs or losing lives help me practice?
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>>17532552
Take a break. Being frustrated is going to make you worse at everything, which will make you more frustrated and the cycle continues.
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>>17532489
Put a few points in concentration, that should help.
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>>17532241
It's just hard dodges and smart use of level 2s.
Conserve your resources (lives) until Komachi/Eiki.
Eiki usually takes a few tries. It might be worth intentinionally dying to her match one, and then going into match 2 with full meter.
>>
>>17532241
I reset the run if I die before Komachi or Eiki. Like the other poster said, you need to stock up on extra lives before even attempting Eiki. I usually have 4 or 3 lives when I face her.
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>>17533110
you can get by with a death on stage 6 or 7, that's usually when the game actually starts to get serious
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mof is the most underrated touhou game.
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>>17533167
Isn't MoF like 4th in the popularity threads, with the "classics" above it? For a game with so little content I'd say it's liked a lot.
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PoFV is the most underrated Touhou game.
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>>17533196
people tend to like it for characters and music, but its gameplay is really solid especially on no-bomb. the spellcards and stages are all pretty fun
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>>17533200
Agreed.
>>
I finally got my first 16 1cc today, but I still don't know how to deal with the strippers except bombing through everything.
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>>17533313
Look up some replays, this helped me a bit with that annoying rng spell.
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>>17533200
I think it's rated quite highly considering how shit it is.
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>>17533404
terrible taste
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I am so glad, I finally barely managed to 1cc EoSD on Lunatic. I was trembling so hard during the last 4 stages but now I can move on to another game, most likely MoF.
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>>17533595
Congrats my dude!

What do you mean with "the last 4 stages" though? You started shaking on stage 3?
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"let's just throw the last 2 attacks together haha xd!"
I refuse to believe this is solvable without release or some kind of cheese
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>>17533640
Thanks!

Yeah, pretty much, I had already gotten to Remilia and lost at either Scarlet Meister or Scarlet Gensokyo about 5 or maybe even more times in a row so I really wanted to finally be done with it.
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>>17533595
congrats! enjoy mof as a breather
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>>17533694
Who are you quoting?

Behind Festival is fucking stupid, I don't think anybody disagrees on that. But it is possible to capture it like you would anything else.
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>>17532109
She's a perfect fit for a playable character
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>>17533694
https://youtu.be/yPsNtvYR_HI?t=19m44s
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the hardest part about lnn is actually wanting to do it
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>>17533167
Nah that's MS
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No release, now it feels like a true 1cc
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>>17533844
>tfw you are far from being perfect player
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>>17533694
This is somewhat manageable, the one with the lasers is worse since sometimes the fucking curvy laser will cage you against a straight laser and not let you dodge the amulets up and down.
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>>17533851
whomst'd've're you quoting?
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>>17533896
m-myself, Im just saying Im a shit player and Im far from seeing a "You are Perfect Player!" message.
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So, is better to with play using a keyboard rather than a gamepad? Or it doesn't really matter?
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>>17534161
Play with what feels most comfortable for you.
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>>17534161
Doesn't matter. Generally speaking, though, western players seem to prefer keyboards, while eastern tend to use gamepads. Though that's obviously just a generalization and does not reflect everyone's preferences, and it's ignoring the fact that there are more options than just those two (there was a trend for a while where people started using sticks, don't know if people are still doing that.)
>>
This is probably a fucking garbage question, but does anyone know how to add a thcrap translation of any of the Touhou games to the steam library as a non-steam game? It just opens up the thcrap_loader instead.
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I got a Normal 1cc with no lives or bombs remaining. That final spell card is tense as fuck. Looking forward to the extra.
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>>17534552
It seems the problem is that Steam isn't adding the extra command line parameters that the thcrap shortcuts have so you must do it manually.

1) go to the thcrap shortcut of the game you want, right click and go to its properties
2) in the Target box, you'll see the address of thcrap_loader.exe, and at the end of it there should be a couple extra things: the config file between quotes ("normal.js" in my case) and thXX (where XX is the number of the game the shortcut corresponds to - 07 for PCB, 14 for DDC, etc)
3) select those two extra things and Ctrl+C

4) add the shortcut to Steam as you normally would
5) go to thcrap_loader's properties within the Steam library
6) look for the Target box, the extra parameters you saw before should be missing here. Just go to the end and Ctrl+V so they're pasted in there
7) close and try to play, should work now
8) maybe change the name and the icon so it looks pretty
9) rinse and repeat for the other games

The ingame Steam crap that you do with Shift+Tab actually works too, which is neat.
>>
>>17534777
>Fall
I like the season, but not the shottypes. That being said, congrats on the 1cc!
For the final spell, I think Winter is the most intense, while Summer is the most difficult.

For the EX, apparently sitting on faces is a way to win.
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>>17534780
I think I fucked up somehow.
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>>17534780
>>17534841
No wait, I got it! I'm just retarded. Thanks man.
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>>17533851
No release anon here, don't worry, it takes time but you'll get there! Next year it's 10 years for me playing touhou.
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>>17532109
Touhou 16 breaking the glass ceiling of "Stage 5 characters only" shattered any remaining hope.
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>>17535032
I always figured it was humans-only until I found out about Reisen, and then 16 came out.
>>
HSiFS is killing me. Obviously it's not hard, I cleared it a few times early on, but now every attempt ends with me dying to some stupid shit in stage 2 or 3, and I haven't seen the backup dancers in days. Sometimes it's because I get overconfident and try to do cheeky stuff with releases, but others it's almost like I'm zoning out because there's not enough tension to stay properly focused.
On the bright side, I took a break to play MoF to break out of the rut, and got a new Hard clear.
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>>17532109
She's already a pretty popular character like c'mon ZUN.
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>>17535041
"Stage 5 bosses only" has been more consistent than "Stage 5 humans only." In addition to Reisen, you also had Mima and Yuuka who were the Stage 5 bosses of Touhou 2 and 4 respectively. Until 16 the only playable characters in the regular games (not counting IN's tag teams) who weren't Stage 5 bosses were Reimu and Marisa, who both became playable before the whole trend started in the first place.
Either way ZUN better throw some big oddball choices into the main games now that he's thoroughly broken tradition to add two really popular characters. I want to see WEIRD picks that nobody would've thought could be playable.
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>>17535041
I always saw the rule as being "stage 5 non-youkai" personally. It'd explain why Reisen got protagonist treatment in PoFV and LoLK, as she's not technically a youkai.

Though this is all moot now thanks to Aya in HSiFS.

>>17535053
ZUN doesn't give two fucks about popularity.
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>>17535055
Marisa was still second-to-last boss in her first game, though, right?
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>>17535086
Yes, she was. If you choose to view the pattern as "penultimate boss is playable" instead of "Stage 5 boss is playable" then Marisa fits the pattern while Mima no longer does. Yuuka still fits at least.
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>getting to the final spellcard despite jobbing several lives on earlier stages.
No matter which game it is, it always feels good to know the next 1cc is within my grasp.
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>>17533327
But replays.gensokyo.org has nothing for 16.
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>>17535478
>getting to Eiki in PoFV and losing every time

I wish there was a way to practice this because it looks like RNG just isn't on my side.
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>>17532109

>>17532116
>>17532237
>>17533760
I think all these have a chance, particularly in a phantasmagoria, but I can totally see Futo in a mainline. I was also gonna post Shinmyoumaru, but she's actually not too far out of the realm of possibility now that I think about it
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>>17535951
Match mode exists, you know. If you want the rank to be the same as in stage 9, use spoileral.
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>>17535876
Youtube videos helped me there. Though I'm just a normal survivalfag, so I'm not sure if that'll help you too.
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>tfw I get to the final spell in HSiFS on Normal on a second try
Does that mean I'm finally ready for Hard?
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>>17532109
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>>17535983
for my hard dick? yes
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>>17535983
No.
Your readiness for Hard depends on which shottype you used.
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>>17537841
post it
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>>17535983
Depends. Did you simply make it to the last spell or did you make it that far without continues?
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>ywn LNN any touhou game
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>>17535961
I disagree. Now that HSiFS has broken the mold, the best way of determining new playable characters is
"Does ZUN like them?"
"Do they fit the plot?"
"Do they bring an interesting shot to the table?"
Futo is too narrowly focused on Taoism, HSiFS has made her less likely than ever, now that non-stage 5's and explicite youkai have a chance.

>>17532116
Wild Card, could even get her own game.

>>17532119
Never ever, might not even appear in a photo game.

>>17532237
Phantasmagoria.

>>17532290
Never ever

>>17533760
Stuck in fighting games, maybe Phantasmagoria.

>>17535032
Never ever.

>>17535053
Fighting only.

>>17535055
To be fair, MS is PC98, which was before EoSD really set the standards.
Also, Marisa was the penultimate boss of her game, making her a stage 5 boss in all but name.

>>17535961
Fighting only, maybe an IN type deal.

>>17536119
Lost in limbo.
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>>17537899
Logically, if I use the same shot type in both modes, shouldn't the outcome be the same?
>>17537944
No continues obviously.
>>
I don't think there's ever going to be another Phantasmagoria game - it was a concept ZUN tried in the PC-98 era, then revisited and improved in the Windows era. There's not really any reason for him to make another one at this point.
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>>17538062
That's why HSiFS got my hopes up for having Patchouli actually be a playable character. Still unlikely, but could happen out of nowhere. Plot has something to do with somebody collecting magical energy? Patchouli might actually leave the library. Not to mention that ZUN has kept her on life support for a while now, having her pop up in other works every now and then.
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>>17538106
I think there is a pretty good point to another one, but the actual reason is probably that it just requires way too much work for him to make one. All the AI garbage, he wouldn't get away without netplay, the sheer amount of characters. If he'd go for a select few, even just selecting them requires a good bit of work. I could see him just delegating it to someone else. Actually surprised he hasn't done so yet.
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>>17538092
I meant that certain shottypes suck and certain shottypes are good. If you chose a good shottype on Normal, then you'd have an easier time defeating bosses, but (and this is only if you haven't played other games or practiced a lot), have a harder time dodging spells, and vice versa.
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>>17538062
>Wild Card, could even get her own game.
oh I wish anon, I really do
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What the fuck? I rather do a hard mode No-life loss than lunatic with bombs.

These fucking bullets move at a hundred miles an hour and clog the screen
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>>17538119
I 1cc'd everything else on Normal with Reimu (homing if available), except LoLK (this is too hard for a casual like me) and, oddly enough, DDC. Here, I used Reimu+Spring.
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>>17538062
You didn't have to rub it in.

At least I'll always have ULiL and AoCF.
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>>17538062
I dunno man, 16's existence doesn't necessarily nullify the old patterns of playable characters, it just adds more possibilities. For all we know, having playable non stage 5s could have been a one off thing.
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>>17532109
It will happen!
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>>17538109
She's too weak (physically) too leave the mansion and solve an incident, so it's a no
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>>17538406
She did visit the Hakurei Shrine to retrieve a book in FS. Other than that she just needs a (physical) boost similar to what Cirno got for her abilities. But yes. Very unlikely.
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>>17538406
>>17538491
Are we just going to brush over the fighting games, or was there some plot there that I lost out on?
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>>17538354
I dunno, I feel like this might become a trend moving forward.
HSiFS almost feels like the start of a new "era", so to speak, with it abandoning certain conventions set by TD (finally dropping TD styled 2 for 1 shots, bringing back final boss final card bomb immunity) while breaking the mold with non-conventional player characters. The story also felt more reminiscent to his early Windows work than it does like UFO-LoLK, which were rife with moral ambiguity and incidents that weren't actually incidents and don't really get resolved.
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>>17538109
Patchouli is in an odd position. Personality-wise, she's easily the SDM character who's most likely to get involved in something, but her physical health and reclusive nature are simultaneously her largest limiting factors. Even in the fighting games, she spends several fights in the library before finally venturing out for all of 2 fights. I feel her best bet is either another SA style game, or her getting partnered up with Sakuya/Marisa in an IN style game.
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>>17538062
>Fighting only.
Seeing as Mokou got ignored in HSiFS even though she fully knew something was up and could've easily been put in, she's definitely going to get stuck in fighting games. Well at least there's always the chance of Kaguya getting in as Reisen's partner in a IN or SA tag team system along with Eirin.
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>>17538860
I feel like ZUN might avoid that altogether. He dislikes playing the same fiddle for different games. So if we do get another game with a partner system, I doubt it will feature a Marisa/Patchouli team. Though a Sakuya/Patchouli team might genuinely be interesting and I could see that happening. Would make for some interesting banter too. Again, her recent few panels in FS were godly.
But my dream would be flying around as her and Royal Flaring people. Now that sounds fun.
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>>17538952
>He dislikes playing the same fiddle for different games.
Phantasmagoria.

But yeah, it probably won't happen. Though it does seem that he could maybe be building up to something of the sort, since he had Marisa befriend important figures in the last two games (Sagume and Okina) but who knows with him.
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>>17538838
>The story also felt more reminiscent to his early Windows work
I'm glad I'm not the only one who thinks that. Not just the story, but the atmosphere reminded me a lot of MoF. He might be finally dropping/finishing the "arc" he started with UFO, which I personally disliked. It was just lacking this mysterious atmosphere of you barely even knowing what's going on and piecing things together in hindsight.
It was filled with, as you said, a lot of incidients that were "frozen", because there was no point in them to begin with/no need to resolve them/unresolvable as it was out of reach.
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>>17538963
>Though it does seem that he could maybe be building up to something of the sort
You mean a partner game again? I could somewhat see a Marisa/Sagume team working, but Marisa/Okina? Have them fight Reimu/Yukari, similar to IN?
...
Now you sold me. Fuck the Patchouli thing. That's something I'd like to see.
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>>17538985
I was thinking of an SA-like thing, but IN with Marisa/Okina fighting Reimu/Yukari would be sweet too.
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>>17538985
For some reason, I can see Marisa partnering up with Kasen rather than Okina. It'd be funny if Reimu and Marisa ask how they actually know each other and Kasen proceeds to deny everything she knows about Yukari.
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>>17538952
>But my dream would be flying around as her and Royal Flaring people. Now that sounds fun
Play FDF
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>>17538062
Actually, the mold persists unbroken. Cirno and Aya were playable characters for side games, so ZUN didn't break any tradition.
For fun reasons, I'll say the odds for the next stage 5 bosses to appear in the upcoming main games:

>Sakuya - High
Popular character and incident resolver.
>Youmu - Average-High
Popular character and incident resolver. However, Netherworld do not usually interfere in incidents resolution, so she is more limited than Sakuya.
Reisen - Average-Low
Indeed a popular one, but her star has shone in LoLK and ULiL, and she isn't an incident resolver. Futhermore, she isn't Human.
>Komachi - Very Low
She has a job to fulfill at Sanzu River, but maybe she'll become a PC if Eiki-sama get involved in some BS.
>Sanae - Very High
She is Kanako bitch and Reimu 2P version.
>Rin - Low
Even though she is an explorer character, the SA structure isn't the same as the other main games. Satori is the REAL HEAD of Palace of the Earth Spirits, leaving Orin and Utsuho as subordinates. In addition, Utsuho is much more popular than her.
>Shou - Very Low
Like Komachi, she has a job to do. Ichirin is most suited for the incident resolver role.
>Futo - Average
Same as Youmu, expect that she isn't much popular. Maybe if something related to Taoism happens...
>Seika - High
She already starred her own game, and she's popular. The only thing that lowers her odds is that she is chaotic neutral/evil.
>Clownpiece - Average-Low
Extremely popular NOW, but who knows in the next 2-3 years. She is a fairy from Hell and subordinate of Hecatia, I don't see any reasons for ZUN put her as PC (Maybe as a partner in a moon incident game). The Rabbit Girls are more likely to be incident resolver than her.
>Satono and Mai - ZERO
Literally who.
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>>17539348
Side games mean SHIT, anon.
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>>17538952
Just brought it up as a possibility.
As has been mentioned, I'm pretty sure that Okina is being set up as Marisa's "Yukari" figure, so to speak, so a team up between them is far more likely.
>He dislikes playing the same fiddle for different games.
Reimu and Marisa got their IN partners back for SA, just saying.

>>17539348
Side Game/Phantasmagorias really don't mean shit in regards to protagonistic figures for mainline. non-phantasmagoria games, anon, we both know that, don't feign ignorance.
>>
I like how people here compare IN with SA when it comes to teams.
They are nothing alike.
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>>17539450
They're both methods of including characters who wouldn't fit in a traditional protagonist role as a strong supporting character for a more standard protagonist. The main difference being that the support in IN is directly involved, while the support in SA is indirectly involved.
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>>17539477
Exactly, therefore they should be put together.
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>>17539496
IN style would mean Patchouli is flying out with Marisa.

SA style would mean Patchouli is sitting in her library guiding and assisting Marisa.

That's why people draw a difference.
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>>17539444
I am looking forward to the Marisa and Okina team. I felt that Marisa was severely falling behind Reimu when it comes to powerful connections and options. This will make it easier for ZUN to push them both to somewhat equal standing again.
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>>17539348
>Extremely popular NOW, but who knows in the next 2-3 years.
That's what people said two years ago.
>>
>Cirno only got involved this time because she got a power boost
>Generally small fries don't get to be pcs in non-Phantasmagoria games.
Is this going to be Cirno's only time as a major protag?

>>17539521
Agreed. Sagume felt like she was being set up as something for Marisa, but ZUN didn't really do anything with it, and that occult orb is probably just gathering dust in Marisa's home.
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>>17539348
>clownpiece as a partner.
Not sure I see her backing up Reimu any time soon.
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>>17539533
>and that occult orb is probably just gathering dust in Marisa's home.
Didn't Yukari steal it? At the same time she went to Marisa to tell her "hey you're friends with that moon goddess now, that's cool".
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>>17539618
Nah, she just comes by to see it, she explicitly lets Marisa keep it.
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>>17539533
>Is this going to be Cirno's only time as a major protag?
Hopefully, yes. Other characters could've taken her spot.
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>>17538062
No the best way to determine new characters is "were they playable in PoFV?"
>>
>>17539534
Clownpiece literally lives at Reimu's house though, she'd probably be an easy choice as a Suika-esque partner
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>>17540055
What about Aunn though.
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>>17540063
Aunn will be a new Yukari-using-Ran-in-IN esque shottype for Reimu where she goes and attacks
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>>17540063
>Aunn tower defense.
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>>17540076
Unlike Yukari, Reimu isn't an abusive hag who just throws her shikigami and makes her spin and bounce like a ball.
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>>17540111
>>17540076
>>17540063
If Aunn went with Reimu, who would defend the shrine while she's gone? Their maid?
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>>17540148
Clownpiece but seeing that she'd probably burn down the Shrine if left alone, it's most likely gonna be her mother, Kasen.
>>
Have normal 1 cc'd everything up to MoF, and now SA is blasting my balls off. Are there any neat tricks to completing this besides twitch bombing reflexes? I can't even clear stage 5 yet.
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>>17540224
Use MarisaC.
She has a bomb that does nothing to attack the enemy but everything to help you.
Basically it's a shield you get where if you get hit all the bullets are removed and you get some iframes. If you aren't hit, you get half the bomb (power) back.
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>>17540259
Minor question - I tend to have bad instincts on "technical" shot types, but is Reimu C/Aya as horrible as she seems?
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>>17540268
I've heard Reimu C is press X to win, but I haven't used her much mainly because I'm trying to get the 1cc with MariB on Normal.
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Is it just me or is Reimu considerably cuter in Touhou 16? Not only her art, but her personality is very energetic in this game. She lost some smug, but she got way cuter out of nowhere. Something about how she challenges the final boss is really cute compared to her usual shit talk she gives the final bosses.

Am I just fucking retarded and imagining it?
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>>17540349
To be honest the only games where ive seen her with a smug kind of behavior are 6, 7 and 15. You could have said she was getting a bit too smug when th15 was just out
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>>17540268
>Reimu C
>bad
Literally as >>17540275 says. Of course, shit won't help you in Lunatic if you're not already half-competent but Reimu C is retardedly broken if you go for survival.
That said, Youkai Blazing Wheel is really hard/almost impossible to clear on higher difficulties with that shot. Some spellcards like Zombie Fairies are also significantly easier with a spread shottype (I used to bomb the shit out of that spellcard until I discovered that attracting the fairies at the top of the screen before heading straight down and just keep firing with spread shots like Marisa Water or Marisa A focused made for an easy clear.)
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>>17540349
It helps that TH16 is probably one of the cutest Reimus ZUN has ever drawn. I only really like her design in EOSD more than in HSiFS
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>>17540349
She was kind of a bitch to Eternity though. And not sure if Aunn, can't remember. I also haven't checked her story yet starting stage 4, but the bitchy aura isn't entirely gone.
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Holy fucking shit lunatic no release 1ccs are so annoying
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Any tips for Ten Desires ?
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>>17540615
Beware the arrows, and don't get cocky if you're surviving.
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>>17534473
I was one of those people. Stick buttons started giving me problems, so I temporarily switched to WASD on keyboard, and that has felt so good I don't actually want to go back anymore.
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>>17534161
You should use a tablet
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>>17534161
You should use a WiiMote
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>>17537945
Even though I've never believed in it, I might have a shot. My cap rate on all the difficult stuff in EoSD is at least 40% except for books on which it is atrocious. I want to practice hard towards victory.
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All 4 characters no bomb no release
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>>17540923
Also, to the anon who asked about my enjoyment of the games after UFO:
-TD: I love it. It's not because of the patterns since it's pretty simple and I usually play it for a laid back run, but the music in stages 4-6 is amazing. All of it. Also the atmosphere that ZUN gave to the stages.
-DDC: Not gonna lie, it was a drag getting a lunatic 1cc for it. Mostly because I didn't want to cheese it and avoided the broken characters so I went with Reimu B and stages 3 and 4 are bullshit upon bullshit. It's fun to boot for some original spell cards though.
-LoLK: I also love this one. Happily got legacy lunatic 1cc's with all characters twice because at some point I lost my score. Liked it from the first day, the spell cards are really fun to capture and I'm always drawn in by a challenge. The characters are very well made.
-HSiFS: Had pretty much the same impression as DDC, except this time the bullshit is on stages 4 and 5. The game looks like it could've been designed better in many many aspects. It feels unfinished. The music is a masterpiece though. I just wish Okina hadn't gotten that much attention. Otherwise her stages as standalone appearances are great.
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>>17540561
Everyone was a bitch to Aunn, it's so unfair, since she is so nice.
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>>17540349
UFO and HSiFS have the cutest Reimu portraits.
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>>17540055
What? Where is this stated?
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>>17540561
Reimu actually said to Aunn that she's sorry after beating her up which is very unReimu-like. Aunn truly is a gift from the heavens.
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>>17541493
She has it pretty good. At least she isn't squeezed through an industrial flattening machine.
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>>17541568
Fairy Manga, she's currently living under the shrine.
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>>17541623
>squeezed through an industrial flattening machine
Huh? There was someone who was?
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>>17540051
Sanae wasn't.

>>17541568
I take it you haven't read Visionary Fairies in Shrine.
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>>17541493
If you came home one day and found a total stranger there, would you act nice?
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>>17541758
A total stranger who, mind you, claims to have snuck unto your property every time you left for work for the past several years.
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I got a second HSIFS 1cc today. Nominally I have been "trying" for two weeks, but the game tells me I don't even have 4 hours.
And then I tried MoF again and died twice to Nitori.
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>>17541929
To be fair, MoF is harder than HSiFS on Normal, at least for me. I got a 1cc in the latter on, I think, the sixth try, while in the former, it took me ~40 hrs of practice at least.
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>>17540615
skip it, it's shit
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>>17540615
Watch a replay to learn all the life drops and trance points.
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Is my clear of TD Extra still legitimate considering that in the middle of it I paused the game and went to bed? I unpaused it on the next day and cleared on that credit.
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>>17542723
Technically yeah, but that's still pretty cheesy.
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>>17542723
Yes, and I'd actually consider that more impressive: For me, pausing the game and taking a break throws me off, because I'm not "in my element" when I have to start in the middle of a difficult stage.
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Normal shitter here. Been playing here and there for the last couple months and I finally got my first 1cc IN (First time doing Final B as well, had a bunch of bombs and lives,lol) on Normal. What should I do next? Hard? No bombs/deaths? Try another game? Whats another good game for new players?
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>>17542955
I got my first 1cc in HSiFS, it seems to be relatively easy, so you could try that. PCB's a good choice, too.
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>>17542955
Try new games, that's what I've been doing and will be doing until I beat Yukari.
Personally, I played the Retro Era to death, but I'd recommend EoSD for the horrible deathbomb mechanics, as it can teach you that you shouldn't be forced to deathbomb, but bomb when you're near death. It sounds odd, but considering each bomb is an extra life you have, it's worth using all your bombs before you die. (Just don't spam, you don't get good doing that.)
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Reimu might just be the most frustrating boss I've had to fight.
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>>17542955
Do the Extra, of course
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>>17542955
Try other games on Normal difficulty. LLS, PCB and HSiFS should be fine for your skill level.
Going to Hard is not a good idea unless you've built up a lot of experience, it can be a huge jump if you don't know what you're doing.
NMNB even more so. I have a couple Lunatic 1ccs and I still don't think I'm ready to try THAT even on Easy.
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>>17543080
Marisa is harder.
>>17542955
7,10,13,16 are all as easy if not easier than 8.
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>>17543203
You might be right if this wasn't Normal, where IN is easiest.
Easiest Luni is PCB though. Maybe HSiFS.
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>>17543387
HSiFS summer is the easiest in the series.
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I play touhou muted with trap music in the background
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>>17543434
That's horrifying.
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>>17543434
As dramatic as it deserves to be. Is it at least rap trap from a weeaboo nigga or plain out shitty edm trap?
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>>17543057
Reimu is easy, dude. What's the problem?
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As good as 2hu's original tracks are, when you're several hundreds of hours or more deep it starts getting real repetitive. I usually go for comfy 2hu instrumental arranges though. What does /jp/ listen to when they play?
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>>17543493
chinese trap rap
it's about what you'd expect it to be
https://www.youtube.com/watch?v=0aQRRvuB2LQ
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>>17542845
For a lot of people their first credit of the day tends to be fairly strong, so in that way it might be pretty cheesy which I think is what >>17542807 meant. It felt great, though! Getting a clear in the morning and I didn't even have to do the stage portion and the easy spells. It's like I skipped it all.
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>>17543481
She moves around too much and won't fucking die.
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>>17543423
Objectively untrue.
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>>17543474
It's rap trap
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>>17542992
>>17543032
>>17543080
>>17543191
>>17543203

Thanks everyone.
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>>17543499
Chink here. This shit makes my ears bleed. How do you stand listening to this, and while playing 2hu, no less?
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>>17543670
2hu fans are conditioned to trumpet rape so this shouldn't be that offensive to the ears either
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>>17543499
What a fascinating language, they can speak emoji
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>>17543766
chinese is basically just ancient emojis
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>>17541493
Wrong, it was Aunn who was a bitch to Aya and Cirno in turn~
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>>17543493
The original Touhou osts.
>when you're several hundreds of hours or more deep it starts getting real repetitive.
I've several hundred hours logged, I'm sure. The only time I've felt annoyed by the OST is UFO. At the End of Spring is overrated as fuck.
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>>17540349
Reimu drifts between "vaguely pleasant", "flippant no fun allowed" and "the crimson slasher".
In th16 she was considerably more on the "vaguely pleasant" side than usually.

>>17541493
>Aunn breaks into your home without your consent
>"dude I'm your guard dog, don't you remember me?"
Reimu simply protected her property until she noticed that Aunn is about as dangerous as a fairy.
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>>17543896
She didn't really break in, she was just hanging around.
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>>17543915
The point is that she is the same as all the faires, someone who entered the shrine's premises without being invited to do so.
Reimu exercised her right to defend her property.
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>>17543923
Aunn's a statue on her shrine, though. Technically, "Reimu's property" includes Aunn. Just no one told her that her statue comes to life when she's gone.
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How do you guys have the motivation to pursue a goal for 2+ months?
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>>17543945
By not thinking about it and doing it passively while actively focusing on something else.
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>>17543945
The hard part is after a year or so, you just need more autism
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>>17543493
The music they have.
If I'm playing PD LoLK then elevator music.
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>>17543493
I like to have podcasts running in the background whenever I play games. I need some background noise, but I also can't sit and listen to people talk for an hour without doing something else.
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>>17543945
Think of it like a sport.
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>>17543896
I wish Aunn would break into my house.

>>17543493
>when you're several hundreds of hours or more deep it starts getting real repetitive.
Not really, no. In fact, listening to different music than the game's own throws me off super badly (and this isn't just with Touhou, mind).
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>>17543945
I can get a tiny bit closer with every run, so even when I'm not hitting it, getting one spellcard closer is a good feeling.
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>>17543931
Technically Aunn being Reimu's property means Reimu has the right to treat her in any way she likes.
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>>17544152
I want to treat Aunn any way I like.
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>>17543945
I just play casually until I get it.
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>>17543861
As is the duty of the guardian of the shrine!
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>>17543387
IN is not the easiest normal, if anyone believes this then they are retarded.
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>>17544271
Wow, you're almost as obnoxious as the "Ran is da easiest" memer.
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>>17544319
Same
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>>17544319
He's right, MoF is the easiest.
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>>17544342
I would say that it isn't, from a newcomer's perspective. A newcomer isn't going to know to abuse bombs like an experienced player would, and MoF has some decently difficult patterns that would throw him off. Meanwhile, IN's deathbombing system is a huge asset to players who don't understand how bomb properly, the familiar destruction mechanics allows for easy and unintentional bullet destruction, and the patterns on normal are fairly straightforward. MoF is only easier for newcomers if you take into consideration Marisa B, but that's practically cheating.
>>
I don't know why people keep arguing over easiest normal when LLS exists, but if it's windows only I guess the gap is a bit less clear. I'd say PCB is the easiest due to giving out the most resources and the patterns being mostly streamed and static, but I see how IN is similar in that sense. MoF gives out less lives than both and has spellcards I personally find harder, even considering bombspam--Kanako in particular.
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>>17544319
Not surprised that the kind of retard that actually has issues with Ran of all extras would also perpetuate the "in is so easy guise" meme.

>>17544412
I always go into these discussions assuming it's Windows-only, but if this retard actually believes IN is easier than LLS then he has no hope at all.
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>>17544271
>>17544342
>>17544389
I'm probably biased in this since i'm a shitter, but I've only been able to 1cc HSiFS so far. The release (At least Summer is, I haven't had the results with Fall that others seem to) is too good in the game.
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>>17544423
I don't feel comfortable giving an opinion one way or another in regards to HSiFS as I admittedly graduated from normal mode long ago. I feel that the Lunatic 1cc was pretty easy, though, even if release can result in many unintended suicides via ramming.

>>17544422
That's a nice Ad hominem, and is probably why nobody respects your opinions.

>>17544412
While LLS is fairly simple, the odd difficulty curve (peaking stage 4 for no real reason), and the lack of mechanics to make the game strictly easier, means that LLS is still going to lose out to things like PCB and IN in terms of difficulty. The main difference is that PCB and IN have mechanics that make the games more forgiving, while LLS does not (I'd consider rank a system that makes the game more difficult, before someone asks).

>I'd say PCB is the easiest due to giving out the most resources and the patterns being mostly streamed and static
That's a fair argument, though I would counter in saying that most new players won't know how to abuse these things, and the border mechanic isn't consistent enough a factor for newcomers to truly abuse, unlike IN's bullet destruction and easy deathbombing.
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>>17544451
>That's a nice Ad hominem
And this gem is coming from mister "Wow, you're almost as obnoxious as the "Ran is da easiest" memer".

I also really like how your arguments for IN being DA EASIEST boil down to "muh deathbombing" and nothing else, as if Marisa's and Kaguya's attacks aren't much harder than anything LLS or PCB throw at you (with Reisen and stages 5 and 6 keeping up that pace). Good luck deathbombing when you're out of bombs because you keep getting hit since you can't even dodge fucking Ran. Of course you'd already know this if you actually played the games so no surprises there either.

AAAAND he actually believes LLS isn't the easiest Normal. Now that's fucked.

>and is probably why nobody respects your opinions.
Well, you're a nobody alright.
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video games are fun
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>>17544475
Marisa's only true source of difficulty in her fight on normal is from the odd hitboxes on her stars, and the sudden nature of Master Spark potentially catching people off guard. Frankly, she's more difficult in LLS, where the suprise factor of Master Spark is replaced with the more dubious dodging in the PC98 era thanks to a lack of visible hitboxes while focused.
And Kaguya can be tough, but she's really no harder than the likes of Remilia or Yuyuko, with the only thing of real danger to newcomers being the stream heavy nature of her final card being easy to mess up if you don't know what you're doing. Everything else on normal is pretty much just straight forward dodging, as I recall.
Of course, I did forget another factor that makes IN easier, and that's the absurd amount of resources you get, with 2-3 bombs per stage not being an uncommon occurrence past stage 1. No other game is nearly as lackadaisical in regards to giving the player bombs, outside of the "Power = Bombs" games, which at least require routing and forethought to abuse.

>And this gem is coming from mister "Wow, you're almost as obnoxious as the "Ran is da easiest" memer".
To be fair, it's not as if you're presented any real arguments in any of the instances in which we've spoken. Sometimes I wonder if you potentially "act the fool" in hopes of seeing my rebuttals, but that would be silly.

>>17544490
Good job, anon. I presume from the score that it's not your first UFO Luny 1cc?
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>>17544509
Thanks! And yeah, I just wanted to create a 2.5b replay for those interested in UFO scoring.
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>>17544509
>Marisa's only true source of difficulty in her fight on normal is from the odd hitboxes on her stars
Even if that was true (it isn't), do you mean Marisa's stars? The ones that are all over the place in almost all of her attacks? Those stars? Good job undermining your own argument.
>but she's really no harder than the likes of Remilia or Yuyuko
I won't say anything about Remilia, but Yuyuko is downright laughable maybe barring the nonspell with the knives curving as they go down and her third spell (and neither of which requires THAT much finesse). Everything else is either pathetic once you realize the actual size of the butterfly bullets or already pathetic. Anyone who can't ride Yuyuko like a mule is not qualified to talk about the difficulty of anything.
>and that's the absurd amount of resources you get
UFO and DDC shower you with resources and you don't see anyone calling them the easiest games. I imagine that's because they're not, and I can verify that because I played them and have several Normal 1ccs in both, but apparently the person who has problems beating fucking LLS knows better than me. (well, I guess there's also you know who for UFO, but he doesn't count)

>it's not as if you're presented any real arguments
Don't pin it on me if you like ignoring people telling you water is wet.
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I don't know where I've gone wrong, but I can't beat Yukari for the life of me. There's ALWAYS one massive fuckup that destroys my run and I can't stop it.
(Any clears above Hard are score file, not me. I can assure you this is 95% my own shit)
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>>17544656
Yukari is mostly just a repeat of the stuff you practiced with Ran. Don't get intimidated, keep a level head, and if need be don't be afraid to pop border in order to cheese her cards, as you're going to be getting a shit ton of border in that fight.
If you need help with specific cards, I'll give you advice to the best of my ability.

>>17544642
>UFO and DDC shower you with resources and you don't see anyone calling them the easiest games.
Because they have other factors that balance out the high amount of resources that they give you, generally. IN doesn't really do that, and the resources you are given mostly tend to compound upon the other factors that already make the game easier. As well, UFO and DDC require some decent gaming of mechanics in order to exploit fully, while IN mostly just requires the player to not spam bombs at the wrong points to get more bombs.

>Don't pin it on me if you like ignoring people telling you water is wet.
Acting like your opinions are objective fact, especially when discussing something as ultimately subjective as difficulty with patterns, makes you a look like a jackass. Especially when you only provide one somewhat substantial piece of supporting evidence to your argument, which is shaky enough on its own, and then proceed to hide it under a mountain of insults and shit-flinging.
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>>17544766
>Because they have other factors that balance out the high amount of resources that they give you, generally.
Yeah, the difficulty. Like IN does. Of course IN doesn't go as nearly far as UFO and DDC do, in case that needed clarification.
>Especially when you only provide one somewhat substantial piece of supporting evidence to your argument
Get fucked, mister "muh deathbombing solves EVERYTHING and you're WRONG for not agreeing with me". Go play the games.
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Made it to stage 5 normal of HSiFS for the first time. I was amazed with my progress through the first three stages, only one death and I think I had 6 bombs going into stage 4. Stage 4 sucks. PCB gave me trouble in stage 4 too, but only until I figured out the point items were a trap. This game is like if the fight with Momiji lasted the entire stage of MoF There is just so much bullshit everywhere, I can't recover season levels fast enough to deal with it and most of my bombs were used on ordinary fairies. What is the secret technique to repel its bullshit? And how should I deal with 2hu Madotsuki's spell that has one of Okuu's fireballs And Then There Were None-ing at me?
>>17544656
Double Death Butterfly if the only really difficult thing she throws at you, the stage is the only other thing you might have trouble with. Watch a video of somebody else beating it to learn how to deal with those magic circle things that throw highspeed bullshit at you if you haven't already.
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>>17544963
I don't think DDB is that bad, honestly, and even if you're having issues with it a single border pop is enough to mostly invalidate it.
The Ran card can be intimidating while learning it, and her survival cards are easy to mess up as well.
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>>17544963
Which seasons are you using?
My personal advice, if you're having trouble try switching to Summer. The shot isn't great, but you can point blank release for good damage and fantastic score potential, and at full charge it's basically like having 6 free bombs. It's certainly not the best season, but it's the easiest to use, only being a bit riskier than Spring but with far more scoring potential.
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I keep having dreams about playing Touhou but I have no motivation to play
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Finally 1cc'd Normal PoFV with Marisa. Holy shit, I know you guys say that game is underrated but I'd like to never play it again if only for the fact that I've had rounds with Shikieiki where on the last bit of health, she dodges for five minutes or more straight while I'm dropping dragon level spells on her from point bonuses and bombing for defense. I don't know how I managed it this time but I'm glad it's over.
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>>17544981
I was using spring because I sometimes mistime moving away from under a big fairy believing the shots already in moving will finish it, leaving it with a sliver of health and full offensive presence. Also the invincible while releasing I thought might be better for survival than six small releases.
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>>17544993
Yeah, honestly spring is probably the weakest of the bunch. You're not going to be able to make back resources via release thanks to the incredibly short span that the release lasts, and the invulnerability ends up not mattering as much as you'd think as the spring shot discourages shotgunning anyway.
Remember, lives are connected to score in this game, and spring is by far the worst season for raking up score, especially on Normal. Pick up summer, learn where to release for maximum points, and reap the reward of extra lives. The only season that I'd say has an easier time scoring is fall, but fall often leads to a ton of accidental suicides and is generally more difficult to use than summer.
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>>17544963
>the point items were a trap
Explain.
>like if the fight with Momiji lasted the entire stage
And just like Momiji you bomb through it. You can afford to spend 3 or 4 bombs just on the stage.
The really hard part is the Stage 5 boss(es).
>>
How does this game compare to something like Terra Cresta for the NES?
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>>17544963
For Bullet Golem:
https://www.mediafire.com/file/sfq7sqm1j33zr5a/th16_06.rpy
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>>17545123
https://www.youtube.com/watch?v=Nn6ttmsRZm0&ab_channel=Jaimers91
you tell us.
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>>17544990
PoFV is fun as hell, the unexpected is what makes it more fun than the usual memorizing of spellcards, plus the way you feel like a goodplayer when you pull yourself through a difficult situation
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>>17544490
Oh wow, you got within 200m of your PB such an amazing achievement, congrats!!
>>
With people going X is the easiest Touhou due to X.
You are all being silly.
What you might deem easy, could be the hardest mechanic for another player and vice versa.
People argue LoLK is harder than DDC, but it was the other way around for me.
People tell me they found TD super easy, but I had so much trouble with it.
It kinda goes in hand with this:
>>17532180
Depending on what skills are your highest, some games might be easier than others.
Instead of telling people, that are new to Touhou, about specific games, we should direct them to play every game on Easy and see which ones stuck and then evaluate which games they should concentrate on first.
>>
IN the the easiest Touhou because it's easy.
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>>17532237
Kogasa's not one for conflict, despite being introduced as a boss. I don't see it happening ever ever.
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>>17535041
It was humans only according to ZUN. Forget Phantasmagoria, as that's an outlier, but he says in his afterwords that he added Sakuya cause she's human and then Youmu cause she's kinda human I guess.

But there are very few humans in Touhou. Eventually you got Sanae. Reisen was completely unexpected though, and now we've got HSiFS. Rules no longer exist
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>>17532241
just do it

I mean shit man, I suck and I still cleared PoFV. The extra, however, pissed me off.
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>>17545738
IN is the easiest due to the familiar mechanic (which is the single best gimmick in any 2hu game) allowing you to clear bullets really easily, if you can manage Focussed/Unfocussed shots correctly.

Also, it's the most fun one.
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>>17545760
How's the familiar mechanic work, exactly? I just thought it was how the yokai characters fired.
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>>17545870
You see those orb things some enemies throw out?
They explode and wipe bullets when you kill the enemy that fired them.
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>>17545872
That explains a lot, actually. Do I need to use the yokai for it to work?
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>>17545896
No, but when you're Youkai you can shoot through familiars, while in Human form you will often kill the familiars instead of their host unless you set it up well.
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>>17545901
I see, that explains one of Eirin's spells.
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>>17545743
>ZUN breaks his own rules
And more news at 11
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>>17544990
Nobody says PoFV is underrated except hipsters. PoFV is trash.
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>>17545528
>>17544529
>>
>>17545760
>IN is the easiest due to the familiar mechanic
This is no argument when
>if you can manage Focussed/Unfocussed shots correctly.
is a thing.
PCB is a really newb friendly game, by having both the easiest normal and extra modes.
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Do you use 4:3 monitor for touhouing?
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The difficulty curve is retarded, i clear all games on normal with all characters, but hard difficulty just fucks me
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>>17544990
PoFV lover here, the single player stuff is only ok. PoFV really shines when playing it with others, like any competitive 1v1 style game.

>>17546789
I still believe that PCB's patterns are more difficult overal, border isn't as consistently helpful as IN death bombing for new players before the Yuyuko fight, and the fact that IN lacks innate bullet destruction outside of bombs makes it harder on new players.
Also nice arguments.

>>17546823
I've personally found that EoSD-IN have the easiest hard 1ccs, if you need a place to start. MoF and on place their hards closer to their lunatics, where as early Windows and PC98 hard was closer to normal.
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>>17546823
You are doing it wrong by not playing PC98 games I bet.
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>>17546789
>PCB is a really newb friendly game
Maybe I'm just a casual, but the only games I've never 1cc'd even on Normal are PCB, DDC, and LoLK. Youmu's spells kill me everytime.
>>
>>17546873
i did
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>>17546908
Yeah, Youmu is notoriously tough, many would rank her as being more difficult than Yuyuko.
>>
>>17546917
Then I don't understand, which game are you stuck on?
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>>17546908
If you got SA and UFO there is no way you can't do PCB anon.
>>
>>17546908
I find them pretty hard too, but you should have so many fucking lives by stage 5 that it shouldn't matter, there are bombs too, you can always use SpoilerAL to practice her spells anyway.
>>
>>17547041
I have never figured out how her S5 midboss spellcard was supposed to be dodged. Fortunately, as a Reimu B player its possible to get her dead fairly quickly only using 1 bomb.
>>
>>17547024
I bombed through SA with ReimuC, so not sure I can really say I cleared it. UFO was the hardest to clear by far, but even then, I practiced PCB even more, and still couldn't do it.
>>17547041
>SpoilerAL
Never heard of it, I suppose I could try it out.
>>
>>17547051
You just stay on one of the two sides she stays on and dodge, trying to move around makes things worse, it's only one bomb in the worst case scenario so it shouldn't be any problem.
>>
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>>17547098
>stay on one of the two sides
I can only speak for Normal, but that's not at all how I do that spell card. I follow her around the screen.
When she fires, I rush to the other side of the screen before time slows down, because the bullets are far less dense there. From there it's a matter of practicing.
I do much the same for 200 Yojana. For Karmic Punishment there's a trick because it's static but I forgot exactly what to do. I think you move around 2/3rds of the way across the screen and there'll be a gap in the spread out slashes where all you have to do is move up to dodge the narrow slashes.
>>
>>17545095
most of the point items will be lost or picked up below the point of collection unless you are playing oriental autism reckless
>hey /thgp/ how to beat this stage without bombing constantly?
>lol idk use more bombs xDDDD
>>
Are you dedicated to a single girl, or do you switch from girl to girl each game?
>>
>>17547513
I'd love to switch more but I'm addicted to Reimu's teeny tiny hitbox
>>
>>17547531
Discuss your vendettas against other people and other nonsense in your circlejerk and stop derailing this thread.
>>
>get shiki down to half a life
>die

goddammit
>>
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>>17547513
What would you do if she was only playable in a single game, anon?
Unless you meant something entirely different.
>>
>>17547513
I mostly use Reimu, but I'm not against playing someone else.
>>
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I feel super proud

As a professional scrub at these games i managed to finish Ten Desires with Reimu, Marisa and Sanae.
It's the first time i like a touhou game so much that i find the strength to finish it with every non gimmick character. (sorry youmu, but i can't deal with the sword)

I'm glad some touhou games are easier than others, this one rekindled the love for these games that i had lost with Subterranean Animism's bullshit difficulty.

Also Miko is my new favorite touhou, i like her.
>>
>>17547750
Well, who do you use when the spooky ghost isn't an option?

>>17547832
Miko is rad, and unlike Byakuren she only gets better as she makes more apperances.
>>
>>17547832
>I'm glad some touhou games are easier than others
>Subterranean Animism's bullshit difficulty
>Miko is my new favorite touhou
I'm glad I don't have such shit taste.
>>
>>17547513
I'm a filthy manslut that goes with whichever girl is the easiest, for me at least.
From 3-16 that would be Yumemi, Marisa, Mima, Marisa, Sakuya, Reimu+Yukari, Aya, Marisa, Reimu+Yukari, Sanae, Reimu, Sakuya, Sanae, Reimu.
>>
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>>17547513
Reimu is my choice when I just want to play or going for my first clear, I only play with the others when I'm trying to get the clear with every character and shot type.
>>
>>17547832
Good job AND good taste. Too bad you don't like Youmu though, she has my favorite shottype in that game. I wish ZUN would do something like that again.

Are you going to play the Extra stage?

>>17547891
Fuck you, there's literally nothing wrong with Miko.
>>
>>17547901
I think Youmu' shot type is very original and fun to use but i really can't concentrate on charging the sword, releasing the button at the right moment AND dodge at the same time. I also like Youmu as a character but, while fun, i'm not good enough to use that, i just lose focus.
It's much better than Sanae's boring wide shot that's for sure.

i guess i'll try but i really don't think i'm cut out for the memorization needed for extra stages

i'll stick to my normal difficulties runs, i'm shit but i know my limits.
>>
>>17547901
>nothing wrong
If you exclude her insufferable personality, her theme which pales in comparison to most of the other final boss themes and her flawed modus vivendi, which contrasts with the requirements for becoming a Celestial, then sure.
>>
>>17547950
You're just mad because you're a filthy buddhist.

And True Administrator is one of the best final boss themes, right up there with The Concealed Four Seasons, Little Princess and Nuclear Fusion.
>>
>>17547950
You sound like a pretentious fuck.
>>
>>17547513
LLS: MarisaB
EoSD: MarisaA
PCB: MarisaA/SakuyaB
IN: Magic Team
MoF: ReimuB
SA: ReimuB
UFO: SanaeB
TD: Sanae
DDC: SakuyaA
LoLK: Sanae
HSiFS: ReimuWinter

See the trend? There's one in there.
>>
>>17547513
I always try to use Youmu, but I've yet to actually clear anything with her, she's too gimmicky. I stick to Sakuya cause her shots just happen to be fun, but otherwise Reimu
>>
>>17547955
>And True Administrator is one of the best final boss themes, right up there with The Concealed Four Seasons, Little Princess and Nuclear Fusion.
The first three are an anticlimatic snoozefest, Nuclear Fusion is fine until you realize that, outside of the game, it's super repetitive (and most of its remixes are just mediocre metal, but that isn't ZUN's fault).
>>17547956
Calling me names is not an argument.
>>
>>17546815
I want to get a CRT because of no ghosting and they're dirt cheap compared to shitty color producing TN panels, but I can't find any
>>
>>17548001
True Administrator is far from being anticlimactic and a snoozefest with those guitars and moments. Also
>Nuclear Fusion is fine until
No, Nuclear Fusion is amazing period.
Please do tell us what you think is the best final boss theme in the series.
>>
>>17547881
well, mostly Reimu but I usually play with everyone at the end
>>
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>>17547941
>releasing the button at the right moment AND dodge at the same time
Sounds like you're thinking way too much about this. Just spam sword and focus primarily on dodging.
>>
>>17544766
Honestly, the one spell I know I mess up on is Shikigame "Ran Yakumo". I look out too much for Ran, and seem to run into bullets multiple times.
>>
>>17548057
>True Administrator
Intro and climax are good, but the rest of the song (i.e. what you're going to hear the most) is just boring.
>Nuclear Fusion
Whatever.
>Best
Windows top 5 is something like Suwa Foughten Field>Cosmic Mind>Septette>Pure Furies>Fate of Sixty Years.
>>
>>17547513
Laser Marisa best Marisa.
It also helps that I like her smartarse dialogue, instead of the other "let's solve the incident!" girls.
>>
What's the best way to play the PC98 games?
>>
>>17547513
I have trouble controlling my movement, so I have to play as Reimu. I used to hate her, but I've since come to develop an emotional attachment to her that defies my best judgment. It's quite fascinating. I love Reimu.
>>
At long last, I have done it.
I have beaten Yukari for the first time, and now feel like I can go onto Hard mode, though I'll probably 100% Normal before I enter Hard.
I've never felt a victory that was so satisfying, so... Refreshing.
>>
>>17548293
>Suwa Foughten Field
Good taste.
If we aren't including PC98, I'd say it's Suwa > Nuclear Fusion > Fate of Sixty Years > Wonderful Heaven > Little Princess, but it really depends on how I'm feeling at the moment.
If we include PC98, I think the obvious winner is Legendary Illusion.
>>
>>17548369
Use neko project, there's a guide on setting it up in the translation files and I think someone outright posted a preconfigured emulator in one of these threads a while back. It's a bit harder to run than anex though, so if your computer is shit then try that. T98 is good, but I've heard conflicting accounts on whether or not it is easier to run than neko.

>>17548725
I don't see Infinite Being mentioned so often at the top of favorite final boss lists. There are a couple songs I like more than it, but it's certainly one of my favorites.
>>
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>>17548286
Here, I made this a while back and it's not exactly the most optimal way of doing it, but I hope this gives you a decent idea of how the card works and how Ran can be streamed.
It's a very intimidating card, but once you know how all the cogs in the machine run, it's very simple and mostly just streaming.

>>17547513
Marisa for life.
>>
Lunatic Princess > True Administrator > Border of Life > Pure Furies > Suwa Field > Gensokyo Millennium > Concealed Four Seasons > Little Princess > Septette > Emotional Skyscraper > Nuclear Fusion > Fate of Sixty Years

Faint Dream = Legendary Illusion > Strawberry Crisis > Until the Moment You Die > Complete Darkness > Angel of a Distant Star
>>
>>17548293
I don't argue that it could have been better, but the theme is split into two parts, each of them having more or less the same duration.

>Pure Furies
Good taste. However the others feature too much of the usual trumpet ear rape and by the time Cosmic Mind came out it had been way too overused.
>>
>>17548778
your taste is fucking incredible. how could a mere mortal possess such incredible artistic sensibility, like are you even real.
>>
>>17548766
It's an underrated song, for sure, like most of PC98. It's a shame, and even when PC98 songs get brought up, Infinite Being is usually overlooked for Strawberry Crisis. It's a good song, mind you, but I personally can't listen to it for very long, and it feels to me like it's one of the few songs in the series that runs for a bit too long.

>>17548778
>>17548802
Sasuga
>>
What would be the ranking for extra boss themes?
>>
>>17548721
>beating extras before hard mode
how people do this? i have 6 hard 1ccs and i have yet to clear a single extra, and not for lack of trying
>>
>>17548873
Immortal Smoke > Heian Alien > Hartmann's Youkai Girl > U.N. Owen > Native Faith > Maiden's Illusionary Funeral > Primordial Beat > Pandemonic Planet > Futatsuiwa from Sado
>>
>>17548817
I tend to like the longer songs, actually. The songs that are shorter or are in longer boss fights come off as repetitive to me because of how many times they loop. I find Utsuho and Miko in particular to have both these issues that keeps me from liking their songs as much as others.

>>17548790
I don't think Kanako and Byakuren were all that trumpety, and the piano in Eirin's is just so good to me that I can look past the overused trumpets.

>>17548873
Just my personal list of the ones I've heard, but:
Mokou > Mamizou > Yukari > Koishi > Nue > Alice > Suwako > Flan
I don't like extra bosses all that much, but it's not like I've actually completed any of these stages. Most of my familiarity with these songs is from the music CDs, which I like more than the originals barring Immortal Smoke.
>>
>>17548873
Don't feel like typing each theme's name so: Mokou > Mamizou > Suwako > Nue > Raiko > Yukari > Hecatia > Koishi > Flandre > Okina

>>17548882
I have cleared every single extra stage and haven't attempted one hard 1cc yet. Though at this point I probably am ready for it.
>>
>>17548873
Mokou > Marisa > Mamizou > Okina > Ran/Yukari > Hecatia > Alice > Suwako > Flandre > Raiko > Rika > Nue > Koishi > Gengetsu > Mugetsu, I guess.
>>
>>17548882
You probably picked some bad Extras if that's really the case. Go for Ran, Suwako or Okina, they're all piss easy.

>>17548873
Windows only:
Hidden Star in All Seasons = Primordial Beat > Magus Night > Pandemonic Planet > Necro-Fantasy > Heian Alien > Native Faith > Futatsuiwa from Sado > Hartmann's Youkai Girl > Immortal Smoke > U.N. Owen Was Her?
>>
>Shoot the Bullet
holy shite
>>
>>17548778
>Konngara at the top
Good shit my dude.
>Lunatic Princess at the bottom
Honestly I really like Kaguya's theme, it has a thematic feel, one that feels deserving for the "true final boss".
>>
What OS are 6-9 meant to run on? I got a 4:3 monitor and want to perfect the experience.
>>
>>17549099
You're reading it the wrong way, anon.
>>
>>17549099
Are you retarded?
>>
>>17547897
>thumb is bent
>first finger is not also bent
why is this pose with the thumb like that so popular?
>>
>>17549104
XP. I would honestly still use it if it still got security patches and had good x64/directX support.
>>
>>17549136
6 freezes when I open it on XP. Does it work okay on 7?
>>
>>17549139
I've played 6 on multiple computers running win 7 and not once has it crashed on me when I launch it.
>>
>>17548882
>>17549080
>>17549099
>>17549132
Who are you quoting?
>>
>>17549145
So 7 is okay to use?
>>
>>17549150
At least from my experience, yes. For what it's worth I've only heard of problems running it on 10.
>>
>>17549154
Great, I'll see if I can get 7 to work on my toaster.
>>
>>17549148
The title of one of ZUN's famous games in the Touhou series.
>>
Finally beat my first normal
Granted, it was with all of my continues used, but still very happy about it
(game was PCB, shot was SakuyaA)
>>
Does Mountain of Faith not have a full screen option in game?
>>
>>17549185
>SakuyaA
>used all continues on Normal
please be joking
>>
>>17547897
Reimu is naked from the waste down?!
>>
>>17549104
Don't see how monitor size and OS correlate here. EoSD and IN say in their covers that they're meant to run in 98, ME, 2000 and XP - most likely also applies to PCB though its cover lacks this information.

>>17549196
Not in-game, no. You have to use the custom.exe file to set it to full screen, windowed, or "always ask before playing".
>>
>>17549257
Monitor size is just because those games are 4:3 and I can finally have the best possible experience.
>>
>>17549262
I feel like monitor aspect ratio is kind of moot if it's not a native 640x480 or 1280x960 display, non integer upscaling would kill the image quality
>>
>>17548725
>Legendary Illusion
The beginning is kinda weak, but the rest is really good. I do have a soft spot for Swordsman of a Distant Star (original version) though.
>>17548790
>the theme is split into two parts
Many (most?) of ZUN's themes are like that, but they manage to be equal, instead of being a warm up and the part you actually want.
>Good taste. However the others feature too much of the usual trumpet
Pure Furies is much more trumpet-heavy than the other ones I've listed though?
>>17548882
Because it's Lunatic>Hard>Extra>Normal. Once you start getting Hard 1ccs, the magic and the excitement of beating Extra kinda disappear, so I'm glad I completed the Windows Extras before I tackled Hard.
>>
>>17549274
It's more about not stretching imo
I might set the resolution to 1280x960 anyway.
>>
>>17549295
No stretching is nice, but I don't particularly mind letterboxing and I can't stand any upscaling that isn't integer.
>>
>>17549331
I guess you and I have different kinds of autism.
>>
>>17549331
>>17549334
>tfw running at 640x480 on a 4:3 laptop
Sweet
>>
>>17547513
I usually stick to one of the non-Reimu/Marisa characters. Though Sakuya in particular never fails to be fun when she's playable
>>
>>17532109
>>
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I want it to stop
>>
>>17549528
what's your problem with orin?
>>
>>17549595
Judging by the name, he's telling us to fuck her.
>>
Why won't Touhou work on my T60?
>>
>>17549611
Download more RAM.
>>
>>17549620
I have 2.5GB, isn't that enough for a game from 2002 (eosd)?
>>
>>17549528
Consider following the advice of jerking off to Rin then reattempting the fight
>>
>>17549625
EoSD was truly ahead of it's time.
>>
>>17549668
anon pls
>>
>>17549528
When I get angry at Touhou I just look at rape doujins of the boss I died at.
>>
I can't tell if Mountain of Faith is the easiest Touhou game I've played or the laziest. None of the bosses pose a threat until Kanako.
>>
>>17549528
Keep trying anon, you almost got it
>>
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>>17547513
I tend to always use Youmu or Sanae when available (prioritizing the former over the latter in the case of TD though I've done runs with both). I love Youmu's shottypes and I like Sanae's personality. Only game where they're available and I don't use either of them is Soku because I think Meiling and Utsuho are the most fun in that game (even if they aren't competitively viable, but I only play single player in Soku anyway since the multiplayer scene is dead and trying to bring the game up looking for a match seems to wake up giant shitposters who call everyone who likes the game Chilean).
If Mima ever appears in a game again as playable I'll absolutely prioritize her over any other character.
>>
Is the save data for each game stored in the respective score.dat file?
>>
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>>17548873
Ran/Yukari > Mokou > Marisa > Suwako > Flandre = Nue > Alice > Raiko > Koishi > Mugetsu/Gengetsu > Mamizou > Okina = Hecatia > Rika
>>
>>17548873
Hartmann's Youkai Girl > Reach For The Moon > Futatsuiwa From Sado > Hidden Star in All Season > Primordial Beat > Heian Alien > Native Faith > U.N. Owen > Necro-fantasy
>>
>>17549834
Ten desires is the same

There are maybe 1 or 2 spellcards i may die at because i'm dumb befor Miko
And even then Miko isn't that bad, easily one of the least troubling final bosses
>>
>>17550102
Hardest part of TD for me is actually the first 3 stages. Kyouko's echoing danmaku is quite unpredictable and can lead to unexpected misses, while Yoshika's regenerating HP and dense nonspells are both a real chore to deal with compared to the stuff that gets thrown at you at stage 4-6.
>>
>>17549784
But what if the 2hu that you have problems with is your favorite one, would you really read doujins of her getting raped?
>>
>>17547513
I do like trying out the different shot types in each game but ever since I got used to Marisa's movement speed, the other characters just feel too slow. She's also simply the best girl. I end up using her for about 90% of my runs.
>>
Can I run EoSD well on Linux?
>>
>>17551353
If linux users are the master race, why do you have to ask?
>>
I can't tell if I'm getting better at Touhou or the games are easier as time goes on.
>>
>>17551732
Go back and play one of the games and see.
>>
Is SA considered difficult?
>>
>>17549894
Yes. Mess with that and all the game's progress and high score tables will be wiped clean.

>>17551732
HSiFS is not that hard, but the game that was right before it is fucking insane, mate.

>>17552001
Ye
>>
>>17552001
not as bad as ufo/lolk but generally tougher than all the others, maybe ddc harder depending on your definitions
>>
>>17552267
>not as bad as ufo/lolk
SA has the hardest normal, and probably the second hardest lunatic and hard modes.
>>
>>17552831
Not if you include LoLK.
>>
>>17553051
LoLK is easier than SA in normal, and easier than both SA and UFO in higher dif.
>>
Why is the retexture patch considered invalid for runs other than the fact that it's ugly?
>>
>>17553059
It's not considered invalid, just of bad taste.
>>
>>17553056
That's a really nice contrarian opinion, but considering LoLK easy for Sanae bomb spam is like considering SA easy because smart bomb spam invalidates most of the game.
>>
>>17553070
And that's a retarded opinion.
Bombs don't invalidate SA, so doesn't Sanae and Reisen's bombs in LoLK, but at the end of the day, if you take the best shottype for SA and the bests for LoLK, LoLK is easier.
>>
>>17553110
That's an absurd argument. If you were to only consider the best shots of each game, suddenly DDC is the second easiest Lunatic 1cc because Marisa B exists. When discussing game difficulty, one must consider all shots, and what tools the have available to them which can make the game easier. Comparing LoLK to HSiFS, for example, LoLK's difficulty migating factors are only really available to Sanae and, to a degree, Reisen. Meanwhile, everyone in HSiFS has access to release spam, which is part of the reason the game is pretty safe to consider as being on the easier side of the spectrum. What you're discussing isn't so much related to overal difficulty as much as it is shot imbalance, and while I do enjoy LoLK it very much does have an issue with that.
Is English your first language, by the way?
>>
>>17553273
>solid proof is absurd
okay m8
Just ask anyone that is playing in those difficulties.
You just have your ass way too fucking far up your ass to see it.
>>
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>>17553306
>You just have your ass way too fucking far up your ass to see it.
>>
>>17549200
I'd believe it. My first playthroughs weren't much different when I first got into the games
>>
>>17553273
lolk only gives you 25+ lives, pretty hard m8
>>
>>17553306
>>17553370
Samefagging works better when you aren't obvious about it.
>>
>>17553430
yes, because only one person in the world can employ the legendary "m8"
>>
>>17552831
SA's difficulty is a huge meme. Death doesn't mean much due to how often life pieces are thrown at you and how easy it is to recover your power, Bombs are tied to your power which makes them easy to abuse, and the danmaku patterns are relatively easy to read and deal with. UFO and LoLK are both much harder.
>>
>>17553370
As a normal mode player, i'm not good enough to get the graze for those lives consistently
>>
>>17553481
I don't think it's fair to call it a huge meme. Patterns are dense, Orin is a pain in the ass, the shots are all kind of weak and the game's normal difficulty is harder than it should have been.
It's not the hardest game in the series, but it's certainly up there, if not in spot number 3.
>>
>>17553110
>if you take the best shottype for SA and the bests for LoLK, LoLK is easier
The amount of bullshit you can cheese with Yukari is not even funny not to mention her damage. She makes it feel like you're playing a totally different game.
>>
>>17553273
You should measure difficulty using the best shot always.
>>
>>17553481
Except that dying prevents you from getting said life pieces, idiot. Even with all of them you can only get 11 lives in SA opposed the likes of LoLK and to some extent, UFO.
>Bombs are tied to your power which makes them easy to abuse
This ain't fucking MoF, do that and you'll get depowered in no time.
>and the danmaku patterns are relatively easy to read and deal with
Pretty cringe.
>>
I wish this single /v/irgin would leave.
>>
>>17553529
>The amount of bullshit you can cheese with Yukari is not even funny
Wow you can avoid doing a re stream on an already free section on stage 6, holy shit what a broken shottype this is.
ReimuA on SA is not even close to what Sanae and Reisen are in LoLK.
>>
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I'm tired and I felt like fooling around. I need to fill those PCB Normal 1CC slots even though the characters are already unlocked for Extra.

>>17550048
Wow, now that's some shit taste, holy shit.
>>
>>17553529
reimuA isnt that great, its just that everything else is utter dogshit so her damage ends up looking like something noteworthy when its really what should've been the norm
>>
>>17553733
Marisa A > Reimu A
>>
>>17553771
ill agree with you, but to effectively make use of marisaA's cheese, you have to know the game so well that you may as well have just gone reimuA to begin with
>>
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I am that fag that had a lot of problems with Sakuya and Patchy lasers a couple of threads ago, if anyone remembers me

I have just got up to Remilia without spending a single continue. First 1cc feels really close.
I might get it in a couple of days.

Never been so excited and motivated.
>>
>>17553793
Congratulations anon. It took me a few runs to get my first EoSD 1cc. You'll eventually get it.
>>
>>17550048
I like it
>>
>>17553771
>>17553783
I'll confess that I don't know exactly how to cheese with Marisa A, but from what I've seen she doesn't seem to be that great. Sure, her bomb gives her more invulnerability than any other Marisa bomb (which gives it synergy with her shot), and she effectively has twice the bomb capacity and slightly cheaper bombs, but that doesn't make up for her power hungry nature and awkward reverse focus shot. As well, her bomb itself is pretty shitty, as it deals low damage on its own and has absolutely awful screen clearing potential. I actually got my first Lunatic 1cc in that game with Marisa C because of it. Her shot is crap, but her bomb is at least good enough to give you some leeway and she isn't fucked if she's not at near max power.
Could you explain what makes Marisa A worth using?
>>
>>17553991
https://www.youtube.com/watch?v=MkUPskgoxXM

enjoy
>>
>>17554005
All I'm really seeing here is that Marisa A is fantastic, granted you either have the reflexes to consistently death bomb multiple times in a row, or a mod that does that far you.
This really doesn't change any of the issues that shot has with consistency, and using it to its fullest requires some fairly unsafe plays. Having to straddle continuously on 0 lives to get the most out of it makes it difficult to call the shot good, as that style of play means a single mistake can lead to a failed 1cc. This is especially true from stage 4 on, where multiple bombs are needed to clear a pattern.
That said, that strat on Boss Orin's second non-card pattern is fucking legit and I'm going to have to try it later.
>>
>>17554005
so good that he already dieded in less than 5 seconds
>>
>>17554138
I know you're shitposting, but that really is the Marisa A strategy in SA.
Gotta get that power.
>>
How does it feel to know that all some bigot can do what you have been grinding for during months in a mere 5-10 tries?
>>
>>17554817
That's okay. At least I can do it at all. Knowing bigots, they almost never spend significant amounts of time on anything worthy of their potential.
>>
File: Fall is strong.png (527KB, 639x479px) Image search: [Google]
Fall is strong.png
527KB, 639x479px
I just got a Lunatic 1cc with fall.
I feel like it hasn't been said enough, the score you can get with this shit is insane, even if you're someone who doesn't really play for score. There are some patterns that you can easily just survive indefinitely via releases, Fall is really nuts once you get a handle on it.
Really, at some points, it feels like the single biggest risk in a fall run is ramming into an opponent.
>>
>yesterday make it to Kanako in MoF Hard
>Today can't even get past Sanae
I've been practicing Stage 4 but it's still not enough
>>
>>17554965
Oh, and to add on to this, finding out that any potential lives gained while at 8 lives were just completely wasted was disappointment. At least in DDC and LoLK, extra life pieces over 8 went toward your bombcount. But, if I were to be frank, I'd say that I'd rather just have the life counter go over 8, even if it doesn't show it (which is actually what UFO does, even if it's only one extra life, and something that I give it credit for doing well.) Just another reason to dislike HSiFS's resource system of "Score for Lives", I guess.

>>17554978
A big part of it is to learn where to bomb. It's called Mountain of Bombs for a reason.
>>
>>17554965
I absolutely cannot beat the game with Fall. I've only had luck with Summer so far, though I can get close with Winter.
>>
>>17555158
You're not wrong in the slightest, Summer is probably the most consistent of the releases for 1ccs.
If I had to rank them, I'd say it's something like this.

EASE OF SCORING
Fall > Summer > Winter > Spring
EASE OF USE
Summer > Winter > Fall > Spring

Summer is probably the easiest of the bunch to use and nets great reward for little risk, but Fall completely outclasses it in late game and in terms of reliable release spam.
>>
File: 1494512804948.jpg (93KB, 850x786px) Image search: [Google]
1494512804948.jpg
93KB, 850x786px
Fall is too much fun not to use. Especially with Marisa or Aya. I just flew around Narumi's bullet patterns and ate them all effortlessly and there was nothing she could do about it.
>>
>>17555466
She deserves it for that pain in the ass second card.
>>
>>17553991
Marisa A requires great knowledge of the game because bombs deal a huge amount of damage if you unload them point-blank, but also especially because of the reverse firing mode. You need to know when you'll be able to go back to unfocused mode even during a heavy-handed danmaku part in order to deal extra damage, or even go up to the boss itself and pretty much deal one of the biggest dps out of all the shottypes.
>>
>>17555930
Sure, and I'm not going to deny that it's good in the right hands.
However, good in skilled hands does not make a shot "good" for everyone, you know? Sakuya B, DDC, is amazing for scoring because she basically generates free green items, but she's kind of a crappy shot if you aren't skilled at the game. Or take Solo Youmu. Amazing damage, fantastic tools that allow her to score like crazy, but she's unwieldy for newcomers and thus isn't easy to 1cc with. Marisa A falls under the same category of "has good tools, but is difficult to use properly". She can destroy bosses and basically skip patterns, sure, but she's hard as fuck to use consistently and requires a good degree of routing to take full advantage of. Otherwise, you'll just end up with 1 power and shit damage/range, and will die continuously because she very rarely gets enough power from deaths to get back up to a decent power range (which I would say is between 4-8, for that shot.)

>or even go up to the boss itself and pretty much deal one of the biggest dps out of all the shottypes.
Marisa B has it beat, but to be fair Marisa A has a somewhat easier time getting into position to deal that damage, while Marisa B requires a point blank bomb to do so.
>>
Any tips for Okina's last spell for autumn?
The last healthbar of it wrecks me
>>
>>17551235
Then you fap to it too and (if applicable) self-insert.
>>
>>17553793
Advice for Remi:
She's got lasers, enjoy~
For real though, the part where she swaps from bat/vampire is easy. Every attack except one (you'll know which one it is) is aimed, so stream those bullets.
Advice for Sakuya:
Her midboss spell is aimed, and I think some of the first spells.
Her first boss spell is an easy dodge, just move quickly to a different side (ex. time stops while you're at the left, so move to the right). Bonus points if your movement lands you underneath Sakuya.
Her second spell is the same thing except it requires reading for the green knives. Not much else here.
Her final spell is safer if you're not hugging the bottom of the screen (but don't get near her you ninny), as blue/red knives may be present when she stops time and randomizes knives. Other than that, the blue and red knives are aimed.
Patchouli: It's hard to say, and I'm going a bit too big for my tastes with this post. Enjoy your 1cc
>>
>>17555187
>Spring dead last
For Normal, it's actually better to use a 100% spring release than a 100% winter release. If you can find the right place to use your bomb (tengu-odoshi) then you can get plenty of score (though I haven't tried spring release on Tengu-odoshi yet).
>>
>>17558714
People don't really do score runs on normal though, right?
>>
Is Shoot the Bullet harder than Double Spoiler?
>>
>>17558793
Personally DS is harder than StB.
>>
>>17558793
I find StB harder, even if we're talking 200% DS, but I know tons of people who say the opposite so eh.

ISC No Item is definitely rougher though but I guess that is obvious.
>>
>>17547950
>Gensokyo character does the opposite of what they're supposed to do
Literally everyone does this. Are you new to the series?
>>
>>17559826
Remilia acts like a vampire
>>
>>17560354
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