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Visual Novel translation status >Aiyoku No Eustia - 19.80%

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Thread replies: 402
Thread images: 20

File: Otakon announcements.png (998KB, 1274x347px) Image search: [Google]
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Visual Novel translation status


>Aiyoku No Eustia - 19.80% Translated, 12.66% edited
Amagami - 1st day patch Released for PS2/PSP, "2181/2308 original edition scenario scripts translated (94.5%)"
Clover Day's - 100% translated, editing + TLC still to go
Daitoshokan - 100% translated and edited, images, engine work and QC remain
Gakuen Heaven 2 - Demo released
Heart no Kuni no Alice - 91% translated, 4rd partial patch released
Hemoimo - Trial text translated
Junketsu Megami-Sama - partial patch released
>Kanojo to Ore to Koibito to - 8% (2335/28887) lines translated
>Koiken Otome Revive - 8% (2258/27095) lines translated
>Lovely x Cation - Being restarted from 12,000/26,959 lines translated, Sera route - 1,200/4,565 lines translated
>Lover Able - 84.62% translated
Maji Koi A-3 - Starting up
Majo Koi Nikki - 92% (37080/40208) lines translated, prologue patch released
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-7
Monster girl quest paradox - Part 1 patch released
Oreimo Tsuzuku - All scripts through TLC+Editing, 207/268 scripts finalized
>Pure Pure - 22.59% translated
Sansha Mendan - 100% translated, editing and some technical work remain
Sayonara wo Oshiete - 108542/257436 (42.2%) characters translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 13,183 / 30,513 Lines (43.2%) translated, 1 route translated, partial patch released
Tsui Yuri - 66% (3867/5872) QC
>Tsujidou-san no Jun'ai Road - 37.06% translated, common route patch released
Tsuriotsu - 3107/31643 (9.8%) lines translated, 1856/31643 (5.9%) lines edited
Ushinawareta Mirai o Motomete - 34% (11889/35476) lines translated
>Venus Blood Chimera - 54,9% (20228 / 36862 Lines) translated, partial patch released
>Witch's Garden - 29% (15687/53677) lines translated
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited



Official work

MangaGamer
>Marina’s Cuckolding Report - Released
>Bocchi Musume x Produce Keikaku - September 8th release
Kuroinu - Chapter 1 Released, Chapter 2 finished Beta
Higurashi Hou - chapter 5 released. chapters 6-8 through TLC+Editing
Umineko - Released chapters 1-4
Bokuten - Port in progress
SukiSuki - In Beta
Imouto Paradise 2 - 100% translated and edited, in scripting
Fata morgana fan disc - 72% translated, 44% edited
Sorcery Jokers - 100% translated, 87% edited
Maggot Baits - 45% translated
Hapymaher - 87% translated, 78% edited
Hadaka Shitsuji - In testing
Hadaka Shitsuji fandisc - Picked up
Shiei no Sona-Nyl - Picked up
Hashihime - 84% translated, 14% edited
Trinoline - 28% translated, 3% edited, 2017 release
Kyonyuu Fantasy Gaiden - 100% translated, 62% edited
Evenicle - 96% translated, 53% edited
Magical Marriage Lunatics - 75% translated, 72% edited
Damekoi - 100% translated and edited, in scripting
Space Live - Through testing, applying fixes
Koropokkur - In development
>Sonohana Maidens of Michael - 100% translated and edited
>Supipara ch 2 - Picked up
>Ritaania no Seirei Tsukai - Picked up
>Room No.9 - Picked up
>Sengoku Rance - Picked up
>Rance Quest - Picked up
Overdrive's Final title - English release planned


JAST
Eiyuu*Senki - In preorder, Summer release
Princess X - Fall release, in Beta
Princess X fandisc - Picked up
Flowers - Volume 2 Winter release, 60% translated
Katahane - Fully translated, in editing + QC, Early 2018 release
Majikoi - 2018 release
Trample on Schatten- Translation 100%, in editing
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited
Machine Child - Announced
>>
Sekai/Denpa/Maiden
>SakuSaku - August 25th release
Ley-Line: The Borderline of Dusk - In QA, fixing Engine issues Summer release
Ley-Line: Daybreak of Remnants Shadow - 75% translated
Ley-Line: Flowers Falling in the Morning Mist - Picked up, Kickstarter finished, Winter 2018 release
Riajuu Plus - Release "within a couple months"
Grisaia no Rakuen - Roughly 1/3rd of the new work on the R18 version is finished
Hoshizora no Memoria - 100% translated, Kickstarter finished, Fall 2017 release
Hoshizora no Memoria Eternal Heart - Kickstarter finished
KaraKara 2 - 100% translated, late 2017 release
Miko no Kanata - 2017 release
Nanairo Reincarnation - Early 2018 release
Baldr Sky - Combined release of Dive 1 + Dive 2 in mid 2018
The Bell Chimes For Gold - 62% translated
Memory's Dogma - Code:01 Released, 02 onwards upcoming
2236 A.D. - 100% translated, Engine/QA work ongoing
Maitetsu - In QA, Denpa version announced
Nenokami - Part 2 2017 release
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
Tenshin Ranman - 99.01% translated, Denpa version announced
Koikuma - 74.19% translated, 2017 release
Fault - Silence the Pedant - Demo released, Q4 release
Fault Milestone 2 - Side Above released, GE still to come
Fatal Twelve - demo released, voiced demo being added shortly
Her and Her and My 7 Days - 70% translated
Girls in Glasses - Picked up
CyberRebeat - Picked up
G-senjou no Maou - Denpa version announced
Re;Lord ~Herford no Majo to Nuigurumi~ - 100% translated
Nekopara Vol 4 - Announced
Rewrite+ - Picked up
NarKarma EngineA - Announced
Dracu-Riot - Picked up
Senren * Banka - Picked up
Ninja Girl - Announced
Island Diary - Announced


Frontwing
Subahibi - Late August release, Kickstarter Ongoing
Sharin no Kuni - December release
Island - 100% translated, 40-50% edited, 2018 release
Momoiro Closet - 2018 release
2 upcoming secret announcements


Visual Arts
Little Busters - Late August release
Angel Beats - 50% translated


Degica
Muv Luv Alternative - Targeting a Summer release
Muv-Luv Photonflowers - Translation started
Muv-Luv Photonmelodies - To follow Photonflowers
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up


Aksys
Bad Apple Wars - 9/29 release
Code: Realize fandisc - 2018 release
7'scarlet - 2018 release
Kokuchou no Psychedelica - 2018 release
Haitaka no Psychedelica - 2018 release


Fruitbat
SeaBed - December 26th release
Seven Days - Late 2017 release
Chuusotsu! 1st graduation - Kickstarter finished, demo released, late 2017 release


Other
Dies irae - Released, uncut patch upcoming
Tayutama 2 - Summer release
Utawarerumono: Futari no Hakuoro - Sept 5th release
Danganronpa V3 - 9/26 release
Chaos;Child - September release
Magical Charming - Fall release planned
Song of Memories - Fall release planned
428: Shibuya Scramble - 2018 release
Sakura Sakura - Prefundia up, Kickstarter starting August 15th, Kickstarter will include a 4 month estimate until release
Love Sweets - Picked up
Noratoto - Picked up
Himawari to Koi no Kioku - On Steam Greenlight
Harumade, Kururu - Seems to have an English release planned
Moenovel is working on another new title
Monmusu - Announced
Taisho Alice - Volume 1 released
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
---
>Stuff like this has been either added or updated since the last thread
>>
I don't give a shit about this, just fucking give me Sakura Taisen 1-4 in English. I am moderately hype for Little Busters though.
>>
I just wanted Higurashi
>>
SJWGamer fucks are unbearable on twitter today
>>
Why would anyone want more Higurashi?
>>
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>>17471338
Otome crowd is strong, I see
>>
>>17470479
Supipara Ch2 is 100% translated as they mentioned in the stream.
>>
Is foreskin recommended to fully enjoy visual novels?
>>
>>17472205
yes
>>
>>17471338
The girl is so cute. Such a shame.
>>
>>17472592
its probably not gay if you skip H-scenes.
>>
>>17472601
Do you think I want to look at theit hideous sprites all game? H-scenes are the only thing I wouldn't skip, if I can mute the guys' voices.
>>
>>17472465
>tfw cut
>tfw fapping to waifus is only achieved by literally polishing my dry rod with astroglide
>>
>>17472679
should probably just drink the bleach, you'll never know how real fapping or a vagina feels
>>
>>17472952
I hope you mean onahole by vagina, normalfag.
>>
http://biz-journal.jp/2013/02/300.html

Reminder that Supipara cost over $1 million USD to make.
>>
>>17471439
The yearly licensing survey should've told you that already since a good chunk of the titles on it were otome titles.
>>
>>17473125
It also told me there were a lot of retards. People who ask for F/SN, people who as for titles from Sekai, etc. etc.
>>
>>17471439
Yeah, it's a shame.
>>
>>17473134
JAST licensing Flowers and Sekai and MG licensing titles from the same devs occasionally likely confused some people into thinking MG could license things like Muramasa.

Hopefully next year people realize that JAST has already licensed Majikoi.
>>
https://twitter.com/The_Doddler/status/896125993613578241

Reminder, Sekai Project lies and calls their Kickstarters for the hardcover version when they're not.
>>
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Top 5 Ranking: https://pastebin.com/PCF1ZU40
Popularity Sort: https://pastebin.com/UMmBCmAW
Full Data Point List: https://pastebin.com/Z7skQ7hV

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.
>>
>>17473286

Just about everyone knows it's just an excuse so why bother with the window dressing?
>>
>>17473286
He didn't say they weren't, just that the OELVN Sekai is publishing doesn't have a cost breakdown.
>>
Kaitsu from MG btfo some female VN panelist acting like the 18+ VN market doesn't exist.

https://twitter.com/le_kaitsu/status/896611354777407488
>>
>>17473426

I imagine they probably aren't looking for full-priced titles but more 10 dollar steam games and "free" fantranslations. Might also have some overlap with the "VNs can be so much more!" crowd in that having more than a handful of hscenes per game makes them trash(which would be most of MG's catalog).
>>
>>17473468
MG does have a number of all-ages titles on Steam. So does Sekai Project. Even JAST has a few titles there. Fruitbat Factory, Visual Arts, Frontwing, and Degica all release all-ages vns there too. And then you have the entire Other section in the OP.

Either the panelist was really out of date, or just has an agenda to push to pretend these other titles don't exist. Her getting so rattled by a dealer showing up to the panel makes me think it was the latter.
>>
>Sprite announced Aokana: Four Rhythm Across the Blue will be coming to the Nintendo Switch in Japan this winter.
It's safe to say that a console publisher will pick this up now.

https://twitter.com/RPGSite/status/896365138785165313
>>
>>17473753
And with this announcement the only 4 things left from MG's top 20 requests that seem remotely possible are: more Rance, more A Kiss for the Petals, more Funbag Fantasy, and Daiteikoku. Everything else will most likely be picked up by another publisher or is too expensive for them to go for.
>>
when Jast panel will be?
>>
Weird. RPG Site tweeted about MG's announcements, but didn't post an article about them.

https://twitter.com/RPGSite/status/896190132201545728
>>
>>17473426
Sadly this sort of moronic and no-research approach seems to be the norm amongst a lot of people in this business.

>>17473789
>or is too expensive for them to go for.
If that's true, I hope their budget will increase in proportion to all these gameplay releases, especially since the Alicesoft titles seem to sell like hotcakes.
>>
>>17473945
It could also be things like the developer not being interested in the western market or any number of other issues. Otome titles typically have the problem of excessively expensive VAs for another issue.
>>
>>17473789
MG will get August and save VNs.
>>
>>17474221
More likely is WA2 as it's an NTRge.
>>
>>17473753
Why would that be a safe bet? Console publishers have shown no interest in these sorts of titles and they have been coming to consoles forever.
>>
>>17474221
>MG
>August
We can hope, but I feel like it's more likely for Sekai to unfortunately get it. And sit on it for 3-4 years.
>>
>>17474500
Better than MG sitting on it for 5-6 years because Doodler needs to finish another Persona or FF and fap to loli porn.
>>
>>17474568

Man, you've got to be the most autistic person in these threads. And given some of the idiots that have resided in them over the years, that's saying a lot.
>>
>>17474604
>I can shit on SP just because but how dare you to shit on MG, autist!
Fuck off, doodshit.
>>
>>17474658
Doddler has worked on many Sekai Project titles as well.
>>
>>17474658

It's not so much a matter of shitting on one company or another, but it's just amazing to me that you're so assblasted over higurashi being slow to continue this shit for months.

Higurashi isn't even good
>>
>>17474691
>higurashi being slow
And ImoPara2 and Bokuten and SukiSuki as well. Backstabbing manchild should be sacked from MG long time ago. Also never forged how he betrayed based Aroduc.
>>
>>17474742
Doddler has nothing to do with SukiSuki.
>>
>>17474742

Doddler isn't working on sukisuki and you're shitting on me if you're going to honestly say that anyone's waiting on bokuten with baited breath.

You might have a case with imopara 2, but somehow I doubt that's really the reason behind your autism.
>>
>>17474750
>>17474760
I like how both of you ignoring the fact that he backstabbed Aroduc.
>>
>>17474805
It's more like you already wasted away at least 4 threads talking about that, so there's obviously no changing your mind on the subject. Why bother?
>>
>>17474805

That drama's played out to hell and back.

If you really want to white knight for aroduc, you've got a lot more fish to fry than just doddler anyway.
>>
>>17473866
They don't have one at Otakon.
>>
>>17474460
Switch needs all the games translated it can get.
>>
>>17473426
What's a female VN panelist? VNs don't really exist in the west outside of the major localization companies so I have no idea what this is about. Or was this about western VNs in particular?
>>
>>17474805
He absolutely did, but he also helped Aroduc for free with the earlier translations. He seems like a decent enough guy that in the end picked money over values, and let's be honest here, most of us here would do the same thing. I can't imagine Aroduc, despite being a Godsend for the English speaking VN community, is easy to work with.
>>
>>17475136
People pretending that MG, Sekai and others don't exist.
>>
Since I know MG staff lurk here, you should get TrickZZter from the VN group on Steam to fix his post about your announcements. He makes it sound like Room No. 9 and the Lunasoft title might come to Steam. And he said that the Lupiesoft titles weren't coming to Steam at all, despite their announcement post saying they were.
>>
>>17475083
Console publishers would be something else instead of a charage that none have them have ever shown any interest in.
>>
>>17475149
Nobody has ever once said he's difficult to work with, and he publicly collaborated with random people on Big Bang Age, Duel Savior, and Bunny Black 2.
>>
>>17473866

jast only has one panel a year

which makes sense because they only release one title a year
>>
>>17475216
What a trickster.
>>
>>17473520
She probably can't accept that the same VN company that gives the most fucks about the female VN audience also publishes rape porn games.
>>
>>17475864
It was just a shitty, ill-informed fan panel, no need to project weird motives onto the panelists.
>>
>MG and Jast announce they will "release" old fan translated title like Rance and Majikoi
>Some people are actually happy about this

WTF
>>
>>17476106
The panelist was nervous someone with industry knowledge showed up. Then the panelist ignored any suggestions or corrections to her info despite asking for criticism. It was weird.
>>
>>17476243
Seems pretty typical of dumbass fan panelists. They don't like being corrected. I'm not sure rape games were really the issue when the panelists seemed completely unaware that anyone publishes 18+ VNs in the US period.
>>
Probably only knows about the console and steam market. You have to try to think like a normie.
>>
>>17476128
It's okay when they do it.
>>
>>17476337
They didn't even mention Sekai Project or any of the many all ages Steam titles.
>>
>>17476128
>>17476458
I'm okay with retranslations when the original has issues. Sengoku Rance's fan TL had some things left in Japanese and Takajun was still learning English at the time, so the text had flaws due to him being an ESL.
>>
I'm so happy. Not only is kickstarter being used to localize VNs, it's now being used to dub anime series, like ARIA The ANIMATION.
>>
>>17476128
I haven't seen that many people that are happy with Majikoi. For Sengoku, it's okay because the original translation had issues and because it's an important part of a series. It would be absurd for MG to say "play this fan translated game if you want to know why this is the premise of Rance Quest."
>>
>>17476579
I just know some people will say they prefer the fan TL when its official translation comes out.

I remember when some people said they liked Clannad's fan TL better than Sekai's when the fan TL was terrible. They might've liked it better, but it was much worse from a translation standpoint.
>>
Is the gameplay in the Rance games actually decent? I may have to try one of them if that's the case.
>>
>>17476598
The type of gameplay changes with each game. Don't start with 5D though, because that's a love it or hate it title.
>>
>>17476605
>The type of gameplay changes with each game.
That's fine, but are they actually decent games? The last VN I played that had a gameplay element like that was Tomoyo After, with its optional RPG thing that was fucking terrible. It made me kind of wary of this stuff.
>>
>>17475149
The very definition of a sellout
>>
>>17476458
It's not, but people will act okay when MG does it because this place is full of their staff and paid shills
>>
>>17476726
That was my point, genius.
>>
>>17476128
MG is at least re-translating it, and it would be pretty awkward for them to release a direct sequel with plot that caries over from a previous game without releasing that first.
>>
>>17476617
They are indeed decent games.
Rance 6 is an excellent dungeon crawler.
Kichikuou/Sengoku Rance are magnificent strategy/grand strategy games.
And the very first couple of titles are fairly decent adventure games. They're somewhat short regardless.

But yeah the games changes genre and styles pretty significantly.
>>
>>17476128
Rance makes sense. Some things are outdated or do not make sense.

>>17476592

Of course they will. But those people are the kind that get all freaked out when it's done by someone else. You can never convince them otherwise.
>>
>>17476920
Great, thanks. I'll give one of them a try sometime soon.
>>
>>17476750
You wish you had a point.
>>
>>17477120
Look, it's not my fault that you are a newfag who doesn't know the classic /v/ermin meme.
>it's okay when Nintendo does it
>it's okay when Japan does it
>>
>>17477128
You can fuck off any time now.
>>
>>17476579
Majikoi was translated by the same person as SR and half of the sequel and all of the fandisks are MTL. Safe to say there are more issues with Majikoi.
>>
>>17477561
Isn't the team that did the fandisc working with JAST, though? If they're actually MTL, that certainly doesn't bode well..
>>
Subahibi KS doesn't look like it's going to hit its stretch goals. I was hoping we'd get the new extra game, or whatever it is, but that takes 180k and they've raised 86k.
>>
>>17477596
It should still be able to get to the $120k stretch goal. They obviously will get a considerable bump with the ending rush, and they still have some promotion available (in particular, they'll likely have Sekai give it a shout out in a Grisaia update like what happened with the rest of Frontwing's crowdfunding projects). $180k seems quite unlikely though, especially without some big add on they could do (Sharin got a big burst with Vita promotion and Phantom Trigger got a huge burst with the Grisaia box, including the $120k from Backerkit it has surpassed $300k)
>>
>>17477639
>It should still be able to get to the $120k stretch goal.
I hope so. I'm short on money but if it looks like they'll get close to it I'll probably donate.
>>
>>17477561
Depends if Makoto's still overseeing things, which last I heard, he wasn't. He's the one who had to completely redo Yumina and Steins;Gate's translations when they got back completely garbage.
>>
>>17476458
They have competent translators unlike someone.
>>
>>17478165
And yet Steiner aka Ludo was all proud to declare that he translated it.
>>
>>17478372
Ludo is/was kind of a nutbag. He only translated the OP/ED iirc.
>>
>>17478165
Could you trace something that elaborate on Makoto involvment in S;G? All the fan translation staffs are credited in the game and I remember Peter saying they were involved in the offical release in an interveiw.
>>
>>17476726
What else would you have had them do? Skip it entirely and suggest that their customers read the shitty fan TL before buying Quest? Somehow I doubt that Alicesoft would have been okay with either part of that. Not even mentioning that it's Alicesoft's most popular release in the west (yes, I know that's because of the fan TL), and you guys are actually expecting them to not capitalize on that.

At this point, I can't tell if the people whining about this are ironically shitposting or are genuinely this stupid.
>>
>>17478844
Just tired of Rance milking desu. Where are Alisoft's nukiges?
>>
>>17478937
No one wants those. Their most requested titles were more Rance, Evenicle, and Daiteikoku.
>>
>>17478952
But I want Daiakuji.
>>
>>17478952
You are deluded and should go back to /haniho/ if you think that only rance-autists bought Haruka and made it MG's best selling game.
>>
>>17478991
MG's best selling game is Go Go Nippon. Retard.
>>
>>17478991
http://blog.mangagamer.org/2017/02/13/2017-licensing-survey-results-and-some-hints-too/
I don't see any Alicesoft nukige in the top 20. Only Rance, Evenicle, and Daiteikoku.
>>
>>17479023
I obviously mean last year, idiot.
>>17479031
>survey
Yes, the same survey that request Fate and Grisaia every year.
>>
>>17479056
You're just upset your kusoge aren't popular.
>>
>>17478991
I bought Haruka for Rance. Then I pirated Rance.
>>
>>17478964
MG never said it officially, but staff members implied that games as old as Daiakuji could get fan translations and MG wouldn't stop them. A fan tl could happen even if it's not extraordinarily likely.
>>17479031
Nukige never make those lists, presumably because there are too many of them.
>>
>>17479371
>A fan tl could happen even if it's not extraordinarily likely
/haniho/fag says he's already gathered assets and he's ready to start.
Everyone knows that only a very small part of fan TLs actually finishes, but we can be hopeful.
>>
>>17478611
https://www.linkedin.com/in/hello-nicholas-graham
>Team members:
>Nicholas Graham, Thomas Soubrier, Phillip Long, Yasu Neida, Peter Payne
Nicholas Graham is one of the team leaders within Jast. Yasu Neida is one of their general support people. Phillip Long is Makoto. Peter Payne is a dick. Thomas Soubrier is I believe one of the fan translators or perhaps an editor, but definitely NOT ReadingSteiner.
>>
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>>17479454
Thx. RS definitely didn't do that much for the release, but I find it hard to completely ignore BW involvement.
Here is the interview were peter talked about the translation team
http://www.siliconera.com/2013/07/06/jast-usa-on-steinsgate-and-their-other-upcoming-nitroplus-games/
>>
>>17478844
I love how people today have lost all concept of what irony is
>>
>>17470479
>MG announcements
Well, I was pretty sure MG wouldn't be able to top 2016 Otakon but still pretty decent announcements. It's too bad I'm not a Rance fan.
>>
>>17479410
I'm hopeful too, but I like to refrain from mentioning it until it has obvious progress. Hopefully, AS doesn't announce a Daiakuji remake too soon.

>>17478937
Maybe if next year's survey doesn't have Rance at the top. Still, after Quest, there are only 4 more full length Rance releases: 01, IX,
03, and 10 (5 if you include 04 which is planned in the far future).
>>
I hope Subahibi sells well and Front Wing picks up Sakura no Uta.
>>
>>17479661
Strange how Siliconera didn't mention the Rance announcement at all. Guess they only cover all ages.
>>
>>17480890
Why would it? It has no mass appeal. Frontwing is stupid enough to think that randos on Steam are going to give a shit about kamige. I mean, maybe if they put the lesbian scissoring CG on the screenshots then it might sell well, but otherwise, I really doubt it. I'll be amazed if it sells better than G-senjou's Steam release.
>>
>>17481612
I don't know, I'd just like it to happen. They probably should have played up the yuri angle, though.
>>
>>17481612
The reputation does mean something, it is doing better on Kickstarter than most other recent Kickstarters without a Vita release (or something comparable like the box with Phantom Trigger). That will also likely carry over to Steam down the road. However just doing better than the current normal doesn't mean it is doing exceptional, and it isn't getting the same kind of boost other big titles got back when the market was doing better.

> I'll be amazed if it sells better than G-senjou's Steam release.

G-Senjou is up to at least 8k on Steam judging by the running Steamspy average. That would probably be a rather successful performance for Subahibi, but it will probably struggle to reach that type of success.
>>
Heads up VNTS, the Yosuga no Sora stats have been updating for a while. It can be found at

https://build.yns.rem.uz/browse/stats.txt
>>
>>17479854
Rance 10 probably won't be out for awhile, so really only 3 Rance titles to go.
>>
>>17481612
Sakura no Uta was #13 out of 20 on MG's survey. There is major demand for it.
>>
>>17483370
Ranking on a survey does not translate to sales. It is passed around the VN community which isn't exactly that large and hasn't really grown as much as people would like to believe.
People still look to Steam as some kind of saviour, but it isn't, as outside of a few exceptions the average sales is maybe a few thousand if that. Same if you look at kickstarters backing numbers which are again, with exceptions, a few thousand.
This is why they will be looking at the actual sales of things, which has far more weight than just a survey.
>>
>>17483548
The survey can still give them ideas of what to try. And the survey is usually answered by about 8,000 people, which is a decent sample size.
>>
>>17483361
Rance 10 should be out this year, 2018 at the latest. It'll be out in Japan before IX or 03 are out in the US at least.

>>17483548
Generally speaking yes. I would argue that survey would theorectically correlate with crowdfunding success since doing well in KS and doing well in a survey both require a lot of hype.

The only thing the MG survey seems accurate on is how well Rance is doing. It's probably because non-sex heavy games are overemphasized in surveys, even games with some sex like Sono Hana.
>>
>>17483623
Speak of the devil. I checked MG out of curiosity, and the digital version of Rance VI was 5th in the ranking.
>>
https://www.kickstarter.com/projects/solpress/sakura-sakura-localization-project
>>
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>>17483718
>love triangle
>>
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LOL
>>
>>17483718
It's only 24k, but they should still have a cost breakdown.
>>
>>17483747
Where's this from?
>>
>>17483771
JAST's new site.
>>
>>17483747
Are they making fun of SP or MG?
>>
>>17483783
Neither.
>>
>>17483783
I would say they're making fun of MiKandi.
But it's also possible that they're just that stupid.
>>
>>17483718
Just $752 for the first hour, not exactly a remarkable start, and they are going to find it difficult to get traction being a new company crowdfunding an unknown title. That said, they have 35 days and a low goal, so they should be able to accomplish that even with a poor start provided they take some steps to try and get traction.
>>
>>17483783
They're making fun of Sekai, their Denpasoft branch in particular. When you buy a game from Denpasoft, you get an email with a download link with a limited number of downloads. There are no download links on the store page, you can only get your download via that email. If you lose the email, you're shit out of luck.
>>
>>17474805
Who will be the next person to be assassinated by the VN scene?
>>
>>17484188
Sol Press
>>
>>17484146
That's stupid. Not even MG's activation code system (that they still use for minori) was that bad.
>>
>>17483156
Isn't that project MTL-tier? I remember seeing some screens with impressively bad english.
>>
>>17484555
It doesn't even matter. The only relevant route has been out for a long time.
>>
>>17483718
Is this getting an 18+ patch? I don't see any info about it on the page.
>>
>>17484698
During the Prefundia they confirmed it will have a free R18 patch (although it will retain mosaics)
>>
>>17484698
It is. They've talked about it on their Discord, and Twitter I believe. It'll have a free 18+ patch, but they claim it'll include mosaics. Either because the Japanese publisher doesn't have them anymore (it is an older title) or because they're afraid to get sued.
>>
>>17484716
>>17484719
Eh, I'll hold off on it until they explicitly say they're doing it on the kickstarter itself. I'm too paranoid that they'll pull something where they never deliver on it because it wasn't something the KS itself promised.
>>
>>17484590
>The only relevant route has been out for a long time.
Still MTL trash.
>>
>>17484716
It's also supposed to have an option to turn honorifics on and off. That's something I will be keeping an eye on.
>>
>>17484830
Such a waste of time developing a feature noone will use/care about
>>
>>17485057
I bet you are an anti-honorificfag.
>>
>>17485063
Nah man I'm pro honorifics
>>
>>17485057
Your average steamfag won't but the more dedicated VN fan might (I appreciate the effort myself). At worst the implementation will just be a toggle between two script files that it will read from (though if done properly there will be a flag that is set for a single script) and it shouldn't be much more work to add them in or remove them if it is done during the editing phase. The only main time consuming part will be the QC phase since it will mean someone will have to read both of them.
I would be kinda interested in the statistics of how many people choose to have them vs not.
>>
>>17485131
Would be twisted by the default option surely.
>>
>>17485161
It would, but it would also show how many people will go out of the way to change it showing how much people really do care about it or not.
>>
Would suck their dicks if they leave honorifics intact desu pal. Fuck cartel.
>>
>>17485297
Hopefully honorifics will be completely purged from all translations one day.
>>
>>17483783
SP and Mikandi

https://youtu.be/p0ZYO3K9gFE

They need more money for your shakels.
>>
Are there any more possible announcements coming this year?
>>
>>17487873
From Haro's curiouscat:
>Is this the end of 2017 localization announcements? I'm little sad about no new otome titles. I know bocchimusume will be released soon but what about the future?
>Hmmm, there might be a couple more things, but I don't think we've gotten solid confirmation from the relevant event yet, so that might end up being it for this year.
>>
>>17487873
AWA some time in late September maybe. Though it is unlikely to have much in the way of anything super big announced at it.
>>
>>17487912
>>17487913
Ah, that's too bad. Thanks for the info.
>>
>>17470483
>>SakuSaku - August 25th release
It has come to my attention that this release has one of the heroines named "Yuri" while her name is actually "Yuuri". Again, two different fucking names. This is not just a case of shitty shortened romanization.
I think I will seriously need to learn how to extract and re-insert scripts.
>>
>>17486293
Hopefully cartelfags will be completely purged from this world one day.
>>
>>17487873
Aside from the MG answer above, Sekai has panels at Anime Fest this week and AWA later in the year. Frontwing said at AX they have two upcoming announcements in the pipeline that would be announced when they are ready, so we probably will get them from a Frontwing TV thing sometime later this year like the Subahibi announcement. Sol Press announced Sakura Sakura out of the blue, and seems to have at least a couple more announcements in waiting, but it is hard to guess when they might come (not to mention, they seem like they will have a hard time getting traction if the first day of their Kickstarter is any indication). Fruitbat Factory, along with most Japanese lead self publishing efforts, don't typically make announcements at conventions so such announcements may come at any given time.
>>
>>17487940
What, and nothing for "Yuma"? Almost like you're just arbitrary choosing names you recognize or something.
>>
>>17488182
Don't worry, I noticed it too. I checked the OP and Japanese wikipedia for furigana.
But I don't care about guys.
>>
>>17487940
Just pretend the "u" has an invisible macron.
>>
>>17488209
Fuck your invisible macron.
I found out that this game is supposed to be extracted with xp3dumper 0.2.1. I think extracting it will be easy, but I have no idea whatsoever how to put anything back.
>>
>>17488237
It's just like Latin, anon. You have to know which vowels are long without orthographic markings to help you.
>>
>>17488237
Good.
>>
>>17487912
>On the otome side of things, I'll just say it's not for lack of trying. A lot of otome stuff is outside MG's established circle of contacts, so it tends to add an extra layer of complexity/time to everything. On a bit of a tangent, this honestly goes for a lot of BL stuff too. I know a lot of people are looking for stuff that's sort of the polar opposite of what's been licensed so far in that genre––with the exception of Hashihime maybe––and I just feel like I need to reiterate that it's not just me pushing my gross tastes, a lot of stuff just kinda happened to work out that way.

>I think on both accounts it's just going to take a little more time basically.

Turns out MG licensing otome and BL is proving difficult, because they don't have ties to many companies that makes them and making new partnerships takes alot of time and effort. I'm sure this goes for any new partnerships MG goes for, not just BL and otome.
>>
>>17488237
If the file types are xp3 then it is likely the Kirikiri2 engine which has quite a few tools and documentation for it.
>>
JAST redesigned their website recently, so is it better or worse than before?
>>
>>17488538
I'm guessing Sekai is running into the same issues with their big plans for Maiden Voyage (which is still limited to their one doujin title that they got after a failed Indiegogo campaign.)
>>
>>17488713
I guess the only reason they even got that one title is because the translator was working on the circle's drama cd's and looked for a localisation company after the failed igg.
>>
>>17488713
They licensed https://vndb.org/v17168, but there's been no news about it for a long time. And they also licensed The Bell Chimes for Gold, which has awful art https://vndb.org/v19681.
>>
>>17488774
The art is okay, but fujoshi want bishounen, not oyaji.
>>
>>17488882
If anything, oyaji-moe is a pretty strong thing in the fujoshi circles.
>>
>>17488636
Thanks, I will look into it.
>>
Almost a week without Marina getting uploaded. That's impressive.
>>
>>17489006
It's up on ED, but I guess short nukiges don't have the hype level other things do to cause them to be uploaded faster.
>>
>>17489012
It was just uploaded, that's why I posted it.
>>
Sakura Sakura had a first day total of just $3762 on Kickstarter, or just 15% of its goal. If the momentum drops off it could have a hard time reaching its goal, though the low goal means it has plenty of time to try and get some momentum and doesn't exactly need to do anything remarkable to be funded.

Subahibi is up to $90k and Frontwing added a $90k "stealth stretch goal" to distribute a digital English version of a Subahibi manga.
>>
>>17488882
Fujoshi aren't the ones plating otome games.
>>
>>17489135
It is only natural it is slow. They forgot to list add-on prices so nobody picking add-ons have boosted their pledges.
>>
>>17489594
That might have somewhat reduced their initial pledges, but the underlying reason for the slow start is they are an unknown company doing a Kickstarter for an unknown game with limited PR and news coverage, so they didn't launch with all that much built in traction.
>>
>>17489721
You can say what you want about them, but Sekai Project does know how to get people to pledge to kickstarters.
>>
>>17489783
Sure. Their Kickstarters are basically stores for overpriced merchandise.
>>
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>>17488979
Hah. Ironically, when I extracted the .xp3, this is what I found.
>>
>>17489890
Those are probably the original file names for the Japanese version. Sekai didn't bother changing them, not that any company does.
>>
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>>17489890
It's almost like it doesn't matter or something.
>>
>>17489721
I think this is more accurate. Honestly, it is not a title I have heard of before and it looks very forgettable. I have zero excitement over it. SolPress should have kicked their company off with something more exciting if they wanted to garner attention and enthusiasm. They also may have wanted to start marketing and getting their name out there sooner, and in a more targeted and coherent way. They started their marketing only days before announcing their kickstarter-- that's not enough time to establish relationships, build hype, or effectively move the product.

Meanwhile, the established players are making much bigger announcements. Rance, Subahibi, Baldr, MLA, DameKoi-- these are the types of titles that draw actual attention.

Personally, I feel their best bet would have been to go for something horror since October is nearing and they could launch a KS then to ride in on the seasonal hype.
>>
>>17489979
>SolPress should have kicked their company off with something more exciting
That would be difficult for a new company who likely doesn't have much money to license titles with.
>>
>>17489979
>Meanwhile, the established players are making much bigger announcements. Rance, Subahibi, Baldr, MLA, DameKoi-- these are the types of titles that draw actual attention.

It's impossible for Sol Press to get that tier of title partly because they are new and partly because there aren't many titles of that level of hype left. Almost all other hype titles that still aren't localized belong to companies partnered with someone else: Muramasa is by Nitro Plus who is partnered with JAST USA, and WA2 is owned by Leaf who is with Atlus USA.

Off the top of my head, the only notable companies that aren't already partnered with someone else are August, Eushully, and Lilith Soft.
>>
>>17490062
>Off the top of my head, the only notable companies that aren't already partnered with someone else are August, Eushully, and Lilith Soft.
And it's not like the existing companies haven't already tried getting those. They might just not have any interest in the west. Or they could self publish if they decide to come over.

Too bad something like Taisho Alice was screwed over by E2Gaming. That could've been something that would've done well if given proper treatment.
>>
>>17489783
I'm not sure. They go with the expensive pledge method where you get a lot of money, if people are willing to pay for things they do not want.

My theory is that they would get more out of a proper add-on system so people could customize their orders. But it isn't like they need more money.

Regardless I usually only spend about 25-35 dollars per kickstarter they have as their deals are terrible and selection is usually equally terrible. Only die-hard fans pay that stuff. (And that really requires that it is a top hit title)
>>
>>17490101
I feel sorry for fujoshi. No game deserves the E2Gaming treatment.

The funny thing is that even Lillithsoft could self-publish in the West if they wanted to by brute forcing censored versions of their games onto Steam and providing H-patches. Norn tried to do the former without doing the latter.

Mangagamer, JAST USA, and Sekai Project all seem reluctant to do the same thing (at least for their sex-heavy games), not that I blame them. The mass media is currently busy with Mr. President, but there's a risk that a major news source will notice the laxity of Steam and raise a huge fuss about it. 18+ Mods are one thing, but stuff like Material Girl, which has blatant fetish themes like rape, is another. It's probably just my paranoia though.
>>
>>17490181
I still need to get around to trying to hack Chusingura so I can play it without censorship. A shame nobody else has done it already.
>>
dies 18+ patch??
>>
>>17490329
lol
>>
>>17490210
From what I remember it was a (badly done) unity port. I know doddler made the Higurashi one fairly moddable but I am not sure if it is the same for Chusingura. Might explain why no one has bothered if it is a real mess to modify.
>>
>>17490329
Not until at least next year.
>>
>>17490329
July 2018. They forgot to specify the year.
>>
>>17490181
>I feel sorry for fujos
Dont. Vile lolihating feminists deserves no sympathy.
>>
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>>17489921
I was testing it on the JP release.
I will have to wait what the english release looks like filewise, because I couldn't get the repacking to work on the JP game. I tried Kikiriki, krkr2 and xp3tools.
Common sense tells me that extracting an .xp3 and then repacking it again without changing anything should not change the filesize, but that's not what was happening in xp3tools. Kikiriki wouldn't work at all, since it was pointing to the wrong .exe and kept throwing me errors when I pointed it to the right one. krkr2 was the same story as xp3tools. When I removed even one hiragana from the first sentence of the script and repacked the txt files as a patch (following the existing directories), the game would point to the patch but starting a new game would crash it, which leads me to think that something gets fucked up during the extracting. I could only do extracting through xp3viewer, everything else was fucked up by the 2 different .exe files in the game folder.
God knows what the original TL group (which fucked up the name in the first place) used. I sent them an email several days ago, but they didn't reply. Either way, I must be doing something terribly wrong.
>>
>>17490683
Kirikiri only supports SJIS or Unicode encoding, if you're just editing them and saving them in a format like UTF-8, it's just going to shit on everything. Your best bet is to save with Unicode encoding, or if you can't do that (and you should since even notepad can), find an editor that will let you.
>>
>>17492553
>Unicode encoding,
There is no such thing. Maybe you mean UCS?
>>
>>17492553
>saving them in a format like UTF-8, it's just going to shit on everything
>save with Unicode encoding
That's a bit contradicting. UTF-8 is "Unicode encoding".

>>17492623
>UCS
UCS is Unicode... Or at least an ISO standard that basically describes Unicode.

Usually when someone talks about "Unicode encoding", they mean either UTF-8 or UTF-16, which are character encoding sets that represent Unicode characters.
>>
>>17492665
>UCS is Unicode...
Okay, then correct it to UCS-2 and UCS-4.
>>
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>>17492623
>>17492665
If you're just using notepad to open the files, which would be my guess based on the file association + icon he has, it is very definitely just called 'Unicode'. Usually in the Microsoft world just 'Unicode' refers to UTF-16 (little endian with byte order mark).
>>
>>17492691
>in the Microsoft world just 'Unicode' refers to UTF-16 (little endian with byte order mark)
As expected of the company that insists on using the term "x64".
>>
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>>17492553
It was already in SJIS. I was just editing the text in notepad++. I went and changed it manually to UCS-2 and I got a different error now. That's progress.
>>
>>17492922
Does this mean you already tested SukiSuki's engine or are you saving that for later?
>>
>>17492998
I still have time before 2020.
>>
>>17493034
You say that, but it could potentially release at the end of next month.
>>
With Anime Fest starting up, Sekai has two panels listed on the schedule, though it isn't clear what to expect with either as far as announcements go.

Thursday 9PM
>Coming Soon from Sekai Project (18+)

Saturday Noon
>Sekai Project

The panel description for the former is "Sekai Project Industry Panel" while the latter is "Sekai Project shows off some of their upcoming games."
>>
If SukiSuki isn't announced next month, I'm going to end it.
>>
http://www.huffingtonpost.com/entry/english-visual-novels-are-changing-the-visual-novel_us_5993336be4b0eef7ad2c019b
>Sekai Project, probably the largest publisher in the West that localizes and translated Japanese visual novels.
Once again Sekai Project getting all the press.
>>
If Dies Irae's patch isn't announced next week, I'm going to end it.
>>
>>17494313
that's generally what happens when you pay for it
>>
>>17494313
I'd prefer Huffshit direct all their noxious readers towards Sekai than a company I like
>>
>>17494313
Well they DO have the largest amount of unreleased titles ever.

Also,
>huffingtonpost
lol

I wonder how much they paid for that brainless puff piece
>>
>>17494313
> HuffPost praising Sekai
Very symbolic.
>>
https://twitter.com/Steam_Spy/status/898208219675447296
No wonder MG went with Steam 18+ patches, since offering free Steam keys looks like it's dying.
>Valve will no longer automatically fullfill key requests from the developers to combat game sales outside of Steam.
>>
>>17494360
Funny you say that considering MG and HP have a lot in common.
>>
>>17494369
I think the credit card fraud shit was more the problem for MG. Was the reason why they stopped offering a key in the first place.
>>
>>17494373
GH and her lapdogs != MG. Luckily for us, its japanese owners and managers who are making decisions there.
On other hand, dovac is true HP person, lying at every step even about most obvious and easily verifiable shit, blaming others for his faults, engaging in insane rants and so on. If they hired him to write about politics, you wouldn't even spot the difference between him and their usual team.
>>
>>17494377
True, but they were looking for a way to bring it back. This new info likely would've made that impossible, because it seems that Valve is cracking down on devs and publishers that offer offsite keys to buyers.
>>
>>17494373
VN translation in general seems to have a bizzarely high amount of normalfags
>>
>>17494382
Dovac is also getting fucked in the ass by an underaged tranny
>>
>>17494313
I guess Sekai is the largest if you count Steam stuff only.

Mangagamer might have the most titles released, but I haven't bothered comparing how many 1st party titles (including subsidaries) JAST has compared to MG.
>>
>>17490358
Well, the bigger issue is with the translation. There are parts that are entirely nonsense. Literally, you cannot get any meaning from the Engrish that is used during quite a few scenes. I actually bought all of this series and regret it entirely, since I do not feel bad translation should be rewarded.

As it is, I can't imagine wanting it uncensored solely because I cannot imagine wanting to read the poor English all over again. It's part of my motivation to learn Japanese.
>>
>>17494384
Yeah. While a few of MG's more successful titles obviously sell better in Steam than in the main store (Go Go Nippon, Eden, Kindred Spirits, Remembering How We Met), most MG titles don't seem to do that much better on Steam than on the store.
>>
>>17494369
None of this is likely to affect VNs on Steam except maybe for bundles.
>>
>>17494466
What about keys from kickstarters?
>>
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>>17494313
You'd have to be a pretty large localization company to be working on all of these projects
>>
>>17494470
It seems unlikely that Kickstarter keys would run into issues, in part because of the PR implications it would mean for Steam, and in part because a Kickstarter VN rarely sells more than a couple thousand Steam copies during the Kickstarter. Additionally, most of the companies running Kickstarters for Japanese VNs are relatively well established on Steam (aside from the new Sol Press, who are unlikely to hit 1000 Steam copies from the Sakura Sakura Kickstarter). Judging by the message this seems more targeted at things like the roughly 100k keys that got distributed for a fair number of games with Sekai's Humble Bundle.
>>
>>17494503
>to be working on all of these projects
>working on
Oh, you.
>>
>>17494503
>Still nothing about Ley Line release date
Fucking Sekai
>>
>>17494503
Not that the other companies are much better because of programming bottlenecks, but that huge TBA list is nauseating. I'm tempted to call Sekai JAST tier slow.
>>
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>>17493057
Okay, just for you I gave it a shot. I unpacked the .arc files and got a whole bunch of .mjo files. I assume this means it runs on Majiro engine. I wanted to disassemble them with this tool to get to the good stuff -
https://github.com/Inori/FuckGalEngine/tree/master/Majiro/mjdev
But I can't get it to work. Am I missing something obvious in the readme? Or is there a way non-retards use to access .mjo?
>>
>>17473378
Order Number - 282204
Order Date - 2017-08-18 07:50:16
>>
>>17493585
To follow up on this, Sekai tweeted out that they'll have announcements at a panel on Saturday at 1pm
https://twitter.com/sekaiproject/status/898235515849367554

I'm guessing the 18+ panel should be Denpasoft even if it is labeled as Sekai on the schedule.
>>
White Album 2 when
>>
>>17473378
Order Number - 281486
Order Date - 2017-08-11 07:35:25
>>
>>17496340
It's possible that they plan to make it more obvious that Sekai and Denpasoft are practically the same company.

>>17496880
Ask Atlus USA.
>>
>>17494369
It remains to be seen how it works out in practice, but Steam's follow up comments claim it will be used to target those exploiting the system (as trading cards were), while bundles and other off site distribution won't be impacted. For Japanese translated VNs, the three relevant sources of Steam keys distributed off Steam are crowdfunding, bundles, and a tie in with hard copies, and Steam would likely find great PR difficulty in trying to shut down any of those avenues (especially with crowdfunding or trying to do anything about Humble Bundle).
>>
Still over 18k to go until Sakura Sakura hits its 24k goal.
>>
>>17494369
It's amazing how people can't read between the lines and always paint doomsday scenarios. This won't affect legit bundles like Humble or most indie devs.

>It's completely OK for partners to sell their games on other sites via Steam keys, and run discounts or bundles on other stores, and we'll continue granting free keys to help partners do those things. But it's not OK to negatively impact our customers by manipulating our store and features."

http://www.gamasutra.com/view/news/304018/Valve_says_its_cracking_down_on_big_key_requests_to_combat_Steam_skulduggery.php
>>
>>17489979
>it looks very forgettable
The most forgettable looking moege are the ones which I did not forget. Like Koi Iro Chu Lips or Shinigami no Kiss.
>>
Frontwing released a 20 minute preview video of Subahibi.
https://youtu.be/lZOYxCf9hWA
>>
>>17499350
Is Herkz btfo?
>>
>>17499361
Herkz btfos himself on a regular basis. Just by existing.
>>
>>17499350
Yuki is actually Yuki. Is this real life?
>>
>>17499370
Yuki is always Yuki. Many translators like making Yuuki into Yuki, because they don't like the uu.
>>
>>17499397
And how about yuuutsu's uuu? That gives them nightmares.
>>
>>17499350
Are the sisters a Lucky Star reference?
>>
>>17488713
If I had to guess, Sekai tried contacting other otome/BL companies, but gave up soon after, which lead to that Maiden Voyage fujoshi being laid off.

Perhaps the success of Bocchi Musume will lead to more otome titles down the line. It seems to be doing well on the MG store, and it happens to be one of the cheaper VNs on Steam. There are a lot of OELVN otome that are cheaper, but Bocchi Musume stands out by having an 18+ patch. I don't care for otome titles in general, but protag is pathetically hilarious, Saito is bro-tier, and Miki is bulliable.
>>
>>17499409
Well, they quote Haruhi in there, so maybe?
>>
>>17499422
Part of Bocchi Musume's success could be its low price, which is due to it only having 2 love interests, which is a rarity in otome. It's also different because of its MC having a personality, it's more of a romantic comedy story, and the fact it is 18+. It can attract attention that many regular otome titles wouldn't.
>>
>>17499409
Yes
>>
>>17499454
That was actually a really smart pickup for MG. Protag is cute enough to draw in guys from the eroge crowd, too.

I hope they find more 18+ otomege to license. It'd suck if they'd have to go back to all-ages only for otome titles. Kami-sama Nante Yondenai! looks interesting, but I don't know if MG would touch it. It'd be cool if that was their "secret loli project", buuuut I doubt it.
>>
>>17499822
The only other otome title they have on hand besides Kami-sama is Torikago no Marriage, which looks like it's full of rape. It has a 15+ Vita version, but I doubt it's what the otome crowd would want either. https://vndb.org/v13849
>>
>>17499454
I like shoujo manga somewhat, so that probably explains why I enjoyed the demo.

>>17499822
Since they didn't announce any otome this year, I'd be surprised if the loli title they withheld was that. The loli title is probably just an Ammolite title that is planned to announced and released after an early convention next year.
>>
>>17499822
Advertising your shit as loli to the Western otome crowd probably wouldn't go over well.
>>
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>>17499890
I think the heroine just gets aged down by magic. She's not really a loli.
>>
>>17499890
And MG wants these intolerant cunts to feel more welcome into the western eroge scene. It'll be a sad day indeed when otome titles are brought over in higher regularity.
>>
>>17499822
Dude, fujoscum hates loli with passion, it would be suicidal for MG. Hell, Bad haro would never allow it in the first place.
>>
>>17499869
>>17499890
The western fujoshi fan base seems a bit more squeamish than the Japanese fan base (or maybe it's just an annoying vocal minority). Third wave feminism's overemphasis on being PC is probably a factor (Some people were criticizing Saito's "fat shaming" for example, which is perfectly in character because he's supposed to be a dick).

Maybe we'll get to laugh at the poor fools who try out Hadaka Shitsuji for the first time.
>>
>>17499928
Fujos don't play otome games.
>>
>>17499822
Looks like a good game.
>>
>>17499932
Women in general hate loli, because it reminds them that they're past their prime.
>>
>>17499991
Unless they are lesbian of course. Gotta corrupt them while they are still young.
>>
>>17499991
Why are there so many female loli artists then?
>>
>>17500002
They're projecting.
>>
>>17499991
Well, of course. You don't use lolis to bring in fujos, you use shotas.
>>
>>17499932
It seems like a lot of people here don't know what a fujo actually is
>>
>>17500050
I don't think a lot really understand what an otome game actually is and how it's different from a BL game either.
>>
>>17500050
Fujos are women that like BL and ship guys together. I have no idea how it started being used for anything women like, such as otome titles.
>>
>>17500002
Japan fujos =! western feminist fujos
>>
>>17500072
Girl with male love interests vs guy with male love interests. Next thing you know people will start calling yuri titles otome games.
>>
>>17500077
I thought fujo just meant female otaku in general.
>>
>>17500105
Fujoshi is only girls that are into BL which is about shipping dudes together. The target audience of otome games are called yumejoshi, self-insertfags that ship the guys with themself.

There's a lot who are both and they share some spaces, but the objective of otome and BL are different and one wouldn't pick up an otome game with the intention of shipping the guys together even if they were a fujo, so it's not correct to use fujoshi when talking about otome players.
>>
>>17500077
People that saw it used and then used it themselves without looking further into what it actually meant coupled with people that know what it means but simply don't give a fuck and just want an easy insult to throw around.
>>
>>17500077

Late 2016 brought in a lot of new users to 4chan, and I get the feeling a lot of them are actually pretty young and haven't been stewing in weebshit for 10+ years like some of us, so I'd imagine it's mostly a matter of misinformation spreading. One young person sees it used in that manner and assumes that's how it's used, and thus the cycle propagates.
>>
>>17499869
Yep. I know they won't grab Torikago no Marriage for sure. Seems way too dark to get decent sales, considering the market for otome games. Wonder how it did in the JP market.
>>17499889
It's probably an Ammolite title, but a man can dream, right?

I wish MG would partner with some other group that has less shitty lolige. Ammolite stuff is decent for a quick fap, but that's about it.
>>
I paid 30 dollars for a scam.
>>
>>17500205
Most decent lolige are too creepy
>>
>>17500205
I think it would be nice with some Authoring Heaven/Complets games. They are all happy sex exploring games with a good mix of big breasted mothers and cute lolis.
>>
MG need to bring over Park Toucher Fantasy
>>
>>17500250
Dies Irae?
>>
>>17500250
It could be worse, at least you didn't support Libra scum.
>>
>>17500205

MG's been picking up less and less new partners these days so I don't really expect them to branch out from ammolite for loli titles. I almost kind of expect the opposite where they'll just focus on stuff that's already been successful.
>>
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>>17500250
At least you're not me
>>
>>17499422
The problem with SP is that they don't want to spend money on good licences so they get cheap shit no one heard of or wants.
The bl/gender bend/ mahou shonen crap didn't manage to make money on kickstarter so they think that there is no money in the fujo crowd, but MG shows that they are wrong, they just pick bad stuff.
They made no progress on November boy because they don't care and the meme game with bug boys is fugly and insulting to anyone who asked for vn with goodlooking boys.
>>
>>17500305
>they get cheap shit no one heard of or wants.
Shill, majority of successful companies are in partnership with SP. AliceSoft is the only company who is not bankrupt/on the verge of it who is with MG.
>>
>>17500305
Sekai was quite willing to put out big money for licenses until last Summer. It was how they ended up Baldr Sky and a good collection of moege from decent size companies (it is also how they lost money on titles such as Wagamama High Spec). They've seem to cut their license expenditures significantly this year though aside from the Yuzusoft titles they got at AX.

Nevertheless, I'm guessing that they would be willing to make a decent size bet to get a decent otome or BL title in order to get their brand off the ground, and the lack of such a pickup is probably a lack of connections with the companies they want to work with. MG has been quite successful in the marketplace, and even they are having trouble picking up licenses from new partners.
>>
anything new about Baldr
>>
>>17500382
Literally nothing. Expect it to be sat on for another 2 years at the least.
>>
>>17500382
It's dead, Jim.
>>
>>17500382
Nothing since the AX update (which was that it will be released as a single release in 2018). I doubt they'll comment farther on it anytime soon.
>>
>>17500382
I get the feeling Sekai announced an 2018 release, but that feels like a distant dream.

>>17500305
Early on, they had to spend the big bucks to get juggernauts like Clannad and Grisaia. After Baldr Sky though, they seem to be playing it safe, which probably means not being able to entice otome/BL companies with large amounts of money.
>>
>>17500363
>>17500377
I was talking about their otome/bl licences. They had enough suggestions on their forum and they still decided to get the bug-dating game as their first pick because of the meme money.
>>
>>17500401
That's what fujos get for not kickstarting that BL/gender bend VN

Sekai doesn't care that it doesn't fit your fetishes at all. That VN failing obviously means that the fujo market is completely not worth risking large amounts of money on.

MG's BL licenses don't seem like they would warrant drastically different contracts from their normal large nukige licenses since they come from the sister company of Clock-Up.

As for otome games, Ozmafia's developer's parent company is hobi-box, a company MG has worked with before.

Coincidentally, a founder of the parent company of Kalmia8 used to work work with Alice Soft a long time ago. I doubt that was a factor in MG making the deal, but you never know.
>>
>>17500377
I don't think it's necessarily that sekai is not willing to spend money, but that they're more or less perpetually in license vacuum mode, where they will take literally anything they can get their hands on. Their license list really shows, half of the list is made up of tiny doujin games that don't really stand out at all or have much of any interest even in japan.

I'm sure part of it comes down to structure and how they operate. Sekai has a japanese arm that operates independently and exists entirely to pull in game licenses. There doesn't seem to be much discernible rhyme or reason to their picks, other than whatever is within reach. They're also picking up games at a rate well beyond their capacity to release them, I'm not sure how that'll work out long term.
>>
>>17500443
The doujin/OELVN titles they generally have gone after anything cheap enough. It is low risk though, and enough of them have done well that it has likely paid off for them, even if a sizable percent don't make money as those titles didn't have much money to lose in the first place.

Their full length licenses have generally made sense, being either big titles that were expected to have a lot of Steam potential, recent moege, or fanTL pickups. However up through AX last year they were throwing money around like crazy getting whatever they could, but since then they have considerably cut their budget for full length licenses (along with other expenses involved in localization) after the Steam market dropped off and they adjusted to the new reality.
>>
>>17500604
I wonder if the sales of full length titles at all justifies the costs for them. They can probably make way more off meme trash than they can a game that they have to both pay for licensing and an actual localization.
>>
>>17499361
https://twitter.com/herkzzz/status/89864827989786624
>Herkz can't find any fault with the translation in 20 minutes of footage, but since he needs something to complain about, he criticizes the waiting cursor.
Truly this is peak autism.
>>
https://twitter.com/herkzzz/status/898648279897866240
Fucked the link up, sorry.
>>
I should've just pirated Dal Segno
>>
>>17500698
Yes you should. Bad game!
>>
>>17500674
>People don't give a fuck about the waiting cursor
>Herkz complains that people don't care about tl quality
It's like mechanical and translation mistakes are two different things or something.
>>
https://twitter.com/Denpasoft_pr/status/898661779907194880
Ne No Kami part 2 on the 31st.
>>
>>17500787
Isn't that cg from the first part though?
>>
>>17500640
It is going to heavily depend on the internal costs. All of their full releases to date have done well enough that they would easily have made decent money at MG's typical costs, but Wagamama High Spec and G-Senjou appear to have lost money.

Chrono Clock probably is fine (since Purplesoft wasn't likely looking for much, MG was able to get Hapymaher with no plans to put it in Steam.) Additionally, they expanded onto sequels for Hoshimemo/Ley Line, and went after more titles from Yuzusoft, so those are probably in good shape
>>
>>17500833
Tenshin Ranman isn't out yet, so the jury is still out on how a Yuzusoft title will do. It'll probably do well, though.

It's incredible how it's been 2 years since they've announced it and yet it still is neither done nor have they announced any plans to release it soon. It's not even a long game.
>>
>>17500848
>Tenshin Ranman isn't out yet, so the jury is still out on how a Yuzusoft title will do. It'll probably do well, though.
Of course, but the contracts with Yuzusoft should be favorable enough considering that Sekai opted to make two more big pickups from them at AX this year.
>>
>>17500640
Theorectically, bigger titles could be more reliable than smaller titles sales wise. It's not like you can predict what will become a meme (Japanese School Life is what happens if you try). The Sakura series is gone, and Nekopara won't last forever.
>>
>>17500868
More like Yuzu dont give a fuck about tiny western market. Free money.
>>
>>17500878
I wouldn't be surprised if many of Sekai's projects were just really, really big lump sum deals.
>>
>>17473378
Order Number - 282282
Order Date - 2017-08-19 07:37:19
>>
>>17500878
A good deal because Yuzusoft doesn't care about the West would still be a good deal. A good test for how closely involved Yuzusoft is will be if there are upcoming Kickstarters, and if so what the Kickstarters themselves look like.
>>
>>17500291
Well, that's a bummer. Not exactly a bad business plan, though. They've been getting some good titles recently, so it'll be nice if they branch out into some current partners' title pools. More stuff from 3rdEye would be nice.

MG just put out their weekly progress updates. Seems like work is starting on Sona Nyl, so that might mean that 18+ Rakuen will be released in the near future. koestl finished his editing passes of Muv Luv, so all he was working on was 18+ Rakuen.
>>
>>17500930
They would entertain heavier lump sum component to licenses back in 2015/2016, but it seems like an expense they would generally avoid in light of the current market conditions. Even when Steam was doing well though, the Japanese companies would have still wanted royalties on sales considering their expectations of Steam at the time.
>>
>tfw another week without SuckiSucki update
;_;
>>
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Whew, it only took a year for koestl to finally get to work
>>
>>17501151
Nice, only two more years until I can read it.
>>
>>17501151
It took Koestl like a year for him to finish Gakthun right? Will probably come out early 2019, still sucks though.
>>
>>17500665
>>17500674
>>17500759
Also the update about the video clearly says this
>Please keep in mind that this video is taken from a development build, and some small features may be subject to change in the final game.
>>
>>17501304
inb4 they remove honorifics.
>>
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>>17501151
Mid-late 2019 release I'm guessing, assuming koestl is just starting.
>>
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How does this train of thought make any sense?

Why would they release a video from the later part of the game? What does the waiting cursor have to do with translation quality? Etc.
>>
>>17501325
Don't get my hopes up.
>>
>>17501342
I hope all your dreams and hopes are crushed, herkz-kun.
>>
>>17501330
herkz is mentally ill
>>
>>17501330
It's pretty simple. Herkz bitched about the TL quality despite having absolutely no knowledge of what it would be like, FrontWing heinously decided to not release the entire script online before the game's release, so while their preview had no actual problems with the script herkz needed a reason to validate himself and act superior despite knowing as much as anyone else.
>>
100% TL'd
Supipara (?% edited)
Kyonyuu Fantasy Gaiden (62% edited)
Evenicle (63% edited)
The Spirit Master of Retarnia
Sono Hana Maidens of Michael
Higurashi 5-8

Scripting/Porting
Bokuten
DameKoi
Sorcery Jokers

Beta Testing or further
Hadaka Shitsuji
ImoPara2
Suki Suki
Kuro Inu Chapter 2
Space Live

September on is going to be pretty packed. Everything beta testing should be released by the end of the year. Kuroinu 2 and Space-Live are actually past the beta testing phase and should release first. After that, it's anyone's guess, but I'm betting Imopara before Hadaka or Suki Suki.

Anything scripting or porting right now is a maybe. I'd like to think at least Bokuten will be finished though. If I were Mangagamer, I wouldn't make Sorcery Jokers or Damekoi extremely high priority.

As for the others on the list, Maidens of Michael has its own personal (and very passionate) programmer, so it's likely to release by the end of the year. Evenicle, for a similar reason. While it isn't fully edited yet, unlike Rance VI, time doesn't have to be spent on upscaling the game. Doddler is busy with Bokuten, so I don't think another Higurashi chapter will be released this year, but Retarnia is vaguely possible.
>>
>>17501423
What was his original complaint again? Wasn't it something like they wouldn't let him finish re-editing the script? I can't remember and I don't want to dig through his twitter.
>>
>>17501603
Herkz was unable to finish his second/third editing pass before it was taken off his hands. They handed Subahibi off to FW in January 2016, FW asked for their version of the script again in May 2017. Herkz took this to mean literally no work had been done in that year and a half. While there's a chance he's right, he has no proof of this since he hasn't gotten any info from them.
If there was an obvious fault he could theoretically point to the kickstarter promo and show that it's exactly the same script as what TLWiki had or something to prove they hadn't worked much on it but he didn't, all he said was the cursor had problems and thus that somehow proves he is the true savior of TL quality.
>>
>>17501603
Something to that effect, yeah.

herkz is a terrible editor though, so that's a good thing. Other than with the Michiru fandisk, there doesn't seem to be any issue with Frontwing's translations. It will undeniably be better than herkz's editing.
>>
>>17501627
>>17501633
I went back and found the original thread.
https://twitter.com/herkzzz/status/882092504300081152
Most of the complaint seems to be about technical details (line spacing, etc.) that he claims Front Wing would not have time to deal with despite having their script for over a year. I got the impression that he knows a lot about the technical aspects of the original game, but close to nothing about the HD port and what Front Wing has done with it since it went out of his hands. It's almost entirely speculation; e.g. "I seriously doubt..." "I wouldn't be surprised if..." "I'm quite sure they just..." etc.. Also this line was great
>just a few weeks ago, one of their translators(?) asked us for the scripts because they didn't even have them
Why is there a question mark in parentheses? I assume because he doesn't actually know who asked for the scripts or why and is just making an assumption about it to continue his rant.
>like, their american division where all the translators work didn't even seem to know about the script being incomplete until very recently
How does he know that? Because someone asked for a copy of the script? What a joke.
>>
>>17501652
I personally would assume they lost the original script and wanted to compare their most recent version to the original for some reason (maybe to double check something or another).
>>
>>17501659
That would be a more sensible assumption to make.
>>
>>17470528
This.
>>
Sukisuki confirmed never ever?
>>
>>17502107
Yes, the developers became bankrupt due to MG's snail-like pace.
>>
>>17496880
I think it's kind of weird the OP doesn't include it. Who cares if it's MTL
>>
>>17502487
Have you read MTLs? They're fucking garbage. I've yet to read one that didn't read like shit. Even edited MTLs read like shit.

I just read some of the lines in the script, and they're even worse than Takajun's old stuff. Either they're MTLing or the TLs and editors are ESLs and don't have more than a basic grasp of the language, and are completely unaware how stupid their TL job sounds. Who the hell says that they "lick[ed] around the inside" of a girl's mouth when they're kissing? Nobody, because that's fucking retarded. That's not even the dumbest thing I read in their script, either. Apparently cars can become lonely.
>>
>>17502575
Well maybe somebody else should have translated it first then. I don't give a fuck.

It's not like they're translating some goddamn literature it's a love triangle. How hard could it be to just get someone to translate it instead? I'll take what I can get since obviously nobody else will do it.
>>
>>17502672
I know this is shitposting but it always amazes me when I see people with this mindset. If you're not actually interested in the story why bother pretending you want to read it.
>>
>>17502702
"""""Professional""""" TL of VN = 5/10 writing style max

Shitty literal/machine TL might even be preferable so I can infer what the sentence was in the first place.

The state of professional translations in VNs is laughable. You actually have to be able to write, not just know gookspeak, in order to create a translation. There isn't enough money to do that.

So kill yourself out of my thread
>>
>>17502723
If you really think garbled crap is better than real translation then why haven't you done it yourself?
>>
>>17502731
You really think someone who believes that MTL is acceptable would be passionate enough to translate a visual novel for free?
>>
>>17502723
>reddit spacing
>prefers to read mtl
fuwanovel is that way
>>
>>17502738
I meant why hasn't he just played it with mr. google
>>
>>17502742
Too stupid if you couldn't tell from the rest of his posts
>>
>>17502742
>>17502744
I do use chiitrans for nukgie though and don't have any issues understanding those games, the problem is that I read at 500+WPM and I have to wait for the text parser and shit to work then also do a literal translation sometimes.

There's basically 2 steps in MTLing and I would prefer that someone already do the first step for me so I can read faster. For 2-10 hour nukige I don't mind it, but for a longer VN there's no way I'm wasting my time with that kind of mess.
>>
>>17502723
>You actually have to be able to write, not just know gookspeak, in order to create a translation.
This is true, of course. A translation is a work of literature in its own right, and fluency in the original language doesn't mean much if you can't write well. VNs aren't exactly getting translated by the Fagles and Fitzgeralds of the world.
>>
>>17502755
Make your own patches then
Very few people like the largely random and inaccurate nature of machine translation
>>
>>17502759
Thank you. That's why I think people who call out literal translations are really short sighted idiots who couldn't tell good writing from a creative writing 101 college course student's twilight fanfic

Let me figure out things on my own, don't give me a m00gy tier interpretation.
>>17502766
You mean like have a program that sifts through and machine translates the entire script at once? That would be a good idea to save me time.
>>
>>17502781
>Let me figure out things on my own
that's called learning Japanese
>>
>>17499350
Can not find fault with translation but if I were Frontwing I would switch from a black text with white shadow to white text with black shadow. I can read it but it just needs a tiny tweak.
>>
>>17499931
Feminism is cancer. Its also ironic that you mention PC, a lot of times they just start up things just for attention and validation. That is why they say things and try to cause controversy.
>>
>>17500305
>They don't want to spend money

More like they do not have any money and are barely surviving. I am glad they are sticking to Moege though.
>>
>>17503013
I thought that was odd too, but I checked vndb and the Japanese has the same black text/white border. It would be nice to have the option to change it, though (maybe there is one).
>>
>>17502723
>Shitty literal/machine TL might even be preferable so I can infer what the sentence was in the first place.
>So kill yourself out of my thread
No, you get the fuck out and don't ever come back. You reek of desperation and of someone who doesn't care about the respect localizations should give to the VN as long as you get whatever you want.

Then you even try to preach others with arguments like:
>The state of professional translations in VNs is laughable. You actually have to be able to write, not just know gookspeak, in order to create a translation. There isn't enough money to do that.
Fucking hypocrite. In the same post you said machine TL "might even be preferable" so why in the fuck do you want to preach others about writing?

You say the writing in localizations is so bad you might as well read a machine translation? Go ahead and do just that. I highly recommend doing that with Steins; Gate, Demonbane, Fata Morgana, Kara no Shoujo, Tokyo Babel, Grisaia and others.
>>
>>17503107
So you're saying those VNs wouldn't benefit from better writing. By the way only KnS is decent from those you've listed. The rest are unremarkable garbage.
>>
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>>17503110

It's okay to stop doubling down and admit you're wrong, anon.
>>
>>17503124
Love triangles are infinitely easier to translate than something like tokyo babel. Even if tokyo babel is better than WA2 that will never change. Deal with it pleb.
>>
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Subahibi is pretty good
>>
>>17503110
>>17503110
>So you're saying those VNs wouldn't benefit from better writing
No, I'm not. My reply was a direct confrontation to the remark of saying we might as well read machine translations because localizations will hardly have actual good writing. I agree that pretty much all localizations could be improved with better writing but there's a difference between machine translation writing, bad / so so /decent writing and good writing.

Not to mention that saying the writing of something is good, bad or whatever is mostly the subjective opinion of the person saying it.
>>
>>17503138
Genre has nothing to do with translation complexity.
Only writer's style matters. Mareni can describe simple hands touching with uninterrupted sentence of 100 words, which would be nearly impossible to translate, while typical nukige writer's chuuni battle will be something akin to "Cling! Clang! Guaaaahhhhh!".
>>
>>17503162
Yeah I'm sure translating chair construction instructions is not easier than a novel about theology. Retard
>>
I can't believe there's an actual retard here that believes MTL is preferable.
>>
>>17503188
Fuwabarn is down, so fuwatards are running across places.
>>
>>17503188
I'd obviously a pevear translation over MTL but the fact is someone like Chuee or some other malaysian retard isn't going to be able to write anything decent so I'd rather have a literal translation. Sorry you're too low IQ to understand that.
>>
>>17503279
>I'd obviously a pevear translation

Seems, I'm not the only one with a low IQ.
>>
>>17500734
and a bad tl
>>
>>17502434
A few thousand extra sales was never going to save the company if their finances are so bad they are at the point of bankruptcy. It might have given them an extra month.
I also imagine MG probably paid a chunk of money upfront for the license as that is usually how things are done.
>>
>>17503443
Would it be the reverse then? Because of the bankruptcy, MG isn't sure what state the license is in and how the money will flow?
>>
>>17503516
That would be up to the administrators/creditors to sort out and also depends on the contract (such as if they get a percentage of sales). MG should still own the license giving them the right to sell it, so they should still be able to go forward.
Only thing that could hold it up is if they revoke it using some clause in the contract.
>>
>>17502107
Doddler said he's not gonna work on it unless they change the name back.
>>
https://twitter.com/sekaiproject/status/898650777564192768
so boring
>>
>>17503961
OELVN is cancer. They should have their own convention, not force their way to the normal ones.
>>
>>17503961
I rather have boring instead of them getting actually good licenses and giving them crap translations. Or JAST-ing them. Or both.
>>
The one time I want to go to fuwanovel to get some technical shit I can't find on tlwiki, and it's not working.
>>
>>17504425
The forum has been down for weeks.
>>
>>17503992
I would hate Sekai Project nearly as much if they didn't get Baldr Sky at least.
>>
>>17504425
Google cache or the internet archive might have some of the relevant forum threads saved if you do some digging.
>>
>And Rance Quest Magnum is at 4% translated!

https://twitter.com/MangaGamer/status/898678844235935744
>>
>>17504597
I already did that, but many of the pages were not cached. I can only get to one page of the threads I want and to some user profiles.
>>
>>17501151
I blame Sekai Project.
>>
I scrolled down Dies Irae's Kickstarter page and found that it says
>there is always the possibility that something unexpected could cause delays, such as problems during development or changes to designs. Of course, we will inform all of you in the event anything of the sort occurs.
I'm really glad that if there are delays, they will give us updates instead of nothing for almost two months.
>>
Sekai's Anime Fest announcements were all OELVNs.
>>
>>17504741
Maybe Light have holidays or something?
>>
>>17504601
So Maria was double lying?
>>
>>17504763
She's TLC-ing her work from the start again. It's the only reason it can get up to 4% in a week.
>>
>>17504763
Nevermind, I just read >>>/vg/186537126
>>
>>17504747
None of them are too noteworthy, except maybe for the fact one is otome and 2 are yuri, but the fact that Sekai is adapting one of them into a novel is a bit funny.
>>
>>17504747
One thing to note about the Otome title is that it wasn't announced as a Maiden Voyage project, but instead announced as "coming to Sekai Project". I wouldn't be surprised if that means their other otome doujin title, The Bell Chimes for Gold, is going to revert back to a Sekai license instead of being released under a new brand.
>>
>>17505599
EVNs don't belong here.
>>
>>17505627
Of course, that post was looking at an oddity about a announcement and speculating what it may mean for Sekai's Japanese doujin VN, The Bell Chimes With Gold (and other Japanese otome titles that they may license going forward).
>>
Sol Press just put out an FAQ for Sakura Sakura.
http://solpress.co/projects/sakurasakura/faq/
>>
>>17504748
Someone in the comments said that Light is on holiday starting August 8. They should have posted an update prior to that, though.
Thread posts: 402
Thread images: 20


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