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Visual Novel translation status >Aiyoku No Eustia - 17.63%

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Visual Novel translation status


>Aiyoku No Eustia - 17.63% Translated, 11.19% edited
Amagami - 1st day patch Released for PS2/PSP, "2181/2308 original edition scenario scripts translated (94.5%)"
AstralAir - 100% translated, release a long ways off
Clover Day's - Common + 4 routes done, last route 510/711 KB translated
Daitoshokan - 100% translated and edited, images, engine work and QC remain
Gakuen Heaven 2 - Demo released
Heart no Kuni no Alice - 85% translated, 3rd partial patch released
Hemoimo - Trial text translated
Junketsu Megami-Sama - partial patch released
Kanojo to Ore to Koibito to - 7303/26935 lines translated
>Koiken Otome Revive - 8% (2217/27095) lines translated
>Lover Able - 78.25% translated
Maji Koi A-3 - Starting up
>Majo Koi Nikki - 90% (36205/40208) lines translated, prologue patch released
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-7
Monster girl quest paradox - Part 1 patch released
Oreimo Tsuzuku - All scripts through TLC+Editing, 207/268 scripts finalized
>Sansha Mendan - 31,655/35,409 lines translated
Sayonara wo Oshiete - 108542/257436 (42.2%) characters translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 13,183 / 30,513 Lines (43.2%) translated, 1 route translated, partial patch released
Tsui Yuri - 100% translated and edited, 86% QC
Tsujidou-san no Jun'ai Road - 19.31% translated, common route patch released
Ushinawareta Mirai o Motomete - 34% (11889/35476) lines translated
Venus Blood Chimera - 41,5% (15286 / 36862 Lines) translated, partial patch released
Witch's Garden - 27% (14267/53677) lines translated
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited



Official work

MangaGamer
>Princess Evangile W Happiness - July 28th
Kuroinu - Chapter 1 Released, Chapter 2 in beta
Higurashi Hou - chapter 5 released. chapters 6-8 through TLC+Editing
Umineko - Released chapters 1-4
Bokuten - Port in progress
SukiSuki - In Beta
Imouto Paradise 2 - 100% translated, 92% edited
Fata morgana fan disc - 72% translated, 44% edited
Sorcery Jokers - 100% translated, 81% edited
>Maggot Baits - 42% translated
>Hapymaher - 85% translated, 78% edited
>Bocchi Musume x Produce Keikaku - Summer release, almost out of Beta
>Hadaka Shitsuji - About to enter testing
Hadaka Shitsuji fandisc - Picked up
Shiei no Sona-Nyl - Picked up
>Hashihime - 76% translated, 14% edited
Trinoline - 25% translated, 3% edited, 2017 release
Kyonyuu Fantasy Gaiden - 100% translated, 62% edited
Marina’s Cuckolding Report - 100% translated and edited
>Evenicle - 91% translated, 53% edited
>Magical Marriage Lunatics - 71% translated, 68% edited
Damekoi - 100% translated and edited
>Space Live - 100% translated and edited
>Koropokkur - In development
Secret Project 1 - 100% translated and edited
Overdrive's Final title - English release planned


JAST
Eiyuu*Senki - In preorder, Summer release
Princess X - Fall release
Princess X fandisc - Picked up
Flowers - Volume 2 Winter release
Katahane - Fully translated, in editing + QC, Early 2018 release
>Majikoi - 2018 release
Trample on Schatten- Translation 100%, in editing
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited
Machine Child - Announced
>>
Sekai/Denpa/Maiden
>Darekoi - Had been released
Wagamama High Spec - July 25th release
Ley-Line: The Borderline of Dusk - In QA, Summer release
Ley-Line: Daybreak of Remnants Shadow - 72% translated, Kickstarter finished, Summer release
Ley-Line: Flowers Falling in the Morning Mist - Picked up, Kickstarter finished, Winter 2018 release
Riajuu Plus - Release "within a couple months"
SakuSaku - Engine/QA work ongoing, Fall release
Grisaia no Rakuen - Roughly 1/3rd of the new work on the R18 version is finished
Hoshizora no Memoria - 100% translated, Kickstarter finished, Fall 2017 release
Hoshizora no Memoria Eternal Heart - Kickstarter finished
KaraKara 2 - 100% translated, late 2017 release
Miko no Kanata - 2017 release
Nanairo Reincarnation - Early 2018 release
Baldr Sky - Combined release of Dive 1 + Dive 2 in mid 2018
The Bell Chimes For Gold - 62% translated
Memory's Dogma - Code:01 Released, 02 onwards upcoming
2236 A.D. - 100% translated, Engine/QA work ongoing
Maitetsu - In QA, Denpa version announced
Nenokami - Part 2 2017 release
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
>Tenshin Ranman - 99.01% translated, Denpa version announced
>Koikuma - 74.19% translated, 2017 release
Fault - Silence the Pedant - Demo released, Q4 release
Fault Milestone 2 - Side Above released, GE still to come
Fatal Twelve - 72% translated, Kickstarter finished, demo released
Her and Her and My 7 Days - 70% translated
Girls in Glasses - Picked up
CyberRebeat - Picked up
G-senjou no Maou - Denpa version announced
Re;Lord ~Herford no Majo to Nuigurumi~ - 100% translated
Nekopara Vol 4 - Announced
Rewrite+ - Picked up
NarKarma EngineA - Announced
Dracu-Riot - Picked up
Senren * Banka - Picked up
Ninja Girl - Announced
Island Diary - Announced


Frontwing
>Grisaia: Phantom Trigger - Vol 3 July 28th release, Indiegogo project finished
Subahibi - Late August release
Sharin no Kuni - 20% translated
Island - 100% translated, 40-50% edited, 2018 release
Momoiro Closet - 2018 release
2 upcoming secret announcements


Visual Arts
Little Busters - Late August release
Angel Beats - 50% translated


Degica
Muv Luv Alternative - 2017 release
Muv-Luv Photonflowers - Translation started
Muv-Luv Photonmelodies - To follow Photonflowers
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up


Aksys
Collar x Malice - 7/28 release
Bad Apple Wars - 9/29 release
Code: Realize fandisc - 2018 release
7'scarlet - 2018 release
Kokuchou no Psychedelica - 2018 release
Haitaka no Psychedelica - 2018 release


Fruitbat
Seven Days - Late 2017 release
SeaBed - 70% translated, Late 2017 release
Chuusotsu! 1st graduation - Kickstarter finished, demo released, late 2017 release


Other
Dies irae - Released, uncut patch late July
Tayutama 2 - Summer release
Utawarerumono: Futari no Hakuoro - Sept 5th release
Danganronpa V3 - 9/26 release
Chaos;Child - September release
Magical Charming - Fall release planned
428: Shibuya Scramble - 2018 release
Love Sweets - Picked up
Noratoto - Picked up
Himawari to Koi no Kioku - On Steam Greenlight
Harumade, Kururu - Seems to have an English release planned
>Moenovel is working on another new title
>Monmusu - Announced
Taisho Alice - Volume 1 released
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
---
>Stuff like this has been either added or updated since the last thread
>>
>>17296282
Magical Marriage Lunatics over Sakura no mori Dreamers is the biggest disappointment of the year
>>
Do you think that we will see a translation of the Konosuba VN?
>>
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Top 5 Ranking: https://pastebin.com/FqthV42d
Popularity Sort: https://pastebin.com/7X8R0654
Full Data Point List: https://pastebin.com/rs9TYjPP

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.
>>
>>17296282
>Sumaga- Fully translated, 70% edited

End me
>>
Is there any archive of VN TL tools other than the one on TLwiki? Are there publicly available tools for Akatsuki no Goei Trinity, or do they die with the original project?
>>
>chapters 6-8 through TLC+Editing

Come on, Doddler
>>
>>17296668
>Doddler
Gotta play all those modern shitty games like the manchild he is instead of working.
>>
>>17296668

Even if they were done, I'm pretty sure there's other stuff in the pipeline ahead of them like bocchi musume and imopara 2
>>
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>>17296744
>>
>>17296744
Has full time programming job.
Does VN programming as a side job for significant amounts of time.

I don't really think you can realistically blame him for taking some free time.
>>
>>17297294
Oh, I sure can.
>>
>>17297304
It won't make any difference to how fast he works or on which project.
>>
Higurashi chapter 6 FUCKING WHEN PLEASE HURRY UP
>>
>>17297304
You can, but you'd be a dick for doing so.
>>
>>17297315

It kind of amazes me that so many people give a shit about the r07 games. I guess it must be because their general is on /jp/ too.
>>
>>17297315
After Bokuten's programming work is done.
>>
Anyone know if the Dies Irae 18+ patch is going to restore that Spinne CG that got censored? I've only read that it puts the sex scenes back in. It's a minor detail but I'm curious.
>>
>>17296744
At least he isn't the manchild whining that his Chinese powerpoint presentation isn't translated yet.
>>
>>17297399
How's the Spinne CG censored? If anything was toned down in the game due to nudity or sexual content it will most likely be restored in the 18+ version.
>>
>>17297418
In the original the girls in his web are bloody and you can see their tits and one their pussies.
>>
You are slipping pinhead
>>
>>17297073
M'lady, I will defend you from all the trolls that want you to stop playing video games for 12 hours a day.
>>
>>17297759
Who you callin' Pinhead?
>>
>>17297797
Implying it's not Doddler asking himself the question hoping that the complainers take a hint.
>>
>>17297334
After months of putting off work he committed to do to play games instead, that doesn't hold water.
>>
>>17298024
You would have a point if and only if he wasn't working on any VNs at all during that time. There are only so many hours in a day and we all deserve some fun and relaxation.
>>
>>17298024
He was working on other projects, not doing nothing.

And the most recent Higurashi chapter was only released 2 months ago. They aren't going to rush the rest when one just came out.
>>
Kind of ironic.
People keep asking why Higurashi chapters are being translated so slowly.
Reveal that the translation and editing for chapters 6-8 are done.
People then pester you more than ever to release them yesterday, despite having to port them all and test them on top of having a number of other projects in the pipeline ahead of them that need technical work too.
>>
>>17298090
>having a number of other projects in the pipeline ahead of them
literally because of Doodler being a lazy faggot.
>>
>>17298403
Learn programming and take those other projects of his hands then. Bitching won't solve anything. Take action, man.
>>
>>17298463
>taking projects out of the hands of an official TL company
top kek
>>
>>17298476
By getting hired, duh. They could really use some more programmers. So stop being lazy and start learning!
>>
>>17297797
>playing video games for 12 hours a day.
I suppose you've by his side this whole time to confirm this is true.

>>17298012
You forget there are multiple people that see doddler in a good light and it won't be the opinions of a few autistic anons to change this.
>>
>>17298476
If you are good enough (and can prove it) plus will accept low-mediocre pay, then they will employ you under a freelance contract.
The problem is those conditions don't usually come together, since either someone is not skilled enough or can get better pay by being a code monkey.
>>
>>17296282
>Bokuten - Port in progress
>When porting is slower than translating

Hurry the fuck up MG.
>>
>>17298499
Since you're older than 18, Doddler won't fuck you. There's no need to white knight for him.
>>
>>17298649
Doodler busy plaing games. Let him have some fun, who cares about responsibility of being a paid programmer?
>>
>>17298671
Is it really Doddler? I thought it was Overdrive who was in charge of the port.
>>
>>17298671
>who cares about responsibility of being a paid programmer?
Being freelance you don't exactly have set hours like a normal job.
>>
>>17298671
Why are you posting on 4chan right now instead working? And why the fuck you are even planning to spend some of your time on reading VNs? You must slave off at your work 18 hours per day, 7 days per week if you are responsible adult.
>>
>>17298687
No, Doddler is porting Bokuten. Higurashi chapter 6 starts its port once Bokuten's work is done.
>>
>>17298658
Irrelevant argument for the case at hand. The same could be said about those that shit talk doddler because they can't contain their childish urge to have whatever they want as soon as possible even if it means for others to sacrifice themselves.
>>
>>17298901
I thought sukisuki was after bokuten
>>
>>17298090
>People then pester you more than ever to release them yesterday, despite having to port them all and test them on top of having a number of other projects in the pipeline ahead of them that need technical work too.
Because of ignorant casuals that don't care for anything else than getting what they want disregarding the work needed to make a localized VN enjoyable.
>>
>>17299240
>even if it means for others to sacrifice themselves.
Doodshit get money for his work, you mong. If not for shortage of programmers in vns industry his lazy manchild ass would be sacked long time ago.
>>
>>17299287
>Missing the argument this much
I'll give you a hint. It's not about the money.
>>
>>17299267
sukisuki literally never
>>
Princess Evangile W Happiness has finally overtaken Dal Segno on the MG chart now that the release day for Dal Segno is no longer included on the chart. It shall be interesting to see how well W Happiness holds up compared to the original, with the fandisc being released long after the Steam craze has slowed down. Dal Segno itself seems to still be doing consistantly on Steam, as yesterday it tied its peak concurrent users of 33. Granted that isn't an exceptional peak number, 2 ahead of Da Capo 3 (which probably sold more on MG since it was before a patch), tied with Fata Morgana, 7 behind Tokyo Babel, and 5 ahead of Himawari. Of course though, peak concurrent users is hardly a perfect way to determine how a title launches, but it is good enough to get a rough idea about how titles launched relative to one another even if it isn't perfect. That said it doesn't mean much for long term sales, for example Fata Morgana continues to be well played today and has maintained rather constant sales long beyond launch, while something like Himawari has shown little in the way of long term performance.

>>17298649
In light of MangaGamer's new patching policy, I'm curious what the plan is for Bokuten going forward. The original Steam plans for Bokuten were to sell based on pushing the boundaries of what they could get away with on Steam, but a year later it's hardly going to be all that impressive considering other titles that have also pushed the boundaries themselves. Not to mention the ability to patch negates much of the extra effort (modifying instead of removing CGs for example) that would be needed to retain most of the content.
>>
>>17299304
doodshit is irresponsible manchinld who get money despite stalling all projects simple because there are a shortage of coders. Simply put hi is a faggot and should be fired. Fuck him and his dicksucers.
>>
>>17299267
SukiSuki is already in testing, Doddler has nothing to do with that.
>>
>>17297315
Even if porting for those finished up there's to many things in the release pipeline at MG right now. Unless they stuck them at the middle of months we'd be looking at a chapter every 3-4 months at best.
>>
>>17299474
yeah but i dont really care about those other titles
>>
>>17299474
It's Higurashi though, it's usually used as a middle of the month release alongside their end of the month one, isn't it? They only make it a sole release of the month when they have nothing to release.
>>
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>>17299453
>testing

Do you really believe MG has even a testing or QC phase?

Dal Segno was also "tested" and "QC'd"
>>
>>17299547
Somehow, that issued occurred after testing happened when Circus merged the updated text from the beta test. It's less that they didn't test it and more that it got broken after they tested it.
>>
>>17299547
slavs locale?
>>
>>17298901
If you're interested in the history, there was another programmer assigned to Bokuten, but after many months that port had to be scrapped, and Doddler was assigned the project instead (and progress was started over). MG has tried to find other programmers to split up the work, but only with varying degrees of success.
>>
>>17299565
Classic, but not an excuse. You test AFTER all parts are completed. Any testing before that is just inofficial and does not count.
>>
>>17299371
>>17299515
>yeah but i dont really care about those other titles

Yeah that's kind of clear given how little you seem to know about how things work in general.

Trust me, there was a time before doddler worked on higurashi and back then mangagamer contracted it out to a japanese company and they REALLY took their sweet time.
>>
>>17299641
>its all japs fault
Fuck off dovac. Del Sagno was out very fast without doodshit involvement.
>>
>>17299749
No QC and no test. And it shows.
>>
>>17299821
>QC and no test
This have nothing to do with doodshit porting.
Just translator being a stupid mongoloid ameritard.
>>
>>17299749
>Doddler is going slow because he's overworked and has tons of projects
>Fuck off, a game he didn't work on went fast because someone else worked on it
Notice the connection, mate?
>>
https://twitter.com/denpasoft_chris/status/883927353583222785

For what it is worth, the Denpasoft licensing twitter teased they have "more surprises" at upcoming panels this year. Although I would be surprised if they have anything noteworthy that is Denpa exclusive with the only Denpa exclusive titles at AX being two lackluster nukige, unless they are working on a license they didn't have ready to announce at AX.
>>
>>17299864
Yes, MG should sack doodshit off and hire more japs coders.
>>
>>17299853
I don't think you understand what QC and testing involves. The engine has some faults like turning % into some jumble of numbers.
>>
>>17299905
>The engine has some faults like turning % into some jumble of numbers.
better than release never ever.
>>
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>>17299927
That attitude gets you pic related.
>>
>>17299938
Not enough BUSTER.
>>
>>17299938
Still better than never ever suki
>>
>>17299749
>Del Sagno was out very fast without doodshit involvement.
And what of it? Different companies have a different approach to the scripting of a VN. Programmers allocated to multiple projects have to organize how'll they work and no, they obviously don't work all day. No one who cares about their well being literally works all day every day.

Not to mention that all this crying is just for fucking chapter 6 of Higurashi when chapter 5 was released on April 28. What the fuck.
>>
>>17300230
There are 3 more chapters that need to be translated anyways. Best to pace them out somewhat evenly.
>>
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I'm really enjoying Utawarerumono. Quite excited that there's more of this stuff in Septmeber.
>>
>>17300230
>What the fuck.
It seems someone has had it in for Doddler for the past month now with trying to create extra friction over him vs Aroduc in every VNTS thread. I guess they moved on to a new thing when Doddler addressed some of the points while Aroduc is not giving out any extra details, so the drama went off the boil.
>>
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>>17300363
Takes a while to get going but it gets pretty good
>>
>>17300363
I would like to enjoy it too, but
>PC port never
>>
>>17300390
>fan of Japanese games enough to """play""" their pornographic Powerpoint presentations
>doesn't have a Vita or PS4 to play Japanese console-exclusives
???
>>
>>17300394
There isn't enough titles on either of those systems that interests me enough to warrant a purchase.
>>
>>17300368
>him vs Aroduc
Aroduc dumped him before this started. I think it might be what started it.
>>
>>17300281
>3 more chapters
They already said they're doing Rei and Hou as well. So there are actually 9 chapters left
>>
>>17296282
>2236 A.D. - 100% translated, Engine/QA work ongoing

It's been done for a year
What are they doing
>>
>>17300559
I don't believe they're doing Rei, which is why one of the Rei arcs on fan-translated on steam.
>>
>>17300694
http://blog.mangagamer.org/2015/04/03/anime-boston-announcements/
>This also means that we’ll be releasing every single chapter of Higurashi contained in Hou: all four Question Arcs, all four Answer Arcs (Higurashi Kai), all three arcs of Higurashi Rei (which were previously never released in English!), Hinamizawa Teiryuujyo (the never-before-released original concept story for the Higurashi series), Higurashi Outbreak (a chapter formerly available only in drama CD format), and a brand-new arc exclusive to Higurashi Hou–the Kamikanshi Chapter. All 14 of these chapters will be released individually on Steam and our website as translation progresses.
>>
>>17296282
>Shiei no Sona-Nyl - Picked up
Sekai is that you?
>>
>>17300677
pulling the blood out of Dovac's asshole
>>
>>17300732
Yes and no. We can kind of blame Sekai in a roundabout way for preoccupying the translator for over a year now, I guess.
>>
>>17300368
I'd like to believe it's that nutter, dovac.
>>
Can't wait to pirate SukiSuki!
>>
>>17300732
It's okay when MG does it
>>
>tfw next month's release will probably be Otome game
I-I just want SukiSuki before I have to go back to college ;_;
>>
Why SukiSuki keeps attracting various kinds of completely retarded autists?
>>
>>17301343
It's /jp/'s game after all, isn't that reason enough.
>>
>>17300694
The fan translation was actually for a console exclusive arc that fans ported to the new engine (about 20x faster than mangagamer ports chapters too)
>>
>>17301343
Just a few people really who keep peddling it like there is no tomorrow without much reasoning as to why we should. They also seem to think they know better, for example someone in the last thread said space idol was a catastrophe even though idol games actually do well with audiences and is easy access for the casual. If it is based or even similar or better than Neptunia idol pp(especially with 3D parts and a free mode for fun) they could very well make their money back on it because it's a safe risk and also it's not too hard to make compared to other games which require a long while to make and bring out to the public. It's one of those things where it's small cost but big gains if done correctly.
>>
>>17300730
That is good news still. That they will be going on Higurashi. I do not know though how the fighting game is going and if it actually has a storyline mode attached to it. That might make the Translation time longer for it. Hopefully they end up releasing most by the end of the year.
>>
>>17300732
nah, translation is not going to start any time soon because Koestl is working on MLA rn
>>
>>17300732
We already have enough otomoshit without this crap.
>>
>>17301900
He's still working on Rakuen too.
>>
>>17301414
Oh, okay. I don't know why I thought it was one of the Rei arcs.
>>
>>17301343
That's moegefags in general. Suki Suki isn't particularly unique in this regard. Evangilefags annoy MG every week about W Happiness.

>>17301768
Main reason people say so is because the protagonist is Internet Explorer, a browser anyone remotely internet savvy person avoids because of its reputation.
>>
>>17302081
People are actually excited for a game to release? Sounds a lot better than releasing something into the void with barely anyone caring about it
>>
What are the best mommy visual novels?

Preferably in English, but I'll take any recommendations I can get.
>>
>>17302124
Don't know to be honest
>>
>>17302124
Titles from Complets/Authoring Heaven seem like top tier But you have to be able to appreciate shota/young boys being the MC.
>>
>>17302081
You can always pretend the main character is a browser made by chan users. No joke on /g/ there is one being made currently.
>>
https://tsukiatte.wordpress.com/2017/07/10/requesting-hacker-help-part-2/
Ayakashibito/Ikikoi's translator needs a hacker for Tsuriotsu
>>
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>>17301343
I can't wait for when the heroines brutally reject them.
>>
>>17302342
Now just wait for when the moe fanbase constantly pester her for not spending 24 hours every day translating it.
>>
Maybe I'm stupid, but what does TLC mean? Does "through TLC+Editing" mean close to release?
>>
>>17302476
TLC means translation checking. They recheck the entire translation for accuracy.

"through TLC+Editing" means the translation and editing work are done. There's still programming work and beta testing to do. It could still be a few months off at least.
>>
>>17302500
Ah, thanks friendo.
>>
>>17302468
People want this? Really? MG should just translate more NTR it would be about the same thing anyways.
>>
>>17302522
It's not like being rejected is the focus of the game.
>>
>>17302522
Sukisuki's big draw is its confession-timing mechanic. If you choose the wrong time the heroines will brutally reject you. If you pick the right time it plays out like a regular moege.
>>
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>>17302540
>Ew Anon you make that weird face when you are serious
>I ran away and cried all night.
>Pic related
>>
>>17302124
https://vndb.org/v11717
>>
>>17302522
I think it's cool because most moege are total pussies about that kind of thing
>>
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>>17300732
>translation still not started
How long ago was the announcement?
>>
>>17302992
Last year. Koestl's busy with Grisaia 18+ content.
>>
>>17302522
Nigga, that's such a unique mechanic, I'm probably going to read this without using a walkthrough. I want to get fucked up.
>>
>>17303006
You pretty much have to try to get the rejection ends in SukiSuki. There's a fairy that basically tells you if you are going to fail before you do it.
>>
>>17302992
Almost one year ago at Otakon. I would be mad, but I'm more of a Alicesoftfag than a steampunkfag.

I wonder if MG was compelled to announce Sona-nyl as soon as possible either by Liarsoft or perhaps simply to reassure steampunk fags that Gahkthun sold enough.
>>
>>17303027
i think it's more likely they didn't consider that Grisaia would be taking another 2 years to release
>>
>>17303027
>steampunk fags
No such thing.
>>
>>17303027
This >>17303031 to be honest. They probably thought that they could finish it in a year and release this year, but koetls becoming a Grisaia sweatshop worker was out of their expectations.
>>
>>17303014
Well that's no fun
>>
>>17303027
I'd be mad too if Gahkthun was as good as everyone made it out to be. My excitement deflated further after finishing Sharnoth which was painfully repetitive and boring.
That said, Gahkthun was actually enjoyable whereas Sharnoth wasn't in the slightest.
>>
>>17303057
>That said, Gahkthun was actually enjoyable whereas Sharnoth wasn't in the slightest.
Maybe due to the translation? Most of the entertainment value is how Gahkthun kind of has a poetic beat. iirc Sharnoth doesn't really maintain that in its tl.
>>
>>17303057
But the repetition is the fun part! I personally think it fits into the fairy tale mood. Forest is better than any of the Steampunk titles though. Try that one.

>>17303065
More or less true. I like it, sure, but you have to have a particular sense of taste to enjoy it. Gahkthun toned down the repetition to manageable levels and actually had an ending (albeit a slightly rushed one). Sharnoth and Inganock just... ended. They was a climax, but there were a lot of loose ends left in both of them, especially Sharnoth.
>>
>>17303045
What is in the 18+ version that is taking so long? I thought it only added some h scenes and changed some of the censored stuff. Or is Koestl just that slow of a translator.
>>
>>17299515
Same.
>>
>>17303027
Do remember that in the original kickstarter for Sekai Project's Grisaia localization.
It read
>Oct 2015
and that was for the whole trilogy mind you. Not just Kajitsu.
And prior to the kickstarter, Koestl had managed to translate all of Kajitsu in about a year up until the release of the patch in 2013. Having done a great job at it too.
So we were talking about 2 years for working on Meikyuu and Rakuen. And considering their relative size versus Kajitsu. It didn't exactly sound infeasible.

Of course, we're already at 2017 now. That is four years versus the originally proposed two years from the kickstarter. Twice as long. I wonder if we'll hit 2018.
Really though. While I've got nothing concrete to pinpoint. It's hard to blame anything/anyone other than Sekai Project. Koestl's translation of Grisaia was a project that was going really well and smoothly, all up until Sekai Project got involved at the very least. I can only assume that they've slowed down the whole ordeal in more ways than one over the years. And of course, there was the whole thing about how they all of a sudden didn't even want to release any 18+ versions of the titles, in spite of having promised so in their initial Kickstarter pitch. Even fooling Koestl himself if my memory serves correctly. It might be true that we have 18+ versions of Kajitsu and Meikyuu published by them now, though as stated Rakuen still isn't complete. It really makes you wonder how motivated Sekai Project were to ever release them to begin with.

It's a mess, really. But by the end of the day it still looks like Sekai Project, one way or another, have occupied Koestl for far longer than anyone had anticipated. And I am sure Koestl isn't allowed to comment on it himself, but I really can't help but wonder what he thinks about having had to work with Sekai Project. Sure I am sure he got paid for his, but it still looks like an utter mess from the outside.
It's really sad though. I too wanted to reward Front Wing and Koestl for Grisaia. But no way I'll ever give a single dime to Sekai Project.
>>
>>17304444
Wouldn't koestl have the same amount of translating work no matter how long it takes to release it?
>>
>>17304450
Yeah. But that doesn't mean he would have been able to commit to a year(s) long other projects if he still had to come back to Grisaia for Sekai Project.
>>
>>17304444
I am surprised 2015 was even 2 years ago. What makes it weird is that what not many realize is the vocab in Grisaia and full sized visual novels like it have a lot complexity to it and the words are not simple either. But even then it's still bad Sekai promised and believed it would be easy in the first place. Also the irony is there was also complaints about the lazy and cheaply made boxart for Grisaia PC physical compared to the Frontwing version as well.
>>
Is it worth waiting for the 18+ patch for Dies Irae? Thinking about starting it now but I'm curious if I'll be missing out not reading the 18+ version.
>>
>>17305016
>Is it worth waiting

It's supposed to come out this month, man.
>>
>>17305011
Sekai Project are just incompetent.
If Sekai Project had never gotten involved I am almost certain we would have gotten complete fan patches of Grisaia years ago.

Who even knows why things have taken so long. Sekai Project kept blaming Frontwing for why there were no 18+ versions, but Frontwing themselves quite bluntly denied said accusations. And Sekai Project also lied about ever even having promised 18+ versions to begin with.
They're not exactly a trustworthy bunch. They're pathological liars. And there could be any numerous reasons why it really took so long.
>>
>>17305089
Also speaking of Frontwing i just had an email for their anime series Phantom Trigger on MAL about it. So that is good news.
>>
>>17305089
>Oh sorry, Chrono Clock doesn't have uncensored H-scenes because Purple Software lost them
>MG: That's stupid, here's Hapymaher's uncensored CGs.
>We're proud to announce uncensored CGs for Chrono Clock!
Never trust Sekai, not even once.
>>
>>17305767
I disliked the fact not only did they lie about Grisaia but they also doubled down on it before caving in.

Speaking of MG hopefully more info about the games will be revealed soon especially 18+,Steam or not Steam etc.
>>
The Minori fundraiser was updated to $198,249.62, so it jumped a few thousand with the sale (likely much more on the back of Eden than Supipara Volume 1). It may still take a bit to get over the finish line, but it seems clear Supipara Volume 2 will happen, with the announcement likely before year's end. Of course, the eventual release of Volume 2 should be the last that we hear of Supipara as there isn't going to be the will to try and continue the series with new content.
>>
>>17305767
Did this really happen?
>>
>>17306936
Yes it did. Sekai said they were lost forever, and that finding them would be difficult to do so and that it is all on Purple Software. The irony is once the all ages craze died out then Sekai suddenly announced at the end of the year Chrono Clock and an 18+ version.
>>
>>17306930
Theoretically, Trinoline could do well and help fund the Supipara fundraiser, but I really, really doubt Trinoline could do as well as Eden no matter how good it is.

>>17306936
Yes. There was a time gap between each announcement obviously, but it is true that Sekai mentioned mosiac for Chrono Clock first before MG mentioned no mosaic for Hapymaher (an older game). After people got suspicious over how the non-mosaic cgs got lost for a newer game over the older game, Sekai eventually announced the non-mosaic edition.
>>
higurashi when
>>
>>17306960
After Bokuten. Maybe before the end of the year at least.
>>
>>17306944
Chrono Clock in particular was addressed when Sekai had someone on one of the Nutaku Streams earlier this year, where it was said Sekai initially licensed it as an all ages title but picked up the R18 release once Nutaku offered to cover the costs associated with it. Of course by nowt Nutaku cash is no longer is the main drive for their now nearly complete R18 catalogue, as Hoshimemo isn't a Nutaku deal and obviously something like Maitetsu wasn't picked up for Nutaku.

What happened with the mosaics is anyone's guess, as Chrono Clock was announced after the Ne no Kami Indiegogo project, which was done as no-mosaics for the start, and Sekai still seems to be hit or miss with mosaics depending on the company. Although Chrono Clock probably had more pressure than other titles for them to go back and remove the mosaics thanks to Hapymaher being mosaic free.

>>17306948
Even if Trinoline was a surprise smash hit, I'd be surprised if MG counted it towards the Supipara crowdfunding project, as it would be hard to justify using the funds from Trinoline to fund a third chapter of a series which had disappointing results both in Japan and in the West.
>>
>>17306984
Remember when they said they planned to have all of higurashi 1-8 out before the end of the year?

At the current rate of 6 months per chapter that is not happening
>>
>>17307005
If I remember correctly, DS55 mentions that all sales of Trinoline will count towards the Supipara crowdfunding project too.

Honestly, it's best to think of Supipara as a bonus rather than the goal. Minori can keep releasing other stuff and eventually, they can make their dreamed of Supipara with the additional profit.
>>
>>17307005
I would guess Minori has more control over the Supipara crowdfunding than MG since it seems to be based off of Minori's profits. It stops when Minori gives up on it. Though, I wouldn't expect anything from it unless Trinoline was a surprise hit.

>>17307016
I meant Chapter 6, but yeah, it's a shame.
>>
>>17307106
Even if Trinoline counts, with the Steam market the way it is now, it will be lucky to sell several thousand copies. It also seems that eden* sales seem about tapped out, while Supipara never sold much to begin with.
>>
>>17307016
It might be you have to remember they do have a few titles right now that are more important that they have to prioritize. I am sure it October or so we should be expecting more Higurashi.
>>
>>17307465
How about they prioritize the series they started 2 years ago that ends on a massive fucking cliffhanger with every chapter
>>
>>17307541
They have been, if I remember right they will be releasing it altogether in a bundle anyways.
>>
>>17307541
Why are people this hyped for chapters 6-8? It's only getting some translation checking and editing. It's not going to read massively differently from their existing release of those chapters.
>>
>>17307541
Is it really that much of a priority when it's already been translated?
>>
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>>17307541
>Onikakushi has been released in May 2015
Holy shit. Time sure does fly.
>>
>>17307652
really makes you wonder why it's taking so long
>>
http://prefundia.com/projects/view/a-wonderful-release-for-wonderful-everyday/13415/

More details about the project. Base goal is 80k (which should be easy enough to achieve) and 2 stretch goals are planned. It's a bit more expensive than usual for a physical copy kickstarter though.
>>
>>17307728
Good way to get past Steam's 30% cut if you sell steam keys through Kickstarter
>>
>>17307727
They had trouble with crappy translators being fired when the project first started. Chapters 1-4 were translated from scratch once they got someone decent onboard. Right now it's being drastically slowed down by technical work due to all chapters needing to be individually ported to a new engine.
>>
>>17307728
> It's a bit more expensive than usual for a physical copy kickstarter though.

Phantom Trigger had the same based goal (as did Re-Sharin, although in that case it was an all or nothing type deal instead of a physical deal). It may eventually lead to a failure (although I would be shocked if Subahibi were the title to run into a problem reaching the base goal), but it seems to be Frontwing's preferred goal for their Kickstarter projects.
>>
>>17308460
Considering its dropping sales on Steam and the fact that they still have chapters 9-14 of Hou to translate, I have to wonder if they regret licensing the Hou chapters.
>>
>>17308487
personally i was waiting on the Q and A arcs to finish before buying the whole lot together.
>>
>>17308487
A lot of people are waiting for all of it to be released before buying
>>
>>17308494
It's still giving the impression of low sales figures. That's just going to make it even lower priority.
>>
>>17308511
Yeah it's a damn shame. Even some people I know who read the question arcs as they released haven't bought ch5 yet because they're waiting for the bundle.
>>
>>17308487
I think they do know that this is the eventual outcome of episodic games like Higurashi though. It's not the first one and there's been a lot of example of how sales keep dropping as more chapters get released.

In fact, that's the exact same problem with sequel games too.
>>
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>>17299565
Dal had zero QC, don't try to defend it anymore
>>
>>17308592
Clearly an engine bug with '%' printing. Not going to defend them, but don't be a little prick.
>>
>>17308625
again a problem with engine? That's a poor excuse for offering a product for over 30 euros that hadn't been tested
>>
>>17307728
>produced and written by SCA-DI
Is that really how it's romanized? I always thought it was SCA-Ji
>>
>>17308690
https://twitter.com/sca_di
>>
>>17308592
Sure man, if a game has a small amount of engine bugs that obviously means no one made any QC.
>>
>>17308681
quit being a lil bitch
>>
>>17308844
>wanting to get your moneys worth is being a bitch
>>
>>17308844
The only way to get companies to care about QC is by bitching and then bitching some more. Go take your low standards elsewhere.
>>
>>17308956
Doesn't seem to work for Sekai.
>>
>>17308963
"Companies" not "evil entities".
>>
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Do you guys think Sekai Project/Denpasoft will actually release 18+ Maitetsu with all the girls H-scenes?

Here's some: https://a.pomf.cat/xyrxze.mkv
>>
>>17309807
Not for a second. That they only said "18+" is telling enough for me, if they were going to release it without any cuts or censorship they'd be happy to say so and put the doubts to rest.
>>
>>17309807
Not really, but I don't particularly care. It's not a title I'm interested in in the first place.
>>
>>17308956
>The only way to get companies to care about QC is by bitching and then bitching some more
If MG in this case didn't care for any QC you'd see a much worse version. Are you aware of MG translations on their early days?

Your expectations are also unreasonable. Even on Japan VNs come with typos and other sort of bugs. Other types of games also come with bugs and are sometimes patched up.

We should always expect some degree of quality, specially when we pay for a game, but expecting it to be perfect with absolutely no typos / bugs or other stuff is pretty much impossible. Do note though that I'm not defending terrible translations or other really terrible stuff on localized VNs.
>>
>>17309807
My instincts say yes, if only because only getting the adult H-scenes and not the loli H-scenes is too impractical. I don't see Sekai going out of their way to modify the game that much.
>>
>>17309904
>and not the loli H-scenes is too impractical. I don't see Sekai going out of their way to modify the game that much.
all the H-scenes are segmented by default. shouldn't be too hard
>>
>>17309904
>I don't see Sekai going out of their way to modify the game that much.
If it is fine to do so then why did it take so long to fully confirm a 18+ release? And why use vague words like "solution" last year?
The approach that was speculated a while ago was the JAST one with an unofficial patch, but I am not sure Sekai would want to give away free content.
>>
>>17309904
It's not like removing only a few scenes from a game is anything new.
>>
>>17309875
I'd say my expectations are perfectly reasonable. Every typo or bug breaks immersion which is damn near as bad as a poor localization choice which the staff themselves rail against 24/7. Just holding them up to their own standards.
>>
QC is impossible to perfect. The last two original English works of fiction I've bought have had a good number of clearly visible typos. "Standards" really doesn't have anything to do with typos - there's only realism. The realist understanding that they will occur and there's no helping it. Claiming to have high standards for typos is basically just admitting you don't know what you're talking about and that you want something that doesn't exist.
>>
>>17310048
Even books that are released by major publishers and have been edited by actual professionals end up with typos sometimes. Expecting some VN translation to not have any is ridiculous.
>>
So, just how bad is the translation for Idol Mahou Shoujo Chiruchiru Michiru? I just recently got into Grisaia and I do recall a minor shitfest happening when the game was officially released. I know some Japanese, but if the translation is pure garbage then I won't even bother.
>>
>>17310068
>>17310064
I counted two errors in Fata Morgana's entire script; one was a typo and the other was using "loath" when "loathe" was meant. MG can clearly do better than they have with Dal Segno.
>>
>>17310106
They can, but to be fair their lead editor worked on that one. So clearly it's a matter of who was working on it.

Assuming it was the same editor who worked on Funbag Fantasy, obviously that person has quality issues.
>>
>>17310048
How about emailing them and giving them the screenshots to patch and update the translation that has typos? I am sure they would do that.
>>
>>17310090
Basically they just inserted memes and generic words.
>>
>>17310256
>They can, but to be fair their lead editor worked on that one. So clearly it's a matter of who was working on it.
Other factor that affected Fat Morgana was that both the editor and translator absolutely loved the game and wanted to get it out with the best possible condition. This additional effort was not done by professional volition but by their own personal feelings. Believe it or not, the way you feel about what you're working on affects how you'll work on it. Something like this will obviously not happen with all VNs.

Anyway, I've been reading DS and am on the second route. The amount of bugs / typos I found so far is so small I don't even fell bothered by it so I suppose this is simply a case of personal taste. What bothers me the most in this game is that I'm not even enjoying it much. I had a much better time with DC 3...
>>
>>17310362
I don't really like Circus games in general, honestly. Especially the drama. Jesus.
>>
>>17310256
funbag fantasy... nothing against nukige but man was that a dumb story
>>
>>17310302
For an "official" translation that's depressing. I guess I'll see just how bad it really is. I assume Koestl had nothing to do with the games translation? His translation for the first game was amazing.
>>
>>17310442
I think it was a different person.
>>
>>17310106
Fata Morgana took forever to release.
>>
>>17310442
>>17310447
Some random idiot who thought he could translate offered his translation to Sekai Project. dovac told him to fuck off, since koestl was translating the series. The idiot then went behind dovac's back and contacted Frontwing. Frontwing then accepted the translation and paid the amateur for his work. Thus the Michiru fandisc translation was born.
>>
>>17310668
Holy fuck. I didn't even know it was this bad.
>paid the amateur for his work
I guess this explains why the translation is bad. I know koestl said he would look into re-translating the fandisc, but that was about two years ago now and he is a busy man.
>>
>>17310694
It was a trainwreck of a situation. And it was entirely Frontwing's doing, since the guy posted about how dovac refused his translation.
>>
>>17310668
Lol wow so my guess is Frontwing never witnessed it themselves and just let it happen?
>>
>>17310694
And then things get even more interesting. koestl and Herkz talked about redoing Michiru's translation. The fanbase saw these posts and some assumed it meant that Sekai Project officially promised a retranslation. However, that was never the case, it was the translation team talking and nothing more. But now Sekai gets heat for breaking " their promise" about retranslating Michiru.

There's plenty you can rag on Sekai for, but the Michiru translation issue isn't one of them.
>>
Ley-Line kickstarter update.

>The first volume of the game is still undergoing QA while we try to fix some engine issues - the game is currently playable in English, but crashes a few scenes in if you're not in Japanese locale. We're considering making the game available to KS backers sooner via Early Access, while we continue fixing bugs for the final release.

>Progress on the other two games is going well, with translation for the second game being approximately 75% complete right now.
>>
>>17310727
I don't particularly like Sekai, buy yeah that entire fandisc debacle was Frontwings fault. It's even funny in a way because the steamfags give the VN high reviews and hardly anyone brings up the fact the translation is like Anime-Junkies/Hadena tier.
>>
>>17310727
I would say they sort of did promise when the stretch goal was achieved on Kickstarter.
>>
>>17308592
Listen. It's okay when MG does it, alright? We have to support MG because all of the other companies are bad.
>>
>>17311674
https://steamdb.info/app/638930/history/?changeid=3179859
MG at least will push updates to it and will not abandon it after launch.
>>
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>>17311875
The update is also available on MG site for those that bought the game.
>>
>>17311875
>>17312450
Lesson of the story seems to be complaining does work. Or at least in a place where Good Haro is lurking and can relay it back to Doodler and co.
>>
>>17312488
It only works if the company is willing to listen. Buster aside, Sekai Project hasn't even completed editing for Chrono Clock as far as I can tell.
>>
>>17312584
Yep, and Jast never pushed any new update for Flowers aside the ones in the first weak.
>>
>>17312450
One of my favorite things about Steam is its automatic updates. It's just so convenient that I don't have to keep checking for updates to my games and VNs.
>>
>>17310106
There's nothing less reliable than a single person "counting" errors. The whole reason typos are hide to find is because they're easy to overlook.
>>
>>17313166
>hide to find
Indeed they are.
>>
>>17313166
I did QC for JAST on Sonicomi, so I like to think I developed a pretty good eye for catching errors. It's something I'm pretty anal about in general, and I also know some MG staff so I was passing the ones in Fata Morgana on when I saw them. Even if I missed some, there were still remarkably few errors in Fata Morgana compared to most other scripts I've seen.
>>
>>17313784
>Fata Morgana
Shame its a trash vn.
>>
>>17313805
It really is a waste of a decent tl.
>>
>>17313824
Just like Gahkthun. Shame koestl wasted his time on that garbage.
>>
>>17313805
>>17313824
I loved fata
>>
>Majikoi in 2018
>JAST

More like 2030.
>Django - Waiting on translation.
>Sumaga- Fully translated, 70% edited

Having high hopes that we'll get those by 2025.
>>
>>17313842
>Gahkthun

Couldn't get into that no matter how much I read. Thing is, Inganock was redundant at times but easier to get into.
>>
>>17313805
>>17313824
Your opinions are bad and you should feel bad.
>>
>>17313805
Wrong it's a solid vn but the fans for it are really manchildren.
>>
>>17312488
>Lesson of the story seems to be complaining does work.
Constructive feedback is always welcome. Saying that the sky is falling because of a few errors isn't constructive feedback.
>>
What do you think would take less time: learning Japanese or waiting for a Muramasa translation?
>>
>>17315030
the former
>>
Steam seems pretty loose these days

https://steamcommunity.com/app/635730/screenshots/
>>
>>17314848
You mean people that hate it are manchildren right?
>>
>>17315414
>these days

They had a game that showed an actual penis.
>>
>>17315414
Why put an image? Why not have Mosaic if they want it so badly?
>>
>>17315030
You could probably get to N1 before Muramasa is released.
>>
>>17315443
http://steamcommunity.com/app/611790/screenshots/
It's on the steam top sellers... it's kind of crazy.
>>
>>17315508
My guess is Steam is starting to go with a laissez faire approach.
>>
>>17315508
>>17315443
House Party doesn't just let you take your dick out, it has actual straight up ponos in vagoo sex all in the Steam version with no uncensor patch needed. Pretty much new ground for Steam, Gakhthun never showed genitals and Dragonia and Material Girl both used censor stickers.
>>
>>17315695
So that means Mosaic games might be on the horizon.
>>
>>17315695
Does that mean soon there will be no excuse to not have Day 1 18+ patches?
>>
https://steamcommunity.com/app/469820

There's also this...
>>
>>17315030

If you never learn Japanese then you're on pace to match JAST's release schedule.
>>
Dal Segno highlights the kind of issues that can arise when relying on original company programmers in japan: likely to encounter encoding issues and longer turnaround than on-staff programmers. Not to mention the multitude of issues people are having with conflicts with nvidia shadow play and some logitech software. The beta build used definitely didn't suffer from the % symbol bug out, it looks like it was an issue when they loaded the post-beta text into the release build. Latest build should fix most problems though.
>>
>>17317127
I would rather have a timed release with a few bags than waiting for a certain lazy faggot to working on a port for years because he is busy playing persona 5 and fapping to lolis.
>>
>>17317151
Then why are you posting instead of offering yourself to work on these ports that according to your own calendar take years? Since you like to call others lazy for something you'll most likely get for free I'm sure you see no problem seeing work go in your way.
>>
>>17317151
>implying the Japanese programmers aren't doing the same shit.
>>
What happened to Good Elfes 2?
>>
>>17315508
>>17315568
The loosening of the Steam guidelines has been heartening to see, though the big question is what approach Steam takes once some title eventually forces them to address that they have R18 equivalent content on the platform. VNs such as the Steam version of Corona Blossom,. Kindred Spirits, and Gahkthun initially pushed some boundaries on the platform, but thus far Steam has only hosted the equivalent of ESRB-M rated titles, with R18 content then being distributed through patches hosted offsite. Not quite VNs, but even the new SakuraGame titles which are pushing the boundaries farther (Material Girl, Dragonia, etc), are censoring the H-scenes >>17315414 , with an offsite patch available. However, judging by the content a game like House Party looks to be pushing up against the boundary to the point where it may need to be fully treated as a full blown R18 title and a proper 18+ disclaimer may be needed if only for legal reasons, and if some title eventually puts Steam in a situation where they need to formally address the fact that they are hosting such content, the question is will they decide to formally allow such content while admitting they are R18 titles or scale back to the "As long as it is an ESRB-M equilvent" standard that has been prevalent for the last year and a half.
>>
>>17315030
the former is certainly more rewarding
>>
>>17317910
>In principle, there are two problems to solve. The first is a completely uncurated distribution tool for developers. The second is a toolset for customers that allow them to find and filter content (and people are an instance of content most obviously in multiplayer) that is best for them.
>>
>>17317910
To be fair, if you count Hatred, Steam has had an AO title for a while. So, having 18+ games isn't a huge stretch since Hatred is practically such.
>>
>>17303067
For me it was the other way round. I enjoyed Sharnoth but couldn't really get into Gahkthun. Also there wasn't a poetic quality in the english translation, it was translated well but some stuff is impossible to bring over. Anybody who sees the original Jap poetry in the english translation is seeing what they want to see.
>>
>>17310068
Because major publishing houses have slashed editing departments and proofing is sometimes done by software nowadays.
>>
>>17318404
No, Anon.
Blood and tons of killing = OK
Titties and vagoo = Not OK
>>
>>17318474
Titties have always been OK for ESRB M. There's no double standard for anime titties either like some people believe.
Descriptions of sex scenes and even depictions showing stuff like humping without seeing genitals like you would see in an R-rated movie is OK for ESRB M too.

It's much more lax than Japanese CERO.

No company has really bothered to push it until Yuri Ghosts a few months ago and now there's some Dragonia crap that's pushing it further with sex scenes just with censored genitals.
>>
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>>17318496
It's against the ruurs
>>
>>17318522
It's the same content as the sex scenes in Witcher 3 and GTA V. Anime versions of those would be fine too. The only thing is that Dragonia pushes it towards pornography but it's still a game.
>>
>>17318404
Hatred, or titles like Gahkthun aren't going to be a problem, as the only things that would be restricting them are Steam's own guidelines (at least as far as the US goes). Even an ESRB AO rating itself doesn't necessarily mean much when it is for violence, as the ESRB is simply an independent voluntary organization giving their own recommendations.

Unlike the VNs hosted on Steam thus far though, that one title House Party is getting awfully close to what would be considered porn. If in the long run Steam opts to to sell such content that is perfectly fine (and some controversial title could eventually force them to address the situation) but there are going to be more in the way of legal requirements about how the storefront is required to handle it (although in practice, it would just be a stronger disclaimer along with Steam officially acknowledging they have truly 18+ content on the platform if they were to go down that route).
>>
Pornography and sex scenes are two different things. Steam is becoming okay with sex scenes, steam is still not okay with pornography.
>>
>>17318914
It's completely not obvious where they draw the line between adult content and pornography. It's increasingly looking as though as long as there's some kind of game attached to it, no matter how thin, it still flies.
>>
>>17319084
There will never be a 100% clear distinction on a quality which is often subjective, but they're doing an okay job so far
>>
I think Dragonia will be yanked shortly
>>
>>17318914
Saya no uta better be on Steam with a uncensored patch.
>>
>>17319190
That seems unlikely unless they get some new pressure to do so. Steam isn't going to be oblivious to the content in titles like that and especially the more explicit content in some of the non-VN games such as >>17315508 , at this point it is clear they are intentionally allowing this content for the moment.
>>
The Hoshimemo Backerkit went up earlier, with about $6k brought in thus far. The Kickstarter finished with about $88k, so it will easily clear $100k after Backerkit thanks to the fandisc not being available during the proper campaign since the stretch goal was made without that much spare time.

Somewhat oddly, they don't have Denpa keys in their Backerkit goods for those who weren't in the Kickstarter, with the only R18 version being available solely through Backerkit being the physical box without a digital key. If I had to guess, Sekai in their preview for Backerkit goods listed separate Steam and Denpa keys for $20 as addons each, but doing a $20 Denpa only key for non-backers would not go over well when they charged $30 during the proper Kickstarter for keys to both. Additionally, even if they charged $30 for a Denpa only key at this point, the physical box + denpa key would be $15 cheaper than the Kickstarter without the digital soundtrack. In that regards, they have the physical box (with no digital keys) for $45, half the price of the Kickstarter physical tier since the other $45 from the Kickstarter tier had $30 went towards the Steam+Denpa Keys and $15 go towards the digital OST (although amusingly, they have the digital OST as only a $10 tier on Backerkit).
>>
>>17319956
Honestly, if the Subahibi strategy works out (especially if they are allowed to reference the patch in game), something like Saya no Uta on Steam with a patch isn't exactly a crazy idea by comparison.
>>
>>17320072
There irony is I can see JAST actually putting effort into doing that with a few games. They are already translated, all they need is to port it over, host a patch and call it a day.

I do remember a long while back they were asked about putting the game on Steam and they mentioned the same thing MG did which would mean blacking out the sex scenes and just having the story go from there with skipped scenes. Now that it's reality I am sure we are going to see JAST put a tiny bit more effort into a title or two this year.
>>
>>17315414

Yeah, loose with it's quality controls. Dragonia was translated by someone that never even saw an English language sentence. Also, the last stage is basically unbeatable because the enemies and their attacks are all the same color as the background. Because that's good game design!
>>
>>17318914
How is House Party not pornography?
>>
higurashi when?
>>
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>>17320595
Better question is if they're gonna release 6-8 altogether. This waiting is killing me.
>>
>>17320630
That would be pretty weird, I think if they were gonna do that they'd have done 5-8 for the kai series altogether.

I still hope it happens though, it'd be amazing.
>>
https://www.kickstarter.com /projects/frontwing/1178428395?token=1e9535f7

Preview of Subahibi's KS.
>>
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>Soon this image will be a thing of the past
>>
>>17321007
Add-ons include $43 physical copy and $64 deluxe physical edition that comes with a shikishi.
>>
>>17321194
Bunny add-on looks funny but a bit too pricey.
>>
>>17321007
https://youtu.be/lPsPvqMnBMs

Frontwing uploaded a video preview for Grisaia. It's in Japanese.
>>
Any ETA on Grisaia no Rakuen 18+?
>>
>>17321369
2022
>>
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>>17321564
>>
>>17321007
They still seem to be targeting an August release for the digital copy (although probably an August 31st type release, with the Kickstarter likely being 30 days starting on the 17th, and then needing time for Backerkit).

$80k goal with stretch goals of $120k and $180k. The latter of which seems reachable for something with Subahibi's reception, especially with the relatively high priced $140 deluxe box and the plentiful whale tiers (with Subahibi being the type of title that should be able to get quite a few whales to join). Although it is quite difficult to estimate exactly how much Subahibi's reception will do for it.

>>17321369
We should get the next update sometime after the Subahibi Kickstarter launches, as Frontwing always makes sure to update Grisaia when they need to advertise a new project.
>>
>>17321007
The physical box that contains all game content is then R-18, right? Is Kickstarter gonna let that slide?
>>
>>17322135
Pretty much every R18 Japanese VN with a recent Kickstarter has had an R18 physical box, the most recent being Hoshimemo (not to mention, plenty of other OELVNs and comic/manga have also had such physical content). Kickstarter has only showed concern about what images are displayed on Kickstarter itself.
>>
>>17322029
Not sure about the whale tiers since Subahibi has many cheaper priced add-on options.
>>
>>17309807
Nobody trusts Sekai they'll find a way to piss everyone off again it's what they specialize in.
>>
>Still no SG:0 on Steam
Publishers are retarded.
>>
>>17322566
Like always it usually releases within year or so. Expect SG:0 to be out within fall of this year.
>>
>>17322601
When should I expect Uta2?
>>
>>17322642
2085
>>
Lolicious Maitetsu from /our guys SP/!
>>
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Anyone know where I can find a download for Jingai Makyou?
>>
>>17323148
nitro plus brands pack
>>
>>17322566
honestly, you really dont want to read S;G0.
>>
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I wonder if Key will ever do an English release of Kanon and Air. Kanon especially would be nice due to the voice patch problems. Maybe they're too old for them to bother with, though.
>>
>>17323673
Air has a recent Vita release which could be used as the basis of a PC release in the event that Visual Arts continues to localize titles. I'm guessing it is only a matter of time before Kanon gets such a release as well.
>>
I'm finding it funny that most people are under the impression that Bokuten has been on the porting stage for more than a year.

MG explicitly said last year they'd also release Bokuten on Steam and for that they'd have a personal meeting with Valve. That meeting happened this year (DS Steam patch happened because of it). After knowing the limits of how far they can go, OVERDRIVE has to decide along with MG what content will need censoring. Only after all that stuff has been sorted up, the port can begin (I suppose the game changes will be made directly on Unity because no Japanese "all ages" version of Bokuten was announced and so the original engine doesn't need any work). This is the current stage of Bokuten.

So please, to all you guys crying about not immediately getting your game to give you a depression, please keep crying so some of us can laugh at you.
>>
>>17324228
The updates they've been giving bi weekly have said it has been in porting for about year, nothing else. Of course people are going to complain when they see that the translation and editing have been finished.
>So please, to all you guys crying about not immediately getting your game to give you a depression, please keep crying so some of us can laugh at you.
If anything people are going to laugh at you for sucking MG dick. Sekai does the same thing and people bitch at them too.
>>
>>17323673
Would be fantastic. Personally I've already read Kanon but I'd love Air in HD with voices
>>
>>17324515
>If anything people are going to laugh at you for sucking MG dick.
Was it about sucking MG's dick? I thought he was saying that those so obsessed with getting the next chapter of Higurashi are hilariously stupid in comparison to those that are waiting for Bokuten, which has it far worse than Higurashi.

It's nothing compared to half of JAST's catalog, but that's a terminal case.
>>
>>17325046
People actually want bokuten? overdrive vns are trash
>>
>>17325080
Isn't Overdrive the one who made Deardrops?
>>
>>17325571
yea
>>
>>17325357
never
>>
>>17324228
They were going to meet with Valve and Overdrive but they were all busy playing Persona (on company time, getting paid to do so) so they delayed it.
>>
https://tsukiatte.wordpress.com/2017/07/15/tsuriotsu-project-commence/

The Katahane/Ayakashibito translator has started on Tsuriotsu.
>>
>>17327005
>So partly why I died years ago is, shamefully enough, because I lost motivation. Ayakashibito didn’t garnered much readers when released, and it kind of pained me and made me really think if its worth it. Perhaps it was the dated art, perhaps the foreheads, perhaps the translation, perhaps the rape content. Some told me it’s because I didn’t advertise it more, or because the vns I worked on in the past (Katahane, TSR, Ikikoi) were too low profile. I kind of figured out in the end, that the fact is: this is the amount of genuine interest I can get even from a title I thought was really good.
>Three years later, I completely forgotten that all these occupied my life at one point. Then I received some e-mails with a lot of kind words, and it made me felt warm and fuzzy inside. I never really got much feedback on the work I did directly from the people who read it, so it’s really touching. I’d soon notice that more people read Ayakashibito now after quietly searching around the discussion places I know of. Of course more people read it, since time passes (duh). Still, at least I feel that it’s worthwhile now after all these years.

/vn/ actually did something good
>>
>>17327153
Someone who loses motivation that easily isn't a sure thing for getting a VN translated. Not to mention what if Navel wants to put Tsuriotsu on Steam like they did Shuffle. That would lead to either DMCA or a buyout.
>>
>>17327153
I would assume most people are just like me. They have a hard time getting around to play the latest release, and then it isn't the latest and coolest so you don't talk about it.

I need to become more efficient with my time. Not sleep too long, not watch too much twitch etc.
>>
>>17327263
>Someone who loses motivation that easily isn't a sure thing for getting a VN translated
They still did completely translate a few VNs, which ends up showing she was more motivated than most people who attempt the task. Though her motivation of doing it just for satisfaction of seeing people read it is basically a relic in today's scene with people selling out left and right, so who knows how long it will hold out.
>>
>>17327153
Good girl. Translators go on /jp/ to lose motivation or get a thicker skin to be better. It's mostly the former though. lol...
>>
>>17327706
I think she only wanted her time spent to have been worth it, and not wasted as she could have done something else.

That said, it is hard to measure how many appreciated something as happy people are mostly silent, while if you screw up you get a lot of more "feedback".
>>
>>17327263
>Someone who loses motivation that easily isn't a sure thing for getting a VN translated.
>that easily
What...?
How would you say translating a VN for close to a year and then having no one read it (from her perspective) be losing motivation "easily"? Of all things, that's losing motivation slowly and gradually for a very good reason. After all, what's the point of translating if no one reads your translations?
>>
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>>17328367
3 years
>>
>>17328371
That's sad, man
>>
>>17324670
It may not be in HD, but you can currently play Air with voices included, if you didn't know.
>>
>>17328588
I was curious to see the art of the Vita version so I checked Prototype site. It's interesting to see the art is pretty much the same as the original version. See http://www.prot.co.jp/psv/air/character.html

I suppose the fans of the game like the art like this. I personally like it. It makes me nostalgic. Not sure about new people though.
>>
>>17328866
I meant that the current English patch, at least the winter confetti one, works fine with voices.

As for the art, yeah it looks exactly the same. I liked the original designs, except for maybe Hijiri and Michiru. I don't like the hair on the side of the faces that curls inward, and I always thought Hijiri's face was too wide.
>>
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lol
>>
>>17328866

>eyes halfway down the face


Are those aliens?
>>
>>17329347
If you don't like old Key art you have objectively bad taste.
>>
>>17328998
hahaha suffer, suffer!
>>
>>17329347
Should see Clannad.
>>
What are the chances Hatsumira actually get oversea release?
>>
>>17331738
High, Frontwing already said it's a title they plan to bring over.
>>
>>17331746
I see
>>
Is moege king in the western market?
>>
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need an eng vn with a damn good story

feed me /jp/
>>
>>17332538
Monster Girl Quest
>>
>>17332561
no fap, story pls sempai
>>
>>17332572
This is one of the most story rich VNs you shithead.
>>
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>>17332578
lies
>>
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>>17332578
i want something like cross channel or g senjou no maou pls sempai
>>
>>17332586
Nice knowyourmeme filename shithead.
>>
>>17332611
does it make it any less true?
>>
>>17332618
I'm not willing to argue on subject so it's up to anon if he wants to trust someone who uses knowyourmeme as reference.
>>
>>17332610
Try out Sharin no Kuni
>>
>>17332610
Buy Subahibi
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