[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Didn't we usually had a OC thread on /jp/? What happend

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 356
Thread images: 112

File: DAM8UXXXcAAdE-2.jpg (74KB, 720x960px) Image search: [Google]
DAM8UXXXcAAdE-2.jpg
74KB, 720x960px
Didn't we usually had a OC thread on /jp/?

What happend with it?

Anyway, I tried to pick up drawing as a mean to kill time. I'm far away from good, but I guess there is hope?
>>
>>17048586
This and also there's nothing stopping you >>17048568 from making threads about OC/drawings/music/whatever that aren't "official" or are just about your own work(as long as you aren't advertising). Don't be scared to post outside pre-established threads. This one notwithstanding.

>>17048568
>there is hope
Yes. Your drawings are shit right now, but anything gets better with actual real practice. Trying drawing actual faces and not anime emoticons on their heads for starters, and get a general sense of anatomy & porportions when you move on to their bodies.

That is a cute eraser though.
>>
https://warosu.org/jp/thread/16763501
>>16763501
Here was the last one if you want to link it.
>>
>>17048803
>Your drawings are shit right now

Well can you do better?
I think they look cute.

>>17048568
Keep at it, OP.
>>
The eraser is pretty cool, it smells like Cola.

Got in in a Daisou near my old apartment.
>>
>>17050784
>Well can you do better?
What a ridiculous question. If Gordon Ramsay himself served you shit on a platter you would have every right to call it shit. I'm with the first guy, always study actual drawing techniques until you're at least a little competent before trying to make stylized stuff you intend to show other people or else you'll end up like the 99% of people on deviantart.
>>
File: i dont care.jpg (354KB, 2000x1463px) Image search: [Google]
i dont care.jpg
354KB, 2000x1463px
i dont know if i should bother finishing this dumb piece

>>17048568
it's great to see you start! try looking at pictures you like and replicating them
>>
File: 33.jpg (40KB, 546x821px) Image search: [Google]
33.jpg
40KB, 546x821px
>>17052553
and another sketch being worked on
>>
File: rip.png (32KB, 280x370px) Image search: [Google]
rip.png
32KB, 280x370px
I was in the last thread (I don't draw though), I liked all the works that were posted there. Keep it up.
>>
Please don't die, OC thread
>>
>>17048568
It might be better to start with bodies/heads of actual people, after which you can alter them and create your own style.

This is what I did when I started out, it gives you a lot more freedom.
>>
File: 1366344790501.png (29KB, 719x674px) Image search: [Google]
1366344790501.png
29KB, 719x674px
Here's a challenge: Draw /jp/'s OC-tan! She was created many years ago on this board and no one draws her anymore. Let's revive her!
>>
File: oc.jpg (165KB, 850x666px) Image search: [Google]
oc.jpg
165KB, 850x666px
>>17058244
Here's another drawing of her for reference!
>>
File: 050817_Etarnity.png (314KB, 915x1148px) Image search: [Google]
050817_Etarnity.png
314KB, 915x1148px
Here is a fairy I did.
>>
>>17058244
https://warosu.org/jp/thread/10781497
>>
File: fumo_drawing.jpg (642KB, 2048x1152px) Image search: [Google]
fumo_drawing.jpg
642KB, 2048x1152px
from the fumo thread
>>
File: drif.jpg (704KB, 2014x3028px) Image search: [Google]
drif.jpg
704KB, 2014x3028px
Loli fly high
>>
File: n5-4koma---A4-21x29.7cm.png (214KB, 651x1209px) Image search: [Google]
n5-4koma---A4-21x29.7cm.png
214KB, 651x1209px
Here's a 4koma I've been drawing. It's a slice of life about being a neet. It's like a glorified blog that I'm aiming for a neet empathization feel. I've done 10 so far. I like to see if I can keep going till 50 before l quit.
>>
>>17058604
Too much text. Who the fuck do you think you are, Nisio Isin? Get to the point and follow the proper format of the yonkoma. I couldn't even finish reading that.
>>
>>17058604
I can relate but i dont think most people would be interested in reading it like >>17059845 said. But, apparently you are doing it just to write down your thoughts, which is good. Ive been keeping something similar to a diary too where i write all sorts of autistic stuff. Just forget reality and let the 2hus brighten your day
>>
File: Okuu stream drawing.png (456KB, 964x1280px) Image search: [Google]
Okuu stream drawing.png
456KB, 964x1280px
Drew Okuu.
>>
>>17060748
Draw more Okuu.
>>
Always remember to include your drawing utensils inside the picture to prove that you are a true "artistic" artist and not a fake artist who only cares about the piece at hand
>>
File: 61354953_p0.jpg (323KB, 834x970px) Image search: [Google]
61354953_p0.jpg
323KB, 834x970px
>>17048568
Drawings need work but if I squint your eraser kinda looks like KAGUYA!
So 10/10
>>
>>17061782
Do you have a secret in choosing the color palette?
>>
>>17059908
Yeah, I completely understand. People who read manga are the type who wouldn't like what I'm trying to do. It comes down for me to either draw what I think people want to see/accessible or what I personally like. Since I can only do one, the best choice is to draw for myself. Sort of like choose a course for college you enjoy rather than something that you think makes money. You'll just end up regretting all the time and energy wasted if the money course isn't what you like.
>>
>>17064011
That's just plain narcissism.
>>
File: no vajayjay allowed on the jay.gif (648KB, 489x377px) Image search: [Google]
no vajayjay allowed on the jay.gif
648KB, 489x377px
Ohayou /jp/

I'm working on it again!

Things added lately:
* Added in sex experience (per-act (vaginal, anal, oral, handjob, sumata, molestation, footjob), with some act-based / scenario-based cooldowns to prevent repeating a single thing over and over to gain xp)

* lots of dialogue-scripting related stuff (too many things to list here, but some things are making the dialogue script execution asynchronous from the mian thread so now you can synrchronize actions (ie taking off clothes, changing pose) with the message lists), priorities on outcomes (ie for "forced" things, like orgasms)

*More art! (which I can't post here or I'll get banned since mods hate loli) did a spread-legs pose, and gave art to the aged 9+ lolis (before it was only the <9, and only a standing pose). also did a bent-over-doggystyle pose. those 3 should be enough for most scenes for the demo I might release this summer

* Made dialogue fully integrated with the behavior tree (AI stuff), and allowed dialogue results to run child subtrees (which you can see in this gif, as she will when asked outside to play doctor/strip, ask to go somewhere private until you lead her somewhere private)

*Various bugfixes

*Added more variety and longer descriptions to dialogue

Sorry I had to cut the gif off there, as she would strip if I advanced dialogue one more tick, but this is a blue board after all (and even on some NSFW boards they get pissy about 2x2 pixel loli nipples)

So yeah mostly dialogue-scripting kinda stuff. Like better attribute-matching options (ie ranges, and stuf for the distance calcs, priority overrides), shorthand stuff (no need for a block, can inline certain things to save space), and lots of more access functions from loliscirpt (for clothes, sex, etc)

>>17048568
>Didn't we usually had a OC thread on /jp/?

Yes. We've had them for many years. I used to post on here more than 4 years ago for this game. This was actually the first board I ever posted the game on.
>>
>>17064851
I like it.
>>
>>17064851
Thanks for the hard work.
>>
>>17064851
Ohayou sick fuck, do you plan to release on steam?
>>
>>17064878
Please, the least thing /jp/ needs is the whole ironic "Animeme and cropped porn faces, I buy porn games so all my online friends can see I'm playing porn games" steam crowd.
>>
File: extended.gif (404KB, 489x377px) Image search: [Google]
extended.gif
404KB, 489x377px
Here, added a bit to it. Sorry for the hat take off being on the wrong line.

I guess if I drew the spread legs picture with her uniform on, it could also double as falling over maybe? Oh well.

>>17064878

Of course not.

>>17064865

There's still lots to come.

>>17064858

As expected of /jp/. Your sick brainstorming 4+ years ago is what helped give me the initial motivation to make the game! I enjoyed that one poster talking about how he likes to go "loli watching" as a hobby.
>>
>>17064945
Lolicon are diseased.
>>
Blessed are the sick.
>>
File: stuff.jpg (1017KB, 3000x3000px) Image search: [Google]
stuff.jpg
1017KB, 3000x3000px
>>17058604
I think the problem with this one is what 4komas ARE pre-established as; as in a formula to deliver build-up and payoff/punchline. With what you're doing here, the format doesn't really make sense, though it's an interesting read as is. Also, I'd recommend going for more visual information. Rely less on text; drawings are not supposed to be mere placeholders in manga, after all.

>>17052553
>>17052594
Digging both. Really interesting composition and working values. Pls post progress.

>>17048568
It's far from good or even amateur level, but yea, hope is always there as long as you keep being dedicated.

>>17060748
The tits are way too huge for my taste but good job, man.

Also, have some sketches I did.
>>
File: 20170508_153324[1].jpg (187KB, 875x1013px) Image search: [Google]
20170508_153324[1].jpg
187KB, 875x1013px
>>17048568
I'm pretty shit too man, just keep doing the same grind as anybody trying to get good
>>
>>17066316
Nice. How do you clean your drawings? I'm struggling with Photoshop and its levels, but I can never make pencil lines on my scanned images/photos look nice, they're either too blurry or too sharp, and somehow there are artifacts on paper as well.
>>
>>17066388
Thanks dude.
I just use Painttool SAI effects, first I grayscale everything (Saturation to 0) and then I adjust the brightness and contrast until (hopefully) only the drawn lines are visible. Since I don't have a scanner, everything depends on the photo, so if the ligthing is bad, you get those graphic paper-boxes you can see at some sketches.
>>
>>17066388
If you have a phone or tablet, you could try using CamScanner.
>>
File: chichireiden.jpg (120KB, 420x586px) Image search: [Google]
chichireiden.jpg
120KB, 420x586px
nyatori-sama!!!
>>
File: wip6.png (191KB, 960x540px) Image search: [Google]
wip6.png
191KB, 960x540px
I have been working on more 3D models for my rabbit game. I think this is the one I will finally set on and work to finish!
>>
>>17066388
what the lines look like is not important
>>
>>17067188
Not him but how can you say that? Good lineart is a big part of a drawing's appeal.
>>
File: TWIN_DRILLS.png (4KB, 330x420px) Image search: [Google]
TWIN_DRILLS.png
4KB, 330x420px
TWIN DRILLS

>>17066707
Blog?
>>
>>17064945
Hoi! What is the name of the game?
>>
File: PDK2-r1a.jpg (3MB, 4909x1776px) Image search: [Google]
PDK2-r1a.jpg
3MB, 4909x1776px
One of my recent 3d works.
>>
>>17067815
What draws you to 3d art as opposed to 2d art?
>>
File: Psykos.jpg (970KB, 1255x1200px) Image search: [Google]
Psykos.jpg
970KB, 1255x1200px
>>17067842
> as opposed to 2d art

I do both and overall prefer 2D though.
>>
>>17067815
Looks very smooth. How long does something of this scale take?
>>
File: PDK1-r1a.jpg (770KB, 1966x889px) Image search: [Google]
PDK1-r1a.jpg
770KB, 1966x889px
>>17067870
Around a full 2-3 days of work.
Another one also.
>>
>>17067815
terrible
>>
File: 170510_Sheryl_x2.png (3KB, 160x240px) Image search: [Google]
170510_Sheryl_x2.png
3KB, 160x240px
I made some fanart of Sheryl from the meido game on meido day.

>>17067723
Cute twin drills.
>>
File: 20170523_220446.jpg (2MB, 3264x2448px) Image search: [Google]
20170523_220446.jpg
2MB, 3264x2448px
>>17058244
I tried.
>>
>>17067911
Why the HELL do you have a keyboard with a dedicated ":D" button you stupid memelord
>>
>>17067193
for amateurs yeah
>>
File: 1377892758462.png (441KB, 3336x2452px) Image search: [Google]
1377892758462.png
441KB, 3336x2452px
>>17067938
Standard finnish keyboard for tradiotional finnish ways of communication :DDDD
>>
>>17067949
Your lineart is pretty much a representation of your overall skills though.
>>
>>17067911
That is an "ö"
>>
File: 1493656733971.png (297KB, 600x627px) Image search: [Google]
1493656733971.png
297KB, 600x627px
>>17067850
That rendering makes my willy go up. Can you make a tutorial please?
>>
>>17058244
may I have he honor of desecrating this wonderful icon with my artwork?
>>
>>17068068
What part of it?
>>
File: wip3.png (255KB, 960x540px) Image search: [Google]
wip3.png
255KB, 960x540px
Porky critter for the rabbit game.
>>
>>17067958
that's what amateurs think
>>
>>17067882
Throw in some lighting and post-production effects and you have something that looks straight out of a high budget game cinematic.
>>
>>17068502
I remember that from monster rancher.

>>17067909
Who from what?
>>
File: self_insert.jpg (624KB, 1373x2613px) Image search: [Google]
self_insert.jpg
624KB, 1373x2613px
>>17066707
Pls no big chest-Satori, it's just wrong.
Looks good tho.
>>17067723
Pretty neat, though add some more details maybe.
>>17067815
>>17067882
That's some amazing shit.
Z-brush, blender?
>>
File: porky.webm (382KB, 400x400px) Image search: [Google]
porky.webm
382KB, 400x400px
I got the skeleton working. I think soon I should redo the main player so I Can work on the code. I suppose people will care with a decent prototype.

>>17068788
I played monster rancher but I never saw anything like this.
>>
>>17069061
It's really cute
>>
>>17069061
This thing http://monster-rancher.wikia.com/wiki/Color_Pandora
https://www.youtube.com/watch?v=RrJ9Kt7xY58
>>
>>17069061
>>17069229
Reminds me more of taiko drum master.
>>
File: kogasa 2.png (96KB, 655x515px) Image search: [Google]
kogasa 2.png
96KB, 655x515px
i draw good
>>
>>17069229

oh now I remember, the three caterpillars. although someone else said it looks like a Taiko drum like >>17069234 said.
>>
File: 1444192087468.jpg (50KB, 640x480px) Image search: [Google]
1444192087468.jpg
50KB, 640x480px
I've always hated these threads /jp/, I'm sorry - I rarely like the artwork or appreciate the criticism... maybe I'm simply jealous of your sincere attempts at creation? Maybe it's the fact that I'm seeing the ability to create something seemingly professional, yet the inability to ever turn it into anything that "matters" professionally (doujins, video games, etc.)

In the end, it probably comes down to envy; it might be the result of my own frustration and feelings of inadequacy toward my own creations. How should I respond to these emotions in a way that contributes toward my own growth as a creator instead of a habitual naysayer?
>>
File: 849.jpg (34KB, 506x404px) Image search: [Google]
849.jpg
34KB, 506x404px
>>17069438
I refuse to masturbate until I have done something productive on that day.
>>
File: fsbk.jpg (309KB, 1200x849px) Image search: [Google]
fsbk.jpg
309KB, 1200x849px
I tried on the 16th of May, /jp/.
>>
I missed /jp/'s draw threads.
>>
>>17069438
I was like you anon but I just said fuck it and started working on it literally around one month ago, I'm taking small steps but try to draw every weekend while also also asking /ic/ for help (they're actually friendly with beginners).
The biggest step you need to take is the very beginning so I understand, while I started drawing a month ago you could say I needed years to do so because I always procrastinated about starting and avoided these threads because of envy.
>>
>>17068615
Don't lie to try to convince yourself that you're not shit.
>>
>>17069438
use your frustration as motivation to get better. this isn't the best method.
>>
>>17069755
good, I like it
>>
File: Sanae.png (219KB, 1169x1106px) Image search: [Google]
Sanae.png
219KB, 1169x1106px
I drew this yesterday, also i made an arrange of Kogasa's theme a few days ago: http://melodymonarchy.com/Website/Other%20stuff/Beware%20of%20the%20Umbrella%20Left%20There%20Forever.wav
>>
>>17069438
Also, you should really just focus on yourself and what you want, do you feel like creating something? Then do it, ignore everyone else in the world, pretend they don't exist for a moment and just focus on the fun you can have when you do shit, also you can use your feelings of "not being good enough" to fuel your anger and use that as a drive to become better, like the other anon said.
>>
File: 2556338222418173998.jpg (44KB, 540x360px) Image search: [Google]
2556338222418173998.jpg
44KB, 540x360px
I need to learn perspective. How do you draw these circles?
>>
File: 2013-12-24 Perspective.png (2MB, 1277x4895px) Image search: [Google]
2013-12-24 Perspective.png
2MB, 1277x4895px
>>17070864
What circles?
>>
File: Circles.png (436KB, 479x545px) Image search: [Google]
Circles.png
436KB, 479x545px
>>17070903
Something like this, I probably used a wrong word.
>>
File: 2013-9-22 Facial proportions.png (607KB, 1277x1399px) Image search: [Google]
2013-9-22 Facial proportions.png
607KB, 1277x1399px
>>17070949
Skim through Successful Drawing by Loomis.
http://illust.moe/2016/03/beginner-4/
http://illust.moe/2015/09/face-angle/
https://yande.re/pool/show/2192
https://yande.re/pool/show/1376
>>
>>17068149
I like everything, but her meat puppet and body are what I'm captivated by the most.
>>
>>17060748
Damn..! Please draw more boobhus in the near future!

Good work!
>>
>>17068788
A maid from a game that another anon is making.

He sometimes post here.
>>
what drawing programs do you use /jp/?
>>
>>17073689
I use photoshop because that's the only thing I know and I'm a UI autist that hates getting used to new layouts.
>>
File: wip5.png (116KB, 960x540px) Image search: [Google]
wip5.png
116KB, 960x540px
I re-did the rabbit model to make it a little cleaner and more suitable. Hopefully the armature doesn't break this time!
>>
>>17070046
right back at ya
>>
>>17070046
>>17074432
Now now, be nice.
>>
>>17070766
Nice arrangement, fag
>>
>>17070766
Tbh, and I assume this is what actually happened... you took the Midifiles and applied other soundfonts to them. That is not "making an arrangement", since you didn't arrange anything. You didn't reharmonize, you didn't change the songstructure or anything, you literally just took the MIDI and put some soundfont on it.
The only part that lets me be not 100% sure about this is 2:07 - 2:17.
So, sorry if I come out as dickish here, but please be completely honest with me.
Is that how you did it?
>>
File: 1490689380785.png (30KB, 290x370px) Image search: [Google]
1490689380785.png
30KB, 290x370px
>>17052691
I like this artist. I saved the other one they did too.
>>
Why can't I finish anything? I get a rough sketch and think "yeah I could scan this and do line art and color it" but then I realize that it's not worth the effort and that I just don't enjoy the process that much and move on to the next rough sketch, ad infinitum.
>>
File: 62583442_p0.png (2MB, 2520x2240px) Image search: [Google]
62583442_p0.png
2MB, 2520x2240px
Hi /jp/. I did some more writing.

https://pastebin.com/3h4Sb42x
Here's a short summer-themed story based on this picture my friend drew.
>>
>>17076818
It's not worth the effort.
Rather than coloring some random sketch for the sake of coloring it, do it with a goal in mind. Like to create a work or tell a story or do a commission.
>>
File: lumi has an ace up her sleeve.png (816KB, 1200x1050px) Image search: [Google]
lumi has an ace up her sleeve.png
816KB, 1200x1050px
>>17076955
Also, I wrote a short story last easter based on characters from my book, which I'm working toward finalizing edits on. My artist friend is doing illustrations for it, too.

https://pastebin.com/ULFpRfxk This short story is a slightly religious affair about teaching a Moon Rabbit emissary the meaning of easter.
>>
>>17075231
Haha thank you, in a way, that is a compliment.
No, i transcribed the entire thing by ear, here's the MIDI, compare it to any MIDI you know of, and you'll see the difference: http://melodymonarchy.com/Website/Other%20stuff/Beware%20of%20the%20Umbrella%20Left%20There%20Forever.mid
I specialize in ZUN-ish style, i wanted this to sound close to the original but more me-ish.
>>
>>17077067
So it's a cover, not an arrangement.
>>
>>17077440
Eh what? Don't get me started on terminology haha, i mean, remix/arrange/cover/reimagining is all the same thing to me, just using the word "arrange" is easier for me.
>>
>>17077524
Different anon, but these words mean entirely different things. It's like saying "I took the train" when you actually drove by car and then arguing that they're all the same thing to you. They aren't.
What you made is a cover.
"Arrangement" means that you took the original piece, then changed it in at least one significant way, thereby adding a creative element that wasn't there in the original. Most commonly these are changes to the instrumentation or structure of the piece.
I'm still surprised by how often "remix" is used incorrectly, because the meaning should be obvious. You redo the mix. This can and often does involve minor decisions about the arrangement and other decisions that can influence how the track is going to sound in the end, particularly in electronic genres like hip hop and techno, but I see people using this term way too often when they actually mean something entirely different.

By calling your cover an arrangement, you took more credit than you should have by implying that you have made significant creative decisions that have influenced how it ended up sounding, which you didn't. So please start using words correctly.
>>
File: autism.gif (410KB, 120x150px) Image search: [Google]
autism.gif
410KB, 120x150px
>>17069615
>I refuse to masturbate until I have done something productive on that day.
WHY HAVEN'T I THOUGHT OF THIS YET
>>
>>17070766
>>17077067
Aren't you that musical elitist who pretends to be a girl and steals people's money?
>>
>>17078960
>I'm still surprised by how often "remix" is used incorrectly, because the meaning should be obvious.
It's not that uncommon for people outside a hobby to not know or care about the proper definitions. You say a remix shoud seem obvious, but as someone disinterested in music I don't even know what a 'mix' is, and to arrange and to mix don't really convey an obviously different process to me.

Obviously anyone using the words and especially those producing and publishing content should learn the correct terminology, though.
>>
>>17077067
Wow, okay. Sorry then, I might have jumped the gun a bit. If you're that precise and on point with your stuff, then you're really skilled, dude. Then I approve of it, no way around.
Though I do agree with >>17077440 and >>17078960 , it really should be called a cover that way, since the composition is still pretty much the same, and I don't quite get why you even would want to transcribe something by ear if there's already the full, official MIDI. Maybe as an exercise?
>>
>>17080514
Where might one find this official midi?
>>
>>17076961
But WHY? Best case scenario: people like it and it gets reposted a few times. More likely: it gets ignored.

Most will say that it's wrong to see things this way, that an artist should take all the joy he needs from the act of creating, but I think anyone being honest with themselves will admit that that's rarely enough to justify the effort expended.
>>
>>17082679
I hoped this kind of whorish superficial thoughts wouldn't be at least here on /jp/ of all places where everyone should not even care about what other people think anymore.
>>
File: IMG_20170526_202813.jpg (701KB, 2240x1944px) Image search: [Google]
IMG_20170526_202813.jpg
701KB, 2240x1944px
>>17069615
that phrase saved my day sir
>>
>>17082730
Yeah I tried to project that kind of persona too when I was younger. It doesn't last.
>>
>>17083261
>Yeah I tried to project that kind of persona too when I was younger
No see, not caring what people think is what happens when you get older. You're not older enough yet. Even if only mentally.

>>17082679
>But WHY? Best case scenario: people like it and it gets reposted a few times. More likely: it gets ignored.
You misunderstood. I said not to bother coloring random sketches. Only do it if you have some motivation like it's part of some story/comic/image set/game, whether you intend to actually sell it or not, or an actual commission if you think your art is even good enough to bother coloring in the first place, let alone your coloring ability good enough to do it justice. The only reason to color random sketches is to put them on your blog or whatever art site and attract more followers and then use that fame to do something. Otherwise just keep sketching in your book and don't even bother uploading them.
>>
File: 19-21.jpg (3MB, 3840x1061px) Image search: [Google]
19-21.jpg
3MB, 3840x1061px
>>17067815
>>17067882
Tried doing some proper post production effects.

>>17071051
Well, I would say a good understanding of lightning and shadows is the most important part, along with knowing how to make it attractive looking. Don't put too much highlights on the outlines of the characters, too much artists do that and it looks terrible. By the way, I use photoshop and basic tools like classic/blurred brush and smudge.

I mostly learnt by studying other artists directly (rather than tutorial/books and lessons) so you could do the same thing. Try to do things like your favorite artists as much as possible, without ending like a clone. Rather than copy them, understand ing and learning how their drawings works and what makes them appealing is the key.
>>
File: 16.jpg (1MB, 1920x1062px) Image search: [Google]
16.jpg
1MB, 1920x1062px
>>17083711
Some render of the scene also.
>>
>>17083600
>Only do it if you have some motivation like it's part of some story/comic/image set/game
>if you think your art is even good enough to bother coloring in the first place, let alone your coloring ability good enough to do it justice.
>The only reason to color random sketches is to put them on your blog or whatever art site and attract more followers and then use that fame to do something.
I really can't tell if you're being vindictive on purpose or if you're a very driven outlier detached from how average people are, but for anyone not the latter this is incredibly bad advice.

It's fine to go at your own pace and you don't need to go to either extreme with how seriously you take drawing as a hobby, but for anyone wanting to ever get to a level where they can produce share-worthy art consistently and within a reasonable timeframe, waiting for motivation to strike before doing anything is a very bad habit. That kind of a mindset will seriously cripple anyone not 100% obsessed with drawing.

The only way to get better is to practice. If you only ever finish things you really get super fired up for, you'll end up being very dissatisfied with how inconsistent and sub-par they'll look and how draining even getting that much feels.
You get faster and more efficient the more you do things, so it's always beneficial to just try and finish any half-decent work you do. The added benefit of line-arting and colouring random sketches is there's no stress, shame or guilt in quitting half-way if it does get way too frustrating.

>>17082679
As a fellow shallow slut non-artiste just wanting to chase the high you get when someone compliments your drawings online, I'm not gonna lie. It doesn't get better any time soon. Finishing pictures is a massive chore and the end product never really feels worth the effort, and everyone else keep improve faster with seeming ease and it's demoralizing as fuck. But that's how most other people feel as well, or so I hear. But the more drawings you finish, the easier it will be to find worth in finishing more, there's just no other way to get there than to keep doing it even when you don't enjoy it until you can do it fast enough that it won't feel that bad.
>>
>>17058604
Do the others have this much text?

>>17064851
>>17064945
Brilliant
>>
File: suke43miho.png (167KB, 970x610px) Image search: [Google]
suke43miho.png
167KB, 970x610px
>>17084561
Heh, forgot my image
>>
File: runner24a.webm (2MB, 640x360px) Image search: [Google]
runner24a.webm
2MB, 640x360px
I released a demo of a game I've been working on a few days ago. You can try it out at sinoc.itch.io/shmoop2

Did that anon making the vaporware shmup disappear? I liked his webms.
>>
>>17084823
Is there a cat inside?
>>
File: runner027.webm (2MB, 640x360px) Image search: [Google]
runner027.webm
2MB, 640x360px
>>17084915
Afraid not, just various robots and ships and such.
>>
File: arty.png (86KB, 255x256px) Image search: [Google]
arty.png
86KB, 255x256px
Mimic.
>>
>>17048568
ZUN tier
>>
>>17084823
Cool looking boss. Reminds me of
https://www.youtube.com/watch?v=CInT8Ncsvrg
and
https://www.youtube.com/watch?v=VQgGCw5uH4M
>>
File: message block coroutine.png (152KB, 1564x1740px) Image search: [Google]
message block coroutine.png
152KB, 1564x1740px
I figure out of all the boards /jp/ probably knows the most about VNs/etc, so I guess I'll ask here too.

So previously I had the outcome of landing on a dialogue node simply run through that message {} block you see there, and every call msg("blah") would simply add "blah" to the list of messages the user had to click through to get to the next choice.

but then I wanted to have actions (ie loli:setClothesOn(Panties, false)) to be in synch with the flow of the user actually clicking through, so I basically emulated inter-language coroutines using thread/mutexes/etc (this is far from performance critical).

So now what happens is the main thread lanuches the message-code thread (which interpretes the loliscript you see in that image) until it reaches a call like msg() - which then halts the message interpreter thread and resumes the main game thread until the user clicks the button to advance the conversation.

This is good and all, but then I decided to also add in a fork() call which will also stop execution but instead of waiting for an advance dialogue click it will display some options to the user (ie fork("yes", "no", "maybe") will make the user chose between those 3 options, then return which one they clicked on - fork() would return 0, 1 or 2, and forkAsStr would return the key (which is the message for when you declare them as parameters of forkAsStr(), and will be the key to a message if you do addForkChoice"key", "actual message here").

Does this seem like an okay way of handling inlining control flow?

For more complicated stuff I have each dialogue node you land on being broken down into multiple of those outcomes, and whichever outcome's attributes {} block best matches the attributes of the npc (and player, etc) will be chosen and run.

Any suggestions or comments?

>>17067798

I've been calling it Sim Loli but that name isn't final.
>>
I lost uninformed reimu in a HD crash.
>>
File: 051217_Original2.png (846KB, 960x540px) Image search: [Google]
051217_Original2.png
846KB, 960x540px
>>
>>17085603

Very nice use of the map to keep the focus near their heads.
>>
>>17085446
Why would you ever write it like this. Why not use a custom format for the scripting, it's gonna look much cleaner.

Hell, why not use an existing screenwriting format like Fountain (https://fountain.io/)
>>
File: 2huspinner.jpg (60KB, 994x852px) Image search: [Google]
2huspinner.jpg
60KB, 994x852px
>>
>>17067882
>>17083711
>>17083822
I feel like I can't appreciate this because I just have no idea how this even happens. 3D is a goddamn mystery to me. It's certainly pretty though.
>>
>>17085834
3D of that level takes a huge amount of work, it's pretty impressive
>>
File: Kagerou 4chan.png (671KB, 600x825px) Image search: [Google]
Kagerou 4chan.png
671KB, 600x825px
Something I am working on atm. Not really good at unsaturated colors so I still got lot to work on and fix. Render is such time consuming progress. Will post the finish drawing when I am done. Enjoy!

>>17066707
Cute
>>
>>17084823
>Did that anon making the vaporware shmup disappear?
You mean the game with the blue grid background and furthark runes as the characters?
>>
>>17085446
I don't know anything about coding but this looks really nice.
>>
>>17085890
Why is almost everyone giving Kagerou giant tattas? She's supposed to be nimble wolf not some cow.
>>
File: wtf is this.png (56KB, 822x698px) Image search: [Google]
wtf is this.png
56KB, 822x698px
I like to sketch but never actually work on it. I can't help but to not be able to stop feeling jealous of good artists, it's something I've felt ever since I was a kid, also the only feeling of jealousy and egoism I have in this world.

I can't, for the life of me, make the arms not seem like they're too fucking short, I suck at perspective.
>>
File: 1495625781716.jpg (166KB, 1280x720px) Image search: [Google]
1495625781716.jpg
166KB, 1280x720px
>>17085446
>cunny
>>
>>17087168
You can just look at a picture and use it as reference. It's not going to destroy your precious anime style to look at real people with actual porportions.
>>
>>17087689
Why did you assume I only draw "anime style"? I don't. I do use humans as models, but it doesn't mean I'd like to be able to draw something without copying it once in a while, which is the case. "Precious anime style", jesus christ kids these days.
>>
>>17087702
It doesn't mean I wouldn't like* Not to mention, I tried googling and even asking for a friend to put themselves in that stretched arm position, it's just something I have a hard time on for the time being.
>>
File: 53434.jpg (88KB, 768x768px) Image search: [Google]
53434.jpg
88KB, 768x768px
>>17087168
>I can't help but to not be able to stop feeling jealous of good artists

same here
>>
File: 909.png (60KB, 256x256px) Image search: [Google]
909.png
60KB, 256x256px
>>17087689
>It's not going to destroy your precious anime style to look at real people with actual porportions.

Actually, It's pretty much imposible to learn how to draw without studing real proportions and anatomy, no matter how you stylize your work.
>>
>>17087168
And you've not gotten good since you were a kid? You have no right to bitch about jealousy when you've wasted your time instead of getting gud.
>>
>>17080514
Hi again, it's fine, don't worry, that usually happens a lot on this website so we're all used to it probably.
I wanted to do something with this song because i really like the original and i wanted to see what would happen if i made it but with slight alterations, kind of like an exercise yes, i wanted to understand the choices ZUN made while composing this song better, but i also wanted to play with the song and add some new parts.
I might call it a cover but i'm not sure, i don't really like associating music with terms to begin with, to me, music is just music, i like not worrying about the terms too much.
>>
>>17087821
Even so, misusing terms will give people the wrong idea. In this case, the expectation that you did something fairly original when it's closer to just being a copy. In more direct terms, it'll be thought of as plagiarism if people go in thinking you meant you made something in any way original or derivative with alterations, in the same way people claim some recolored existing character is their own unique original character.
>>
File: cunny_function.png (39KB, 1148x506px) Image search: [Google]
cunny_function.png
39KB, 1148x506px
>>17085644

I don't get it. I clicked the link to Fountain and don't see how it would handle my use cases in the slightest. How does it handle branching control flow or attribute-matching or anything like that?

>>17087505

This is the code it executes when you call cunny(). (there's loliscript-C++ interop as you can see, but later on I plan on writing similar helper functions like that entirely within loliscript so that dialogue writers can easily add more)

Although loliscript functions will be restricted to specific arity I guess, unless I can think of an elegant way to handle it. With that ParameterList param though in C++, it was just so easy to support varargs.
>>
File: mspaint.png (2MB, 2592x1944px) Image search: [Google]
mspaint.png
2MB, 2592x1944px
>>17082788
hol up
>>
>>17087783
I don't complain though, I've always loved to draw but I am not pursuing art because I think I'd lose my interest in it after a while. I know it's paradoxical, but despite feeling jealous of professional artists, I don't mind not getting gud at it given my lack of effort.
>>
File: fairees.png (4MB, 2353x1355px) Image search: [Google]
fairees.png
4MB, 2353x1355px
>>17085803
I will buy Reimu fidget spinner signed by ZUN even if it costs more than $300
>>17088092
>A custom loli adjective-var randomizer
noice
>>
So I have been a doodler since I was young, but my drawing game is still shit. Whats the best way to start with very simple art style suitable for my garbage skills?
>>
>>17088092
Have you considered just slapping a Lua interpreter in there? If your goal is allowing scriptable access to an internal engine, it might do what you want.
>>
File: see.png (628KB, 1366x768px) Image search: [Google]
see.png
628KB, 1366x768px
>>17088369
Use this and don't spread the name of this program even around /ic/, I don't want normies/annoying fags using this "magic".
>>
>>17088419
Thanks for the tip, any tablet suggestions to pair with it?
>>
>>17088396

I did, but.

1) I despise lua
2) I felt like making my own language as a learning experience (it only took like a week or less anyway))
3) this lets me be a lot more concise about quite a few things, and allow better interop with my game.

You basically have access to most of what you'd get with lua I guess, besides direct access to tables. and you basically get that with the flags functions anyway, as long as you're not nesting it.
>>
File: runner036.webm (3MB, 640x360px) Image search: [Google]
runner036.webm
3MB, 640x360px
>>17085357
Thanks anon. I completely forgot about Monster X when working on that boss, but there's much worse things to be compared too.

>>17085918
I remember some marble busts of philosophers somewhere in there, but yes.
>>
>>17088092
Is there no way to simply make a weighted 'choose' function? Including multiple copies of the same element because you want it to appear more frequently is very hacky.
>>
File: choosew.png (244KB, 1220x1620px) Image search: [Google]
choosew.png
244KB, 1220x1620px
>>17089208

I have one, I just didn't use it since I as writing it the afterwards decided to make a couple appear more often, and as the comment says I'm going to chuck this into loliscript later so re-writing it to use the weighted one would've taken longer.

In C++ at least. I don't have a weighted choose exported to loliscript (yet). There, I wrote one just for you for when that happens. Happy? The ProportionList thing was what I already had in C++, and could've used in that code you were talking about.

Although right now it requires
>>
>>17088419
Lots of people use Clip Studio Paint/Manga Studio though...

>>17088487
Any tablet is good. I think most people use Intuos though. If you want a drawing tablet with a screen you can buy a cintiq or a yiynova (cheaper alternative).
>>
File: prop list.png (304KB, 1300x3096px) Image search: [Google]
prop list.png
304KB, 1300x3096px
>>17089258
>Although right now it requires


Although right now it requires you do call insert() for every arg. But I just rewrote the constructor/insert to use variadic templates so now it can be used inline.... although you are still constructing a temporary instance to do this, but I guess there's not really any overhead relative to a function that does the same, unless you made it a recursive one that does everything in reverse, and do the total weight computation on the initial call, then on the recurse backup phase do the choosing, with some float total parameter. But all you'd do from that is write a function that duplicates the proportionlist's functionality just to avoid creating a temporary vector to hold all this. And you would probably only be inline-calling things like this when the list is small in the first place, so I don't see a reason to write a function to do it. The porportionlist was a class before since I was using it for other permanent repeat-query things during town generation (since you'd create it once at the start then repeatedly query it when placing houses)
>>
>>17089258
I like handjobs.
>>
>>17089431

Handjobs from little girls?

Hmm. I was going to write a 2nd alternative to the playing doctor scenario, for when it's a bossy loli who wants to be the doctor instead, Then you could have her explore your body instead.

How does that sound? I might write it right now.

Or should there be some kind of hybrid? I guess I could inter-link them where it could change mid-way or something?
>>
File: runrab2.webm (52KB, 600x600px) Image search: [Google]
runrab2.webm
52KB, 600x600px
A better animation attempt. still may need some fixing. I also have a problem where my rabbit's arms kind of bend the wrong way. They're kind of like if you stuck your biceps outwards and swung from your elbows... I suppose it wont be too much of an issue and since it's just a one man effort people may excuse it.
>>
>>17089948
nice fucking rabbit
>>
File: IMG_20170527_233356.jpg (3MB, 3120x4160px) Image search: [Google]
IMG_20170527_233356.jpg
3MB, 3120x4160px
>>17048568
Minamo, Hikaru thats my oc.
>>
File: 889.png (642KB, 726x1040px) Image search: [Google]
889.png
642KB, 726x1040px
>>17085446
>hardcoding text strings
>>
>>17082788
>>17088181
>>17088419
creepy.
Learn the basics before wasting your time rendering and coloring
>>
>>17090624

What? I'm not going to use loc string IDs then have some database full of the actual text. I'm not going to support it in any other language. Not only that, but that would severely obfuscate reading the dialogue files. And any dynamic stuff is called via functions, so not hardcoded.

Are you the same guy who complained on here a while ago about this?
>>
Please be gentle /jp/, I've been living under a rock for roughly a decade or more.

Noob artist looking to find a web gallery to post works/doodles. Thought DA was a good place to start but also noticed many artists have left the place. Do any of you know why that is?

Not sure this is the right thread to ask the question. Will move question if need be.
>>
>>17092289
Because people make fun of you for being DA tier. All the weebs flooded onto pixiv and ruined it, but japanese artists were already abandoning that site anyway, so it's basically DA 2 now, with more weird fetishes since porn is allowed. Just stick to DA or tumblr.
>>
>>17092289
I'll give you a more thorought response than the other guy.

Deviantart has an atrocious reputation due to it being full of kids uploading Sonic OC, weird fetish art and people using it for dumb shit, apart from that a lot of people use it and its search system sucks (in fact the entire site is pretty bad on the technical side) so it's not recommended. Besides, it doesn't allow R-18 art.

Pixiv is (used to be) Japanese, but it has a good tag system, not as many users as deviantart and allows R-18 art, so it's a good choice. I think it also has an English interface so it's easy to use, though you should tag your drawings in Japanese. Also it's hosted in Japan I think so you're legally required to censor the genitals if you upload lewd shit.

Don't use social media (Twitter, Tumblr, Facebook) as your only resource since their search system is awful and they compress the images losing quality. Also they are known to crack down on loli. They're good for exposure since a lot of people use them and it's easy for them to share your art, but you shouldn't use them as your only resource.

Lastly there's Nico Nico Seiga, which works mostly like Pixiv, but doesn't have an English interface and doesn't allow porn (bare breasts are fine, but no genitals or sex acts). Its search system is better though.

There are more sites like Nijie or HentaiFoundry but these are the important ones
>>
File: pyramid mado.png (12KB, 655x515px) Image search: [Google]
pyramid mado.png
12KB, 655x515px
i draw for fun, now what i want to know is if i study bodies more will it make it more fun?
>>
File: 1462235703577.jpg (83KB, 850x595px) Image search: [Google]
1462235703577.jpg
83KB, 850x595px
>>17092966
Sometimes things have to get less fun before they can get more fun. Give it a try, friend.
>>
>>17092289
This is a hard to answer question right now because the popular sites are crashing and burning due to being shit and artists are moving to even worse options, aka social media like Twitter
>>
>>17093003
i like that artist btw, one of the few people that made me believe drawing is fun, what happened to them anyway? I don't see new art from them anymore.
>>
>>17093064
never mind, i checked their twitter and they're still active.
>>
File: Untitled.png (21KB, 494x733px) Image search: [Google]
Untitled.png
21KB, 494x733px
>>17092966
>>
>>17093089
oooh so i don't HAVE to learn loomis if i want to. As long as I find enjoyment in drawing huh friendo.
>>
>>17093125
Not that anon but yeah, unless you're aiming to sell your products at a professional level or expect people to compliment you all day, what only matters is having fun while drawing, if you have fun and are satisfied with your own works it's fine. Hobbies are meant to be enjoyable, not a chore.
>>
>>17093189
well that's good, now i won't have to feel bad anymore when drawing.
>>
>>17092653
>>17092762
>>17093005
Thank you for your prompt reply. This is very helpful to me!

>>17092762
Thank you for the in-depth elaboration!

The takeaway seems to be: Use Pixiv/NNS as base (good tags), then use Twitter/Pawoo, Tumblr, Facebook as secondary exposure (good exposure), use DA for tertiary exposure or if desperate enough.
>>
>>17093269
>>17092762
pixiv's tagging isn't that good. it's limited to 10 tags max, so if you're fond of making pictures with many characters, or those huge collections of 50-60 images in one, you'll run out of tags immediately and have to resort to pretty shitty workarounds like stuffing the names of 5-6 characters into a single tag.

like this:
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58745510
>>
>>17093125
Yeah I guess. In retrospect I should have written the chart to point people to Loomis if they derive enjoyment from their art through
A) observing your own personal improvement
B) positive audience feedback/fulfilling the demands of your audience

In either case having a good theoretical grounding on which you can develop is necessary (though the standards re: option B are admittedly lower for porn)
>>
>>17093372
That's too bad but at the same time I don't think pixiv galleries need to be tagged as excessively as booru pages. Or as gawdily as instagram pages are or youtube vids used to be where people would tag as excessively as they could just to get every little (View) they could.
>>
I wish i could understand how to make things look 3d
perspective is so confusing though
>>
>>17093597
Use references.
>>
>>17093603
that requires willingness
>>
>>17093608
Why you don't have?
>>
>>17093608
Then you will never understand.
>>
>>17093618
sorry
>>17093623
I know, I still have fun drawing though.
>>
>>17093587
the problem is when character names don't fit into the tags. i don't care about the booru's excessive tagging much either, but when i can't find stuff for a character i like because of this it becomes a problem.
>>
>>17092289
There isn't really a go to art website at the moment.
Most people just go to any social media that has tags or pools.

Pixiv is the only art website I can think of that has tags, profiles/follwing and passable content. That said, I'm under the impression that it's being flooded with westerners so it might well go to shit soon.

Personally I think you're best just making a blog of some kind and just dumping image only posts there. Then if you have something with a specific theme then you can upload it elsewhere on an account specifically for that theme. But that's only good if you don't care about getting follows.

>>17093005
Pretty much this.
I think having large populations of artists just doesn't work.
Too much variation in quality and stuff, it becomes impossible to sift through.
It would be a lot better if there were more small sites with specific themes, and other sites where you would have collections of artists that were known to be good, and combinations of both.
>>
>>17079108
>>17069615
So I've been trying this now and it's kind of working (I do fall off the wagon sometimes) but since I'm used to beating off a few times a day when I go several hours now without honking off I find that out of nowhere I just get really horny for a few minutes and need to stop myself from going to a public bathroom. I'm also getting semis in public whenever I see thicc girls in skirts with delicious meaty thighs. This goes away after a few minutes but for a small while my mind just gets flooded with thoughts of, say, pinning down the cute chubby geeky girl I saw on the bus today and ruthlessly smashing while running my hands and tongue up and down her plump legs

Onanism is otaku culture and therefore my no-fap report log is OC
>>
>>17093597
Perspective isn't everything. Details are important. Shading, folds, and overlapping define the 3dness of things. More importantly, you see things as 3d because you can see them from more than one side. Remembering things are 3d and drawing them as such is also important.
>>
>>17094195
You should probably go back to fapping if you're thinking about doing it in a public restroom or raping people. No need to trigger latent mental disorders in the name of productivity.
>>
File: yuuka_unamused.png (275KB, 568x310px) Image search: [Google]
yuuka_unamused.png
275KB, 568x310px
>>17067951
Ebin :DDDDDDDDD
>>
>>17094266
>raping people
I'm not that bad, I just become more fixated on (consensual) fantasies
>>
>>17094583
>pinning down the cute chubby geeky girl I saw on the bus today and ruthlessly smashing while running my hands and tongue up and down her plump legs
Consensually, right?
>>
>>17093653
Which blogs out there would you recommend? I guess I am looking for a "home base" right now. Quick search shows Wordpress, Weebly, and Blogger. Thought about paying for a domain name, but I am not good enough for that yet, and I'm too pennypinching to fork over cash right now.
>>
File: school interior.gif (2MB, 489x377px) Image search: [Google]
school interior.gif
2MB, 489x377px
Okay well there's stuff in the schools now, and lolis will instead of just standing in front of the school building between 9am and 2:30pm, will actually be assigned a specific desk in a classroom and will stand beside that (I'll have them sit in them later when I make art for that). Ignore the fact that they're ignoring walls sometimes. Also the gif is 8fps because I was worried it wouldn't fit on 4chan.
>>
>>17094590
just get a FC2 site.
>>
>>17094669
>Which blogs out there would you recommend?

Personally I use wordpress because an artist I admire uses it and I wanted to be like them when I made it. Though they have an upload size limit of 3GB.
That said, I've been uploading pretty large images and gifs on mine for 2 or so years now with only 4.1% file limit.
It's kinda kicking the problem down the road, but we'll probably all die in nuclear holocaust before I fill it anyway.

I've been recommended blogger. Apparently that has no upload limit so I would've gone for that if I had known. Too lazy to move everything for now though.

I used weebly for a school project years ago, it was awful.

>homebase
Yeah, the idea is you just dump all your stuff in there, categorise it if that's supported, and keep it as an archive essentially.
The internet tends to be volatile in terms of communities, so you keep that homebase then you're free to move around everywhere else without worrying about losing everything you uploaded because it's all in the archive. Keep local copies too though.

>paying for a domain name
Wouldn't really bother unless you're trying to build a name for yourself.
Of course if you want to completely future proof (as in you plan on keeping your archive for decades to come) then you can just host your own website, but I personally don't have the knowledge nor interest to do that.
>>
>>17094787
Thank you for the prompt response and details!
Do you have a link to your blog?
>>
>>17067815
Reminds me of the not Octo-loli from NnT
>>
>>17094679
this reminds me of Sims 3. I used to hang out in the park in front of the school so I could befriend loli students when they were leaving the building, then I'll invite them home and lock them in the rape dungeon. Good times.
>>
File: caranimation.gif (2MB, 960x540px) Image search: [Google]
caranimation.gif
2MB, 960x540px
Damn I really need to check the catalog more. Made this as part of a bump for /wsg/ a few weeks back, here's just the animation portion.
>>
>>17095243
jelly car
>>
>>17095243
If you need to give a car movement and the background moving isn't enough I think you need to play with lights and not do what this guys said >>17095652
>>
>>17095732
They do technically have light moving over the car

Also if you stare at the steering wheel, it looks like she's spinning it really fast.
>>
File: new school.gif (2MB, 489x377px) Image search: [Google]
new school.gif
2MB, 489x377px
I made a smaller school too, since the bigger one was causing towngen issues since it could only fit in some blocks. Plus this is more variety I guess. Ignore the fact that it's on the sidewalk or the fact that the girls still phase through walls.

>>17095085

As expected of /jp/...
>>
>>17094603
Look, if you keep that up you're going to make the rape version of yesterday's fantasy sound more attractive
>>
>>17094881
Don't want to post mine but here's the theme I use. https://wordpress.com/theme/hatch
>>
File: witch1.png (9KB, 401x456px) Image search: [Google]
witch1.png
9KB, 401x456px
>>17067723
No idea about proportions.
>>
File: ss+(2017-05-30+at+12.03.41).jpg (140KB, 497x626px) Image search: [Google]
ss+(2017-05-30+at+12.03.41).jpg
140KB, 497x626px
doodle, not coloring
>>
>>17097413
neat
>>
>>17095903
>>17094679
I haven't seen your progress in a while, but your loli sprites have become very cute
>>
>>17094679
Have you considered doing webms instead?
Also nice progress since last time I saw your stuff.
>>
>>17097413
That is a lovely Okuu.
The eye spacing is borderline wide, something I would consider.
>>
>>17094679
A single dollar to your name...
>>
>>17064851
I admire your meme status on certain other boards
>>
File: sample 14.jpg (47KB, 607x484px) Image search: [Google]
sample 14.jpg
47KB, 607x484px
This is still my favorite /jp/ OC. It still makes me laugh to this day.
>>
Does anyone remember the ``/jp/ Music Compilation One''? Is there is Two? Please respond.
>>
>>17100451
I already posted it in that thread.
>>
>>17100470
In what thread?
>>
>>17100470
Well I'll post a link here too
https://www.dropbox.com/sh/7vymrf03krqs545/xMtFnbHOQo
>>
>>17100472
I thought you were the guy from >>17091958 >>17086478
>>
>>17100479
Sorry, that is not me.
>>
>>17100476
Oh, and thank you for link.
>>
>>17099985
Wow, I remember when this was originally posted.
>>
File: ponytail.jpg (201KB, 756x665px) Image search: [Google]
ponytail.jpg
201KB, 756x665px
>>
>>17093125
If you're satisfied with never really improving and having your art look like it came from an amateur that never studied techniques, then yes. Loomis and similar aren't about making your art 'more realistic,' they're about improving your skills. If you don't have good construction (especially as a beginner) and you don't understand perspective to the point where you can arbitrarily rotate primitives on all axes in 3d space then your drawings from imagination are probably going to look like a child's work. Which is fine if you don't have the time or desire to graduate from drawing with symbols.
>>
File: madotsuki.png (13KB, 697x617px) Image search: [Google]
madotsuki.png
13KB, 697x617px
>>17102582
thank you Malaysia man, I understand clearer, im okay with my drawings. though I do like the smoothness technique you use when you draw stuff like the touhous
>>
File: Image (2) - Copy.jpg (2MB, 2000x1608px) Image search: [Google]
Image (2) - Copy.jpg
2MB, 2000x1608px
it's been so long since the last /jp/ oc thread I can't remember if I posted this or not

sorry if I did
>>
File: 8098.jpg (59KB, 261x224px) Image search: [Google]
8098.jpg
59KB, 261x224px
>>17102838
>>
File: IMG_1681.jpg (493KB, 2048x1405px) Image search: [Google]
IMG_1681.jpg
493KB, 2048x1405px
Just practice, anon. You won't be instantly good at anything. If you want to be an artist, stick with it and you'll get better.

>practice fundamentals
>internalize your breakthroughs
>let your focus on improving be your main source of critique
>>
>>17103244
thank you
>>
>>17100651
I wonder what happened to him
>>
>>17102838
I know I saw you post it on /ic/. It's about the only thing I've saved from that kuso board this year.
>>
>>17104258
I like to imagine that he moved on to bigger things
>>
>>17105541
Haven't been on /jp/ for months, and on OC threads for more than a year. Now I by complete chance find this thread, decide to zap through the images and find this posted not even an hour ago.

Woah.

(Her name is Hapeanut Miku, do not steal.)
>>
>>17099985
why is it so amusing?
>>
>>17105622
Please post art again. destiny calls you
>>
>>17105622
In the spring a young man's fancy lightly turns to thought of OC.
>>
>>17108332
What's even funny about it?
>>
>>17102308
This is my new favorite alternate hairstyle.
>>
Can someone teach me how to draw Paizuri like the pros?
>>
>>17110535
To draw the paizuri, you must be the paizuri.

Reflect on those words and the path will be open to you.
>>
>>17110248
Do you like smooth or crunchy peanut butter?
>>
File: plant girl f np.jpg (408KB, 1341x1300px) Image search: [Google]
plant girl f np.jpg
408KB, 1341x1300px
Tried to do a plant girl design.
>>
>>17110678
I haven't eaten any for a long time
>>
>>17095903
So, what types of events might you be adding later? I'm curious if one could involve impregnation with the loli being unaware, and if more subtle actions would exist.
>>
File: reverse doctor.png (81KB, 1052x1644px) Image search: [Google]
reverse doctor.png
81KB, 1052x1644px
>>17089431
>>17089445

There, I started on it. How's this She'll likely play with his dick which would end with a handjob.

>>17111365

Oh, that could definitely be added. I have a big impregnation fetish (although not really fond of births/pregnant girls itself..)

Currently lolis can get pregnant (if they're old enough - on average at 12.5yo , but with ~1 year genetic variation and -2 to +4 years based on nourishment/etc), and there is a system that can be used to determine whether lolis know about a certain concept, so this could be used for that.

Although the new art has no art for pregnant girls, only the old art from last demo.
>>
>>17111494
You've definitely heard this before, but you're a god among men. I'd like to be more descriptive in what I meant, also. When I pictured "unaware", I was imagining the target sleeping, and an action involving jerking off into slipped-off panties, then putting them back in a way that allowed the semen to seep in. The only question I have is if there is a probability system in place for impregnations, or if it is certain for the age range you mentioned.
>>
File: hourly update.png (644KB, 1444x4787px) Image search: [Google]
hourly update.png
644KB, 1444x4787px
>>17111634
>The only question I have is if there is a probability system in place for impregnations, or if it is certain for the age range you mentioned.

See lines 620-690 or so for if you want to know how it works.

getFertility() will, for adults return ~0.5 with some random variance. It will return 0 for girls who haven't entered puberty yet.

So no puberty = no impregnation.

And if the pic related (only pay attention to the last bit) is tl;dr for you then basically you will only knock her up if she is ovulating when there is sperm inside of her, and sperm is inside of her for a few days after you cum. And the actual rate is impacted by how fertile she is, which right now is hard-coded to 0.5 for fertile girls and 0 for girls who haven't started puberty yet. They must progress into menarche as well, which is like 40% through puberty.

>You've definitely heard this before, but you're a god among men

Outside of /jp/ I mostly hear "go kill yourself".
>>
>>17058244
That looks great, but the fact that Music is already contained inside Art makes me wonder.
>>
>>17111659
I'd shed a tear if I wasn't dehydrated. Fantastic work. You mentioned distaste for pregnant girls and birth, which is definitely understandable. But, is there a system in place for that anyway? I'm curious what kind of trade-offs you make between dialogue events and making those status changes. Also, since I recall the lolis can lure in others, can they lure in others specifically for impregnation, if they are aware of the concept? Behavior for a pact, basically.
>>
File: loli on loli mating.gif (295KB, 619x464px) Image search: [Google]
loli on loli mating.gif
295KB, 619x464px
>>17111762
>since I recall the lolis can lure in others

They can't. You must've been mistaken. Lots of people have asked about it, but it's not in the game, and is also not planned right now since I really need to control the scope. Maybe at some point long in the future. Once kidnapped, lolis will just remain in their cell (in the current code). Right now they'll approach you if they're nearby and hungry and ask for food, otherwise they'll just wait.

Oh, they'll also randoly if they're unhappy try and escape and if they reach their house, will report you to the cops.

That's about it for their post-kidnapped behaivour so far (beyond dialogue-triggered stuff like sex, talking, etc).

> is there a system in place for that anyway?

What do you mean? They can give birth, obviously, why else would I add in pregnancy and have a genetics system? It's not detailed though, they simply spawn a new loli beside them.
pic related, it was the old graphics. Note: the loli-on-loli mating was just there to test the impregnation easier (and in a SFW way since I can't post the other gif where he rapes and impregnated the hawaiian loli).
>>
>>17111843
Oh dang, I'm an idiot for not explaining. The vaginal expansion is probably there, but I mean chances for death as well. Anyway, thanks for the insight! You're taking on a fantastic burden, and I hope it's remembered.
>>
File: push.gif (1MB, 496x371px) Image search: [Google]
push.gif
1MB, 496x371px
>>17111865

Actually right now only penetration causes vaginal stretching. I never bothered to make birth do it. Thanks for reminding me, since I guess it makes sense. I'll put that on my todo list. And no, you can't kill lolis from stretching them too much. Right now the only way to kill them is to run them over at high speeds. Low speeds now just pushes them aside! (before you would drive through them as if they were ghosts if it was slow)
>>
>>17111945
anon you're the savior of indie games
>>
>>17111945
I want a game like Crazy Taxi but like Crazy Schoolbus instead now. Also in a GTA-like world.
>>
File: done 4chan.jpg (149KB, 509x700px) Image search: [Google]
done 4chan.jpg
149KB, 509x700px
>>17085890
Done with this drawing, hopefully I will get to have more time to draw more 2hus.
>>
If I start making my own games now, what are the odds of success or how long will it take to be able to quit my day job?
>>
>>17114570
>or
*and
>>
>>17114570
odds of success: less than epsilon
time to quit day job: greater than 1/epsilon
>>
File: devi Homura painting.png (358KB, 666x666px) Image search: [Google]
devi Homura painting.png
358KB, 666x666px
>>
>work on a drawing for a day or two
>several weeks pass
>haven't touched it since
Why does this keep repeatedly happening to me?
>>
>>17115118
You're greentexting faggot.
>>
>>17114004
I feel like your art has improved since I last saw it.
>>
>>17064851
I though you were dead for good

nice
>>
File: punch2.webm (98KB, 600x600px) Image search: [Google]
punch2.webm
98KB, 600x600px
now not so fast.
>>
Fuck I wish I could make games. I got a half-baked idea the other day for some rhythmic shmup where shot power increases with timing that syncs with the soundtrack only the soundtrack keeps tripping you up.

Someone please make this and I will make the soundtrack maybe.
>>
>>17118036
Can you tell me more?
>>
>>17118064
I haven't thought through the details cause I frankly know nothing about game-making, but the concept is essentially a shooter but the stages revolve around the soundtrack which can vary in genre and such. Track beats are mapped out. Just holding shoot would produce some weak ass bullets, but if you hit the shoot button in time with the rhythm it'd build in intensity (maybe in amount/directions of bullets) but this also has a limit, tapping (perhaps with a different key) on syncopated notes would release missles or bombs or something extra. Maybe directional inputs could be involved in this system as well, I don't know. I figure players might need a cue on screen, but maybe "expert" mode could do away with it. Basically, it's a game where it gets easier the better you learn the rhythm of a stage. Difficulty can be modified by changing the beatmapping to something simpler. Hell, bosses could fuck the entire rhythm up to increase difficulty, or outright eliminate it for brief periods, just to keep a player on their feet.

Possible genres that would work well would be pretty much anything intense and high bpm and with weird time or something, but mixups could be tossed in: wonky instrumental beatmusic, breakcore, d&b, "math rock", denpa (?), and juke/footwork (this in particular triggered the idea). I guess anything could work really; more simple pop stuff would simply be easy-mode.
>>
File: disable western.png (3KB, 118x31px) Image search: [Google]
disable western.png
3KB, 118x31px
I started drawing a lewd Suika, but then I remembered I was a westerner and will never be able to depict sexy and appealing female characters. Back to speedpainting brown and grey space marines I go.
>>
>>17118236
If Japanese can do it, then so can you. Don't lose hope, anon.
>>
>>17118106
What can you do?
I can into programming and art and this game seems fun, would team up with you to make this.
>>
>>17118368
All I can really do is music stuff and I know quite a few people who make music. I can do some visual art stuff but it's mostly limited to glitch/appropriation stuff. (Basically I can't make shit on my own). Ideally, I think it'd be cool if it got to the point where people could make their own beatmaps and levels or something. Imagine playing a shmup of your favorite album.

I don't know how much time I could invest to something like this, but yeah I could make/get music in a fairly short amount of time I think. If you could lay a groundwork for how it might come together, I'd be all for it probably. I'm just afraid I wouldn't be of much use other than music/timing kinda stuff.
>>
>>17118400
Well I could make a level editor, and people could produce the levels themselves.
If there was some music that we could use we could publish the game at least with that, and players could download and create more by themselves.
>>
>>17118294
They can do it because superior Japanese genetics, no westerner could achieve the same with the exception of a few asians.
>>
>>17118400
>>17118425
A third anon here.
I could also program, so if you're taking the lead, I could help out on the levels or whatever else you can't be bothered with.
>>
>>17085446
>ravioli ravioli give me the sim Loli

But seriously man, make script reader
>>
>>17118464
Yeah that would be a help.
I need to think about the details some more before we can talk about specifics and such though (for example the engine and such)
>>
>>17118445
>Drawing skills depend of genetics

This is a bad meme and it needs to die.
>>
>>17118445
They can do it because they have discipline. They don't just give up when things get a little hard. So get back here and start drawing this instant.
>>
>>17118508
First thing to do should be to talk ideas with the concept guy. Get him to spit out some of the specifics of his vision of the game.
>>
>>17118400
>>17118425
>>17118464
Good luck with making something original on first try. I have about 50 unfinished game projects.
>>
>>17118036
>>17118106
>rhythmic shmup where shot power increases with timing that syncs with the soundtrack
Go Beryllium.
>>
File: 699308.jpg (58KB, 640x853px) Image search: [Google]
699308.jpg
58KB, 640x853px
>>17118236
I know is bullshit,
but I also believe that
>>
>>17118511
It is, however, a matter of culture though. People in the west can't get over Loomis and just draw shit that is sexy or else they do it half assed because they're not like in >>17118537
>>
>>17119337
Of course it also matters culture a little, as in what kinda stuff you're already surrounded by, but thus the culture is not dependant on natural borders anymore, but by what culture you surround yourself with and what you seek to learn from, everything else is >>17118537
and you're not like >>17118537
you fucking sit your ass down and become like >>17118537
>>
>>17108332
https://warosu.org/jp/thread/S12884698#p12886276
>>
http://www.woodblock.com/surimono/process.html
>>
>>17118425
>>17118464
Sorry, I was sleeping. It's kinda cool seeing this idea take off like this. If it's simply music I actually have a lot just sitting around, but I would think that we want specific stuff that fits the tone and theme of the game/levels.

>>17118547
As far as I've thought it through, it's a vertical shooting/bullet hell game with rhythm game elements tied into the shooting mechanic in lieu of powerups.

I haven't really thought of specifics like theme or visual/char/enemy/boss design. The only images I get are like cyberpunk digital trash brainfuckery in an evil TV or something so bosses could take on all sorts of wild phantasmagoric forms. Like if you fell asleep with the TV on and it started flipping channels by itself and sucked your brain out of your head every night and what you were shooting through were the nightmares created from that. Well, I don't wanna get bogged down with stuff like how it looks in the end though; how well it plays would be first priority. It might serve as a nice organizational and creative touchstone though.

>>17119104
Damn that's a cool game. It looks like the beat presses are a "shield" though. I was thinking of a game where you're pressing shoot to the kicks and syncopation of a track like: https://www.youtube.com/watch?v=Jlj3w4eWn1U. So while you're focused on dodging you're jamming out on the spacebar. Rhythmic switchups are pretty much integral to the genre so it'd just fuck with you while you're trying to concentrate. Depending on difficulty, the mapping could be done to kicks/snares/half-time or full-time rhythms, etc. Haven't tried it out obviously, but I hope that pairing develops that kind of hypnotic "zone" quality that you get from something like Hotline Miami where the play itself becomes rhythmic.
>>
>>17119937
Sounds cool, but I wonder if it's enough for the shots to be timed to the song? I'm not sure yet, but we might have to look into designing the levels and the bullet patterns to match the song as well to get that rhythm going for the player.
>>
>>17120229
Yeah I don't think it's enough just to have properly timed shots. I think like a lot of rhythm games, the shot bonus could be tied to how closely the presses are to the rhythms (e.g., "bad" to "perfect!") with minimal penalty for misses. I think there should be a "scaling" bonus system where different levels of rhythmic complexity give greater rewards and bad timing grants punishment. Getting good hits should fill a gauge or something (honestly similar to a lot of rhythm games). I think all songs should have the basic 4/4 time (or half-time) that represents the lowest tier with track-segment pattern specific hits representing higher possible powerup tiers involving more and more complicated stuff. If nothing else, the player should be able to shoot at a constant beat for at least a little bonus while they figure out the patterns or simply can't concentrate on the music for whatever reason. Another bonus is that most songs can be broken down into various rhythmic components.

The way I see it, more intense or difficult parts of a song should be paired with more enemies on screen to encourage the use of the mechanic. Bosses however should probably introduce rhythm disruption and I think this is where music/bullet patterns would work well. Like the boss could generate noise or silence or something in between pattern waves to minimize the amount of damage you could do in between them. Well, I don't know about making games so if there's a block or something, do tell.

I'm going to try playing 2hu with some music in the BG to see if I can even time my shots while dodging to begin with.
>>
File: 20170602_182501.jpg (3MB, 4608x3456px) Image search: [Google]
20170602_182501.jpg
3MB, 4608x3456px
Never picked up a pencil for art before.
After realizing I'm a lonely, hobby-less wageslave, decided to try yesterday to finally bring some meaning to my free time.

Is there hope?
>>
>>17120711
there is always hope.
Just stay dedicated. Even a few hours per week is much better than nothing.
Also one thing is important, realize that you are drawing things and not symbols for things.
>>
>>17120711
>>17120808
Also another tip:
Practice drawing clean lines first.
>>
File: downlow fg.webm (2MB, 640x360px) Image search: [Google]
downlow fg.webm
2MB, 640x360px
Wow, I haven't been on /jp/ for months. It feels so alien to me.
I used to post songs back then and I still haven't picked up the pace from then.
This is one is relatively old but it's the newest I can post.
https://soundcloud.com/ceoid/phry

Also, I always wanted to post programming related stuff but I didn't have the opportunity but I started making a fighting game somewhat recently, so have a webm.
>>
>>17121016
I enjoy it. good anon!
>>
>>17121016
What framework?
What language?
>>
>>17121162
>Framework
None. Just plain old OpenGL
>Language
C++

It's possible that you asked only for curiosity but why the question?
>>
>>17121224
>None. Just plain old OpenGL
Impressive.

Did you use GLFW for the fuction calling?
Do you a have a Github or can you show how you made the engine?
>>
File: yuyuko.jpg (48KB, 800x600px) Image search: [Google]
yuyuko.jpg
48KB, 800x600px
Don't know if this counts as OC, but I'm an English teacher in rural Japan. Touhou is really big in the schools here for some reason. I told one of my elementary school first graders that I like Yuyuko and she drew this for me.
>>
File: Untitled.png (1MB, 725x838px) Image search: [Google]
Untitled.png
1MB, 725x838px
Here's a Cirno
>>
File: Untitled.png (732KB, 689x795px) Image search: [Google]
Untitled.png
732KB, 689x795px
>>17121454
Here's a Clownpiece
>>
>>17121400
>Impressive
Thanks, but it's not really impressive. I tried both SDL and SMFL (ancient versions of them) but you'll have to go low level anyway if you want to do something meaningful with them.
For me it's more comfortable to work with opengl directly.

>Did you use GLFW for the fuction calling?
Wouldn't that be GLEW? But yes, I'm using GLFW because I don't want to touch WinAPI. What it does is pretty minimal so I could replace it whenever I want.

>can you show how you made the engine
I'd like to but since this will hopefully (I wish) become a fully-fledged commercial game, my team mates think I shouldn't.
I can answer to any question you have though.

>>17118400
>>17118425
>>17118464
I wish you luck, guys.
>>
File: 052217.png (307KB, 929x1911px) Image search: [Google]
052217.png
307KB, 929x1911px
>>17121453
That's some pure daughteru activity.

>>17121479
I like this. But I don't get it.
>>
>>17121492
You should use GPipe for rendering.
>>
>>17121492
How did you learn OpenGL?

It could be more impressive if you put some shadows on the characters and particle effects.
>>
>>17121492
But more importantly, I found it impressive because of the movements.
They fill solid. I know you used Melty for reference but that's one of the most important things in game making.
>>
>>17120711
there is always hope, but as >>17120813 said: in order to be able to draw a picture, you need to be able to draw a line. Practice drawing exact, confident lines where and when you want them.

Some possible practices are drawing several lines of a certain length right next to each other, practicing circles/ellipses/other symmetrical objects, etc. You can always do these practices for basic pen/pencil control in the margins whenever you're writing.
>>
File: wip3.png (138KB, 960x540px) Image search: [Google]
wip3.png
138KB, 960x540px
A sleepy moon.
>>
>>17052594
I like this a lot. nice oc
>>
>>17121650
I tried some tutorials but since I was trying to learn opengl 2.1 all I could find was either newer or hopelessly outdated, and if I did find something it didn't explain things thoroughly.
All I've learned of OpenGL is from the red book and OpenGL SuperBible. I couldn't recommend these more.

>shadows
I noticed that these tend to depend on the stages so I won't be adding them until I've got custom stages working.

>particle effects
I've noticed that these tend to be images rather than proper particle effects. I'm just waiting until someone else does them.

>>17121664
Yeah, finetuning the movement, hitstop, etc. is harder than I thought. Luckily I made them easily modifiable.
>>
>>17121685
>>17120808
>>17120813
Thanks guys.
I'll try with lines then, see how it works out.
How do I draw proper circles, any advice?

I don't do any fine work, so my hands are naturally unstable when trying to perform something that requires accurate lines.
>>
>>17123958
Draw lots of circles. Think about where your hand is going and where you want it to go.
>>
File: 1032587578w23567.png (364KB, 1257x1249px) Image search: [Google]
1032587578w23567.png
364KB, 1257x1249px
I don't know what to do with her
>>
What do you do when you lose interest in the only things you like to draw?
>>
>>17123958
Just draw circles/lines/repetitive shapes slowly and carefully, doodle constantly. Your hands will be shaky and first but you'll slowly gain fine control.
>>
>>17124307
You mean girls?
>>
>>17121453
That is really sweet. Hope you are doing well out there.
>>
>>17118236
Why is it that, with some exceptions, Westerners cannot imitate ``manga style'' art? Even when a fair attempt is made, something usually looks pretty off that immediately tips you off that it was not drawn by a Japanese person. It really doesn't make sense to me.
>>
I can never find the motivation to pick up my pen and start drawing
Is it just not for me or do I need to learn to deal with the fact that I'm gonna be shit for a while?
>>
File: movementattack.webm (2MB, 480x270px) Image search: [Google]
movementattack.webm
2MB, 480x270px
Wow, lots of games popping up on the OC thread all of a sudden. Here's a webm of the one I'm working on now.
>>
>>17125793
Advance Wars? Nice
>>
>>17125662
>Westerners cannot imitate ``manga style'' art?
They can but they don't want to.

>something usually looks pretty off
The main thing is lack of skill. Shitty Japanese artists that learned to draw from copying still anime frames' simplified drawings produce things that look like how a drawing from an unskilled anime fan in the west would turn out. And going on that, westerners tend to copy anime(which has a more simple style), not manga.

Another thing is any beefs with anime they may hold, e.g. not liking how noses are drawn or making the faces set high on the head instead of low on the head, basically changing the established things that make anime look "cute" but at the same time, they shun "realistic" things and don't draw it to look like more "realistic" manga styles.

A third problem is just pure lack of effort.

One special problem is westerners idea of loli is someone shaped like a 5 year old or a short adult with adult porportions and an adult face. The anime kind of loli with a flat chest and wide hips is beyond them.

A sub problem to the second thing is that they have a tendency to draw stupid looking expressions and in particular have dumb looking mouths. The irises are sometimes too small or show too much of the sclera rather. The shape is usually lazy too, looking like the eyes in Dragonball or Lucky Star even where it's not part of the style.
>>
File: infoandscout.webm (2MB, 480x270px) Image search: [Google]
infoandscout.webm
2MB, 480x270px
>>17126083
Yep! But I tried going a bit further, adding a squad system, where each unit on the map represents 1-10 individual units.
>>
>>17126110
>>17125662
Oh and native styles count for something too. It leads to the second thing I mentioned, but it also makes say, Russian artists stand out, Chinese artists stand out, and ones who are Western, but not American, stand out due to what I presume is subconscious influence from the native style of drawing.

>>17125793
Be honest, do you post in /vg/'s game dev thread? I have a suspicion as to why there's so many games lately.
>>
>>17126120
No, I'm scared of that place. /jp/ OC is the only OC thread I visit.
>>
>>17126117
Out of curiosity could you give me a full-sized screenshot of the window with the status screen at about 0:04 of this video?

I'm bored and want to try making a mockup of that UI
>>
File: uiinfoscreen.png (66KB, 960x541px) Image search: [Google]
uiinfoscreen.png
66KB, 960x541px
>>17126222
Of course, here you go. I'd love to see what you come up with.
>>
for those of you who draw, did you start by drawing anime or did you do the whole /ic/ shit with LOOMIS ect ect?
>>
>>17126797
I doodled a lot as a kid, nothing really focused, little cartoon characters in comics and occasionally trying to draw things in real life. I had a how to draw manga book as well, but I didn't get far with it.
When I wanted to get serious I picked up a book on figure/gesture drawing and started drawing boxes and objects in 3d perspective to try figure out how to draw characters in any angle.

I guess when I got serious is when I properly "started". Before then I had a niggling interest but drawing every day was the furthest thing from my mind.
Probably not the answer you were looking for.
>>
>>17127225
but you stuck with the anime "style" right? you never tried to draw say a famous actor
>>
>>17127229
When it comes to drawing people I focus more on real life. Eventually I want to develop a stylised look but I think it would do me good to just draw real life people.
>>
>>17126797
I sketched comic characters and spaceships and stuff when I was younger. Sometimes sketched anime of the time, but also spent time drawing images of real people because I think loomis 8 heads is bullshit.

For some reason over time, I stopped doing the stuff I used to. I never tried to draw better looking spaceships or monsters or comic characters or anything, and I even gave up drawing "anime style"(of the 90s). I spend my time trying to obtain a moe style nowadays and completely failing at it and trying to draw boys who do not look like girls. I really wish I had my old motivation back.

As for only drawing in anime style, I think it's better to draw real people too and get a sense of porportions. Whether your anatomy itself is good or bad, porportions are the things that really make something look fucked up.(Like those people who draw women with overdeveloped bodies and teeny tiny heads.)
>>
>>17127433
I've been wanting to try drawing from real life but I don't even know where to start with people, there is so much detail.
>>
>>17127663
Start with just gesture. Get the flow and energy of a persons body down. Gesture is all about communicating a persons motion and action with the fewest lines possible. It'll help ease you into full body figure drawing.
Then work on your landmarks during construction, such as where the ribcage starts and ends, the pelvis, general length of the arms and legs in relation to the body. Landmarks especially will make drawing a body in any angle a lot easier.

All of this requires no real detail, but it'll help you massively in building up a body and will give you confidence to draw from life.

If you need a good resource that isn't LOOMIS, Michael Hampton and Glenn Vilppu are both great on gesture and figure.
>>
File: 1422530567944.png (237KB, 579x720px) Image search: [Google]
1422530567944.png
237KB, 579x720px
>>17127735
Guess I can work into more gesture drawings, I had tried a few one night but I felt i couldnt get the general flow of things
>>
>>17127790
It's hard to get into it when all you have to work with is peoples finished examples. If you can, download Glenn Vilppu's video series on gesture/figure so you can see how he draws them. It helps a lot.
Persistence is key also. It took me a few weeks of drawing them before I started understanding it all. Everything clicks eventually, it's just patience.
>>
File: 1404010349167.png (28KB, 400x250px) Image search: [Google]
1404010349167.png
28KB, 400x250px
>>17127817
thank you anon, I've been so off and on with drawing because I've been having a hard time truly understanding it.
>>
>>17127831
It's okay. I've only just recently gotten back into full-time drawing. Just setting aside time every day and removing distractions has let me make a lot of progress and given me a good boost of confidence.
I'm sure with dedication you can make good strides too.
Just remember that it's not a race. So long as you're making a proper effort, analysing your work and learning from your mistakes, you'll get there.
>>
>>17126797
Started off with really anything, cars, spaceships, random doodles of garbage, technical drawings, etc. Mostly inanimate or non-organic objects.

I started drawing anime and visiting /ic/ at around the same time, mainly because I had no idea how to draw humans.
>>
File: prntfantasy_melt_01-999.jpg (1MB, 2852x2000px) Image search: [Google]
prntfantasy_melt_01-999.jpg
1MB, 2852x2000px
Is anyone able to fix Maribel's foot? it looks so tiny. I'd literally stamp this on my T-shirt if the foot was sized normally.
>>
>>17052691
>>17076539
oh hey that's my stuff! im glad you liked it so much!
>>
>>17131030
I really, really like your art, dude.
>>
File: mmrgl.jpg (334KB, 800x1132px) Image search: [Google]
mmrgl.jpg
334KB, 800x1132px
i tried today, jaypee.
>>
>>17131614
you did good
>>
>>17131614
Very nice crisp shading. Pretty good stuff anon.
>>
File: yuyuko 2.png (224KB, 584x400px) Image search: [Google]
yuyuko 2.png
224KB, 584x400px
>>17121501
Yes, she's definitely daughteru-tier. Here's another one she drew for me about a year after the other one. She still remembered I like Yuyuko. (Name blocked out)

>>17124921
Thanks. This is my 3rd year out here. It's a lot different from English teaching in the cities, that's for sure. Rural life has ups and downs but I really do get to know the kids pretty well.
>>
File: marisa.jpg (33KB, 632x417px) Image search: [Google]
marisa.jpg
33KB, 632x417px
>>17132153
Bonus Marisa from a 4th grader
Thread posts: 356
Thread images: 112


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.