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Visual Novel translation status >Aiyoku No Eustia - 7.50%

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Thread replies: 315
Thread images: 8

Visual Novel translation status


>Aiyoku No Eustia - 7.50% Translated, 4.39% edited
Amagami - 1st day patch Released for PS2/PSP, "2166/2308 original edition scenario scripts translated (93.8%)"
AstralAir - 100% translated, release a long ways off
Clover Day's - Common + 4 routes done, last route 348/711 KB translated
Daitoshokan - 100% translated and edited, images, engine work and QC remain
Gakuen Heaven 2 - Demo released
>Hatsukoi 1/1 - Midori+Runa+Kyou routes patch released, Maya 90.08% translated, overall 84.97% translated
>Heart no Kuni no Alice - 85% translated, 3rd partial patch released
Hemoimo - Trial text translated
Junketsu Megami-Sama - partial patch released
Kanojo to Ore to Koibito to - 7303/26935 lines translated
>Koiken Otome Revive - 3% (722/27095) lines translated
>Lover Able - 60% (20682 / 34468 lines) translated
Maji Koi A-3 - Starting up
>Majo Koi Nikki - 74% (29559/40208) lines translated, prologue patch released
>Maki Fes - Released
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-7
Monster girl quest paradox - Another new patch released, released, although some scripts still untranslated
>Ochiru Hitozuma ~Animation~ - Released
Oreimo Tsuzuku - All scripts through TLC+Editing, 193/268 scripts finalized
Sansha Mendan - 17,611/35,409 lines translated, 17,311/35,409 lines edited
Sayonara wo Oshiete - 103564/257431 (40.2%) characters translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 12,891 / 30,513 Lines (42.3%) translated, 1 route translated, partial patch released
Tsui Yuri - 100% translated and edited, 86% QC
Ushinawareta Mirai o Motomete - 34% (11889/35476) lines translated
>Venus Blood Chimera - 20% (7241 / 29621 Lines), partial patch released
Witch's Garden - 23% (12082/53677) lines translated
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited



Official work

MangaGamer
>Kuroinu - Chapter 1 Released, Chapter 2 100% translated, 96% edited
Higurashi Hou - 4/28 release for chapter 5
Umineko - Released chapters 1-4
Bokuten - Port in progress
>Dal Segno - In Beta
SukiSuki - About to enter Beta
Princess Evangile W Happiness - 100% translated and edited
Imouto Paradise 2 - 100% translated, 64% edited
>Fata morgana fan disc - 52% translated, 44% edited
>Sorcery Jokers - 87% translated, 65% edited
Maggot Baits - 31% translated
>Hapymaher - 74% translated, 69% edited
>Bocchi Musume x Produce Keikaku - 100% translated and edited
>Hadaka Shitsuji - 63% translated, 21% edited
Hadaka Shitsuji fandisc - Picked up
Shiei no Sona-Nyl - Picked up
>Trinoline - 11.5% translated, 2% edited, 2017 release
Tsumairo Shoujo - 100% translated and edited
>Hashihime - 39% translated, 3% edited
>Secret Project 1 - 88% translated, 78% edited
Secret Project 2 - 55% translated, 44% edited
>Secret Project 3 - 43.5% translated, 43% edited
>Secret Project 4 - 97% translated, 64% edited
Secret Project 5 - 100% translated and edited
>Secret Project 7 - 54% translated, 32% edited
Kyonyuu Fantasy Gaiden - Listed in a blog post by Waffle
Overdrive's Final title - English release planned



JAST'
>Sumeragi Ryoko - 4/26 release
Flowers - Vol 1 released, Vol 2 onwards still to come
Katahane - "Translating new scenario, editing original scenario"
Eiyuu*Senki - Picked up
Princess X - 100% translated, in editing and coding
Princess X fandisc - Picked up
Trample on Schatten- Translation 100%, in editing
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited
>>
Sekai/Denpa
>Neko-nin exHeart - Released
Grisaia no Rakuen - Steam version April release, uncut release early Summer
Nekopara Vol 3 - May 26th release
Ley-Line: The Borderline of Dusk - In QA, Kickstarter finished, Spring release
Ley-Line: Daybreak of Remnants Shadow - 72% translated, Kickstarter finished, Summer release
Ley-Line: Flowers Falling in the Morning Mist - Picked up, Kickstarter finished, Winter 2018 release
KaraKara 2 - 60% translated, late 2017 release
Memory's Dogma - Code:01 Released, 02 onwards upcoming
2236 A.D. - 100% translated, Engine/QA work ongoing
Maitetsu - 100% translated, engine work ongoing
Nenokami - Part 2 2017 release
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
Tenshin Ranman - 99.25% translated
Darekoi - 100% translated Engine/QA work ongoing
Wagamama High Spec - 100% translated, early 2017 release. Editing/Engine work ongoing
>Koikuma - 57.65% translated, 2017 release
Hoshizora no Memoria - 100% translated
Fault Milestone 2 - Side Above released, GE still to come
SakuSaku - Engine/QA work ongoing, Spring 2017 release
Baldr Sky - Picked up both 1 and 2
Fatal Twelve - 52% translated, Kickstarter started, demo released
Her and Her and My 7 Days - 70% translated
Girls in Glasses - Picked up
The Bell Chimes For Gold - Picked up
Unannounced Project 1 - 68% translated
Unannounced Project 2 - 100% translated, editing/engine work ongoing
CyberRebeat - Picked up


Frontwing
Grisaia: Phantom Trigger - April 28th release for Volumes 1 and 2, Kickstarter Started
Sharin no Kuni - 2nd Kickstarter finished, goal reached, August 2017 release
Island - Roughly 50% translated, 2017 release
Subahibi - 2017 release


Visual Arts
Little Busters - Opening posted, more info "“in a few weeks"
Rewrite+ - Picked up
Angel Beats - 50% translated


Degica
Muv Luv Alternative - 2017 release
Muv-Luv Photonflowers - Translation started
Muv-Luv Photonmelodies - To follow Photonflowers
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up


Aksys
Period Cube - 4/25 release
Collar x Malice - 2017 release
Bad Apple Wars - 2017 release
Code: Realize fandisc - Picked up


Fruitbat
Seven Days - Late 2017 release
SeaBed - Late 2017 release
>Chuusotsu! 1st graduation - Kickstarter starting April 25th, late 2017 release


Other
>Teikoku Kaleido - Released
Taisho Alice - April 2017 release
Kyuuketsu Hime no Libra - May 16th release
Dies irae - Steam version in debugging, uncut patch TL to finish this month, May 2017 release planned
Utawarerumono: Itsuwari no Kamen - 5/23 release
Tayutama 2 - Summer release
Danganronpa V3 - 9/26 release
Utawarerumono: Futari no Hakuoro - 11/30 release
Magical Charming - Fall release planned
Love Sweets - Picked up
Noratoto - Picked up
>Gakuen Club - 2017 release
428: Shibuya Scramble - 2018 release
Moenovel is working on another new title
Himawari to Koi no Kioku - On Steam Greenlight
Harumade, Kururu - Seems to have an English release planned
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
---
>Stuff like this has been either added or updated since the last thread
>>
>Fan translation nearly dead

I remember it was almost 4 pages of this.
Did steam sales really have that big of an impact?
>>
>>16907112
Sort of, I guess. VNs selling well on Steam caused more companies to be open to selling their titles officially on Steam. It was at about this time MG also realized that long nukige were a big money maker, so even the off-Steam market got a huge boost. While the Steam market is mostly stabilized after the huge VN bubble, the off-Steam VN market will likely grow with Nutaku being proactive in funding Sekai's 18+ releases and the success of both Alicesoft gameplay titles and long nukige in general.

It also helps the Western VN industry that the Eastern industry is suffering a bit, at least in the short term. Even if the Eastern market becomes more stable later, the Western market has proven itself to be a source of profit, enough that companies will be open to localizations.
>>
Hey, a Majo Koi Nikki update, cool! What's going on with Tsui Yuri (by the same team) though?
>>
>>16907112
>nearly dead
But we're getting 2 releases on this week, the fuck are you on?
>>
I was wondering, do fan translations influence negatively to official localization companies?
Like, what if some fan translator releases a game way more popular than your run off the mill nukige or moege released by an official company.
Sorta like Hatsukoi and Nekonin or Hakoniwa, almost everyone is paying attention to the former and not much to the latter games.
>>
>>16907369
>almost everyone
It's not too wise to focus entirely on 4chan as your source of information on what people are playing. In any case, the western scene is so starved and everyone pirates anyway so it's not like there's any real competition. I imagine the only way a fan translation would negatively impact a localization company is if the fan TL was something the company was going to do themselves (like the da capo 3 debacle or some Rance games) or if a relationship were hurt by it (like they were trying to get a license agreement with X game company but one of X's games got fan tl'd, pirated to hell, etc, so X game company backs out).
By the way, Nekonin is a shitty nekopara rip off (literally) so it's no surprise no one gives a fuck about it.
>>
Reminder to the guyss that translated MakiFes to fix the bug were the protagonist is named Matt in the last H-scene.
>>
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It's difficult to say exactly without recent order numbers to ascertain volume, but given it's sustained charting kuroinu looks to be doing fairly well despite the complaints about the split release.

Top 5 Ranking: https://pastebin.com/J4ywM3zC
Popularity Sort: https://pastebin.com/LP0KuFVi
Full Data Point List: https://pastebin.com/1sYuZye0

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.
>>
>>16907539
MG sales are stagnating according to this chart.
I wonder why.
>>
>>16907546

Sales seem to be moving at about the same pace as usual, pay attention to the dates on the spikes, they're bundles.
>>
>>16907480
Even in cases like Rance, the fan translations are exactly how Rance got popular (and thus commercially attractive) in the first place.
>>
Just got banned from Neko-nin Steam forums because they wanted to erase my posts with complaints about charging for patches. I wonder how many other complaining customers they already banned to keep that place so neat and tidy.
>>
>>16907504
But what if I am also Matt?
>>
>>16908032
There's no way the proofreader didn't caught on that error unless he didn't give a fuck.
>>
>>16908054
What if the proofreader was called Matt?
>>
>>16908054
AFAIK the patch was released without full QC because they were rushing to get it done by Maki's birthday. The entire game was edited in about a week.
>>
>>16908064
So Ryeechuu dropped the ball on them?
Holy fuck.
>>
>>16908064
they should have waited another year
>>
>>16908069
Ryechu was the editor, right?. Not to be blamed for QC errors like that. Either way, mistakes happen, and it's not like a misplaced name is really dropping the ball (editing is a lot more serious than that). I was just pointing out it was rushed.
>>
>>16907163
Do long nukige sell for real?
People pay for sex and, often, bad drawings?
>>
>>16908064
it's impossible to edit something in a week and do a good job of it. but it's nukige so who cares
>>
>>16908164
The only VN I've ever bought is BBH.
Then again, I didn't really want to buy it.
>>
>>16908204
then why did you?
>>
>>16908208
Maria's evil coercion techniques.
>>
>>16907112
>remember it was almost 4 pages of this.
That is because the OP size use to be smaller so it had to be spread over more posts. If you count the individual projects it isn't as bad, though is certainly in decline.
>>
>>16908229
2010 - 66 projects (>>5192437)
Today - 29 projects
>>
>>16908249
How many of those projects were done?
I bet not even 10%.
This year we had around 6-8 releases so it's fine. MTLers and people who underestimate how tough is a translation project are already gone from the map.
>>
>>16908272
Many of the current ones belong in three categories:
TL hell
Will get dropped
Waiting for SP to approach them
>>
>>16908277
Yeah?
This year we had the following releases:

-Nekura
-Makifes
-Majikoi A2
-Ochiru Tsuma
-Harapara
-That NTR trapge

There are 7 months left for this year. If anything fan-translators've gotten more competent.
>>
>>16908286
all those vns are shit tho.
>>
>>16908288
every time a fan-tl picks up a quality title they get convinced to drop it
>>
>>16908286
All of those are short nukige.
>>
>>16908301
Ochiru Hitozuma isn't short. It's medium. At least twice the length of the others.
>>
>>16908303
Short by VNDB standards. Twice as long as 2 hour titles is not saying much.
>>
>>16908301
Majikoi A2 is a medium length title
>>
>>16908286
>If anything fan-translators've gotten more competent
Most of the projects that were stalled for years got dropped from the OP or brought out so there is less noise. If you look at patch releases per year it has been fairly consistent.
https://vndb.org/r?q=&fil=type-complete.patch-1.date_after-20109999.date_before-20119999.released-1.lang-en.olang-ja
https://vndb.org/r?q=&fil=type-complete.patch-1.date_after-20119999.date_before-20129999.released-1.lang-en.olang-ja
https://vndb.org/r?q=&fil=type-complete.patch-1.date_after-20129999.date_before-20139999.released-1.lang-en.olang-ja
https://vndb.org/r?q=&fil=type-complete.patch-1.date_after-20139999.date_before-20149999.released-1.lang-en.olang-ja
https://vndb.org/r?q=&fil=type-complete.patch-1.date_after-20149999.date_before-20159999.released-1.lang-en.olang-ja
https://vndb.org/r?q=&fil=type-complete.patch-1.date_after-20159999.date_before-20169999.released-1.lang-en.olang-ja
https://vndb.org/r?q=&fil=type-complete.patch-1.date_after-20169999.date_before-20179999.released-1.lang-en.olang-ja


>>16908299
Or given a DMCA or get though a significant chunk and then get given an offer to go legit.
>>
>>16908314
You got me. 5 short nukige and one medium nukige, then.
>>
Where my Maya at?
>>
>>16908459
66% chance for release before monday
>>
>>16908209
You got duped. I was taking a break from the thread at the time, but if I wasn't I would have tried to say that BBH would do well on its own qualities. It was a long nukige with gameplay and an OVA adaptation after all. I liked it, if only because I'm a magical girl fan by default. Patiently waiting for more Beat series games even if I want Rance more.

>>16908164
They probably sell well for the same reason short nukige sell well. I don't know if they are too incompetent to pirate or if enough simply realize that buying nukige will indirectly lead to more nukige.
>>
>>16908286
But harapara wasn't released this year
>>
>>16908286
there are also 2 otome releases
>>
>>16908089
I just hope they fix it, to top it off that comes in the best event.
>>
>>16907480
>Looking at it about 24 hours after launch, Neko-nin had a fairly decent launch. It's already up to 50 reviews (more than their last 4 releases combined) and made it to the top of Steam's popular new releases. It has peaked at 57 concurrent users thus far, which is a good amount, especially compared to other recent titles. It is harder to get a read on how it has done on other platforms, though where it ends up settling on the Denpasoft popularity sort will be indicative of how it has done there compared to other titles in a few days.

>Of course, a relatively strong launch is only one part of how the title does long term. But at the very least, it seems Catgirls still have some potential to sell on Steam beyond Nekopara.

It's doing just fine.
>>
>>16906896
Dies irae's latest kickstarter update said the digital version is coming out May 31st.
>>
>>16907369
The audience for this thread and the audience for Steam moege and nukige (which comprise the bulk of the VN market) are different. Places like Hongfire or ulmf are probably more representative of the buyer base in general.

The only place in 4chan that might have influence over the "VN market" is the Alicesoft general, but they're probably just the devoted fanbase to a company that has a large appeal in general. It was probably more than just those guys that made Haruka and Rance VI the 1st and 4th best selling (non-Steam) software for Mangagamer in 2016.
>>
>>16908752
Just to update that a bit, it has since risen to a peak of 89 concurrent users and 68 reviews, but yes, the take away is that it has been doing fairly well.
>>
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>Maya patch is here. As usual the download instructions can be found below. >But first, our progress update for Yukino route.

>Prologue: 100.0%.
>Common: 100.0%
>Midori: 100.0%
>Yukino: 35.0%
>Runa: 100.0%
>Kyou: 100.0%
>Maya: 100.0%
>Total: 91.47%

>We’re nearing the finish line. We only started back in December but it still feels >like we’ve been working on this for forever now. Anyhow, on to the more important stuff


>We’ve been teasing a new project for a while now, and now we can finally announce it. We will be doing Tsujidou-san no Jun’ai Road after we finish Hatsukoi 1/1.

>Also, we’ve made a small sneak peak patch for you guys to enjoy. It’s not QC’d that much, so there might be some issues with it.

The fanTL is saved
>>
>>16909864
Delinquent heroines.
My dick.
>>
>>16909187
It should do fairly well. Reducing patch price by 5 dollars, removing mosaic are both positive things.

Somehow they also managed to work around Paypal so you can paypal them 5 dollars to get a patch link. (I wonder what paypal would think if they found out)
>>
>>16909985
Probably nothing, it seems to be a common workaround on other larger platforms like DLSite to sell credit on a work safe storefront.
>>
>>16910009
I guess that is how I've done it on DMM. Not that I actually played porn there, just kancolle.
>>
>>16909864
【恋奈】「この片瀬恋奈様に土下座できる知能があれば、猿でもちゃぁんと部下に加えてあげるから」
"As long as you have the ability to grovel at my feet, I, Katase Renna-same, would let even a monkey be a subordinate of mine."

Right. If "you" have the ability she will let some random monkey be her subordinate. I believe it should be something like "So long as it has enough brains to grovel at the feet of the great Katase Renna, I'll even let a monkey serve under me."
>>
>>16910296
It's the same thing.
>>
>>16910296
>great Katase Renna
fuck off, commie dev.
>>
>>16909985
>It should do fairly well. Reducing patch price by 5 dollars, removing mosaic are both positive things.

Honestly, looking at the languages of the reviews on Steam and when it has peaked in users, its success thus far seems to be largely driven by Chinese users rather than anything about how it is being handled in English. Probably explains Sekai quickly posting that a Chinese translation was in the works. But looking at the reviews, it has 79 reviews thus far, of which 11 are English, and 66 which are Simplified Chinese.

It should be noted that for the titles that have been viral hits for Sekai Project, a sizable portion of their sales came from China. It is hard to say exactly how accurate Steamspy's geological data is (it looks iffy on low sample titles at least), but it should be at least ballpark for titles with a huge sample size. Nekopara shows about 34% for Volumes 1 and 0, along with nearly half of Volume 2 as coming from China. Rabiribi, which seems to be closing in on 6 figures, also shows about 33% of their owners from China.
>>
>>16910296
This patch was very quickly thrown together and wasn't QC'd at all.

We just wanted to show people how the game is, script will most likely be changed on release.
>>
>>16910333
Hey now, careful with the "C" word. I'm still in favour of leaving honorifics in the rest of the game for direct address, but in the specific case it's best to localize.
>>
>>16910375
That's a translation error (知能 means brains not ability) so it wouldn't have been caught as you don't know Japanese and there's no TLC on your team.
Weird that a Japanese native would make an error like that.
>>
>>16910439
Thanks, we usually do two rounds of reading each.

The first TL is done from plain text, and then the second time Trip reads it it's from the game, where he probably would've caught it.

We rushed this mini-patch to give people an idea of how Tsujidou looks like, so it's probably not the only thing we missed.

It'll obviously be fixed in the full patch.
>>
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>>16910478
>>
>>16910439
it should be, because the sentence makes little sense. so it should be passed back from editor to translator.
>>
Which games been on the list the longest?
>>
>>16910757
sumaga
>>
>>16910757
Of the titles still on the list probably Sumaga, which was picked up by Jast in 2011, but was on the list before that as a fan translation.
>>
>>16910334
God dammit, fucking China supporting shit! First transformers, now sekai project.
>>
>>16910296
You could go with something like "If you've got enough sense about you to grovel at the feet of someone as great as I am, then I'll allow even a monkey like you to serve me." Maybe cutting the self name is a bit much, but it's pretty hard to include that kind of thing in English and not have it sound like they have brain damage.
>>
>>16910805
JAST is literal cancer. They're only holding licenses hostage at this point. The whole VN scene would be better without them. Whatever talent they have left would be free to work somewhere they'd actually get to do something, and Nitro+ being picked up by literally anyone else would be an improvement. Even Sekai.
>>
>>16911253
Not him but in english people who refer to themselves in the third person are either damaged or incredibly arrogant. So referring to themselves in the third in this instance amplifies their arrogance.
>>
How do we save Aroduc?
>>
>>16911773
Get him a hacker.
>>
>>16908054
Agreed. Thee change happens during thee whole scene untilit ends.

The question is why would that be in the first place, was one of the translators self inserting?
>>
Why are doing the old Eiyuu*Senki instead of GOLD?
>>
>>16911486
Honestly, I almost agree with you, but I hate Sekai so much that I'd rather JAST have the license. I used to despair when JAST USA got something, but that changed when Sekai started revealing itself as a shit company. Becoming more patient as I aged may also have been a factor.
>>
>>16911486
If J-ast actually had any talent. They've been hiring other companies staff and from other translation companies. Them going under wouldn't let people work elsewhere as they don't have anyone to work anywhere else.
>>
>>16911801
Their main business isn't eroge anyways.
>>
>>16911801
They still have Makato don't they?
>>
>>16911799
Because the PS3 version was translated and its easier to just copy that for the game for PC and Steam.
>>
>>16911773
Clone Doddler. Would solve quite a few problems even with how many releases are reliant on him working on them.
>>
>>16911838
>Clone an average programmer
>>
>>16911862
To be fair, not any programmer would be willing to work for pennies.
>>
>>16911862
A programmer who is enthusiastic enough about VNs to keep working on them for peanuts instead of getting a real wage.
>>
>>16911870
>>16911872
Yea, if it was a simple as hiring more programmers to push though all the projects sitting at 100% then it would have happened already. Having decent enough programmers on a shoestring budget is the real problem.
>>
>>16911906
That's a serious bottleneck then. I don't think MG gives a fuck though since releases are always slow in this industry.
>>
>>16911915
They might not exactly be speedy, but having 5 or so projects sitting at 100% for an extended period of time is probably frustrating for them.
Sekai might care slightly more, though, since they have set release dates and they keep getting knocked on for delays and some technical problems. Most recent delay is how Rakuen was meant to be out in march pending bugs and engine issues and now it is nearly May with no release because they didn't fix them in time. Before that Chrono Clock was delayed and then released with things like context menus and advanced options untouched as well as some crashing issues.
>>
>>16911974
They were fairly close with Chrono Clock, a one month delay off an estimate made a half a year early is hardly the end of the world. That said, Sekai seems to have felt quite a bit of pain on how badly they missed some of their other release dates, especially Grisaia. They have numerous titles at 100% with Kickstarters being almost inevitable, yet they haven't started their crowdfunding yet on those aside from LeyLine since they don't feel like being very wrong with their release estimate. At AWA last October it had seemed like Wagamama High Spec was nearing its release and they mentioned a Kickstarter was expected soon. But since it seems to have been in development hell since based on their recent Q&A, had they ran the Kickstarter last year and estimated an early 2017 release, it would have been another disaster.
>>
>>16911915
It helps out MG that some companies program for their own games, and there are dedicated programmers for the Sono Hana series and Alicesoft games. Usually, the former tends to be slow because of clashing priorities, but Circus didn't take too long for Dal Segno, and Clock up doesn't seem to take too long with its games either. Not completely sure if Waffle programs their own games, but if they do, they seem very hyped about their games being in the Western market and probably consider it to be a significant priority.

I think that MG would rather the programming be finished and have an extended beta testing period to justify spacing out their releases rather than a project to sit waiting for programming. It's just that they can't really afford to hire people who do it purely for the money rather than just people who love the medium (Doddler) or even just a particular company (Craig Donson and SLC).

Speaking of which, Sono Hana New Generation seems to have done decently enough. At the very least, I doubt it would have been mentioned in a radio show if the company wasn't somewhat willing to release more games in the West.

https://petalsgarden.axypb.net/reo-ppoi-radio-yuricycle-10th-anniversary-live-broadcast/
>>
>>16911801
>>16911830
They have Makoto, yes. But I haven't heard of him in years. Maybe he's actually dead?
>>
>Neko-nin exHeart - Released
I swear to god if they have that retarded 'ninja speak' accent 'de gozaru na', I'm going to riot.
>>
Hey guys, I haven't been keeping track of recent releases but want to start reading VNs again.

Has anything good come out in the past year or two? I took a look at it looked like 98% of the releases are just porn.
>>
>>16912112
Go ask /vn/ in /vg/ or sift through this.

https://vndb.org/r?q=;fil=olang-ja.released-1.type-complete.lang-en;s=released;o=d;p=1
>>
>>16912112
chrono clock easily best translation in the last 2 years
>>
Does the Hatsukoi translation actually have any major problems as implied by some shitter on Twitter?
>>
>>16912396
It's a rushed translation that reads okay.
Overuse of stock phrases and odd wording though.
>>
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Any vn with gameplay getting translated?
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>>16912423
Doddler was supposed to help Aroduc with Prism Arc but he dropped the ball on him so no.
>>
>>16912396
No major problems. The shitter on twitter has no fucking clue
>>
>>16912423
Wait until Otakon, maybe. That's about mid-August.
>>
>>16911799
The newest patch with the guy who translated all the H also added lots of bonus content, few h-scenes from gold that were out of context anyway AND a difficulty choice bar when you start the game. That dedication.
>>
>>16912396
I haven't noticed anything egregious.

If the cartel fart-sniffers on Twitter really could, they would provide evidence of awful mistranslation. But they can't, which is why they stick to baseless insults and cower whenever Irru or Trip confront them about it.
>>
>>16913342
>cartel fart-sniffers
I have no idea why this made me laugh so hard.
Thanks anon.
>>
>>16912396
Just a cartelnigger trying to get noticed by Heika-dono.
>>
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>>16913874
Even then he didn't give a shit.
>>
>>16913886
Is that the same Coffeeflux that couldn't even release Dangan 3 in a timely manner? Kinda funny to criticize when his ability to put out work is pretty non-existent.
>>
>>16911253
Thing is, I don't think she's calling her a monkey. I think she's just saying how she'll accept anyone into her gang. (even a monkey so long as it is smart enough to perform a dogeza. And with a monkey it's a matter of intellect not physical ability that determines if it can do it or not.)
>>
>>16913886
These people are so confused that some people actually have real jobs and seperate hobbies, rather than being NEETs who take occasional contract work to slowly translate something they hate.
>>
>>16914264
Moogy has literally never held a real job and has lived with his Mom ever since he dropped out of High School, so it's no surprise
>>
>>16913886
Freedom to work on whatever game they want, no deadlines, and the translators on twitter only really rip apart mistakes in things people pay money for because of the higher expectations. Sounds like enough reasons to me to avoid working with official publishers.
>>
>>16914359
>Freedom to work on whatever game they want
Except if it gets licensed. Then it could be a Baldr Sky scenario where they won't even buy your work off of you and you have to stop.
>>
>>16914292

Meanwhile Kefit is a qualified attorney with a good job at a legal firm, speaks better Japanese, has outside hobbies and IRL friends, but Moogy is the one with the crazy ego.

Why does he hang out with that cretin Moogy?
>>
>>16912396
No the cartel are just mad that there are new guys on the block that didn't come through their gay little group
>>
>>16913886
I love moogy now?
>>
>>16912095
I hope you like "nin nin"
>>
>>16912415
what is rushed? post proof
>>
>>16914915
Word on the street is that they "localized" it so nin nin isn't always written even if it is spoken. I believe it wouldn't be a proper translation if it didn't remove Japanese words from it.
>>
>>16915051
It shows up pretty often in the text. Then again, even MC comments on it once or twice during the first 30 minutes, so there's no problem with it being there.
>>
>>16915113
My comment was more about it disappearing. But I guess they kept some because the MC was going to comment on it. Good translator decision for once!
>>
>>16915282
No, that's creating inconsistency in script in reaction to new lines.
Like in the prologue, there are no honorifics. After the OP, they start using honorifics. Why? Because the characters themselves discuss honorifics.
>>
>>16915051
It's weird. Sometimes it shows up in the text when the character isn't even saying it, and sometimes it doesn't show up when the character IS saying it.
>>
>>16915350
Can almost see how this was done by multiple translators and one of them determined his parts didn't need honorifics so he cut them without checking with others.

Classic second rate translators.
>>
>>16915458
It's still editor's fault.
>>
>>16915490
>SP
>editor
>>
>>16915458
It could've been one translator. He didn't want to use honorifics, but then saw the story brought them up, so he had to start using them. Of course he was too lazy to go back and change his existing work and assumed the editor would fix everything.
>>
>>16915563
Is it really a laziness issue, though? It could be, but it could also just be a translator not being able to be consistent. Conjueror did this in Himawari as well, where all of a sudden an honorific was used to convey a joke.

Honestly, I think translators really need to ask themselves whether or not cutting honorifics is totally worth it. I get the philosophy behind removing them, but jarring inconsistencies are much worse than having to deal with honorifics imo.
>>
>>16915685
It's not laziness, it's being retarted
>>
>>16915685
Removing honorifics will always be a sign of a bad translator because they are willingly making 90% of their readers able to spot their mistakes.

Not to mention they also have to swap to first names instead of last names to make it localized. Leaving you with inconsistent voices. (But I guess everyone who plays translations mute voices as they don't understand Japanese and want only English)
>>
>>16915863
I only read VNs dubbed.
>>
>>16913886
Funny how Moogy suddenly doesn't give a shit about Baldr Sky's translation situation or Aroduc getting fucked over by Sekai. Can't imagine why that might be.
>>
Speaking of sekai https://twitter.com/OtakuSpirited/status/856671520999034880
>>
>>16917513
It's just going to get bad to worse with them.
>>
>>16918084
it's the same old problems with Sekai
>>
>>16914162
Switch "enough brains to" with "the mental capacity to" and were golden.
>>
Mandatory happiness was released yesterday.
>>
>>16919657
>all ages
>>
>>16919683
It's not censored it's the same as the console version.
>>
>>16919688
Don't worry, I can use vndb.
>>
https://www.kickstarter.com/projects/215814918/chuusotsu-1st-graduation-a-visual-novel-with-philo

The Kickstarter for this has started. Curious to see how it does, though after half an hour it does not look to be off to a strong start at the very least.
>>
>>16920436
It would do better if MG and Sekai posted about it. They both have way bigger followings than Fruitbat does.
>>
>>16920436
Please support Arue's game so Hiruou can continue writing more, EOP pals.
>>
>>16920436
It's only been half an hour, so it's hard to judge. I think if Sekai Project and Mikandi Japan advertise it, that'll be sufficient since the goal seems low enough. Maybe Mangagamer advertising the KS would be enough since Fruitbat has been releasing games on the MG store recently.
>>
>>16920444
It is Fruitbat Factory and the Kickstarter advertises a DRM free copy in addition to the Steam copy, so they'll probably have MG's support during the campaign as MG should be a distributor again. That has some reach (MG has 10 times as many Twitter subscribers 30k vs 3k, plus they can e-mail subscribers). Sekai Project on the other hand doesn't have any reason to promote it.
>>
>>16920473
Huh, I just checked their twitters and Sekai has about 4k less followers than MG and JAST (which are about the same). I figured that Sekai would have more followers being more mainstream and such.
>>
>>16920462
>It's only been half an hour, so it's hard to judge.

There should be at least some promotion by companies with larger reach going forward. Additionally, with the whale tiers a few dedicated backers can go a long ways. However, for a Kickstarter that had a long prefundia period this launch can only be described as underwhelming, even if it has a fair chance to eventually reach its goal.
>>
>>16920487
The twitter subscriber count aside, Sekai is going to better at promoting Kickstarters, especially for all ages titles, because their subscribers are naturally going to be more interested in such crowdfunding and more importantly they can promote new Kickstarters with updates to old Kickstarters.
>>
>>16920436
>A Visual Novel with Philosophy
is that seriously their tagline

lmao
>>
>>16920436
They ignored all my feedback from prefundia. These days prefundias seem to be run just because it is a checkbox in their plan, not to improve their chances of succeeding.
>>
>>16920614
What advice did you give them?
>>
>>16920631
Among others that setting a "you must pay at least 75 dollar tier to use add-ons" is retarded as that makes them lose all the game + add-on of my choice pledgers.

Which btw was exactly how I pledged on Grisaia phantom trigger.
>>
>>16920614
>These days prefundias seem to be run just because it is a checkbox in their plan, not to improve their chances of succeeding.

It also lets them get some extra promotion and make sure they didn't fuck anything up (if they happen to get overwhelming feedback on an issue).

Pandering to individual feedback during the prefundia is tricky since it is difficult to determine what feedback will actually help, especially for someone not used to doing crowdfunding. Trying to deal with individual "issues" from the prefundia didn't do the Dies Irae Kickstarter any favors, which launched in much worse shape than the prefundia project indicated.
>>
The Anime Central panel list is up. Looking through the list, the relevant panels are

Sekai Project's panel - 05/20/17; 10:45 AM – 12:00 PM
Mangagamer's panel - 05/20/17; 7:45 PM – 9:15 PM
Denpasoft's panel - 05/20/17; 10:00 PM – 11:15 PM

There is also a Muv Luv panel, but with the panel description and no mention of Degica I'm guessing it is an unofficial fan run panel.

Just as an amusing note, the full panel name for Denpasoft is "Denpasoft: Erecting A Market And The Rise Of Adult Gaming"
>>
>>16920674
The issue with Dies is that they assumed an artbook was higher priority than the Vita port.
>>
>>16920646
I bought the game physical for 2000 yen.

What do they give you for 75+ dollars?
>>
>>16920744
>"Denpasoft: Erecting A Market And The Rise Of Adult Gaming"
More like
Denpasoft: We fucked up and shunned this part of the market to pander to Steamtards and now we hope you will forgive us
>>
>>16920744
Sekai's will probably be uninteresting. If they get something interesting, they would show it in Anime Expo.

Mangagamer will likely announce hardcopies for Rance VI and Da Capo III. Kyonyuu Fantasy Gaiden is also a likely enough announcement. I'll wait until they start revealing the number of announcements before speculating further.

Denpasoft may have Sekai announcing DLsite tier doujin ero gameplay titles. That's the only thing I think Sekai can afford right now that would be interesting. I doubt they got a deal with Eushully or Charasoft unless the deal was massively skewed to the Japanese end, and the latter was rumored to have been negotiating with MG (though negotiations could have failed somehow by now).
>>
>>16921060
Even though they are doing better with R18 versions of their big titles these days thanks to figuring out how to include R18 content in their Kickstarters, Nutaku covering costs and offering a platform, and Steam revenue declining, the Denpasoft push especially at panels seems to be somewhat different.

They want in on the nukige market that does well for other publishers, especially MG and Nutaku. It's why they spent much of their AWA panel discussing which fetishes they should appeal to (and grabbed a few nukige titles to announce) and they use panel names like "Erecting A Market And The Rise Of Adult Gaming" or "Eroge, Nukige and the world of Adult Visual Novels".
>>
>>16921148
I'm not sure what to expect from Sekai. They aren't going to Otakon this year (though they have Anime Fest around the same time) and Anime Central is a sizable convention. Thus unlike MG it is hard to guess how they'll want to split up their announcements for the Summer convention season, especially since last year they just announced titles at the first available convention. Additionally their Anime Central lineup will in part come down to how many big announcements they have in wait, as obviously their biggest announcements will be saved for AX. Regardless of including any big title though, there should be more doujin/indie titles like their Sakura Con announcements.

The same should be true with their Denpasoft panel, I doubt it has gone unnoticed that bigger high profile nukige can sell well so they may have licensed some noteworthy titles in that regards. But seeing all the panels we got at AX last year I would be shocked if Denpasoft didn't have an AX panel, and once again their biggest announcements should be held until then. With that in mind I would expect mostly cheap nukige, perhaps with a more noteworthy title mixed in.

MG on the other hand should have Kyonyuu Fantasy Gaiden and probably a few more announcements, but with them splitting their biggest announcements between AX and Otakon, their Anime Central announcements are mostly a spillover for what they aren't planning at those. That said though, it might not be reflected at Anime Central but they probably have a decent lineup of announcements in wait as they announced Trinoline (even if it was already expected) and Hashihime at Sakura Con, both of which could have been held on to if they were in need of an announcement somewhere else.
>>
>>16921264
If they plan on 2 Alicesoft announcements, AC will probably have the less hyped one. Daiteikoku and Blade Briders both recently got a budget edition. They seem like prime candidates.

If they want to announce a new partner, Softhousechara would be small enough.

AC would be their last chance to announce smaller nukige like Please Bang My Wife Too. Jokes aside, I expect a flurry of smaller announcements since the speed of translations of some of the secret projects suggest that they are small titles.

It would be interesting if the blog maintained 6 secret projects until the end of convention season and that implied 6 announcements for Otakon, but I'd imagine the total amount of secret projects on the blog would have reduced to 2 or 4 by then.
>>
>>16920804
Sound track digital version, 3 stick posters, wallpapers, name in credits. You know, stuff totally worth the extra 60 dollars.
>>
>>16911830
He's either dead or innactive. The last thing he apparently did was tl check Sonico which was just a great use of time. Not a single thing he went to J-ast to work on other then Demonbane has actually been translated and released so good or not he hasn't really achieved anything.
>>
>>16921744
A couple of months ago Moogy said he was in the middle of moving back to Japan so he might become active again in the near future, but who knows.
https://curiouscat.me/Moogy/post/97849487
>>
>>16919657
the very definition of mediocrity
>>
>>16920436
Not even 3k yet. No real hype at all.
>>
>trails in the sky 2 was translated and edited by TWO people and it's considered one of the best localizations in vidya, with a script surpassing 99% of visual novels in size
So, why hasn't Carpe Fulgur been hired by MG, Sekai or JAST yet?
>>
Ochiru Hitozuma is fully translated? Oh boy! I feel less bad for being a useless piece of shit.
>>
Moogy backed Chuusotsu, confirmed kusoge
>>
>>16920744
>Denpasoft: Erecting A Market And The Rise Of Adult Gaming
The hypocrisy is off the charts.
>>
Seems the Frontwing project that will follow Phantom Trigger will be another R18 title

http://www.dualshockers.com/2017/04/25/frontwing-teases-adult-game/

>In an interview with DualShockers, we asked Frontwing president Ryuichiro Yamakawa if the studio had any new IP that they were planning now that their most recent title, Corona Blossom, had ended. Yamakawa-san replied, “We’re working on a very adult-oriented game for our next title”.

>Furthermore, the president added that they are planning a simultaneous English release for the unannounced game.
>>
>>16921947
20% in less than 12 hours isn't that bad though not great either. 50% by the end of three days and they're likely to make it for sure; 33% by then is borderline. Other than Dualshockers and >>16922704 there hasn't been much advertising, so a little extra push will probably be enough.

\
>>16922490
Aren't they dead? Last I heard, the leader suffered from depression and XSeed had to get someone else to finish the game.

>>16923082
It's nice to see them respond to feedback, though I'm not sure if doing an 18+ only release would help profits.
>>
>>16923208
>Aren't they dead?
Nah, still around. They're also both active on Twitter. VN publishers should definitely look into them.
>>
>>16923208
>It's nice to see them respond to feedback, though I'm not sure if doing an 18+ only release would help profits.

It is difficult to read too much into that statement. It could be anything from throwing a translator onto a new Frontwing nukige developed primarily for the Japanese market, to a typical plot title which H-scenes in the main story but an all ages (especially a Steam technically not porn all ages) being quite viable, to a heavy R18 plot title.

Regardless of what this particular title happens to be, Frontwing has been working on creating an R18 English platform. Likely for some time too, after all Subahibi seems to have been licensed some time ago and that is hardly a title you would pick up for it's Steam potential. Of course that is going to be a difficult endeavor, as the R18 market hasn't exactly been easy to break into in the West, and if they have high expectations it could go flat, but it is encouraging to see them go after it at the very least.
>>
>>16923208
>Aren't they dead? Last I heard, the leader suffered from depression and XSeed had to get someone else to finish the game.
Still around as an indie localization studio. Last release around the end of 2015. SC was a clusterfuck from the start, courtesy of Falcom themselves. They refused to sign on to an official release due to poor sales of the first game at the time, and Carpe Fulgur was still paid by XSeed to translate the script in the meantime. Fast forward 2 years, they had fully translated and edited around 50% of the 3 million JP character script. When they sent over the translated script to XSeed's editor, they were told they had used the wrong format, and the editor would have to more or less copy and paste the entire 1 million word English script into the correct one, which made the CF editor feel like he had committed murder and caused people pain. He apparently even tried to kill himself. The CF editor basically dropped off the map, and the one hired by XSeed finished what remained.

What's the VN equivalent of this dramatic scenario?
>>
>>16923458
NitroPlus games if Makoto was secretly dead all along.
>>
>>16923509
Aside from his head, Makoto's in Peter Payne's freezer right now. Payne made a bowl out of Makoto's skull that he likes to snort coke out of. The party never ends.
>>
>>16923340
R18 is probably the strongest western market if you do it right. (Steam + patch). Just sad MG is still running on the fake news from their contact.
>>
>>16923669
>R18 is probably the strongest western market
Not really. The most successful VNs on Steam are all-ages and without 18+ patches. There's only a few hundred active users on Steam VN community hubs, and the hundreds of thousands that own the most popular VNs that do have 18+ patches are completely oblivious to their existence.

If you're already invested in the medium, you are an existing sale. Publishers are seeking to expand the medium, and catering to an existing demographic in a tiny, niche medium isn't the way to go, and they know it. Everyone knows it.
>>
>>16923715
I generally agree, although these days now that viral hits are quite rare the R18 versions do have somewhat more importance. For a typical title with either a MG or Nutaku release, the R18 version will typically make up a meaningful percent of overall revenue unless the title goes bonkers on Steam. It generally wouldn't be the majority, though an extreme case like Da Capo III it appears more revenue was brought in through MG than Steam, but that should be an exception.

But yes, huge hits like Nekopara and Eden* aren't successful because of an R18 release off Steam, but because they were viral hits on Steam. Nekopara Volume 2 has well above 200k copies sold on Steam, yet the Denpasoft patch has failed to outsell the R18 version of Grisaia no Kajitsu on Denpa. Go Go Nippon and Sakura Spirit both did amazingly well on Steam, and neither had an R18 version, and the train wreck of IMHHW is nearing 6 figures. These sorts of performances are much rarer today, although Neko-Nin's strong start on Steam may put it on that road.

I am skeptical though about what sort of success Frontwing will see with their R18 storefront though, especially in the short term, as it seems difficult to build up a platform even if they are going for big titles like Subahibi.
>>
>>16923715
That's not really the case anymore though. Go Go Nippon, Eden, and Sakura Spirit were years ago, and unless you count the later volumes of Nekopara, no recent title has gotten a similar reception.

The problem with trying to extend the medium fanbase through Steam is that you can't engineer a viral hit. Like how Japanese School Life didn't do as well as Go Go Nippon, Trinoline won't do as well as Eden.

At least on Mangagamer's end, expanding their consumer base is possible by releasing more eroge with a focus on gameplay if the sales of Rance are any indication. Sekai has been trying to expand its 18+ VN selection because of the profits involved (Even if said profits probably come from Nutaku taking a massive risk).
>>
>>16923339
Absolutely not. After the fiascos over their censorship in 2014 I and a lot of other people would boycott anything they work on. They should be shunned entirely and never allowed to translate again.
>>
When do you think the new releases will be announced?
>>
>>16925478
After JAST releases Muramasa and Sekai Project Baldr Sky
>>
>>16925478
We generally know when we will get announcements, at least for Jast/Sekai/MG, since most of their announcements will be made at conventions where they host panels. We also know that their biggest announcements for the year will likely be made during AX (as well as Otakon in MG's case)

For other companies, their announcement schedule is much more irregular.
>>
>>16923715
You probably didn't understand my simple statement. I meant that by default the most successful title will be one that sells all-ages and then even more all-ages thanks to a patch. Not that they sold well because of the patch, just that they sold more than all-ages would have done alone.

But I disagree about expanding the medium. Not that it wouldn't be good, but because it can't be done. You could do bold things like a VN with only photos of real humans, but that won't get any sales from your existing demographic, and how will you get others to try something entirely new that is worse than a movie? You could remove all images and just have a book with a reading voice... but why not go all the way and just make it a sound book without text? You could add FF7 to your text, but then it isn't really a visual novel longer.
>>
About a day into it's run, Chuusotsu - 1st Graduation is roughly 25% funded, though with just 162 backers. It certainly isn't a strong start and I imagine Fruitbat probably isn't thrilled about where it stands thus far.

It remains to be seen if it continues upward at a slow but steady pace, or if it levels off within a few days, the latter of which could spell trouble for the project. The funding goal is quite low though, so any boosts (such as getting some promotion) it manages to get can go a long ways towards its goal. Fruitbat has said they are going through with a release regardless, but missing out on the $20k (with about $10k listed for localization) would probably hurt.
>>
>>16925905
>it's
its
>>
Is MG gonna do more Rance any time soon? I'd kill for a proper Sengoku translation
>>
>>16926177
It is quite likely they have more Rance planned considering just how well the Rance VI release seems to have done, but even if they have licensed more Rance there is a good chance it won't be announced until Otakon.
>>
I hope no. We need more kaminukige like BBH and not ranceshit.
>>
>>16926257
Hoping quietly for Escalayer.

Alicesoft is the company that warrants multiple localizations announcements the most. Putting aside the Rance series, they have a couple of modern milf nukige (Tsumamigui 3 and Oyako Rankan) that would probably do half decently, the other two entries of the Beat series (Beat Angel Escalayer and Beat Valkyrie Ixseal) which would probably outsell Haruka by virtue of being HD, the Pastel Chime series if they felt like pandering to Steamfags (as unlikely as that may be), and a bunch of miscellaneous gameplay titles that would all sell half decently by virtue of having better gameplay than the average DL site game (Evenicle being the most notable example by having Nan's art for essentially free advertisement).
>>
>>16926556
> they have a couple of modern milf nukige (Tsumamigui 3 and Oyako Rankan)
I really hope that they will pick some of AliceSoft nukige, i love their artists and the gameplay can be quite fun.
>>
>>16926556
I think Waffler has more good nukige. Not like we will get much of them since they'll just slowly push megaloboobs for years with sequel on sequel.
>>
>>16926607
Waffle is probably more excited to keep releasing the Kyonyuu series to the West than Mangagamer is considering how they always announce before Mangagamer does.
>>
>>16926607
Waffle have Gakuen de Jikan yo Tomare but Kyonyuu Fantasy is really the best titles they have in their catalog.
>>
>>16906895
Dear OP, will you please link to your new threads, so I don't forget to star the new one? TIA, anon.
>>
>>16926747
>>>/vg/
>>
>>16926556
I'm hoping for Pastel Chime 3 and Daiakuji though I expect the latter to never be officially released.
>>
>>16926565
Even though they would sell fine, I can see MG avoiding Alicesoft nukige for the next couple of years because Alicesoft is not currently selling any HD budget nukige. Mangagamer has a slight HD bias and it just so happens that Daiteikoku and Blade Briders are HD games that recently got a budget edition. Alicesoft would have likely to been more willing to let MG localize those HD titles as opposed to their HD nukige especially if Alicesoft was planning for some time to make those titles budget this year. Daiteikoku has a bit of a negative reception, but it would sell a lot because of loli Hitler, and Blade Briders has a silly premise and decent gameplay to draw in sales.

Well, Pastel Chime 3 and Drapeko are also HD games with recently gotten budget editions, but the former might be avoided because it's a sequel, and the latter is closer to pure VN and doesn't have much outright gameplay.
>>
>>16927295
None of the Alicesoft titles MG has localized have been HD, so I'm not sure why you are making this out to be some big issue for them.
>>
>>16927295
If they are looking to pick up moege, they have every reason to pick up an HD title over an SD one thanks to the huge selection to choose from and shiny HD art being a big seller. But for Alicesoft, neither BBH or Rance 5D+VI were HD and they both sold very well. Not to mention, if they are planning to pick up as many noticeable titles as they can from Alicesoft, it is probably better to start with the older SD titles before moving onto HD titles.
>>
>>16927295
>Daiteikoku and Blade Briders
Both of them flopped in Japan and they look like shit, if MG want to translate a Dai game i really hope that they will pick Daiakuji instead.
>>
>>16927357
But cropped art is not a big seller, so it may as well backfire unless the game was properly resized without content loss.
>>
Is selling out to JAST worth it?
Serious question.
Does Peter Payne pay good?
>>
>>16929072
Consider the following :
You get paid when the game is released
Jast release frequency
Rumors that Jast doesn't pay anything compared to other companies
So no.
>>
>>16927295
You are right that MG prefers HD games, but that bias does not mean they will ignore the entire selection, especially when the longer they wait the less viable those games become. If anything the SD games should be the higher priority to release because because they are SD.
>>
>>16929102
>You get paid when the game is released
Srsly? Is it the same with the othe localisation companies?
>>
>>16929141
I think you get paid when you finish your part of the project at the others.
>>
>>16929237
Why? Doesn't the P-man have all these bucks from J-list?
>>
>>16920744
>the full panel name for Denpasoft is "Denpasoft: Erecting A Market And The Rise Of Adult Gaming"
Holy shit, I've seen backpedals before but this takes the cake
>>
>>16929139
I can only think of 2 SD games MG might release, those being Galzoo Island (because of its similarity to Rance VI dungeon crawling wise) and Pastel Chime Continue (if they want the Pastel Chime series). I don't really see them doing the SD nukige because they aren't wanting for nukige in general, and the SD nukige don't have much canonical relation to the HD nukige. They can always wait until Oyako Rankan or Tsumamigui 3 get a budget edition to try experimenting with Milf nukige.

A significant factor in what MG does choose to translate depends on the translators themselves though, so if someone steps up and wants to do Tsuma Shibori, MG might actually do it.
>>
>>16920744
>Sekai Project's panel - 05/20/17; 10:45 AM – 12:00 PM
>Denpasoft's panel - 05/20/17; 10:00 PM – 11:15 PM
Two panels. At different times of the day.
I do wonder if there are people who fail to realize that they're one and the same. Sekai still seem to be all coy about it. And it's like they're going out of their way to present them as different businesses.
>>
>>16928357
Didn't they go with cropped version of Kyonyuu Fantasy?
>>
>>16930509
You can choose cropped or original 4:3 anytime you want.
>>
>>16930395
Sekai has been including Denpasoft stuff in their Sekai PR, not to mention it was front and center for their last two Kickstarters. They really haven't been going out of their way to pretend they are separate companies, unlike when they hilariously pretended they were unrelated companies back in 2015.

That said though, if AWA's Denpa panel is any indication, the Sekai and Denpasoft panels are likely to be quite different. Much of the Denpa panel should focus on the nukige market that they are getting ready to enter, rather than their role of providing R18 releases of Sekai's Steam titles.
>>
>>16930527
I'm pretty sure the 4:3 option was still cropped, but it's been awhile.
>>
>>16930658
It wasn't. I mean the 16:9 has top and bottom cropped to fit on widescreen. Why would the 4:3 be cropped? You get the full image with black bars left and right.
>>
>>16930364
I have utterly failed to keep up with everything, so could I ask you to explain why that panel is backpedaling?
>>
>>16930706
Sekai Project used to treat Denpa like it didn't even exist because they wanted to keep the two brands separate and Dovac used to openly mock people who wanted 18+ content on twitter. That is probably what he is referring to.
>>
>>16930706
Dovac always said "18+ VNs is dead and no profit". Their discord is also full of people who only care about all-ages titles and that will be bothered if you waste their bandwidth talking about unimportant things like censorship.
>>
>>16930726
>>16930896
Thanks for the summary - though that kind of behavior seems pretty rude, to be frank.
>>
>>16930908
Don't worry. He only considered it rude to people he wouldn't want to be involved with anyway. He only wants nice and clean people buying all-ages for the plot.
>>
>>16930908
>though that kind of behavior seems pretty rude, to be frank
You missed quite a shitshow with Dovac bowing up and shitting on potential customers once a month. It got so bad with his last rant saying they never wanted to localise VNs in the first place the company basically banned him from twitter until this month (and he can only use it supervised apparently).
>>
>>16930954
>>16931014
Hahah, what the fuck.
>>
>>16931042
I almost wish I had the twitter screencaps with the meltdown. It was honestly amazing to see someone get that mad.
>>
File: 1469940209646.jpg (36KB, 604x204px) Image search: [Google]
1469940209646.jpg
36KB, 604x204px
>>16931042
This guy is meant to be the CEO of Sekai Project.
>>
>>16931042
Their Steam responsible people also like to delete all negative reviews and comments on their forums and game pages. Because the best way to get promotion is to censor all problems.
>>
File: Dovac.png (191KB, 688x1291px) Image search: [Google]
Dovac.png
191KB, 688x1291px
>>16931042
>>
Seems like a real nice guy. Must be great to hang out with.
>>
>>16931124
>>16931166
Professionalism
>>
>>16931014
Probably the correct decision considering how much of a lolcow he is.

>>16931042
Good times were had. I'm amazed I tolerated Dovac enough that the final straw was ultimately Baldr Sky.

>>16931166
Assuming their ultimate goal was to get into Japanese doujin games like Fruitbat or Nyu Media, starting with Clannad and Grisaia never made much sense. If their ultimate goal was manga or anime, then that only makes less sense. Whatever happened to the GATE translation and the Sakura Spirit manga anyways?
>>
>>16931262
It is quite funny. Storming in minutes after the deal yelling about all-ages Baldr Sky and then nobody cares. They get asked if they will get the full version and they go all "Yea, let me just go ask them, I'll tell you next event, or next event, or next event, or next year, or please don't ask about it"
>>
>>16931262
>Baldr Sky.
How long has it been since that was announced? I swear that better not become the next Sumaga
>>
>Dal Segno entering beta before SuckiSucki

MG pls
>>
>>16931302
I remember the initial reaction at first was surprise and people thinking it might potentially be good until 3 min later they were very quiet on the 18+ issue and then everyone wrote the whole thing off. Then to compound it, about a month later it turned out Aroduc was most of the way complete with his translation and they had basically ignored him and we haven't heard any news of any progress since the announcement.
They shot themselves in the foot by announcing it too soon with so little details and also no followup. They must have been so excited about getting draft of a deal a few days before that it went to their heads to.

>>16931327
Not far off being a year now.
>>
Speaking of which, is it known which engine MG release of SukiSuki runs on?
Do they keep Japanese version's Majiro or is it something else now?
>>
>>16931362
I think DS was finished before SukiSuki though
>>
>>16931401
Based on what Doddler has said it should still be on Majiro.
>>
>>16931412
No, SukiSuki was finished in August or September I think
>>
>>16931367

For Baldr Sky in particular, I generally think of it as the last title they negotiated under a "Steam is on fire" mentality. Back in 2014-2015 they could pretty much put anything on Steam and sell 5 figures, while their R18 market was almost nothing by comparison. Not to mention, Nutaku wasn't around yet to help subsidize getting R18 titles. They picked up a bunch of big titles with no R18 announcements from Summer 2015 through Spring 2016, along with Baldr Sky at AX 2016, hoping to follow on the success of their initial big Steam releases.

Of course, at some point they got a wake up call that Steam no longer made getting 5 figure sales easy, and Nutaku came in with their pile of cash and a platform, thus the sudden turnaround in their attitude towards Denpasoft starting last Summer. But for Baldr Sky, it seems like Giga has no interest in an R18 release considering Sekai gave better odds to Maitetsu at their last Denpasoft panel.

They still have been going after smaller low price titles from all over the place to put on Steam, though I'm guessing they'll begin to limit that to tiles that have a better chance to take off like Nekonin rather than anything that looks half decent after the string of duds this year.
>>
>>16931482
>But for Baldr Sky, it seems like Giga has no interest in an R18
Which is strange considering JAST supposedly got that far but negotiations broke down over removing mosaics. I expect Sekai wouldn't care so much about that so I wonder what changed or if Sekai is just incompetent at negotiations.
At the rate things are going Baldr Sky might be an expensive flop for them since most of the hype has evaporated. Though their Kickstarters still seem to defy expectations even after so many delays and fuck ups, so who knows.
>>
>>16931362
Circus handled the Dal Segno programming work.
>>
>>16931482
I don't get where they got the idea that all-ages sold well to begin with. They had their giant flop G-Senjou showing them people didn't want gutted games.

Sure, an all-ages game that never had 18+ versions was always possible to sell on Steam. Like Planetarian. Eden I think was originally all-ages with that bonus version that added some CG if you wanted 18+ content. Clannad did fine as it never had 18+ content.

Both Grisaia and Nekopara benefit plenty from unofficial patches. Nekopara rode the meme train slightly better though as people liked to stream it and say "What filth plays this?". Not really anything to aim for in a long run. And attacking the unofficial patch maker didn't help Sekai sell more games either. (Great idea Dovac!)

Most people can't even run all-ages kickstarters and get it financed. That is where so much 18+ material comes from.

Still, selling 5-20 000 copies of a game isn't that bad. Would be better if it was more than about 3 dollar profit per copy though.
>>
>>16931592
>I don't get where they got the idea that all-ages sold well to begin with
Japs probably just saw the Nekpara numbers along with all the Sakura games and the successful Kickstarters then thought they could easily get in on it. Makes it far easier in negotiations when all Sekai had to do was point to those numbers as the potential that Steam held.
They won't take into considerations of unofficial patches and streaming popularity with how backwards they are on that kind of thing and Sekai wasn't going to clue them in either.
>>
>>16931507
Back when Jast was negotiating with Giga Steam wasn't an option yet, and Jast could sell them on having the largest platform for R18 releases in the West. In absolute terms Jast titles were doing quite well compared any other way to sell VNs, and they were the most promising avenue to sell VNs in the West. It's also how they worked out a deal with NitroPlus around the same time.

Years later Giga showed up with an interest to hop aboard the Steam train and were interested in selling an all ages release rather than the R18 market. While it's tricky to guess exactly how the negotiations worked out, but if it was simply Sekai didn't want to pay extra for an 18+ version, Baldr Sky is exactly the type of title Nutaku would be willing to fund if needed. Perhaps though the changing market conditions can eventually get Giga back to the negotiating table.

How Baldr Sky will do is tricky with or without an 18+ version though. With the sales expectations they likely had during negotiations, they probably wouldn't be reached those with or without an R18 version. The initial disappointment for Sekai Project with Baldr Sky wouldn't have been the fact that the main VN community was saying "thanks, but where is the R18 version", but rather that "Sekai Project licensed the amazing Baldr Sky that you all should play" wasn't the top story with the broader press that gave their early Kickstarters (along with Muv Luv) so much attention. In much the same way, Root Double was a high profile all ages title that was a perfect fit for Steam, but no one aside from the niche VN community noticed it.
>>
>>16931592

G-Senjou sold fine relative to other VNs released since then, the reason it didn't make a profit is because Sekai at the time was budgeting like everything would sell 20k. Remember G-Senjou was released in late 2015 when they had nothing but massive successes thus far, and afterwards it would have forced them to reevaluate those expectations.

As to the titles that did very well on Steam during the Steam craze, there was no obvious connection of that success to the R18 versions even if unofficial patches did somewhat raise the amount of people playing an R18 version. Additionally a number of those titles had very successful launches on Steam before an unofficial patch was available.

Even if the presence of an R18 version was in part responsible for their successes though, it wouldn't have been obvious to publishers at the time. Instead the lessons taken were to have a title that fit the "ideal Steam mold" like Nekopara, Go Go Nippon, or Eden and to attract mainstream streamers.
>>
>>16931683
>Years later Giga showed up with an interest to hop aboard the Steam train and were interested in selling an all ages release rather than the R18 market. While it's tricky to guess exactly how the negotiations worked out, but if it was simply Sekai didn't want to pay extra for an 18+ version
This would be slightly understandable if there was an all ages version already, but as far as I know there isn't. You have to go out your way to cut it down, so I don't see why a complete version wasn't on the table in the first place with the option of cutting an all ages version out of it or why it would be less expensive exactly.
>>
>>16931748
If Giga was already hesitant about 18+ content outside of Japan (such as mosaics killing the Jast deal), then Giga could have easily looked at the Steam vs off-Steam numbers on other titles and just decide they didn't have a reason to care about an off-Steam 18+ version that they didn't want to do in the first place. They wouldn't be the only Japanese developer to be hesitant about 18+ content in the West.

At the very least though, Sekai themselves has no reason to avoid an 18+ release (especially since they didn't get press with just an all ages release anyways), and with Nutaku being around even the extra expenses associated in bringing an R18 version shouldn't be a problem if that was the only issue.
>>
>>16931845
Removing mosaics has always been a sticking point for many Jap companies, but they will usually be fine with leaving them in. JAST just wanted them removed because it is just how they do things with their releases, so I am not sure 18+ content is such a problem. Especially since they can be persuaded to get to the point where a mosaiced release is fine in the past. They don't exactly stand to lose anything, as Sekai would be the ones doing all the work to cut it down, and they get an expanded market even if the numbers might seem smaller to them for the 18+ release compared to potential steam figures.
>>
Not much from the Sekai stream this week

Eden of Grisaia - They were hoping for a release last week (which didn't happen), and they also were hoping for a release this week but said that it also doesn't look like it will happen.
Narcissu - Physical copy in their storefront this Summer

Not much of a Q&A this week as they kept losing the stream (starting during the middle of their play through of some OELVN title) and decided to hold off most of their twitter questions until next week.
>>
>>16932097

Why is Grisaia being delayed again? QC issues?
>>
>>16932125
They didn't give a reason, but I would think technical issue since if it was just script issues, they would be more than willing to release it and patch it later (as we have seen on other titles).

Regardless, with how they have addressed it the last couple weeks, they seem itching to launch it as soon as they are able to.
>>
Lemnisca's teasing a May 1st reveal for Infinity fans, but it isn't a new game or a re-release of Ever17. The hell?
>>
http://www.dualshockers.com/2017/04/27/frontwing-interview-ryuichiro-yamakawa/

They put up the full interview with the Frontwing president. Most of it focuses on Phantom Trigger, which makes sense as I'm sure the interview was intended to be promotion for the launch.
>>
>>16932390
For Phantom Trigger
>Plans for this new title began in May of 2015, just about two years ago.

>Actually, the new project wasn't originally developed as a Grisaia title, but as planning continued and the story of the series started to take form, we realized that it would fit perfectly into the world of Grisaia, and so decided to produce it as a follow-up to the original Grisaia trilogy.

Two years ago was right in the middle of the Steam craze, only a few months after Nekopara vol 1 was released. Though I'm guessing "we realized it would fit perfectly into the world of Grisaia" means "we decided it would sell better as a Grisaia title".


They seemed to have also realized a problem reaching the broader Western community

>RY: We've come to find that unlike Japan, anime and game fans overseas tend to get most of their information from communities they're directly involved in, so it can be difficult to reach potential fans outside of very specific communities. For example, it's been a lot of work spreading the word about Phantom Trigger to, say, people who are fans of the Grisaia anime but haven't played the games.
>>
>>16923339
>>16922490
Spacedrake is a dumb SJW who wants to censor anything he finds problematic.
>>
>>16932225
First thing that comes to mind would be a drama CD or maybe some sort of lore book?
Probably not something to get too hyped about.
>>
>>16932443
There are Frontwing employees trying to shill Grisaia on 4chan? Color me surprised.
>>
>>16932462
Doesn't /vn/ love it to bits? I doubt it needs more shilling there, though if /a/ was bombarded with Grisaia, that would explain why.

One thing I've noticed is that while anime is made to increase manga, LN, or VN sales, it doesn't help as much as in the West. It might simply be a case of those mediums being more niche here than they are in Japan, especially for LNs and VNs, or it could simply be the case that anime fans here aren't used to actively looking for the source material in general.
>>
>>16932479
>or it could simply be the case that anime fans here aren't used to actively looking for the source material in general.

Pretty sure it is just this. Anime has taken off very well here, but manga/LN/VN never got the same kind of traction. Additionally, besides not actively looking for source material, many people couldn't give a fuck about the source material even if you put it in front of them (or they would only care about the source of a handful of titles)
>>
>>16932479
Everyone on /a/ had read Grisaia long before the anime aired. Newfags read it when it aired.
>>
>>16931748
Giga doesn't have any of their old code, so it's a good thing that Dovac got Doddler and Nagato to flip on Aroduc and give all their tools to him.
>>
>>16932554
When will Aroduc's suffering end?
>>
>>16932559
When he translates Bunny Black 3.
>>
>>16932559
Aroduc is the unluckiest translator.
>>
Phantom Trigger 1+2 got released

On that note, It will probably be difficult to get an early indication about how Phantom Trigger is doing on Steam itself, simply because the influx of Kickstarter backers means the launch will look impressive on most early metrics no matter well it does (or doesn't) do.
>>
MG put up that ammolite title for a May 19th release.
>>
>>16932833
I think Kouryuu mentioned that it would be out April unofficially in a podcast, but I don't think anyone minds a 3 week delay too much.
>>
>>16932782
Phantom trigger will suffer from everyone waiting on reading grisaia first. Even more so if 18+.
>>
>>16933080
While that is an issue, Grisaia as a whole suffers from the huge drop off in interest after Kajitsu (roughly 30k to 5k for Kajitsu to Meikyuu on Steam, and Kajitsu outsold Meikyuu on Denpa)
>>
Why is this industry such an never ending shit fest?
>>
>>16933150
It's something that takes a lot of effort to do correctly, but isn't profitable enough to put that effort into. So people just license games, put the bare minimum of effort into translation and try to make a quick buck off weeaboos. That's all I can imagine.
>>
>>16933150

Unprofessional translators and crew going pro and not knowing the right way to behave.

Also, thinking you can just cut out the naughty bits and throw it on Steam for great success. A lot of people don't play a nukige for the story.
>>
>>16932645
>>16932559
Such is the fate of those who turn against honorifics.
>>
>>16932833
Based MG.
>>
>>16933150
What happened to you recently, EOP friends?
>>
>>16921643
Hmm, I got the soundrack on CD for free with my 2000 yen purchase. Especially nice cause it has the OP.
>>
>>16931592
>Eden I think was originally all-ages with that bonus version that added some CG if you wanted 18+ content.
Released on the same day. The adult content was in a separate disc (if people bought such version).
>>
Higurashi Meakashi-hen is now available on MG.
>>
https://www.youtube.com/watch?v=D7qBfltQ96Q

who is hoping this visual novel is translated into the West in the future?
>>
>>16934861
No one.
>>
>>16932479
I mean, an anime adaptation helps a lot. Anime adaptations lead to LNs and manga being localized, and in the case of VNs, VNs with an anime adaptation tend to eclipse other VNs in sales.
The issue isn't so much getting people to buy the source material, but getting people to know it exists, I guess, so you seem correct there.
>>
The Dies Irae Backerkit got extended through the end of May. They are actually up a relatively impressive amount of $52k from the Backerkit (for a total of around $276k).
>>
With it being roughly a week, one more look at Neko-Nin ExHeart. On Steam, it is up to 161 reviews (although only 27 of those are in English, almost all the non-English reviews are Chinese). That is more than their last 7 titles combined, or more individual reviews on any Sekai title since KaraKara (which is up to 371 reviews and was released last Summer). Its concurrent users peak was 89, but it has maintain momentum relatively well with the last three days still peaking at roughly 50 concurrent users. Additionally, while there is too little data to get close to an exact amount out of Steamspy, it has shown a relatively strong initial response with the last few days showing between 2700 and 4400 owners.

As to other platforms, the patch is in the 12th slot on Denpa's popularity sort (which is sorted by long term performance), just behind the Muv Luv patch and ahead of Sakura Fantasy and what Chrono Clock did from Kickstarter backers. The standalone version hasn't done quite as well, it's in the 19th slot overall just ahead of the standalone version of Ne No Kami. It has also mostly kept the top spot on Nutaku's popularity sort, but there hasn't been any new releases since and it did fall to second for a day a couple days ago.


Phantom Trigger on the other hand has peaked at 99 concurrent users thus far, but that isn't as impressive as it normally would be simply because giving the 1700 backers keys all at once tends to lead to inflated totals. It will be a bit before there is much in the way of useful data to try and determine how it has done just on Steam. The first piece of useful data should be the ratio between reviews from copies purchased on Steam vs got the Key off Steam (generally Kickstarter keys) once there is a meaningful sample of reviews.
>>
The new Moenovel title is just another Love Kami spinoff.

http://store.steampowered.com/app/626510/LoveKami_Useless_Goddess/
>>
>>16932097
Wait, Rakuen was supposed to come out this month?
>>
>>16932559
When they make Kamidori 2.
>>
>>16935479
It was supposed to be out in March actually. It then got delayed to April and now it is nearly may and it seems to be be pushed back again.
https://www.kickstarter.com/projects/sekaiproject/the-grisaia-trilogy-three-huge-visual-novels-for-p/posts/1832870
>Mar 16 2017
>We're in the process of getting Eden out by the end of the month but we wanted to let you all know that if there's some unforeseen difficulties with fixing various bugs that come up during testing we might not hit our end of month release date. We expect to do some final testing on the 27th but again, if there's unforeseen difficulties with bugs we're probably not going to make our time frame.
https://www.kickstarter.com/projects/sekaiproject/the-grisaia-trilogy-three-huge-visual-novels-for-p/posts/1850348
>Apr 4 2017
>We're still working on fixing some last minute issues and polishing up the game. The store page is now up too on Steam. So it's coming really soon!
And now you have what they said in the stream in the post you replied to.
>>
>>16936176
Is Doddler doing it? Can't exactly blane him when he has so much going on at once.
>>
>>16936360
He normally posts screenshots of the stuff he is working on, but I haven't seen anything like that on his twitter. So either he is off the project or he has been told not to post anything about it.
Though you are right about how busy he is, as he was apparently still fixing issues with Higurashi Ch 5 7 hours before release.
https://twitter.com/The_Doddler/status/857738203217895424
>>
Is the Matt shit fixed yet in MakiFes?
>>
>>16932559
When Doddler gets locked into his code monkey dungeon
>>
>>16932097
>>16936176
I'm guessing they just managed to fix whatever the holdup was on Rakuen since they just put this out.

https://twitter.com/sekaiproject/status/858054443983491072
>>
>>16934861
Definitely me. It's probably my most wanted translation at the moment.
>>
Iwaihime and Trianthology never.
>>
>>16936969
Iwaihime's console port makes me think that a console publisher will pick it up. Maybe NISA.
>>
>>16935214
Isn't it supposed to come out on Steam May 31st? If backerkit locks down the same day, won't the backers keys be late?
>>
>>16937029
I'm guessing the cutoff will be the Steam launch.
>>
http://store.steampowered.com/app/345630/The_Eden_of_Grisaia/

They got the third Grisaia title out. Kind of a surprise, since two days ago they explicitly said they didn't expect to get it out this week. I suppose they fixed whatever the issue was and nearly immediately hit the launch button.
>>
MG put up a teaser for 2 announcements at Anime Central, neither from a new partner. I'm guessing one should be (the already leaked) Kyonyuu Fantasy Gaiden.
>>
Haro, you forgot the countdown to the event.
>>
>>16937136
Considering that they are going to sell the hard copy for the first game there, that only makes it more likely than waiting for Otakon for some reason.

2nd game is probably a short nukige especially because this is the last convention before the big 2. I can't think of any fandisks they would license, unless they wanted to do the Haruka related Alice 2010 materials. Maybe Appetite/related companies or Atelier Sakura. This prediction changes a bit if there are any additional announcements added next week. Unlikely, but could happen if AX and Otakon already have a substantial amount of announcements

Last year, the hardcopy announcements were all added last minute, so I don't think the 2nd announcement or any announcements added before last minute are hardcopies.
>>
>>16937170

I'll do it when we're a little closer.
>>
The Eden of Grisaia Kickstarter update for the Steam release says they are working on the 18+ version, but didn't give either how far along they are or an estimate on when it might be released.
>>
>>16937699
Is one if the announcements a hard-copy?
If so, my bet is Rance hard-copy and KF Gaiden
>>
So how's Phantom Trigger? I'm worried about the lenght mainly.
>>
>>16935372
With their sale over, Nekonin has fallen to 4th on Nutaku, while its Steam Spy numbers came up a bit more. In the end though, it looks like an okay seller on Nutaku/Denpa/English Steam users, not a hit but not a complete flop either, but it is on pace to be Sekai's best seller in some time largely thanks to Chinese Steam users.

Separately, Chrono Clock went up on Denpasoft yesterday. It has since jumped from 15th to 13th in the popularity sort, but seeing where it settles on the chart in a week should give some idea about large of a crowd waited for Denpa instead of Nutaku.

For MangaGamer, Higurashi chapter 5 has thus far peaked at 46 concurrent users. Not that peak concurrent users are fully indicative about how how it will sell in the end, especially since the Higurashi titles have had very long tails, but looking at the peaks of the other chapters at the very least the launch seems to have stabilized after the decline for the rest of the volumes.

Peak concurrent users
Chapter 1 - 268
Chapter 2 - 88
Chapter 3 - 65
Chapter 4 - 48
Chapter 5 - 46 (thus far)

Rough Steamspy estimate of sales to date
Chapter 1 - 67k
Chapter 2 - 21k
Chapter 3 - 11k
Chapter 4 - 8k
>>
>>16939761
>all ages
>>
>>16939761
I finished the first episode last night and I found it kind of meh. Not terrible or anything though. I think they knew it too because there's a little skit after the credits that pretty much tells you "p-please keep reading".
>>
>>16940393
I wonder how Volume 2 will do compared to 1 in that case. Volume 1 also seems to be on the short side even accounting for its price.
>>
Visual Arts put Little Busters onto Steam Greenlight, just lists a general 2017 release.
>>
>>16936451
I remember some guy saying "hope you enjoyed up to that point" so it doesnt seem likely.

Could anyone supply the tools to extract and repackage WAR files?
>>
>>16939761
If you hate commentary and want to compare the Japanese and English text, check out https://www.youtube.com/watch?v=rcORXZnhJ6M.

If you don't mind commentary, check out https://www.youtube.com/watch?v=CL4w_w2YQZw.
>>
>>16942398
Ask in the next one.
>>
>>16942916
>>16942398
Or, even better, ask in /vn/.
>>
>>16942916
>>16942925
Hi Matt.
Thread posts: 315
Thread images: 8


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