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Visual Novel translation status Amagami - 1st day patch Released

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Visual Novel translation status


Amagami - 1st day patch Released for PS2/PSP, "2088/2308 original edition scenario scripts translated (90.5%)."
Aokana - 6587/14,891 (44.23%) lines of the common route translated
AstralAir - 100% translated, release a long ways off
Ayakashi Gohan - ~92% Complete
Clover Day's - Common + 4 routes done, last route 348/711 KB translated
Daitoshokan - 100% translated and edited, images, engine work and QC remain
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
>Hatsukoi 1/1 - Prologue patch released, 25.01% translated
Heart no Kuni no Alice - 78% translated, 2nd partial patch released
Hemoimo - Trial text translated
Junketsu Megami-Sama - partial patch released
Kanojo to Ore to Koibito to - 7303/26935 lines translated
Karehana - 254/18,461 lines translated
Lovely Cation- 43.7% of lines completed
>Lover Able - 52.27% translated
Maji Koi A-3 - Starting up
>Majo Koi Nikki - 73% (29165/40208) lines translated, prologue patch released
Maki Fes - 70% (1987/2836) lines translated
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-6
Monster girl quest paradox - "Playable patch" released, although some scripts still untranslated
Oreimo Tsuzuku - All scripts through TLC+Editing, 193/268 scripts finalized
Sansha Mendan - 14,914/35,409 lines translated
Sayonara wo Oshiete - 103564/257431 (40.2%) characters translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 12,891 / 30,513 Lines (42.3%) translated, 1 route translated, partial patch released
>Tsui Yuri - 100% translated and edited, 56% QC
Tsuki ni Yorisou Otome no Sahou - 10613/31248 (33%) translated
Ushinawareta Mirai o Motomete - 33% (11767/35476) lines translated
>Witch's Garden - 19% (10389/53677) lines translated
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited



Official work

MangaGamer
Negai no Kakera - February 24th release
Higurashi Hou - Released ch 4
Umineko - Released chapters 1-4
Bokuten - Port in progress
Dal Segno - 100% translated and edited, about to enter Beta
SukiSuki - About to enter Beta
>Princess Evangile W Happiness - 100% translated, 87% edited
>Imouto Paradise 2 - 100% translated, 52% edited
>Fata morgana fan disc - 44% translated, 5% edited
>Sorcery Jokers - 75% translated, 64% edited
Kuroinu - Being released as 3 seperate chapters, CH1 out of Beta
Maggot Baits - 13% translated
>Bocchi Musume x Produce Keikaku - 65% translated and 62% edited
>Hadaka Shitsuji - 37% translated, 21% edited
Hadaka Shitsuji fandisc - Picked up
>Hapymaher - 65% translated, 50% edited
Shiei no Sona-Nyl - Picked up
Trinoline - Announced
>Secret Project 1 - 71% translated, 67% edited
>Secret Project 2 - 35% translated
>Secret Project 3 - 15% translated, 13% edited
>Secret Project 4 - 51% translated, 32% edited
>Secret Project 5 - 100% translated, 56% edited
Secret Project 6 - 100% translated, 100% edited



JAST
Flowers - Vol 1 released, Vol 2 onwards still to come
Sumeragi Ryoko - Beta, in QA/coding
Katahane - "Translating new scenario, editing original scenario"
Eiyuu*Senki - Picked up
Princess X - 100% translated, in editing and coding
Princess X fandisc - Picked up
Trample on Schatten- Translation 100%, in editing
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited
>>
Sekai/Denpa
Nekopara Vol 3 - April 28th release
Grisaia no Rakuen - Steam version 90% translated, release planned for March, uncut release early Summer
Memory's Dogma - Code:01 Released, 02 onwards upcoming
2236 A.D. - 100% translated, Engine/QA work ongoing
>Maitetsu - 92.55% translated
Nenokami - Part 2 2017 release
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
>Chrono Clock - 94.64% translated, beta version within a few weeks
Narcissu 3rd - TL+Editing done
Tenshin Ranman - 99.25% translated
Darekoi - 100% translated Engine/QA work ongoing
Wagamama High Spec - 100% translated, early 2017 release. Editing/Engine work ongoing
>Koikuma - 29.12% translated, 2017 release
Hoshizora no Memoria - 100% translated
Fault Milestone 2 - Side Above released, GE still to come
Ley Line - Engine/QA work ongoing
SakuSaku - Engine/QA work ongoing, Spring 2017 release
Baldr Sky - Picked up both 1 and 2
Fatal Twelve - Picked up
Project Lux - Picked up
>Her and Her and My 7 Days - 20% translated
Girls in Glasses - Picked up
The Bell Chimes For Gold - Picked up
>Unannounced Project 1 - 63% translated
>Unannounced Project 2 - 100% translated
Unannounced Project 4 - 63% translated
Unannounced Project 5 - 100% translated, editing/engine work ongoing
>Unannounced Project 6 - 60% translated



Frontwing
Grisaia: Phantom Trigger - April 28th release for Volumes 1 and 2
Sharin no Kuni - 2nd Kickstarter finished, goal reached, August 2017 release
Island - Translation in progress, release expected around when the anime airs


Visual Arts
Little Busters - Being worked on by Prototype, "we hope we can deliver more info this spring."
Rewrite+ - Picked up
Angel Beats - 50% translated


Degica
Muv Luv Alternative - Winter release
Muv-Luv Photonflowers - Translation started
Muv-Luv Photonmelodies - To follow Photonflowers
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up


Aksys
Period Cube - 4/25 release
Collar x Malice - 2017 release
Bad Apple Wars - 2017 release
Code: Realize fandisc - Picked up


Fruitbat
Hakoniwa no Gakuen - March 2nd release
Seven Days - Late 2017 release
>SeaBed - 2017 release


Other
>Princess Maker Refine - Feburary release
Taisho Alice - March 2017 release
Kyuuketsu Hime no Libra - Translation and main game editing complete, 2 mini episodes both 50% edited, March 2017 release
>Dies irae - Steam version TL finished, uncut patch TL ongoing, May 2017 release planned
Utawarerumono: Itsuwari no Kamen - 5/31 release
Utawarerumono: Futari no Hakuoro - 11/30 release
Love Sweets - Picked up
Noratoto - Picked up
Hyakka Hyakurou - Picked up
SubaHibi - Official release planned
Harumade, Kururu - Seems to have an English release planned
Himawari to Koi no Kioku - On Steam Greenlight
Short Whirlpool title scheduled for Spring
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
---
>Stuff like this has been either added or updated since the last thread
>>
>Witch's Garden - 63% (42302/67197) lines translated, 4% (2153/67197) lines edited, prologue patch released
>Witch's Garden - 19% (10389/53677) lines translated

That's a lot of scrapped lines
>>
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Top 5 Ranking: http://pastebin.com/j2N3TMr9
Popularity Sort: http://pastebin.com/qTjQzbvh
Full Data Point List: http://pastebin.com/YEpfFR7c

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.
>>
>>16554011
>Secret Project 1 71% tans, 44% edited to 71% trans, 67% edited
>Secret Project 2 33% trans to 35% trans
>Secret Project 3 10% trans, 9% edited to 15% trans, 13% edited
>Secret Project 4 51% trans, 30% edited to 51% trans, 32% edited
>Secret Project 5 93% trans, 23% edited to 100% trans, 56% edited

So five is probably a short nukige, and 2 is something decently long.
>>
>>16554047
According to the group working on it now, that is a new project that started from scratch after the other one stalled.
>>
>>16554011
>Hapymaher - 65% translated, 50% edited

Previous thread:
>Hapymaher - 64% translated, 49% edited

Sad to see Hapymaher making slow progress. I suppose we'll get it near the end of this year.
>>
>>16554180
Yes, it's Rance Quest
>>
>>16554990
Same, it's the release I'm most looking forward to.
>>
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When is JAST going to release Phantom of Inferno?
>>
>>16554180
That's a big editing jump.
>>
>>16555338
Whenever they release all their other Nitro+ titles.
>>
>>16555338
Between Sumaga and Muramasa.
>>
>>16555338
never
>>
>>16555427
So what century are we talking about here?
>>
I'm currently learning Jap. Is there a group I can contact to try some translating? Do they take anyone?
>>
>>16555741
Don't.
>>
>>16555785
why
>>
>>16555741
>>16555793
Your translations will be inaccurate beyond a desirable degree. Wait to translate until you can read Japanese easily. Plus it'll be unpleasant for you, slogging through both understanding the Japanese and translating it.
>>
>>16555793
Translate manga instead if you just want to try something out.
>>
>>16555807
Do I just contact any group that does a manga I like?
>>
>>16555338
When is JAST going to release Trample on Schatten? Django? Sweet Home? Sumaga? Muramasa?

Never my friend, never.
>>
>>16555741
>currently
Come back again when you are fluent u fucking faggot.
>>
>>16555862
you can suck my left nut
>>
>>16554948
No, they "merged" in June
>We have now merged with Luna Translations, so for now on they will be in charge of Witch’s Garden, status updates will be posted on their site from now on.

Then in december update:
>At first glance when we took this project it was sitting at a 77% completion mark translation-wise. We initially thought that it would defenitely need tlc, because there are always errors here and there in the translation, but what we encountered at the end was not good. The translation had so many errors that we had to completely erase everything already not tlc’d by us. Ayari’s route was completely machine translated and the rest of the translation was suffering a similar situation, so we decided to dump it altogether. It was easier to translate the text from 0 rather than tlc’ing it, that sucked more time and effort from our members.
>>
>>16555915
Yeah, that is correct, I initially had only seen the most recent update, which they said the old project stalled without discussing why, without seeing the December update.
>>
>>16555741
>Do they take anyone?
Anyone who cares about the translation quality won't but I am sure plenty of groups on Fuwanovel will.
>>
>>16552077
>>16551991
1) Japanese usage of terminal ellipsis (at the end of a sentence) is fucking stupid. Don't copy it, use it only when the thought is unfinished.
For example, Yuuma says: "Again, why say it like that...?". This is a full thought, so the ellipsis is bullshit.
2) I don't know about other smartphones, but iShit's and Android's app names are capitalized.
3) Upper part of pic - Word order in the second sentence
4) Lower part of pic - The whole sentence is a mess. The translation is fine, but looking at it makes my head hurt. At the very least, change some to a.
5) If you are capable of it, change the font settings so that shadows are on by default. The backlog is pretty much unreadable without them on. Borders & shadows seems like the best option.
>>
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>>16556029
Forgot pic, tehee
>>
>>16555741
Post on fuwanovel, in 10 minutes you'll get plenty of people messaging you.
How good is your japanese anyways? If you are less than N1 don't bother mate.
>>
http://steamcommunity.com/games/593110/announcements/detail/558846854614253751
>This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight.
>We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.
>we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000.
Will this affect the VN industry in the west in any notable way?
>>
>>16557734
It will cut the stream of low effort cheap evns.
Doubt japanese developers will care.
>>
>>16557734
On a related note:
http://www.eurogamer.net/articles/2017-02-10-valve-is-removing-steam-greenlight-this-spring
>The customer who has 25 visual novels in their Steam library is really hoping we release more visual novels, whereas the person with a bunch of other types of games will never buy a visual novel no matter what happens.
>Implying
>Implying
>Implying
>>
>>16557839
>whereas the person with a bunch of other types of games will never buy a visual novel no matter what happens.
I take offence to this.
>>
>>16557734
A lot will depend on the specifics, which are not finalized at the moment. The initial announcement was quite broad in possible outcomes and vague in how some things would work.

The higher the barrier of entry onto Steam, in this case in the form of fees, the fewer cheap garbage titles there will be to make it through. Additionally, publishers (such as Sekai and to a lesser degree MG) looking to grab cheap indie or doujin titles would have a stronger bargaining position with those groups with a higher barrier, as self publishing would be more difficult. Conversely, a low fee along with an elimination of the very basic quality control Greenlight offered would lead to more crap making its way onto the platform.

Of course, any changes to come from this will be in conjunction with the changes that have already been happening in the market over the last year as the VN craze on Steam has faded, a process that will continue as projects that went into the pipeline at the height of the craze finish up.
>>
>>16557915
Yeah, I'd never bought a VN in 5 or so years before I got scamazed by Maria into buying BBH.
>>
>>16557839
>>The customer who has 25 visual novels in their Steam library is really hoping we release more visual novels, whereas the person with a bunch of other types of games will never buy a visual novel no matter what happens.
It's official. Sekai Project ruined Steam Greenlight.
>>
>>16557966
SP is bad because they sell more to people who want more?
wtf?
>>
>>16557971
Sekai Project pushed and popularized the bottom of the barrel OELVN crap that has come to plague Steam. And is now basically what everyone thinks of when they think of VNs.
The kind of titles that most people would never buy.

But if good VNs actually consisted of a higher percentage of the total number of VNs on Steam. Then it'd be much more respected and people wouldn't turn their eyes away instantly.
>>
>>16558012
>Good vns
>Bad vns
Please stop.
There's nothing like good or bad.
>>
>>16558032
The Sakura games because a huge meme and made a lot of people generalize Visual Novels has some anime titties and nothing else.
>>
>>16557818
>It will cut the stream of low effort cheap evns.
No it won't. It'll make it even easier to get them on Steam.
>>
>>16557953
Thank you for your noble sacrifice anon.
>>
>>16558118
I'm talking about the shitty ones developed in say fuwanovel.
>>
>>16556029
>>16556034
Thanks.

1. This is something we've done ever since our manga scanlation times. It's something that snuck in, and my translator just now told me that he's okay with changing it, so we probably will.

2. It's been a while since I've edited the images of the smartphone, but I believe they're like this in Japanese as well? I'll have to check.

3/4. Agreed

5. Yeah, we're aiming to release the Midori patch with those settings enabled by default.
>>
>>16558124
Valve is going to slap a low nominal fee on the process that won't be much of a barrier to anyone. This is Valve completely opening the floodgates and turning Steam into the PC equivalent of IOS/Google Play.
>>
>>16558069
Then again, what is a VN without anime titties? A kusoge, that's right.
>>
>>16558211
Depends on the price point they set for getting through. If it is closer to the higher end ($5,000) then it will stop the majority of small cheap titles without them getting some kind of publisher to put the money upfront.
>>
>>16558217
Meant for
>>16558135
>>
Apparently Sekai Project broke some kind of first offer contract with Aroduc by shopping the project around to other translators and now he's suing them.
>>
>>16558981
>Aroduc is trying to kill Sekai Project
What a hero.
>>
>>16558981
Please provide source. I's hard to believe if you don't provide it.
>>
>>16559038
If you believe any post which contains the words "apparently" and "aroduc", you are the biggest newfag in the thread.
>>
Huh, I wonder if Rance is likely to fall off the list this week because of the sale.

A bit weird that they are giving Da Capo 3 a discount again so soon. I suppose it's because the other Da Capo titles are discounted too.
>>
>>16558981
Even though I'm 99.99% sure that is a lie I'm still hoping that Aroduc will become the greatest hero to ever grace the VN community.
>>
Looking at the Steam forums for it, it seems like the Chrono Clock Beta went out sometime during the past few days.
>>
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IMPURE SEXUAL RELATIONS LICENSE
>>
Doddler, on DC3 we can enter the backlog by pressing the up arrow or the Page Up keyboard buttons. Is it possible to exit it by pressing the down arrow / page down / space? As of now I need to either use the menu function or right-click.

I use a laptop and would find it more confortable this way since I don't use a separate mouse.
>>
>>16561640
You could use escape.
>>
>>16561687
>Mfw I never realized this
Thanks
>>
Frontwing posted that they are doing another video thing on the 19th with "some big things to share."
>>
>>16561886
Hopefully news about Island
>>
>>16560373
There isn't any patch news however so I'm not sure how many bothered to look at the beta.
>>
Guess that newspost actually is soon
>>
>>16562214
It has peaked at 15 concurrent users with similar daily peaks the past few days, so some people are playing at least.

Not as much reason to hold off on Chrono Clock for people who have access to the beta as other titles, considering the H-scenes are gallery scenes unlocked at the end of a route. Although I am curious if the few scenes with nipples were censored for the Steam release or not.
>>
>>16562391
They sent out a kickstarter notice that there is a nude scene in Steam that will be removed later as they want to keep it all-ages. So most likely those things will not stay.
>>
>>16562555
Steam obviously would be fine with the content in the general release seeing what MG and Frontwing have on the platform, but it may cause issues for Twitch (or other things). Although unlike the Grisaia titles, in this case they would be choosing to remove content from the Steam release rather than being required to do so by the original developer. Not really a big deal here as Chrono Clock has an off platform uncut release, but it is somewhat concerning about the level of editing they'll decide Baldr Sky needs, especially since getting an uncut release of that doesn't seem all that promising.
>>
>>16562670
I have the same enjoyment from Maitetsu translation status. "Oh so you know you are at 97% but you still don't know if you should count ero scenes?".
>>
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>>16562670
>There are people who still actually believe that Baldr would be released in the West.
Lmao.
>>
>>16562878
the ero scenes are obviously not included in that. however we can always hope they will translate the full game later.
>>
http://blog.mangagamer.org/2017/02/13/2017-licensing-survey-results-and-some-hints-too/

It's hint time
>>
http://blog.mangagamer.org/2017/02/13/2017-licensing-survey-results-and-some-hints-too/
>>
Haro lied, these aren't easy at all, aside from
>from more entries in popular series,
being more rance and maybe more kyonyuu fantasy

>a title with a bit of a historical bent
This shit is so vague as to be tossing fish against a wall and seeing if it'll stick, but maybe https://vndb.org/v13994
Haro tends to be more descriptive with shit she knows about and (I think) she read it, the resolution is right, and it's unexplored territory(R18 otome).

Aside from the vague stuff about old and new titles and genre
>something BLue…?
>dominant with an italicized nan
are probably the more obvious hints, but nothing comes to mind at the moment so I guess I'll think on them some more.
>>
>>16563910
Alicesoft Blue
>>
>>16563784
>BLue
Are we getting DMMd?
>>
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>>16563910
One more hint
>>
>>16563910
Historical bent made me think about Koihime since it is a historical game with gender bent characters.
>>
>>16563910
>a title with a bit of a historical bent
Eustia?
>>
>>16563937

Now that you mention it, that is way more clever and thus probably more likely.
>>
>>16563937
>>16563947
I'm guessing if they did grab another Koihime title at this point, Sengoku Koihime would be the one they would go after.
>>
>>16563910

I couldn't think of anything good for most of them so they ended up being really obtuse this time around (I gave you the top 20 to make up for it!). I'll give you guys some more clues though: you haven't found all the hints, and not every hint is for a unique title (i.e. two things in the list might refer to the same game).
>>
>>16563956
But I just want to fuck Cao Cao.
>>
>rocket scientist
>rocketed

What could this one be?
>>
>>16563956

It could also not be koihime specifically, but one of the various gender-bent historical games as there's a few big ones in that genre. I think you're onto something with the bent though.
>>
>something old, something new, something borrowed and something blue

Ignoring the BL thing, isn't this a wedding jinx or something? Something about wearing these objects from your relatives when you get married?

Any of MG's partners have a wedding themed game?
>>
>>16564043
Magical Marriage Lunatics?
>>
>popular series
I doubt it's Da Capo stuff as its a bit to soon for that. Rance has a good chance and works with the history bent hint as well since Sengoku would be next. Does Escaslayer count as being in the same series as Haruka?

Other then that, Kyonyuu has a good chance. Maybe that spiritual Evangile sequel. Not many other popular games with sequels come to mind..

>historical bent
I really like the gender bent idea for this, so either one of the countless other Koihime things or maybe Sengoku Hime. Or maybe its just a Sengoku Rance hint.

>BLue
I swear this is a clue for Alice Blue, but they haven't made a game in 10 years and I doubt anyone asks for their stuff. Who knows though...
>>
>>16564091

Didn't someone else get the license to that?

>something borrowed

Mangagagamer borrowed lose from sekai, Monobeno confirmed!
>>
>>16564106
E2 was going after it, but there is a good chance that fell through as there hasn't been a word since E2 took it off their home page and went after Taisho Alice
>>
>>16564091
>non moege titles never
>>
>>16564099

The series stuff also probably means more sonohana.
>>
>>16564099
Ore no Shita de Agake?
>>
>>16564268
>Ore no Shita de Agake
Yeah that's their last release though I guess it was a port. Their actual last game was from 2004.
>>
>>16564268

Mangagamer ain't gonna put out a 640x480 game anonymous. If you're going to make crazy guesses using things that sound close on vndb, keep it to titles made within the last 5 years.
>>
>>16564099
Them releasing something from Alice Blue would also tie into the something old hint, but there are plenty of other BL titles they could get. If it was yuri, then I could see them resorting to something that old.
>>
>>16564198
Sono Hana didn't make the 10 ten list last year though. I don't think Nyuu Gen flopped that badly, but I doubt the hint is referring to that.
>>
>>16564363

I think the "something old" hint is more likely to refer to https://vndb.org/v10700 which the yurifags have been trying to get an official release for.

Failing that, more likely would be a remake, as there's been a few high-profile ones lately. For example: https://vndb.org/r44086

>>16564374

They're short games and require little upfront cost, and they've got a dedicated translator pushing for them.
>>
>>16564363
A lot of things tie into the something old hint. Sengoku Rance for instance. That actually fits like 3 different hints honestly.

Yeah I doubt Alice Blue is actually what the BL stands for. Haro probably wanted the marriage jinx hint and then added the BL hint to it. At the same time though, just BL as a clue is worthless. Is there any other BL thing where blue is the word you would use to describe it? I mean orange was apparently Hadaka last year.
>>
>>16564427
>Is there any other BL thing where blue is the word you would use to describe it?
Dramatical Murder. Shingakkou also sort of has a blue color scheme going on.

I was thinking they could possibly be helping that person who wanted to push for their Galtia fan translation to be official.
>>
>>16563961

Is there a lolige this year?
>>
>>16564427
If you look at the source there are more things that have emphasized tags if it helps with anything.
>domi<em>nan</em>t
><em>TIE</em>
><em>Diabolik Lovers</em>
>>
>>16564449
Nan

Evenicle confirmed
>>
>>16564449
I look at <em>nan</em> and I can't not read it as M&M.
>>
>>16564460
Oh, I forgot that was the artist's name.

I can't think of anything else it might refer too.
>>
>>16564446
It would be funny if "something new" referred to a loli.

Huh, by that logic, I wonder if "something old" could mean a MILF game.
>>
>>16554013
>Period Cube - 4/25 release
Collar x Malice - 2017 release
Bad Apple Wars - 2017 release
kill me
>>
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>>16564443
>BLue

So now that mangagamer is working with nitro+, what does that mean for Jast?
>>
>>16564811
Huh, I forgot DRAMAtical Murder was Nitro.

Maybe it'll be like the Flowers situation.
>>
>>16564656

If you're riding that logic all the way to the end, there's also "something borrowed".

Maybe those memelords will finally see https://vndb.org/v14556 translated
>>
>>16563917
Considering it's probable licensing costs and that it's from Nitro+ I kind of doubt it.
>>
>>16564835
"Something borrowed..." i fucking wish
>>
What are the chances of Ryoujoku Guerilla Gari 2 ever being localized?
Slim to none?
>>
>>16565025
Probably. The translation for the first one was olden MG days, so it was pretty bad. And people usually like to read a series in order, which is a problem.
>>
If MG's going after something old I hope it's something classic like Atlach-Nacha or Mugen Renkan ~Chijoku ni Mamireshi Fushiki no Rinbu~.
>>
>>16565080
Atlach-Nacha counts as ancient
>>
>>16565080
I wish they'd do more older things since nothing new looks really interesting and is infested with huge boobs and too much porn.
>>
>>16565189
Yeah, old works sure weren't heavily pornographic at all
>>
>>16558981
I believe this is fake but I hope to god its real. I would donate for a lawyer.
>>
>>16561886
Please be physical 18+ release of Grisaia series. I am willing to buy them. They did mention that they were in talks to do so after the release in Japan.
>>
>>16565199
Maybe if you go back to the 90s. Older games average like 1 or 2 scenes per heroine with like maybe a couple variations in the cgs.
>>
>>16564099
>BLue
>I swear this is a clue for Alice Blue
I actually thought of LiLim Darkness developer because all titles from them end with the word blue. Anyway, I don't believe I'm correct.
>>
>>16564460
Nan also did the art for Drapeko, so don't get your hopes too high up.

Obviously, I want Evenicle more and I assume MG is more compelled to release Evenicle, but I'd buy Drapeko too.
>>
>>16565551
All I know about Drapeko is that playthrough that one anon did on /haniho/

I want my shotacon neesan
>>
I kind of hope historical bent is just the 18+ version of Chusingura as it would show the publishers actually listen to feedback.

In the same way something borrowed could be the Wild Romance that seemingly is getting an adult version too.
>>
>Rance out of weekly rankings
So how much do you think it sold until now?
>>
>>16566019
It will be back.

Valentines Day sales are distorting things
>>
>>16563910
The historical one is Oiran Rouge.
>>
>>16566068
I hope so
>>
>>16565491
I had a similar thought too. The BL beings caps could be a hint towards LiLim Darkness' own name, although it's pretty likely we'll get another BL game too.

Room No.9 seems like the likest possibility.
>>
>>16563979
https://vndb.org/v15077
>>
>>16566806
I wish, but SukiSuki isn't out yet, so it seems hasty to get another ChuableSoft title so soon.
>>
>>16566806
Actually, I think this one could really be one of their projects, didn't the chuablesoft guy tweet that he was getting lots of requests for other titles besides SukiSuki?
Maybe he didn't want to wait for SukiSuki to come out and decided to give them another project because of all the responses?
>>
>>16566874
>>16566907
He did tweet that and SS is fully translated at this point. It should be out by the time summer conventions start.
>>
>>16563785
>http://blog.mangagamer.org/2017/02/13/2017-licensing-survey-results-and-some-hints-too/

You really think mangagamer will publish other than garbage nukiges or moeges?
>>
>>16566988
No, and thats why I so hyped for their new games.
No trash like Babel or Myth anymore, only glorious moege and nukige.
>>
>>16567004
Not only. You're forgetting about the homoge and otomege.
>>
>>16567004
Not the other guy, but I unironically enjoyed Tokyo Babel and definitely wouldn't mind more VNs like that.
>>
>>16567039
It's quite telling that Propeller is working with MG and has an extensive back catalog, but there isn't a sign of it in the preview.
>>
>>16567059
I-it's okay, we just haven't figured out the clue yet!
>>
>>16567059
Babel bobmed and it doesn't looks like Pigmalion is going to perform any better.
>>
>>16567074
>>16567135

I suppose they could try one of the older, higher profile with an R18 version Propeller titles if the costs are low enough. Tokyo Babel sold well enough that it would have been profitable without the high costs associated with it. It was after all their 6th best seller on Steam last year, ahead of Higurashi ch 3 and 4, Gahkthun's Steam total, and Fata Morgana. Not to mention, Sona-Nyl was picked up after Gahkthun.
>>
>>16567150
>It was after all their 6th best seller on Steam last year
And it was 50% off most of the time. Not to mention that MG shoehorning TB in bundle with Pigmalion is a clear sign of how desperate they with TB's sales.
>>
>>16567183
The list probably wasn't based on sales numbers though.
>>
>>16567183
The idea is that Tokyo Babel is hurting because it has a much higher than normal break even point, not because it was an exceptional failure in units sold. The latter would more readily describe Myth or Supipara.
>>
>>16567275
Myth was a doujin game though, so it would have a lower than normal break even point.
>>
>>16567282
And yet there is little reason to believe it made even a low break even point with how badly it appears to have done.
>>
>>16566951
Fully translated, just needs one more editing pass for the names.
>>
>>16567535
>needs one more editing pass for the names.
No.
>>
>>16566806
Oh shit, this fits a number of criteria:
>Multiple references of building rockets on VNDB description
On MG blog "science fiction and fantasy—good thing we have quite a few games in those categories to announce this year!"

But then again, it seems kinda obvious and Haro didn't want that... Unless she's trying to fool us.
>>
>>16567792
>https://vndb.org/v15077
That's one of the secret projects I believe.
Especially since it shares characters with sukisuki and the Chuablesoft pres wanted their games to be localized.
>>
>>16563910
I keep finding strange the wording used on:
>Crazy as it might sound
>nothing too shocking this time
>>
>>16567819
Gahkthun fandisc?
>>
>>16567711
Fan-patch it is.
>>
>>16567819
Crazy is definitely prominent since romance being high up shouldn't be surprising. Could be something denpa or be refering to Magical Marriage Lunatics.

Shocking might be hinting to the Gahkthun fandisc, but I doubt it sold well enough to justify it, not to mention Sona-nyl isn't anywhere in sight.
>>
VNTS guy, why are fan-tl first?
Nobody really cares about those projects since they are usually bad/unreliable.
>>
>>16568011
h-hidoi
but perhaps more importantly you have
http://blog.mangagamer.org/project-status/
for all of manga gamer, and other projects like Dies irae get widespread press-release updates, but nothing but VNTS for fan translations unless one wants to follow 1000 blogs
>>
>>16567711
Yuu-kun best girl.
>>
>>16567844
Ugh
>>
>>16568011
Likely primarily historical reasons. Way back when VNTS started, official releases were almost nonexistent. It used to be that the first two posts were all fan translations (three posts at some point even), followed by a third small post about official projects.

Back then, MangaGamer was just starting out, while JAST was twiddling its thumbs as usual. Sekai Project didn't exist, and no other publishers touched VNs (other than the Ace Attorney series there were no console VNs either). Moreover, it used to be that fan translations used to be of a better quality than official releases. MangaGamer had no idea what it was doing at the start (leading to classics like 'mustervate or become lily'; their current quality level is the result of years of gradual improvement) and JAST didn't truly care about its projects ('no translation' being an actual line in a released product; their few quality releases came later).

As such, all translations worth looking forward to came from fan translators which all worked in independent groups. TLWiki hosted several and thus provided a common location for a few projects, but for most of them you had to manually check in a different location for progress updates on specific projects (or check Novelnews if you only cared about completed patches). Then VNTS-kun came along and collected progress information on almost all projects in the community in a single thread; it feels natural for this to happen now, but it was revolutionary back then.

The weekly VNTS thread has been my primary reason for staying on /jp/ all this time, and the same is probably true for many others. (While writing this post I came across a post from 2013 wondering how many people would stop coming to /jp/ if he ever quit posting these threads.)

Thanks for your hard work all these years, VNTS-kun.
>>
>>16563784
>>16563785
Why do people want White Album 2 so much? Literally blows my mind.
The game is pretty much about a love triangle, indecisive protagonist and NTR.

Some people are pretty vocal about wanting no NTR in their games but when it comes to WA2 I barely see anyone talking about it.

To me this just seems like one of those cases where people vote for the game without even knowing what the game is about.

Also, if not for Rance a Otome game would take top spot in requested games. Wasn't expecting this at all. Not that I have anything against these types of games. It's just that I thought the people who want them weren't so many.
>>
>>16568463
Because it looks cute and also anime.
I don't care about plot, I just want cute.
Setsuna a cute.
>>
>>16568463
>Also, if not for Rance a Otome game would take top spot in requested games. Wasn't expecting this at all. Not that I have anything against these types of games. It's just that I thought the people who want them weren't so many.
I don't think it's about numbers so much as the otome fanbase is pretty much mostly on the same page about what they want. Meanwhile people who want moege, nukige, and story vns are bound to ask for way more varied things, which will lower individual titles numbers.

Most otome players are women and women were only around 30% of the respondents, so it just shows how solidified they are in their requests.
>>
>>16568418
And yet you don't even know OP's name. Keep playing an oldfag.
>>
>>16568479
>I just want cute.
But it's not cute. It's a story about drama and getting cheated on.
>>
>>16568479
You could say that about MANY, MANY visual novels, not just WA2.
>>
>>16568515
>>16568517
I want Setsuna to have a happy ending.
Fuck black haired bitch.
>>
>>16568526
>I want Setsuna to have a happy ending.
From what I heard she is cucked in every ending.
>>
>>16568512
I know his name (he's in basically every IRC channel). But as far as I'm aware he's never named himself in these threads. Anonymity used to be a virtue on /jp/ (using a name other than where strictly necessary was considered 'attention whoring') and many people simply preferred to remain anonymous. (I could dust off my trip here myself but I prefer posting as anon.) So as long as he doesn't refer to himself by his name, I won't refer to him by his name.
>>
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Doddler, a bit of a bug was found on DC3 backlog function. See pic.

On the game text box the text showed just fine but on backlog is as you see. Well, this is the only bug I've found thus far and I'm on the 3rd route.
>>
>>16568976
Is that a bug? Seems like standard text overflow. Well, I guess that could be considered a bug.
>>
>>16568858
Oh God, it's Cudder.
>>
>>16568858
Is that you arc?
>>
>>16568976
I hadn't seen any overflow issues before, I'll have to take a look and fix it up. Thanks for pointing that out.
>>
>>16563784

>Otome and Yuri games gaining traction

I can see that being true and actually does make sense with market trends. I would not blame Mangagamer for going that route at least for a few titles.

>more Female respondents

Most likely due to ozmafia making strides with the audience.


>Popular genres Fantasy, History and of course Romance


I think a lot of this had to do with Rance and respondents for Ozmafia. Then again I am never surprised because that is really common. I am still saddened a bit about the lack of Psychological aspect as a genre usually it never recieves much attention.

What made me laugh though was the recommendation for Type Moon stuff. Not trying to be a downer but Type Moon is really protective of their IPs. But I do agree with White Album and Majikoi being on there and the one voted up.

It would really be a great because those had good anime behind them for their time and actually would have a much better chance at selling if the license was available.
>>
>>16567135
I would say it broke even and will make its money back. Myth is the one that bombed despite the fact it was decent.
>>
>>16569103
>I would say it broke even and will make its money back.
Yes, thats why they went out of the way to force TB into bundle whit Pigmalion.
>>
>>16569103
It clearly didn't anon.
I always see TB being discounted around 50%.
>>
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>>16569154
>>16569161

Only the most recent discount was 50%. This is the Steamdb chart of Tokyo Babel's price history.

Considering the comments by staff at launch, and the lack of anything indicating otherwise, I would guess Tokyo Babel has had a hard time making a profit because it was an expensive license that they only went after because when they picked it up everything was selling well on Steam. But it hardly has spent most of its time at 50% off, and other successful titles have seen sales at least as sharp if not sharper.


Doing a bundle isn't a bad idea regardless of their success either, especially for purely all ages title that aren't going to sell much off of Steam (so no harm in giving a reason to buy through the main storefront). Although I would agree that sales for Pygmalion will probably be quite disappointing.
>>
>>16569383
>Only the most recent discount was 50%.
It was 50% off whole summer, newfriend.
>>
>>16569438
>It was 50% off whole summer, newfriend.
http://mangagamer.org/summer/
It was 30%. Even the pic attached to the post you replayed to showed that the most recent discount Tokyo Babel got was the biggest.

Please do your research before blindly replying to posts.
>>
https://twitter.com/sekaiproject/status/831623760335761409

Seems KaraKara is getting a sequel.
>>
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>>16563785
That top list is bullshit. This is the real one:
https://twitter.com/CafeDX/status/831579642012266496
>>
>>16571148
>euphoria All-Ages
Sounds like something Sekai Project might have attempted.
>>
>>16571148
Diabolik lovers is still better than those titles.
>>
>>16571148
>please bang my wife not first
It's fake
>>
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>>16568463
>Implying NTR is bad based on the genre itself

There is some good NTR out there. I even would like to see a reverse NTR where the girl overtakes the other girl and makes the main character their prize.
>>
>>16570247
They need to use a Kickstarter soon I do not think they can fund it themselves.
>>
Anyone interested in bug testing?
>>
>>16571516
What game bro?
>>
>>16569154
>Yes, thats why they went out of the way to force TB into bundle whit Pigmalion.
I don't know why you are citing this as if it were evidence of anything.
>>
>>16571809
One generally bundle when there's one product that does not sell well.
>>
>>16571876
This is not true when it comes to Steam. TB getting bundled doesn't really say anything.
>>
>>16571148
>Please Bang My Wife Again

Jokes aside I actually expect this to happen. My guess for the
>something borrowed
is https://vndb.org/v12949

And I'm sure they'd love to meme it up with a title like that. Or maybe go even a step further and make it "Please Bang My Wife, Too!"
>>
>>16572063
No, something borrowed has to actually be a fucking swapping title. We've waited long enough.
>>
>>16571464
The first KaraKara title got an IGG project, and I'd expect the second will as well. Although there is little reason to believe that they couldn't afford it otherwise.
>>
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>As we noticed in our previous surveys, women as a group skewed a bit younger with about 10% of women falling into the 13-17 age group, compared to only 2% of men.
>>
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>>16572822
I like the idea of a 13-year-old girl secretly reading eroge.
>>
>>16572822
Otome gamers.
>>
>>16572822
Maybe it's those french girls Moenovel was going after.
>>
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It seems like Sekai has taken longer to do the editing/engine work than they did to translate it. I totally understand if engine work involves touching the code etc., but does this always happen?
>>
>>16573908
Probably because Doddler is busy and their current guy sucks ballz.
>>
>>16573908
One of the big variables on how long engine work takes would be how reliant they are on the original company for engine work (along with how much of a priority it is for the Japanese company).

MG has generally gotten around a lot of it by having titles they could port or companies which have it higher priority or don't mind letting them handle things, but then you had a case like Himawari where it was stuck waiting on engine work for quite some time. I'm guessing that some of Sekai's moege, especially those from bigger more protective companies where the Western release is low priority, is more dependent on waiting for the Japanese developers.
>>
https://twitter.com/The_Doddler/status/831970847531241472
>Since Da Capo 1 is trending on the MG site, I should point out I made an unofficial font/edit patch 6 (!!) yrs ago: >http://www.doddlercon.com/main/?p=139
I remember trying this patch on the hard copy version of Da Capo that I have but it didn't accept it. It gave a message saying I needed to have a legitimate copy of Da Capo. I suppose doddler made the program detect the DRM MG used.
I don't know if this was fixed though.
>>
>>16575192
I tested it on the current download version on the MG store, so it should be working. The MG store version is drm free anyways.

>>16573908
Other than fan projects that have signed on with sekai (grisaia & maybe baldr sky), I haven't done other projects with them. Not too sure what the technical situation is over there actually.
>>
>>16575242
Whatever the exact situation for the delays are (technical problems they are having, waiting on Japan for technical, negotiations/licensing stuff, editing, etc), Sekai seems to have expected it. I doubt it is an accident that Chrono Clock is the only large VN to have had crowdfunding since Summer from them, despite the fact that other projects were farther along with their translations when Chrono Clock went up. While they missed the January goal for Chrono Clock, with the beta out now it seems to have gone smoothly even if it is a bit behind schedule.
>>
>>16575242
>I tested it on the current download version on the MG store, so it should be working. The MG store version is drm free anyways
I'll test it later to see if it works. Thanks
>>
>>16568463
>Why do people want White Album 2 so much?
Because the introductory chapter got a fantastic anime adaptation that leaves you hanging and wanting more.
>>
https://twitter.com/MangaGamer/status/832001634272215046
>We will be discontinuing the #DEARDROPS hardcopy once it runs out, so grab it while you still can. Only 18 left!

If some of you guys want the hard copy you better hurry up.
>>
>>16576170
>47 left in july of 2016
>18 left in february of 2017
>hardcopies in charge of selling
>implications
>who am I quoting

Probably another couple of weeks left atleast, I'd wager.
>>
>>16576170
Shit, if it were kira kira I'd buy it. Deardrops sucks so much compared to it.
>>
>>16554011
>yuricuck garbage

Why is this random VN no one's ever heard of it good again?
>>
>>16576328
Most of those sold in 2016 were during a sale where it was ~$20 too.
>>
>>16568509
There's also factor of GH focusing on otome audience while pretty much ignoring anything else. There's no official MG account on even r/vn/ or any other big "traditional" community — because GH hates them and got in a fight with r/vn/ mods over them not catering to her tastes and not banning males for disagreeing with her — but they have very active tumblr.
>>
>>16576822

why are you posting on /jp/ if you have such a boner for reddit
>>
>>16573316
It's almost been four years since the bowdlerization of IMHHW. Those 12-year-old French girls are approaching the age of 16 now, but I guess they still fall into that age category.
>>
https://twitter.com/nitroplus_staff/status/832062186654625792
So now that Jingai Makyou is available for Windows 10 JAST can finally start working on it, right?
>>
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>>16577136
>>
The Steam page for Princess Maker Refine went up, listing a release date of the 17th
>>
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>>16578537
>listing a release date of the 17th
When they said some time "February" I imagined it would some time near the end of February. So this is a very welcome surprise. Especially since I'd like to give it a good thorough go before Zelda launches. This is wonderful!

I absolutely love that they're actually doing it. The localization of PM2 was flawed admittedly, but they did improve it a lot with patches and didn't just neglect it. And thanks to that we finally got PM2 Refine in English, including all the voices.
And here we are, with Princess Maker 1. A Princess Maker game never before seen in English. My dream of seeing the entire franchise in English might actually come true.
>>
>>16575888
Ah, that's still in my backlog, with 35 series in front of it. It's gonna be awhile before I can watch WA2...one day. Nice trips. Unless I play the VN first.
>>
>>16576328
Better watch or they might just bring the last couple of them to sell at Anime Boston.
>>
Was it kind of weird that the MG survey wasn't advertised on any news site that usually covered it the previous 2 years?

I remember Haro mentioning that last year the results may have been skewed by some news sites telling people to fill out the survey for a chance to win a lesbian sex game. But even so, it's not like Da Capo 3 can be spun like that, so trying to get more news sites to cover it would've given a better sample size.
>>
2015: 23.5% were female
2016: only about 20% of respondents were women
>I’d attribute some of the discrepancy to the difference in coverage of the survey this year.
http://blog.mangagamer.org/2016/03/07/2016-licensing-survey-results-and-some-hints-for-the-year-to-come/
2017: we saw an increase in women among respondents this year, up to almost 30% now

I feel like both the way the 2016 and 2017 surveys conducted themselves skewed the number of women who voted. 2016 skewed it against and 2017 skewed it in favor of.
>>
>Ownership of visual novels seems to be up among respondents, with about 70% of respondents having purchased three or more VNs in the past year and only 7.5% having purchased none (down from 11% last year)
The lack of press coverage could have something to do with this too. The 2017 survey would've have less casual vn readers vote, because those people likely aren't paying attention to MG's social media accounts which were the primary way the survey was advertised this year.
>>
>>16578909

2015 and 2017 had fairly similar quality data (with the exception of a couple of painfully obvious and dedicated spammers this time).

2016 was filled with a lot of noise, mainly people filling out the bare minimum fairly arbitrarily, but including an email and no license suggestions timed with some more mainstream sites reporting on the survey as a chance to win a game, not as a VN licensing survey.

The main difference with the 2015 survey and the 2017 one in terms of exposure is that in 2015 we got the survey highlighted on ANN, while 2017's was primarily propagated through our social media channels (mostly Twitter, it was posted on our Tumblr exactly once) since no one really picked it up this time.

I'd attribute the higher proportion of women respondents in 2017 to a growing base of women in MG's audience thanks to Ozmafia and Kindred Spirits in 2016 more than anything. I don't think there was a strong skew this time on that factor, at least not due to any effort on my part. If anything I pushed harder in 2015 to get women to respond. This time we really just threw it out on MG's accounts and did some reminders on Twitter. It's also possible that I failed to adequately clean the results from more subtle response spam, but most of it seemed in-line with community efforts from the otome and yuri blogs from previous years than straight up spam.
>>
>>16579015
The 2015 survey got way more press coverage than ANN. It was covered by siliconera and crunchyroll.

http://www.crunchyroll.com/anime-news/2015/01/23-1/visual-novel-publisher-mangagamer-launches-2015-licensing-survey

http://www.siliconera.com/2015/01/23/tell-mangagamer-what-visual-novels-youd-like-to-see-localized/
>>
>>16579085

I phrase that poorly. I meant in terms of active efforts on our part. CR and Siliconera picked up the story from the press release (like they could have this year too, but didn't), while the ANN coverage was wrapped into eden*'s advertising from what I remember.
>>
>>16579115
Weird they'd just pass on it given they had a press release and had covered the same event in previous years.
>>
>>16578628
Nice surprise box.
>>
>>16579015
>(with the exception of a couple of painfully obvious and dedicated spammers this time).
Please Bang My Wife spammers?
>>
>>16579578
Eustia spammers from what I remember hearing about.
>>
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http://store.steampowered.com/app/587290/

i just found out what game Sekai should license next to compete with Mangagamer's next Otome game :)
>>
>>16578611
I'm glad that PM1 has a reasonable price too.

>>16579156
ANN and CR not caring isn't surprising. Siliconera doesn't really focus on VNs either.
>>
>>16579828
More seriously speaking, I'm guessing there will be plenty of questionable quality otome titles coming out of Sekai now that they figured out that there is money to be made in the otome market and are setting up an otome brand.
>>
>>16580035
Sekai will jump at the next Cash Grab. It also pains me to say Nekopara has 1 million on kickstarter. It's like people never learn with them.


Otome and Yuri are highly requested this year. Even if we have to suffer a bit this year with a few Otome and Yuri titles. I think they will be popular this year and I can see potential for it to last a few more.
>>
>>16580853
With yuri though even the fans of it don't really know what titles to ask for, since most of the titles they wanted are already translated. Even /u/ mostly asked for Sono Hanabira, because they couldn't think of anything else.
>>
https://youtu.be/zlcSDdnahAs

Saya No Uta in VR
>>
>>16581418
Not gross enough. Then again, I know that a video can never capture the VR experience.
>>
>>16581441
It won't be gross enough until it can somehow make you smell the same thing MC did.
>>
>>16581453
That won't be a problem, average weeb smells just like that.
>>
>>16581527
You are unable to feel your own scent.
>>
>>16581533
I can tell you that I can smell myself just fine after not washing for 5 days. Semen and sweat can make anything possible.
>>
Will there be mass suicides when people learn that senmomo was picked up instead of eustia?
>>
SukiSuki when?
>>
>>16581682
It's fun enough in its own right. Only autists would. So yeah, probably.
>>
>>16581794
>>16581682
The only thing about it that would upset me potentially would be people reading Senmomo and saying "wow so this is the quality of eustia, huh..." or some such.
>>
Acceptable translation of Baldr Sky is officially dead. Sekai crowd translation by whichever eight Indonesian Fuwanovel people they can find moving forward.
>>
>>16581840
>Aroduc killing SP
A true hero
>>
>>16581867
How does that kill them? They're probably saving money and they've proven translation quality doesn't matter to their base.
>>
>>16581944
>saving money
Haven't they been in the red forever? It's worse now the Sakura games are gone.
>>
>>16581867
Killing? English visual novel community is dumb as fuck, they will buy Baldr Sky even if the translation is fuwanovel-tier.
>>
>>16581944
>They're probably saving money and they've proven translation quality doesn't matter to their base
It depends on how you look it it.
Having Aroduc on the team would have probably got the translation finished by now (He was after all 100% though Dive1 and 33% though Dive2 last July when he stopped translating it). Having a project on the back burner doing very little is making them no money, but if the translation was done they could be ready to put up a Kickstarter which would help their turnover.
Also Aroduc isn't likely to ask for outrageous fees since he has worked with JAST in the past and would know fair rates.
>>
>>16581682
Wait, what?
>>
>>16583904
>Also Aroduc isn't likely to ask for outrageous fees since he has worked with JAST in the past and would know fair rates.


If those fair rates are above what Sekai would be willing to pay out now for a title that they have mild expectations for, they would quickly add up for a project with around 5MB of text that would have been expensive to license.
>>
>>16583148
isn't conjueror from fuwanovel?
>>
>>16584207
Conjueror is from Japan and when he looking into the western community fuwanovel is what the found. He's not "from" fuwa, he joined fuwa.
And someone with like a decade's experience with Japanese, even going to college in a Japanese university, prevents his tls from ever being "fuwa tier".
>>
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>>16584242
>He's not "from" fuwa, he joined fuwa.
>>
>>16584502
To be honest, I sort of get the logic. It's like claiming Mangagamer is from Tumblr when all they did is to get a Tumblr account.

Probably the best way to justify it for Conjurer is that he doesn't have a translation project in Fuwanovel even if he's a translator that posts on fuwa.
>>
>>16584070
Expectations of sales on an all-ages Baldr is about the same as all-ages G-Senjou.
>>
>>16584070
>for a title that they have mild expectations for
Why would they license something so expensive if they have those kind of expectations for it? Seems quite the risk considering previous experiences like G Senjou.
I know Sekai has a reputation for questionable business practices, but I don't think they are that retarded.
>>
>>16585240
They would have had higher expectations until the lackluster reception and limited coverage upon licensing it. Not to mention that they would have figured the localization would be easy after a quick deal with Aroduc.
>>
>>16585240
You have to consider they think they are the ones saving the industry by localizing all high end titles as all-ages to Steam.
>>
Someone from Sekai was on the Nutaku stream today and said Chrono Clock would be out "this month". He also said that when Sekai picked it up the 18+ content was still under negotiations but Nutaku jumped into the negotiations.
>>
>>16585369
>Nutaku saving Sekai

Both those companies are disgusting.
>>
>>16578611
I thought that said "AUTISM".
>>
https://www.kickstarter.com/projects/sekaiproject/a-clockwork-ley-line-a-visual-novel-trilogy
>>
>>16585625
A quick look through the Kickstarter, $60k goal, full trilogy, and a Denpasoft/Nutaku R18 release.

It also looks to be a repeat of Chrono Clock, where it is only funding the hard copy and it will be released regardless.
>>
>>16585625
is it any good
>>
With LeyLine having an R18 release, that leaves Maitetsu, Baldr Sky, Wagamama High Spec, Tenshin Ranman, and Hoshimemo as the upcoming Sekai Project titles without a confirmed R18 release.
>>
>>16585809
>Hoshimemo as the upcoming Sekai Project titles without a confirmed R18 release.
The guy who TL hoshimemo bitched about translating some silly H-scenes on his twitter, so its almost confirmed for 18+ as well.
>>
>>16585809
Yuzusoft AA title. Just why?
>>
>>16585835
Must be the dolphin scene.
>>
>>16585835
It seems likely Wagamama High Spec is getting one as well. The others are more up in the air still, with Baldr Sky being hinted against having an 18+ version, Maitetsu is still dependent on if they can work out whatever solution they had in mind, and general silence for Tenshin Ranman
>>
>>16585809
>>16585835
>>16585855
It's completely mind-blowing how just recently SP has gone after the uncut releases. At least something is being done about it. Now I want to see if there'll be mosaics or not...
>>
>>16585862
It would take years for both nutaku and sekai to win back the audience they'd alienate if they didn't deliver a full Maitetsu.

Then again their stance is that only all-ages customers matter...
>>
>>16585917
I doubt the average steam normalfag cares about loliae. And from what I've heard from SP, there's a million of those, while only 20 of us - all in this thread.
>>
>>16585917
>if they didn't deliver a full Maitetsu.
They won't. At least not through official methods. Even if SP eventually releases a un-official patch like Jast did for Starless, I'll be very surprised.

I'm just waiting for developments on this with no expectations at all. I don't have any reason to trust SP words given their history.
>>
>>16585912
>It's completely mind-blowing how just recently SP has gone after the uncut releases.

A combination of Nutaku's money coming online, and a changing market that made 18+ titles more important. A title like Da Capo 3 did reasonably well for MG, but based on Kouryuu's comments it appears to have done a bit better off Steam than on Steam, and I'd be surprised if Sekai saw significantly different results with their upcoming releases. Not to mention, the crowdfunding audience favors uncut releases.
>>
>>16585951
Personally I think the market mainly consist of border pushers. If you want to sell now, you have to push borders. Add uncensored yuri games, nudity filled "all-ages", or patchable porn scenes. People buy that stuff to send a message that they don't like rules.

I believe everything else will still sell fine, but not as instantly. I mean why buy Grisaia now when you can buy the trilogy later?
>>
>>16585625
>Team section
>Sekai Project is a start-up group located in Los Angeles
>start-up group

One day they'll call themselves the kickstarter group!
>>
>>16586076
Nudity filled all ages and porn patches are for people that want to fap with all of the benefits Steam has. I doubt it's because they want to screw the rules. By the same token, yuri is there for people who want to see 2 girls go at it; claiming that they are border pushers is a bit much.
>>
>>16586076
It's not so much people like to send a message, few people buy titles with some secondary goal in mind about sending a message, especially off of crowdfunding sites. Instead those types of titles tend to get publicity, and thus people actually hear about them.
>>
$40k on LeyLine thus far, it should have no issues reaching its goal.
>>
As their been any news about this https://vndb.org/v14269 their hasn't being any news about in months after Moonstone announce that they were going to localized it themselves
>>
>>16586430
Are there any other companies that have had as many or more Kickstarters than them? Or is Sekai in the lead?
>>
>>16584520
Conjueror said that the Fuwanovel machine translation of Baldr Sky chapter 1 that didn't know any of the cyberpunk terms, any of the German, any of the Russian, or even understand that the words being used were German/Russian and thought they were just made-up technobabble looked pretty good.

That's all you need to know about his translation standards.
>>
>>16584242
>Decade of experience with Japanese.
>Going to a Japanese university

For all the experience he has with Japanese it would not kill him to learn a few things of how to make sentences flow better. At least for him to learn structure in English and learn about pacing. He is not bad but he obviously can do better.

>>16586786
>Technobabble
>Russian/German

for the love of fuck lol. I hope at least it was not too weird in Military Foreign Loan word borrowing jargon.
>>
>>16585297
Well lets be fair here Sekai at least helped make it mainstream to like Visual Novels, but that was it. I mean that is not much.Considering their lack of control quality and overall inept in business.

>>16585369
Why do i keep having the image of my head where Dovac is overselling Baldr Sky and Nutaku is stupid and knows fuck all about Visual Novels then just goes "Okay Mr.Dovac here is your money shower!".

>>16585482
Actually if it sells poorly and is pirated Nutaku may not even consider doing business anymore really. If i am MG i would do a sideways deal of at least getting money for 18+ exclusivity for the first year of some products in order to get some money to license more games.
>>
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>>16585625
Ahhh another one?!

>>16585639
The wait time will be until the 2020 olympics in Japan.

>>16585912
>Running out of money with all ages moege money
>Sekai chasing after the money grab
>Sekai decides to enter the 18+ scene due to Nutaku cash.
>Mindblowing

This reminds me of the Microsoft Schill back on /g/ days.
>>
>>16586786
Conjueror judges purely on how well the English reads, as his heart is too pure to believe that someone would translate without knowing Japanese.
When he's shown the Japanese and English side by side he will call out inaccuracies (particularly with WA2, he shut them the fuck down).
>>
>>16585917
Nutaku does not, Sekai does.Nutaku by the end of the day did not fuck over its audience as hard as Sekai has. As far as i am concerned Nutaku can make up for it if it makes the honest changes it needs to. But being the fact its in Canada and not in the US poses a problem for even full blown lolli porn.
>>
>>16585625
Another One!
https://www.youtube.com/watch?v=2OVDQ_UVpnE

>>16586745
None that i know of. Everyone liked to bitch Inafune out for creating 2 kickstarters especially when he wasent done with Mighty No.9. But then again Sekai is just running on pure donations. I think i give it a year before Sekai stops getting donations and everyone gets worn out. If they do more than 4 this year they are going to end up on the worst end of things.
>>
>>16586841
>Why do i keep having the image of my head where Dovac is overselling Baldr Sky and Nutaku is stupid and knows fuck all about Visual Novels then just goes "Okay Mr.Dovac here is your money shower!".

Considering the other, poor quality OELVNs Nutaku has been throwing money at, throwing some money at the 18+ version of a higher price point moege probably isn't a bad investment, all things considered. Not like they have anyone else they could work with for new moege, and they should do better than plenty of other titles.

>Actually if it sells poorly and is pirated Nutaku may not even consider doing business anymore really. If i am MG i would do a sideways deal of at least getting money for 18+ exclusivity for the first year of some products in order to get some money to license more games.

MG and Nutaku seem to have both been securing short term 18+ exclusivity deals recently, though neither seem to think there is much advantage in securing long exclusive periods from third parties.
>>
>>16586912

>Considering the other, poor quality OELVNs Nutaku has been throwing money at, throwing some money at the 18+ version of a higher price point moege probably isn't a bad investment, all things considered. Not like they have anyone else they could work with for new moege, and they should do better than plenty of other titles.

It is going to depend on how well it is translated and also on various other 18+ things if there is some mosaic or censored back scenes. It could work.

>MG and Nutaku seem to have both been securing short term 18+ exclusivity deals recently, though neither seem to think there is much advantage in securing long exclusive periods from third parties.

I believe you are right, it might depend on certain titles though for a long term deal. If they can secure a few titles on Nutaku and get some extra cash for some really high end titles it would be really solid for MG.
>>
>>16573316
>13-17 audience
>French girls

Can anyone explain this to me? Is this a meme or something?
>>
>>16586957
https://projetsaya.wordpress.com/interview-with-fujisan-producer-at-moenovel/
Enjoy
>>
>>16586953
>It is going to depend on how well it is translated

Do you honestly think anyone buying a moege from Nutaku is going to care about translation quality as long as the text at least somewhat resembles English?
>>
>>16586969
>Saya : What do you think you have to do to appeal to the western market?
>Fujisan : Firstly, we need to try to expand the knowledge of its existence.
For example, we want 12 year old French girls who like anime to know about it as well, and make it so that there is no problem appealing it to these girls. Thus we will need to make it easy for such girls to tell their friends who also like the same type of anime.

lol the lolli love is strong in them. Those imaginary French Girls will move to Japan someday!
>>
Up to about $65k on Ley Line. Reached its goal and well on the way to the $85k art book stretch goal, and should end up with a significantly higher total than Chrono Clock (in part because of the higher digital price for three titles vs one, although the physical price is actually quite close since Chrono Clock had a high price point for its cheapest physical release.)
>>
Princess Maker Refine was released
>>
From the LeyLine update

>What about mosaics?

>While mosaics could not be removed, nothing has been cut from the version of the games we're currently funding and they are presented as they were intended.
>>
>>16588331
Did they "lose" the artwork again?
>>
okay but is leyline any good?
>>
>>16588466
Conju-poo liked it.
>>
>>16588178
Are people seriously retarded? Can't they read that this kickstarter is only for the hard copy?
>>
>>16588466
It's as "good" as Harry Potter
>>
>>16588578
The Kickstarter itself may be for a hard copy, but 575 of 773 backers thus far are for digital only tiers, making up about half the funds they have brought in thus far.
>>
>>16585625
A kickstarter? For fuck sake the first one was fully translated before Shitkai Project decided to buy the license.
>>
>>16588870
Its a kickstarter for the hard copy, not for the game.
>>
>>16585625
> Another fucking SP kickstarter.
> Already hit goal in the first day.

Do we all commit sudoku?
>>
>>16589682
Admittedly, it's not a bad deal for the entire 18+ trilogy for 60 bucks, but at the same time it's SP.

We all know that Tenshin Ranman will be the next kickstarter, right?
>>
>>16589696
Wagamama High Spec, SakuSaku, and Maitetsu are upcoming as well.
>>
>>16588977
It is only to break the pre-order store rule. They like to do that constantly.
>>
>>16589696
It is actually 60 bucks for 3 all-ages, 3 adult versions and 3 more adult versions. As they apparently are not making patches, but still letting you download from any store.

So it seems like it is better deal than you'll get later when they'll sell everything by themselves.
>>
Despite how busy the crowdfunding schedule has been recently, Ley-Line is off to a much better start than either Chrono Clock or Root Double regardless of the metric.

Comparing backers, Ley-Line is already at about 10 days worth of Root Double Backers, and about 3 weeks worth of Chrono Clock backers. It's also averaging more per backer than either of those did (not a surprise, as it is a trilogy with a higher price point). At $70k, it is about where Root Double got to before its Vita boost, and is only $17k behind the total Chrono Clock got.

To compare to some non-Sekai Kickstarters, it is well above what Sharin no Kuni got in either backers or total amount with its first project. It also has about a week's worth of backers compared to the Re:Sharin project, and is off to a quicker start than Dies Irae got. Granted both Re:Sharin and Dies Irae, along with Root Double, were able to take advantage of a Vita boost late in their Kickstarters that Ley-Line currently isn't planning.
>>
>>16589830
It's the power of 18+. I mean, Leyline isn't really any better or worse than Chrono Clock, and it's not like either have massive amounts of hype or anything.
>>
>>16589749
Considering how much excess Chrono Clock got, I'd be surprised if it didn't break even or close. Same goes for this KS.

The goal for both KS's happens to be 1000 times the digital copy of the base game, similar to MG's quota system to get physicals.

Not that a KS for physicals is necessarily a good idea for MG for 2 reasons.

1. Constant use of this system may make their loyal customers irritated because of the negative reception of crowdfunding. Many people who hate Sekai probably buy from and like MG after all.

2. People will expect merchandise to be up for sale as well, and MG has no experience in that unless you count the random stuff they sell at conventions. In addition, stretch goals will be expected.
>>
>>16589894
To be honest, I encourage Kickstarters for games that are too high-end to otherwise sanely license, like Muv Luv, KEY games, Type Moon, etc.

But seriously, using it on everything is ridiculous. Consumers are stupid though.
>>
>>16589894
>Many people who hate Sekai probably buy from and like MG after all.

I think you overestimate how many people buy porn on one platform out of spite. MG does have a loyal customer base, and have been seeing good sales for numerous 18+ titles recently, but that would hardly be because of people driven to them because they don't like Sekai.

>2. People will expect merchandise to be up for sale as well, and MG has no experience in that unless you count the random stuff they sell at conventions.

MG has a much closer relationship with several Japanese companies than Sekai has though, and has been shipping hard copies for years so they would know what to expect. Not to mention it would be trivial for them to work with Tokyo Otaku Mode like Muv Luv did to handle merchandise.

>In addition, stretch goals will be expected.

There is no hurdle for MG over anyone else in coming up with some type of Stretch Goals.

I'm not saying that MG should go heavily into crowdfunding (although I think a project or two wouldn't be a bad thing for them), but I'm sure if they choose to get involved with crowdfunding they could figure out the logistics.
>>
>>16589888
Aside from Root Double and the first Sharin no Kuni project, all of those had 18+ releases at launch too.
>>
>>16589909
I dunno. Key has published all games except Clannad without kickstarters. Obviously the only barrier is really the license, and if they sell it themselves the license is zero (from their side, may be something on VA side though).

>>16589894
While I like MG, they are incompetent when it comes to merchandise. Like they did a wallscroll of a single Evangile character for winning a popularity poll, when any pairing of characters would beat the single character in popularity. I.e. a group image would have been the best option.

Sekai are slightly smarter as they start of their campaign with a wallscroll of 2 people in bikini. They fell for the same mistake on their second wallscroll though, as that is single girl.

And let's not even talk about Frontwing and Light who didn't even offer any worthwhile wallscrolls in either campaigns. But they did offer old man shirts and BL posters.
>>
>>16588578
SP has figured out a great method to get people to pay for stuff that would have been released anyway. They basically can get a ton of pre-orders and then use some of those profits for a very limited-run physical release, then pocket the rest. The fact that these two crowdfunds have been so successful means we can expect to see more of them.
>>
>>16589909
>But seriously, using it on everything is ridiculous. Consumers are stupid though.

At the very least they aren't going away. You could have made an argument in the Fall that each project was seeing declining totals and Kickstarter fatigue was going to limit their effectiveness. But we have recently seen the magic a Vita release can do with crowdfunding, and the success of Re:Sharin. Dies Irae also did well considering just how horribly ran it was, and now LeyLine is off to a much stronger start than other comparable projects from last year. Kickstarter fatigue may eventually lead to issues for Kickstarters, but most of the signs for it have disappeared.
>>
>>16586909
>But then again Sekai is just running on pure donations. I think i give it a year before Sekai stops getting donations and everyone gets worn out.

I wish I could believe you. There are a lot of retards with money out there.
>>
>>16589946
>While I like MG, they are incompetent when it comes to merchandise. Like they did a wallscroll of a single Evangile character for winning a popularity poll, when any pairing of characters would beat the single character in popularity.

Considering we sold out of the wallscroll already (well before any of the other group focused ones we've done), I think that experiment worked out just fine.
>>
>>16590087
LIKE ADULTS.
>>
>>16590087
>>(well before any of the other group focused ones we've done)

You haven't sold any others online. I guess you talk about events and cons, and if you actually put up those group items in your own store they'd sell too. Most people can't travel to a con across the globe.
>>
>>16590136

They are on the store though?

http://www.mangagamer.com/detail.php?goods_type=3&product_code=237
http://www.mangagamer.com/detail.php?goods_type=3&product_code=234
>>
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Why is the older game beating the newer one?
>>
>>16590156

It's cheaper? This isn't rocket science.
>>
>>16590156
The original just finished up a 50% sale where it was $15, and it is an attractive title to people who are looking to start the trilogy or people going back to play the older titles after playing 3.
>>
>>16590141
Oh god, wallscrolls even worse than the Evangile one. Where did you get the bad idea to to just grab the covers and make wallscrolls of them? Of course those would sell poorly. Not to mention it is from the two most extreme content VNs, which are not bought by your average consumer.

You need to make more group oriented (at least 2 characters) wallscrolls of titles like Ero Manga. That is if you even care about selling merchandise.
>>
>>16590204

The euphoria one's done quite well too, actually, just not as well as the Evangile one. But whatever you say, dude.
>>
>>16590235
I would say it has done extremely well, considering how niche it is. It is like claiming No Thank You wallscrolls are top sellers. (which they could be, but not among any others than BL players).

Still, it takes some rocket science to understand why you sell adult games but no adult wallscrolls. (Not saying it should be porn here, just pinup).
>>
When is Koikuma supposed to be coming out anyway?
>>
>>16591008
Tomorrow.
>>
>>16588466
I heard it's pretty "okay"

>>16589888
>It's the power of 18+.
Which seriously makes me wonder how they're just now realizing this
>>
>>16589888
>It's the power of 18+
its the power of 18+ harry potter
after the utter disappointment that was hermione / witch trainer
>>
>>16591013
>Which seriously makes me wonder how they're just now realizing this

When they licensed Chrono Clock or Leyline, Steam was doing better and they couldn't have Nutaku cover some of the 18+ costs.
>>
>>16590235

Make some mousepads man
>>
>>16591197
Still, their best selling game Nekopara, had an inofficial 18+ patch everyone used. So it is hard to say they ever sold well on all-ages.

Clanned is probably their only selling all-ages title. With Root Double showing roughly where all-ages lie if it isn't anime based.
>>
>>16591307
Nekopara's success had little to do with the availability of an 18+ patch, official or otherwise. It became a viral hit as a "weird Japanese catgirls thing" that got streamed by everybody.
>>
>>16591331
It is more weird with nudity though! (But that can't be streamed)
>>
>>16588466
It has a decent mix of mystery, character development and suspense. There is romance but its quite light for an eroge, and its only between Micchi and Mooko. Side heroines have routes but they aren't worth playing desu.

The trilogy has pretty good story, nothing too complex and the writers doesn't try to force it to be deep. It's a story you'd expect from a magic school setting but that's where it shines, it manages to turn a common setting into a great and fun story to play. The foreshadowing in this game are also top notch, small things mentioned at the beginning of the story manages to become relevant later on, and you will only realize when it reveals to you but it will all make sense when it does.

Its been over 2 years since I finished the trilogy, played all 3 as soon as the 3rd game came out, and I can still remember how addicting this was, like you really want to know what happens next. There was a 2 year period between 2nd and 3rd game, and I'm pretty impressed that people managed to wait that long because there was a huge cliffhanger at the end of the 2nd game.

It's generally light hearted and story oriented with some surprising twists here and there with good character interaction.The first game is a bit more light hearted than the sequel games.
>>
Danganronpa V3's coming out September 26th in US and September 29th in EU.
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